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Borca

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Borca is a nation ruled by noble poisoners, filled with poverty-crushed peasants, and ruthless social climbers.[1] Borca is also, essentially, the birthplace of the Church of Ezra.[2] The ruler, Ivana Boritsi, is said to be eternally young and beautiful[3], but her touch is death.[4] Likewise, Borca is often regarded as a land of pastoral beauty that is rotten and foul beneath the surface.

Background

So far as history can tell, Borca's first ruler after it's discovery was Camille Dilisnya[5], and it passed to her daughter when Ivana Boritsi assassinated Camille.[6] During the Grand Conjunction in 740 BC, Borca absorbed neighboring Dorvinia[7], ruled by Ivana Boritsi's cousin Ivan Dilisnya. Born on the same night and sometimes called "the Dark Twins,"[8] the cousins had long corresponded and considered themselves close friends. After their countries merged and they were forced to become co-rulers, however, they grew to loathe one another.[3]

History

Flora & Fauna

Geography

File:Borca.png
Borca map by the MCS. Note: Since this fan-made map predates 3rd Edition Ravenloft, there are some inconsistencies with the more recent maps.

Titles

Borca is ruled by Ivana Boritsi and Ivan Dilisnya. It would be untoward, however, not to mention that the Church of Ezra has ruled the spiritual life of Borca since the church was founded by Yakov Dilisnya. Indeed, it would be attempts at bribery by Camille Dilisnya towards the church that created the schism that formed the First and Second sects of the Church.

The land, like neighbouring Barovia, essentially has a three tier system:

  • the Lord and Lady of Borca, Ivana Boritsi, and Ivan Dilisnya.
  • the Conte or Contessa of each city's overall holdings (which usually includes wide tracts of connecting wilderness)
  • the Stapans that act on the wills of the Conte or Contessa.

Less officially, there is also the League of Nine, the rulers' dark hand. It is described in greater detail below.

Holdings

The League of Nine

Somewhere in Sturben is the Cerulean Chamber, meeting place of the infamous League of Nine, a self-appointed court of justice composed of apothecaries from Borca’s ruling houses. When the law fails and duels are not an option, those who think themselves wronged can petition the League for retribution. No petitioner ever meets the League members in person. The Nine work through various proxies, and although they know each other by name, they ritually don cloaks and masks during their tribunals. So secretive is the League that many who have used its services are still unsure that it actually exists. If the League accepts a petition, the Nine convene to debate its merits. They mete out only one punishment: the subtle slumber. Within a month of the League reaching a decision, the “guilty” party will almost inevitably die of “natural causes.” On that day, the petitioner receives a bill for the League’s services, usually equaling half the legal fine for the victim’s murder.

These genteel assassins operate by several rules that are not well known to the public, however. First, the League' primary goal is to strengthen their own positions. They mete out “justice” as best suits themselves, so they will not execute members of their own families, nor will they strike directly against the sefs. Second, once a petition is made, the ruling lies entirely in the League’s hands. Should the Nine decide that the petitioner is the true wrongdoer, it is they whose end is near. The unwitting accused soon receives the bill, and they would be wise to pay it.

Blood Banking

Many Borcan banking houses insist that a borrower fill a small vial with her own blood, which the banker keeps until the loan is repaid. Most folk believe this is merely a symbolic gesture or intimidation tactic. It often is, but a few bankers can call upon dark forces to enforce their contracts — or know someone who can. Should a borrower attempt to renege on her debts, the bankers can use sympathetic magic — a technique originally stolen from the Vistani — to inflict grievous punishments from afar. The greater the debt, the more powerful a spell the lender is likely to use to ensure compliance. Debt collectors typically utilize troublesome spells like bestow curse or geas rather than deadly spells like flesh to stone or phantasmal killer; dead men cannot pay their due.

References

  1. Canon:(?) page 23, Gazetteer IV, Arthaus Publishing (James Lowder,John W. Mangrum,Ryan Naylor,Anthony Pryor,Voronica Whitney-Robinson, Andrew Wyatt), 2004, ISBN: 978-1588460875
  2. Gazetteer IV p.16
  3. 3.0 3.1 Canon:(?) page 150, Gazetteer IV, Arthaus Publishing (James Lowder,John W. Mangrum,Ryan Naylor,Anthony Pryor,Voronica Whitney-Robinson, Andrew Wyatt), 2004, ISBN: 978-1588460875
  4. Canon:(?) page 151, Gazetteer IV, Arthaus Publishing (James Lowder,John W. Mangrum,Ryan Naylor,Anthony Pryor,Voronica Whitney-Robinson, Andrew Wyatt), 2004, ISBN: 978-1588460875
  5. 5.0 5.1 Canon:(?) page 15, Gazetteer IV, Arthaus Publishing (James Lowder,John W. Mangrum,Ryan Naylor,Anthony Pryor,Voronica Whitney-Robinson, Andrew Wyatt), 2004, ISBN: 978-1588460875
  6. Canon:(?) page 150, Gazetteer IV, Arthaus Publishing (James Lowder,John W. Mangrum,Ryan Naylor,Anthony Pryor,Voronica Whitney-Robinson, Andrew Wyatt), 2004, ISBN: 978-1588460875
  7. Canon:(?) page 19, Gazetteer IV, Arthaus Publishing (James Lowder,John W. Mangrum,Ryan Naylor,Anthony Pryor,Voronica Whitney-Robinson, Andrew Wyatt), 2004, ISBN: 978-1588460875
  8. Canon:(?) page 18, Gazetteer IV, Arthaus Publishing (James Lowder,John W. Mangrum,Ryan Naylor,Anthony Pryor,Voronica Whitney-Robinson, Andrew Wyatt), 2004, ISBN: 978-1588460875
  9. Gazetteer IV p.33
  10. 10.0 10.1 10.2 10.3 10.4 10.5 Canon:(?) page 15, Gazetteer I, Arthaus Publishing (John W. Mangrum, Stuart Turner, Peter Woodworth, and Andrew Wyatt), 2002, ISBN: 978-1588460806
  11. {{C|book=Realm of Terror|page=123}]
  12. 12.0 12.1 12.2 Gazetteer IV p.16
  13. 13.0 13.1 13.2 13.3 Gazetteer IV p.17
  14. 14.0 14.1 Gazetteer IV p.27
  15. Arcane Lore: Tomes of Forbidden Lore, Dragon Magazine #252, pp87-89
  16. 16.0 16.1 Gazetteer IV p.18
  17. 17.0 17.1 17.2 17.3 Gazetteer IV p.19
  18. 18.0 18.1 Gazetteer IV p.21
  19. Book of Shadows p. 81
  20. Van Richten's Monster Hunter's Compendium III p.64-65
  21. Book of Shadows p. 79
  22. Scholar of Decay p. 162 the accident happened over a year before from the main events of the book. Domains of Dread p. 17 gives that year as 735 BC
  23. Legacy of the Blood p.12
  24. Carnival p.50
  25. Gazetteer IV p.28
  26. Book of Sorrows p.72
  27. Domains of Dread p.56
  28. The Forgotten Children p.19-20
  29. Book of Sacrifices p.27-29
  30. Children of the Night: Werebeasts p.36
  31. Children of the Night: Werebeasts p.38
  32. Van Richten's Guide to the Walking Dead p. 96
  33. Children of the Night: Demons p.25
  34. Children of the Night: Demons p.86
  35. Quoth the Raven Issue 10, p.50
  36. Legacy of the Blood p.8-10
  37. Gazetteer IV p.10