Mage: Difference between revisions
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A mage is one whom masters the arcane through years of careful, rigorous study. Assembling a spellbook that they then can cast through gesture and invocation, they wield the weave to both ward and harm - though in Ravenloft, they are often met with suspicion, at best. | A mage is one whom masters the arcane through years of careful, rigorous study. Assembling a spellbook that they then can cast through gesture and invocation, they wield the weave to both ward and harm - though in Ravenloft, they are often met with suspicion, at best. | ||
Paths: Necromancer, Wizard | * Paths: Necromancer, Wizard | ||
Hit Dice: d2 | * Hit Dice: d2 | ||
Skill Points: 6+Int bonus (x2 at first level) | * Skill Points: 6+Int bonus (x2 at first level) | ||
Saves: Will High, Fortitude Low, Reflex low | * Saves: Will High, Fortitude Low, Reflex low | ||
Attack Bonus: 1/2 progression | * Attack Bonus: 1/2 progression | ||
Armour Proficiency: None | * Armour Proficiency: None | ||
= Class Progression = | = Class Progression = | ||
= Paths = | = Paths = |
Revision as of 18:16, 12 March 2025
A mage is one whom masters the arcane through years of careful, rigorous study. Assembling a spellbook that they then can cast through gesture and invocation, they wield the weave to both ward and harm - though in Ravenloft, they are often met with suspicion, at best.
- Paths: Necromancer, Wizard
- Hit Dice: d2
- Skill Points: 6+Int bonus (x2 at first level)
- Saves: Will High, Fortitude Low, Reflex low
- Attack Bonus: 1/2 progression
- Armour Proficiency: None