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City of Krezk: Difference between revisions

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<seo title="Barovia - City of Krezk" metak="ravenloft,krezk,barovia,neverwinter nights,nwn,game,rpg,persistent world,pw,d&d,dungeons & dragons" metad="The City of Krezk, Barovia, in Time of Unparalleled Darkness - a NWN1 persistent world set in the Ravenloft Campaign Setting" />
<seo title="Barovia - City of Krezk" metak="ravenloft,krezk,barovia,neverwinter nights,nwn,game,rpg,persistent world,pw,d&d,dungeons & dragons" metad="The City of Krezk, Barovia, in Time of Unparalleled Darkness - a NWN1 persistent world set in the Ravenloft Campaign Setting" />
{{canon}}
{{canon}}
''Krezk'' is a city located in northwestern [[Barovia]] near the border with [[Borca]]; [[Levkarest]] is close not too far away.<ref name="gaz1">Gazetteer I p. 32</ref>
'''Krezk''' is a city located in northwestern [[Barovia]] near the border with [[Borca]]; [[Levkarest]] is close not too far away.<ref name="gaz1">Gazetteer I p. 32</ref>


== Overview ==
== Overview ==
{{canon}}
{{canon}}
Unlike the more isolated parts of [[Barovia]], [[Krezk]] is a thriving hub of trade along the Old Svalich Road. (The merchants approve of Burgomaster [[Ivan Wachter]]'s leadership, for they attribute at least part of their continued success to his watching out for their wants and needs.) Heavy physical defenses protect Krezk's core, from which outstretch four quarters: one for general commerce, one for upscale trade, one for residences, and one for places of worship. Old architecture still remains from the ancient Terg siege.<ref name="gaz1">Gazetteer I p. 32</ref>
Unlike the more isolated parts of [[Barovia]], [[Krezk]] is a thriving hub of trade along the Old Svalich Road. (The merchants approve of Burgomaster [[Ivan Wachter]]'s leadership, for they attribute at least part of their continued success to his watching out for their wants and needs.) Heavy physical defenses protect Krezk's core, from which outstretch four quarters: one for general commerce, one for upscale trade, one for residences, and one for places of worship. Old architecture still remains from the ancient Terg siege.<ref name="gaz1_32">page 32, ''Ravenloft Gazeteer, Volume 1'', Arthaus (John W. Mangrum, Stuart Turner, Peter Woodworth, and Andrew Wyatt), September 2002</ref>


Krezk has a number of [[Gundarakite]] inhabitants migrated in from the south thanks to the presence of the [[Cult of the Morninglord]] and the [[Sanctuary of First Light]], the Cult's greatest temple.<ref name="gaz1">Gazetteer I p. 32</ref>
Krezk has a number of [[Gundarakite]] inhabitants migrated in from the south thanks to the presence of the [[Cult of the Morninglord]] and the [[Sanctuary of First Light]], the Cult's greatest temple.<ref name="gaz1_32"></ref>


== Locations in Krezk ==
== Locations in Krezk ==
{{canon}}
{{canon}}
* Needle of the Ghaddar<ref name="gaz1">Gazetteer I p. 32</ref>
* Needle of the Ghaddar<ref name="gaz1_32"></ref>
* Smoldering Ember<ref>Gazetteer I p. 33</ref>
* Smoldering Ember<ref name="gaz1_33">page 33, ''Ravenloft Gazeteer, Volume 1'', Arthaus (John W. Mangrum, Stuart Turner, Peter Woodworth, and Andrew Wyatt), September 2002</ref>
 
== Law and Order in Krezk ==
{{canon}}
Although [[Ivan Wachter]] is the town's burgomaster, he pays little interest for matters outside of trade. As a result, [[Gheorghe Zarneti|Captain Gheorghe Zarneti]], leader of Krezk's militia, oversees much of the town's daily affairs, although he is somewhat flustered by it.<ref name="gaz1_32"></ref>


== Inhabitants of Krezk ==
== Inhabitants of Krezk ==
{{canon}}
{{canon}}
* [[Jacqueline Montarri]] and her ring of procurers, the Red Vardo Traders<ref>Gazetteer I p. 32-33</ref>
* [[Jacqueline Montarri]] and her ring of procurers, the Red Vardo Traders.<ref name="gaz1_32"></ref>
* [[Samuel Valentin]], leader of the Cult of the Morninglord at the Sanctuary of First Light<ref name="gaz1">Gazetteer I p. 32</ref>
* [[Samuel Valentin]], leader of the Cult of the Morninglord at the Sanctuary of First Light.<ref name="gaz1_32"></ref>


== Streets of Krezk ==
== Streets of Krezk ==
{{canon}}
{{canon}}
Old Svalich Road<ref name="gaz1">Gazetteer I p. 32</ref>
Old Svalich Road<ref name="gaz1_32"></ref>
 
== Law and Order in Krezk ==
{{canon}}
Although [[Ivan Wachter]] is the town's burgomaster, he pays little interest for matters outside of trade. As a result, [[Gheorghe Zarneti|Captain Gheorghe Zarneti]], leader of Krezk's militia, oversees much of the town's daily affairs, although he is somewhat flustered by it.<ref name="gaz1">Gazetteer I p. 32</ref>


== References ==
{{ref}}

Revision as of 21:56, 2 August 2024

Krezk is a city located in northwestern Barovia near the border with Borca; Levkarest is close not too far away.[1]

Overview

Unlike the more isolated parts of Barovia, Krezk is a thriving hub of trade along the Old Svalich Road. (The merchants approve of Burgomaster Ivan Wachter's leadership, for they attribute at least part of their continued success to his watching out for their wants and needs.) Heavy physical defenses protect Krezk's core, from which outstretch four quarters: one for general commerce, one for upscale trade, one for residences, and one for places of worship. Old architecture still remains from the ancient Terg siege.[2]

Krezk has a number of Gundarakite inhabitants migrated in from the south thanks to the presence of the Cult of the Morninglord and the Sanctuary of First Light, the Cult's greatest temple.[2]

Locations in Krezk

  • Needle of the Ghaddar[2]
  • Smoldering Ember[3]

Law and Order in Krezk

Although Ivan Wachter is the town's burgomaster, he pays little interest for matters outside of trade. As a result, Captain Gheorghe Zarneti, leader of Krezk's militia, oversees much of the town's daily affairs, although he is somewhat flustered by it.[2]

Inhabitants of Krezk

Streets of Krezk

Old Svalich Road[2]

References

  1. Gazetteer I p. 32
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 page 32, Ravenloft Gazeteer, Volume 1, Arthaus (John W. Mangrum, Stuart Turner, Peter Woodworth, and Andrew Wyatt), September 2002
  3. page 33, Ravenloft Gazeteer, Volume 1, Arthaus (John W. Mangrum, Stuart Turner, Peter Woodworth, and Andrew Wyatt), September 2002