City of Krezk: Difference between revisions
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'''Krezk''' is a city located in northwestern [[Barovia]] near the border with [[Borca]]; [[Levkarest]] is close not too far away.<ref name="gaz1_32">page 32, ''Ravenloft Gazeteer, Volume 1'', Arthaus (John W. Mangrum, Stuart Turner, Peter Woodworth, and Andrew Wyatt), September 2002</ref> | '''Krezk''' is a city located in northwestern [[Barovia]] near the border with [[Borca]]; [[Levkarest]] is close not too far away.<ref name="gaz1_32">page 32, ''Ravenloft Gazeteer, Volume 1'', Arthaus (John W. Mangrum, Stuart Turner, Peter Woodworth, and Andrew Wyatt), September 2002</ref> | ||
Unlike the more isolated parts of [[Barovia]], [[Krezk]] is a thriving hub of trade along the Old Svalich Road. (The merchants approve of Burgomaster [[Ivan Wachter]]'s leadership, for they attribute at least part of their continued success to his watching out for their wants and needs.) Heavy physical defenses protect Krezk's core, from which outstretch four quarters: one for general commerce, one for upscale trade, one for residences, and one for places of worship. Old architecture still remains from the ancient Terg siege.<ref name="gaz1_32"></ref> | Unlike the more isolated parts of [[Barovia]], [[Krezk]] is a thriving hub of trade along the Old Svalich Road. (The merchants approve of Burgomaster [[Ivan Wachter]]'s leadership, for they attribute at least part of their continued success to his watching out for their wants and needs.) Heavy physical defenses protect Krezk's core, from which outstretch four quarters: one for general commerce, one for upscale trade, one for residences, and one for places of worship. Old architecture still remains from the ancient Terg siege.<ref name="gaz1_32"></ref> | ||
Revision as of 21:58, 2 August 2024
This section contains canon Ravenloft information from officially published sources; see the References below. |
Krezk is a city located in northwestern Barovia near the border with Borca; Levkarest is close not too far away.[1]
Unlike the more isolated parts of Barovia, Krezk is a thriving hub of trade along the Old Svalich Road. (The merchants approve of Burgomaster Ivan Wachter's leadership, for they attribute at least part of their continued success to his watching out for their wants and needs.) Heavy physical defenses protect Krezk's core, from which outstretch four quarters: one for general commerce, one for upscale trade, one for residences, and one for places of worship. Old architecture still remains from the ancient Terg siege.[1]
Krezk has a number of Gundarakite inhabitants migrated in from the south thanks to the presence of the Cult of the Morninglord and the Sanctuary of First Light, the Cult's greatest temple.[1]
Locations in Krezk
This section contains canon Ravenloft information from officially published sources; see the References below. |
Law and Order in Krezk
This section contains canon Ravenloft information from officially published sources; see the References below. |
Although Ivan Wachter is the town's burgomaster, he pays little interest for matters outside of trade. As a result, Captain Gheorghe Zarneti, leader of Krezk's militia, oversees much of the town's daily affairs, although he is somewhat flustered by it.[1]
Inhabitants of Krezk
This section contains canon Ravenloft information from officially published sources; see the References below. |
- Jacqueline Montarri and her ring of procurers, the Red Vardo Traders.[1]
- Samuel Valentin, leader of the Cult of the Morninglord at the Sanctuary of First Light.[1]
Streets of Krezk
This section contains canon Ravenloft information from officially published sources; see the References below. |
Old Svalich Road[1]