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Changelog: Difference between revisions

From Time of Unparalleled Darkness Wiki
(Add another change of 2025-06-16)
Tag: visualeditor
(Additional change of 2024-06-16)
Tag: visualeditor
Line 9: Line 9:
* Default the @faction command to displaying your current faction.
* Default the @faction command to displaying your current faction.
* Added a @virtue command, to display your current Virtue.
* Added a @virtue command, to display your current Virtue.
* Fixed missing onexit script for Van Cuuk's Emporium, and the Merchant's Gate.


'''Changes of 2024-06-15''', by Maiyannah
'''Changes of 2024-06-15''', by Maiyannah

Revision as of 21:33, 16 June 2024

0.1.23

Civic construction

0.1.23d

Changes of 2024-06-16, by Maiyannah

  • Fixed the emote processing to address a logic error that was improperly processing the passed emote argument.
  • Default the @faction command to displaying your current faction.
  • Added a @virtue command, to display your current Virtue.
  • Fixed missing onexit script for Van Cuuk's Emporium, and the Merchant's Gate.

Changes of 2024-06-15, by Maiyannah

  • Added GetFuzzyTime() to the toud_datetime library for when we want a fuzzy display of the time (for in game timekeeping devices with timekeeping error.)

Changes of 2025-06-14, by Maiyannah

  • Fixed conversion problems caused by conversion for wm_emote version. At the present time we still keep the old ones for compatibility/fallback.

Changes of 2024-06-13, by Maiyannah

  • Added GetExactTime() to the toud_datetime library for when we do absolutely want a string of the exact time.
  • Converted the existing chat commands to use the modular parser. This is an intrusive enough change I've incremented the build revision.

0.1.23c

Changes of 2024-06-12, by Maiyannah

  • A few days coming: change the chat command parser to be modular and find modules without an ugly conditional.

Changes of 2024-06-05, by Maiyannah

  • Removed spurious "creature wizard" scripts; we'll be using a NUI DM tool when the time comes.

Changes of 2024-06-04, by Maiyannah

  • Added a basic system to have unattended items decay.

Changes of 2024-06-02, by Maiyannah

  • Fixed an error where the old player count post-GC was being used for player tracking, rather than starting afresh.

Changes of 2024-06-01, by Maiyannah

  • Added some blueprints for common items (tools, common weapons, etc) with Ravenloft-y descriptions.

Changes of 2024-05-30, by Maiyannah

  • Added additional decor and some more lighting to the New Character Area.
  • Made the help text triggers in the New Character Area single-fire.
  • Added a help text trigger for the Magic Mirror room.

Changes of 2024-05-29, by Maiyannah

  • Some fixes for the player tracking script (make sure we catch logging out players).

Changes of 2024-05-28, by Maiyannah

  • Changed bleedout to use heartlib instead, so that the tick timing can be changed.

Changes of 2024-05-27, by Maiyannah

  • Added a variable to carry a comma-seperated list of player characters in an area., and hooks to the basic onenter and onexit scripts to update it.
    • Custom onenter and onexit scripts will need looked at.

Changes of 2024-05-26, by Maiyannah

  • Modularized the code for displaying the entry message and weather information for areas into toud_areas.nss
  • Ensure all areas have the toud_onexit script so we properly track players leaving an area for the respawn/refresh scripts.
  • Regularizing several areas while we were going through them:
    • Fixed tagging for Zeidenberg - Merchant's Row East.
    • Fixed tagging for Zeidenberg - Merchant's Row West.
    • Added attribution in comments to Zeidenberg - Sanctuary of Our Guardian's Grace.
    • Added attribution in comments to Zeidenberg - Traveller's Hostel.
    • Added attribution in comments to Zeidenberg - Van Cuuk's Emporium.
    • Added attribution in comments to Zeidenberg Outskirts - Merchant's Gate.
    • Fixed tagging and added attribution to Zeidenberg Outskirts - Merchant's Gate Crossroads.
    • Fixed tagging and added attribution to Zeidenberg Outskirts - Skyshard Homestead.
    • Added attribution in comments to OOC - New Character Area.
    • Added attribution in comments to Krofbug.
  • Replaced the toud_chair01 instances in the Sanctuary of Our Guardian's Grace until we get them small enough to work properly with nwsync.

Changes of 2024-05-23, by Maiyannah

  • Add a heartlib-heartbeat which checks for respawning dungeons. We need a reliable way to save items that are on the ground before I make this functional I think.

Changes of 2024-05-22, by Maiyannah

  • Track players entering and exiting a location so we can know how many players are in an area for respawn purposes. (NWN has no native thing for this.)

Changes of 2024-05-20, by Maiyannah

  • Fixed up the toud_chair01 asset - it looks better without the transparency part, and the transparency part was causing crashes for some players.

Changes of 2024-05-19, by Maiyannah

  • Replace the bugged stone table in the Sanctuary of Our Guardian's Grace until it can get fixed.
  • Remove some erroneously-duplicated sit spots for pews in the Sanctuary of Our Guardian's Grace.
  • Combined take_knee and kneeling into a single emote option - kneel - not much reason to have a one-off here.
  • Fixed lead-in length for crossarms.
  • Fixed a logic error which caused @emote clear not to work in some instances.
  • Put the starting location back to the new character area for the test server push - forgot this.
  • Forgot to put this in the changelog when I did it, but: changed the bookcases in the New Character Area to a fancier model.
  • Added a few more instances of the New Character Store vendor so that someone can't tie up a single vendor at least.
  • Some cleanup and further decoration in the Sanctuary of Our Guardian's Grace.
  • Modified the script triggers in the Abandoned House dungeon to only play once.
  • Make several objects Plot-flagged in the Abandoned House dungeon to prevent them from being broken.

0.1.23b

Changes of 2024-05-18, by Maiyannah

  • Mark unimplemented by planned classes as not player classes:
    • Artificier
    • Dragonfire Adept
    • Expert
    • Factorum
    • Hexblade
    • Necromancer
    • Shaman
    • Warlock
  • Some fixes for Favoured Soul progression with regards to spells known (corrected some mis-entered table rows)
  • Add in the first variation of the Abandoned House dungeon. More to come, but one is better than none!
  • Attempt to fix resetting mechanism - this works in SP but not dedicated MP now, which is weird.

Changes of 2024-05-16, by Maiyannah

  • Further cleanup in the Sanctuary of Our Guardian's Grace, Zeidenberg:
    • Fixed sit spots for the pews.
    • Disabled shadow on the abacus.
    • Sharpened book texture a little.
    • Fixed sitting orientation issue with the chair.
  • Added a coat hanger placeable.

Changes of 2024-05-15, by Maiyannah

  • Added a new HD book placeable. More to come.

Changes of 2024-05-14, by Maiyannah

  • Added a new fancy chair, and an abacus placeable.

Changes of 2024-05-12, by Maiyannah

  • Add fixups from mocap animations: the wall leaning emote now better connects with walls, faint and cross arms now have proper loops.

Changes of 2024-05-11, by Maiyannah

  • Seperate licensed assets into toud_assets.hak
    • Move the pew placeable to toud_assets
  • Add Ezran candleabra placeable to toud_assets.hak
  • Add entry to placeables.2da for the new candleabra.
  • Fixed Emma portrait entries in placeables.2da with the new last name :)
  • Replace benches with new pews in Sanctuary of Our Guardian's Grace

Changes of 2024-05-08, by Maiyannah

  • Add new Ezran pew placeable to toud_placeables.

Changes of 2024-05-05, by Maiyannah

  • Changed starting gold to 900 to represent the actual total of valuables desired by the PhB.
  • Added some more expensive things to the New Character Area vendor as a result.
  • Relabel all the vanilla NWN placeables to both be better organized and mark them as from NWN.
  • Got the Ezran statue placeable working (finally), and placed by the Sanctuary of Our Guardian's Grace in Zeidenberg.

Changes of 2024-05-04, by Maiyannah

  • Further Favoured Soul implementation:
    • Added packages from cleric for Favoured Soul.
    • Added Spells Per Day entries for Favoured Soul.
    • Added Bonus Feats entries for Favoured Soul.
    • Added takeable Feats entries for Favoured Soul.
  • Renumbered packages with the new class IDs.
  • Made all player packages start with 200 gold and a set of Adventurer's Garb.
  • Scripted some help text for the New Character Area.
  • Filled in the Magic Mirrors in the customizatrion area of the New Character Area.
  • Fixed Talis's portrait description in the New Character Area.
  • Added a new character item vendor to the New Character Area.
  • Changed the bookcases to some fancier ones in the New Character Area, and made the ones presently unusued static.

Changes of 2024-05-03, by Maiyannah

  • Favoured Soul getting fleshed into its own class:
    • Added custom save progression table to Favoured Soul - they now properly have their own save progression.
    • Added custom class skill table to Favoured Soul.
    • Added custom icon for Favoured Soul.
    • Added tlk entries for Favoured Soul name and description.

You will need to redownload the tlk when this goes live on test.

Changes of 2024-05-02, by Maiyannah

  • Properly made the new animations one-shot where appropriate (coy_jump, excited, dejected, nicewave, tell_secret, take_knee, victory, makethreat, solong, playjoy)
  • Added @emote clear which will clear looping custom animations.
  • Added kneeling looping emote version of take_knee.

Changes of 2024-05-01, by Maiyannah

  • Added palmweaver's mocap animations to our @emote command. New emotes:
    • coy_jump
    • excited
    • dejected
    • nicewave
    • tell_secret
    • terrified
    • take_knee
    • wall_lean
    • victory
    • squat
    • makethreat
    • washwindows
    • argue
    • gracedance
    • crossarms
    • playpiano
    • faint
    • solong
    • playjoy

Changes of 2024-04-30, by Maiyannah

  • Add some lanterns to Krofburg.
  • Add ice damage to the water crossings in Krofburg (except the bridge of course).
  • Added some additional houses to Krofburg.
  • Fix some more placeable names to be more easily found.
  • Add lacking attribution to some placeable names.
  • Some general 2da cleanup (typos etc).

Changes 2024-04-29, by Maiyannah

  • Added fixed lamppost placeable in toud_cepfixes, courtesy of mmat.

Changes 2024-04-27, by Maiyannah

  • Upgraded the Drylands tileset to the HD remake by ShadGuy.

Changes 2024-04-26, by Maiyannah

  • Add a campfire and seats around it to the Krofburg vistani camp.
  • Add some houses to Outlook Hill.

Changes 2024-04-25, by Maiyannah

  • Rebuilt Krofburg with a more modern and better looking tileset.
  • Combined the two Krofburg areas (Outlook Hill and outskirts) into a single large area.

Changes of 2024-04-24, by Maiyannah

  • Added garda station to Krofburg.
  • Expanded Krofburg vistani camp.
  • Added some placeables fluff to Krofburg.
  • Extended Krofburg road to the outcast cave.

Changes of 2024-04-23, by Maiyannah

  • Fix 2da issue preventing Favoured Soul from loading.
  • Added basic Krofburg area.
  • Tweaked positioning and lighting of objects in Helm's Hall of the Grey Vigil.

Changes of 2024-04-22, by Maiyannah

  • Filled in Helm's hall in the Grey Vigil with basic amenities and items.

Changes of 2024-04-21, by Maiyannah

  • Added drylands tileset by BaronRage for future content use.

Changes of 2024-04-18, by Maiyannah

  • Added some trees and foliage to Zeidenberg Outskirts - Merchant's Gate.
  • Added some tents along the road by the Grey Vigil.
  • Initial version of the Grey Vigil's temple interior.

Changes of 2024-04-17, by Maiyannah

  • Added DiscordNotification plugin to the wiki, for the Discord changes feed.

Changes of 2024-04-16, by Maiyannah

  • Added some more clutter to the grounds of the Grey Vigil.
  • Added living quarters building to the Grey Vigil.
  • Added an inn with stables to the Merchant's Gate outskirts.

Changes of 2024-04-15, by Maiyannah

  • Added a watchtower to the Zeidenberg Merchant's Gate Outskirts.
  • Made several things unbreakable in outskirts ("plot")

Changes of 2024-04-09, by Maiyannah

  • Adding fencing to the perimeter of the Grey Vigil compound.
  • Make several placeable blueprints that were not plot-marked, plot-marked.
  • Fixed up the Outskirts's placeables to be plot-marked properly.

Changes of 2024-04-08, by Maiyannah

  • Changed name entries of several placeables to be more identifiable in the toolset.

Changes of 2024-04-03, by Maiyannah

  • Added 263 placeables from NWIC to toud_placeables.

Changes of 2024-04-02, by Maiyannah

  • Split common textures from toud_items and toud_placeables into a new hak: toud_textures.

0.1.23a

Changes of 2024-03-26, by Maiyannah

  • Added wouldbebards low magic greatsword, bastard sword, short sword, battleaxe, and rapier overrides to toud_items.
  • Add Bill Harper's HD Whips and Handaxes to toud_items.

Changes of 2024-03-25, by Maiyannah

  • Fixed vfx on wouldbebard's replacement longswords.

Changes of 2024-03-23, by Maiyannah

  • Some scripting fixes to improve stability - and optimizing execution depth.

Changes of 2024-03-21, by Maiyannah

  • Fixed the killed garda in the Abandoned House dungeon to properly spawn dead.

Changes of 2024-03-20, by Maiyannah

  • Fixed some z-fighting issues with carpets in several places.

Changes of 2024-03-18, by Maiyannah

  • Fixed up the Red Vardo guards after the resuffle.
  • Added the Red Vardo guards as blueprints.
  • Fix up blueprint for Lyssa von Zarovich.

Changes of 2024-03-16, by Maiyannah

  • Added custom icons for Artificier, Barbarian, Blackguard, Cleric, Dragonfire Adept, Druid, Fighter, Monk , Necromancer, Shaman, Sorcerer, and Warlock classes.
  • Added stubs for all the custom classes in the .tlk file.
  • Added missing 2da stub for warlock.
  • Fixed garda blueprints affected by the relabel.

Changes of 2024-03-15, by Maiyannah

Changes of 2024-03-14, by Maiyannah

  • Change classes.2da to have stubs for all the additional classes and prestige classes.

Changes of 2024-03-10, by Maiyannah

  • Some adjustment to various items in the Black Stone Inn to minimize z-buffer fighting.

Changes of 2024-03-06, by Maiyannah

  • Changed wiki automatic sitemap generator to generate sitemaps that Google and Bing will process correctly.
  • Added IndexNow support to the sitemap generator.
  • Finished the overhall of walls and floors of the Black Stone Inn.

Changes of 2024-03-02, by Maiyannah

  • The walls and floors of the Black Stone Inn (floor one) are - in most parts - now actually black stone!
  • Fixed a couple handfuls of other floating items.
  • Added a means to the wiki to add meta tags so the information makes it to crawlers.
  • Added an automatic sitemap generator to the wiki.
  • Added webmanifest to the wiki.
  • Added favicons to the wiki.

Changes of 2024-02-26, by Maiyannah

  • A collection of small fixes to item positions: fixing improperly aligned doors, some floating items are no longer floating, and so on.

Changes of 2024-02-24, by Maiyannah

  • Fixed the scriptable popups, so those work again now.

Changes of 2024-02-23, by Maiyannah

  • Updated the test server to 8193.36-11.
  • Fixed several scripting errors this caused.
  • Fixed placeable blueprint errors this caused.
  • Fixed several model geometry flaws that the new renderer causes.
  • Reduced lighting in several areas to prevent HDR bloom washing out scenes.
  • Modified skybox lighting in several areas to prevent HDR bloom washing out scenes.

Changes of 2024-02-20, by Maiyannah

  • Added some addition clutter to Zeidenberg - Merchant's Square.

Changes of 2024-02-18, by Maiyannah

  • Add txpple's HDRI skyboxes.
  • Compress the tga textures so they can work in nwsync.
  • Got all the appearance editor form implemented.
  • Added sewer grates to Zeidenberg - Merchant's Square as a bit of thematic clutter.

Changes of 2024-02-17, by Maiyannah

  • Move nwsync for test from cdn to azalin.toud.pw (test).
  • Reinstate the silver-rimmed Zeidenberg arms shield.
  • Added missing second and third-story doors in Zeidenberg - Merchant's Square.

Changes of 2024-02-16, by Maiyannah

  • Move nwsync from cdn to ezra.toud.pw (live).

Changes of 2024-02-15, by Maiyannah

  • Added a proper status and uptime display to the init.d unitfile.
  • Added tinygiants appearance customization code.

Changes of 2024-02-14, by Maiyannah

  • Added the new doors to generic_doors.2da
  • Added the zwerkules medieval doors to the pallette.
  • Added the wouldbebard overrides for vanilla longswords.

Changes of 2024-02-13, by Maiyannah

  • Added "More Doors" by Tiberius_Morguhn to toud_doors.hak

Changes of 2024-02-12, by Maiyannah

  • Consolidate CEP and zwerkules doors into toud_doors.hak
  • Remove several low-quality doors.
  • Add doors in each of the vacant openings in Zeidenberg - Merchant's Row East.

Changes of 2024-02-11, by Maiyannah

  • Fix live server login issue.
  • Address a couple area loading issues.

Older versions