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Expert: Difference between revisions

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'''''Note:''' This page represents a class abstract which needs rewritten for the setting's specifics.''
'''''Note:''' This page represents a class abstract which needs rewritten for the setting's specifics.''


'''''Note:''' The below describes a class not yet fully implemented in Time of Unparalleled Darkness, and thus may change in its final implementation.''
{{beta-class}}
 
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While not adventurers per se, the Expert represents the civillian whom has applied themselves ardently enough to their craft of choice that they can be considered as fine at their craft as a fighter is with their sword, or a wizard is with their spells.  They are the smiths, leatherworkers, merchants, and scholars of the world.
While not adventurers per se, the '''Expert''' represents the civillian whom has applied themselves ardently enough to their craft of choice that they can be considered as fine at their craft as a fighter is with their sword, or a wizard is with their spells.  They are the smiths, leatherworkers, merchants, and scholars of the world.


Mechanically, an expert trades having any specific class features for both the widest pool of class skills, and a large amount of skill points.
Mechanically, an expert trades having any specific class features for both the widest pool of class skills, and a large amount of skill points.
[[Category:Classes]]
[[Category:Base Classes]]
[[Category:Mechanics Information]]

Latest revision as of 17:41, 26 August 2024

Original Tabletop source: Dungeon Master's Guide 3.0

Note: This page represents a class abstract which needs rewritten for the setting's specifics.

Please note: The following class write-up is for a class that is in a beta-testing state and is incomplete on Time of Unparalleled Darkness; expect that it will be changed before it is finalized.


While not adventurers per se, the Expert represents the civillian whom has applied themselves ardently enough to their craft of choice that they can be considered as fine at their craft as a fighter is with their sword, or a wizard is with their spells. They are the smiths, leatherworkers, merchants, and scholars of the world.

Mechanically, an expert trades having any specific class features for both the widest pool of class skills, and a large amount of skill points.