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Changelog

From Time of Unparalleled Darkness Wiki
Revision as of 23:38, 14 October 2023 by DM Maiyannah (talk | contribs) (Add changes of →‎Version 0.1.11)

Version 0.1.22

A Journey's Start

Changes 2023-10-12 by Maiyannah

  • Relabeled area003 to zbh1_emmahouse
  • Relabeled area to zbh1_mlchurch

Changes 2023-10-11 by Maiyannah

  • The live server now has a monitor that should keep it up, and restart it when it crashed.

Changes 2023-10-10 by Maiyannah

  • Added arcane spell failure suppression for bard, code by Baireswolf on Neverwinter Vault.

Changes 2023-10-08 by Maiyannah

  • Added a second Ezran tower shield with a painted metal base.
  • Touched up shading on the original Ezran tower shield.
  • Linked the de le Foret Residence to the hub.
  • Fixed a bug with the '5th Previous' skips for skin and hair colour.
  • Refactored the Magic Mirror scripts into their own namespace.

Changes 2023-10-07, by Maiyannah

  • Added base implementation for the Warmage class (class features pending).
  • Added class feature feats for the Anchorite of the Mists prestige class (except the two pending feats).
  • Added class icon for Warmage.

Changes 2023-10-06, by Maiyannah

  • Made the Religion and Escape Artist icons more individually distinctive.
  • Added proper game descriptions for Religion, Culture, and Escape Artist.
  • Clarified the applications of Occultism.
  • Decorated De le Foret Residence first floor

Changes 2023-10-05, by Maiyannah, 0.1.22 rcF

  • Added transparency to the skill icons that are not from the base game.
  • Added the Religion and Culture to the game proper, complete with icons.
  • Added the Speak Language skill and associated @speak command (just a stub now).

Changes 2023-10-04, by Maiyannah

  • Improved the shading on the rug template.

Changes 2023-10-03, by Maiyannah

  • Created a template for rugs in the same vein as the portrait frame template.
  • Added a requirement for the Anchorite of the Mists class to be part of the Ezran faction.

Changes 2023-10-01, by Maiyannah

  • Added De le Foret Residence as a house to use for testing the housing system.

Changes 2023-09-28, by Maiyannah, 0.1.22 rcE

  • Using stonehammer's work as a base, added a portrait frame in our game that can be easily used for custom paintings.

Changes 2023-09-27, by Maiyannah

  • Equipped all the Ezran protectors with the new Ezran tower shield.
  • Changed Ezran shield Spell Resistance from 10 to 20.

Changes 2023-09-26, by Maiyannah, 0.1.22 rcD

  • Added a tower shield with the Ezran emblem.

Changes 2023-09-25, by Maiyannah

  • Added a standing flag with the Ezran emblem.

Changes 2023-09-24, by Maiyannah

  • Added forge area in the back of Atanase Arms.

Changes 2023-09-23, by Maiyannah

  • Spruced up Atanase Arms some more.
  • Relabelled blueprint resrefs for the Van Cuuk shop and Hostel. I am sure I fixed these ones when I linked them, but apparently that got messed.

Changes 2023-09-22, by Maiyannah

  • Added Atanase Arms, a blacksmith, linked to the Merchant Square.

Changes 2023-09-20, by Maiyannah

  • Added feedback to the Magic Mirror when you are changing heads as to which ID things are.
  • Further embellishment to the Black Stone Inn.

Changes 2023-09-19, by Maiyannah 0.1.22 rcB

  • Added shell of the Anchorite of the Mists prestige class.
  • Added icon for the Anchorite of the Mists prestige class.

Changes 2023-09-18, by Maiyannah

  • Added 2nd and 3rd floor to the Black Stone Inn.  Basic building on that's done now!
  • Tagged all areas with the onEnter script that says the location.
  • Added weather status to the onEnter script.

Changes 2023-09-17, by Maiyannah

  • Made night in the Merchant's Square darker around the unlit areas.
  • Fixed several doors to be properly static in the Merchant's Square, still plenty to go.
  • Added the Black Stone Inn to be our testbed for short-term rentals.

Changes 2023-09-16, by Maiyannah, 0.1.22 rcA

  • Add a series of lampposts to the Merchant's Square for night-time illumination.  Keep old noapte at bay!
  • Some minor fixes to the Virtue backend.

Version 0.1.21

Changes 2023-09-15 by Maiyannah

  • Fixed a module corruption issue.
  • Decorated the kitchen in the Priory.

Changes 2023-09-14 by Maiyannah

  • Added an Ezran emblem shield which the Protectors will carry.

Changes 2023-09-13 by Maiyannah

  • Made the grandfather clock in the Hostel interactable (to tell time!).

Changes 2023-09-13 by Wilkins1952

  • Added the Traveller's Hostel.

Changes 2023-09-12 by Maiyannah

  • Added some Ezran protectors to the Sanctuary interior.
  • Backend coding for joining Ezran faction added.
  • Added some decoration to the Priory.

Changes 2023-09-11 by Maiyannah

  • Corrected the SQL lookups for window options.
  • Added initialization for the NUIMenu options.
  • All the doors in the Priory are now coded to the Church of Ezra faction.

Changes 2023-09-10 by Maiyannah, 0.1.21

  • Clean up and reorganize a fair bit of the CEP pallete.
  • Added basic organizational faction code to the game.
  • Added basic Virtue handling code to the game.

Version 0.1.20

Changes 2023-09-09 by Maiyannah

  • Several changes to rearrange and reorganize skills:
    • Remove Riding from the Radial Menu as we will not be supporting it.
    • Change the homebrew Discipline to Balance (actual mechanical changes pending discussion)
    • Add Occultism (actual mechanical implementation pending discussion)
    • Added Alchemy for crafting (actual mechanical implementation a future goal)
    • Replaced Craft Armor, Craft Weapon, and Craft Trap with Metalsmithing, Carpentry, and Leatherworking (actual mechanical implementation pending discussion)
    • Added skill stubs for Escape Artist, Forgery, and Sense Motive. These are not yet implemented.
    • Fancy new icons for most skills!

Changes 2023-09-08 by Maiyannah, 0.1.20

  • Half of the pews in the Sanctuary of Our Guardian's Grace are sit-able now.
  • Initialize NUIMenu fields to avoid all the uninitialized variable spam.
  • Reorganize some SQL and loading logic to suppress some additional SQL errors.

Version 0.1.19

Changes 2023-09-08 by Maiyannah, 0.1.19

  • Hotfix to address the the X position of windows not saving properly in some cases.
  • Increased maximum length of description in the description NUI window.

Version 0.1.18

Changes 2023-09-08 by Maiyannah

  • Adapted the NUIMenu system to use our own database system (sqlite)

Changes 2023-09-07 by Maiyannah

  • Added the NUIMenu system by Philos, although we disabled a couple options - check out the neat dice roller and description/portrait editor!

Changes 2023-09-06 by Maiyannah

  • Added skin and hair colour, as well as height, options on Magic Mirror.

Changes 2023-09-05 by Maiyannah, 0.1.18

  • Tweak some placements in the Dawnsguard Inn to make sitting easier.
  • Added some great assets by Stonehammer:
    • medium misc dropped items
    • droppable/usable buckets
  • Fixed an error with the 5th previous head option on Magic Mirror.

Version 0.1.17

Changes 2023-09-05 by Maiyannah, 0.1.17

  • Hotfix to fix issues related to location persistence.

Version 0.1.16

Changes 2023-09-04 by Maiyannah, 0.1.16

  • Added the second checkpoint to the initial hub area
  • Added Priory (bottom floor) to the Sanctuary of Our Guardian's Grace
  • Added some civillian NPCs to the market area
  • Clean up the logic for the @emote command.
  • Added persistence for player locations
  • Cleaned up the changelog code

Changes 2023-09-04 by Wilkins1952

  • Added Dawnguard Arms, a pub, and Van Cuuk Emporium, a basic shop

Version 0.1.15

Changes 2023-08-31 by Maiyannah, 0.1.15

  • Added options to the magic mirror to skip ahead or behind 5 heads (hat tip to Ouroboros for the suggestion)
  • Fixed it so the selections will "wrap around" when it gets to the start or end.

Version 0.1.14

Changes 2023-08-29 by Maiyannah, 0.1.14

  • Added a Magic Mirror which will allow you to change head models for your character

Version 0.1.13

"Home, Sweet Home"

Changes 2023-08-29 by Maiyannah, 0.1.13

  • First draft of the first Zeidenburg area, including the related NPCs and items - though it will need fleshed out more. It is not yet linked - I want to finish the discussion about general conduct rules before we open the proverbial doors.
  • Updated the couple of site references in the module to point to toud.pw
  • Fixed a couple of instances where the @portrait command would not properly apply the portrait to the PC.
  • Fixed a likewise couple of instances where the @description set or add commands would not properly apply the descriptions to the PC.
  • Made a couple animations which have both looped and one-shot animations in @emote use the looped ones for now. (Future wishlist: a way to distinguish between wanting it looped or not)
  • Updated the @emote list command with the new emotes.

Version 0.1.12

Changes 2023-08-29 by Maiyannah, 0.1.12

  • Initial groundwork for job schedules system implemented
  • Initial Factions added to the game (Barovians, Borcans, Dementlieuse, Garda, Church of Ezra, Cult of the Morninglord, Outlanders)
  • Fixed an issue with the NUI implementation which caused it not to be dismissible in certain circumstances.
  • Removed some more superfluous CEP2 content we will not be using.

Version 0.1.11

Changes 2023-08-18 by Maiyannah, 0.1.11

  • Upgraded to latest CEP2, and fixed all the problems related with such.
  • The local entropy has been strengthened - rolls should be more truly random.