Changelog: Difference between revisions
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=== Detailed changelog for 0.1.25 === | === Detailed changelog for 0.1.25 === | ||
'''Changes 2026-02-25''', by Maiyannah | |||
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves]. | |||
'''Changes 2026-02-22''', by Maiyannah | '''Changes 2026-02-22''', by Maiyannah | ||
* Added test encounter 000001 for the Abandoned House. | * Added test encounter 000001 for the Abandoned House. | ||
Revision as of 07:21, 26 February 2026
0.1.25
Journey Onward
Rolling summary of all 0.1.25 major changes
Finer details below. Ordered chronologically with the most recent at top.
Bugfixes
- Fix problem where garda voicesets weren't appearing as selectable for players.
- Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.
Changes
- Updated keys generated from the Blue Boar Inn to reflect room numbers.
Additions
- Added new placeables from the Medieval French Town itemset ($MFT prefix):
- mft_bell001 / Bell: Large Bronze
Removals
Detailed changelog for 0.1.25
Changes 2026-02-25, by Maiyannah
- Added quarterstaves from Father of Staves.
Changes 2026-02-22, by Maiyannah
- Added test encounter 000001 for the Abandoned House.
Changes 2026-02-19, by Maiyannah
- Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. This change is not retroactive.
- Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak. More to come on that front.
Changes 2026-02-18, by Maiyannah
- Updated keys generated from the Blue Boar Inn to reflect room numbers. This change is not retroactive.
Changes 2026-02-16, by Maiyannah
- Fix problem where garda voicesets weren't appearing as selectable for players.
