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| __TOC__ | | __TOC__ |
| == 0.1.23 == | | == 0.1.25 == |
| Civic construction
| | '''Journey Onward''' |
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| === 0.1.23d === | | === Rolling summary of all 0.1.25 major changes === |
| '''Changes of 2024-06-30''', by Maiyannah
| | Finer details below. Ordered chronologically with the most recent at top. |
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| * Added new portrait art in toud_portraits.2da | | ==== Bugfixes ==== |
| * Changed portrait of Elisabeta Atanase with new portrait. | | * Fix problem where garda voicesets weren't appearing as selectable for players. |
| | * Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. |
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| '''Changes of 2024-06-18''', by Maiyannah
| | ==== Changes ==== |
| | * Updated keys generated from the Blue Boar Inn to reflect room numbers. |
| | * Relabeled all the Witcher placeables with %W1] prefix. |
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| * Fixed faction lookup for @faction so it properly checks the faction. | | ==== Additions ==== |
| | * Added new placeables from the Medieval French Town itemset ($MFT prefix): |
| | ** mft_bell001 / Bell: Large Bronze |
| | * Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves]. |
| | * Added new RLCore haks for compatibility with their own things. |
| | * Added several Kartakass areas by NoOneReally: |
| | ** Kartakass: Darkshelf Quarry. |
| | ** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1. |
| | ** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2. |
| | ** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters. |
| | ** Kartakass: Flooded Cavern. |
| | ** Kartakass: Shadowed Veil. |
| | ** Kartakass: Shadowed Veil, Catacombs. |
| | ** Kartakass: Shadowed Veil, Labyrinth. |
| | ** Kartakass: Shadowed Veil, Tower. |
| | ** Kartakass: The Northern Red Woods. (5 areas) |
| | ** Kartakass: The Northern Red Woods, Firenewt Temple. |
| | ** Kartakass: The Northern Red Woods, Hidden Cave. |
| | ** Kartakass: The Wolf Wood bordering the Balinok Foothills. |
| | ** Kartakass: The Wolf Woods near Balinok Foothills. |
| | ** Kartakass: The Wolf Wood. (3 areas) |
| | ** Kartakass: The Wolf Wood, Cave. |
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| '''Changes of 2024-06-17''', by Maiyannah
| | ==== Removals ==== |
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| * Populated the Atanase Arms store with weapons.
| | ---- |
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| '''Changes of 2024-06-16''', by Maiyannah | | === Detailed changelog for 0.1.25 === |
| | '''Changes of 2026-03-11''', by Maiyannah |
| | * Added some more Kartakass areas: |
| | ** Kartakass: Darkshelf Docks. |
| | ** Kartakass: Darkshelf Docks, Ship's Galley. |
| | ** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.) |
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| * Fixed the emote processing to address a logic error that was improperly processing the passed emote argument. | | '''Changes of 2026-03-10''', by Maiyannah |
| * Default the @faction command to displaying your current faction. | | * Added some more Kartakass areas: |
| * Added a @virtue command, to display your current Virtue. | | ** Kartakass: The Wolf Wood bordering the Balinok Foothills. |
| * Fixed onexit script for Van Cuuk's Emporium, and the Merchant's Gate. | | ** Kartakass: The Wolf Wood. (There will be a few areas with similar names like this, its a big forest!) |
| * Add missing onexit script for Merchant's Gate Outskirts, Skyshard Homestead, Skyshard Homestead interior, The Curious Dragon, The Grey Vigil, Atanase Arms, Krofburg. | | ** Kartakass: The Northern Red Woods. |
| * Add missing onenter script for The Grey Vigil, Krofburg. | | ** Kartakass: The Northern Red Woods. |
| | ** Kartakass: The Wolf Wood. |
| | ** Kartakass: The Northern Red Woods. |
| | ** Kartakass: The Northern Red Woods. |
| | ** Kartakass: The Northern Red Woods. |
| | ** Kartakass: The Northern Red Woods, Firenewt Temple. |
| | ** Kartakass: The Northern Red Woods, Hidden Cave. |
| | ** Kartakass: Shadowed Veil. |
| | ** Kartakass: Shadowed Veil, Catacombs. |
| | ** Kartakass: Shadowed Veil, Labyrinth. |
| | ** Kartakass: Shadowed Veil, Tower. |
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| '''Changes of 2024-06-15''', by Maiyannah | | '''Changes of 2026-03-09''', by Maiyannah |
| | * Resolved a variety of compile errors causing toud_onenter's merge to fail. |
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| * Added GetFuzzyTime() to the toud_datetime library for when we want a fuzzy display of the time (for in game timekeeping devices with timekeeping error.) | | '''Changes of 2026-03-08''', by Maiyannah |
| | * Added some additional Kartakass areas: |
| | ** Kartakass: The Wolf Wood |
| | ** Kartakass: The Wolf Wood, Cave |
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| '''Changes of 2025-06-14''', by Maiyannah | | '''Changes of 2026-03-03''', by Maiyannah |
| | * Changed toud_onenter script to set up necessary values for the Kartakass areas. |
| | * Changed area titles to be like 'X: Y" rather than "X - Y", just to be a little more compact. |
| | * Added some more Kartakass areas: |
| | ** Kartakass - Flooded Cavern area by NoOneReally. |
| | ** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally. |
| | * Added missing attribution comments to areas: |
| | ** Renika: Maison le Serruier |
| | ** Teith: Manor Desprite |
| | ** Zeidenburg: Atanase Arms, Living Quarters |
| | ** Zeidenburg: C-Sharp Luthiers |
| | ** Zeidenburg: Sanctuary of Our Guardian's Grace |
| | ** Zeidenburg: the Clansman Tavern |
| | ** Zeidenburg: Vanovichova Stationery |
| | ** Zeidenburg Outskirts: the Grey Vigil, Quarters |
| | ** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs. |
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| * Fixed conversion problems caused by conversion for wm_emote version. At the present time we still keep the old ones for compatibility/fallback. | | '''Changes of 2026-03-01''', by Maiyannah |
| | * Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry. |
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| '''Changes of 2024-06-13''', by Maiyannah | | '''Changes of 2026-02-28''', by Maiyannah |
| | * Removed default.nss from toud_rlc_scripts hak |
| | * Added our own music to Darkshelf Quarry areas. |
| | * Fixed some things broken by backporting Darkshelf Quarry. |
| | * Relabeled all the Witcher placeables with %W1] prefix. |
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| * Added GetExactTime() to the toud_datetime library for when we do absolutely want a string of the exact time. | | '''Changes of 2026-02-27''', by Maiyannah |
| * Converted the existing chat commands to use the modular parser. This is an intrusive enough change I've incremented the build revision. | | * Backported Darkshelf Quarry from Wolfsong into the module. |
| | ** Added Kartakass - Darkshelf Quarry area by NoOneReally. |
| | ** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally. |
| | ** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally. |
| | ** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally. |
| | * Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore. |
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| === 0.1.23c ===
| | '''Changes of 2026-02-26''', by Maiyannah |
| '''Changes of 2024-06-12''', by Maiyannah | | * Added new RLCore haks for compatibility with their own things. |
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| * A few days coming: change the chat command parser to be modular and find modules without an ugly conditional. | | '''Changes of 2026-02-25''', by Maiyannah |
| | * Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves]. |
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| '''Changes of 2024-06-05''', by Maiyannah | | '''Changes of 2026-02-22''', by Maiyannah |
| | * Added test encounter 000001 for the Abandoned House. |
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| * Removed spurious "creature wizard" scripts; we'll be using a NUI DM tool when the time comes. | | '''Changes of 2026-02-19''', by Maiyannah |
| | * Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. ''This change is not retroactive.'' |
| | * Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak. More to come on that front. |
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| '''Changes of 2024-06-04''', by Maiyannah | | '''Changes of 2026-02-18''', by Maiyannah |
| | * Updated keys generated from the Blue Boar Inn to reflect room numbers. ''This change is not retroactive.'' |
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| * Added a basic system to have unattended items decay.
| | '''Changes of 2026-02-16''', by Maiyannah |
| | | * Fix problem where garda voicesets weren't appearing as selectable for players. |
| '''Changes of 2024-06-02''', by Maiyannah | |
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| * Fixed an error where the old player count post-GC was being used for player tracking, rather than starting afresh.
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| '''Changes of 2024-06-01''', by Maiyannah
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| * Added some blueprints for common items (tools, common weapons, etc) with Ravenloft-y descriptions.
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| '''Changes of 2024-05-30''', by Maiyannah
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| * Added additional decor and some more lighting to the New Character Area.
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| * Made the help text triggers in the New Character Area single-fire.
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| * Added a help text trigger for the Magic Mirror room.
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| '''Changes of 2024-05-29''', by Maiyannah
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| * Some fixes for the player tracking script (make sure we catch logging out players).
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| '''Changes of 2024-05-28''', by Maiyannah
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| * Changed bleedout to use heartlib instead, so that the tick timing can be changed.
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| '''Changes of 2024-05-27''', by Maiyannah
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| * Added a variable to carry a comma-seperated list of player characters in an area., and hooks to the basic onenter and onexit scripts to update it.
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| ** Custom onenter and onexit scripts will need looked at.
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| '''Changes of 2024-05-26''', by Maiyannah
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| * Modularized the code for displaying the entry message and weather information for areas into toud_areas.nss
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| * Ensure all areas have the toud_onexit script so we properly track players leaving an area for the respawn/refresh scripts.
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| * Regularizing several areas while we were going through them:
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| ** Fixed tagging for Zeidenberg - Merchant's Row East.
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| ** Fixed tagging for Zeidenberg - Merchant's Row West.
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| ** Added attribution in comments to Zeidenberg - Sanctuary of Our Guardian's Grace.
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| ** Added attribution in comments to Zeidenberg - Traveller's Hostel.
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| ** Added attribution in comments to Zeidenberg - Van Cuuk's Emporium.
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| ** Added attribution in comments to Zeidenberg Outskirts - Merchant's Gate.
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| ** Fixed tagging and added attribution to Zeidenberg Outskirts - Merchant's Gate Crossroads.
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| ** Fixed tagging and added attribution to Zeidenberg Outskirts - Skyshard Homestead.
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| ** Added attribution in comments to OOC - New Character Area.
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| ** Added attribution in comments to Krofbug.
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| *Replaced the toud_chair01 instances in the Sanctuary of Our Guardian's Grace until we get them small enough to work properly with nwsync.
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| '''Changes of 2024-05-23''', by Maiyannah
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| * Add a heartlib-heartbeat which checks for respawning dungeons. We need a reliable way to save items that are on the ground before I make this functional I think.
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| '''Changes of 2024-05-22''', by Maiyannah
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| * Track players entering and exiting a location so we can know how many players are in an area for respawn purposes. (NWN has no native thing for this.)
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| '''Changes of 2024-05-20''', by Maiyannah
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| * Fixed up the toud_chair01 asset - it looks better without the transparency part, and the transparency part was causing crashes for some players.
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| '''Changes of 2024-05-19''', by Maiyannah
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| * Replace the bugged stone table in the Sanctuary of Our Guardian's Grace until it can get fixed.
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| * Remove some erroneously-duplicated sit spots for pews in the Sanctuary of Our Guardian's Grace.
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| * Combined take_knee and kneeling into a single emote option - kneel - not much reason to have a one-off here.
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| * Fixed lead-in length for crossarms.
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| * Fixed a logic error which caused @emote clear not to work in some instances.
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| * Put the starting location back to the new character area for the test server push - forgot this.
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| * Forgot to put this in the changelog when I did it, but: changed the bookcases in the New Character Area to a fancier model.
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| * Added a few more instances of the New Character Store vendor so that someone can't tie up a single vendor at least.
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| * Some cleanup and further decoration in the Sanctuary of Our Guardian's Grace.
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| * Modified the script triggers in the Abandoned House dungeon to only play once.
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| * Make several objects Plot-flagged in the Abandoned House dungeon to prevent them from being broken.
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| === 0.1.23b ===
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| '''Changes of 2024-05-18''', by Maiyannah
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| * Mark unimplemented by planned classes as not player classes:
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| ** Artificier
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| ** Dragonfire Adept
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| ** Expert
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| ** Factorum
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| ** Hexblade
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| ** Necromancer
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| ** Shaman
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| ** Warlock
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| * Some fixes for Favoured Soul progression with regards to spells known (corrected some mis-entered table rows)
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| * Add in the first variation of the Abandoned House dungeon. More to come, but one is better than none!
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| * Attempt to fix resetting mechanism - this works in SP but not dedicated MP now, which is weird.
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| '''Changes of 2024-05-16''', by Maiyannah
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| * Further cleanup in the Sanctuary of Our Guardian's Grace, Zeidenberg: | |
| ** Fixed sit spots for the pews.
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| ** Disabled shadow on the abacus.
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| ** Sharpened book texture a little.
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| ** Fixed sitting orientation issue with the chair.
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| * Added a coat hanger placeable.
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| '''Changes of 2024-05-15''', by Maiyannah
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| * Added a new HD book placeable. More to come.
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| '''Changes of 2024-05-14''', by Maiyannah
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| * Added a new fancy chair, and an abacus placeable.
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| '''Changes of 2024-05-12''', by Maiyannah
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| * Add fixups from mocap animations: the wall leaning emote now better connects with walls, faint and cross arms now have proper loops.
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| '''Changes of 2024-05-11''', by Maiyannah
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| * Seperate licensed assets into toud_assets.hak
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| ** Move the pew placeable to toud_assets
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| * Add Ezran candleabra placeable to toud_assets.hak
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| * Add entry to placeables.2da for the new candleabra.
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| * Fixed Emma portrait entries in placeables.2da with the new last name :)
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| * Replace benches with new pews in Sanctuary of Our Guardian's Grace
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| '''Changes of 2024-05-08''', by Maiyannah
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| * Add new Ezran pew placeable to toud_placeables.
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| '''Changes of 2024-05-05''', by Maiyannah
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| * Changed starting gold to 900 to represent the actual total of valuables desired by the PhB.
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| * Added some more expensive things to the New Character Area vendor as a result.
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| * Relabel all the vanilla NWN placeables to both be better organized and mark them as from NWN.
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| * Got the Ezran statue placeable working (finally), and placed by the Sanctuary of Our Guardian's Grace in Zeidenberg.
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| '''Changes of 2024-05-04''', by Maiyannah
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| * Further Favoured Soul implementation:
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| ** Added packages from cleric for Favoured Soul.
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| ** Added Spells Per Day entries for Favoured Soul.
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| ** Added Bonus Feats entries for Favoured Soul.
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| ** Added takeable Feats entries for Favoured Soul.
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| * Renumbered packages with the new class IDs.
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| * Made all player packages start with 200 gold and a set of Adventurer's Garb.
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| * Scripted some help text for the New Character Area.
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| * Filled in the Magic Mirrors in the customizatrion area of the New Character Area.
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| * Fixed Talis's portrait description in the New Character Area.
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| * Added a new character item vendor to the New Character Area.
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| * Changed the bookcases to some fancier ones in the New Character Area, and made the ones presently unusued static.
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| '''Changes of 2024-05-03''', by Maiyannah
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| * Favoured Soul getting fleshed into its own class:
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| ** Added custom save progression table to Favoured Soul - they now properly have their own save progression.
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| ** Added custom class skill table to Favoured Soul.
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| ** Added custom icon for Favoured Soul.
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| ** Added tlk entries for Favoured Soul name and description.
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| You will need to redownload the tlk when this goes live on test.
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| '''Changes of 2024-05-02''', by Maiyannah
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| * Properly made the new animations one-shot where appropriate (coy_jump, excited, dejected, nicewave, tell_secret, take_knee, victory, makethreat, solong, playjoy)
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| * Added @emote clear which will clear looping custom animations.
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| * Added kneeling looping emote version of take_knee.
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| '''Changes of 2024-05-01''', by Maiyannah
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| * Added palmweaver's mocap animations to our @emote command. New emotes:
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| ** coy_jump
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| ** excited
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| ** dejected
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| ** nicewave
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| ** tell_secret
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| ** terrified
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| ** take_knee
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| ** wall_lean
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| ** victory
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| ** squat
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| ** makethreat
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| ** washwindows
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| ** argue
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| ** gracedance
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| ** crossarms
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| ** playpiano
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| ** faint
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| ** solong
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| ** playjoy
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| '''Changes of 2024-04-30''', by Maiyannah
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| * Add some lanterns to Krofburg.
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| * Add ice damage to the water crossings in Krofburg (except the bridge of course).
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| * Added some additional houses to Krofburg.
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| * Fix some more placeable names to be more easily found.
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| * Add lacking attribution to some placeable names.
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| * Some general 2da cleanup (typos etc).
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| '''Changes 2024-04-29''', by Maiyannah
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| * Added fixed lamppost placeable in toud_cepfixes, courtesy of mmat.
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| '''Changes 2024-04-27''', by Maiyannah
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| * Upgraded the Drylands tileset to the HD remake by ShadGuy.
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| '''Changes 2024-04-26''', by Maiyannah
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| * Add a campfire and seats around it to the Krofburg vistani camp.
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| * Add some houses to Outlook Hill.
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| '''Changes 2024-04-25''', by Maiyannah
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| * Rebuilt Krofburg with a more modern and better looking tileset.
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| * Combined the two Krofburg areas (Outlook Hill and outskirts) into a single large area.
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| '''Changes of 2024-04-24''', by Maiyannah
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| * Added garda station to Krofburg.
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| * Expanded Krofburg vistani camp.
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| * Added some placeables fluff to Krofburg.
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| * Extended Krofburg road to the outcast cave.
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| '''Changes of 2024-04-23''', by Maiyannah | |
| * Fix 2da issue preventing Favoured Soul from loading.
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| * Added basic Krofburg area.
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| * Tweaked positioning and lighting of objects in Helm's Hall of the Grey Vigil.
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| '''Changes of 2024-04-22''', by Maiyannah
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| * Filled in Helm's hall in the Grey Vigil with basic amenities and items.
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| '''Changes of 2024-04-21''', by Maiyannah
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| * Added drylands tileset by BaronRage for future content use.
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| '''Changes of 2024-04-18''', by Maiyannah
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| * Added some trees and foliage to Zeidenberg Outskirts - Merchant's Gate.
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| * Added some tents along the road by the Grey Vigil.
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| * Initial version of the Grey Vigil's temple interior.
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| '''Changes of 2024-04-17''', by Maiyannah
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| * Added DiscordNotification plugin to the wiki, for the Discord changes feed.
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| '''Changes of 2024-04-16''', by Maiyannah
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| * Added some more clutter to the grounds of the Grey Vigil.
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| * Added living quarters building to the Grey Vigil.
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| * Added an inn with stables to the Merchant's Gate outskirts.
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| '''Changes of 2024-04-15''', by Maiyannah
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| * Added a watchtower to the Zeidenberg Merchant's Gate Outskirts.
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| * Made several things unbreakable in outskirts ("plot")
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| '''Changes of 2024-04-09''', by Maiyannah
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| * Adding fencing to the perimeter of the Grey Vigil compound.
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| * Make several placeable blueprints that were not plot-marked, plot-marked.
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| * Fixed up the Outskirts's placeables to be plot-marked properly.
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| '''Changes of 2024-04-08''', by Maiyannah
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| * Changed name entries of several placeables to be more identifiable in the toolset.
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| '''Changes of 2024-04-03''', by Maiyannah
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| * Added 263 placeables from NWIC to toud_placeables.
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| '''Changes of 2024-04-02''', by Maiyannah
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| * Split common textures from toud_items and toud_placeables into a new hak: toud_textures.
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| === 0.1.23a ===
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| '''Changes of 2024-03-26''', by Maiyannah
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| * Added wouldbebards low magic greatsword, bastard sword, short sword, battleaxe, and rapier overrides to toud_items.
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| * Add Bill Harper's HD Whips and Handaxes to toud_items.
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| '''Changes of 2024-03-25''', by Maiyannah
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| * Fixed vfx on wouldbebard's replacement longswords.
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| '''Changes of 2024-03-23''', by Maiyannah
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| * Some scripting fixes to improve stability - and optimizing execution depth.
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| '''Changes of 2024-03-21''', by Maiyannah
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| * Fixed the killed garda in the Abandoned House dungeon to properly spawn dead.
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| '''Changes of 2024-03-20''', by Maiyannah
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| * Fixed some z-fighting issues with carpets in several places.
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| '''Changes of 2024-03-18''', by Maiyannah
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| * Fixed up the Red Vardo guards after the resuffle.
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| * Added the Red Vardo guards as blueprints.
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| * Fix up blueprint for Lyssa von Zarovich.
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| '''Changes of 2024-03-16,''' by Maiyannah
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| * Added custom icons for Artificier, Barbarian, Blackguard, Cleric, Dragonfire Adept, Druid, Fighter, Monk , Necromancer, Shaman, Sorcerer, and Warlock classes.
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| * Added stubs for all the custom classes in the .tlk file.
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| * Added missing 2da stub for warlock.
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| * Fixed garda blueprints affected by the relabel.
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| '''Changes of 2024-03-15''', by Maiyannah
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| * Added [[Dragonfire Adept]], [[Hexblade]], and [[Red Wizard]] to the wiki (stubs for now)
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| '''Changes of 2024-03-14''', by Maiyannah
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| * Change classes.2da to have stubs for all the additional classes and prestige classes.
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| '''Changes of 2024-03-10''', by Maiyannah
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| * Some adjustment to various items in the Black Stone Inn to minimize z-buffer fighting.
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| '''Changes of 2024-03-06''', by Maiyannah
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| * Changed wiki automatic sitemap generator to generate sitemaps that Google and Bing will process correctly.
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| * Added IndexNow support to the sitemap generator.
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| * Finished the overhall of walls and floors of the Black Stone Inn.
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| '''Changes of 2024-03-02''', by Maiyannah
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| * The walls and floors of the Black Stone Inn (floor one) are - in most parts - now actually black stone!
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| * Fixed a couple handfuls of other floating items.
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| * Added a means to the wiki to add meta tags so the information makes it to crawlers.
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| * Added an automatic sitemap generator to the wiki.
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| * Added webmanifest to the wiki.
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| * Added favicons to the wiki.
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| '''Changes of 2024-02-26''', by Maiyannah
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| * A collection of small fixes to item positions: fixing improperly aligned doors, some floating items are no longer floating, and so on.
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| '''Changes of 2024-02-24''', by Maiyannah
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| * Fixed the scriptable popups, so those work again now.
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| '''Changes of 2024-02-23''', by Maiyannah
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| * Updated the test server to 8193.36-11.
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| * Fixed several scripting errors this caused.
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| * Fixed placeable blueprint errors this caused.
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| * Fixed several model geometry flaws that the new renderer causes.
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| * Reduced lighting in several areas to prevent HDR bloom washing out scenes.
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| * Modified skybox lighting in several areas to prevent HDR bloom washing out scenes.
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| '''Changes of 2024-02-20''', by Maiyannah
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| * Added some addition clutter to Zeidenberg - Merchant's Square.
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| '''Changes of 2024-02-18''', by Maiyannah
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| * Add txpple's HDRI skyboxes.
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| * Compress the tga textures so they can work in nwsync.
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| * Got all the appearance editor form implemented.
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| * Added sewer grates to Zeidenberg - Merchant's Square as a bit of thematic clutter.
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| '''Changes of 2024-02-17''', by Maiyannah
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| * Move nwsync for test from cdn to azalin.toud.pw (test).
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| * Reinstate the silver-rimmed Zeidenberg arms shield.
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| * Added missing second and third-story doors in Zeidenberg - Merchant's Square.
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| '''Changes of 2024-02-16''', by Maiyannah
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| * Move nwsync from cdn to ezra.toud.pw (live).
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| '''Changes of 2024-02-15''', by Maiyannah
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| * Added a proper status and uptime display to the init.d unitfile.
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| * Added tinygiants appearance customization code.
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| '''Changes of 2024-02-14''', by Maiyannah
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| * Added the new doors to generic_doors.2da
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| * Added the zwerkules medieval doors to the pallette.
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| * Added the wouldbebard overrides for vanilla longswords.
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| '''Changes of 2024-02-13''', by Maiyannah
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| * Added "More Doors" by Tiberius_Morguhn to toud_doors.hak
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| '''Changes of 2024-02-12''', by Maiyannah
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| * Consolidate CEP and zwerkules doors into toud_doors.hak
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| * Remove several low-quality doors.
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| * Add doors in each of the vacant openings in Zeidenberg - Merchant's Row East.
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| '''Changes of 2024-02-11''', by Maiyannah
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| * Fix live server login issue.
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| * Address a couple area loading issues.
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| [[Full Changelog|Older versions]] | | [[Full Changelog|Older versions]] |
Finer details below. Ordered chronologically with the most recent at top.