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City of Krezk: Difference between revisions

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== Overview ==
== Overview ==
Unlike the more isolated parts of [[Barovia]], [[Krezk]] is a thriving hub of trade along the Old Svalich Road. (The merchants approve of Burgomaster Ivan Wachter's leadership, for they attribute at least part of their continued success to his watching out for their wants and needs.) Heavy physical defenses protect Krezk's core, from which outstretch four quarters: one for general commerce, one for upscale trade, one for residences, and one for places of worship. Old architecture still remains from the ancient Terg siege.<ref>Gazetteer I p. 32</ref>
Unlike the more isolated parts of [[Barovia]], [[Krezk]] is a thriving hub of trade along the Old Svalich Road. (The merchants approve of Burgomaster Ivan Wachter's leadership, for they attribute at least part of their continued success to his watching out for their wants and needs.) Heavy physical defenses protect Krezk's core, from which outstretch four quarters: one for general commerce, one for upscale trade, one for residences, and one for places of worship. Old architecture still remains from the ancient Terg siege.<ref name="gaz1">Gazetteer I p. 32</ref>


Krezk has a number of Gundarakite inhabitants migrated in from the south thanks to the presence of the Cult of the Morninglord and the Sanctuary of First Light, the Cult's greatest temple.<ref name="gaz1">Gazetteer I p. 32</ref>
Krezk has a number of Gundarakite inhabitants migrated in from the south thanks to the presence of the Cult of the Morninglord and the Sanctuary of First Light, the Cult's greatest temple.<ref name="gaz1">Gazetteer I p. 32</ref>
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== Inhabitants of Krezk ==
== Inhabitants of Krezk ==
* [[Jacqueline Montarri]] and her ring of procurers, the Red Vardo Traders<ref>Gazetteer I p. 32-33</ref>
* [[Jacqueline Montarri]] and her ring of procurers, the Red Vardo Traders<ref>Gazetteer I p. 32-33</ref>
* [[Samuel Valentin]], leader of the Cult of the Morninglord at the Sanctuary of First Light<ref>Gazetteer I p. 32</ref>
* [[Samuel Valentin]], leader of the Cult of the Morninglord at the Sanctuary of First Light<ref name="gaz1">Gazetteer I p. 32</ref>


== Streets of Krezk ==
== Streets of Krezk ==
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== Law and Order in Krezk ==
== Law and Order in Krezk ==
Although [[Ivan Wachter]] is the town's burgomaster, he pays little interest for matters outside of trade. As a result, [[Gheorghe Zarneti|Captain Gheorghe Zarneti]], leader of Krezk's militia, oversees much of the town's daily affairs, although he is somewhat flustered by it.<ref>Gazetteer I p. 32</ref>
Although [[Ivan Wachter]] is the town's burgomaster, he pays little interest for matters outside of trade. As a result, [[Gheorghe Zarneti|Captain Gheorghe Zarneti]], leader of Krezk's militia, oversees much of the town's daily affairs, although he is somewhat flustered by it.<ref name="gaz1">Gazetteer I p. 32</ref>

Revision as of 18:27, 3 May 2024

Krezk is a city located in northwestern Barovia near the border with Borca; Levkarest is close not too far away.[1]

Overview

Unlike the more isolated parts of Barovia, Krezk is a thriving hub of trade along the Old Svalich Road. (The merchants approve of Burgomaster Ivan Wachter's leadership, for they attribute at least part of their continued success to his watching out for their wants and needs.) Heavy physical defenses protect Krezk's core, from which outstretch four quarters: one for general commerce, one for upscale trade, one for residences, and one for places of worship. Old architecture still remains from the ancient Terg siege.[1]

Krezk has a number of Gundarakite inhabitants migrated in from the south thanks to the presence of the Cult of the Morninglord and the Sanctuary of First Light, the Cult's greatest temple.[1]

Locations in Krezk

  • Needle of the Ghaddar[1]
  • Smoldering Ember[2]

Inhabitants of Krezk

Streets of Krezk

Old Svalich Road[1]

Law and Order in Krezk

Although Ivan Wachter is the town's burgomaster, he pays little interest for matters outside of trade. As a result, Captain Gheorghe Zarneti, leader of Krezk's militia, oversees much of the town's daily affairs, although he is somewhat flustered by it.[1]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Gazetteer I p. 32
  2. Gazetteer I p. 33
  3. Gazetteer I p. 32-33