Changelog: Difference between revisions
DM Maiyannah (talk | contribs) (Added changes 2023-11-16) Tag: visualeditor |
DM Maiyannah (talk | contribs) (Catch up on recent changes) Tag: visualeditor |
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== Version 0.1.22 == | == Version 0.1.22 == | ||
''A Journey's Start'' | ''A Journey's Start'' | ||
'''Changes 2023-11-22''', by Maiyannah | |||
* Added @lang and @language stub command for manipulating languages spoken. | |||
'''Changes 2023-11-21''', by Maiyannah | |||
* Added @whereami chat command which allows the user to get the area name, area tag, and coordinates for where they are presently standing. | |||
'''Changes 2023-11-20''', by Maiyannah | |||
* Added encounter templates for the Zeidenberg Abandoned House "dungeon". | |||
'''Changes 2023-11-19''', by Maiyannah | |||
* Added road lanterns to all the new roadways added recently. | |||
'''Changes 2023-11-17''', by Maiyannah | |||
* Added Zeidenberg - Merchants Way East road areas | |||
* Added Zeidenberg - Merchants Way Crossing road area | |||
* Added Zeidenberg - Merchants Way West road areas | |||
* Added Zeidenberg - Merchants Way turning to New Svalich Road area | |||
* Added Zeidenberg - Crafters Concourse area | |||
* All of these are fairly bare at the moment, roadways connecting different hub areas in the city | |||
* The barricades will remain until these areas are properly fleshed out. | |||
'''Changes 2023-11-16''', by Maiyannah | '''Changes 2023-11-16''', by Maiyannah |
Revision as of 15:18, 23 November 2023
Version 0.1.22
A Journey's Start
Changes 2023-11-22, by Maiyannah
- Added @lang and @language stub command for manipulating languages spoken.
Changes 2023-11-21, by Maiyannah
- Added @whereami chat command which allows the user to get the area name, area tag, and coordinates for where they are presently standing.
Changes 2023-11-20, by Maiyannah
- Added encounter templates for the Zeidenberg Abandoned House "dungeon".
Changes 2023-11-19, by Maiyannah
- Added road lanterns to all the new roadways added recently.
Changes 2023-11-17, by Maiyannah
- Added Zeidenberg - Merchants Way East road areas
- Added Zeidenberg - Merchants Way Crossing road area
- Added Zeidenberg - Merchants Way West road areas
- Added Zeidenberg - Merchants Way turning to New Svalich Road area
- Added Zeidenberg - Crafters Concourse area
- All of these are fairly bare at the moment, roadways connecting different hub areas in the city
- The barricades will remain until these areas are properly fleshed out.
Changes 2023-11-16, by Maiyannah
- Added the Cult of the Morninglord information to the wiki.
Changes 2032-11-01, by Maiyannah
- Resolved an issue where Speak Language was not appearing as a skill to spend points in on character creation.
Changes 2023-10-31, by Maiyannah
- Resolved issues with geometry in the shields that caused them to work in the toolset but crash in the game. This has meant the removal of the straps seperate texture for now.
- Reinstated the Zeidenberg garda and Ezran shields after this flaw.
Changes 2023-10-29, by Maiyannah
- Added the Zeidenberg - Abandoned House - Basement area for the new dungeon.
- Added a fair bit of placeable fluff to the starting forest area "Within the mists..."
Changes 2023-10-28, by Maiyannah
- Added @config emotetext - this displays text when you emote representing the emote when you use @emote. It accepts "ON" or "TRUE" to put it on or "OFF" or "FALSE" to put it off. It defaults to off.
Changes 2023-10-27, by Maiyannah
- Added a modest cooldown to the emote code to prevent spam.
- Added a stub chat command @config - to save some configuration in the future.
Changes 2023-10-24, by Maiyannah
- Added two shields: one with the Zeidenberg Heraldry and a normal steel edge for the rank-and-file garda, and one with a gold-foiled edge, for the garda officers.
- Added a cooldown to the dice roller.
Changes 2023-10-22, by Maiyannah
- Added the start of the "Abandoned House" dungeon.
- Created the toud_spawn_ded script to place on the onSpawn event for NPCs we want to start dead (and unraisable).
- Some miscellaneous script cleanup here and there.
- Set up source control for the toud_items hak and modules.
Changes 2023-10-21, by Maiyannah
- Fixed the UVwrapping on the Ezran shields so that the edges of the top and either side have proper texturing.
- Made the straps for the shield on the Ezran shields have a separate, proper leather strap texture.
Changes 2023-10-20, by Maiyannah
- Gussied up the Into the Mists location with its proper vistani camp.
Changes 2023-10-19, by Maiyannah
- Decorated the OOC some more, and added some mood lighting ;)
0.1.22h
Changes 2023-10-19, by Maiyannah
- Add some new rugs using our rug template, including Branded Rug TM
Changes 2023-10-18, by Maiyannah
- Made sure the skin item is equipped, if we have to create it.
- Fix up positioning in the OOC room so the tables don't block seats.
Changes 2023-10-16, by Maiyannah
- Redid the OOC new character creation room, both to make it more compact, and in preparation of the new character tutorial.
- The Vale placeables mentioned as imported before were not working properly in their imported version, so I have handmade placeables for the tileset-specific ones instead (about 50 placeables in the Parks & Nature > Other category.)
- Renamed some NWN2 placeables to follow our naming conventions.
- Added the mountain forest tileset by Baba Yaga/zwerkules
Changes 2023-10-15, by Maiyannah
- Filled out the wiki with at least redlinked stubs for all the various classes and prestige classes we plan on implement. (Yep, I know this many is ambitious! We may yet cut back)
- Fixed word-wrapping around images on the wiki, this needs a handcrafted "mask" for each image but it at least works!
- Added complete wiki writeups for Barbarian, White Arcanist, and Blessed Paladin.
- Added wiki stub writeups for Artificer, Bard, Cleric, Druid, Expert, Factorum, Favoured Soul, Fighter, Monk, Necromancer, Paladin, Ranger, Rogue, Shaman, Sorcerer, Warlock, Warmage, Wizard, Grimetrekker, Witch Hunter, and Demon Binder.
- Added Vale tileset placeables to the palette. Thankfully these had an example module I could export existing palette items from.
- Added some more Witcher placeables to the palette.
Changes 2023-10-14, by Maiyannah
- Some items from the Witcher hak added to pallete. (There's way too many to add at once.)
- Further decoration for the Emma-haus.
- Tweaked the Zeidenberg Garda's feats and skills to make them a bit more combat optimized.
- Applied fix for the Warmage ASF script skin placing the skin item in inventory in some instances. Still have to stamp out some others.
- Pulled an all-nighter making the wiki all nice. Fancy!
Changes 2023-10-13, by Maiyannah
- Set up and themed the Wiki - a lot of work still pending on the themeing front, mind, to say nothing of content.
- Work on modularizing the Arcane Spell Failure code so it can be reused for multiple things that provide avoidance of ASF.
Changes 2023-10-12 by Maiyannah
- Relabeled area003 to zbh1_emmahouse
- Relabeled area to zbh1_mlchurch
0.1.22g
Changes 2023-10-11 by Maiyannah
- The live server now has a monitor that should keep it up, and restart it when it crashed.
Changes 2023-10-10 by Maiyannah
- Added arcane spell failure suppression for bard, code by Baireswolf on Neverwinter Vault.
Changes 2023-10-08 by Maiyannah
- Added a second Ezran tower shield with a painted metal base.
- Touched up shading on the original Ezran tower shield.
- Linked the de le Foret Residence to the hub.
- Fixed a bug with the '5th Previous' skips for skin and hair colour.
- Refactored the Magic Mirror scripts into their own namespace.
Changes 2023-10-07, by Maiyannah
- Added base implementation for the Warmage class (class features pending).
- Added class feature feats for the Anchorite of the Mists prestige class (except the two pending feats).
- Added class icon for Warmage.
Changes 2023-10-06, by Maiyannah
- Made the Religion and Escape Artist icons more individually distinctive.
- Added proper game descriptions for Religion, Culture, and Escape Artist.
- Clarified the applications of Occultism.
- Decorated De le Foret Residence first floor
0.1.22f
Changes 2023-10-05, by Maiyannah, 0.1.22 rcF
- Added transparency to the skill icons that are not from the base game.
- Added the Religion and Culture to the game proper, complete with icons.
- Added the Speak Language skill and associated @speak command (just a stub now).
Changes 2023-10-04, by Maiyannah
- Improved the shading on the rug template.
Changes 2023-10-03, by Maiyannah
- Created a template for rugs in the same vein as the portrait frame template.
- Added a requirement for the Anchorite of the Mists class to be part of the Ezran faction.
Changes 2023-10-01, by Maiyannah
- Added De le Foret Residence as a house to use for testing the housing system.
0.1.22e
Changes 2023-09-28, by Maiyannah, 0.1.22 rcE
- Using stonehammer's work as a base, added a portrait frame in our game that can be easily used for custom paintings.
Changes 2023-09-27, by Maiyannah
- Equipped all the Ezran protectors with the new Ezran tower shield.
- Changed Ezran shield Spell Resistance from 10 to 20.
0.1.22d
Changes 2023-09-26, by Maiyannah, 0.1.22 rcD
- Added a tower shield with the Ezran emblem.
Changes 2023-09-25, by Maiyannah
- Added a standing flag with the Ezran emblem.
Changes 2023-09-24, by Maiyannah
- Added forge area in the back of Atanase Arms.
Changes 2023-09-23, by Maiyannah
- Spruced up Atanase Arms some more.
- Relabelled blueprint resrefs for the Van Cuuk shop and Hostel. I am sure I fixed these ones when I linked them, but apparently that got messed.
Changes 2023-09-22, by Maiyannah
- Added Atanase Arms, a blacksmith, linked to the Merchant Square.
Changes 2023-09-20, by Maiyannah
- Added feedback to the Magic Mirror when you are changing heads as to which ID things are.
- Further embellishment to the Black Stone Inn.
0.1.22c
Changes 2023-09-19, by Maiyannah 0.1.22 rcB
- Added shell of the Anchorite of the Mists prestige class.
- Added icon for the Anchorite of the Mists prestige class.
Changes 2023-09-18, by Maiyannah
- Added 2nd and 3rd floor to the Black Stone Inn. Basic building on that's done now!
- Tagged all areas with the onEnter script that says the location.
- Added weather status to the onEnter script.
Changes 2023-09-17, by Maiyannah
- Made night in the Merchant's Square darker around the unlit areas.
- Fixed several doors to be properly static in the Merchant's Square, still plenty to go.
- Added the Black Stone Inn to be our testbed for short-term rentals.
0.1.22a
Changes 2023-09-16, by Maiyannah, 0.1.22 rcA
- Add a series of lampposts to the Merchant's Square for night-time illumination. Keep old noapte at bay!
- Some minor fixes to the Virtue backend.