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Grimetrekker

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Original Tabletop source: Ravenloft Gazetteer vol III

Though a sewer system enhances the quality of life for city residences, it also provides ample shelter for the most loathsome creatures of the night. Those hunters whom are willing to venture below to root out these evils earn praise for their courage. Hunters whom spend too much time in the lightless tunnels, however, tend to acquire an unsavoury reputation. Pale skin, ragged garments, and a revolting odour easily distinguish these haunted souls, colloquially termed grimetrekkers. Ultimately, grimetrekkers are more comfortable below than above, and few folk notice when they vanish for weeks at a time into the wilderness beneath the city.

Roleplaying a Grimetrekker

Backgrounds of a Grimetrekker

Alignment and Religion

The Grimetrekker as an Adventurer

Grimetrekkers in Society

Differences from Tabletop

Prestige Class Requirements

Prestige Class Features

  • Hit Dice: d10
  • Class Skills: Balance (Dex), Disable Device (Int), Escape Artist (Dex), Hide (Dex), Occultism (Int), Listen (Wis), Move Silently (Dex), Search (Int), Spot (Wis), Survival (Wis).
  • Skills Points at Each Level: 4 + Intelligence Modifier
  • Weapon and Armour Proficiency: A grimetrekker does not gain any additional weapon or armour proficiencies.

Prestige Class Abilities