Full Changelog
This page contains all the revisions of Time of Unparalleled Darkness, other than the present live one (and any revisions ahead of it), which will be in Changelog.
Version 0.1
Changes presented in descending orders - going from most recent, to oldest.
0.1.24c
Changes of 2026-02-13, by Maiyannah
- Purged a variety of low-resolution or otherwise unused CEP assets.
Changes of 2026-02-12, by Maiyannah
- Added fi_couch001 / Sofa: Lounging Couch from Fantasy Interior.
Changes of 2026-02-11, by Maiyannah
- Added diagnostic information to the logs about what rooms are available when computing the inn conversations' output.
- Fixed an error with 2da loading.
- Fixed an obscure compiled-code incompatibility problem.
Changes of 2026-02-10, by Maiyannah
- Added diagnostic information to the Waymark Inn System's initialization so everything read from the 2da is written in the log.
- Added a catch for when the 2da for the Waymark Inn System isn't loading.
Changes of 2026-02-09, by Maiyannah
- Added toud_races.hak with new Automaton race.
- Added several red warnings to races and classes about OCR impacts/risks.
Changes of 2026-02-08, by Maiyannah
- Added am_vase001 / Plant: Painted Porcelain Vase 001.
- More room cleanup in the Hostel:
- Fixed walls in room 09, room 10, room 11, room 12, and room 16.
- Changed plants by the bed to use the new HD vase.
- Changed plants by the lobby fire to use HD versions and HD pots.
- Added missing sit spots on several rooms' sofas.
- Made several fireplace mosaics static that weren't.
- Fix up wall overshoots in the lobby and first hallway.
- Add red text warnings in character creation for races and classes which may have difficulties in Ravenloft.
Changes of 2026-02-07, by Maiyannah
- Some more Hostel cleanup/fixups:
- Switched dining table and fireplace locations in the second row for future kitchen.
- Changed flame vfx to miqail's caampfire sans stones in the second row fireplaces.
- Fixed up walls in room 05, room 06, room 07, and room 08.
- Adjust bathroom placeable locations in room 05 so as not to clip the placeable walls.
- Adjust study location in second row rooms to be centered along that wall.
- Replace bathroom rugs with higher definition NWIC rugs.
- Add candles for lighting in several spots.
Changes of 2026-02-05, by Maiyannah
- Added am_mirror / Mirror: Gold-framed Wall.
- Added toud_shaders.hak with the mirror shader.
Changes of 2026-02-04, by Maiyannah
- Small add from AM: Added am_cookie002 / Food: Cookie Crumbs
Changes of 2026-02-03, by Maiyannah
- Added a few things from Anemoia Manor:
- Added am_book002 / Book: Red with Gold Trim Cover
- Added am_book003 / Book: Weathered Red with Gold Trim Cover
- Added am_book004 / Book: Weathered Black with Witchy Cover
- Added am_book005 / Book: Red with Gold Fleur-de-Lis and Trim
- Added am_book006 / Book: Red with Gold Birds and Trim
- Added am_cookie001 / Food: Cookie
Changes of 2026-02-02, by Maiyannah
- Added am_book001 - $AM] Book, Green with Gold Leaf Cover 001.
Changes of 2026-01-31, by Maiyannah
- Move Ancient Cathedral assets from toud_assets.hak to toud_plc_act.hak.
- Add toud_plc_act.hak to module haklist.
- Consistency and quality pass on AcT items while we're moving them:
- Changed act_altar001 textures to 1k.
- Reimported act_column001 with the new split-mesh method so it isn't baked but rather multi-material. Improve import time, load time, and fidelity. Ill call that a win.
- Consistency and quality pass on AM items:
- Reduced cup texture to 2k (it combines several props so I dont want to go smaller than that.)
- Added missing walkmesh to am_wall003.
- Added am_table002 / Table: Round Side Table.
- Adjusted the Sanctuary of Our Guardian's Grace to accommodate the new columns.
- Change the posts for the confessionals to am_column001 as those fit better.
- Changed the candle table to am_table002.
- Add toggle-able candles to the confessionals in the Sanctuary of Our Guardian's Grace.
- Regularized the room 04 in the Traveller's Hostel.
Changes of 2026-01-30, by Maiyannah
- Added missing walkmesh to am_walk002.
- Regularized the walls in rooms of the Traveller's Hostel to utilize the different sized pieces so as to not have any overshoots, and unify assets used:
- Room 02
- Room 03
Changes of 2026-01-29, by Maiyannah
- Changed am_wall003 to be rotated to face forward properly.
- Fixed the origin of am_wall003 so it aligns with the other two wall pieces.
- Regularized the walls in a couple rooms of the Traveller's Hostel to utilize the different sized pieces so as to not have any overshoots:
- Lobby
- Room 01
Changes of 2026-01-27, by Maiyannah
- Added am_wall03 - two panel width wall - to toud_plc_am.hak
Changes of 2026-01-23, by Maiyannah
- Fixed the origin/pivot on am_wall002.
- Added a walkmesh to am_wall002.
- Added am_cup001 - Cup, Porcelain 001.
Changes of 2026-01-22, by Maiyannah
- Added am_wall002 - three panel width wall - to toud_plc_am.hak
Changes of 2026-01-21, by Maiyannah
- Split Anemoia Manor assets from toud_assets.hak into toud_plc_am.hak
- Fix wmi_autolock to use the new 2da-based variables.
- Added a walkmesh to am_firepl001.
Changes of 2026-01-20, by Maiyannah
- Replaced the vanilla campfire with the improved one by Miqail.
- Used the HD campfire to better decorate the new fireplaces in the Hostel.
Changes of 2026-01-19, by Maiyannah
- Replaced the other fireplaces in the Hostel.
Changes of 2026-01-18, by Maiyannah
- Changed all the fireplaces in the first row of rooms in the Hostel to use the new placeable.
- Regularized the first row of rooms in the Hostel into the same layout.
- Resized the fireplace, increasing the size by about 40%.
Changes of 2026-01-17, by Maiyannah
- Added the new walls and posts to the northern hallway of the Hostel first floor.
- Resized the am_table001 placeable, increasing size by 25%.
- Added am_firepl001 - Fireplace, Wood and Tile 001.
Changes of 2026-01-16, by Maiyannah
- Cleaned up the Hostel lobby with the new assets and added actual light emitters to the windows.
- Changed the old planters in the Hostel with new HD asset ones using the new stuff.
- Added am_plant003 - Plant, Foliage 003.
Changes of 2026-01-15, by Maiyannah
- Reduced am_pot001 textures and removed normalmaps.
- Reduced polycount of the pot to 741 faces.
- Shifted potting soil hue so that it at least looks a little less washed out in the abysmal colour grading of NWN's engine.
- Added a walkmesh to am_pot001.
- Added some new placeables from Anemoia Manor:
- Added am_plant001 - Plant, Foliage 001.
- Added am_plant001 - Plant, Foliage 002.
Changes of 2026-01-14, by Maiyannah
- Modified the inn script to allow customisation of system parameters with out changing the scripts through a wmi_inn.2da file (included in wmi_inn.hak.)
- Relabelled Renika - Maison de Serriuer from 'area' to rnk1_serriuer1.
- Removed spurious duplicate blueprints.
- Relabelled some blueprints with generic name/resrefs:
- Relabel blueprint024 to toud_sglass002
- Relabel blueprint027 to am_column001
- Relabel blueprint033 to toud_ecandlab001
- Add toud_floor008 blueprint
Changes of 2026-01-13, by Maiyannah
- Added am_pot001 - Flower Pot
Changes of 2026-01-08, by Maiyannah
- Fixed up am_drawers 001 - Chest of Drawers:
- Decimated the chest of drawers to a sub-1000 polycount.
- Reduced the chest of drawers to 1k textures, previously 8k.
- Added a walkmesh.
- Compiled the model.
- Fixed up am_column001 - Wall Post:
- Decimated the post to a sub-1000 polycount.
- Reduced the column textures to 1k, previously 4k.
- Added walkmesh
- Quality pass over the Hostel to make sure everythings tagged new, and made sure all of the drawers are containers (some weren't.)
Changes of 2026-01-07, by Maiyannah
- Added am_drawers001 - chest of drawers - from Anemoia Manor.
- Replaced the original drawers in the Hostel with the new HD one.
Changes of 2026-01-06, by Maiyannah
- Added am_table001 - coffee table - from Anemoia Manor.
- Replaced the old crunchy coffee table in the Hostel room sitting/reading area with the new one.
Changes of 2026-01-05, by Maiyannah
- Downsized textures for many assets to make the distribution have a smaller footprint:
- $ACt (Ancient Cathedral) asset textures to 1k, excepting the statue and altar.
- $AM (Anemoia Manor) asset textures to 1k.
- Fixed the offset for the Anemoia Manor floor asset and adjusted placement of existing assets accordingly.
- Added the rug from the HiveMind Gothic Props Pack, hm_rug001.
- Changed the Hostel first floor to use the new rugs.
Changes of 2025-12-31, by Maiyannah
- Fixed the scale problem with the tot_inkpot001 asset and removed the normal map to reduce lighting render artifacts.
- Added asset ec_rug001.
Changes of 2025-12-30, by Maiyannah
- Cleaned up the hostel:
- All 1st floor rooms now have the new walls.
- Changes the dated sofas with the new asset.
- Divided the flats into a common room, bedroom, and bathroom.
Changes of 2025-12-27, by Maiyannah
- Added an asset from Anemoia Manor from Dekogon Studios:
- am_sofa001
- Removed spurious roughness map from am_floor001
- Reduced the size of the planks in the am_floor001 tiling by 50%.
Changes of 2025-12-26, by Maiyannah
- Added an asset from Anemoia Manor from Dekogon Studios:
- am_floor001
- Replaced all the Hostel floors with the new one.
Changes of 2025-12-25, by Maiyannah
Merry Christmas!
- Decorated four of the hostel rooms with the new placeable walls, creating some separate rooms within.
Changes of 2025-12-23, by Maiyannah
- Added an asset from Anemoia Manor from Dekogon Studios:
- am_column001
- Got the first hallway in the Traveller's Hostel decorated with the new wall stuff.
Changes of 2025-12-22, by Maiyannah
- Redid the am_wall001 asset with the split meshes, as suggested by Txpple - thanks for the tip!
- Removed also the normalmap from am_wall001 as it makes lighting go weird.
- Decorated the lobby of the Zeidenburg Hostel with the new placeable walls.
Changes of 2025-12-21, by Maiyannah
- Added an asset from Anemoia Manor from Dekogon Studios:
- am_wall001
Changes of 2025-12-18, by Maiyannah
- Added some further decoration to Desprite Manor and fixed some problems in the hallways.
Changes of 2025-12-15, by Maiyannah
- Added some more placeables from the Traces of Time itemset by Vinicius Oliveira:
- tot_cloth001
- tot_mug001
Changes of 2025-12-14, by Maiyannah
- Added several placeables from the Traces of Time itemset by Vinicius Oliveira:
- tot_coatrack001
- tot_desk001
- tot_inkpot001
- tot_painting001
- tot_rug001
- tot_tin001
- tot_tin002
- Removed normal textures from a few models that go weird with lighting when they have them:
- ec_sideboard001
Changes of 2025-12-13, by Maiyannah
- Reduced scale of ec_sideboard001 to 65% of original, it was far too large when placed.
- Removed heightmap from ec_sideboard001 as it was causing abbherations.
- Added Renika - Maison le Serrurier to the module.
Changes of 2025-12-07, by Maiyannah
- Fixed several tags for areas:
- Changed tag for Ashen Road - Foot Near Zeidenburg to arg_road001.
- Changed tag for Renika - Rest of Tears Chapel to rnk1_chapel1.
- Changed tag for Zeidenburg - C-Sharp Luthiers to zbh1_chsharp1.
- Made Zeidenburg - C-Sharp Luthiers marked as Interior and use the correct loadscreen.
- Relabelled some other areas that needed it:
- Relabelled Teith - Desprite Manor from area004 to tet1_despman1.
- Relabelled Vian'tha - Vian'tha Manor from area001 to via1_viaman1.
- Relabelled Zeidenburg - C Sharp Luthiers from area to zbh1_csharp1.
- Relabelled Zeidenburg - Caruciorul cu Bere from area002 to zbh1_beercart1.
- Relabelled Zeidenburg - Vanivanchova Stationery from wilk_papermercha to zbh1_vanibook1.
- Relabelled Zeidenburg Outskirts - Grey Vigil Quarters from zeidenburgout001 to zbo1_greyvigil2.
- Relabelled Zeidenburg Outskirts - Skyshard Homestead, Upstairs from zeidenburgoutski to zbo1_skyshard3.
- Relabelled Zeidenburg Outskirts - the Grey Vigil from zeidenburgoutski to zbo1_greyvigil1 - hey, I think I know why it wasn't working right now.
- Added Tepurich Forest - Hall of the Nuoa, by Shifte, to the module.
Changes of 2025-12-06, by Maiyannah
- Several changes for Teith - Desprite Manor:
- Decorated out the Desprite Manor foyer.
- Fixed some scripts in Desprite Manor which weren't tripping the descriptive texts right.
- Increased view distance in Desprite Manor.
- Set Desprite Manor to use the generic TOUD loading screen instead of random ones.
- Attached music to Desprite Manor.
Changes of 2025-12-05, by Maiyannah
- Added Teith - Manor Desprite area. This will need a lot of decorating and such of course - big house!
- Compiled several models that hadn't been:
- act_bedrock001
- act_bedrock002
- act_bedrock003
- act_bedrock004
- act_bedrock005
- act_decor001
- act_decor002
- act_floor001
- act_socle001
- ec_arch001
- ec_beam001
- ec_bed001
- ec_bed002
- ec_desk001
- ec_inkpot001
- ec_pilecloth001
- ec_pillar001
- ec_wall001
- toud_barrier005
- toud_rug001
- toud_rug002
- toud_rug003
- toud_rug004
- toud_rug005
- toud_rug006
- toud_rug007
- toud_statue001
- toud_statue002
- toud_statue003
- toud_wall001
Changes of 2025-12-02, by Maiyannah
- Added some more assets from the Laertes Studios Elven City itemset to toud_assets.hak (prefixxed with $EC):
- ec_arch001 - Arch, Stone 001
- ec_beam001 - Beam, Wood 001
Changes of 2025-12-01, by Maiyannah
- Added some more assets from the Laertes Studios Elven City itemset to toud_assets.hak (prefixxed with $EC):
- ec_table001 - Table, Side 001
- ec_sideboard001 - Sideboard, Frame 001
- ec_pilecloth001 - Pile of Clothes
Changes of 2025-11-30, by Maiyannah
- Added Vian'tha - Vian'tha Manor. Just an outline for now.
- Added some assets from the Laertes Studios Elven City itemset to toud_assets.hak (prefixxed with $EC):
- ec_bed001 - Bed, Vernian Four-Poster, Frame 001.
- ec_bed002 - Bed, Vernian Four-Poster, Bedding 001.
- ec_desk001 - Desk, Vernian Writing 001
- ec_pillar001 - Pillar, Vernian Hard 001
Changes of 2025-11-29, by Maiyannah
- Added room number labels for the map to Renika - Blue Boar Inn.
- Fixed a bug whereby having the wardrobes tagged the same as the door in Renika - Blue Boar Inn caused the pricing categories to not detect properly.
- Fixed the link between the Blue Boar Inn and Renika exterior.
- Changed Renika NPCs to use barovian voicesets.
- Restored version of Krofburg - Craggy Peaks Inn that had the price variables correct.
- Change the innkeep of the Craggy Peaks Inn to use a barovian voiceset.
- Created a floor for the Craggy Peaks Inn using the Laertes Studio Traces of Time set (Prefixxed with $ToT)
- Rental keys now show a room number when the key descriptor variable contains @R for it.
- Change the descriptives for the following rental keys:
- Krofburg - the Craggy Peak Inn
- Pirie - the Resting Elk Inn
- Renika - the Blue Boar Inn
- Zeidenburg - the Black Rock Inn
- Zeidenburg - Traveller's Hostel
Changes of 2025-11-28, by Maiyannah
- Added descriptive names to the keys from the Blue Boar Inn in Renika.
- Fix untagged inn door in Renika - the Blue Boar Inn.
Changes of 2025-11-26, by Maiyannah
- Went through and made sure all the Barovian NPCs should use a Barovian voiceset.
Changes of 2025-11-18, by Maiyannah
- Normalized the audio on Male: Barovian, Garda 1 voiceset.
Changes of 2025-11-17, by Maiyannah
- Fixed some issues with the two new soundsets.
Changes of 2025-11-08, by Maiyannah
- Added some more assets from Ancient Cathedral itemset by Mike Kirabi:
- Added act_cornice002 / Wall: Cornice, 5m to toud_assets.hak.
Changes of 2025-11-02, by Maiyannah
- Added the album Black Dragon, by Lake City Quiet Pills, excepting the reserved track, to toud_music.hak.
Changes of 2025-11-01, by Maiyannah
- Added all of the tracks of Music inspired by Curse of Strahd, part 1, by FaboMusic to toud_music.hak.
- Added all of the tracks of Music inspired by Curse of Strahd, part 2, by FaboMusic to toud_music.hak.
- Added all of the tracks of Music inspired by Curse of Strahd, part 3, by FaboMusic to toud_music.hak.
Changes of 2025-10-08, by Maiyannah
- Fixed geometry issue with act_decor001 which caused it to fail to load.
- Used said decor to fancy up the main support pillars of the church.
- Compiled act_decor001, act_decor002, and toud_statue002 to improve performance.
- Added some more assets from the Ancient Cathedral itemset by Mike Kurabi:
- Added act_bedrock002 / Wall: Bedrock Base, 10m to toud_assets.hak.
- Added act_bedrock003 / Wall: Bedrock Base, 12m to toud_assets.hak.
- Added act_bedrock004 / Wall: Bedrock Base, Corner In to toud_assets.hak.
- Added act_bedrock005 / Wall: Bedrock Base, Corner Out to toud_assets.hak.
- Added act_socle001 / Decoration: Socle 001 to toud_assets.hak.
Changes of 2025-10-05, by Maiyannah
- Fixed the detailing in the Sanctuary of Our Guardian's Grace up a bit so everything should line up (and a few nasty seams are concealed.)
- Added a new soundset by Vera Stoian - Female: Barovian, Adventurer 1.
Changes of 2025-10-04, by Maiyannah
- Added a new soundset by Alex Musteata - Male: Barovian, Adventurer 1.
- Reorganized the placeable palette a bit:
- Added a category for Flooring under Civilization Interior > Floor Coverings.
- Added a category for Architecture under Civilization Interior.
- Under this category, added Barriers, Walls, Decor, Columns, and Altars as subcategories.
- Combined Civilization Interior and Civilization Exterior categories.
- Removed the Miscellaneous category and moved the blueprints under it to more appropriate categories.
- Reorganized blueprints into the new categories as appropriate.
- Added source comments to the AcT and toud_floor placeables.
Changes of 2025-10-03, by Maiyannah
- Added act_floor001 using the texture but not the mesh of assets in the Ancient Cathedral itemset by Mike Kurabi.
- Replaced the floor in Zeidenburg - Sanctuary of Our Guardian's Grace with the new floor.
- Added decoration (hur, hur) with act_decor002 as the backdrop of the guard stations near the altar.
Changes of 2025-10-02, by Maiyannah
- Added some more assets from the Ancient Cathedral itemset by Mike Kurabi:
- act_decor001 / Furnishing: Decoration, Church 001.
- act_decor002 / Furnishing: Decoration, Church 002.
- Renamed toud_barrier005 to act_barrier005 and toud_bedrock001 to act_bedrock001 for consistency.
Changes of 2025-10-01, by Maiyannah
- Added some more assets from the Ancient Cathedral itemset by Mike Kurabi:
- toud_barrier005 / Fence: Barrier, Church 001e.
- toud_bedrock001 / Wall: Bedrock Base, 6m 001.
Changes of 2025-09-30, by Maiyannah
- Added toud_font001 / Furnishing: Church Holy Water Font 001 from the scan made by Art Fletch.
- Replaced the vanilla font in Zeidenburg - Sanctuary of Our Guardian's Grace with the new one.
Changes of 2025-09-28, by Maiyannah
- Continued relabelling old assets to conform to NWN and TOUD project standards:
- toud_mpaint_0001 has become toud_mpaint001.
- toud_mpaint_0002 has become toud_mpaint002.
- toud_mpaint_0003 has become toud_mpaint003.
- toud_mpaint_0004 has become toud_mpaint004.
- toud_mpaint_0005 has become toud_mpaint005.
- toud_mpaint_0006 has become toud_mpaint006.
- toud_mpaint_0007 has become toud_mpaint007.
- toud_mpaint_0008 has become toud_mpaint008.
- toud_rug_001 has become toud_rug001.
- toud_rug_002 has become toud_rug002.
- toud_rug_003 has become toud_rug003.
- toud_rug_004 has become toud_rug004.
- toud_shelves_001 has become toud_shelves001.
- Converted the textures for some more models from tga to dds:
- toud_mpaint001.
- toud_mpaint002.
- toud_mpaint003.
- toud_mpaint004.
- toud_mpaint005.
- toud_mpaint006.
- toud_mpaint007.
- toud_mpaint008.
- toud_rug001.
- toud_rug002.
- toud_rug003.
- toud_rug004.
- toud-can-labels.
- All of the paintings also now have their component parts labelled in accordance with NWN and TOUD project standards.
- All of the paintings also now have their shader chain cleaned up.
- Cleaned up the shader chain on toud_ground002.
- All of the rugs have been moved from toud_placeables to toud_assets.
- Added some new assets:
- Added a new statue from a 3D scan by Paul Griswold I cleaned up and optimized: toud_statue002 / Statue: Human, Woman, Dressing 001.
- Added toud_rug005 / Carpet: Plain Blue Rug 001.
- Added toud_rug006 / Carpet: Plain Red Rug 001.
- Added toud_rug007 / Carpet: Plain Violet Rug 001.
- Removed the old ezran banner and flag placeables as they're no longer up to the quality standards and have been replaced in the actual module anyways.
Changes of 2025-09-27, by Maiyannah
- Added some more items from the Ancient Cathedral itemset:
- Added mmp_carpet001 / Carpet: Floor Runner, Long, Red 001 to toud_assets.hak.
- Added mmp_carpet002 / Carpet: Floor Runner, Short, Red 001 to toud_assets.hak.
- Added mmp_pew001 / Bench: Pew, Wooden 001 to toud_assets.hak.
- Added mmp_barrier001 / Fence: Barrier, Church 001a to toud_assets.hak.
- Added mmp_barrier002 / Fence: Barrier, Church 001b to toud_assets.hak.
- Added mmp_barrier003 / Fence: Barrier, Church 001c to toud_assets.hak.
- Relabelled several old assets to conform to NWN and TOUD project standards:
- toud_abacus has become toud_abacus001.
- toud_banner01 has become toud_banner001.
- toud_book01 has become toud_book001.
- toud_hang01 has become toud_hang001.
- toud_table01 has become toud_table001.
- toud_table002 has become toud_table002.
- toud_wall_0001 has become toud_wall001.
- Converted the textures for several models from tga to dds:
- act_column001.
- act_statue001.
- mci_chair001.
- slt_sword001.
- toud_abacus001.
- toud_book001.
- toud_garlic001.
- toud_ground001.
- toud_ground002.
- toud_pew001.
- toud_sglass002.
- Removed an unnecessary walkmesh from toud_book001.
- Removed some old assets that didn't work out:
- toud_chair01.
- toud_fruitb_0001
- toud_snowd0001.
- Relabelled some placeables:
- Clutter: Book 01 to Book: Weathered 001.
- Clutter: Abacus 001 to Trades: Abacus 001.
- Resized the walkmesh of toud_pew001 so that it doesn't block sight as much.
- Reimported toud_statue001 to get a much higher quality result with the new toolset.
Changes of 2025-09-23, by Maiyannah
- Added Zeidenburg - Red Vardo Traders of Zeidenburg area. (Just the layout for now - it connects to the western Merchant's Row)
- Fixed up the floors in Zeidenburg - C Sharp Luthiers as best I could. Shader still goes weird on the cutouts.
Changes of 2025-09-22, by Maiyannah
- Added some high res floors to the other areas of Ainacirce Residence.
- Added a floor cutout to the Atanase Arms living areas around the stairs and the landing.
Changes of 2025-09-21, by Maiyannah
- Decorated the eating area in the Ainacirce Residence.
Changes of 2025-09-17, by Maiyannah
- Added some more items from the Medieval Marketplace itemset:
- Added mmp_chisel001 / Trades: Chisel 001 to toud_assets.hak.
- Added mmp_chisel002 / Trades: Chisel 002 to toud_assets.hak.
Changes of 2025-09-16, by Maiyannah
- Added several new items from the Medieval Marketplace itemset by Paris Constantinou with according blueprints. This environment will be prefixed with mmp_ going forward.
- Added mmp_anvil001 / Trades: Anvil 001 to toud_assets.hak.
- Added mmp_stump001 / Trades: Splitting Stump 001 to toud_assets.hak.
- Added mmp_woodpile001 / Trades: Wood Pile, Long 001 to toud_assets.hak.
- Added mmp_woodpile002 / Trades: Wood Pile, Long 002 to toud_assets.hak.
- Added mmp_woodpile003 / Trades: Wood Pile, Mixed 001 to toud_assets.hak.
- Added mmp_woodpile004 / Trades: Wood Pile, Short 001 to toud_assets.hak.
- Added mmp_woodpile005 / Trades: Wood Pile, Short 002 to toud_assets.hak.
Changes of 2025-09-14, by Maiyannah
- Cleaned up the Priory a bit:
- Unified the common areas onto a single key key_zbh1_priory named "Key to the Priory of Our Guardian's Grace"
- Added high-resolution floors to the Priory.
- Cleaned up Krofburg exterior a bit:
- Added map notes for the existing areas of interest.
- Added an exterior house for and linking to the Ainacirce Residence.
- Cleaned up Krofburg - Ainacirce Residence a bit:
- Relabeled internally from 'area001' to 'krf1_ainacirce1'.
- Added missing comments from the area internally, with attribution etc.
Changes of 2025-09-13, by Maiyannah
- Finally fixed captioning issues with the Male, Outlander, Arcanist 1 voice set.
- Further decorating the new Sanctuary of Our Guardian's Grace:
- Finished the cornicing and trim.
- Added chairs around the back table.
- Added chairs to the desks.
- Fixed up the stained glass window positions.
- Fixed up the lightrays from the windows.
- Changed the linkages for the Merchant's Square and the Priory to the remade Sanctuary.
- Relabelled the area internally from 'area004' to 'zbh1_ezrachurch'
- Replaced the fake door in the church with an actual door.
Changes of 2025-09-09, by Maiyannah
- Fixed some more candles with improperly applied modifiers.
- Added Krofburg - Ainacirce Residence
- Fixed the walkmesh of the new candleabra blocking vision.
Changes of 2025-09-08, by Maiyannah
- Added v_m005 / Male: Outlander, Adventurer 2 to toud_voices.hak.
Changes of 2025-09-07, by Maiyannah
- Cleanup pass on toud_assets.hak:
- Converted tga textures of the assets that won't be edited in the future to dds textures with nwncrunch.
- Fixed some misapplied transforms on other candles.
- Rotated the lectern cover so it matches the rotation of the lectern.
- Added collision to the candleabras.
- Remade the "Hooded Ezra" statue with more advanced texture baking on the new computer's AMD card.
- Fixed the MTR for act_brazier001.
- Added mci_table001 / Table: Round Arthurian, 001 to toud_assets.hak.
- Added slt_sword001 / WallObj: Sword 001 to toud_assets.hak.
- Added mci_chair001 / Chair: Arthurian, Wooden 001 to toud_assets.hak.
- Changed the table set piece in the back of the church to use those new placeables.
Changes of 2025-09-06, by Maiyannah
- Added several new assets in:
- Added act_candle011 - Candle: Candleholder 001 to toud_assets.hak.
- Added act_chain001 - Chain: Hanging 001 to toud_assets.hak.
- Added bzc_lectern002 - Lectern: Cover, Ezra 001 to toud_assets.hak.
- Remove some old assets that didn't work right:
- toud_chair001
- toud_candle001
- Fixed the improperly applied modifiers on act_candle006.
Changes of 2025-09-04 by Maiyannah
- Compiled the act_candle001 through 010 to keep the performance front good.
- Added bzc_lecturn001 - Lectern, Plain 001 to toud_assets.hak. This represents an asset from the Eastern Orthodox Byzantine Church environment from Switchboard Studios, credit will be added - I won't be holding the hak distribution up to get all of that one in but I wanted this asset and the cover for the lectern specifically to finish the remodel of the Sanctuary.
Changes of 2025-09-03 by Maiyannah
- Added blueprints for the assets added yesterday to the module.
- Added a couple more Ancient Cathedral assets:
- Added act_candle008 - Candle: Candleholder 001 to toud_assets.hak.
- Added act_candle009 - Candle: Candleabra 001 to toud_assets.hak.
- Added act_candle010 - Candle: Candleholder 002 to toud_assets.hak.
Changes of 2025-09-02 by Maiyannah
- Cleaned the remake of Zeidenburg - Sanctuary of Our Guardian's Grace:
- Separated out wall and cornice placeables properly, and made blueprints for them.
- Worked on aligning the angled divider wall.
- Added cornicing and trim to the divider wall.
- Extended divider wall to have top wall over either side.
- Repositioned pews not to crowd the altar quite so much.
- Cleaned up some more messed sit spots on the pew.
- Added some more Ancient Cathedral assets:
- Added act_arch001 - Archway: Stone 001 to toud_assets.hak.
- Added act_candle001 - Candle: Single Tall 001 to toud_assets.hak.
- Added act_candle002 - Candle: Single Tall 002 to toud_assets.hak.
- Added act_candle003 - Candle: Drippy Base 001 to toud_assets.hak.
- Added act_candle004 - Candle: Single Short 001 to toud_assets.hak.
- Added act_candle005 - Candle: Single Stubby 001 to toud_assets.hak.
- Added act_candle006 - Candle: Single Stubby 002 to toud_assets.hak.
- Added act_candle007 - Candle: Single Stubby 003 to toud_assets.hak.
- Added walkmeshes to the cornice and altar placeables.
Changes of 2025-09-01 by Maiyannah
- Added some more Ancient Cathedral assets:
- Added act_wall001 - Wall: Stone 001 to toud_assets.hak.
- Added act_cornice001 - Wall: Stone Cornice 001 to toud_assets.hak.
- Added act_altar001 - Decoration: Altar Surround to toud_assets.hak.
- Remade Zeidenburg - Sanctuary of Our Guardian's Grace with the City - Interior (Ancarion) tileset.
- Rearranged stuff as necessary for the new space available.
- "Papered over" the walls with the new walls.
- Added the cornices as both trim and cornice to these walls.
- Added a second confessional with the additional room.
- Added godray VFX to the stained glass windows, and rearranged them for the new size of the Sanctuary.
- Cleaned up the pew sit spots as best we could - let us know if anything more looks weird, it can be hard to catch.
- Added the altar surround to the altar.
Changes of 2025-08-31 by Maiyannah
- Used a stair cutout mesh provided by Mmat to create stair cutouts for our placeable floors.
- Fixed the stained glass window placeable to not use a renderer chain for the textures that Neverblender seems to choke on.
- Imported some wonderful assets from the purchased asset pack Ancient Cathedral by Mike Kurabi and published by Laertes Studios:
- Added act_column001 - Column: Cathedral 001 to toud_assets.hak.
- Added act_incense001 - Incense Burner, Open 001 to toud_assets.hak.
- Added act_statue002 - Statue, Ezra 002 to toud_assets.hak.
- Made several improvements to Zeidenburg - Black Stone Inn
- Used the stair cutouts to extend the black stone floor of the around the stairs.
- Decorated the upper levels significantly more.
- Added sit spots to the benches on the second floor.
- Make several things static which should be on the second floor and third floor.
- Made several improvements to Zeidenburg - Sanctuary of Our Guardian's Grace:
- Added a placeable floor to improve the fidelity.
- Added the new columns.
- Changed the old natty incense burners out for the new ones.
- Changed the statue by the holy water basin for the new one.
- Cleaned up the placement of the stained glass windows so that they properly appear to be set in the walls.
Changes of 2025-08-30 by Maiyannah
- Imported a string of garlic placeable from a Laertes Studio asset - it is in toud_assets under toud_garlic001
- Added some strings of garlic with said placeable around the doors of some common places.
- Regularized the floor resrefs to toud_floorXXX and toud_groundXXX so that we're consistent.
- Also fixed some roughmaps and normalmaps while we were at it.
- Got toud_ground001 and toud_ground002 working with these fixes.
- Fixed the Zeidenburg - Black Stone Inn floors to use the proper custom floor.
- Replaced the old crunchy bed assets in the Black Stone Inn to use newer better-looking beds.
- Removed blueprints for beds that were themselves removed.
- Added a new soundset: Male, Outlander, Arcanist 1 by Zach Brown.
- Added a new Statue: ac_statue001 - Statue, Cultists with Tree.
Changes of 2025-08-29 by Maiyannah
- Compiled several models that are mature in their geometry - this will help performance with the higher polycount ones on lower-end machines. This includes:
- TOUD: Portrait: Emmanuelle Skyshard 1
- TOUD: Portrait: Emmanuelle Skyshard 2
- TOUD: Portrait: Emmanuelle Skyshard 3
- TOUD: Portrait: Talis Skyshard
- TOUD: Painting: Reverie
- TOUD: Painting: Spring
- TOUD: Painting: Summer
- TOUD: Painting: Autumn
- TOUD: Painting: Winter
- TOUD: Chair: Ezran Pews
- TOUD: Abacus
- TOUD: Book 01
- TOUD: Banner: Ezran, Hanging, Fancy
- TOUD: Statue, Ezra 01
- TOUD: Statue, Ezra 02
Changes of 2025-08-28 by Maiyannah
- Added the soundset "Female, Outlander, Adventurer 2" by Bunny's Voice Studio (individual voice actress was not credited, alas)
- Assigned the track "St Andral's Church (Hopeful)" by FaboMusic to the Renika Chapel.
Changes of 2025-08-27 by Maiyannah
- Merged toud_aethyr into toud_tilesets.
- Added "Keepers of the Feather" by Fabomusic to our music list.
- Assigned some more music to areas:
- Zeidenburg Outskirts - Skyshard Homestead (exterior) - Tarokka Reading, FaboMusic
- Zeidenburg Outskirts - Skyshard Homestead (interior) - Keepers of the Feather, FaboMusic
- Zeidenburg Outskirts - Skyshard Homestead, Upstairs - Keepers of the Feather, FaboMusic
- Zeidenburg Outskirts - The Curious Dragon - Keepers of the Feather, FaboMusic
- Moved ambientmusic.2da from toud_music to toud_2da.
Changes of 2025-08-26 by Maiyannah
- Added shell of C Sharp Luthiers to the Zeidenburg Merchant's Row Square.
- Added some once-a-reset triggers to the Merchant's Row Square with flavour text - one around the main square, one around the church entrance, and one by the abandoned house start.
Changes of 2025-08-25 by Maiyannah
- Added two stained glass window variations - essentially the same artwork but one adapted for a rectangular frame - as toud_sglass_001 and toud_sglass_002 to toud_assets. Not for reuse.
- Placed the stained glass windows in the Sanctuary of Our Guardian's Grace.
Changes of 2025-08-24 by Maiyannah
- Some further decoration of the Beet Cart.
- Added Mikiruk of Aputpanuk to the church with permission.
- Touch up the church somewhat.
Changes of 2025-08-24 by Shifte
- Added dialogue to Duncan in the Clansman Pub.
- Gave the old lady in the chair a name.
Changes of 2025-08-23 by Maiyannah
- Added Eurydice's touched up human head 15 to toud_heads.hak.
- Fixed the z-position of many chairs in the Beer Cart.
- Finally got to putting together a hak (toud_music) with some of the music we intend to use.
- Added "Tarokka Reading" by FaboMusic as background music to Merchants Row East, Merchant's Row West, and the Merchant's Row Square.
- Added "St Andral's Church (Hopeful)" by FaboMusic as background music to the Sanctuary of Our Guardian's Grace and the Priory of Our Guardian's Grace - yeah the names aren't going to line up to locations, but it would muddy proper attribution.
- Added "Blood of the Vine Tavern (Music and Ambiance)" by FaboMusic as background music to the Clansman Pub.
- Added "Blue Water Inn (No Ambiance)" by FaboMusic as background music to the Black Stone Inn.
- Reorganized several 2DAs into toud_2das.
0.1.24b
Changes of 2025-08-22 by Maiyannah
- Added Tesselated Original Head models by Awogayheru
- Added the retexture of head002 by Lyra Vren.
- Adjusted position of some of the heads so they didn't appear too high.
Changes of 2025-08-21 by Maiyannah
- Organized/renumbered the heads we kept, and did a variety of cleanups such as fixing bad normals and pivots on meshes, as well as discarding LODs NWN cant handle.
- Added Xaltar's Heads.
Changes of 2025-08-20 by Maiyannah
- Consolidated non-Beamdog HD heads into toud_heads.hak.
- Add several heads from the "Additional Head Pack" from FriedEyes into toud_heads.hak.
- Add several heads from the "SW:KOTOR Head Pack" converted by Estelindis into toud_heads.hak.
- Removed several Dafena heads since they're fairly inconsistent with the others.
Changes of 2025-08-19 by Maiyannah
- Relabel Atanase Arms, Living Quarters from area001 to zbh1_atanase2.
- Add toud_onenter and toud_onexit scripts appropriately to several areas:
- Ashen Road - Foot near Zeidenburg
- Krofburg
- Krofburg, the Daily Wares
- OOC - New Character Starting Area
- OOC - Test Server Hub Area
- Pirie
- Renika - Rest of Tears Chapel
- Renika - Rest of Tears Chapel, Undercroft
- Renika - the Blue Boar Inn
- Tepurich Forest - Abandoned Cave, Deep in the Maze
- Tepurich Forest - Abandoned Cave, Maze Entrance
- Tepurich Forest - Abandoned Cave, First Antechamber
- Tepurich Forest - Abandoned Cave, Second Antechamber
- Tepurich Forest - Abandoned Cave, Third Antechamber
- Tepurich Forest - Abandoned Cave, Fourth Antechamber
- Tepurich Forest - Abandoned Cave, Fifth Antechamber
- Tepurich Forest - Abandoned Cave, Sixth Antechamber
- Tepurich Forest - Abandoned Cave, Seventh Antechamber
- Zeidenburg - Atanase Arms, Living Quarters
- Zeidenburg - Caruciorul cu Bere
- Zeidenburg - Traveller's Hostel, Floor 2
- Zeidenburg - Vanovichova Stationery
- Added missing comments to some areas needing them:
- Zeidenburg - Caruciorul cu Bere
- Zeidenburg - Dawnguard Arms
- Zeidenburg - The Clansman Tavern
- Zeidenburg - Vanovichova Stationery
- Changed Dawnguard Arms and Vanovichova Stationery to an Interior area.
- Changed the door to the Grey Vigil to be a proper door.
- Added some vegetation around the foot of the Grey Vigil.
- Made the two statues, four plaques, and four signs in the Grey Vigil have clicky-descriptions.
- Made everything that should be static in the Grey Vigil static.
Changes of 2025-08-18 by Wilkins
- Added a blueprint to the pallete for a chicken that actually has pixels.
Changes of 2025-08-17 by Maiyannah
- Decorated the Atanase flat.
- Added some alcohol items with entirely too descriptive description to the pallete.
- Added keyed doors to the Priory of Our Guardian's Grace and the stairs to it.
- Added keyed doors to the Rest of Tears Chapel Undercroft.
- Added HD PBR textures for the default tilesets, by Maranduil.
Changes of 2025-08-16 by Shifte
- Added Zeidenburg - the Clansman Tavern which is linked in the Merchant Square.
Changes of 2025-08-16 by Maiyannah
- Added some detail outside the Black Rock Inn and the Vanovichova Stationery.
- Added several map markers to the Zeidenburg Market Square.
- Changed Chair, Wrought Iron to have a better description and to be plot by default.
- Fixed the Zeidenburg Garda and Officer armour which got a bit mussed after the fixup/reimport, as well as their blueprints to use fixed versions.
- Removed the old Ivondon scripts in favour of the renovated Waymark versions
- Changed several innkeepers to the generic conversation versions in Waymark.
- Changed the Black Stone Inn portal in OOC Testing Hub to point to The Clansman, for testing purpose.
- Added description prefixes on signs missing them in Zeidenburg - Merchant's Square.
- Fixed a broken link between the Square and the Morninglordian church.
- Added Zeidenburg - Atanase Arms, Living Quarters.
Changes of 2025-08-15 by Shifte
- Added several books submitted by Shifte to the book store.
Changes of 2025-08-15 by Wilkins1952
- Added Zeidenburg - Vanovichova Stationery to the Merchant's Square.
Changes of 2025-08-15 by Maiyannah
- Added tattoo 2 colour changing to the Magic Mirror.
- Added the ability to add 'key_name' variables to doors to default what keys made for that door are named.
- Added a function to the chat parser to flag and colourize OOC text.
Changes of 2025-08-14 by Maiyannah
- Made the two paintings in the OOC area have clicky-description.
- Fixed the OOC New Character Area Store.
- Fixed the Atanase Arms and Van Cuuk Emporium stores.
- Reintroduced the DMFI wands.
- Added a basic tool for DMs to create keys for doors repurposing the inn key script.
- Removed the obnoxious music from the OOC Testing Hub Area.
- Changed the statue and banner in the Skyshard Homestead exterior to the higher res assets.
- Added keyed locks to the Skyshard Homestead.
Changes of 2025-08-13 by Maiyannah
- Fixed some erroneously duplicated sit spots in the Sanctuary of Our Guardian's Grace.
0.1.24a
Changes of 2025-08-13 by Wilkins1952
- Added renovated Dawnguard Arms pub.
- Added the Tepurich Maze dungeon.
Changes of 2025-08-12 by Maiyannah
- Resolved hak load order issues.
- Removed the Mountain tileset as it causes crashes.
- Fixed issues with the module factions having "lost" their relations to each other with the import.
- Fixed several NPCs in Zeidenburg - Merchants' Row Square that had improper corpse decay times on death.
- Darius in Zeidenburg - Merchants' Row Square is now disarmable.
- Fixed female garda in Zeidenburg - Merchants' Row Square to have female voice lines.
- Renamed Tepurich Forest - Northern Reaches near Merchant's Gate from 'area001' to 'tpf1_forest1' internally.
- Fix linkage from Tepurich Forest to Merchant's Gate Crossroads after reimport.
- Adjust the waypoint for the arrival point in the Tepurich Forest to point the player correctly away from the transition back.
- Added the changelog placeable and New Character Area Vendor to the OOC Testing Hub for convenience.
- Fixed the pew sit spots in Renika - Rest of Tears Chapel to positioned properly.
Changes of 2025-08-11 by Maiyannah
- Removed the Mortheim tileset (unfortunately) as it was causing crashes.
- Removed redundant loadscreens 2das.
- Deduplicate textures in both toud_textures and toud_items2.
- Remove redundant placeables 2da from toud_doors.
Changes of 2025-08-10 by Maiyannah
- Removed some duplicate MTRs from toud_items2.hak.
- Remove cep2_add_reforge from the haklist.
- Fixed missing Favoured Soul resources. We need to properly merge this but until we do we need these 2das.
Changes of 2025-08-09 by Maiyannah
- Changed the decoration of the dining room/messhall in the Priory of Our Guardian's Grace to use more modern, prettier assets.
- Added lighting and some further decoration as well.
Changes of 2025-08-08 by Maiyannah
- Removed the following appearances/creatures we won't be using, from the CEP2:
- Baluchitherium* (CCP)
- Bansheee* (CCP)
- Bear (Rubbish): Undead* (PLUSH HYENA of DOOM)
- Bear: Mechanical* (PLUSH HYENA of Doom)
- Removed some unused haks from the haklist to reduce the distribution (58gb>37gb)
- Renamed cep2_core2 to toud_cep2_core2 and cep2_core4 to toud_cep2_core4 so our modified versions with items removed won't override other devs'.
Changes of 2025-08-03 by Maiyannah
- Changed the Screens in the Skyshard Homestead upstairs to be a partition wall instead.
- Changed the cabinets in the Skyshard Homestead to be unkeyed for now.
Changes of 2025-06-30 by Maiyannah
- Added sit spots to chairs that are part of the tileset in the Priory of Our Guardian's Grace.
Changes of 2025-06-24 by Maiyannah
- Decorated the Priory of Our Guardian's Grace quite a bit:
- Added furniture to three guest rooms.
- Snazzed up the Archivium.
- Added a large dining table and chairs to the mess, as well as a couple smaller satellite tables.
- Made the mess have a high res wood flooring as well, and some rugs.
Changes of 2025-06-20 by Maiyannah
- Doubled up the number of pews in the Sanctuary of Our Guardian's Grace.
Changes of 2025-06-19 by Maiyannah
- Changed the Sanctuary of Our Guardian's Grace rugs to the new Belladonna rug.
- Added missing sit spots to the pews in the Sanctuary of Our Guardian's Grace.
- Spaced out the pews to be properly centered.
Changes of 2025-06-18 by Maiyannah
- Remade the Renika Burgomaster's Keep first floor to better match the exterior of the building.
Changes of 2025-06-15 by Maiyannah
- Decorated Renika exterior much more with the new placeable blueprints.
Changes of 2025-06-13 by Maiyannah
- Further blueprints for vegetation added:
- Bush, Black Cherry, 01
- Bush, Black Cherry, 02
- Bush, Black Cherry, 03
- Bush, Black Cherry, 04
- Bush, Black Cherry, 05
- Bush, Black Cherry, 06
- Bush, Fern, 01
- Bush, Fern, 02
- Bush, Fern, 03
- Bush, Fern, 04
- Flower, Bouncing Bet
- Flower, Chamomile, 01
- Flower, Chamomile, 02
- Flower, Chicory, 01
- Flower, Chicory, 02
- Weed, Cornflower 01
- Weed, Cornflower 02
Changes of 2025-06-12 by Maiyannah
- Some more vegetation blueprints, also with custom descriptions:
- Bush, Grey Willow, 01
- Bush, Grey Willow, 02
- Bush, Grey Willow, 03
- Bush, Grey Willow, 04
- Flower, Goldenrod, 01
- Flower, Goldenrod, 02
- Flower, Goldenrod, 03
- Flower, Goldenrot, 04
Changes of 2025-06-11 by Maiyannah
- Added some vegetation to the blueprints, each of which has custom descriptions:
- Bush, Maple, 01
- Bush, Maple, 02
- Bush, Maple, 03
- Bush, Maple, 04
- Flower, Lily of the Valley, 01
- Flower, Lily of the Valley, 02
- Flower, Poppy 01
- Flower, Poppy 02
- Herb, St Johns Wort
- Weed, Knapweed, 01
- Weed, Knapweed, 02
- Weed, Shaggy Soldier, 01
- Weed, Shaggy Soldier, 02
- Weed, Shaggy Soldier, 03
Changes of 2025-06-10 by Maiyannah
- Some further foliage detailing in Renika.
- Added flame VFX to the BM keep braziers.
Changes of 2025-06-09 by Maiyannah
- Added some foliage detailing around the base of the Renika BM's keep.
Changes of 2025-06-07 by Maiyannah
- Added a central statue to Renika
- Worked on making the vegetation a bit more lively in Renika.
- Added some missing doors to Renika.
Changes of 2025-06-03 by Maiyannah
- Added wererat model imported from NWN2 by Naku34 and replaced the existing wererat blueprints model with that one.
Changes of 2025-06-02 by Maiyannah
- Abandoned House Cellar area added to the Zeidenburg Abandoned House dungeon.
- Added a plain blue rug without the blue boar insignia and replaced some of the
Changes of 2025-06-01 by Maiyannah
- Added a second and third floor to the Tepurich Watchtower.
Changes of 2025-05-31 by Maiyannah
- Added the Tepurich Watchtower interior.
- Linked Teuprich Watchtower to the forest area outside.
Changes of 2025-05-28 by Maiyannah
- Redo the Tepurich Forest area directly connected to outskirts after it was lost to module corruption. (Always save!)
Changes of 2025-05-25 by Maiyannah
- Made the portrait paintings in the downstairs of the Skyshard Homestead have clicky-descriptions.
Changes of 2025-05-23 by Maiyannah
- Added lighting to the upstairs hall and Em's bedroom.
Changes of 2025-05-22 by Maiyannah
- Decorated Em's bedroom.
- Fixed a seat with a broken sit axis from the witcher set we used here.
Changes of 2025-05-21 by Maiyannah
- Created independent blueprints for items we modified the models of when placing.
- Created Zeidenburg Outskirts - Skyshard Homestead, Upstairs
- Linked the Skyshard homestead main floor to the upper floor.
- Made the two templar rooms in the Skyshard homestead upstairs rentable so they can be faction-assigned.
Changes of 2025-05-20 by Maiyannah
- Addd some of the Atanase Arms wares to the Van Cuuk Emporium, albeit at a markup.
- Removed some heads we won't use directly from the relevant haks.
Changes of 2025-05-14 by Maiyannah
- Added a simple very cheap delivery quest between Timescu & Sons Coopers and Van Cuuk's Emporium.
Changes of 2025-05-10 by Maiyannah
- Added Petre Timescu to the Timescu & Sons Coopers.
- Changed many blueprints to have proper corpse decay times.
- Removed some named blueprints that don't need to be individual.
Changes of 2025-05-09 by Maiyannah
- Added some basic decoration to the entry room of Timescu & Sons Coopers
Changes of 2025-05-08 by Maiyannah
- Added Timescu and Sons Coopers to Zeidenburg's Merchant Square.
Changes of 2025-05-07 by Maiyannah
- Reinstated many item blueprints the toolset ate for whatever reason.
Changes of 2025-05-02 by Maiyannah
- Fixed some NPCs to leave corpses properly when they die.
Changes of 2025-05-01 by Maiyannah
- Added portraits for Daria Albescu and Dragan Brevhen by Nina Pimonova.
Changes of 2025-04-30 by Maiyannah
- Removed several female human heads from the magic mirror as inappropriate in various ways:
- Monster heads that are not appropriate for players
- Heads with helmets (we will implement this a different way.)
- Half-elven heads (these will only be available to Half-Elves)
- Tiefling heads (these will only be available to Tiefling)
- Several CEP heads that don't meet quality standards.
- Updated the Renika garda to have consistent tags.
Changes of 2025-04-29 by Maiyannah
- Addition of a basic delivery quest system.
Changes of 2025-04-28 by Maiyannah
- Applied a uniform description of Luca to all of his instances.
Changes of 2025-04-20 by Maiyannah
- Fixed all of the different garda to have appropriate voicesets.
Changes of 2025-04-18 by Maiyannah
- Correct the female Renika guards to have their own description, not the same as the males.
Changes of 2025-04-17 by Maiyannah
- Fix the Renika garda to be war/wpm appropriately, also made sure they are disarmable and leave corpses.
Changes of 2025-04-16 by Maiyannah
- Changed NPCs to have the full name in the first name field - this really doesn't change too much from the game's perspective but makes them easier to find in the toolset.
- Fixed Katarina Rutesku, Namira Nicolovich, and to leave a lootable corpse if killed.
- Set all NPC corpses to persist for 6000 seconds.
- Made Dragan Brevhen, and Luca Zarovan disarmable.
- Add toud_onexit to the onLeave event of the New Character Area.
- Marked the New Character Area NPCs as plot/immortal.
- Regularized Luca Zarovan's voiceset to a particular one.
- Reinstated Rocco Botezatu's custom portrait, it got lost somehow.
- Reinstated Petra Botezatu's inventory, that also got lost.
Changes of 2025-04-15 by Maiyannah
- Gave Daria Albescu and Dragan Brevhen higher definition heads.
- Fixed linkages for that missing door.
- Went through and fixed a couple other doors in an assortment of places - thanks Aurora toolset.
Changes of 2025-04-14 by Maiyannah
- Fixed missing door from the Craggy Peak Inn, not sure how that disappeared!
Changes of 2025-04-13 by Maiyannah
- Removed some items we won't be using from placeables.2da.
- Added Wall - Ancient Brownstone wall to toud_assets.2da.
Changes of 2025-04-12 by Maiyannah
- Added high res floors to Dawnguard Arms.
Changes of 2025-04-11 by Maiyannah
- Added missing custom portrait to Dawnguard Arms's butcher/cook.
Changes of 2025-04-05 by Maiyannah
- Removed CEP2 tilesets as redundant. We do still keep additional tiles to existing ones.
- Added Project Q tilesets. Out with the old ... in with the ... er, slightly less old!
- Added blueprints for several ground cover plants and bushes.
- Redid Argynvostholt exterior in the Drylands tileset.
Changes of 2025-03-31 by Maiyannah
- Fixed several NPCs which weren't set to the correct base classes (missed in the pass).
- Made some items in Renika Static that should be but weren't.
- Update Renika garda blueprints for new base classes.
- Make Elisabeta Atanase leave a corpse if slain.
- Made some items in Zeidenburg - Butur Glasswords static that should be but weren't.
- Restored some missing Renika garda.
- Fixed the description of some Renika garda where they were misidentified as from Zeidenburg (yay, copypaste fail!)
Changes of 2025-03-22 by Maiyannah
- Added TOUD - Rosewood Flooring to the game, and replaced the Renika - Rest of Tears Chapel flooring with it.
- Fixed TOUD: Floor - Walnut Planks, TOUD: Floor - Attic Pine Planks, and TOUD: Floor - Grey Ceramic Tile to be the same aspect as the other floors.
Changes of 2025-03-21 by Maiyannah
- Fixed the rotation axis of some of the Witcher assets (Bed 2,3,4) to be correct.
- Recategorize several placeables to be easier to find the the toolset.
- Remove the NWN2 beds from the Placeables.2da and haks - not going to use them and we need to trim the fat.
- Changed all the Black Stone Inn beds to use NWIC beds instead.
- Renamed cep_core0 to toud_cep2_0 to reflect the changed nature of this CEP hak.
- Changed cep_core0 to toud_cep2_0 in the module.
- Made the statue on floor two of the Black Stone Inn have a "clicky" description.
- Added toud_floor_0005 with proper black stone tile for the Black Stone Inn, and replaced the existing floors with it.
Changes of 2025-03-20 by Maiyannah
- Added a sparse cobblestone ground placeable, and a walnut plank floor asset.
Changes of 2025-03-19 by Maiyannah
- Updated feats table for Adept class.
- Added options to rekey rentals, and get additional keys, to the reference conversation.
- Added a male and female uniform for workers of the Black Stone Inn in Zeidenburg and applied them appropriately to NPCs.
- Added a proper description to the Black Stone Inn porter and made her leave a lootable corpse if/when killed.
Changes of 2025-03-17 by Maiyannah
- Updated skills table for Adept class.
- Updated skills table for Invoker class.
- Updated skills table for Mage class.
- Updated skills table for Magician class.
- Updated skills table for Priest class.
- Updated skills table for Spellblade class.
- Updated skills table for Warrior class.
Changes of 2025-03-16 by Maiyannah
- Added save tables for each combination of the three being "high", "mid", and "low".
- Updated skills table for Expert class.
Changes of 2025-03-14 by Maiyannah
- Fixed the Male, Bleakfauldi, Anchorite of Ezra 1 voiceset being improperly marked as for plot NPCs, so that players can use it.
- Remove old version of the Grey Vigil and made the door link properly to the new one.
- Toret Claire Lavigne no longer has her sword armed by default.
- Toret Claire Lavigne and the female Ezran protectors will now use the voiceset Female, Mordentish, Anchorite of Ezra 1, until we get some more variety to go around.
- Male Ezran protectors will now use the voiceset Male, Mordentish, Anchorite of Ezra 1, until we get some more variety to go around.
- Fixed the "Heal Me", "Cheer", and "No" messages on the voiceset Male, Bleakfauldi, Anchorite of Ezra 1 to properly display subtitles.
- Fixed the transposed "Stop" and "Wait here" subtitles for the voiceset Male, Bleakfauldi, Anchorite of Ezra 1.
- Added blockers for the Krofburg wall problems. These will result in some invisible walls you'll run into for now as they're thicker than the normal wall. We'll fix the tileset when I figure that out, this is a "stopgap."
- Fixed the class designations for all the NPCs after the Class renumber/fix.
- Petra Botezau's custom portrait should now work.
- Added missing key description to Rocco Botezau so the keys for the Blue Boar Inn now generate properly.
- Fixed some bugged guards in Renika - Burgomistress's Keep, Floor 1.
- Katarina Rutesku, Namira Nicolovich, and Stefan Olemenscu all now leave lootable corpses when killed.
- Stefan Olemenscu was given a more sensible head.
- Daria Albescu's and Dragan Brevhen's name is now split properly into first and last.
- Aina Paivo now has a soundset assigned and will leave a body when slain.
- The following NPCs now have custom descriptions:
- Toret Claire Lavigne
- Petra Botezau
- Renika Garda
- Elisabeta Atanase
- Daria Albescu
- Darius Barbu
- Female Zeidenburg Garda now use the Female, Fighter sound set rather than the male one.
- Added a custom outfit to the Zeidenburg prostitutes. Also gave them a weapon and made them leave corpses when slain.
- The Ezran Protectors stationed at the Sanctuary of Our Guardian's Grace are now all disarmable (though they have high resists)
- The Zeidenburg Garda Office Sentry now has the Male, Guardian Reserved voiceset rather than the female one.
- The female Red Vardo Trader guards in van Cuuk's Emporium now have female voicesets.
- Fix Wildeboort van Cuuk's description a bit, and change him to a more appropriate voiceset.
Changes of 2025-03-13 by Maiyannah
- Added portrait for Claire Lavigne by Nozomi Matsuoka.
Changes of 2025-03-12 by Maiyannah
- Added a voiceset by Aron: Male, Bleakfauldi, Anchorite of Ezra 1
Changes of 2025-03-11 by Maiyannah
- Modified the generic Inn Porter conversation to refer the player to the Innkeeper for the actual transactions to prevent any crossed wires.
- Relabel the generic innkeeper script to be consistent with Waymark conventions.
- Some general code cleanup in the inn initialization script.
- Add a new portrait by Nina Pimonova for Petra Botezatu.
- Added a custom description to Petra Botezatu.
Changes of 2025-03-09 by Maiyannah
- Change the volume of Male, Mordentish, Anchorite of Ezra 1 soundset to be less quiet and more normalized with other soundsets.
Changes of 2025-03-08 by Maiyannah
- Added a new voice set by Sean Anthony: Male, Mordentish, Anchorite of Ezra 1
- Added a new voice set by Madi Baylis: Female, Mordentish, Anchorite of Ezra 1
Changes of 2025-03-07 by Maiyannah
- Added a porter to the Black Stone Inn that will tell players if rooms are available.
Changes of 2025-03-04 by Maiyannah
- Went through Renika and made all the unused doors plot-locked for now.
- Added new portrait art to Silviu Butur.
Changes of 2025-02-28 by Maiyannah
- Went through Merchant's Row - West and made all the doors plot-locked for now.
Changes of 2025-02-27 by Maiyannah
- Went through Merchant's Row - East and made all the doors plot-locked for now.
Changes of 2025-02-26 by Maiyannah
- Added additional collision to Krofburg where some more spots missing collision were found.
- Added portrait art for Rocco Botezau.
Changes of 2025-02-19 by Maiyannah
- Fixed a 2DA row ("off by one") error which had several strange effects, most interestingly fighters being assigned Arcane Familiars.
- Fixed a problem with the requirements for Anchorite of the Mists. It should now work properly in detecting if you have that variable.
- Corrected some typos in the voiceover tlk lines.
Changes of 2025-02-18 by Maiyannah
- Fixed an error which caused skybox corruption on certain graphics cards.
- Added some invisible collision boxes to seal up missing collision meshes from the tileset, for Krofburg.
- Fixed an accidental override of the Daily Wares vendor which caused the shop not to work.
0.1.23
Civic construction
0.1.23f
Changes of 2025-02-20, by Maiyannah
- Linked Ashen Road - Foot near Zeidenburg to and from the Zeidenburg Outskirts - Crossroads.
Changes of 2025-02-16, by Maiyannah
- Changed the tag of Ashen Road - Foot near Zeidenburg from 'area003' to 'arg_road001'.
Changes of 2025-02-15, by Maiyannah
- Added Ashen Road - Foot near Zeidenburg wilderness area.
Changes of 2025-02-09, by Maiyannah
- Added the two new voice sets and fixed some issues with them.
- Relabelled Renika - the Blue Boar Inn from 'area004' to 'rnk1_blueboar1'.
- Add attribution comments to the following areas in preparation for release:
- Renika - the Blue Boar Inn.
- Vallaki - the Vaults of Quinn Roche, Floor 1
- Relabelled the following areas in preparation for release:
- Renika - the Blue Boar Inn went from 'area004' to 'rnk1_blueboar1'.
- Renika - Rest of Tears Chapel went from 'area001' to 'rnk_chapel1'.
- Renika - Rest of Tears Chapel, Undercroft went from 'area003' to 'rnk1_chapel2'.
- Vallaki - the Vaults of Quinn Roche, Floor 1 went from 'area' to 'vlk1_roche1'.
- Zeidenburg Outskirts - the Grey Vigil went from 'zeidenbergoutski' to 'zbo1_greyvigil'.
- Made the following Renika areas use the generic Renika loading screen for now:
- Renika - Burgomaster's Keep
- Renika - Rest of Tears Chapel
- Renika - Rest of Tears Chapel, Undercroft
- Renika - the Blue Boar Inn
- Made the following areas use the generic TOUD loading screen for now:
- Vallaki - the Vaults of Quinn Roche, Floor 1
- OOC - Test Server Hub Area
- Zeidenburg - Butur Glassworks
- Added Petra Botezatu to Renika - the Blue Boar Inn.
- Link the Blue Boar Inn to the Renika exterior and vice versa.
- Added a changelog book to the Testing hub.
Changes of 2025-02-08, by Maiyannah
- Added King Arthur's castle items set by Abishek Sharma to toud_assets.
- Created toud_voices for two new voiceover sets by Hannah Weeks and Bryce Garland.
- Changed decoration in the Toret's chambers in the Renika - Refuge of Tears Chapel, Undercroft to use higher-resolution assets.
Changes of 2025-02-07, by Maiyannah
- Added decoration/furnishing to the 1x1 rooms in Renika - the Blue Boar Inn.
Changes of 2025-02-06, by Maiyannah
- Added Renika - the Blue Boar Inn.
- Added attribution comments to Renika - Rest of Tears Chapel, and the Undercroft.
- Added a Blue Boar rug to toud_placeables, and added them to the Renika - the Blue Boar Inn.
Changes of 2025-02-05, by Maiyannah
- Organized ~350 Witcher placeables.
- Added a barracks for the chapel guard in Renika - Rest of Tears Chapel, Undercroft.
Changes of 2025-02-04, by Maiyannah
- Make several items that should be static in Renika - Rest of Tears Chapel, Undercroft.
- Some decoration in the Toret's chambers in Renika - Rest of Tears Chapel, Undercroft.
- Organized all the NWN placeables through XP 1 and relabelled them as from NWN base.
Changes of 2025-02-02, by Maiyannah
- Added sit spots to all the pews in Renika - Rest of Tears Chapel.
- Added two door guards to Renika - Rest of Tears Chapel.
- Added Renika - Rest of Tears Chapel, Undercroft.
- Added several descriptive text triggers to Renika - Rest of Tears Chapel, Undercroft.
- Decorated the library area of Renika - Rest of Tears Chapel, Undercroft.
Changes of 2025-02-01, by Maiyannah
- Added TOUD - Ezran Belladonna Rug to toud_placeables
- Added some nice new rugs to Renika - Rest of Tears Chapel.
- Fixed the pews in Renika - Rest of Tears Chapel to be uniform.
- Removed overwrought light effects from several candle placeables.
- Added a sacred candle station to Renika - Rest of Tears Chapel.
- Added column supports to the confessionals in Renika - Rest of Tears Chapel.
Changes of 2025-01-31, by Maiyannah
- Decorated Renika - Rest of Tears Chapel.
Changes of 2025-01-30, by Maiyannah
- Added Renika - Rest of Tears Chapel.
Changes of 2025-01-26, by Maiyannah
- Added inn_keyname to the innkeeper of Pirie - the Resting Elk Inn.
- Renumber the doors, innkeeper, and placeable for Pirie - the Resting Elk Inn for the new changes.
- Reorient some doors in Pirie - the Resting Elk Inn.
- Removed plotlocks from doors in Pirie - the Resting Elk Inn.
- Added furnishings to the inn rooms in Pirie - the Resting Elk Inn.
- Added furnishings to the kitchen in Pirie - the Resting Elk Inn.
Changes of 2025-01-25, by Maiyannah
- Changed the inn door script to allow DMs to pass through without keys.
Changes of 2025-01-24, by Maiyannah
- Made all the chests of drawers in the second floor of Zeidenburg - Traveller's Hostel unlockable with that room's key.
- Fixed the orientation of some doors on the second floor of Zeidenburg - Traveller's Hostel.
Changes of 2025-01-23, by Maiyannah
- Made all the chests of drawers in the first floor of Zeidenburg - Traveller's Hostel unlockable with that room's key.
- Fixed some chests that weren't containers or misnamed, along the way.
Changes of 2025-01-21, by Maiyannah
- Removed Plot-lock from the Zeidenburg - Traveller's Hostel doors, they are now all keyed properly and have an OL/CL DC assigned.
- Added inn_keyname to the innkeeper for Zeidenburg - Black Stone Inn, so the keys now have names.
- Added inn_keyname to the landlord for Zeidenburg - the Traveller's Hostel, so the keys now have names.
Changes of 2025-01-18, by Maiyannah
- Removed Plot-lock from the Zeidenburg - Black Stone Inn doors, they now are all keyed properly and have an OL/CL DC assigned.
- Added the fancy flooring to Zeidenburg - Black Stone Inn, Floor 3.
- Changed the plan carpets in Zeidenburg - Black Stone Inn, Floor 2, to fancy ones matching Floor 1.
- Added black stone wall panelling to Zeidenburg - Black Stone Inn, Floor 2.
- Fixed all the doors in Zeidenburg - Black Stone Inn, Floor 2 to open outwardly, properly.
Changes of 2025-01-17, by Maiyannah
- Removed Plot-lock from the Krofburg - Craggy Peak Inns doors, they now are all keyed properly and have an OL/CL DC assigned.
- Added a message with the room number if a keyholding inn tenant tries the wrong room.
Changes of 2025-01-16, by Maiyannah
- Removed the hardcoded key tags from the inn rental scripts - it now properly generates keys tagged to the room.
Changes of 2025-01-15, by Maiyannah
- Added proof-of-concept for inn room keys being made in the rental scripts. We need to de-hardcode several things, but its in there!
Changes of 2025-01-14, by Maiyannah
- Added door key tags to Krofburg - the Craggy Peaks Inn.
Changes of 2025-01-13, by Maiyannah
- Added Vallaki - the Vaults of Quinn Roche, floor 1 to the module for testing.
Changes of 2025-01-11, by Maiyannah
- Added portals to the Pirie - Resting Elk inn and to Zeidenburg - the Black Stone Inn for testing purposes, to the OOC Testing Hub.
- Added the Barovian vistani caravaneer to the OOC Testing Hub for easy access to the hubs there.
- Added decoration to the exterior of the Ezran church in Pirie.
Changes of 2025-01-10, by Maiyannah
- Cleaned up a lot of the Inn code to run better and reduce even more duplicative calls.
- Added GetInnPrefix() to remove the chief duplication.
Changes of 2025-01-09, by Maiyannah
- Fixed the problems caused by the latest NWNEE dev build in the inn script by limiting duplicative calls.
Changes of 2025-01-08, by Maiyannah
- Updated the Craggy Peak Inn to use new numbering.
- Moved some more scripts into wm_inn hakpak.
- Updated the generic innkeep conversation to catch another spot we misgender the innkeep, and also change "mister/mistress" in one spot to "domn/doamna".
Changes of 2025-01-07, by Maiyannah
- Moved most of the inn system components into a hakpack 'wm_inn'
- Combined wmi_defaults and wmi_constants
- Upped the number of digits in the room number to 5. I somehow don't think we'll run out of inn numbers now.
- Update the Black Stone Inn to use the new numbering.
Changes of 2025-01-03, by Maiyannah
- Fixed the Traveller's Hostel to use the new digit length.
- Fixed several mis-described chairs in the Traveller's Hostel.
- Made some chairs that were static properly useable in the Traveller's Hostel.
- Added the sit script to several chairs missing it in the Traveller's Hostel.
- Put painting names in the Traveller's Hostel in quotation marks for consistency with other areas.
- Fixed the Craggy Peaks Inn to use the new digit length. Also fixed a room which had the rate set improperly.
- Fixed the Resting Elk inn to use the new digit length. This one also had rooms that the rate needed set properly on, that got fixed.
- Made the bar in the Resting Elk inn static and indestructible.
Changes of 2025-01-02, by Maiyannah
- Relabelled Krofburg - Garda Headquarters from "area001" to "krf1_gardahq1"
- Add IntToStringPad3() to support 3 digit length inn numbers.
- Updated the Black Stone Inn to use the new digit length. We'll have to grab the others as well.
Changes of 2025-01-01, by Maiyannah
- Added bunks to the Krofburg Garda HQ.
Changes of 2024-12-30, by Maiyannah
- Added beds to the common room of the Craggy Peaks Inn on its second floor.
- Relabelled Krofburg - the Craggy Peaks Inn, Floor 2 from "area008" to "krf1_craginn2"
Changes of 2024-12-29, by Maiyannah
- Fixup of the Craggy Peaks Inn: added decor to the first floor, beds to the common room upstairs, and some clicky-description paintings. Many items that should be static are now correctly flagged, and some items which were mistakedly breakable are now maked indestructible.
- Fix spawn position of the Daily Wares storekeep. Also set him to the basic generic script until the store is properly stocked.
Changes of 2024-12-28, by Maiyannah
- Compress many asset textures to DDS.
- Change the signs in front of Krofburg to use the toud_signdesc script.
Changes of 2024-12-26, by Maiyannah
- Fixed an obscure off-by-one error in very certain circumstances around renewing/extending a rental.
- Added decorations to the second floor common area in Zeidenburg - the Traveller's Hostel.
Changes of 2024-12-25, by Maiyannah
- Relabel Renika - Burgomaster's Keep, Floor 1 from "area002" to "rnk1_bmkeep1"
- Fixed up several problems with the Black Stone Inn rentals that were brought to light by the script changes.
- Relabel Zeidenburg - Butur Glasswordks from "area003" to "zbh1_butur1"
- Relabel Zeidenburg - Traveller's Hostel, Floor 2 from "area004" to "zbh1_hostel2"
- Relabel Zeidenburg Outskirts - North of the Tepurich Forest from "zeideburgoutski" to "zbo1_tepurich1"
- Corrected a logic error which was having the Inn room iterator erroneously compress them into a single room class.
- Added clicky descriptions to relevant items in Krofburg - the Craggy Peaks Inn.
- Unified the comments format for areas and filled out info for some areas missing them (author, canon status, etc).
- Finished decorating all the basic hostel rooms in the second floor.
Changes of 2024-12-24, by Maiyannah
- Changed the inn door blueprint to use the new script, and added comments on the new variables.
- Removed the internal references to the old inn system script names.
- Cleaned up the Traveller's Hostel to have all the doors use the variables.
- Added clicky descriptions to all the Traveller's Hostel paintings in the lobby, while we're working in there.
- Fixed the Hostel-keeper's conversation to reference all the newer scripts.
- Cleaned up the generic innkeeper conversation to work with all the newer scripts. (This fixed Krofburg - yay!)
- Relabel Krofburg - the Craggy Peak Inn from "area" to "krf1_craginn1"
- Relabel Krofburg - the Daily Wares from "area001" to "krf1_dailywares"
- Relabel OOC - Test Server Hub from "area005" to "ooc_testhub"
- Relabel Pirie from "pirie" to "kis1_pirie1"
- Relabel Pirie - the Resting Elk from "area006" to "kis1_elkinn1"
- Fixed broken transition between Krofburg and Krofburg - the Craggy Peaks Inn.
- Relabel Renika from "renika" to "rnk1_exterior1"
Changes of 2024-12-23, by Maiyannah
- Namespace inn scripts under "wmi_"
Changes of 2024-12-22, by Maiyannah
- Added functional inn rooms to Pirie - the Resting Elk (they still need decorating)
Changes of 2024-12-21, by Maiyannah
- Added Pirie - the Resting Elk.
Changes of 2024-12-20, by Maiyannah
- Added Pirie (exterior).
Changes of 2024-12-14, by Maiyannah
- Added a garda post on the far side of the Gundar River in Zeidenburg Outskirts - North of the Tepurch Forest, Central Crossing.
Changes of 2024-12-13, by Maiyannah
- Added Zeidenburg Outskirts - North of the Tepurch Forest, Central Crossing
Changes of 2024-12-12, by Maiyannah
- Added a bunch of blueprints for the new statue placeables, complete with the clicky script and descriptions/prefixes.
Changes of 2024-12-11, by Maiyannah
- Removed erroneous RLCore script that was eating everyone's gold.
- Added approx 150 new placeables imported from other Bioware titles.
- Cleaned up statue blueprints: relabelled consistently, made sure they weren't relockable, added missing descriptions, added usable toud_signdesc scripts by default.
- Removed many of the low-res 1.69 era statues from the blueprints - they will remain in the CEP files for now for builders, but we don't need low-res stuff in the DM lists.
Changes of 2024-12-10, by Maiyannah
- Decorated the base hostel rooms on the second floor.
- Programmed the inn system to use a 'room_dailyfee' variable for the cost of rooms, rather than the hacky thing using Saves.
- Set this variable on all the Hostel room doors on the First Floor.
- Added OOC - Test Server Hub Area.
Changes of 2024-12-09, by Maiyannah
- Moved the RLCore scripts out of the module and into a hakpak.
- Change Zeidenburg - Traveller's Hostel, Basement to Zeidenburg - Traveller's Hostel, Floor 2.
- Added the "inn" scripts for doors in floor 2.
- Added two high end suites to the Traveller's Hostel on floor 2.
- This change pushes the Hostel to 27 rooms and 2 suites - lots of rentals to be had!
Changes of 2024-12-08, by Maiyannah
- Removed the pallete items from toud_zepscripts that were erroneously included.
- Made the merchant's shingle sign blueprints include the toud_signdesc script so they are clicky by default.
- Added toud_signdesc script to the first floor signs in Zeidenburg - The Black Stone Inn.
- Removed superfluous housing and inn sign conversations.
- Fixed mapnote tags in Zeidenburg - the Black Stone Inn to follow length conventions.
- Changed most of the desc text to normal text colour in signdesc - the title remains yellow for easy readability.
- Added several new heads, mostly under Humans - also cleaned out some that aren't really appropriate from the CEP.
Changes of 2024-12-07, by Maiyannah
- Extended the sign script to make the "desc_prefix" string variable on a placeable control the prefix for the item's name.
- Fixed the floating banners in front of the Sanctuary of Our Guardian's Grace.
- Added the signdesc script and prefix variables to the signs in the pallete as appropriate.
- Changed the housing plot signs in Zeidenburg - Merchant's Row Square, to use the new sign script rather than conversations.
Changes of 2024-12-06, by Maiyannah
- Fixed the sign script so it no longer leads to the player running up to the sign even though its on_click - you can now read signs at a distance!
0.1.23e
Changes of 2024-12-04, by Maiyannah
- Changed Zeidenburg - Butur Glassworks to torch-lit only and added some atmospheric lighting.
- Fixed the Barovian Commoner blueprints to have attributes and skills consistent, and labelled it to be Expert 5.
- This change is not retroactive and we will be going over the existing NPCs for consistency.
Changes of 2024-12-03, by Maiyannah
- Decorated Zeidenburg - Butur Glassworks.
- Set Zeidenburg - Butur Glassworks to use the Merchant's Square loading screen for now.
- Added Zeidenburg - Butur Glassworks, Quarters.
Changes of 2024-12-02, by Maiyannah
- Fixed the linkage between Merchant's Square and the Sanctuary of the New Coming Dawn.
- Added a sign for Butur Glasswords to Zeidenburg - Merchant's Square.
- Changed several areas "Zeidenberg" to "Zeidenburg" for consistency's sake.
- Added Zeidenburg - Butur Glassworks.
- Added toud_signdesc script to dump sign descriptions in the combat log as a quality of life feature.
- Hooked toud_signdesc script on the click event for all the Zeidenburg - Merchant's Square signs.
Changes of 2024-11-26, by Maiyannah
- Added some lighting and Ambiance to the foyer of Zeidenberg - Traveller's Hostel.
Changes of 2024-11-25, by Maiyannah
- Finished up adding the cherrywood flooring to Zeidenberg - Traveller's Hostel.
- Added Zeidenberg - Traveller's Hostel - Basement
- Created a custom conversation for Anton Danascu (Traveller's Hostel innkeeper) adding some flourishes, and a store with some food and drink.
Changes of 2024-11-23, by Maiyannah
- Added custom descriptions to the existing guards in Renika Keep.
Changes of 2024-11-22, by Maiyannah
- Added seating to the Receiving Chambers of the Renika Keep.
Changes of 2024-11-21, by Maiyannah
- Changed the lighting of Renika Keep to torchlit only, and added more ambient lighting.
Changes of 2024-11-20, by Maiyannah
- Redid Renika garda blueprints to follow the new standard. Also upgraded them to FTR 8/WM 2.
Changes of 2024-11-16, by Maiyannah
- Added a halberd, cloak, and mail, for Renika guards.
Changes of 2024-11-15, by Maiyannah
- Decorated the main hall of Renika Keep.
Changes of 2024-11-14, by Maiyannah
- Added Renika - Burgomaster's Keep, First Floor.
Changes of 2024-10-27, by Maiyannah
- Added custom floors to the Hostel with the toud_floor01 floor.
- Added some benches around the Hostel lobby.
- Added stone floors around the fireplaces in the Hostel - don't want to burn down!
Changes of 2024-10-26, by Maiyannah
- Made all the sofas in the Hostel static - they don't "sit" properly. We will have to manually place sit spots.
- Fix the toud_floor01 custom floor model
Changes of 2024-10-25, by Maiyannah
- Added blueprints for a large selection of Rugs.
Changes of 2024-10-23, by Maiyannah
- Made the container objects in rentable Hostel rooms containers.
- Changed the mirrors in the rentable Hostel rooms to have a non-magical looking appearance.
- Made several objects static that should be in the rentable Hostel rooms.
Changes of 2024-10-22, by Maiyannah
- Decorated the Hostel common areas some.
Changes of 2024-10-20, by Maiyannah
- Fixed the Hostel to be proper rentable now.
- Changed all of the hostel doors to use the new system, and gave them proper descriptions.
Changes of 2024-10-19, by Maiyannah
- Change the innkeeper script to use a local variable on the door for the room name, so that we do not need to use the door name (which was awkward.)
- Some cleanup in the innkeeper script for coding standards.
- Fix the generic innkeeper script so that they are not misgendering the innkeeper.
Changes of 2024-10-18, by Maiyannah
- Some fixes for rooms that were not properly being considered in Zeidenberg - the Black Stone Inn and Krofburg - the Craggy Peak Inn.
Changes of 2024-10-14, by Maiyannah
- Added some blueprints for crafting tools to be sold in Krofburg - The Daily Wares. (Not currently functional)
Changes of 2024-10-07, by Maiyannah
- Additional stuff added to the clutter for sale in Krofburg - The Daily Wares.
Changes of 2024-10-06, by Maiyannah
- Relabelled the blueprint for the Krofburg exterior from 'krofburg001' to 'krf1_exterior1'
- Added decor to Krofburg - The Daily Wares.
Changes of 2024-10-05, by Maiyannah
- Added a script toud_gate_onuse which allows doors to have variable opening speeds set by a 'doorspeed' local float on the placeable.
Changes of 2024-10-04, by Maiyannah
- Added Krofburg - The Daily Wares.
- Made all the lampposts plot/static in Krofburg.
Changes of 2024-10-03, by Maiyannah
- Added Krofburg - Craggy Peak Inn - Basement.
- Added Krofburg - Craggy Peak Inn - Second Floor.
- Keyed the inn rooms in Craggy Peak Inn so they should all be rentable now.
- Remade the innkeeper as part of rekeying the rooms and getting it to work right.
Changes of 2024-09-17, by Maiyannah
- Added some furniture to the common room of the Craggy Peak Inn.
Changes of 2024-09-15, by Maiyannah
- Add furniture/decor to Craggy Peak Inn rooms.
Changes of 2024-09-12, by Maiyannah
- Linked the Craggy Peak Inn to Krofburg's exterior and vice versa.
Changes of 2024-09-11, by Maiyannah
- Made all the foot paths static in Krofburg.
- Clean up some that were Z-fighting.
- Add a sign for the Krofburg Garda barracks.
- Cleaned up some map geometry, removing some buggy tiles.
Changes of 2024-09-10, by Maiyannah
- Added foot paths to each of the houses in Krofburg, this looks a lot less weird than the standard stuff.
- Added a sign for the Craggy Peaks Inn.
Changes of 2024-09-09, by Maiyannah
- Added lighting for Krofburg, adjusted fog distance and colour for atmosphere not at the cost of being able to see.
- Adjusted Krofburg laws after some suggestions and updated the sign.
- Added the Krofburg and Krofburg laws signs to the pallete so they can be placed multiple places and updated easily.
- Added male and female generic Krofburg garda to the pallete.
Changes of 2024-09-03, by Maiyannah
- Added Town sign and laws to the entrance.
- Some placeable fluff added in places.
- Adjusted the side path to require less fiddling.
- Fixed some wonky doors.
Changes of 2024-09-02, by Maiyannah
- Added vistani camp to nu-Krofburg.
- Removed old Krofburg.
- Relinked the caravan to go to the new version of Krofburg.
- Added Mortheim tileset.
- Removed the Ravenloft Gothic City tileset for the time being, the way the hak is formatted is incompatible with nwsync.
Changes of 2024-09-01, by Maiyannah
- Expanded Krofburg's layout further, filled in some more "wall gaps" on the borders.
Changes of 2024-08-29, by Maiyannah
- Added the Avernus tileset.
- Added the Ravenloft Gothic City tileset.
- Considerably expanded Krofburgs building layout, and added forest enclosures as well as made sure all the houses had doors.
Changes of 2024-08-28, by Maiyannah
- Added the Barbaric North tileset.
- Redid Krofburg with the Barbaric North tileset.
Changes of 2024-08-27, by Maiyannah
- Removed some tilesets which cause crashes.
Changes of 2024-08-25, by Maiyannah
- Added Windspear Hills tileset.
Changes of 2024-08-24, by Maiyannah
- Added Elven Treetop City tileset.
- Added Drow Underdark tileset.
- Added Cyriac Temple tileset.
- Added Tempus Temple tileset.
- Added Keep Interior tileset.
Changes of 2024-08-23, by Maiyannah
- Added a bunch of clutter to Renika.
Changes of 2024-08-22, by Maiyannah
- Added Aethyr tileset.
- Added Heed's Rustic City tileset, and Heed's Ye Olde City.
Changes of 2024-08-19, by Maiyannah
- Added winter city tileset.
- Added Frozen Wasteland tileset.
Changes of 2024-08-18, by Maiyannah
- Added Crimson Tower tileset.
- Added Dark Sun Savanna tileset.
- Added Crumbling Crupt tileset.
- Updated Wouldbebard's longswords with the new update.
Changes of 2024-08-17, by Maiyannah
- Added Classic Dungeon tileset.
Changes of 2024-08-14, by Maiyannah
- Added light maces from Wouldbebard.
- Added a Barovian Steel light mace to Atanase Arms.
Changes of 2024-08-13, by Maiyannah
- Added some additional polearms of Barovian steel to Atanase Arms.
- Cleaned up blueprint resrefs for some of the Barovian steel items.
Changes of 2024-08-11, by Maiyannah
- Added halberds from Wouldbebard.
- Added Barovian steel halberds to Atanase Arms.
- Changed the Garda halberds to use the option that most fits from the new models.
Changes of 2024-08-10, by Maiyannah
- Added the greataxes and scimitars from Wouldbebard.
- Add greataxes and scimitars of Barovian steel to Atanase Arms.
Changes of 2024-08-07, by Maiyannah
- Spruced up Renika a little - added some foilage and trees, doors to all the houses, and some garda where appropriate.
Changes of 2024-08-06, by Maiyannah
- Modularized the inter-Barovian caravans so they can all be handled in a single conversation.
- Added a vistani camp to Renika's outskirts and linked it as a caravan destination.
Changes of 2024-08-05, by Maiyannah
- Updated the male and female Ezran Protectors to use the paladin class, rather than erroneously-marked Favoured souls, and updated the instances in the module.
- Added a vistani caravaneer to the Zeidenberg Outskirts - Merchants Gate area. Currently it will transport you to Krofburg and to Renika.
- Also added a vistani caravaneer to these locations as well, so you can travel back.
- Labelled Male Vistani and the Male and Female Ezran Protector blueprints in the toolkit with the character levels, for DM reference.
Changes of 2024-08-04, by Maiyannah
- Added and implemented a splash screen for the Zeidenberg Outskirts - Merchant's Gate area.
Changes of 2024-08-03, by Maiyannah
- Added a TOUD logo splash for loading screens not yet implemented.
- Added a loading screen for Merchant's Row (both sides).
- Put the two loading screens as the screen for their appropriate area and the logo one for all zones missing one.
- Add missing attribution to the Curious Dragon and Skyshard Homestead areas.
Changes of 2024-08-02, by Maiyannah
- Added the village of Renika exterior. Just a basic layout stub right now.
- Added garda npcs for Renika.
- Added armour and cloak for Renika garda.
- Changed loading screens to 1080p.
- Added custom loading screens for Zeidenberg - Merchant's Square and Renika - more to come.
Changes of 2024-08-01, by Maiyannah
- Added the creatures from the "RLCore Denizens of Darkness" - some of these we'll want to facelift, but its a start:
- Zombie (Frost), Zombie (Desert), Zombie (Cannibal), Drowned One, Spectre (Ice), Radiant Spirit, Odem, Jolly Roger, Ghost (Various Magnitudes), Ghost (Animal - Various), Bowlyn, Blazing Bones, Crimson Bones, Rat (Shadow), Akikage, Bastellus, Crimson Death, Lich (Defiler), Lich (Elemental), Mist Horror, Phantom Hound, Vampire (Drow), Vampire (Dwarf), Vampire (Elf), Vampire (Gnome), Vampire (Halfling), Vampire (Nosferatu), Wolfwere, Imp (Assassin), Zombie Fog (and Cadavers), Carrion Stalker, Grave Ooze, Jack Frost, Scarab (Monstrous), Vampyre, Human (Mad man), Goblyn, Ermordenung, Darkling, Broken One, Bakhna Rakhna, Baobhan Sith, Elemental (Grave), Elemental (Mist), Hearth Fiend, Doom Guard, Wolf (Dread), Will-o-mist, Vistani (Male and Female), Zombie (Ju Ju), Dread Warrior, Banedead, Ghost (Manelovant), Geist, Banshee, Baneguard, Crypt Thing, Death Knight, Doppleganger, Hellcat, Zombie Lord, Zombie (Tyrant Fog), Skeletal Warrior, Skeleton, Shadow, Lich, Revenent, Vampire, Ghast, Ghoul, Ghoul Lord, Lantern Archon, Werecat, Wererat, Werewolf, Goblin, Will-o-wisp, Gremishka, Wolfwere, Wereraven, Headhunter, Death Knights, Vorr, Carrion Stalker, Count Strahd, Goatmen, Jester, Flaming Skull, Gremlin, Foxes, Puppet, Night Hag, Crawling Corpse, Beetle (Spawn), Beetle (Carrion), Mummy (Bog), Wraith (Cloaked, Blood, and Frost Soul), Quth Maren, Wolf (Undead), Rot Grub, Styx Boat, Charriot, Axehead, Murder Victim, Ceiling Creep, Skeleton (Wild), Skeleton (Spider), Werebears.
Changes of 2024-07-29, by Maiyannah
- Fixed a message error where it was saying the Skin previous change was making the Hair colour different when it was correctly changing skin.
- Added tattoo 1 colour channel changing to the mirror.
Changes of 2024-07-28, by Maiyannah
- Added Beamdog HD Models and HD Open Hands by Bill Harper.
- Modularized command parser to allow selection of the command prefix.
Changes of 2024-07-27, by Maiyannah
- Refactored the Waymark command processor to be module/not need TOUD supporting scripts for operation.
- IMPORTANT NOTE FOR THOSE USING OUR SCRIPTS: Going forward all of the Waymark project scripts will be licensed under AGPLv3. Notably, this REQUIRES all further modifications of these scripts to be contributed back to the community-at-large. If you do not agree to this condition, do not use these scripts.
Changes of 2024-07-26, by Maiyannah
- Fixed the officers to also use the generic portraits for now.
- Fixed the Zeidenberg Garda Officers to be Fighter 14 / Weaponmaster 6.
- Made the Garda Sentry to use the generic portrait for now.
- Fixed the Zeidenberg Office Sentry to be Fighter 16 / Weaponmaster 6.
- Added custom descriptions to the Zeidenberg Garda Officers.
Changes of 2024-07-24, by Maiyannah
- Add portrait for generic male Zeidenberg garda to portaits.2da and toud_portraits.hak, and change all male garda there to use it.
Changes of 2024-07-23, by Maiyannah
- Reinstate diverse appearances for the female garda in Merchant Squares - different heads, descriptions, some variation in height.
Changes of 2024-07-22, by Maiyannah
- Add portrait for generic female Zeidenberg garda to portraits.2da and toud_portraits.hak, and change all female garda there to use it.
Changes of 2024-07-17, by Maiyannah
- Add portrait for Nimira Nicolovich to portraits.2da and toud_portraits.hak, and change her to use it.
Changes of 2024-07-16, by Maiyannah
- Fixed some floating furniture in the Hostel.
Changes of 2024-07-14, by Maiyannah
- Managed to resolve the issue with the Traveller's Hostel.
- Changed Traveller's Hostel to require at least a week-long rental.
Changes of 2024-07-13, by Maiyannah
- Added some more lighting to several areas that were a bit dark.
0.1.23d
Changes of 2024-07-11, by Maiyannah
- Reverted the Traveller's Hostel rentals until we can figure out why they cross-pollinate to other inns.
Changes of 2024-07-08, by Maiyannah
- Removed options to stay monthly or yearly at the Black Rock Inn.
- Added rental options to the Traveller's Hostel.
Changes of 2024-07-07, by Maiyannah
- Added portrait for Katarina Rutesku to portraits.2da
- Changed portrait for Katarina Rutesku to use the new portrait.
Changes of 2024-07-04, by Maiyannah
- Fluffed up the second floor of the Black Rock Inn with new thematic flooring in keeping with the first floor.
- Adjusted the lighting across the Black Rock Inn. Still not happy with the third floor but we'll see how that gets decorated.
- Added balok gendered tokens for domn/doamna defaulting to the gender-neutral-ish dumneavoastră.
- Cleaned up the innkeeper conversation.
Changes of 2024-07-03, by Maiyannah
- Added some additional Barovian Steel weapons to Atanase Arms's wares.
- Added an innkeeper to the Black Stone Inn.
- Added Ivodon's Persistent Inn script so that we now have renatable rooms in the Black Stone Inn!
Changes of 2024-06-30, by Maiyannah
- Added new portrait art in toud_portraits.2da
- Changed portrait of Elisabeta Atanase with new portrait.
- Added several new materials: Barovian Steel, Rongiese Steel, Dementlieuse Steel, Tepestani Copper, Copper of the Shadow Rift, Vaasan Winterglow (yes this is the sword's material), Vistani Moonsilver, Nharov Oakwood, Gulthias Wood, Murillium Wood, Vigilia Dimortia Wood, Lotuswood, Barovian Pinewood, Immolite Beechwood, Hazlani Sycamore Wood, Forforian Iron, Goblyn Iron, Rongiese Silver, and Gobyln Bone. Along with a couple others that remain surprises.
- Updated the Barovian Steel Longsword in Atanase Arms's store to use the new material, and cleaned up its description a bit.
- Added Barovian Steel Shortswords and Greatswords to Atanase Arms's wares.
Changes of 2024-06-18, by Maiyannah
- Fixed faction lookup for @faction so it properly checks the faction.
Changes of 2024-06-17, by Maiyannah
- Populated the Atanase Arms store with weapons.
Changes of 2024-06-16, by Maiyannah
- Fixed the emote processing to address a logic error that was improperly processing the passed emote argument.
- Default the @faction command to displaying your current faction.
- Added a @virtue command, to display your current Virtue.
- Fixed onexit script for Van Cuuk's Emporium, and the Merchant's Gate.
- Add missing onexit script for Merchant's Gate Outskirts, Skyshard Homestead, Skyshard Homestead interior, The Curious Dragon, The Grey Vigil, Atanase Arms, Krofburg.
- Add missing onenter script for The Grey Vigil, Krofburg.
Changes of 2024-06-15, by Maiyannah
- Added GetFuzzyTime() to the toud_datetime library for when we want a fuzzy display of the time (for in game timekeeping devices with timekeeping error.)
Changes of 2025-06-14, by Maiyannah
- Fixed conversion problems caused by conversion for wm_emote version. At the present time we still keep the old ones for compatibility/fallback.
Changes of 2024-06-13, by Maiyannah
- Added GetExactTime() to the toud_datetime library for when we do absolutely want a string of the exact time.
- Converted the existing chat commands to use the modular parser. This is an intrusive enough change I've incremented the build revision.
0.1.23c
Changes of 2024-06-12, by Maiyannah
- A few days coming: change the chat command parser to be modular and find modules without an ugly conditional.
Changes of 2024-06-05, by Maiyannah
- Removed spurious "creature wizard" scripts; we'll be using a NUI DM tool when the time comes.
Changes of 2024-06-04, by Maiyannah
- Added a basic system to have unattended items decay.
Changes of 2024-06-02, by Maiyannah
- Fixed an error where the old player count post-GC was being used for player tracking, rather than starting afresh.
Changes of 2024-06-01, by Maiyannah
- Added some blueprints for common items (tools, common weapons, etc) with Ravenloft-y descriptions.
Changes of 2024-05-30, by Maiyannah
- Added additional decor and some more lighting to the New Character Area.
- Made the help text triggers in the New Character Area single-fire.
- Added a help text trigger for the Magic Mirror room.
Changes of 2024-05-29, by Maiyannah
- Some fixes for the player tracking script (make sure we catch logging out players).
Changes of 2024-05-28, by Maiyannah
- Changed bleedout to use heartlib instead, so that the tick timing can be changed.
Changes of 2024-05-27, by Maiyannah
- Added a variable to carry a comma-seperated list of player characters in an area., and hooks to the basic onenter and onexit scripts to update it.
- Custom onenter and onexit scripts will need looked at.
Changes of 2024-05-26, by Maiyannah
- Modularized the code for displaying the entry message and weather information for areas into toud_areas.nss
- Ensure all areas have the toud_onexit script so we properly track players leaving an area for the respawn/refresh scripts.
- Regularizing several areas while we were going through them:
- Fixed tagging for Zeidenberg - Merchant's Row East.
- Fixed tagging for Zeidenberg - Merchant's Row West.
- Added attribution in comments to Zeidenberg - Sanctuary of Our Guardian's Grace.
- Added attribution in comments to Zeidenberg - Traveller's Hostel.
- Added attribution in comments to Zeidenberg - Van Cuuk's Emporium.
- Added attribution in comments to Zeidenberg Outskirts - Merchant's Gate.
- Fixed tagging and added attribution to Zeidenberg Outskirts - Merchant's Gate Crossroads.
- Fixed tagging and added attribution to Zeidenberg Outskirts - Skyshard Homestead.
- Added attribution in comments to OOC - New Character Area.
- Added attribution in comments to Krofbug.
- Replaced the toud_chair01 instances in the Sanctuary of Our Guardian's Grace until we get them small enough to work properly with nwsync.
Changes of 2024-05-23, by Maiyannah
- Add a heartlib-heartbeat which checks for respawning dungeons. We need a reliable way to save items that are on the ground before I make this functional I think.
Changes of 2024-05-22, by Maiyannah
- Track players entering and exiting a location so we can know how many players are in an area for respawn purposes. (NWN has no native thing for this.)
Changes of 2024-05-20, by Maiyannah
- Fixed up the toud_chair01 asset - it looks better without the transparency part, and the transparency part was causing crashes for some players.
Changes of 2024-05-19, by Maiyannah
- Replace the bugged stone table in the Sanctuary of Our Guardian's Grace until it can get fixed.
- Remove some erroneously-duplicated sit spots for pews in the Sanctuary of Our Guardian's Grace.
- Combined take_knee and kneeling into a single emote option - kneel - not much reason to have a one-off here.
- Fixed lead-in length for crossarms.
- Fixed a logic error which caused @emote clear not to work in some instances.
- Put the starting location back to the new character area for the test server push - forgot this.
- Forgot to put this in the changelog when I did it, but: changed the bookcases in the New Character Area to a fancier model.
- Added a few more instances of the New Character Store vendor so that someone can't tie up a single vendor at least.
- Some cleanup and further decoration in the Sanctuary of Our Guardian's Grace.
- Modified the script triggers in the Abandoned House dungeon to only play once.
- Make several objects Plot-flagged in the Abandoned House dungeon to prevent them from being broken.
0.1.23b
Changes of 2024-05-18, by Maiyannah
- Mark unimplemented by planned classes as not player classes:
- Artificier
- Dragonfire Adept
- Expert
- Factorum
- Hexblade
- Necromancer
- Shaman
- Warlock
- Some fixes for Favoured Soul progression with regards to spells known (corrected some mis-entered table rows)
- Add in the first variation of the Abandoned House dungeon. More to come, but one is better than none!
- Attempt to fix resetting mechanism - this works in SP but not dedicated MP now, which is weird.
Changes of 2024-05-16, by Maiyannah
- Further cleanup in the Sanctuary of Our Guardian's Grace, Zeidenberg:
- Fixed sit spots for the pews.
- Disabled shadow on the abacus.
- Sharpened book texture a little.
- Fixed sitting orientation issue with the chair.
- Added a coat hanger placeable.
Changes of 2024-05-15, by Maiyannah
- Added a new HD book placeable. More to come.
Changes of 2024-05-14, by Maiyannah
- Added a new fancy chair, and an abacus placeable.
Changes of 2024-05-12, by Maiyannah
- Add fixups from mocap animations: the wall leaning emote now better connects with walls, faint and cross arms now have proper loops.
Changes of 2024-05-11, by Maiyannah
- Seperate licensed assets into toud_assets.hak
- Move the pew placeable to toud_assets
- Add Ezran candleabra placeable to toud_assets.hak
- Add entry to placeables.2da for the new candleabra.
- Fixed Emma portrait entries in placeables.2da with the new last name :)
- Replace benches with new pews in Sanctuary of Our Guardian's Grace
Changes of 2024-05-08, by Maiyannah
- Add new Ezran pew placeable to toud_placeables.
Changes of 2024-05-05, by Maiyannah
- Changed starting gold to 900 to represent the actual total of valuables desired by the PhB.
- Added some more expensive things to the New Character Area vendor as a result.
- Relabel all the vanilla NWN placeables to both be better organized and mark them as from NWN.
- Got the Ezran statue placeable working (finally), and placed by the Sanctuary of Our Guardian's Grace in Zeidenberg.
Changes of 2024-05-04, by Maiyannah
- Further Favoured Soul implementation:
- Added packages from cleric for Favoured Soul.
- Added Spells Per Day entries for Favoured Soul.
- Added Bonus Feats entries for Favoured Soul.
- Added takeable Feats entries for Favoured Soul.
- Renumbered packages with the new class IDs.
- Made all player packages start with 200 gold and a set of Adventurer's Garb.
- Scripted some help text for the New Character Area.
- Filled in the Magic Mirrors in the customizatrion area of the New Character Area.
- Fixed Talis's portrait description in the New Character Area.
- Added a new character item vendor to the New Character Area.
- Changed the bookcases to some fancier ones in the New Character Area, and made the ones presently unusued static.
Changes of 2024-05-03, by Maiyannah
- Favoured Soul getting fleshed into its own class:
- Added custom save progression table to Favoured Soul - they now properly have their own save progression.
- Added custom class skill table to Favoured Soul.
- Added custom icon for Favoured Soul.
- Added tlk entries for Favoured Soul name and description.
You will need to redownload the tlk when this goes live on test.
Changes of 2024-05-02, by Maiyannah
- Properly made the new animations one-shot where appropriate (coy_jump, excited, dejected, nicewave, tell_secret, take_knee, victory, makethreat, solong, playjoy)
- Added @emote clear which will clear looping custom animations.
- Added kneeling looping emote version of take_knee.
Changes of 2024-05-01, by Maiyannah
- Added palmweaver's mocap animations to our @emote command. New emotes:
- coy_jump
- excited
- dejected
- nicewave
- tell_secret
- terrified
- take_knee
- wall_lean
- victory
- squat
- makethreat
- washwindows
- argue
- gracedance
- crossarms
- playpiano
- faint
- solong
- playjoy
Changes of 2024-04-30, by Maiyannah
- Add some lanterns to Krofburg.
- Add ice damage to the water crossings in Krofburg (except the bridge of course).
- Added some additional houses to Krofburg.
- Fix some more placeable names to be more easily found.
- Add lacking attribution to some placeable names.
- Some general 2da cleanup (typos etc).
Changes 2024-04-29, by Maiyannah
- Added fixed lamppost placeable in toud_cepfixes, courtesy of mmat.
Changes 2024-04-27, by Maiyannah
- Upgraded the Drylands tileset to the HD remake by ShadGuy.
Changes 2024-04-26, by Maiyannah
- Add a campfire and seats around it to the Krofburg vistani camp.
- Add some houses to Outlook Hill.
Changes 2024-04-25, by Maiyannah
- Rebuilt Krofburg with a more modern and better looking tileset.
- Combined the two Krofburg areas (Outlook Hill and outskirts) into a single large area.
Changes of 2024-04-24, by Maiyannah
- Added garda station to Krofburg.
- Expanded Krofburg vistani camp.
- Added some placeables fluff to Krofburg.
- Extended Krofburg road to the outcast cave.
Changes of 2024-04-23, by Maiyannah
- Fix 2da issue preventing Favoured Soul from loading.
- Added basic Krofburg area.
- Tweaked positioning and lighting of objects in Helm's Hall of the Grey Vigil.
Changes of 2024-04-22, by Maiyannah
- Filled in Helm's hall in the Grey Vigil with basic amenities and items.
Changes of 2024-04-21, by Maiyannah
- Added drylands tileset by BaronRage for future content use.
Changes of 2024-04-18, by Maiyannah
- Added some trees and foliage to Zeidenberg Outskirts - Merchant's Gate.
- Added some tents along the road by the Grey Vigil.
- Initial version of the Grey Vigil's temple interior.
Changes of 2024-04-17, by Maiyannah
- Added DiscordNotification plugin to the wiki, for the Discord changes feed.
Changes of 2024-04-16, by Maiyannah
- Added some more clutter to the grounds of the Grey Vigil.
- Added living quarters building to the Grey Vigil.
- Added an inn with stables to the Merchant's Gate outskirts.
Changes of 2024-04-15, by Maiyannah
- Added a watchtower to the Zeidenberg Merchant's Gate Outskirts.
- Made several things unbreakable in outskirts ("plot")
Changes of 2024-04-09, by Maiyannah
- Adding fencing to the perimeter of the Grey Vigil compound.
- Make several placeable blueprints that were not plot-marked, plot-marked.
- Fixed up the Outskirts's placeables to be plot-marked properly.
Changes of 2024-04-08, by Maiyannah
- Changed name entries of several placeables to be more identifiable in the toolset.
Changes of 2024-04-03, by Maiyannah
- Added 263 placeables from NWIC to toud_placeables.
Changes of 2024-04-02, by Maiyannah
- Split common textures from toud_items and toud_placeables into a new hak: toud_textures.
0.1.23a
Changes of 2024-03-26, by Maiyannah
- Added wouldbebards low magic greatsword, bastard sword, short sword, battleaxe, and rapier overrides to toud_items.
- Add Bill Harper's HD Whips and Handaxes to toud_items.
Changes of 2024-03-25, by Maiyannah
- Fixed vfx on wouldbebard's replacement longswords.
Changes of 2024-03-23, by Maiyannah
- Some scripting fixes to improve stability - and optimizing execution depth.
Changes of 2024-03-21, by Maiyannah
- Fixed the killed garda in the Abandoned House dungeon to properly spawn dead.
Changes of 2024-03-20, by Maiyannah
- Fixed some z-fighting issues with carpets in several places.
Changes of 2024-03-18, by Maiyannah
- Fixed up the Red Vardo guards after the resuffle.
- Added the Red Vardo guards as blueprints.
- Fix up blueprint for Lyssa von Zarovich.
Changes of 2024-03-16, by Maiyannah
- Added custom icons for Artificier, Barbarian, Blackguard, Cleric, Dragonfire Adept, Druid, Fighter, Monk , Necromancer, Shaman, Sorcerer, and Warlock classes.
- Added stubs for all the custom classes in the .tlk file.
- Added missing 2da stub for warlock.
- Fixed garda blueprints affected by the relabel.
Changes of 2024-03-15, by Maiyannah
- Added Dragonfire Adept, Hexblade, and Red Wizard to the wiki (stubs for now)
Changes of 2024-03-14, by Maiyannah
- Change classes.2da to have stubs for all the additional classes and prestige classes.
Changes of 2024-03-10, by Maiyannah
- Some adjustment to various items in the Black Stone Inn to minimize z-buffer fighting.
Changes of 2024-03-06, by Maiyannah
- Changed wiki automatic sitemap generator to generate sitemaps that Google and Bing will process correctly.
- Added IndexNow support to the sitemap generator.
- Finished the overhall of walls and floors of the Black Stone Inn.
Changes of 2024-03-02, by Maiyannah
- The walls and floors of the Black Stone Inn (floor one) are - in most parts - now actually black stone!
- Fixed a couple handfuls of other floating items.
- Added a means to the wiki to add meta tags so the information makes it to crawlers.
- Added an automatic sitemap generator to the wiki.
- Added webmanifest to the wiki.
- Added favicons to the wiki.
Changes of 2024-02-26, by Maiyannah
- A collection of small fixes to item positions: fixing improperly aligned doors, some floating items are no longer floating, and so on.
Changes of 2024-02-24, by Maiyannah
- Fixed the scriptable popups, so those work again now.
Changes of 2024-02-23, by Maiyannah
- Updated the test server to 8193.36-11.
- Fixed several scripting errors this caused.
- Fixed placeable blueprint errors this caused.
- Fixed several model geometry flaws that the new renderer causes.
- Reduced lighting in several areas to prevent HDR bloom washing out scenes.
- Modified skybox lighting in several areas to prevent HDR bloom washing out scenes.
Changes of 2024-02-20, by Maiyannah
- Added some addition clutter to Zeidenberg - Merchant's Square.
Changes of 2024-02-18, by Maiyannah
- Add txpple's HDRI skyboxes.
- Compress the tga textures so they can work in nwsync.
- Got all the appearance editor form implemented.
- Added sewer grates to Zeidenberg - Merchant's Square as a bit of thematic clutter.
Changes of 2024-02-17, by Maiyannah
- Move nwsync for test from cdn to azalin.toud.pw (test).
- Reinstate the silver-rimmed Zeidenberg arms shield.
- Added missing second and third-story doors in Zeidenberg - Merchant's Square.
Changes of 2024-02-16, by Maiyannah
- Move nwsync from cdn to ezra.toud.pw (live).
Changes of 2024-02-15, by Maiyannah
- Added a proper status and uptime display to the init.d unitfile.
- Added tinygiants appearance customization code.
Changes of 2024-02-14, by Maiyannah
- Added the new doors to generic_doors.2da
- Added the zwerkules medieval doors to the pallette.
- Added the wouldbebard overrides for vanilla longswords.
Changes of 2024-02-13, by Maiyannah
- Added "More Doors" by Tiberius_Morguhn to toud_doors.hak
Changes of 2024-02-12, by Maiyannah
- Consolidate CEP and zwerkules doors into toud_doors.hak
- Remove several low-quality doors.
- Add doors in each of the vacant openings in Zeidenberg - Merchant's Row East.
Changes of 2024-02-11, by Maiyannah
- Fix live server login issue.
- Address a couple area loading issues.
Version 0.1.22
A Journey's Start
0.1.22k
Changes 2024-02-10, by Maiyannah
- Fixed the voiceset problem reported of the Anchorite in the tutorial area.
- Relabelled "A Camp within the Mists..." from 'acampwithinthemi' to 'toud_tutorial1'.
- Relabelled "Zeidenberg - Abandoned House" from 'area' to 'zbh1_dung_abanh1'.
- Relabelled "Zeidenberg - Dawnguard Arms, Basement" from 'inn_zbg_dga_base' to 'zbh1_dawnguard0'.
- Relabelled "Zeidenberg Outskirts - Merchant's Gate" from 'area002' to 'zbo1_gate_merch'
- Relabelled "Zeidenberg Outskirts - Merchant's Gate Crossroads" from 'zeidenbergout001' to 'zbo1_crossroads' .
- Relabelled "Zeidenberg Outskirts - Skyshard Homestead" from 'zeidenbergoutski' to 'zbo1_skyshard1' .
- Relabelled "Zeidenberg Outskirts - Skyshard Homestead, Interior" from 'zbh1_emmahouse' to 'zbo1_skhyshard2'.
- Relink the Priory to the Church after a door went AWOL.
- Relink the Van Cuuk Emporium after a door went AWOL.
- Relink the crossroads to the Merchant's Gate.
- Fix the script for the crystal to enter The Curious Dragon.
- Reinstated the painted-wood shield for Ezran protectors.
Changes 2024-02-08, by Maiyannah
- Added some ambiance to the Merchant's Gate vistani camp.
- Decorated the outside of the Grey Vigil.
Changes 2024-02-07, by Maiyannah
- Fixed an off-kilter door reported, in Zeidenberg - Merchant's Row West (https://forums.toud.pw/viewtopic.php?t=54)
- Linked Merchant's Gate to Merchant's Row - West and the Outskirts Crossroads.
Changes 2024-02-06, by Maiyannah
- Added Zeidenberg Outskirts - Merchant's Gate.
- Added vistani camp to Zeidenberg Outskirts - Merchant's Gate.
- Added the Grey Vigil to Zeidenberg Outskirts - Mechant's Gate.
Changes 2024-02-05, by Maiyannah
- Relinked the Sanctuary of Our Guardians Grace.
- Recovered the tutorial area, if not the quests/conversations.
- Some fixes in the tutorial area (most fixing floating trees - I probably missed some).
0.1.22j
Changes 2024-02-04, by Maiyannah
- Made many items static which should have been in Zeidenberg - Merchant's Row Square.
- Added some clutter outside of Dawnguard Arms, in Zeidenberg - Merchant's Row Square.
- Added map notes to Zeidenberg - Merchant's Row Square.
- Added seating and lighting to the forum in Zeidenberg - Merchant's Row Square.
- Added some considerable amount of clutter to the various nooks & crannies in Zeidenberg - Merchant's Row Square.
Changes 2024-02-03, by Maiyannah
- Re-tagged the Merchant's Row - East area from area002 to zbh1_mreast.
- Fixed up many non-static doors and missing doors caused by bugfixes, in Zeidenberg - Merchant's Row Square.
- Relinked the House of the New Coming Dawn.
- Relinked the Sanctuary of Our Guardian's Gace.
- Relinked the Traveller's Hostel.
- Relinked Atanase Arms.
- Relinked Dawnguard Arms.
- Fixed a crashing bug on the Test server.
Changes 2024-02-02, by Maiyannah
- Link the Eastern Merchant's Row.
- Fix a bug caused by the transition to the Curious Dragon.
- Changed the OOC room door to transistion to the city proper for now.
Changes 2024-01-28, by Maiyannah
- Fixed large shield texture for ashlw_011
- Added some lighting detail to Zeidenberg Outskirts - The Curious Dragon
Changes 2024-01-27, by Maiyannah
- Added large shields from Passion's Protection Plan.
- Linked Zeidenberg Outskirts - The Curious Dragon to Zeidenberg - Skyshard Homestead.
Changes 2024-01-26, by Maiyannah
- Added detail to the bridge in Zeidenberg Outskirts - Merchant's Gate Crossroads.
- Filled in the shrine in Zeidenberg Outskirts - The Curious Dragon.
Changes 2024-01-25, by Maiyannah
- Added detail to the hostel room in Zeidenberg Outskirts - The Curious Dragon.
Changes 2024-01-24, by Maiyannah
- Added the area Zeidenberg Outskirts - The Curious Dragon.
Changes 2024-01-20, by Maiyannah
- Cleaned up the armour customisation code.
Changes 2024-01-17, by Maiyannah
- Clean up the armour customisation include file to use constants instead of Magic Numbers.
- Rename include file to toud_tailoring to keep the includes in one namespace, if that's even the term.
- Some basic coding standards pass items over the related scripts.
- Merged the tailor conversation into the Magic Mirror.
Changes 2024-01-16, by Maiyannah
- Added per-part armour customization to TOUD.
Changes 2024-01-13, by Maiyannah
- Fixed some issues with placeables in the Skyshard Homestead exterior
- The Ezran statue is no longer lockable, not sure why it was to begin with.
Changes 2024-01-11, by Maiyannah
- Implemented a copyover-style mechanism for the backup server for it to sync data with the main server.
Changes 2024-01-10, by Maiyannah
- Script changes to the armour customization in the Mirror.
Changes 2024-01-08, by Maiyannah
- Fixed some linkage problems.
- Fixed a corruption problem with the Skyshard Homestead exterior. Seems to have been a naff toolset save but thankfully source control to the rescue.
Changes 2024-01-06, by Maiyannah
- Added even more clutter around the edges of the Skyshard Homestead exterior. Performance seems ok so far.
Changes 2024-01-05, by Maiyannah
- Some beginning to the armour customisation.
Changes 2024-01-04, by Maiyannah
- Added beginning key control script.
- Added a lot of information about the server's implementation of the Church of Ezra to the Wiki.
Changes 2024-01-03, by Maiyannah
- Added some more clutter around the borders of the Skyshard Homestead interior.
- First prototype of house exterior addition nodes.
Changes 2024-01-02, by Maiyannah
- Cleaned up the shield meshes a bit.
- Fixed missing polys in one of the Ezran banners.
Changes 2024-01-01, by Maiyannah
- Rearranged the foyer room of the Skyshard Homestead interior to better reflect the outside.
Changes 2023-12-30, by Maiyannah
- Added ground clutter to the Skyshard Homestead exterior.
- Linked the Skyshard Homestead exterior to the interior.
Changes 2023-12-29, by Maiyannah
- Removed some items we had from CEP2 that we will not be using.
Changes 2023-12-28, by Maiyannah
- Added skeleton of the conversation options for the Magic Mirror to customise armour.
Changes 2023-12-24, by Maiyannah
- Added the trees in the border of the exterior area of Zeidenberg Outskirts.
Changes 2023-12-23, by Maiyannah
- Added a considerable amount of clutter to the exterior area of Zeidenberg Outskirts - Skyshard Homestead.
Changes 2023-12-21, by Maiyannah
- Renamed de le Foret Residence area to Zeidenberg Outskirts - Skyshard Homestead - Interior.
- Added smithing area behind the house in the Homestead and some general clutter.
Changes 2023-12-20, by Maiyannah
- Added Zeidenberg Outskirts - Skyshard Homestead area.
Changes 2023-12-09, by Maiyannah
- Removed the @lang[uage] command for now - it was doing weird things with the parser and wasn't yet functional anyways. (It will return, don't worry! When it's fixed)
- Added street lamps to Zeidenberg - Merchant's Row West.
- Also fixed a freezing bug on loading Zeidenberg - Merchant's Row West.
Changes 2023-12-16, by Maiyannah
- Script changes to the transition to the tutorial area to try to ameliorate transistion issues.
Changes 2023-12-14, by Maiyannah
- Hotfix to ameliorate transition issues into the tutorial area.
Changes 2023-12-11, by Maiyannah
- Hotfix for crashing issue when transitioning into Zeidenberg - Merchant's Row West
Changes 2023-12-10, by Maiyannah
- Hotfix for some linkage cleanup
0.1.22i
Changes 2023-12-09, by Maiyannah
- Removed the @lang[uage] command for now - it was doing weird things with the parser and wasn't yet functional anyways. (It will return, don't worry! When it's fixed)
- Added street lamps to Zeidenberg - Merchant's Row West.
- Also fixed a freezing bug on loading Zeidenberg - Merchant's Row West.
Changes 2023-12-08, by Maiyannah
- Added doors to Zeidenberg - Merchant's Row West.
- Added some alley clutter to Zeidenberg - Merchant's Row West.
- Added information about Lyssa von Zarovich to the wiki.
Changes 2023-11-28, by Maiyannah
- Fixed some code about location saving to help persistence.
- Added a cooldown to some chat commands.
- Added an improved hands override which gives some of the default vanilla hands some polys.
Changes 2023-11-27, by Maiyannah
- Added some fluff and clutter to the alleys in Zeidenberg - Merchants Square.
Changes 2023-11-26, by Maiyannah
- Went through and added several missing doors to Zeidenberg - Merchants Square.
Changes 2023-11-24, by Maiyannah
- Added a list of languages we intend to support, with @lang(uage) list.
Changes 2023-11-22, by Maiyannah
- Added @lang and @language stub command for manipulating languages spoken.
Changes 2023-11-21, by Maiyannah
- Added @whereami chat command which allows the user to get the area name, area tag, and coordinates for where they are presently standing.
Changes 2023-11-20, by Maiyannah
- Added encounter templates for the Zeidenberg Abandoned House "dungeon".
Changes 2023-11-19, by Maiyannah
- Added road lanterns to all the new roadways added recently.
Changes 2023-11-17, by Maiyannah
- Added Zeidenberg - Merchants Way East road area.
- Added Zeidenberg - Merchants Way Crossing road area.
- Added Zeidenberg - Merchants Way West road area.
- Added Zeidenberg - Merchants Way turning to New Svalich Road area.
- Added Zeidenberg - Crafters Concourse area.
- All of these are fairly bare at the moment, roadways connecting different hub areas in the city
- The barricades will remain until these areas are properly fleshed out.
Changes 2023-11-16, by Maiyannah
- Added the Cult of the Morninglord information to the wiki.
Changes 2032-11-01, by Maiyannah
- Resolved an issue where Speak Language was not appearing as a skill to spend points in on character creation.
Changes 2023-10-31, by Maiyannah
- Resolved issues with geometry in the shields that caused them to work in the toolset but crash in the game. This has meant the removal of the straps seperate texture for now.
- Reinstated the Zeidenberg garda and Ezran shields after this flaw.
Changes 2023-10-29, by Maiyannah
- Added the Zeidenberg - Abandoned House - Basement area for the new dungeon.
- Added a fair bit of placeable fluff to the starting forest area "Within the mists..."
Changes 2023-10-28, by Maiyannah
- Added @config emotetext - this displays text when you emote representing the emote when you use @emote. It accepts "ON" or "TRUE" to put it on or "OFF" or "FALSE" to put it off. It defaults to off.
Changes 2023-10-27, by Maiyannah
- Added a modest cooldown to the emote code to prevent spam.
- Added a stub chat command @config - to save some configuration in the future.
Changes 2023-10-24, by Maiyannah
- Added two shields: one with the Zeidenberg Heraldry and a normal steel edge for the rank-and-file garda, and one with a gold-foiled edge, for the garda officers.
- Added a cooldown to the dice roller.
Changes 2023-10-22, by Maiyannah
- Added the start of the "Abandoned House" dungeon.
- Created the toud_spawn_ded script to place on the onSpawn event for NPCs we want to start dead (and unraisable).
- Some miscellaneous script cleanup here and there.
- Set up source control for the toud_items hak and modules.
Changes 2023-10-21, by Maiyannah
- Fixed the UVwrapping on the Ezran shields so that the edges of the top and either side have proper texturing.
- Made the straps for the shield on the Ezran shields have a separate, proper leather strap texture.
Changes 2023-10-20, by Maiyannah
- Gussied up the Into the Mists location with its proper vistani camp.
Changes 2023-10-19, by Maiyannah
- Decorated the OOC some more, and added some mood lighting ;)
0.1.22h
Changes 2023-10-19, by Maiyannah
- Add some new rugs using our rug template, including Branded Rug TM
Changes 2023-10-18, by Maiyannah
- Made sure the skin item is equipped, if we have to create it.
- Fix up positioning in the OOC room so the tables don't block seats.
Changes 2023-10-16, by Maiyannah
- Redid the OOC new character creation room, both to make it more compact, and in preparation of the new character tutorial.
- The Vale placeables mentioned as imported before were not working properly in their imported version, so I have handmade placeables for the tileset-specific ones instead (about 50 placeables in the Parks & Nature > Other category.)
- Renamed some NWN2 placeables to follow our naming conventions.
- Added the mountain forest tileset by Baba Yaga/zwerkules
Changes 2023-10-15, by Maiyannah
- Filled out the wiki with at least redlinked stubs for all the various classes and prestige classes we plan on implement. (Yep, I know this many is ambitious! We may yet cut back)
- Fixed word-wrapping around images on the wiki, this needs a handcrafted "mask" for each image but it at least works!
- Added complete wiki writeups for Barbarian, White Arcanist, and Blessed Paladin.
- Added wiki stub writeups for Artificer, Bard, Cleric, Druid, Expert, Factorum, Favoured Soul, Fighter, Monk, Necromancer, Paladin, Ranger, Rogue, Shaman, Sorcerer, Warlock, Warmage, Wizard, Grimetrekker, Witch Hunter, and Demon Binder.
- Added Vale tileset placeables to the palette. Thankfully these had an example module I could export existing palette items from.
- Added some more Witcher placeables to the palette.
Changes 2023-10-14, by Maiyannah
- Some items from the Witcher hak added to pallete. (There's way too many to add at once.)
- Further decoration for the Emma-haus.
- Tweaked the Zeidenberg Garda's feats and skills to make them a bit more combat optimized.
- Applied fix for the Warmage ASF script skin placing the skin item in inventory in some instances. Still have to stamp out some others.
- Pulled an all-nighter making the wiki all nice. Fancy!
Changes 2023-10-13, by Maiyannah
- Set up and themed the Wiki - a lot of work still pending on the themeing front, mind, to say nothing of content.
- Work on modularizing the Arcane Spell Failure code so it can be reused for multiple things that provide avoidance of ASF.
Changes 2023-10-12 by Maiyannah
- Relabeled area003 to zbh1_emmahouse
- Relabeled area to zbh1_mlchurch
0.1.22g
Changes 2023-10-11 by Maiyannah
- The live server now has a monitor that should keep it up, and restart it when it crashed.
Changes 2023-10-10 by Maiyannah
- Added arcane spell failure suppression for bard, code by Baireswolf on Neverwinter Vault.
Changes 2023-10-08 by Maiyannah
- Added a second Ezran tower shield with a painted metal base.
- Touched up shading on the original Ezran tower shield.
- Linked the de le Foret Residence to the hub.
- Fixed a bug with the '5th Previous' skips for skin and hair colour.
- Refactored the Magic Mirror scripts into their own namespace.
Changes 2023-10-07, by Maiyannah
- Added base implementation for the Warmage class (class features pending).
- Added class feature feats for the Anchorite of the Mists prestige class (except the two pending feats).
- Added class icon for Warmage.
Changes 2023-10-06, by Maiyannah
- Made the Religion and Escape Artist icons more individually distinctive.
- Added proper game descriptions for Religion, Culture, and Escape Artist.
- Clarified the applications of Occultism.
- Decorated De le Foret Residence first floor
0.1.22f
Changes 2023-10-05, by Maiyannah, 0.1.22 rcF
- Added transparency to the skill icons that are not from the base game.
- Added the Religion and Culture to the game proper, complete with icons.
- Added the Speak Language skill and associated @speak command (just a stub now).
Changes 2023-10-04, by Maiyannah
- Improved the shading on the rug template.
Changes 2023-10-03, by Maiyannah
- Created a template for rugs in the same vein as the portrait frame template.
- Added a requirement for the Anchorite of the Mists class to be part of the Ezran faction.
Changes 2023-10-01, by Maiyannah
- Added De le Foret Residence as a house to use for testing the housing system.
0.1.22e
Changes 2023-09-28, by Maiyannah, 0.1.22 rcE
- Using stonehammer's work as a base, added a portrait frame in our game that can be easily used for custom paintings.
Changes 2023-09-27, by Maiyannah
- Equipped all the Ezran protectors with the new Ezran tower shield.
- Changed Ezran shield Spell Resistance from 10 to 20.
0.1.22d
Changes 2023-09-26, by Maiyannah, 0.1.22 rcD
- Added a tower shield with the Ezran emblem.
Changes 2023-09-25, by Maiyannah
- Added a standing flag with the Ezran emblem.
Changes 2023-09-24, by Maiyannah
- Added forge area in the back of Atanase Arms.
Changes 2023-09-23, by Maiyannah
- Spruced up Atanase Arms some more.
- Relabelled blueprint resrefs for the Van Cuuk shop and Hostel. I am sure I fixed these ones when I linked them, but apparently that got messed.
Changes 2023-09-22, by Maiyannah
- Added Atanase Arms, a blacksmith, linked to the Merchant Square.
Changes 2023-09-20, by Maiyannah
- Added feedback to the Magic Mirror when you are changing heads as to which ID things are.
- Further embellishment to the Black Stone Inn.
0.1.22c
Changes 2023-09-19, by Maiyannah 0.1.22 rcB
- Added shell of the Anchorite of the Mists prestige class.
- Added icon for the Anchorite of the Mists prestige class.
Changes 2023-09-18, by Maiyannah
- Added 2nd and 3rd floor to the Black Stone Inn. Basic building on that's done now!
- Tagged all areas with the onEnter script that says the location.
- Added weather status to the onEnter script.
Changes 2023-09-17, by Maiyannah
- Made night in the Merchant's Square darker around the unlit areas.
- Fixed several doors to be properly static in the Merchant's Square, still plenty to go.
- Added the Black Stone Inn to be our testbed for short-term rentals.
0.1.22a
Changes 2023-09-16, by Maiyannah, 0.1.22 rcA
- Add a series of lampposts to the Merchant's Square for night-time illumination. Keep old noapte at bay!
- Some minor fixes to the Virtue backend.
Changes 2023-09-15 by Maiyannah
- Fixed a module corruption issue.
- Decorated the kitchen in the Priory.
Changes 2023-09-14 by Maiyannah
- Added an Ezran emblem shield which the Protectors will carry.
Changes 2023-09-13 by Maiyannah
- Made the grandfather clock in the Hostel interactable (to tell time!).
Changes 2023-09-13 by Wilkins1952
- Added the Traveller's Hostel.
Changes 2023-09-12 by Maiyannah
- Added some Ezran protectors to the Sanctuary interior.
- Backend coding for joining Ezran faction added.
- Added some decoration to the Priory.
Changes 2023-09-11 by Maiyannah
- Corrected the SQL lookups for window options.
- Added initialization for the NUIMenu options.
- All the doors in the Priory are now coded to the Church of Ezra faction.
Changes 2023-09-10 by Maiyannah, 0.1.21
- Clean up and reorganize a fair bit of the CEP pallete.
- Added basic organizational faction code to the game.
- Added basic Virtue handling code to the game.
Changes 2023-09-09 by Maiyannah
- Several changes to rearrange and reorganize skills:
- Remove Riding from the Radial Menu as we will not be supporting it.
- Change the homebrew Discipline to Balance (actual mechanical changes pending discussion)
- Add Occultism (actual mechanical implementation pending discussion)
- Added Alchemy for crafting (actual mechanical implementation a future goal)
- Replaced Craft Armor, Craft Weapon, and Craft Trap with Metalsmithing, Carpentry, and Leatherworking (actual mechanical implementation pending discussion)
- Added skill stubs for Escape Artist, Forgery, and Sense Motive. These are not yet implemented.
- Fancy new icons for most skills!
Changes 2023-09-08 by Maiyannah, 0.1.20
- Half of the pews in the Sanctuary of Our Guardian's Grace are sit-able now.
- Initialize NUIMenu fields to avoid all the uninitialized variable spam.
- Reorganize some SQL and loading logic to suppress some additional SQL errors.
Changes 2023-09-08 by Maiyannah, 0.1.19
- Hotfix to address the the X position of windows not saving properly in some cases.
- Increased maximum length of description in the description NUI window.
Changes 2023-09-08 by Maiyannah
- Adapted the NUIMenu system to use our own database system (sqlite)
Changes 2023-09-07 by Maiyannah
- Added the NUIMenu system by Philos, although we disabled a couple options - check out the neat dice roller and description/portrait editor!
Changes 2023-09-06 by Maiyannah
- Added skin and hair colour, as well as height, options on Magic Mirror.
Changes 2023-09-05 by Maiyannah, 0.1.18
- Tweak some placements in the Dawnsguard Inn to make sitting easier.
- Added some great assets by Stonehammer:
- medium misc dropped items
- droppable/usable buckets
- Fixed an error with the 5th previous head option on Magic Mirror.
Changes 2023-09-05 by Maiyannah, 0.1.17
- Hotfix to fix issues related to location persistence.
Changes 2023-09-04 by Maiyannah, 0.1.16
- Added the second checkpoint to the initial hub area
- Added Priory (bottom floor) to the Sanctuary of Our Guardian's Grace
- Added some civillian NPCs to the market area
- Clean up the logic for the @emote command.
- Added persistence for player locations
- Cleaned up the changelog code
Changes 2023-09-04 by Wilkins1952
- Added Dawnguard Arms, a pub, and Van Cuuk Emporium, a basic shop
Changes 2023-08-31 by Maiyannah, 0.1.15
- Added options to the magic mirror to skip ahead or behind 5 heads (hat tip to Ouroboros for the suggestion)
- Fixed it so the selections will "wrap around" when it gets to the start or end.
Changes 2023-08-29 by Maiyannah, 0.1.14
- Added a Magic Mirror which will allow you to change head models for your character
"Home, Sweet Home"
Changes 2023-08-29 by Maiyannah, 0.1.13
- First draft of the first Zeidenburg area, including the related NPCs and items - though it will need fleshed out more. It is not yet linked - I want to finish the discussion about general conduct rules before we open the proverbial doors.
- Updated the couple of site references in the module to point to toud.pw
- Fixed a couple of instances where the @portrait command would not properly apply the portrait to the PC.
- Fixed a likewise couple of instances where the @description set or add commands would not properly apply the descriptions to the PC.
- Made a couple animations which have both looped and one-shot animations in @emote use the looped ones for now. (Future wishlist: a way to distinguish between wanting it looped or not)
- Updated the @emote list command with the new emotes.
Changes 2023-08-29 by Maiyannah, 0.1.12
- Initial groundwork for job schedules system implemented
- Initial Factions added to the game (Barovians, Borcans, Dementlieuse, Garda, Church of Ezra, Cult of the Morninglord, Outlanders)
- Fixed an issue with the NUI implementation which caused it not to be dismissible in certain circumstances.
- Removed some more superfluous CEP2 content we will not be using.
Changes 2023-08-18 by Maiyannah, 0.1.11
- Upgraded to latest CEP2, and fixed all the problems related with such.
- The local entropy has been strengthened - rolls should be more truly random.
Changes 2023-08-18 by Maiyannah, 0.1.10
A meta change!
- The changelog placard now uses a NUI window to display the changes.
- Added a book to the OOC Lounge which has development credits
Changes 2023-08-18 by Maiyannah, 0.1.9
Further backend fixup! Among other things:
- Isolate the emote code specifically, same as we did with description
- Added additional emotes:
- dodge
- look left
- look right
- read
- spasm
- fall forward
- fall back
- fall (chooses one of the two above at random)
- tired
- shout
- laugh
- plead
- Ensure that emotes can be broken with movement (ie, are non-blocking)
- A backend spruce-up of the OOC room (making sure everything is static that should be, tagging things, etc)
- Challenge rating display in descriptions has been disabled
Changes 2023-08-18 by Maiyannah, 0.1.8
- Isolate the description and portrait code into a seperate file to allow specific edits
- Fix a bug this introduced causing the PC description to be overridden with add, not appended.
Changes 2023-08-17 by Maiyannah, 0.1.7
- Added the welcome and changes sign to the OOC area.
- Added the lore library to the OOC area. This needs finished, but has some basic Ravenloft lore.
- Added some benches and chairs to the OOC area. You can socialize now. Yay!
Changes 2023-08-16 by Maiyannah, 0.1.6
- Added a @portrait command
Just use @portrait (title) to change your portrait. Ezpz lemon squeezy.
Changes 2023-08-16 by Maiyannah, 0.1.5
- Added a @description command
- @description set - Sets the description to the following message.
- @description add - Appends a new string to the description.
- @description clear - Clears out the description.
Changes 2023-08-16 by Maiyannah 0.1.4
- Catch unrecognized commands (@whatever) and give an error message.
- Added help command with list of commands
- Added @emote help with a simple usage message.
Changes 2023-08-16 by Maiyannah, 0.1.3
- Added error feedback to @emote for failed emotes
- Removed debug feedback message
- Modularized the code for emote and emote processing so that they can be more easily changed.
- Added an @emote list command to list supported emotes
- Added duck to emotes
- Added bow to emotes
- Added salute to emotes
- Added greet to emotes (with alias wave)
Changes 2023-08-16 by Maiyannah, 0.1.2
- Added @emote command to chat
- Added sit emote to @emote command
- Added worship emote to @emote command
- Added meditate emote to @emote command (with alias "pray" as well)
- Added dazed emote to @emote command
Changes 2023-08-15 by Maiyannah, 0.1.1
- Added sittable chairs
- Fixed issues with them
- Ensure only one player to a chair
Changes 2023-08-12 by Maiyannah, 0.1.0
- New start at the module since the previous first draft could not be reconcilled with CEP.
- Added and decorated OOC starting area.
