Changelog
0.1.23
Civic construction
0.1.23a
Changes of 2024-03-25, by Maiyannah
- Fixed vfx on wouldbebard's replacement longswords.
Changes of 2024-03-23, by Maiyannah
- Some scripting fixes to improve stability - and optimizing execution depth.
Changes of 2024-03-21, by Maiyannah
- Fixed the killed garda in the Abandoned House dungeon to properly spawn dead.
Changes of 2024-03-20, by Maiyannah
- Fixed some z-fighting issues with carpets in several places.
Changes of 2024-03-18, by Maiyannah
- Fixed up the Red Vardo guards after the resuffle.
- Added the Red Vardo guards as blueprints.
- Fix up blueprint for Lyssa von Zarovich.
Changes of 2024-03-16, by Maiyannah
- Added custom icons for Artificier, Barbarian, Blackguard, Cleric, Dragonfire Adept, Druid, Fighter, Monk , Necromancer, Shaman, Sorcerer, and Warlock classes.
- Added stubs for all the custom classes in the .tlk file.
- Added missing 2da stub for warlock.
- Fixed garda blueprints affected by the relabel.
Changes of 2024-03-15, by Maiyannah
- Added Dragonfire Adept, Hexblade, and Red Wizard to the wiki (stubs for now)
Changes of 2024-03-14, by Maiyannah
- Change classes.2da to have stubs for all the additional classes and prestige classes.
Changes of 2024-03-10, by Maiyannah
- Some adjustment to various items in the Black Stone Inn to minimize z-buffer fighting.
Changes of 2024-03-06, by Maiyannah
- Changed wiki automatic sitemap generator to generate sitemaps that Google and Bing will process correctly.
- Added IndexNow support to the sitemap generator.
- Finished the overhall of walls and floors of the Black Stone Inn.
Changes of 2024-03-02, by Maiyannah
- The walls and floors of the Black Stone Inn (floor one) are - in most parts - now actually black stone!
- Fixed a couple handfuls of other floating items.
- Added a means to the wiki to add meta tags so the information makes it to crawlers.
- Added an automatic sitemap generator to the wiki.
- Added webmanifest to the wiki.
- Added favicons to the wiki.
Changes of 2024-02-26, by Maiyannah
- A collection of small fixes to item positions: fixing improperly aligned doors, some floating items are no longer floating, and so on.
Changes of 2024-02-24, by Maiyannah
- Fixed the scriptable popups, so those work again now.
Changes of 2024-02-23, by Maiyannah
- Updated the test server to 8193.36-11.
- Fixed several scripting errors this caused.
- Fixed placeable blueprint errors this caused.
- Fixed several model geometry flaws that the new renderer causes.
- Reduced lighting in several areas to prevent HDR bloom washing out scenes.
- Modified skybox lighting in several areas to prevent HDR bloom washing out scenes.
Changes of 2024-02-20, by Maiyannah
- Added some addition clutter to Zeidenberg - Merchant's Square.
Changes of 2024-02-18, by Maiyannah
- Add txpple's HDRI skyboxes.
- Compress the tga textures so they can work in nwsync.
- Got all the appearance editor form implemented.
- Added sewer grates to Zeidenberg - Merchant's Square as a bit of thematic clutter.
Changes of 2024-02-17, by Maiyannah
- Move nwsync for test from cdn to azalin.toud.pw (test).
- Reinstate the silver-rimmed Zeidenberg arms shield.
- Added missing second and third-story doors in Zeidenberg - Merchant's Square.
Changes of 2024-02-16, by Maiyannah
- Move nwsync from cdn to ezra.toud.pw (live).
Changes of 2024-02-15, by Maiyannah
- Added a proper status and uptime display to the init.d unitfile.
- Added tinygiants appearance customization code.
Changes of 2024-02-14, by Maiyannah
- Added the new doors to generic_doors.2da
- Added the zwerkules medieval doors to the pallette.
- Added the wouldbebard overrides for vanilla longswords.
Changes of 2024-02-13, by Maiyannah
- Added "More Doors" by Tiberius_Morguhn to toud_doors.hak
Changes of 2024-02-12, by Maiyannah
- Consolidate CEP and zwerkules doors into toud_doors.hak
- Remove several low-quality doors.
- Add doors in each of the vacant openings in Zeidenberg - Merchant's Row East.
Changes of 2024-02-11, by Maiyannah
- Fix live server login issue.
- Address a couple area loading issues.