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Full Changelog

From Time of Unparalleled Darkness Wiki
Revision as of 20:15, 11 February 2024 by DM Maiyannah (talk | contribs) (Move 0.1.22 changes to the older changes section)
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This page contains all the revisions of Time of Unparalleled Darkness, other than the present live one (and any revisions ahead of it), which will be in Changelog.

Version 0.1

Changes presented in descending orders - going from most recent, to oldest.


Version 0.1.22

A Journey's Start

0.1.22k

Changes 2024-02-10, by Maiyannah

  • Fixed the voiceset problem reported of the Anchorite in the tutorial area.
  • Relabelled "A Camp within the Mists..." from 'acampwithinthemi' to 'toud_tutorial1'.
  • Relabelled "Zeidenberg - Abandoned House" from 'area' to 'zbh1_dung_abanh1'.
  • Relabelled "Zeidenberg - Dawnguard Arms, Basement" from 'inn_zbg_dga_base' to 'zbh1_dawnguard0'.
  • Relabelled "Zeidenberg Outskirts - Merchant's Gate" from 'area002' to 'zbo1_gate_merch'
  • Relabelled "Zeidenberg Outskirts - Merchant's Gate Crossroads" from 'zeidenbergout001' to 'zbo1_crossroads' .
  • Relabelled "Zeidenberg Outskirts - Skyshard Homestead" from 'zeidenbergoutski' to 'zbo1_skyshard1' .
  • Relabelled "Zeidenberg Outskirts - Skyshard Homestead, Interior" from 'zbh1_emmahouse' to 'zbo1_skhyshard2'.
  • Relink the Priory to the Church after a door went AWOL.
  • Relink the Van Cuuk Emporium after a door went AWOL.
  • Relink the crossroads to the Merchant's Gate.
  • Fix the script for the crystal to enter The Curious Dragon.
  • Reinstated the painted-wood shield for Ezran protectors.

Changes 2024-02-08, by Maiyannah

  • Added some ambiance to the Merchant's Gate vistani camp.
  • Decorated the outside of the Grey Vigil.

Changes 2024-02-07, by Maiyannah

Changes 2024-02-06, by Maiyannah

  • Added Zeidenberg Outskirts - Merchant's Gate.
  • Added vistani camp to Zeidenberg Outskirts - Merchant's Gate.
  • Added the Grey Vigil to Zeidenberg Outskirts - Mechant's Gate.

Changes 2024-02-05, by Maiyannah

  • Relinked the Sanctuary of Our Guardians Grace.
  • Recovered the tutorial area, if not the quests/conversations.
  • Some fixes in the tutorial area (most fixing floating trees - I probably missed some).

0.1.22j

Changes 2024-02-04, by Maiyannah

  • Made many items static which should have been in Zeidenberg - Merchant's Row Square.
  • Added some clutter outside of Dawnguard Arms, in Zeidenberg - Merchant's Row Square.
  • Added map notes to Zeidenberg - Merchant's Row Square.
  • Added seating and lighting to the forum in Zeidenberg - Merchant's Row Square.
  • Added some considerable amount of clutter to the various nooks & crannies in Zeidenberg - Merchant's Row Square.

Changes 2024-02-03, by Maiyannah

  • Re-tagged the Merchant's Row - East area from area002 to zbh1_mreast.
  • Fixed up many non-static doors and missing doors caused by bugfixes, in Zeidenberg - Merchant's Row Square.
  • Relinked the House of the New Coming Dawn.
  • Relinked the Sanctuary of Our Guardian's Gace.
  • Relinked the Traveller's Hostel.
  • Relinked Atanase Arms.
  • Relinked Dawnguard Arms.
  • Fixed a crashing bug on the Test server.

Changes 2024-02-02, by Maiyannah

  • Link the Eastern Merchant's Row.
  • Fix a bug caused by the transition to the Curious Dragon.
  • Changed the OOC room door to transistion to the city proper for now.

Changes 2024-01-28, by Maiyannah

  • Fixed large shield texture for ashlw_011
  • Added some lighting detail to Zeidenberg Outskirts - The Curious Dragon

Changes 2024-01-27, by Maiyannah

  • Added large shields from Passion's Protection Plan.
  • Linked Zeidenberg Outskirts - The Curious Dragon to Zeidenberg - Skyshard Homestead.

Changes 2024-01-26, by Maiyannah

  • Added detail to the bridge in Zeidenberg Outskirts - Merchant's Gate Crossroads.
  • Filled in the shrine in Zeidenberg Outskirts - The Curious Dragon.

Changes 2024-01-25, by Maiyannah

  • Added detail to the hostel room in Zeidenberg Outskirts - The Curious Dragon.

Changes 2024-01-24, by Maiyannah

  • Added the area Zeidenberg Outskirts - The Curious Dragon.

Changes 2024-01-20, by Maiyannah

  • Cleaned up the armour customisation code.

Changes 2024-01-17, by Maiyannah

  • Clean up the armour customisation include file to use constants instead of Magic Numbers.
  • Rename include file to toud_tailoring to keep the includes in one namespace, if that's even the term.
  • Some basic coding standards pass items over the related scripts.
  • Merged the tailor conversation into the Magic Mirror.

Changes 2024-01-16, by Maiyannah

  • Added per-part armour customization to TOUD.

Changes 2024-01-13, by Maiyannah

  • Fixed some issues with placeables in the Skyshard Homestead exterior
  • The Ezran statue is no longer lockable, not sure why it was to begin with.

Changes 2024-01-11, by Maiyannah

  • Implemented a copyover-style mechanism for the backup server for it to sync data with the main server.

Changes 2024-01-10, by Maiyannah

  • Script changes to the armour customization in the Mirror.

Changes 2024-01-08, by Maiyannah

  • Fixed some linkage problems.
  • Fixed a corruption problem with the Skyshard Homestead exterior. Seems to have been a naff toolset save but thankfully source control to the rescue.

Changes 2024-01-06, by Maiyannah

  • Added even more clutter around the edges of the Skyshard Homestead exterior. Performance seems ok so far.

Changes 2024-01-05, by Maiyannah

  • Some beginning to the armour customisation.

Changes 2024-01-04, by Maiyannah

  • Added beginning key control script.
  • Added a lot of information about the server's implementation of the Church of Ezra to the Wiki.

Changes 2024-01-03, by Maiyannah

  • Added some more clutter around the borders of the Skyshard Homestead interior.
  • First prototype of house exterior addition nodes.

Changes 2024-01-02, by Maiyannah

  • Cleaned up the shield meshes a bit.
  • Fixed missing polys in one of the Ezran banners.

Changes 2024-01-01, by Maiyannah

  • Rearranged the foyer room of the Skyshard Homestead interior to better reflect the outside.

Changes 2023-12-30, by Maiyannah

  • Added ground clutter to the Skyshard Homestead exterior.
  • Linked the Skyshard Homestead exterior to the interior.

Changes 2023-12-29, by Maiyannah

  • Removed some items we had from CEP2 that we will not be using.

Changes 2023-12-28, by Maiyannah

  • Added skeleton of the conversation options for the Magic Mirror to customise armour.

Changes 2023-12-24, by Maiyannah

  • Added the trees in the border of the exterior area of Zeidenberg Outskirts.

Changes 2023-12-23, by Maiyannah

  • Added a considerable amount of clutter to the exterior area of Zeidenberg Outskirts - Skyshard Homestead.

Changes 2023-12-21, by Maiyannah

  • Renamed de le Foret Residence area to Zeidenberg Outskirts - Skyshard Homestead - Interior.
  • Added smithing area behind the house in the Homestead and some general clutter.

Changes 2023-12-20, by Maiyannah

  • Added Zeidenberg Outskirts - Skyshard Homestead area.

Changes 2023-12-09, by Maiyannah

  • Removed the @lang[uage] command for now - it was doing weird things with the parser and wasn't yet functional anyways.  (It will return, don't worry!  When it's fixed)
  • Added street lamps to Zeidenberg - Merchant's Row West.
  • Also fixed a freezing bug on loading Zeidenberg - Merchant's Row West.

Changes 2023-12-16, by Maiyannah

  • Script changes to the transition to the tutorial area to try to ameliorate transistion issues.

Changes 2023-12-14, by Maiyannah

  • Hotfix to ameliorate transition issues into the tutorial area.

Changes 2023-12-11, by Maiyannah

  • Hotfix for crashing issue when transitioning into Zeidenberg - Merchant's Row West

Changes 2023-12-10, by Maiyannah

  • Hotfix for some linkage cleanup

0.1.22i

Changes 2023-12-09, by Maiyannah

  • Removed the @lang[uage] command for now - it was doing weird things with the parser and wasn't yet functional anyways. (It will return, don't worry! When it's fixed)
  • Added street lamps to Zeidenberg - Merchant's Row West.
  • Also fixed a freezing bug on loading Zeidenberg - Merchant's Row West.

Changes 2023-12-08, by Maiyannah

  • Added doors to Zeidenberg - Merchant's Row West.
  • Added some alley clutter to Zeidenberg - Merchant's Row West.
  • Added information about Lyssa von Zarovich to the wiki.

Changes 2023-11-28, by Maiyannah

  • Fixed some code about location saving to help persistence.
  • Added a cooldown to some chat commands.
  • Added an improved hands override which gives some of the default vanilla hands some polys.

Changes 2023-11-27, by Maiyannah

  • Added some fluff and clutter to the alleys in Zeidenberg - Merchants Square.

Changes 2023-11-26, by Maiyannah

  • Went through and added several missing doors to Zeidenberg - Merchants Square.

Changes 2023-11-24, by Maiyannah

  • Added a list of languages we intend to support, with @lang(uage) list.

Changes 2023-11-22, by Maiyannah

  • Added @lang and @language stub command for manipulating languages spoken.

Changes 2023-11-21, by Maiyannah

  • Added @whereami chat command which allows the user to get the area name, area tag, and coordinates for where they are presently standing.

Changes 2023-11-20, by Maiyannah

  • Added encounter templates for the Zeidenberg Abandoned House "dungeon".

Changes 2023-11-19, by Maiyannah

  • Added road lanterns to all the new roadways added recently.

Changes 2023-11-17, by Maiyannah

  • Added Zeidenberg - Merchants Way East road area.
  • Added Zeidenberg - Merchants Way Crossing road area.
  • Added Zeidenberg - Merchants Way West road area.
  • Added Zeidenberg - Merchants Way turning to New Svalich Road area.
  • Added Zeidenberg - Crafters Concourse area.
  • All of these are fairly bare at the moment, roadways connecting different hub areas in the city
  • The barricades will remain until these areas are properly fleshed out.

Changes 2023-11-16, by Maiyannah

  • Added the Cult of the Morninglord information to the wiki.

Changes 2032-11-01, by Maiyannah

  • Resolved an issue where Speak Language was not appearing as a skill to spend points in on character creation.

Changes 2023-10-31, by Maiyannah

  • Resolved issues with geometry in the shields that caused them to work in the toolset but crash in the game. This has meant the removal of the straps seperate texture for now.
  • Reinstated the Zeidenberg garda and Ezran shields after this flaw.

Changes 2023-10-29, by Maiyannah

  • Added the Zeidenberg - Abandoned House - Basement area for the new dungeon.
  • Added a fair bit of placeable fluff to the starting forest area "Within the mists..."

Changes 2023-10-28, by Maiyannah

  • Added @config emotetext - this displays text when you emote representing the emote when you use @emote. It accepts "ON" or "TRUE" to put it on or "OFF" or "FALSE" to put it off. It defaults to off.

Changes 2023-10-27, by Maiyannah

  • Added a modest cooldown to the emote code to prevent spam.
  • Added a stub chat command @config - to save some configuration in the future.

Changes 2023-10-24, by Maiyannah

  • Added two shields: one with the Zeidenberg Heraldry and a normal steel edge for the rank-and-file garda, and one with a gold-foiled edge, for the garda officers.
  • Added a cooldown to the dice roller.

Changes 2023-10-22, by Maiyannah

  • Added the start of the "Abandoned House" dungeon.
  • Created the toud_spawn_ded script to place on the onSpawn event for NPCs we want to start dead (and unraisable).
  • Some miscellaneous script cleanup here and there.
  • Set up source control for the toud_items hak and modules.

Changes 2023-10-21, by Maiyannah

  • Fixed the UVwrapping on the Ezran shields so that the edges of the top and either side have proper texturing.
  • Made the straps for the shield on the Ezran shields have a separate, proper leather strap texture.

Changes 2023-10-20, by Maiyannah

  • Gussied up the Into the Mists location with its proper vistani camp.

Changes 2023-10-19, by Maiyannah

  • Decorated the OOC some more, and added some mood lighting ;)

0.1.22h

Changes 2023-10-19, by Maiyannah

  • Add some new rugs using our rug template, including Branded Rug TM

Changes 2023-10-18, by Maiyannah

  • Made sure the skin item is equipped, if we have to create it.
  • Fix up positioning in the OOC room so the tables don't block seats.

Changes 2023-10-16, by Maiyannah

  • Redid the OOC new character creation room, both to make it more compact, and in preparation of the new character tutorial.
  • The Vale placeables mentioned as imported before were not working properly in their imported version, so I have handmade placeables for the tileset-specific ones instead (about 50 placeables in the Parks & Nature > Other category.)
  • Renamed some NWN2 placeables to follow our naming conventions.
  • Added the mountain forest tileset by Baba Yaga/zwerkules

Changes 2023-10-15, by Maiyannah

  • Filled out the wiki with at least redlinked stubs for all the various classes and prestige classes we plan on implement. (Yep, I know this many is ambitious! We may yet cut back)
  • Fixed word-wrapping around images on the wiki, this needs a handcrafted "mask" for each image but it at least works!
  • Added complete wiki writeups for Barbarian, White Arcanist, and Blessed Paladin.
  • Added wiki stub writeups for Artificer, Bard, Cleric, Druid, Expert, Factorum, Favoured Soul, Fighter, Monk, Necromancer, Paladin, Ranger, Rogue, Shaman, Sorcerer, Warlock, Warmage, Wizard, Grimetrekker, Witch Hunter, and Demon Binder.
  • Added Vale tileset placeables to the palette. Thankfully these had an example module I could export existing palette items from.
  • Added some more Witcher placeables to the palette.

Changes 2023-10-14, by Maiyannah

  • Some items from the Witcher hak added to pallete. (There's way too many to add at once.)
  • Further decoration for the Emma-haus.
  • Tweaked the Zeidenberg Garda's feats and skills to make them a bit more combat optimized.
  • Applied fix for the Warmage ASF script skin placing the skin item in inventory in some instances. Still have to stamp out some others.
  • Pulled an all-nighter making the wiki all nice. Fancy!

Changes 2023-10-13, by Maiyannah

  • Set up and themed the Wiki - a lot of work still pending on the themeing front, mind, to say nothing of content.
  • Work on modularizing the Arcane Spell Failure code so it can be reused for multiple things that provide avoidance of ASF.

Changes 2023-10-12 by Maiyannah

  • Relabeled area003 to zbh1_emmahouse
  • Relabeled area to zbh1_mlchurch

0.1.22g

Changes 2023-10-11 by Maiyannah

  • The live server now has a monitor that should keep it up, and restart it when it crashed.

Changes 2023-10-10 by Maiyannah

  • Added arcane spell failure suppression for bard, code by Baireswolf on Neverwinter Vault.

Changes 2023-10-08 by Maiyannah

  • Added a second Ezran tower shield with a painted metal base.
  • Touched up shading on the original Ezran tower shield.
  • Linked the de le Foret Residence to the hub.
  • Fixed a bug with the '5th Previous' skips for skin and hair colour.
  • Refactored the Magic Mirror scripts into their own namespace.

Changes 2023-10-07, by Maiyannah

  • Added base implementation for the Warmage class (class features pending).
  • Added class feature feats for the Anchorite of the Mists prestige class (except the two pending feats).
  • Added class icon for Warmage.

Changes 2023-10-06, by Maiyannah

  • Made the Religion and Escape Artist icons more individually distinctive.
  • Added proper game descriptions for Religion, Culture, and Escape Artist.
  • Clarified the applications of Occultism.
  • Decorated De le Foret Residence first floor

0.1.22f

Changes 2023-10-05, by Maiyannah, 0.1.22 rcF

  • Added transparency to the skill icons that are not from the base game.
  • Added the Religion and Culture to the game proper, complete with icons.
  • Added the Speak Language skill and associated @speak command (just a stub now).

Changes 2023-10-04, by Maiyannah

  • Improved the shading on the rug template.

Changes 2023-10-03, by Maiyannah

  • Created a template for rugs in the same vein as the portrait frame template.
  • Added a requirement for the Anchorite of the Mists class to be part of the Ezran faction.

Changes 2023-10-01, by Maiyannah

  • Added De le Foret Residence as a house to use for testing the housing system.

0.1.22e

Changes 2023-09-28, by Maiyannah, 0.1.22 rcE

  • Using stonehammer's work as a base, added a portrait frame in our game that can be easily used for custom paintings.

Changes 2023-09-27, by Maiyannah

  • Equipped all the Ezran protectors with the new Ezran tower shield.
  • Changed Ezran shield Spell Resistance from 10 to 20.

0.1.22d

Changes 2023-09-26, by Maiyannah, 0.1.22 rcD

  • Added a tower shield with the Ezran emblem.

Changes 2023-09-25, by Maiyannah

  • Added a standing flag with the Ezran emblem.

Changes 2023-09-24, by Maiyannah

  • Added forge area in the back of Atanase Arms.

Changes 2023-09-23, by Maiyannah

  • Spruced up Atanase Arms some more.
  • Relabelled blueprint resrefs for the Van Cuuk shop and Hostel. I am sure I fixed these ones when I linked them, but apparently that got messed.

Changes 2023-09-22, by Maiyannah

  • Added Atanase Arms, a blacksmith, linked to the Merchant Square.

Changes 2023-09-20, by Maiyannah

  • Added feedback to the Magic Mirror when you are changing heads as to which ID things are.
  • Further embellishment to the Black Stone Inn.

0.1.22c

Changes 2023-09-19, by Maiyannah 0.1.22 rcB

  • Added shell of the Anchorite of the Mists prestige class.
  • Added icon for the Anchorite of the Mists prestige class.

Changes 2023-09-18, by Maiyannah

  • Added 2nd and 3rd floor to the Black Stone Inn.  Basic building on that's done now!
  • Tagged all areas with the onEnter script that says the location.
  • Added weather status to the onEnter script.

Changes 2023-09-17, by Maiyannah

  • Made night in the Merchant's Square darker around the unlit areas.
  • Fixed several doors to be properly static in the Merchant's Square, still plenty to go.
  • Added the Black Stone Inn to be our testbed for short-term rentals.

0.1.22a

Changes 2023-09-16, by Maiyannah, 0.1.22 rcA

  • Add a series of lampposts to the Merchant's Square for night-time illumination.  Keep old noapte at bay!
  • Some minor fixes to the Virtue backend.

Changes 2023-09-15 by Maiyannah

  • Fixed a module corruption issue.
  • Decorated the kitchen in the Priory.

Changes 2023-09-14 by Maiyannah

  • Added an Ezran emblem shield which the Protectors will carry.

Changes 2023-09-13 by Maiyannah

  • Made the grandfather clock in the Hostel interactable (to tell time!).

Changes 2023-09-13 by Wilkins1952

  • Added the Traveller's Hostel.

Changes 2023-09-12 by Maiyannah

  • Added some Ezran protectors to the Sanctuary interior.
  • Backend coding for joining Ezran faction added.
  • Added some decoration to the Priory.

Changes 2023-09-11 by Maiyannah

  • Corrected the SQL lookups for window options.
  • Added initialization for the NUIMenu options.
  • All the doors in the Priory are now coded to the Church of Ezra faction.

Changes 2023-09-10 by Maiyannah, 0.1.21

  • Clean up and reorganize a fair bit of the CEP pallete.
  • Added basic organizational faction code to the game.
  • Added basic Virtue handling code to the game.

Changes 2023-09-09 by Maiyannah

  • Several changes to rearrange and reorganize skills:
    • Remove Riding from the Radial Menu as we will not be supporting it.
    • Change the homebrew Discipline to Balance (actual mechanical changes pending discussion)
    • Add Occultism (actual mechanical implementation pending discussion)
    • Added Alchemy for crafting (actual mechanical implementation a future goal)
    • Replaced Craft Armor, Craft Weapon, and Craft Trap with Metalsmithing, Carpentry, and Leatherworking (actual mechanical implementation pending discussion)
    • Added skill stubs for Escape Artist, Forgery, and Sense Motive. These are not yet implemented.
    • Fancy new icons for most skills!

Changes 2023-09-08 by Maiyannah, 0.1.20

  • Half of the pews in the Sanctuary of Our Guardian's Grace are sit-able now.
  • Initialize NUIMenu fields to avoid all the uninitialized variable spam.
  • Reorganize some SQL and loading logic to suppress some additional SQL errors.

Changes 2023-09-08 by Maiyannah, 0.1.19

  • Hotfix to address the the X position of windows not saving properly in some cases.
  • Increased maximum length of description in the description NUI window.

Changes 2023-09-08 by Maiyannah

  • Adapted the NUIMenu system to use our own database system (sqlite)

Changes 2023-09-07 by Maiyannah

  • Added the NUIMenu system by Philos, although we disabled a couple options - check out the neat dice roller and description/portrait editor!

Changes 2023-09-06 by Maiyannah

  • Added skin and hair colour, as well as height, options on Magic Mirror.

Changes 2023-09-05 by Maiyannah, 0.1.18

  • Tweak some placements in the Dawnsguard Inn to make sitting easier.
  • Added some great assets by Stonehammer:
    • medium misc dropped items
    • droppable/usable buckets
  • Fixed an error with the 5th previous head option on Magic Mirror.

Changes 2023-09-05 by Maiyannah, 0.1.17

  • Hotfix to fix issues related to location persistence.

Changes 2023-09-04 by Maiyannah, 0.1.16

  • Added the second checkpoint to the initial hub area
  • Added Priory (bottom floor) to the Sanctuary of Our Guardian's Grace
  • Added some civillian NPCs to the market area
  • Clean up the logic for the @emote command.
  • Added persistence for player locations
  • Cleaned up the changelog code

Changes 2023-09-04 by Wilkins1952

  • Added Dawnguard Arms, a pub, and Van Cuuk Emporium, a basic shop

Changes 2023-08-31 by Maiyannah, 0.1.15

  • Added options to the magic mirror to skip ahead or behind 5 heads (hat tip to Ouroboros for the suggestion)
  • Fixed it so the selections will "wrap around" when it gets to the start or end.

Changes 2023-08-29 by Maiyannah, 0.1.14

  • Added a Magic Mirror which will allow you to change head models for your character

"Home, Sweet Home"

Changes 2023-08-29 by Maiyannah, 0.1.13

  • First draft of the first Zeidenburg area, including the related NPCs and items - though it will need fleshed out more. It is not yet linked - I want to finish the discussion about general conduct rules before we open the proverbial doors.
  • Updated the couple of site references in the module to point to toud.pw
  • Fixed a couple of instances where the @portrait command would not properly apply the portrait to the PC.
  • Fixed a likewise couple of instances where the @description set or add commands would not properly apply the descriptions to the PC.
  • Made a couple animations which have both looped and one-shot animations in @emote use the looped ones for now. (Future wishlist: a way to distinguish between wanting it looped or not)
  • Updated the @emote list command with the new emotes.

Changes 2023-08-29 by Maiyannah, 0.1.12

  • Initial groundwork for job schedules system implemented
  • Initial Factions added to the game (Barovians, Borcans, Dementlieuse, Garda, Church of Ezra, Cult of the Morninglord, Outlanders)
  • Fixed an issue with the NUI implementation which caused it not to be dismissible in certain circumstances.
  • Removed some more superfluous CEP2 content we will not be using.

Changes 2023-08-18 by Maiyannah, 0.1.11

  • Upgraded to latest CEP2, and fixed all the problems related with such.
  • The local entropy has been strengthened - rolls should be more truly random.

Changes 2023-08-18 by Maiyannah, 0.1.10

A meta change!

  • The changelog placard now uses a NUI window to display the changes.
  • Added a book to the OOC Lounge which has development credits

Changes 2023-08-18 by Maiyannah, 0.1.9

Further backend fixup! Among other things:

  • Isolate the emote code specifically, same as we did with description
  • Added additional emotes:
    • dodge
    • look left
    • look right
    • read
    • spasm
    • fall forward
    • fall back
    • fall (chooses one of the two above at random)
    • tired
    • shout
    • laugh
    • plead
  • Ensure that emotes can be broken with movement (ie, are non-blocking)
  • A backend spruce-up of the OOC room (making sure everything is static that should be, tagging things, etc)
  • Challenge rating display in descriptions has been disabled

Changes 2023-08-18 by Maiyannah, 0.1.8

  • Isolate the description and portrait code into a seperate file to allow specific edits
  • Fix a bug this introduced causing the PC description to be overridden with add, not appended.

Changes 2023-08-17 by Maiyannah, 0.1.7

  • Added the welcome and changes sign to the OOC area.
  • Added the lore library to the OOC area. This needs finished, but has some basic Ravenloft lore.
  • Added some benches and chairs to the OOC area. You can socialize now. Yay!

Changes 2023-08-16 by Maiyannah, 0.1.6

  • Added a @portrait command

Just use @portrait (title) to change your portrait. Ezpz lemon squeezy.


Changes 2023-08-16 by Maiyannah, 0.1.5

  • Added a @description command
    • @description set - Sets the description to the following message.
    • @description add - Appends a new string to the description.
    • @description clear - Clears out the description.

Changes 2023-08-16 by Maiyannah 0.1.4

  • Catch unrecognized commands (@whatever) and give an error message.
  • Added help command with list of commands
  • Added @emote help with a simple usage message.

Changes 2023-08-16 by Maiyannah, 0.1.3

  • Added error feedback to @emote for failed emotes
  • Removed debug feedback message
  • Modularized the code for emote and emote processing so that they can be more easily changed.
  • Added an @emote list command to list supported emotes
  • Added duck to emotes
  • Added bow to emotes
  • Added salute to emotes
  • Added greet to emotes (with alias wave)

Changes 2023-08-16 by Maiyannah, 0.1.2

  • Added @emote command to chat
  • Added sit emote to @emote command
  • Added worship emote to @emote command
  • Added meditate emote to @emote command (with alias "pray" as well)
  • Added dazed emote to @emote command

Changes 2023-08-15 by Maiyannah, 0.1.1

  • Added sittable chairs
  • Fixed issues with them
  • Ensure only one player to a chair

Changes 2023-08-12 by Maiyannah, 0.1.0

  • New start at the module since the previous first draft could not be reconcilled with CEP.
  • Added and decorated OOC starting area.