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Changelog

From Time of Unparalleled Darkness Wiki
Revision as of 05:08, 25 December 2024 by DM Maiyannah (talk | contribs) (→‎0.1.23f: Changes of 2024-12-25 - yay alnighter)

0.1.23

Civic construction

Rolling summary of all 0.1.23 major changes

Finer details below. Ordered chronologically with the most recent at top.

New Areas

  • Renika - Burgomaster's Keep
  • Renika exterior
  • Kislova exterior
  • Kislova - the Resting Elk
  • Krofburg - the Daily Wares
  • Krofburg - the Craggy Peak Inn, Basement
  • Krofburg - the Craggy Peak Inn, Second Floor
  • Krofburg exterior.
  • Zeidenburg - Butur Glassworks
  • Zeidenburg - Traveller's Hostel, Floor 2
  • Zeidenburg Outskirts - Merchant's Gate
  • Zeidenburg Outskirts - Merchant's Gate Crossroads
  • Zeidenburg Outskirts - Skyshard Homestead (exterior)
  • Zeidenburg Outskirts - Skyshard Homestead (interior)
  • Zeidenburg Outskirts - the Curious Dragon
  • Zeidenburg Outskirts - the Grey Vigil
  • OOC - Test Server Hub Area

New Classes and Prestige Classes

  • Favoured Soul
  • Warmage
  • Anchorite of the Mists

New Items

  • Added blueprints for several rugs.
  • Added blueprints for some statues from freely-available/public domain 3D scans of landmarks.
  • Added custom blueprints for Renika Guards (FTR 8/WM 2).
  • Added blueprints for (currently nonfunctional) crafter's tools sold in Krofburg - The Daily Wares.
  • Added blueprints for several (currently nonfunctional) Barovian food items.
  • Added blueprints for a large selection of statues from Dafena.
  • Added blueprints for a large selection of trees from Dafena.
  • Added blueprints for a large selection of books from Dafena.
  • Added custom blueprints for M/F versions of several levels of Pirie guard-police:
    • Raemees (FTR2/EXP2)
    • Kapral (FTR6/EXP2)
    • Nooremseerant (FTR8/EXP2)
    • Seerant (FTR14/EXP2)
    • Lipnik (FTR8/WM2)
    • Nooremleitnant (FTR 14/WM2)
    • Leitnant (FTR16/WM4)
    • Kapten (FTR20/WM10)

New Monsters

  • Akikage
  • Axehead
  • Bastellus
  • Banedead
  • Bowlyn
  • Broken One
  • Bakhna Rakhna
  • Baneguard
  • Banshee
  • Baobhan Sith
  • Beetle (Carrion, Spawn)
  • Carrion Stalker
  • Ceiling Creep
  • Crawling Corpse
  • Crimson Death
  • Crypt Thing
  • Darkling
  • Doom Guard
  • Doppleganger
  • Death Knight
  • Dread Warrior
  • Elemental (Grave, Mist)
  • Ermordenung
  • Geist
  • Ghast
  • Ghost (Various Magnitudes, Animal - Various, Radiant Spirit, Manelovant)
  • Ghoul (Normal, Lord)
  • Goatmen
  • Goblin
  • Goblyn
  • Grave Ooze
  • Gremishka
  • Gremlin
  • Hag (Night)
  • Headhunter
  • Hearth Fiend
  • Hellcat
  • Imp (Assassin)
  • Jack Frost
  • Lantern Archon
  • Lich (Normal, Defiler, Elemental)
  • Mist Horror
  • Mummy (Bog)
  • Odem
  • Phantom Hound
  • Quth Maren
  • Revenant
  • Rot Grub
  • Scarab (Monstrous)
  • Shadow (Normal, Rat)
  • Skeleton (Normal, Blazing Bones, Crimson Bones, Jolly Roger, Spider, Wild, Warrior)
  • Spectre (Ice)
  • Theriantrope (Werebear, Werecat, Wererat, Wereraven, Werewolf, Wolfwere)
  • Will-o-mist
  • Will-o-wisp
  • Wolf (Dread, Undead)
  • Wraith (Blood, Cloaked, Frost Soul)
  • Vampire (Human)
  • Vampyre
  • Vorr
  • Zombie (Cannibal, Desert, Drowned One, Frost, Ju Ju, Tyrant Fog, Lord, Murder Victim)
  • Zombie Fog (and Cadavers)

New Tilesets

  • Aethyr
  • Avernus
  • Barbaric North
  • Classic Dungeon
  • Crimson Tower
  • Crumbling Crypt
  • Cyriac Temple
  • Dark Sun Savanna
  • Drow Underdark
  • Elven Treetop City
  • Frozen Wasteland
  • Keep Interior
  • Mortheim
  • Tempus Temple
  • Winter City
  • Windspear Hills

New Scripts & Conversations

  • Added toud_signdesc script to dump sign descriptions in the combat log as a quality of life deature.
  • Added a custom conversation for Anton Danascu (Zeidenburg - Traveller's Hostel innkeeper).
  • Added modularized chat processor from Waymark.
  • Added new @emote command.
  • Added GetFuzzyTime() to replicate timekeeping devices with timekeeping error and then GetExactTime() for those without.
  • Added scripts to track players entering/leaving an area.
  • Added signdesc script to allow players to see the descriptions of signs, banners, and other IC location indicators easily from a distance.

New Assets

  • Added custom TOUD pews, chair, and table for the Ezran churches.
  • Added custom load screens.
  • Added Beamdog HD models with the Open Hands by Bill Harper and the community fixes.
  • Added mo-cap animations.
  • Custom portraits for Zeidenberg Garda M and F by Peter Simeti (commissioned work).
  • Custom portraits for Nimira Nicolovich, Katarina Rutesku, and Elisabeta Atanase by Nina Pimonova (commissioned work).
  • Added a HD book and abacus placeable.
  • Added wouldbebards low magic weapons.
  • Added Bill Harper's HD whip.
  • Added custom icons for Artificier, Barbarian, Blackguard, Cleric, Dragonfire Adept, Druid, Fighter, Monk , Necromancer, Shaman, Sorcerer, and Warlock classes.
  • Added Dafena's imported models from other Bioware games.

Changes

  • Made Traveller's Hostel sofas static as they do not "sit" properly.
  • Fix generic innkeeper script not to misgender the innkeeper NPC.
  • Added NPC shop to Krofburg - the Daily Wares.
  • Keyed inn rooms in Krofburg - the Craggy Peak Inn to be properly rentable.
  • Linked vistani camp caravans in Zeidenburg Outskirts, Renika, and Krofburg.
  • Updated wouldbebard's longswords
  • Added Barovian steel weapons to Zeidenburg - Atanase Arms.
  • Modularized inter-Barovian caravans to need just a single conversation.
  • Corrected some Magic Mirror messages.
  • Changed Zeidenburg Garda Officers to be FTR 14/WM 6.
  • Changed Zeidenburg Garda Sentries to be FTR 16/WM 6.
  • Added several new materials: Barovian Steel, Rongiese Steel, Dementlieuse Steel, Tepestani Copper, Copper of the Shadow Rift, Vaasan Winterglow (yes this is the sword's material), Vistani Moonsilver, Nharov Oakwood, Gulthias Wood, Murillium Wood, Vigilia Dimortia Wood, Lotuswood, Barovian Pinewood, Immolite Beechwood, Hazlani Sycamore Wood, Forforian Iron, Goblyn Iron, Rongiese Silver, and Gobyln Bone. Along with a couple others that remain surprises.
  • Faction loopups now properly work.
  • Added attribution to the comments of each area.
  • Added additional instances of the New Character Area vendor so that one person can't tie up the vendor.
  • Added a hub specifically for the test server.
  • Namespaced the waymark inn system.

Detailed changelog for 0.1.23

0.1.23f

Changes of 2024-12-25, by Maiyannah

  • Relabel Renika - Burgomaster's Keep, Floor 1 from "area002" to "rnk_bmkeep1"

Changes of 2024-12-24, by Maiyannah

  • Changed the inn door blueprint to use the new script, and added comments on the new variables.
  • Removed the internal references to the old inn system script names.
  • Cleaned up the Traveller's Hostel to have all the doors use the variables.
  • Added clicky descriptions to all the Traveller's Hostel paintings in the lobby, while we're working in there.
  • Fixed the Hostel-keeper's conversation to reference all the newer scripts.
  • Cleaned up the generic innkeeper conversation to work with all the newer scripts. (This fixed Krofburg - yay!)
  • Relabel Krofburg - the Craggy Peak Inn from "area" to "krf1_craginn1"
  • Relabel Krofburg - the Daily Wares from "area001" to "krf1_dailywares"
  • Relabel OOC - Test Server Hub from "area005" to "ooc_testhub"
  • Relabel Pirie from "pirie" to "kis1_pirie1"
  • Relabel Pirie - the Resting Elk from "area006" to "kis1_elkinn1"
  • Fixed broken transition between Krofburg and Krofburg - the Craggy Peaks Inn.
  • Relabel Renika from "renika" to "rnk1_exterior1"

Changes of 2024-12-23, by Maiyannah

  • Namespace inn scripts under "wmi_"

Changes of 2024-12-22, by Maiyannah

  • Added functional inn rooms to Pirie - the Resting Elk (they still need decorating)

Changes of 2024-12-21, by Maiyannah

  • Added Pirie - the Resting Elk.

Changes of 2024-12-20, by Maiyannah

  • Added Pirie (exterior).

Changes of 2024-12-14, by Maiyannah

  • Added a garda post on the far side of the Gundar River in Zeidenburg Outskirts - North of the Tepurch Forest, Central Crossing.

Changes of 2024-12-13, by Maiyannah

  • Added Zeidenburg Outskirts - North of the Tepurch Forest, Central Crossing

Changes of 2024-12-12, by Maiyannah

  • Added a bunch of blueprints for the new statue placeables, complete with the clicky script and descriptions/prefixes.

Changes of 2024-12-11, by Maiyannah

  • Removed erroneous RLCore script that was eating everyone's gold.
  • Added approx 150 new placeables imported from other Bioware titles.
  • Cleaned up statue blueprints: relabelled consistently, made sure they weren't relockable, added missing descriptions, added usable toud_signdesc scripts by default.
  • Removed many of the low-res 1.69 era statues from the blueprints - they will remain in the CEP files for now for builders, but we don't need low-res stuff in the DM lists.

Changes of 2024-12-10, by Maiyannah

  • Decorated the base hostel rooms on the second floor.
  • Programmed the inn system to use a 'room_dailyfee' variable for the cost of rooms, rather than the hacky thing using Saves.
  • Set this variable on all the Hostel room doors on the First Floor.
  • Added OOC - Test Server Hub Area.

Changes of 2024-12-09, by Maiyannah

  • Moved the RLCore scripts out of the module and into a hakpak.
  • Change Zeidenburg - Traveller's Hostel, Basement to Zeidenburg - Traveller's Hostel, Floor 2.
  • Added the "inn" scripts for doors in floor 2.
  • Added two high end suites to the Traveller's Hostel on floor 2.
  • This change pushes the Hostel to 27 rooms and 2 suites - lots of rentals to be had!

Changes of 2024-12-08, by Maiyannah

  • Removed the pallete items from toud_zepscripts that were erroneously included.
  • Made the merchant's shingle sign blueprints include the toud_signdesc script so they are clicky by default.
  • Added toud_signdesc script to the first floor signs in Zeidenburg - The Black Stone Inn.
  • Removed superfluous housing and inn sign conversations.
  • Fixed mapnote tags in Zeidenburg - the Black Stone Inn to follow length conventions.
  • Changed most of the desc text to normal text colour in signdesc - the title remains yellow for easy readability.
  • Added several new heads, mostly under Humans - also cleaned out some that aren't really appropriate from the CEP.

Changes of 2024-12-07, by Maiyannah

  • Extended the sign script to make the "desc_prefix" string variable on a placeable control the prefix for the item's name.
  • Fixed the floating banners in front of the Sanctuary of Our Guardian's Grace.
  • Added the signdesc script and prefix variables to the signs in the pallete as appropriate.
  • Changed the housing plot signs in Zeidenburg - Merchant's Row Square, to use the new sign script rather than conversations.

Changes of 2024-12-06, by Maiyannah

  • Fixed the sign script so it no longer leads to the player running up to the sign even though its on_click - you can now read signs at a distance!

0.1.23e

Changes of 2024-12-04, by Maiyannah

  • Changed Zeidenburg - Butur Glassworks to torch-lit only and added some atmospheric lighting.
  • Fixed the Barovian Commoner blueprints to have attributes and skills consistent, and labelled it to be Expert 5.
    • This change is not retroactive and we will be going over the existing NPCs for consistency.

Changes of 2024-12-03, by Maiyannah

  • Decorated Zeidenburg - Butur Glassworks.
  • Set Zeidenburg - Butur Glassworks to use the Merchant's Square loading screen for now.
  • Added Zeidenburg - Butur Glassworks, Quarters.

Changes of 2024-12-02, by Maiyannah

  • Fixed the linkage between Merchant's Square and the Sanctuary of the New Coming Dawn.
  • Added a sign for Butur Glasswords to Zeidenburg - Merchant's Square.
  • Changed several areas "Zeidenberg" to "Zeidenburg" for consistency's sake.
  • Added Zeidenburg - Butur Glassworks.
  • Added toud_signdesc script to dump sign descriptions in the combat log as a quality of life feature.
  • Hooked toud_signdesc script on the click event for all the Zeidenburg - Merchant's Square signs.

Changes of 2024-11-26, by Maiyannah

  • Added some lighting and Ambiance to the foyer of Zeidenberg - Traveller's Hostel.

Changes of 2024-11-25, by Maiyannah

  • Finished up adding the cherrywood flooring to Zeidenberg - Traveller's Hostel.
  • Added Zeidenberg - Traveller's Hostel - Basement
  • Created a custom conversation for Anton Danascu (Traveller's Hostel innkeeper) adding some flourishes, and a store with some food and drink.

Changes of 2024-11-23, by Maiyannah

  • Added custom descriptions to the existing guards in Renika Keep.

Changes of 2024-11-22, by Maiyannah

  • Added seating to the Receiving Chambers of the Renika Keep.

Changes of 2024-11-21, by Maiyannah

  • Changed the lighting of Renika Keep to torchlit only, and added more ambient lighting.

Changes of 2024-11-20, by Maiyannah

  • Redid Renika garda blueprints to follow the new standard. Also upgraded them to FTR 8/WM 2.

Changes of 2024-11-16, by Maiyannah

  • Added a halberd, cloak, and mail, for Renika guards.

Changes of 2024-11-15, by Maiyannah

  • Decorated the main hall of Renika Keep.

Changes of 2024-11-14, by Maiyannah

  • Added Renika - Burgomaster's Keep, First Floor.

Changes of 2024-10-27, by Maiyannah

  • Added custom floors to the Hostel with the toud_floor01 floor.
  • Added some benches around the Hostel lobby.
  • Added stone floors around the fireplaces in the Hostel - don't want to burn down!

Changes of 2024-10-26, by Maiyannah

  • Made all the sofas in the Hostel static - they don't "sit" properly. We will have to manually place sit spots.
  • Fix the toud_floor01 custom floor model

Changes of 2024-10-25, by Maiyannah

  • Added blueprints for a large selection of Rugs.

Changes of 2024-10-23, by Maiyannah

  • Made the container objects in rentable Hostel rooms containers.
  • Changed the mirrors in the rentable Hostel rooms to have a non-magical looking appearance.
  • Made several objects static that should be in the rentable Hostel rooms.

Changes of 2024-10-22, by Maiyannah

  • Decorated the Hostel common areas some.

Changes of 2024-10-20, by Maiyannah

  • Fixed the Hostel to be proper rentable now.
  • Changed all of the hostel doors to use the new system, and gave them proper descriptions.

Changes of 2024-10-19, by Maiyannah

  • Change the innkeeper script to use a local variable on the door for the room name, so that we do not need to use the door name (which was awkward.)
  • Some cleanup in the innkeeper script for coding standards.
  • Fix the generic innkeeper script so that they are not misgendering the innkeeper.

Changes of 2024-10-18, by Maiyannah

  • Some fixes for rooms that were not properly being considered in Zeidenberg - the Black Stone Inn and Krofburg - the Craggy Peak Inn.

Changes of 2024-10-14, by Maiyannah

  • Added some blueprints for crafting tools to be sold in Krofburg - The Daily Wares. (Not currently functional)

Changes of 2024-10-07, by Maiyannah

  • Additional stuff added to the clutter for sale in Krofburg - The Daily Wares.

Changes of 2024-10-06, by Maiyannah

  • Relabelled the blueprint for the Krofburg exterior from 'krofburg001' to 'krf1_exterior1'
  • Added decor to Krofburg - The Daily Wares.

Changes of 2024-10-05, by Maiyannah

  • Added a script toud_gate_onuse which allows doors to have variable opening speeds set by a 'doorspeed' local float on the placeable.

Changes of 2024-10-04, by Maiyannah

  • Added Krofburg - The Daily Wares.
  • Made all the lampposts plot/static in Krofburg.

Changes of 2024-10-03, by Maiyannah

  • Added Krofburg - Craggy Peak Inn - Basement.
  • Added Krofburg - Craggy Peak Inn - Second Floor.
  • Keyed the inn rooms in Craggy Peak Inn so they should all be rentable now.
  • Remade the innkeeper as part of rekeying the rooms and getting it to work right.

Changes of 2024-09-17, by Maiyannah

  • Added some furniture to the common room of the Craggy Peak Inn.

Changes of 2024-09-15, by Maiyannah

  • Add furniture/decor to Craggy Peak Inn rooms.

Changes of 2024-09-12, by Maiyannah

  • Linked the Craggy Peak Inn to Krofburg's exterior and vice versa.

Changes of 2024-09-11, by Maiyannah

  • Made all the foot paths static in Krofburg.
  • Clean up some that were Z-fighting.
  • Add a sign for the Krofburg Garda barracks.
  • Cleaned up some map geometry, removing some buggy tiles.

Changes of 2024-09-10, by Maiyannah

  • Added foot paths to each of the houses in Krofburg, this looks a lot less weird than the standard stuff.
  • Added a sign for the Craggy Peaks Inn.

Changes of 2024-09-09, by Maiyannah

  • Added lighting for Krofburg, adjusted fog distance and colour for atmosphere not at the cost of being able to see.
  • Adjusted Krofburg laws after some suggestions and updated the sign.
  • Added the Krofburg and Krofburg laws signs to the pallete so they can be placed multiple places and updated easily.
  • Added male and female generic Krofburg garda to the pallete.

Changes of 2024-09-03, by Maiyannah

  • Added Town sign and laws to the entrance.
  • Some placeable fluff added in places.
  • Adjusted the side path to require less fiddling.
  • Fixed some wonky doors.

Changes of 2024-09-02, by Maiyannah

  • Added vistani camp to nu-Krofburg.
  • Removed old Krofburg.
  • Relinked the caravan to go to the new version of Krofburg.
  • Added Mortheim tileset.
  • Removed the Ravenloft Gothic City tileset for the time being, the way the hak is formatted is incompatible with nwsync.

Changes of 2024-09-01, by Maiyannah

  • Expanded Krofburg's layout further, filled in some more "wall gaps" on the borders.

Changes of 2024-08-29, by Maiyannah

  • Added the Avernus tileset.
  • Added the Ravenloft Gothic City tileset.
  • Considerably expanded Krofburgs building layout, and added forest enclosures as well as made sure all the houses had doors.

Changes of 2024-08-28, by Maiyannah

  • Added the Barbaric North tileset.
  • Redid Krofburg with the Barbaric North tileset.

Changes of 2024-08-27, by Maiyannah

  • Removed some tilesets which cause crashes.

Changes of 2024-08-25, by Maiyannah

  • Added Windspear Hills tileset.

Changes of 2024-08-24, by Maiyannah

  • Added Elven Treetop City tileset.
  • Added Drow Underdark tileset.
  • Added Cyriac Temple tileset.
  • Added Tempus Temple tileset.
  • Added Keep Interior tileset.

Changes of 2024-08-23, by Maiyannah

  • Added a bunch of clutter to Renika.

Changes of 2024-08-22, by Maiyannah

  • Added Aethyr tileset.
  • Added Heed's Rustic City tileset, and Heed's Ye Olde City.

Changes of 2024-08-19, by Maiyannah

  • Added winter city tileset.
  • Added Frozen Wasteland tileset.

Changes of 2024-08-18, by Maiyannah

  • Added Crimson Tower tileset.
  • Added Dark Sun Savanna tileset.
  • Added Crumbling Crupt tileset.
  • Updated Wouldbebard's longswords with the new update.

Changes of 2024-08-17, by Maiyannah

  • Added Classic Dungeon tileset.

Changes of 2024-08-14, by Maiyannah

  • Added light maces from Wouldbebard.
  • Added a Barovian Steel light mace to Atanase Arms.

Changes of 2024-08-13, by Maiyannah

  • Added some additional polearms of Barovian steel to Atanase Arms.
  • Cleaned up blueprint resrefs for some of the Barovian steel items.

Changes of 2024-08-11, by Maiyannah

  • Added halberds from Wouldbebard.
  • Added Barovian steel halberds to Atanase Arms.
  • Changed the Garda halberds to use the option that most fits from the new models.

Changes of 2024-08-10, by Maiyannah

  • Added the greataxes and scimitars from Wouldbebard.
  • Add greataxes and scimitars of Barovian steel to Atanase Arms.

Changes of 2024-08-07, by Maiyannah

  • Spruced up Renika a little - added some foilage and trees, doors to all the houses, and some garda where appropriate.

Changes of 2024-08-06, by Maiyannah

  • Modularized the inter-Barovian caravans so they can all be handled in a single conversation.
  • Added a vistani camp to Renika's outskirts and linked it as a caravan destination.

Changes of 2024-08-05, by Maiyannah

  • Updated the male and female Ezran Protectors to use the paladin class, rather than erroneously-marked Favoured souls, and updated the instances in the module.
  • Added a vistani caravaneer to the Zeidenberg Outskirts - Merchants Gate area. Currently it will transport you to Krofburg and to Renika.
  • Also added a vistani caravaneer to these locations as well, so you can travel back.
  • Labelled Male Vistani and the Male and Female Ezran Protector blueprints in the toolkit with the character levels, for DM reference.

Changes of 2024-08-04, by Maiyannah

  • Added and implemented a splash screen for the Zeidenberg Outskirts - Merchant's Gate area.

Changes of 2024-08-03, by Maiyannah

  • Added a TOUD logo splash for loading screens not yet implemented.
  • Added a loading screen for Merchant's Row (both sides).
  • Put the two loading screens as the screen for their appropriate area and the logo one for all zones missing one.
  • Add missing attribution to the Curious Dragon and Skyshard Homestead areas.

Changes of 2024-08-02, by Maiyannah

  • Added the village of Renika exterior. Just a basic layout stub right now.
  • Added garda npcs for Renika.
  • Added armour and cloak for Renika garda.
  • Changed loading screens to 1080p.
  • Added custom loading screens for Zeidenberg - Merchant's Square and Renika - more to come.

Changes of 2024-08-01, by Maiyannah

  • Added the creatures from the "RLCore Denizens of Darkness" - some of these we'll want to facelift, but its a start:
    • Zombie (Frost), Zombie (Desert), Zombie (Cannibal), Drowned One, Spectre (Ice), Radiant Spirit, Odem, Jolly Roger, Ghost (Various Magnitudes), Ghost (Animal - Various), Bowlyn, Blazing Bones, Crimson Bones, Rat (Shadow), Akikage, Bastellus, Crimson Death, Lich (Defiler), Lich (Elemental), Mist Horror, Phantom Hound, Vampire (Drow), Vampire (Dwarf), Vampire (Elf), Vampire (Gnome), Vampire (Halfling), Vampire (Nosferatu), Wolfwere, Imp (Assassin), Zombie Fog (and Cadavers), Carrion Stalker, Grave Ooze, Jack Frost, Scarab (Monstrous), Vampyre, Human (Mad man), Goblyn, Ermordenung, Darkling, Broken One, Bakhna Rakhna, Baobhan Sith, Elemental (Grave), Elemental (Mist), Hearth Fiend, Doom Guard, Wolf (Dread), Will-o-mist, Vistani (Male and Female), Zombie (Ju Ju), Dread Warrior, Banedead, Ghost (Manelovant), Geist, Banshee, Baneguard, Crypt Thing, Death Knight, Doppleganger, Hellcat, Zombie Lord, Zombie (Tyrant Fog), Skeletal Warrior, Skeleton, Shadow, Lich, Revenent, Vampire, Ghast, Ghoul, Ghoul Lord, Lantern Archon, Werecat, Wererat, Werewolf, Goblin, Will-o-wisp, Gremishka, Wolfwere, Wereraven, Headhunter, Death Knights, Vorr, Carrion Stalker, Count Strahd, Goatmen, Jester, Flaming Skull, Gremlin, Foxes, Puppet, Night Hag, Crawling Corpse, Beetle (Spawn), Beetle (Carrion), Mummy (Bog), Wraith (Cloaked, Blood, and Frost Soul), Quth Maren, Wolf (Undead), Rot Grub, Styx Boat, Charriot, Axehead, Murder Victim, Ceiling Creep, Skeleton (Wild), Skeleton (Spider), Werebears.

Changes of 2024-07-29, by Maiyannah

  • Fixed a message error where it was saying the Skin previous change was making the Hair colour different when it was correctly changing skin.
  • Added tattoo 1 colour channel changing to the mirror.

Changes of 2024-07-28, by Maiyannah

  • Added Beamdog HD Models and HD Open Hands by Bill Harper.
  • Modularized command parser to allow selection of the command prefix.

Changes of 2024-07-27, by Maiyannah

  • Refactored the Waymark command processor to be module/not need TOUD supporting scripts for operation.
  • IMPORTANT NOTE FOR THOSE USING OUR SCRIPTS: Going forward all of the Waymark project scripts will be licensed under AGPLv3. Notably, this REQUIRES all further modifications of these scripts to be contributed back to the community-at-large. If you do not agree to this condition, do not use these scripts.

Changes of 2024-07-26, by Maiyannah

  • Fixed the officers to also use the generic portraits for now.
  • Fixed the Zeidenberg Garda Officers to be Fighter 14 / Weaponmaster 6.
  • Made the Garda Sentry to use the generic portrait for now.
  • Fixed the Zeidenberg Office Sentry to be Fighter 16 / Weaponmaster 6.
  • Added custom descriptions to the Zeidenberg Garda Officers.

Changes of 2024-07-24, by Maiyannah

  • Add portrait for generic male Zeidenberg garda to portaits.2da and toud_portraits.hak, and change all male garda there to use it.

Changes of 2024-07-23, by Maiyannah

  • Reinstate diverse appearances for the female garda in Merchant Squares - different heads, descriptions, some variation in height.

Changes of 2024-07-22, by Maiyannah

  • Add portrait for generic female Zeidenberg garda to portraits.2da and toud_portraits.hak, and change all female garda there to use it.

Changes of 2024-07-17, by Maiyannah

  • Add portrait for Nimira Nicolovich to portraits.2da and toud_portraits.hak, and change her to use it.

Changes of 2024-07-16, by Maiyannah

  • Fixed some floating furniture in the Hostel.

Changes of 2024-07-14, by Maiyannah

  • Managed to resolve the issue with the Traveller's Hostel.
  • Changed Traveller's Hostel to require at least a week-long rental.

Changes of 2024-07-13, by Maiyannah

  • Added some more lighting to several areas that were a bit dark.

0.1.23d

Changes of 2024-07-11, by Maiyannah

  • Reverted the Traveller's Hostel rentals until we can figure out why they cross-pollinate to other inns.

Changes of 2024-07-08, by Maiyannah

  • Removed options to stay monthly or yearly at the Black Rock Inn.
  • Added rental options to the Traveller's Hostel.

Changes of 2024-07-07, by Maiyannah

  • Added portrait for Katarina Rutesku to portraits.2da
  • Changed portrait for Katarina Rutesku to use the new portrait.

Changes of 2024-07-04, by Maiyannah

  • Fluffed up the second floor of the Black Rock Inn with new thematic flooring in keeping with the first floor.
  • Adjusted the lighting across the Black Rock Inn. Still not happy with the third floor but we'll see how that gets decorated.
  • Added balok gendered tokens for domn/doamna defaulting to the gender-neutral-ish dumneavoastră.
  • Cleaned up the innkeeper conversation.

Changes of 2024-07-03, by Maiyannah

  • Added some additional Barovian Steel weapons to Atanase Arms's wares.
  • Added an innkeeper to the Black Stone Inn.
  • Added Ivodon's Persistent Inn script so that we now have renatable rooms in the Black Stone Inn!

Changes of 2024-06-30, by Maiyannah

  • Added new portrait art in toud_portraits.2da
  • Changed portrait of Elisabeta Atanase with new portrait.
  • Added several new materials: Barovian Steel, Rongiese Steel, Dementlieuse Steel, Tepestani Copper, Copper of the Shadow Rift, Vaasan Winterglow (yes this is the sword's material), Vistani Moonsilver, Nharov Oakwood, Gulthias Wood, Murillium Wood, Vigilia Dimortia Wood, Lotuswood, Barovian Pinewood, Immolite Beechwood, Hazlani Sycamore Wood, Forforian Iron, Goblyn Iron, Rongiese Silver, and Gobyln Bone. Along with a couple others that remain surprises.
  • Updated the Barovian Steel Longsword in Atanase Arms's store to use the new material, and cleaned up its description a bit.
  • Added Barovian Steel Shortswords and Greatswords to Atanase Arms's wares.

Changes of 2024-06-18, by Maiyannah

  • Fixed faction lookup for @faction so it properly checks the faction.

Changes of 2024-06-17, by Maiyannah

  • Populated the Atanase Arms store with weapons.

Changes of 2024-06-16, by Maiyannah

  • Fixed the emote processing to address a logic error that was improperly processing the passed emote argument.
  • Default the @faction command to displaying your current faction.
  • Added a @virtue command, to display your current Virtue.
  • Fixed onexit script for Van Cuuk's Emporium, and the Merchant's Gate.
  • Add missing onexit script for Merchant's Gate Outskirts, Skyshard Homestead, Skyshard Homestead interior, The Curious Dragon, The Grey Vigil, Atanase Arms, Krofburg.
  • Add missing onenter script for The Grey Vigil, Krofburg.

Changes of 2024-06-15, by Maiyannah

  • Added GetFuzzyTime() to the toud_datetime library for when we want a fuzzy display of the time (for in game timekeeping devices with timekeeping error.)

Changes of 2025-06-14, by Maiyannah

  • Fixed conversion problems caused by conversion for wm_emote version. At the present time we still keep the old ones for compatibility/fallback.

Changes of 2024-06-13, by Maiyannah

  • Added GetExactTime() to the toud_datetime library for when we do absolutely want a string of the exact time.
  • Converted the existing chat commands to use the modular parser. This is an intrusive enough change I've incremented the build revision.

0.1.23c

Changes of 2024-06-12, by Maiyannah

  • A few days coming: change the chat command parser to be modular and find modules without an ugly conditional.

Changes of 2024-06-05, by Maiyannah

  • Removed spurious "creature wizard" scripts; we'll be using a NUI DM tool when the time comes.

Changes of 2024-06-04, by Maiyannah

  • Added a basic system to have unattended items decay.

Changes of 2024-06-02, by Maiyannah

  • Fixed an error where the old player count post-GC was being used for player tracking, rather than starting afresh.

Changes of 2024-06-01, by Maiyannah

  • Added some blueprints for common items (tools, common weapons, etc) with Ravenloft-y descriptions.

Changes of 2024-05-30, by Maiyannah

  • Added additional decor and some more lighting to the New Character Area.
  • Made the help text triggers in the New Character Area single-fire.
  • Added a help text trigger for the Magic Mirror room.

Changes of 2024-05-29, by Maiyannah

  • Some fixes for the player tracking script (make sure we catch logging out players).

Changes of 2024-05-28, by Maiyannah

  • Changed bleedout to use heartlib instead, so that the tick timing can be changed.

Changes of 2024-05-27, by Maiyannah

  • Added a variable to carry a comma-seperated list of player characters in an area., and hooks to the basic onenter and onexit scripts to update it.
    • Custom onenter and onexit scripts will need looked at.

Changes of 2024-05-26, by Maiyannah

  • Modularized the code for displaying the entry message and weather information for areas into toud_areas.nss
  • Ensure all areas have the toud_onexit script so we properly track players leaving an area for the respawn/refresh scripts.
  • Regularizing several areas while we were going through them:
    • Fixed tagging for Zeidenberg - Merchant's Row East.
    • Fixed tagging for Zeidenberg - Merchant's Row West.
    • Added attribution in comments to Zeidenberg - Sanctuary of Our Guardian's Grace.
    • Added attribution in comments to Zeidenberg - Traveller's Hostel.
    • Added attribution in comments to Zeidenberg - Van Cuuk's Emporium.
    • Added attribution in comments to Zeidenberg Outskirts - Merchant's Gate.
    • Fixed tagging and added attribution to Zeidenberg Outskirts - Merchant's Gate Crossroads.
    • Fixed tagging and added attribution to Zeidenberg Outskirts - Skyshard Homestead.
    • Added attribution in comments to OOC - New Character Area.
    • Added attribution in comments to Krofbug.
  • Replaced the toud_chair01 instances in the Sanctuary of Our Guardian's Grace until we get them small enough to work properly with nwsync.

Changes of 2024-05-23, by Maiyannah

  • Add a heartlib-heartbeat which checks for respawning dungeons. We need a reliable way to save items that are on the ground before I make this functional I think.

Changes of 2024-05-22, by Maiyannah

  • Track players entering and exiting a location so we can know how many players are in an area for respawn purposes. (NWN has no native thing for this.)

Changes of 2024-05-20, by Maiyannah

  • Fixed up the toud_chair01 asset - it looks better without the transparency part, and the transparency part was causing crashes for some players.

Changes of 2024-05-19, by Maiyannah

  • Replace the bugged stone table in the Sanctuary of Our Guardian's Grace until it can get fixed.
  • Remove some erroneously-duplicated sit spots for pews in the Sanctuary of Our Guardian's Grace.
  • Combined take_knee and kneeling into a single emote option - kneel - not much reason to have a one-off here.
  • Fixed lead-in length for crossarms.
  • Fixed a logic error which caused @emote clear not to work in some instances.
  • Put the starting location back to the new character area for the test server push - forgot this.
  • Forgot to put this in the changelog when I did it, but: changed the bookcases in the New Character Area to a fancier model.
  • Added a few more instances of the New Character Store vendor so that someone can't tie up a single vendor at least.
  • Some cleanup and further decoration in the Sanctuary of Our Guardian's Grace.
  • Modified the script triggers in the Abandoned House dungeon to only play once.
  • Make several objects Plot-flagged in the Abandoned House dungeon to prevent them from being broken.

0.1.23b

Changes of 2024-05-18, by Maiyannah

  • Mark unimplemented by planned classes as not player classes:
    • Artificier
    • Dragonfire Adept
    • Expert
    • Factorum
    • Hexblade
    • Necromancer
    • Shaman
    • Warlock
  • Some fixes for Favoured Soul progression with regards to spells known (corrected some mis-entered table rows)
  • Add in the first variation of the Abandoned House dungeon. More to come, but one is better than none!
  • Attempt to fix resetting mechanism - this works in SP but not dedicated MP now, which is weird.

Changes of 2024-05-16, by Maiyannah

  • Further cleanup in the Sanctuary of Our Guardian's Grace, Zeidenberg:
    • Fixed sit spots for the pews.
    • Disabled shadow on the abacus.
    • Sharpened book texture a little.
    • Fixed sitting orientation issue with the chair.
  • Added a coat hanger placeable.

Changes of 2024-05-15, by Maiyannah

  • Added a new HD book placeable. More to come.

Changes of 2024-05-14, by Maiyannah

  • Added a new fancy chair, and an abacus placeable.

Changes of 2024-05-12, by Maiyannah

  • Add fixups from mocap animations: the wall leaning emote now better connects with walls, faint and cross arms now have proper loops.

Changes of 2024-05-11, by Maiyannah

  • Seperate licensed assets into toud_assets.hak
    • Move the pew placeable to toud_assets
  • Add Ezran candleabra placeable to toud_assets.hak
  • Add entry to placeables.2da for the new candleabra.
  • Fixed Emma portrait entries in placeables.2da with the new last name :)
  • Replace benches with new pews in Sanctuary of Our Guardian's Grace

Changes of 2024-05-08, by Maiyannah

  • Add new Ezran pew placeable to toud_placeables.

Changes of 2024-05-05, by Maiyannah

  • Changed starting gold to 900 to represent the actual total of valuables desired by the PhB.
  • Added some more expensive things to the New Character Area vendor as a result.
  • Relabel all the vanilla NWN placeables to both be better organized and mark them as from NWN.
  • Got the Ezran statue placeable working (finally), and placed by the Sanctuary of Our Guardian's Grace in Zeidenberg.

Changes of 2024-05-04, by Maiyannah

  • Further Favoured Soul implementation:
    • Added packages from cleric for Favoured Soul.
    • Added Spells Per Day entries for Favoured Soul.
    • Added Bonus Feats entries for Favoured Soul.
    • Added takeable Feats entries for Favoured Soul.
  • Renumbered packages with the new class IDs.
  • Made all player packages start with 200 gold and a set of Adventurer's Garb.
  • Scripted some help text for the New Character Area.
  • Filled in the Magic Mirrors in the customizatrion area of the New Character Area.
  • Fixed Talis's portrait description in the New Character Area.
  • Added a new character item vendor to the New Character Area.
  • Changed the bookcases to some fancier ones in the New Character Area, and made the ones presently unusued static.

Changes of 2024-05-03, by Maiyannah

  • Favoured Soul getting fleshed into its own class:
    • Added custom save progression table to Favoured Soul - they now properly have their own save progression.
    • Added custom class skill table to Favoured Soul.
    • Added custom icon for Favoured Soul.
    • Added tlk entries for Favoured Soul name and description.

You will need to redownload the tlk when this goes live on test.

Changes of 2024-05-02, by Maiyannah

  • Properly made the new animations one-shot where appropriate (coy_jump, excited, dejected, nicewave, tell_secret, take_knee, victory, makethreat, solong, playjoy)
  • Added @emote clear which will clear looping custom animations.
  • Added kneeling looping emote version of take_knee.

Changes of 2024-05-01, by Maiyannah

  • Added palmweaver's mocap animations to our @emote command. New emotes:
    • coy_jump
    • excited
    • dejected
    • nicewave
    • tell_secret
    • terrified
    • take_knee
    • wall_lean
    • victory
    • squat
    • makethreat
    • washwindows
    • argue
    • gracedance
    • crossarms
    • playpiano
    • faint
    • solong
    • playjoy

Changes of 2024-04-30, by Maiyannah

  • Add some lanterns to Krofburg.
  • Add ice damage to the water crossings in Krofburg (except the bridge of course).
  • Added some additional houses to Krofburg.
  • Fix some more placeable names to be more easily found.
  • Add lacking attribution to some placeable names.
  • Some general 2da cleanup (typos etc).

Changes 2024-04-29, by Maiyannah

  • Added fixed lamppost placeable in toud_cepfixes, courtesy of mmat.

Changes 2024-04-27, by Maiyannah

  • Upgraded the Drylands tileset to the HD remake by ShadGuy.

Changes 2024-04-26, by Maiyannah

  • Add a campfire and seats around it to the Krofburg vistani camp.
  • Add some houses to Outlook Hill.

Changes 2024-04-25, by Maiyannah

  • Rebuilt Krofburg with a more modern and better looking tileset.
  • Combined the two Krofburg areas (Outlook Hill and outskirts) into a single large area.

Changes of 2024-04-24, by Maiyannah

  • Added garda station to Krofburg.
  • Expanded Krofburg vistani camp.
  • Added some placeables fluff to Krofburg.
  • Extended Krofburg road to the outcast cave.

Changes of 2024-04-23, by Maiyannah

  • Fix 2da issue preventing Favoured Soul from loading.
  • Added basic Krofburg area.
  • Tweaked positioning and lighting of objects in Helm's Hall of the Grey Vigil.

Changes of 2024-04-22, by Maiyannah

  • Filled in Helm's hall in the Grey Vigil with basic amenities and items.

Changes of 2024-04-21, by Maiyannah

  • Added drylands tileset by BaronRage for future content use.

Changes of 2024-04-18, by Maiyannah

  • Added some trees and foliage to Zeidenberg Outskirts - Merchant's Gate.
  • Added some tents along the road by the Grey Vigil.
  • Initial version of the Grey Vigil's temple interior.

Changes of 2024-04-17, by Maiyannah

  • Added DiscordNotification plugin to the wiki, for the Discord changes feed.

Changes of 2024-04-16, by Maiyannah

  • Added some more clutter to the grounds of the Grey Vigil.
  • Added living quarters building to the Grey Vigil.
  • Added an inn with stables to the Merchant's Gate outskirts.

Changes of 2024-04-15, by Maiyannah

  • Added a watchtower to the Zeidenberg Merchant's Gate Outskirts.
  • Made several things unbreakable in outskirts ("plot")

Changes of 2024-04-09, by Maiyannah

  • Adding fencing to the perimeter of the Grey Vigil compound.
  • Make several placeable blueprints that were not plot-marked, plot-marked.
  • Fixed up the Outskirts's placeables to be plot-marked properly.

Changes of 2024-04-08, by Maiyannah

  • Changed name entries of several placeables to be more identifiable in the toolset.

Changes of 2024-04-03, by Maiyannah

  • Added 263 placeables from NWIC to toud_placeables.

Changes of 2024-04-02, by Maiyannah

  • Split common textures from toud_items and toud_placeables into a new hak: toud_textures.

0.1.23a

Changes of 2024-03-26, by Maiyannah

  • Added wouldbebards low magic greatsword, bastard sword, short sword, battleaxe, and rapier overrides to toud_items.
  • Add Bill Harper's HD Whips and Handaxes to toud_items.

Changes of 2024-03-25, by Maiyannah

  • Fixed vfx on wouldbebard's replacement longswords.

Changes of 2024-03-23, by Maiyannah

  • Some scripting fixes to improve stability - and optimizing execution depth.

Changes of 2024-03-21, by Maiyannah

  • Fixed the killed garda in the Abandoned House dungeon to properly spawn dead.

Changes of 2024-03-20, by Maiyannah

  • Fixed some z-fighting issues with carpets in several places.

Changes of 2024-03-18, by Maiyannah

  • Fixed up the Red Vardo guards after the resuffle.
  • Added the Red Vardo guards as blueprints.
  • Fix up blueprint for Lyssa von Zarovich.

Changes of 2024-03-16, by Maiyannah

  • Added custom icons for Artificier, Barbarian, Blackguard, Cleric, Dragonfire Adept, Druid, Fighter, Monk , Necromancer, Shaman, Sorcerer, and Warlock classes.
  • Added stubs for all the custom classes in the .tlk file.
  • Added missing 2da stub for warlock.
  • Fixed garda blueprints affected by the relabel.

Changes of 2024-03-15, by Maiyannah

Changes of 2024-03-14, by Maiyannah

  • Change classes.2da to have stubs for all the additional classes and prestige classes.

Changes of 2024-03-10, by Maiyannah

  • Some adjustment to various items in the Black Stone Inn to minimize z-buffer fighting.

Changes of 2024-03-06, by Maiyannah

  • Changed wiki automatic sitemap generator to generate sitemaps that Google and Bing will process correctly.
  • Added IndexNow support to the sitemap generator.
  • Finished the overhall of walls and floors of the Black Stone Inn.

Changes of 2024-03-02, by Maiyannah

  • The walls and floors of the Black Stone Inn (floor one) are - in most parts - now actually black stone!
  • Fixed a couple handfuls of other floating items.
  • Added a means to the wiki to add meta tags so the information makes it to crawlers.
  • Added an automatic sitemap generator to the wiki.
  • Added webmanifest to the wiki.
  • Added favicons to the wiki.

Changes of 2024-02-26, by Maiyannah

  • A collection of small fixes to item positions: fixing improperly aligned doors, some floating items are no longer floating, and so on.

Changes of 2024-02-24, by Maiyannah

  • Fixed the scriptable popups, so those work again now.

Changes of 2024-02-23, by Maiyannah

  • Updated the test server to 8193.36-11.
  • Fixed several scripting errors this caused.
  • Fixed placeable blueprint errors this caused.
  • Fixed several model geometry flaws that the new renderer causes.
  • Reduced lighting in several areas to prevent HDR bloom washing out scenes.
  • Modified skybox lighting in several areas to prevent HDR bloom washing out scenes.

Changes of 2024-02-20, by Maiyannah

  • Added some addition clutter to Zeidenberg - Merchant's Square.

Changes of 2024-02-18, by Maiyannah

  • Add txpple's HDRI skyboxes.
  • Compress the tga textures so they can work in nwsync.
  • Got all the appearance editor form implemented.
  • Added sewer grates to Zeidenberg - Merchant's Square as a bit of thematic clutter.

Changes of 2024-02-17, by Maiyannah

  • Move nwsync for test from cdn to azalin.toud.pw (test).
  • Reinstate the silver-rimmed Zeidenberg arms shield.
  • Added missing second and third-story doors in Zeidenberg - Merchant's Square.

Changes of 2024-02-16, by Maiyannah

  • Move nwsync from cdn to ezra.toud.pw (live).

Changes of 2024-02-15, by Maiyannah

  • Added a proper status and uptime display to the init.d unitfile.
  • Added tinygiants appearance customization code.

Changes of 2024-02-14, by Maiyannah

  • Added the new doors to generic_doors.2da
  • Added the zwerkules medieval doors to the pallette.
  • Added the wouldbebard overrides for vanilla longswords.

Changes of 2024-02-13, by Maiyannah

  • Added "More Doors" by Tiberius_Morguhn to toud_doors.hak

Changes of 2024-02-12, by Maiyannah

  • Consolidate CEP and zwerkules doors into toud_doors.hak
  • Remove several low-quality doors.
  • Add doors in each of the vacant openings in Zeidenberg - Merchant's Row East.

Changes of 2024-02-11, by Maiyannah

  • Fix live server login issue.
  • Address a couple area loading issues.

Older versions