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Changelog: Difference between revisions

From Time of Unparalleled Darkness Wiki
(→‎0.1.23b: Add changes of 2024-05-03)
Tag: visualeditor
(Added changes of 2025-05-04)
Tag: visualeditor-switched
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=== 0.1.23b ===
=== 0.1.23b ===
'''Changes of 2025-05-04''', by Maiyannah
* Further Favoured Soul implementation:
** Added packages from cleric for Favoured Soul.
** Added Spells Per Day entries for Favoured Soul.
** Added Bonus Feats entries for Favoured Soul.
* Renumbered packages with the new class IDs.
'''Changes of 2024-05-03''', by Maiyannah
'''Changes of 2024-05-03''', by Maiyannah
 
* Favoured Soul getting fleshed into its own class:
Favoured Soul getting fleshed into its own class:
** Added custom save progression table to Favoured Soul - they now properly have their own save progression.
 
** Added custom class skill table to Favoured Soul.
* Added custom save progression table to Favoured Soul - they now properly have their own save progression.
** Added custom icon for Favoured Soul.
* Added custom class skill table to Favoured Soul.
** Added tlk entries for Favoured Soul name and description.
* Added custom icon for Favoured Soul.
* Added tlk entries for Favoured Soul name and description.


You will need to redownload the tlk when this goes live on test.
You will need to redownload the tlk when this goes live on test.


'''Changes of 2024-05-02''', by Maiyannah
'''Changes of 2024-05-02''', by Maiyannah
* Properly made the new animations one-shot where appropriate (coy_jump, excited, dejected, nicewave, tell_secret, take_knee, victory, makethreat, solong, playjoy)
* Properly made the new animations one-shot where appropriate (coy_jump, excited, dejected, nicewave, tell_secret, take_knee, victory, makethreat, solong, playjoy)
* Added @emote clear which will clear looping custom animations.
* Added @emote clear which will clear looping custom animations.
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'''Changes of 2024-05-01''', by Maiyannah
'''Changes of 2024-05-01''', by Maiyannah
* Added palmweaver's mocap animations to our @emote command. New emotes:
* Added palmweaver's mocap animations to our @emote command. New emotes:
** coy_jump
** coy_jump
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'''Changes of 2024-04-30''', by Maiyannah
'''Changes of 2024-04-30''', by Maiyannah
* Add some lanterns to Krofburg.
* Add some lanterns to Krofburg.
* Add ice damage to the water crossings in Krofburg (except the bridge of course).
* Add ice damage to the water crossings in Krofburg (except the bridge of course).
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'''Changes 2024-04-29''', by Maiyannah
'''Changes 2024-04-29''', by Maiyannah
* Added fixed lamppost placeable in toud_cepfixes, courtesy of mmat.
* Added fixed lamppost placeable in toud_cepfixes, courtesy of mmat.


'''Changes 2024-04-27''', by Maiyannah
'''Changes 2024-04-27''', by Maiyannah
* Upgraded the Drylands tileset to the HD remake by ShadGuy.
* Upgraded the Drylands tileset to the HD remake by ShadGuy.


'''Changes 2024-04-26''', by Maiyannah
'''Changes 2024-04-26''', by Maiyannah
* Add a campfire and seats around it to the Krofburg vistani camp.
* Add a campfire and seats around it to the Krofburg vistani camp.
* Add some houses to Outlook Hill.
* Add some houses to Outlook Hill.

Revision as of 18:17, 4 May 2024

0.1.23

Civic construction

0.1.23b

Changes of 2025-05-04, by Maiyannah

  • Further Favoured Soul implementation:
    • Added packages from cleric for Favoured Soul.
    • Added Spells Per Day entries for Favoured Soul.
    • Added Bonus Feats entries for Favoured Soul.
  • Renumbered packages with the new class IDs.

Changes of 2024-05-03, by Maiyannah

  • Favoured Soul getting fleshed into its own class:
    • Added custom save progression table to Favoured Soul - they now properly have their own save progression.
    • Added custom class skill table to Favoured Soul.
    • Added custom icon for Favoured Soul.
    • Added tlk entries for Favoured Soul name and description.

You will need to redownload the tlk when this goes live on test.

Changes of 2024-05-02, by Maiyannah

  • Properly made the new animations one-shot where appropriate (coy_jump, excited, dejected, nicewave, tell_secret, take_knee, victory, makethreat, solong, playjoy)
  • Added @emote clear which will clear looping custom animations.
  • Added kneeling looping emote version of take_knee.

Changes of 2024-05-01, by Maiyannah

  • Added palmweaver's mocap animations to our @emote command. New emotes:
    • coy_jump
    • excited
    • dejected
    • nicewave
    • tell_secret
    • terrified
    • take_knee
    • wall_lean
    • victory
    • squat
    • makethreat
    • washwindows
    • argue
    • gracedance
    • crossarms
    • playpiano
    • faint
    • solong
    • playjoy

Changes of 2024-04-30, by Maiyannah

  • Add some lanterns to Krofburg.
  • Add ice damage to the water crossings in Krofburg (except the bridge of course).
  • Added some additional houses to Krofburg.
  • Fix some more placeable names to be more easily found.
  • Add lacking attribution to some placeable names.
  • Some general 2da cleanup (typos etc).

Changes 2024-04-29, by Maiyannah

  • Added fixed lamppost placeable in toud_cepfixes, courtesy of mmat.

Changes 2024-04-27, by Maiyannah

  • Upgraded the Drylands tileset to the HD remake by ShadGuy.

Changes 2024-04-26, by Maiyannah

  • Add a campfire and seats around it to the Krofburg vistani camp.
  • Add some houses to Outlook Hill.

Changes 2024-04-25, by Maiyannah

  • Rebuilt Krofburg with a more modern and better looking tileset.
  • Combined the two Krofburg areas (Outlook Hill and outskirts) into a single large area.

Changes of 2024-04-24, by Maiyannah

  • Added garda station to Krofburg.
  • Expanded Krofburg vistani camp.
  • Added some placeables fluff to Krofburg.
  • Extended Krofburg road to the outcast cave.

Changes of 2024-04-23, by Maiyannah

  • Fix 2da issue preventing Favoured Soul from loading.
  • Added basic Krofburg area.
  • Tweaked positioning and lighting of objects in Helm's Hall of the Grey Vigil.

Changes of 2024-04-22, by Maiyannah

  • Filled in Helm's hall in the Grey Vigil with basic amenities and items.

Changes of 2024-04-21, by Maiyannah

  • Added drylands tileset by BaronRage for future content use.

Changes of 2024-04-18, by Maiyannah

  • Added some trees and foliage to Zeidenberg Outskirts - Merchant's Gate.
  • Added some tents along the road by the Grey Vigil.
  • Initial version of the Grey Vigil's temple interior.

Changes of 2024-04-17, by Maiyannah

  • Added DiscordNotification plugin to the wiki, for the Discord changes feed.

Changes of 2024-04-16, by Maiyannah

  • Added some more clutter to the grounds of the Grey Vigil.
  • Added living quarters building to the Grey Vigil.
  • Added an inn with stables to the Merchant's Gate outskirts.

Changes of 2024-04-15, by Maiyannah

  • Added a watchtower to the Zeidenberg Merchant's Gate Outskirts.
  • Made several things unbreakable in outskirts ("plot")

Changes of 2024-04-09, by Maiyannah

  • Adding fencing to the perimeter of the Grey Vigil compound.
  • Make several placeable blueprints that were not plot-marked, plot-marked.
  • Fixed up the Outskirts's placeables to be plot-marked properly.

Changes of 2024-04-08, by Maiyannah

  • Changed name entries of several placeables to be more identifiable in the toolset.

Changes of 2024-04-03, by Maiyannah

  • Added 263 placeables from NWIC to toud_placeables.

Changes of 2024-04-02, by Maiyannah

  • Split common textures from toud_items and toud_placeables into a new hak: toud_textures.

0.1.23a

Changes of 2024-03-26, by Maiyannah

  • Added wouldbebards low magic greatsword, bastard sword, short sword, battleaxe, and rapier overrides to toud_items.
  • Add Bill Harper's HD Whips and Handaxes to toud_items.

Changes of 2024-03-25, by Maiyannah

  • Fixed vfx on wouldbebard's replacement longswords.

Changes of 2024-03-23, by Maiyannah

  • Some scripting fixes to improve stability - and optimizing execution depth.

Changes of 2024-03-21, by Maiyannah

  • Fixed the killed garda in the Abandoned House dungeon to properly spawn dead.

Changes of 2024-03-20, by Maiyannah

  • Fixed some z-fighting issues with carpets in several places.

Changes of 2024-03-18, by Maiyannah

  • Fixed up the Red Vardo guards after the resuffle.
  • Added the Red Vardo guards as blueprints.
  • Fix up blueprint for Lyssa von Zarovich.

Changes of 2024-03-16, by Maiyannah

  • Added custom icons for Artificier, Barbarian, Blackguard, Cleric, Dragonfire Adept, Druid, Fighter, Monk , Necromancer, Shaman, Sorcerer, and Warlock classes.
  • Added stubs for all the custom classes in the .tlk file.
  • Added missing 2da stub for warlock.
  • Fixed garda blueprints affected by the relabel.

Changes of 2024-03-15, by Maiyannah

Changes of 2024-03-14, by Maiyannah

  • Change classes.2da to have stubs for all the additional classes and prestige classes.

Changes of 2024-03-10, by Maiyannah

  • Some adjustment to various items in the Black Stone Inn to minimize z-buffer fighting.

Changes of 2024-03-06, by Maiyannah

  • Changed wiki automatic sitemap generator to generate sitemaps that Google and Bing will process correctly.
  • Added IndexNow support to the sitemap generator.
  • Finished the overhall of walls and floors of the Black Stone Inn.

Changes of 2024-03-02, by Maiyannah

  • The walls and floors of the Black Stone Inn (floor one) are - in most parts - now actually black stone!
  • Fixed a couple handfuls of other floating items.
  • Added a means to the wiki to add meta tags so the information makes it to crawlers.
  • Added an automatic sitemap generator to the wiki.
  • Added webmanifest to the wiki.
  • Added favicons to the wiki.

Changes of 2024-02-26, by Maiyannah

  • A collection of small fixes to item positions: fixing improperly aligned doors, some floating items are no longer floating, and so on.

Changes of 2024-02-24, by Maiyannah

  • Fixed the scriptable popups, so those work again now.

Changes of 2024-02-23, by Maiyannah

  • Updated the test server to 8193.36-11.
  • Fixed several scripting errors this caused.
  • Fixed placeable blueprint errors this caused.
  • Fixed several model geometry flaws that the new renderer causes.
  • Reduced lighting in several areas to prevent HDR bloom washing out scenes.
  • Modified skybox lighting in several areas to prevent HDR bloom washing out scenes.

Changes of 2024-02-20, by Maiyannah

  • Added some addition clutter to Zeidenberg - Merchant's Square.

Changes of 2024-02-18, by Maiyannah

  • Add txpple's HDRI skyboxes.
  • Compress the tga textures so they can work in nwsync.
  • Got all the appearance editor form implemented.
  • Added sewer grates to Zeidenberg - Merchant's Square as a bit of thematic clutter.

Changes of 2024-02-17, by Maiyannah

  • Move nwsync for test from cdn to azalin.toud.pw (test).
  • Reinstate the silver-rimmed Zeidenberg arms shield.
  • Added missing second and third-story doors in Zeidenberg - Merchant's Square.

Changes of 2024-02-16, by Maiyannah

  • Move nwsync from cdn to ezra.toud.pw (live).

Changes of 2024-02-15, by Maiyannah

  • Added a proper status and uptime display to the init.d unitfile.
  • Added tinygiants appearance customization code.

Changes of 2024-02-14, by Maiyannah

  • Added the new doors to generic_doors.2da
  • Added the zwerkules medieval doors to the pallette.
  • Added the wouldbebard overrides for vanilla longswords.

Changes of 2024-02-13, by Maiyannah

  • Added "More Doors" by Tiberius_Morguhn to toud_doors.hak

Changes of 2024-02-12, by Maiyannah

  • Consolidate CEP and zwerkules doors into toud_doors.hak
  • Remove several low-quality doors.
  • Add doors in each of the vacant openings in Zeidenberg - Merchant's Row East.

Changes of 2024-02-11, by Maiyannah

  • Fix live server login issue.
  • Address a couple area loading issues.

Older versions