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Hexblade

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A hexblade
A hexblade

Original Tabletop source: Complete Warrior

Note: The below describes a class not yet fully implemented in Time of Unparalleled Darkness, and thus may change in its final implementation.

ombining the dynamic powers of martial prowess and arcane might, the hexblade presents a deadly challenge to opponents unused to such a foe.

Hexblades adventure for personal gain, whether that gain is power, prestige, wealth, or all the above. Characteristics: The hexblade balances talents in combat and arcane spellcasting. At lower levels, the hexblade relies on melee ability augmented by his special power to curse his enemies. As he gains experience, he becomes capable of casting a limited number of spells while his curse ability becomes more potent and he gains the ability to warp the normal laws of probability. He can also draw upon the service of a familiar to further augment his abilities.

The style of the hexblade tends to be selfish, sometimes even cruel, though it is by no means limited to evil characters. Still, even the friendliest hexblade is at best neutral. Hexblades may be tyrannical or free-minded, disciplined or creative, and thus have no particular bent toward law or chaos.

Most hexblades aren't very pious, relying on their own talents rather than counting on a deity to protect them. Those who revere a deity often choose Wee Jas (deity of death and magic) or Boccob the Uncaring (deity of magic). Some particularly evil hexblades venerate Nerull (deity of death) or Vecna (deity of secrets).

Like that of the sorcerer, the power of the hexblade often displays itself at an early age, frequently in the form of unexplained accidents or other incidents of bad luck experienced by those around the budding hexblade. Though the hexblade is ultimately a self-taught character, many receive rudimentary training from another arcane spellcaster, such as an older hexblade, sorcerer, wizard, or bard, before setting off on their own.

Unlike sorcerers, hexblades share a unique bond. Though two hexblades who meet in a tavern or apothecary won't necessarily strike up a lasting friendship, it is rare for two hexblades to oppose one another unless great personal gain is on the line.

As with sorcerers, most hexblades are humans or half-elves. Those few gnomes who enjoy a cruel twist to their levity may take up the tradition. Elves wishing to mix magic and warfare more often become fighter/wizards. Dwarves and halflings rarely exhibit the self-centered behavior common among hexblades. Among the savage humanoids, hexblades may be found as leaders or advisors.

Hexblades tend to get along best with other classes whose members look out for themselves before others, including rogues, rangers, and barbarians. They avoid paladins and other characters dedicated to the service of good or other high-minded ideals. Hexblades sometimes feel jealous of the sorcerer's superior arcane talents, and they shun wizards as weak book-learners.

Though a capable melee combatant, the hexblade relies on opportunistic use of his spells and special abilities to augment this role in the group. A hexblade with the proper skill selection can make a fine leader for a group comfortable with his style.