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Changelog: Difference between revisions

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(Added changes of 2024-02-10)
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== Version 0.1.22 ==
__TOC__
''A Journey's Start''
== 0.1.25 ==
'''Journey Onward'''


=== 0.1.22k ===
=== Rolling summary of all 0.1.25 major changes ===
'''Changes 2024-02-10''', by Maiyannah
Finer details below.  Ordered chronologically with the most recent at top.


* Fixed the voiceset problem reported of the Anchorite in the tutorial area.
==== Bugfixes ====
* Relabelled "A Camp within the Mists..." from 'acampwithinthemi' to 'toud_tutorial1'.
* Fix problem where garda voicesets weren't appearing as selectable for players.
* Relabelled "Zeidenberg - Abandoned House" from 'area' to 'zbh1_dung_abanh1'.
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.
* Relabelled "Zeidenberg - Dawnguard Arms, Basement" from 'inn_zbg_dga_base' to 'zbh1_dawnguard0'.
* Relabelled "Zeidenberg Outskirts - Merchant's Gate" from 'area002' to 'zbo1_gate_merch'
* Relabelled "Zeidenberg Outskirts - Merchant's Gate Crossroads" from 'zeidenbergout001' to 'zbo1_crossroads' .
* Relabelled "Zeidenberg Outskirts - Skyshard Homestead" from 'zeidenbergoutski' to 'zbo1_skyshard1' .


'''Changes 2024-02-08''', by Maiyannah
==== Changes ====
* Updated keys generated from the Blue Boar Inn to reflect room numbers.
* Relabeled all the Witcher placeables with %W1] prefix.


* Added some ambiance to the Merchant's Gate vistani camp.
==== Additions ====
* Decorated the outside of the Grey Vigil.
* Added new placeables from the Medieval French Town itemset ($MFT prefix):
** mft_bell001 / Bell: Large Bronze
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].
* Added new RLCore haks for compatibility with their own tings.
* Added several Kartakass areas by NoOneReally:
** Kartakass: Baba Yaga's Forest.
** Kartakass: Cabhan Daire.
** Kartakass: Cabin in the Woods.
** Kartakass: Crimson Road through the Southern Rodskoven.
** Kartakass: Darkshelf Quarry.
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.
** Kartakass: Darkshelf Quarry, Level 1.
** Kartakass: Eastern Rodskoven. (6 areas)
** Kartakass: Eastern Rodskoven, Forsaken Caverns.
** Kartakass: Eastern Rodskoven, Kokobld Caves.
** Kartakass: Fekleskoven.
** Kartakass: Flooded Cavern.
** Kartakass: Grove of the Stag.
** Kartakass: Grove of the Stag, Hollow Tree.
** Kartakass: Kilovan River. (6 areas)
** Kartakass: Lower Skald.
** Kartakass: Lower Skald, Catacombs.
** Kartakass: Lower Skald, Church.
** Kartakass: Lower Skald, Church.
** Kartakass: Lower Skald, City Hall.
** Kartakass: Lower Skald, Crypts.
** Kartakass: Lower Skald, Fireside Feeshka Inn.
** Kartakass: Lower Skald, Haunted Crypts.
** Kartakass: Lower Skald, Lower Sewers.
** Kartakass: Lower Skald, Shops.
** Kartakass: Lower Skald, The King's Ransom.
** Kartakass: Lower Skald, The Copper Calyx.
** Kartakass: Lower Skald, Upper Sewers.
** Kartakass: Merecreek.
** Kartakass: Merecreek, Basements.
** Kartakass: Merecreek, Beneath the Well.
** Kartakass: Merecreek, Catacombs.
** Kartakass: Merecreek, Chapel of Redemption's Clarion.
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.
** Kartakass: Merecreek, Interiors.
** Kartakass: Merecreek, Old Stables.
** Kartakass: Merecreek, Meistersinger's House, Downstairs.
** Kartakass: Merecreek, Meistersinger's House, Upstairs.
** Kartakass: Merecreek, Trafton's Place, Common Room.
** Kartakass: Merecreek, Trafton's Place, Upstairs.
** Kartakass: Merecreek, Well Tunnels. (3 areas)
** Kartakass: Myrfell, Pascal Rousseau's estate.
** Kartakass: Musarde Bog. (5 areas)
** Kartakass: Musarde Bog, Froim.
** Kartakass: Musarde Bog, Froim, Mausoleum.
** Kartakass: Musarde Bog, Sunken Temple.
** Kartakass: Northern Rodskoven. (8 areas)
** Kartakass: Northern Rodskoven, Firenewt Temple.
** Kartakass: Northern Rodskoven, Hidden Cave.
** Kartakass: Old Rivianna House.
** Kartakass: Old Rivianna House, Upstairs.
** Kartakass: Shadowed Veil.
** Kartakass: Shadowed Veil, Catacombs.
** Kartakass: Shadowed Veil, Labyrinth.
** Kartakass: Shadowed Veil, Tower.
** Kartakass: Ship Galley.
** Kartakass: Skald, Shops.
** Kartakass: Sinkhole Cave.
** Kartakass: Southern Rodskoven. (3 areas)
** Kartakass: Southern Rodskoven, Sacred Cave.
** Kartakass: Spider Cave, Floor 2.
** Kartakass: The Dales. (7 areas)
** Kartakass: The Dales, Cave.
** Kartakass: The Forsaken Caverns.
** Kartakass: Ulvskoven bordering the Balinok Foothills.
** Kartakass: Ulvskoven near Balinok Foothills.
** Kartakass: Ulvskoven. (3 areas)
** Kartakass: Ulvskoven, Cave. (2 areas)
** Kartakass: Upper Skald.
** Kartakass: Upper Skald, Blacksmith.
** Kartakass: Upper Skald, Grand Hall of Song and Dance.
** Kartakass: Upper Skald, the Cauldron.
** Kartakass: Upper Skald, The Old Kartakan Inn.
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.
** Kartakass: Upper Skald, Sewers, 1.
** Kartakass: Upper Skald, Sewers, 2.
** Kartakass: Upper Skald, Sewers, 3.
** Kartakass: Upper Skald, Sewers, Theives's Guild.
** Kartakass: The Forsaken Canyons.


'''Changes 2024-02-07''', by Maiyannah
==== Removals ====


* Fixed an off-kilter door reported, in Zeidenberg - Merchant's Row West (https://forums.toud.pw/viewtopic.php?t=54)
----
* Linked Merchant's Gate to Merchant's Row - West and the Outskirts Crossroads.


'''Changes 2024-02-06''', by Maiyannah
=== Detailed changelog for 0.1.25 ===
'''Changes of 2026-04-26''', by Maiyannah
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.


* Added Zeidenberg Outskirts - Merchant's Gate.
'''Changes of 2026-04-21''', by Maiyannah
* Added vistani camp to Zeidenberg Outskirts - Merchant's Gate.
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.
* Added the Grey Vigil to Zeidenberg Outskirts - Mechant's Gate.


'''Changes 2024-02-05''', by Maiyannah
'''Changes of 2026-04-20''', by Maiyannah
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:
** Kartakass: Darkshelf Guardhouse, Floor One.
** Kartakass: Darkshelf Guardhouse, Floor Two.
** Kartakass: Darkshelf Guardhouse, Private Quarters.
** Kartakass: Darkshelf Quarry.
** Kartakass: Fekleskoven.
** Kartakass: Lower Skald, Lower Sewers.
** Kartakass: Lower Skald, The King's Ransom.
** Kartakass: Merecreek, Meistersinger's House, Lower Floor.
** Kartakass: Merecreek, Meistersinger's House, Upper Floor.
* Fixed some Kartakass areas to use HD skies.
** Kartakass: Crimson Road through the Southern Rodskoven.


* Relinked the Sanctuary of Our Guardians Grace.
'''Changes of 2026-04-19''', by Maiyannah
* Recovered the tutorial area, if not the quests/conversations.
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption's Clarion:
* Some fixes in the tutorial area (most fixing floating trees - I probably missed some).
** Added sit spots for the pews.
** Renamed some items to be more appropriately titled.
** Made the statue have a clicky-description
** Removed Can be Relocked from several placeables it is inappropriate for.
* Some fix ups in Kartakass: Merecreek, Trafston's Place, Common Room:
** Fix misassigned chair placeables.
** Made the central table a HD model.
** Made the crates and barrels proper containers and add short descriptions to them.
** Made the rugs and bar plot-marked/indestructible.
** Fix up the fireplace VFX.


=== 0.1.22j ===
'''Changes of 2026-04-17''', by Maiyannah
'''Changes 2024-02-04''', by Maiyannah
* Final Kartakass areas:
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.
** Kartakass: Upper Skald, The Old Kartakan Inn.
** Kartakass: Upper Skald, Sewers, Theives's Guild.
** Kartakass: Skald, Shops.
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.
** Kartakass: Upper Skald, Sewers, 3.


* Made many items static which should have been in Zeidenberg - Merchant's Row Square.
'''Changes of 2026-04-16''', by Maiyannah
* Added some clutter outside of Dawnguard Arms, in Zeidenberg - Merchant's Row Square.
* Added some Kartakass areas:
* Added map notes to Zeidenberg - Merchant's Row Square.
** Kartakass: Upper Skald.
* Added seating and lighting to the forum in Zeidenberg - Merchant's Row Square.
** Kartakass: Upper Skald, Grand Hall of Song and Dance.
* Added some considerable amount of clutter to the various nooks & crannies in Zeidenberg - Merchant's Row Square.
** Kartakass: Lower Skald, Church.
** Kartakass: Myrfell, Pascal Rousseau's estate.
** Kartakass: Upper Skald, the Cauldron.
** Kartakass: Upper Skald, Blacksmith.
** Kartakass: Upper Skald, Sewers, 1.
** Kartakass: Upper Skald, Sewers, 2.


'''Changes 2024-02-03''', by Maiyannah
'''Charges of 2026-04-14''', by Maiyannah
* Added some more Kartakass Areas:
** Kartakass: Lower Skald, City Hall.
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.


* Re-tagged the Merchant's Row - East area from area002 to zbh1_mreast.
'''Changes of 2026-04-11''', by Maiyannah
* Fixed up many non-static doors and missing doors caused by bugfixes, in Zeidenberg - Merchant's Row Square.
* Added some more Kartakass Areas:
* Relinked the House of the New Coming Dawn.
** Kartakass: Lower Skald, Shops.
* Relinked the Sanctuary of Our Guardian's Gace.
** Kartakass: Lower Skald, The King's Ransom.
* Relinked the Traveller's Hostel.
** Kartakass: Lower Skald, Upper Sewers.
* Relinked Atanase Arms.
** Kartakass: Lower Skald, Lower Sewers.
* Relinked Dawnguard Arms.
** Kartakass: Lower Skald, The Copper Calyx.
* Fixed a crashing bug on the Test server.
** Kartakass: Lower Skald, Fireside Feeshka Inn.


'''Changes 2024-02-02''', by Maiyannah
'''Changes of 2026-04-08''', by Maiyannah
* Added some more Kartakass Areas:
** Kartakass: The Dales. (3 areas)
** Kartakass: Lower Skald.


* Link the Eastern Merchant's Row.
'''Changes of 2026-04-07''', by Maiyannah
* Fix a bug caused by the transition to the Curious Dragon.
* Added some more Kartakass areas:
* Changed the OOC room door to transistion to the city proper for now.
** Kartakass: Cabhan Daire.
** Kartakass: Musarde Bog. (2 areas)
** Kartakass: Musarde Bog, Forgotten Mausoleum.
** Kartakass: Forgotten Mausoleum, Entrance.
** Kartakass: Forgotten Mausoleum, Second Floor.
** Kartakass: The Dales. (6 areas)
** Kartakass: The Dales, Cave.
** Kartakass: Southern Rodskoven. (2 areas)
** Kartakass: Baba Yaga's Forest.
** Kartakass: Cabin in the Woods.
** Kartakass: Southern Rodskoven, Sacred Cave.
** Kartakass: Lower Skald, Outskirts.
** Kartakass: Lower Skald, Church.
** Kartakass: Lower Skald, Crypts.
** Kartakass: Lower Skald, Haunted Crypts.
** Kartakass: Lower Skald, Catacombs.
** Kartakass: Ship Galley.


'''Changes 2024-01-28''', by Maiyannah
'''Changes of 2026-04-01''', by Maiyannah
* Added some more Kartakass areas:
** Kartakass: Grove of the Stag.
** Kartakass: Grove of the Stag, Hollow Tree.
** Kartakass: Kilovan River.
** Kartakass: Southern Rodskoven.
** Kartakass: The Dales.


* Fixed large shield texture for ashlw_011
'''Changes of 2026-03-31''', by Maiyannah
* Added some lighting detail to Zeidenberg Outskirts - The Curious Dragon
* Added some more Kartakass areas:
** Kartakass: Musarde Bog. (2 areas)
** Kartakass: The Forsaken Caverns.


'''Changes 2024-01-27''', by Maiyannah
'''Changes of 2026-03-29''', by Maiyannah
* Added some more Kartakass areas:
** Kartakass: Eastern Rodskoven. (6 areas)
** Kartakass: Eastern Rodskoven, Forsaken Caverns.
** Kartakass: Eastern Rodskoven, Kokobld Caves.
** Kartakass: Musarde Bog. (3 areas)
** Kartakass: Musarde Bog, Sunken Temple.
** Kartakass: Kilovan River.
** Kartakass: Crimson Road through the Southern Rodskoven.
** Kartakass: Merecreek, Well Tunnels. (3 areas)
** Kartakass: Sinkhole Cave.
** Kartakass: Musarde Bog, Froim.
** Kartakass: Musarde Bog, Froim, Mausoleum.


* Added large shields from Passion's Protection Plan.
'''Changes of 2026-03-28''', by Maiyannah
* Linked Zeidenberg Outskirts - The Curious Dragon to Zeidenberg - Skyshard Homestead.
* Added some more Kartakass areas:
** Kartakass: Merecreek, Trafton's Place, Common Room.
** Kartakass: Merecreek, Trafton's Place, Upstairs.
** Kartakass: Merecreek, Meistersinger's House, Downstairs.
** Kartakass: Merecreek, Meistersinger's House, Upstairs.
** Kartakass: Merecreek, Old Stables.
** Kartakass: Merecreek, Beneath the Well.
* Added missing attribution comments to the various Merecreek areas.


'''Changes 2024-01-26''', by Maiyannah
'''Changes of 2026-03-19''', by Maiyannah
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.
* Some more placeable model cleanup:
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.
** Added a walkmesh to act_pew001.
** Split the two material meshes in am_book007.


* Added detail to the bridge in Zeidenberg Outskirts - Merchant's Gate Crossroads.
'''Changes of 2026-03-18''', by Maiyannah
* Filled in the shrine in Zeidenberg Outskirts - The Curious Dragon.
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption's Clarion.
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.
* Cleaned up several placeable models:
** Fixed the scale and origin on am_book003.
** Fixed the scale and origin on am_vase001.
** Fixed the scale on ec_pilecloth001.
** Fixed the scale, rotation, and invalid hull on tot_book001.
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.
** Fixed the origin and rotation of tot_painting001.


'''Changes 2024-01-25''', by Maiyannah
'''Changes of 2026-03-15''', by Maiyannah
* Fixed some placeables in Merecreek that were not the proper items.
* Added some more Kartakass areas:
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)
** Kartakass: Merecreek, Basement. (Again, this will probably be split)
** Kartakass: Merecreek, Catacombs.
** Kartakass: Merecreek, Church of Ezra.
* Fluff up the Church of Ezra with our commissioned art and some HD assets.


* Added detail to the hostel room in Zeidenberg Outskirts - The Curious Dragon.
'''Changes of 2026-03-14''', by Maiyannah
* Renamed "The Northern Red Woods" areas to "Northern Rodskoven" to be a little more thematic.
* Renamed "The Wolf Woods" areas to "Ulvskoven" to be a little more thematic.
* Added some more Kartakass areas:
** Kartakass: Northern Rodskoven. (3 areas)
** Kartakass: Old Rivianna House.
** Kartakass: Old Rivianna House, Upstairs.
** Kartakass: Fekleskoven.
** Kartakass: The Kilovan River. (3 areas)
** Kartakass: Spider Caves, Floor 1.
** Kartakass: Spider Caves, Floor 2.
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.
** Kartakass: Darkshelf Quarry, Level 1.
** Kartakass: Merecreek, North Gate.
** Kartakass: Eastern Rodskoven. (2 areas)
** Kartakass: The Forsaken Canyons.
** Kartakass: Merecreek.


'''Changes 2024-01-24''', by Maiyannah
'''Changes of 2026-03-12''', by Maiyannah
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.


* Added the area Zeidenberg Outskirts - The Curious Dragon.
'''Changes of 2026-03-11''', by Maiyannah
* Added some more Kartakass areas:
** Kartakass: Darkshelf Docks.
** Kartakass: Darkshelf Docks, Ship's Galley.
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)


'''Changes 2024-01-20''', by Maiyannah
'''Changes of 2026-03-10''', by Maiyannah
* Added some more Kartakass areas:
** Kartakass: The Wolf Wood bordering the Balinok Foothills.
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)
** Kartakass: The Northern Red Woods.
** Kartakass: The Northern Red Woods.
** Kartakass: The Wolf Wood.
** Kartakass: The Northern Red Woods.
** Kartakass: The Northern Red Woods.
** Kartakass: The Northern Red Woods.
** Kartakass: The Northern Red Woods, Firenewt Temple.
** Kartakass: The Northern Red Woods, Hidden Cave.
** Kartakass: Shadowed Veil.
** Kartakass: Shadowed Veil, Catacombs.
** Kartakass: Shadowed Veil, Labyrinth.
** Kartakass: Shadowed Veil, Tower.


* Cleaned up the armour customisation code.
'''Changes of 2026-03-09''', by Maiyannah
* Resolved a variety of compile errors causing toud_onenter's merge to fail.


'''Changes 2024-01-17''', by Maiyannah
'''Changes of 2026-03-08''', by Maiyannah
* Clean up the armour customisation include file to use constants instead of Magic Numbers.
* Added some additional Kartakass areas:
* Rename include file to toud_tailoring to keep the includes in one namespace, if that's even the term.
** Kartakass: The Wolf Wood
* Some basic coding standards pass items over the related scripts.
** Kartakass: The Wolf Wood, Cave
* Merged the tailor conversation into the Magic Mirror.


'''Changes 2024-01-16''', by Maiyannah
'''Changes of 2026-03-03''', by Maiyannah
* Added per-part armour customization to TOUD.
* Changed toud_onenter script to set up necessary values for the Kartakass areas.
* Changed area titles to be like 'X: Y" rather than "X - Y", just to be a little more compact.
* Added some more Kartakass areas:
** Kartakass - Flooded Cavern area by NoOneReally.
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.
* Added missing attribution comments to areas:
** Renika: Maison le Serruier
** Teith: Manor Desprite
** Zeidenburg: Atanase Arms, Living Quarters
** Zeidenburg: C-Sharp Luthiers
** Zeidenburg: Sanctuary of Our Guardian's Grace
** Zeidenburg: the Clansman Tavern
** Zeidenburg: Vanovichova Stationery
** Zeidenburg Outskirts: the Grey Vigil, Quarters
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.


'''Changes 2024-01-13''', by Maiyannah
'''Changes of 2026-03-01''', by Maiyannah
* Fixed some issues with placeables in the Skyshard Homestead exterior
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.
* The Ezran statue is no longer lockable, not sure why it was to begin with.


'''Changes 2024-01-11''', by Maiyannah
'''Changes of 2026-02-28''', by Maiyannah
* Implemented a copyover-style mechanism for the backup server for it to sync data with the main server.
* Removed default.nss from toud_rlc_scripts hak
* Added our own music to Darkshelf Quarry areas.
* Fixed some things broken by backporting Darkshelf Quarry.
* Relabeled all the Witcher placeables with %W1] prefix.


'''Changes 2024-01-10''', by Maiyannah
'''Changes of 2026-02-27''', by Maiyannah
* Script changes to the armour customization in the Mirror.
* Backported Darkshelf Quarry from Wolfsong into the module.
** Added Kartakass - Darkshelf Quarry area by NoOneReally.
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.


'''Changes 2024-01-08''', by Maiyannah
'''Changes of 2026-02-26''', by Maiyannah
* Fixed some linkage problems.
* Added new RLCore haks for compatibility with their own things.
* Fixed a corruption problem with the Skyshard Homestead exterior.  Seems to have been a naff toolset save but thankfully source control to the rescue.


'''Changes 2024-01-06''', by Maiyannah
'''Changes of 2026-02-25''', by Maiyannah
* Added even more clutter around the edges of the Skyshard Homestead exterior.  Performance seems ok so far.
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].


'''Changes 2024-01-05''', by Maiyannah
'''Changes of 2026-02-22''', by Maiyannah
* Some beginning to the armour customisation.
* Added test encounter 000001 for the Abandoned House.


'''Changes 2024-01-04''', by Maiyannah
'''Changes of 2026-02-19''', by Maiyannah
* Added beginning key control script.
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  ''This change is not retroactive.''
* Added a lot of information about the server's implementation of the Church of Ezra to the Wiki.
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.


'''Changes 2024-01-03''', by Maiyannah
'''Changes of 2026-02-18''', by Maiyannah
* Added some more clutter around the borders of the Skyshard Homestead interior.
* Updated keys generated from the Blue Boar Inn to reflect room numbers. ''This change is not retroactive.''
* First prototype of house exterior addition nodes.


'''Changes 2024-01-02''', by Maiyannah
'''Changes of 2026-02-16''', by Maiyannah
* Cleaned up the shield meshes a bit.
* Fix problem where garda voicesets weren't appearing as selectable for players.
* Fixed missing polys in one of the Ezran banners.
 
'''Changes 2024-01-01''', by Maiyannah
* Rearranged the foyer room of the Skyshard Homestead interior to better reflect the outside.
 
'''Changes 2023-12-30''', by Maiyannah
* Added ground clutter to the Skyshard Homestead exterior.
* Linked the Skyshard Homestead exterior to the interior.
 
'''Changes 2023-12-29''', by Maiyannah
* Removed some items we had from CEP2 that we will not be using.
 
'''Changes 2023-12-28''', by Maiyannah
* Added skeleton of the conversation options for the Magic Mirror to customise armour.
 
'''Changes 2023-12-24''', by Maiyannah
* Added the trees in the border of the exterior area of Zeidenberg Outskirts.
 
'''Changes 2023-12-23''', by Maiyannah
* Added a considerable amount of clutter to the exterior area of Zeidenberg Outskirts - Skyshard Homestead.
 
'''Changes 2023-12-21''', by Maiyannah
* Renamed de le Foret Residence area to Zeidenberg Outskirts - Skyshard Homestead - Interior.
* Added smithing area behind the house in the Homestead and some general clutter.
 
'''Changes 2023-12-20''', by Maiyannah
* Added Zeidenberg Outskirts - Skyshard Homestead area.
'''Changes 2023-12-09''', by Maiyannah
 
* Removed the @lang[uage] command for now - it was doing weird things with the parser and wasn't yet functional anyways.  (It will return, don't worry!  When it's fixed)
 
* Added street lamps to Zeidenberg - Merchant's Row West.
* Also fixed a freezing bug on loading Zeidenberg - Merchant's Row West.
 
'''Changes 2023-12-16''', by Maiyannah
* Script changes to the transition to the tutorial area to try to ameliorate transistion issues.
 
'''Changes 2023-12-14''', by Maiyannah
* Hotfix to ameliorate transition issues into the tutorial area.
 
'''Changes 2023-12-11''', by Maiyannah
* Hotfix for crashing issue when transitioning into Zeidenberg - Merchant's Row West
 
'''Changes 2023-12-10''', by Maiyannah
* Hotfix for some linkage cleanup
 
=== 0.1.22i ===
 
'''Changes 2023-12-09''', by Maiyannah
* Removed the @lang[uage] command for now - it was doing weird things with the parser and wasn't yet functional anyways.  (It will return, don't worry!  When it's fixed)
* Added street lamps to Zeidenberg - Merchant's Row West.
* Also fixed a freezing bug on loading Zeidenberg - Merchant's Row West.
 
'''Changes 2023-12-08''', by Maiyannah
* Added doors to Zeidenberg - Merchant's Row West.
* Added some alley clutter to Zeidenberg - Merchant's Row West.
* Added information about Lyssa von Zarovich to the wiki.
 
'''Changes 2023-11-28''', by Maiyannah
* Fixed some code about location saving to help persistence.
* Added a cooldown to some chat commands.
* Added an improved hands override which gives some of the default vanilla hands some polys.
 
'''Changes 2023-11-27''', by Maiyannah
* Added some fluff and clutter to the alleys in Zeidenberg - Merchants Square.
 
'''Changes 2023-11-26''', by Maiyannah
* Went through and added several missing doors to Zeidenberg - Merchants Square.
 
'''Changes 2023-11-24''', by Maiyannah
* Added a list of languages we intend to support, with @lang(uage) list.
 
'''Changes 2023-11-22''', by Maiyannah
* Added @lang and @language stub command for manipulating languages spoken.
 
'''Changes 2023-11-21''', by Maiyannah
* Added @whereami chat command which allows the user to get the area name, area tag, and coordinates for where they are presently standing.
 
'''Changes 2023-11-20''', by Maiyannah
* Added encounter templates for the Zeidenberg Abandoned House "dungeon".
 
'''Changes 2023-11-19''', by Maiyannah
* Added road lanterns to all the new roadways added recently.
 
'''Changes 2023-11-17''', by Maiyannah
* Added Zeidenberg - Merchants Way East road area.
* Added Zeidenberg - Merchants Way Crossing road area.
* Added Zeidenberg - Merchants Way West road area.
* Added Zeidenberg - Merchants Way turning to New Svalich Road area.
* Added Zeidenberg - Crafters Concourse area.
* All of these are fairly bare at the moment, roadways connecting different hub areas in the city
* The barricades will remain until these areas are properly fleshed out.
 
'''Changes 2023-11-16''', by Maiyannah
* Added the Cult of the Morninglord information to the wiki.
 
'''Changes 2032-11-01,''' by Maiyannah
 
* Resolved an issue where Speak Language was not appearing as a skill to spend points in on character creation.
 
'''Changes 2023-10-31,''' by Maiyannah
 
* Resolved issues with geometry in the shields that caused them to work in the toolset but crash in the game.  This has meant the removal of the straps seperate texture for now.
* Reinstated the Zeidenberg garda and Ezran shields after this flaw.
 
'''Changes 2023-10-29,''' by Maiyannah
 
* Added the Zeidenberg - Abandoned House - Basement area for the new dungeon.
* Added a fair bit of placeable fluff to the starting forest area "Within the mists..."
 
'''Changes 2023-10-28,''' by Maiyannah
 
* Added @config emotetext - this displays text when you emote representing the emote when you use @emote.  It accepts "ON" or "TRUE" to put it on or "OFF" or "FALSE" to put it off.  It defaults to off.
 
'''Changes 2023-10-27,''' by Maiyannah
 
* Added a modest cooldown to the emote code to prevent spam.
* Added a stub chat command @config - to save some configuration in the future.
 
'''Changes 2023-10-24''', by Maiyannah
 
* Added two shields: one with the Zeidenberg Heraldry and a normal steel edge for the rank-and-file garda, and one with a gold-foiled edge, for the garda officers.
* Added a cooldown to the dice roller.
 
'''Changes 2023-10-22''', by Maiyannah
 
* Added the start of the "Abandoned House" dungeon.
* Created the toud_spawn_ded script to place on the onSpawn event for NPCs we want to start dead (and unraisable).
* Some miscellaneous script cleanup here and there.
* Set up source control for the toud_items hak and modules.
 
'''Changes 2023-10-21''', by Maiyannah
 
* Fixed the UVwrapping on the Ezran shields so that the edges of the top and either side have proper texturing.
* Made the straps for the shield on the Ezran shields have a separate, proper leather strap texture.
 
'''Changes 2023-10-20,''' by Maiyannah
 
* Gussied up the Into the Mists location with its proper vistani camp.
 
'''Changes 2023-10-19''', by Maiyannah
 
* Decorated the OOC some more, and added some mood lighting ;)
 
=== 0.1.22h ===
'''Changes 2023-10-19''', by Maiyannah
 
* Add some new rugs using our rug template, including Branded Rug TM
 
'''Changes 2023-10-18''', by Maiyannah
 
* Made sure the skin item is equipped, if we have to create it.
* Fix up positioning in the OOC room so the tables don't block seats.
 
Changes 2023-10-16, by Maiyannah
 
* Redid the OOC new character creation room, both to make it more compact, and in preparation of the new character tutorial.
* The Vale placeables mentioned as imported before were not working properly in their imported version, so I have handmade placeables for the tileset-specific ones instead (about 50 placeables in the Parks & Nature > Other category.)
* Renamed some NWN2 placeables to follow our naming conventions.
* Added the mountain forest tileset by Baba Yaga/zwerkules
 
'''Changes 2023-10-15''', by Maiyannah
 
* Filled out the wiki with at least redlinked stubs for all the various classes and prestige classes we plan on implement.  (Yep, I know this many is ambitious!  We may yet cut back)
* Fixed word-wrapping around images on the wiki, this needs a handcrafted "mask" for each image but it at least works!
* Added complete wiki writeups for Barbarian, White Arcanist, and Blessed Paladin.
* Added wiki stub writeups for Artificer, Bard, Cleric, Druid, Expert, Factorum, Favoured Soul, Fighter, Monk, Necromancer, Paladin, Ranger, Rogue, Shaman, Sorcerer, Warlock, Warmage, Wizard, Grimetrekker, Witch Hunter, and Demon Binder.
* Added Vale tileset placeables to the palette.  Thankfully these had an example module I could export existing palette items from.
* Added some more Witcher placeables to the palette.
 
'''Changes 2023-10-14''', by Maiyannah
 
* Some items from the Witcher hak added to pallete.  (There's way too many to add at once.)
* Further decoration for the Emma-haus.
* Tweaked the Zeidenberg Garda's feats and skills to make them a bit more combat optimized.
* Applied fix for the Warmage ASF script skin placing the skin item in inventory in some instances.  Still have to stamp out some others.
* Pulled an all-nighter making the wiki all nice.  Fancy!
 
'''Changes 2023-10-13''', by Maiyannah
 
* Set up and themed the Wiki - a lot of work still pending on the themeing front, mind, to say nothing of content.
* Work on modularizing the Arcane Spell Failure code so it can be reused for multiple things that provide avoidance of ASF.
 
'''Changes 2023-10-12''' by Maiyannah
* Relabeled area003 to zbh1_emmahouse
* Relabeled area to zbh1_mlchurch
 
=== 0.1.22g ===
'''Changes 2023-10-11''' by Maiyannah
* The live server now has a monitor that should keep it up, and restart it when it crashed.
 
'''Changes 2023-10-10''' by Maiyannah
* Added arcane spell failure suppression for bard, code by Baireswolf on Neverwinter Vault.
 
'''Changes 2023-10-08''' by Maiyannah
* Added a second Ezran tower shield with a painted metal base.
* Touched up shading on the original Ezran tower shield.
* Linked the de le Foret Residence to the hub.
* Fixed a bug with the '5th Previous' skips for skin and hair colour.
* Refactored the Magic Mirror scripts into their own namespace.
 
'''Changes 2023-10-07,''' by Maiyannah
* Added base implementation for the Warmage class (class features pending).
* Added class feature feats for the Anchorite of the Mists prestige class (except the two pending feats).
* Added class icon for Warmage.
 
'''Changes 2023-10-06,''' by Maiyannah
* Made the Religion and Escape Artist icons more individually distinctive.
* Added proper game descriptions for Religion, Culture, and Escape Artist.
* Clarified the applications of Occultism.
* Decorated De le Foret Residence first floor
 
=== 0.1.22f ===
'''Changes 2023-10-05,''' by Maiyannah, 0.1.22 rcF
* Added transparency to the skill icons that are not from the base game.
* Added the Religion and Culture to the game proper, complete with icons.
* Added the Speak Language skill and associated @speak command (just a stub now).
 
'''Changes 2023-10-04''', by Maiyannah
* Improved the shading on the rug template.
 
'''Changes 2023-10-03,''' by Maiyannah
* Created a template for rugs in the same vein as the portrait frame template.
* Added a requirement for the Anchorite of the Mists class to be part of the Ezran faction.
 
'''Changes 2023-10-01,''' by Maiyannah
* Added De le Foret Residence as a house to use for testing the housing system.
 
=== 0.1.22e ===
'''Changes 2023-09-28,''' by Maiyannah, 0.1.22 rcE
* Using stonehammer's work as a base, added a portrait frame in our game that can be easily used for custom paintings.
 
'''Changes 2023-09-27,''' by Maiyannah
* Equipped all the Ezran protectors with the new Ezran tower shield.
* Changed Ezran shield Spell Resistance from 10 to 20.
 
=== 0.1.22d ===
'''Changes 2023-09-26,''' by Maiyannah, 0.1.22 rcD
* Added a tower shield with the Ezran emblem.
 
'''Changes 2023-09-25,''' by Maiyannah
* Added a standing flag with the Ezran emblem.
 
'''Changes 2023-09-24,''' by Maiyannah
* Added forge area in the back of Atanase Arms.
 
'''Changes 2023-09-23,''' by Maiyannah
* Spruced up Atanase Arms some more.
* Relabelled blueprint resrefs for the Van Cuuk shop and Hostel. I am sure I fixed these ones when I linked them, but apparently that got messed.
 
'''Changes 2023-09-22,''' by Maiyannah
* Added Atanase Arms, a blacksmith, linked to the Merchant Square.
 
'''Changes 2023-09-20,''' by Maiyannah
* Added feedback to the Magic Mirror when you are changing heads as to which ID things are.
* Further embellishment to the Black Stone Inn.
 
=== 0.1.22c ===
'''Changes 2023-09-19,''' by Maiyannah 0.1.22 rcB
* Added shell of the Anchorite of the Mists prestige class.
* Added icon for the Anchorite of the Mists prestige class.
 
'''Changes 2023-09-18,''' by Maiyannah
* Added 2nd and 3rd floor to the Black Stone Inn.  Basic building on that's done now!
* Tagged all areas with the onEnter script that says the location.
* Added weather status to the onEnter script.
 
'''Changes 2023-09-17,''' by Maiyannah
* Made night in the Merchant's Square darker around the unlit areas.
* Fixed several doors to be properly static in the Merchant's Square, still plenty to go.
* Added the Black Stone Inn to be our testbed for short-term rentals.
 
=== 0.1.22a ===
'''Changes 2023-09-16,''' by Maiyannah, 0.1.22 rcA
* Add a series of lampposts to the Merchant's Square for night-time illumination.  Keep old noapte at bay!
* Some minor fixes to the Virtue backend.


[[Full Changelog|Older versions]]
[[Full Changelog|Older versions]]

Latest revision as of 23:15, 26 April 2026

0.1.25

Journey Onward

Rolling summary of all 0.1.25 major changes

Finer details below. Ordered chronologically with the most recent at top.

Bugfixes

  • Fix problem where garda voicesets weren't appearing as selectable for players.
  • Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.

Changes

  • Updated keys generated from the Blue Boar Inn to reflect room numbers.
  • Relabeled all the Witcher placeables with %W1] prefix.

Additions

  • Added new placeables from the Medieval French Town itemset ($MFT prefix):
    • mft_bell001 / Bell: Large Bronze
  • Added quarterstaves from Father of Staves.
  • Added new RLCore haks for compatibility with their own tings.
  • Added several Kartakass areas by NoOneReally:
    • Kartakass: Baba Yaga's Forest.
    • Kartakass: Cabhan Daire.
    • Kartakass: Cabin in the Woods.
    • Kartakass: Crimson Road through the Southern Rodskoven.
    • Kartakass: Darkshelf Quarry.
    • Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.
    • Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.
    • Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.
    • Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.
    • Kartakass: Darkshelf Quarry, Level 1.
    • Kartakass: Eastern Rodskoven. (6 areas)
    • Kartakass: Eastern Rodskoven, Forsaken Caverns.
    • Kartakass: Eastern Rodskoven, Kokobld Caves.
    • Kartakass: Fekleskoven.
    • Kartakass: Flooded Cavern.
    • Kartakass: Grove of the Stag.
    • Kartakass: Grove of the Stag, Hollow Tree.
    • Kartakass: Kilovan River. (6 areas)
    • Kartakass: Lower Skald.
    • Kartakass: Lower Skald, Catacombs.
    • Kartakass: Lower Skald, Church.
    • Kartakass: Lower Skald, Church.
    • Kartakass: Lower Skald, City Hall.
    • Kartakass: Lower Skald, Crypts.
    • Kartakass: Lower Skald, Fireside Feeshka Inn.
    • Kartakass: Lower Skald, Haunted Crypts.
    • Kartakass: Lower Skald, Lower Sewers.
    • Kartakass: Lower Skald, Shops.
    • Kartakass: Lower Skald, The King's Ransom.
    • Kartakass: Lower Skald, The Copper Calyx.
    • Kartakass: Lower Skald, Upper Sewers.
    • Kartakass: Merecreek.
    • Kartakass: Merecreek, Basements.
    • Kartakass: Merecreek, Beneath the Well.
    • Kartakass: Merecreek, Catacombs.
    • Kartakass: Merecreek, Chapel of Redemption's Clarion.
    • Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.
    • Kartakass: Merecreek, Interiors.
    • Kartakass: Merecreek, Old Stables.
    • Kartakass: Merecreek, Meistersinger's House, Downstairs.
    • Kartakass: Merecreek, Meistersinger's House, Upstairs.
    • Kartakass: Merecreek, Trafton's Place, Common Room.
    • Kartakass: Merecreek, Trafton's Place, Upstairs.
    • Kartakass: Merecreek, Well Tunnels. (3 areas)
    • Kartakass: Myrfell, Pascal Rousseau's estate.
    • Kartakass: Musarde Bog. (5 areas)
    • Kartakass: Musarde Bog, Froim.
    • Kartakass: Musarde Bog, Froim, Mausoleum.
    • Kartakass: Musarde Bog, Sunken Temple.
    • Kartakass: Northern Rodskoven. (8 areas)
    • Kartakass: Northern Rodskoven, Firenewt Temple.
    • Kartakass: Northern Rodskoven, Hidden Cave.
    • Kartakass: Old Rivianna House.
    • Kartakass: Old Rivianna House, Upstairs.
    • Kartakass: Shadowed Veil.
    • Kartakass: Shadowed Veil, Catacombs.
    • Kartakass: Shadowed Veil, Labyrinth.
    • Kartakass: Shadowed Veil, Tower.
    • Kartakass: Ship Galley.
    • Kartakass: Skald, Shops.
    • Kartakass: Sinkhole Cave.
    • Kartakass: Southern Rodskoven. (3 areas)
    • Kartakass: Southern Rodskoven, Sacred Cave.
    • Kartakass: Spider Cave, Floor 2.
    • Kartakass: The Dales. (7 areas)
    • Kartakass: The Dales, Cave.
    • Kartakass: The Forsaken Caverns.
    • Kartakass: Ulvskoven bordering the Balinok Foothills.
    • Kartakass: Ulvskoven near Balinok Foothills.
    • Kartakass: Ulvskoven. (3 areas)
    • Kartakass: Ulvskoven, Cave. (2 areas)
    • Kartakass: Upper Skald.
    • Kartakass: Upper Skald, Blacksmith.
    • Kartakass: Upper Skald, Grand Hall of Song and Dance.
    • Kartakass: Upper Skald, the Cauldron.
    • Kartakass: Upper Skald, The Old Kartakan Inn.
    • Kartakass: Upper Skald, The Old Kartakan Inn, Suites.
    • Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.
    • Kartakass: Upper Skald, Sewers, 1.
    • Kartakass: Upper Skald, Sewers, 2.
    • Kartakass: Upper Skald, Sewers, 3.
    • Kartakass: Upper Skald, Sewers, Theives's Guild.
    • Kartakass: The Forsaken Canyons.

Removals


Detailed changelog for 0.1.25

Changes of 2026-04-26, by Maiyannah

  • Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.
  • Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.
  • Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.
  • Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.

Changes of 2026-04-21, by Maiyannah

  • Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.

Changes of 2026-04-20, by Maiyannah

  • Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.
  • Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:
    • Kartakass: Darkshelf Guardhouse, Floor One.
    • Kartakass: Darkshelf Guardhouse, Floor Two.
    • Kartakass: Darkshelf Guardhouse, Private Quarters.
    • Kartakass: Darkshelf Quarry.
    • Kartakass: Fekleskoven.
    • Kartakass: Lower Skald, Lower Sewers.
    • Kartakass: Lower Skald, The King's Ransom.
    • Kartakass: Merecreek, Meistersinger's House, Lower Floor.
    • Kartakass: Merecreek, Meistersinger's House, Upper Floor.
  • Fixed some Kartakass areas to use HD skies.
    • Kartakass: Crimson Road through the Southern Rodskoven.

Changes of 2026-04-19, by Maiyannah

  • Some fix ups in Kartakass: Merecreek, Chapel of Redemption's Clarion:
    • Added sit spots for the pews.
    • Renamed some items to be more appropriately titled.
    • Made the statue have a clicky-description
    • Removed Can be Relocked from several placeables it is inappropriate for.
  • Some fix ups in Kartakass: Merecreek, Trafston's Place, Common Room:
    • Fix misassigned chair placeables.
    • Made the central table a HD model.
    • Made the crates and barrels proper containers and add short descriptions to them.
    • Made the rugs and bar plot-marked/indestructible.
    • Fix up the fireplace VFX.

Changes of 2026-04-17, by Maiyannah

  • Final Kartakass areas:
    • Kartakass: Upper Skald, The Old Kartakan Inn, Suites.
    • Kartakass: Upper Skald, The Old Kartakan Inn.
    • Kartakass: Upper Skald, Sewers, Theives's Guild.
    • Kartakass: Skald, Shops.
    • Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.
    • Kartakass: Upper Skald, Sewers, 3.

Changes of 2026-04-16, by Maiyannah

  • Added some Kartakass areas:
    • Kartakass: Upper Skald.
    • Kartakass: Upper Skald, Grand Hall of Song and Dance.
    • Kartakass: Lower Skald, Church.
    • Kartakass: Myrfell, Pascal Rousseau's estate.
    • Kartakass: Upper Skald, the Cauldron.
    • Kartakass: Upper Skald, Blacksmith.
    • Kartakass: Upper Skald, Sewers, 1.
    • Kartakass: Upper Skald, Sewers, 2.

Charges of 2026-04-14, by Maiyannah

  • Added some more Kartakass Areas:
    • Kartakass: Lower Skald, City Hall.
    • Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.

Changes of 2026-04-11, by Maiyannah

  • Added some more Kartakass Areas:
    • Kartakass: Lower Skald, Shops.
    • Kartakass: Lower Skald, The King's Ransom.
    • Kartakass: Lower Skald, Upper Sewers.
    • Kartakass: Lower Skald, Lower Sewers.
    • Kartakass: Lower Skald, The Copper Calyx.
    • Kartakass: Lower Skald, Fireside Feeshka Inn.

Changes of 2026-04-08, by Maiyannah

  • Added some more Kartakass Areas:
    • Kartakass: The Dales. (3 areas)
    • Kartakass: Lower Skald.

Changes of 2026-04-07, by Maiyannah

  • Added some more Kartakass areas:
    • Kartakass: Cabhan Daire.
    • Kartakass: Musarde Bog. (2 areas)
    • Kartakass: Musarde Bog, Forgotten Mausoleum.
    • Kartakass: Forgotten Mausoleum, Entrance.
    • Kartakass: Forgotten Mausoleum, Second Floor.
    • Kartakass: The Dales. (6 areas)
    • Kartakass: The Dales, Cave.
    • Kartakass: Southern Rodskoven. (2 areas)
    • Kartakass: Baba Yaga's Forest.
    • Kartakass: Cabin in the Woods.
    • Kartakass: Southern Rodskoven, Sacred Cave.
    • Kartakass: Lower Skald, Outskirts.
    • Kartakass: Lower Skald, Church.
    • Kartakass: Lower Skald, Crypts.
    • Kartakass: Lower Skald, Haunted Crypts.
    • Kartakass: Lower Skald, Catacombs.
    • Kartakass: Ship Galley.

Changes of 2026-04-01, by Maiyannah

  • Added some more Kartakass areas:
    • Kartakass: Grove of the Stag.
    • Kartakass: Grove of the Stag, Hollow Tree.
    • Kartakass: Kilovan River.
    • Kartakass: Southern Rodskoven.
    • Kartakass: The Dales.

Changes of 2026-03-31, by Maiyannah

  • Added some more Kartakass areas:
    • Kartakass: Musarde Bog. (2 areas)
    • Kartakass: The Forsaken Caverns.

Changes of 2026-03-29, by Maiyannah

  • Added some more Kartakass areas:
    • Kartakass: Eastern Rodskoven. (6 areas)
    • Kartakass: Eastern Rodskoven, Forsaken Caverns.
    • Kartakass: Eastern Rodskoven, Kokobld Caves.
    • Kartakass: Musarde Bog. (3 areas)
    • Kartakass: Musarde Bog, Sunken Temple.
    • Kartakass: Kilovan River.
    • Kartakass: Crimson Road through the Southern Rodskoven.
    • Kartakass: Merecreek, Well Tunnels. (3 areas)
    • Kartakass: Sinkhole Cave.
    • Kartakass: Musarde Bog, Froim.
    • Kartakass: Musarde Bog, Froim, Mausoleum.

Changes of 2026-03-28, by Maiyannah

  • Added some more Kartakass areas:
    • Kartakass: Merecreek, Trafton's Place, Common Room.
    • Kartakass: Merecreek, Trafton's Place, Upstairs.
    • Kartakass: Merecreek, Meistersinger's House, Downstairs.
    • Kartakass: Merecreek, Meistersinger's House, Upstairs.
    • Kartakass: Merecreek, Old Stables.
    • Kartakass: Merecreek, Beneath the Well.
  • Added missing attribution comments to the various Merecreek areas.

Changes of 2026-03-19, by Maiyannah

  • Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.
  • Some more placeable model cleanup:
    • Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.
    • Added a walkmesh to act_pew001.
    • Split the two material meshes in am_book007.

Changes of 2026-03-18, by Maiyannah

  • Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption's Clarion.
  • Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.
  • Cleaned up several placeable models:
    • Fixed the scale and origin on am_book003.
    • Fixed the scale and origin on am_vase001.
    • Fixed the scale on ec_pilecloth001.
    • Fixed the scale, rotation, and invalid hull on tot_book001.
    • Fixed the scale, rotation, and origin on tot_book002. Also renamed the material to tot_book002t and removed an unnecessary walkmesh.
    • Fixed the origin and rotation of tot_painting001.

Changes of 2026-03-15, by Maiyannah

  • Fixed some placeables in Merecreek that were not the proper items.
  • Added some more Kartakass areas:
    • Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)
    • Kartakass: Merecreek, Basement. (Again, this will probably be split)
    • Kartakass: Merecreek, Catacombs.
    • Kartakass: Merecreek, Church of Ezra.
  • Fluff up the Church of Ezra with our commissioned art and some HD assets.

Changes of 2026-03-14, by Maiyannah

  • Renamed "The Northern Red Woods" areas to "Northern Rodskoven" to be a little more thematic.
  • Renamed "The Wolf Woods" areas to "Ulvskoven" to be a little more thematic.
  • Added some more Kartakass areas:
    • Kartakass: Northern Rodskoven. (3 areas)
    • Kartakass: Old Rivianna House.
    • Kartakass: Old Rivianna House, Upstairs.
    • Kartakass: Fekleskoven.
    • Kartakass: The Kilovan River. (3 areas)
    • Kartakass: Spider Caves, Floor 1.
    • Kartakass: Spider Caves, Floor 2.
    • Kartakass: Darkshelf Guardhouse, Lower Dungeons.
    • Kartakass: Darkshelf Quarry, Level 1.
    • Kartakass: Merecreek, North Gate.
    • Kartakass: Eastern Rodskoven. (2 areas)
    • Kartakass: The Forsaken Canyons.
    • Kartakass: Merecreek.

Changes of 2026-03-12, by Maiyannah

  • Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.
  • Added the inn scripts and setup for the Old Stag Inn so that it is rentable.

Changes of 2026-03-11, by Maiyannah

  • Added some more Kartakass areas:
    • Kartakass: Darkshelf Docks.
    • Kartakass: Darkshelf Docks, Ship's Galley.
    • Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)

Changes of 2026-03-10, by Maiyannah

  • Added some more Kartakass areas:
    • Kartakass: The Wolf Wood bordering the Balinok Foothills.
    • Kartakass: The Wolf Wood. (There will be a few areas with similar names like this, its a big forest!)
    • Kartakass: The Northern Red Woods.
    • Kartakass: The Northern Red Woods.
    • Kartakass: The Wolf Wood.
    • Kartakass: The Northern Red Woods.
    • Kartakass: The Northern Red Woods.
    • Kartakass: The Northern Red Woods.
    • Kartakass: The Northern Red Woods, Firenewt Temple.
    • Kartakass: The Northern Red Woods, Hidden Cave.
    • Kartakass: Shadowed Veil.
    • Kartakass: Shadowed Veil, Catacombs.
    • Kartakass: Shadowed Veil, Labyrinth.
    • Kartakass: Shadowed Veil, Tower.

Changes of 2026-03-09, by Maiyannah

  • Resolved a variety of compile errors causing toud_onenter's merge to fail.

Changes of 2026-03-08, by Maiyannah

  • Added some additional Kartakass areas:
    • Kartakass: The Wolf Wood
    • Kartakass: The Wolf Wood, Cave

Changes of 2026-03-03, by Maiyannah

  • Changed toud_onenter script to set up necessary values for the Kartakass areas.
  • Changed area titles to be like 'X: Y" rather than "X - Y", just to be a little more compact.
  • Added some more Kartakass areas:
    • Kartakass - Flooded Cavern area by NoOneReally.
    • Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.
  • Added missing attribution comments to areas:
    • Renika: Maison le Serruier
    • Teith: Manor Desprite
    • Zeidenburg: Atanase Arms, Living Quarters
    • Zeidenburg: C-Sharp Luthiers
    • Zeidenburg: Sanctuary of Our Guardian's Grace
    • Zeidenburg: the Clansman Tavern
    • Zeidenburg: Vanovichova Stationery
    • Zeidenburg Outskirts: the Grey Vigil, Quarters
    • Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.

Changes of 2026-03-01, by Maiyannah

  • Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.

Changes of 2026-02-28, by Maiyannah

  • Removed default.nss from toud_rlc_scripts hak
  • Added our own music to Darkshelf Quarry areas.
  • Fixed some things broken by backporting Darkshelf Quarry.
  • Relabeled all the Witcher placeables with %W1] prefix.

Changes of 2026-02-27, by Maiyannah

  • Backported Darkshelf Quarry from Wolfsong into the module.
    • Added Kartakass - Darkshelf Quarry area by NoOneReally.
    • Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.
    • Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.
    • Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.
  • Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.

Changes of 2026-02-26, by Maiyannah

  • Added new RLCore haks for compatibility with their own things.

Changes of 2026-02-25, by Maiyannah

Changes of 2026-02-22, by Maiyannah

  • Added test encounter 000001 for the Abandoned House.

Changes of 2026-02-19, by Maiyannah

  • Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. This change is not retroactive.
  • Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak. More to come on that front.

Changes of 2026-02-18, by Maiyannah

  • Updated keys generated from the Blue Boar Inn to reflect room numbers. This change is not retroactive.

Changes of 2026-02-16, by Maiyannah

  • Fix problem where garda voicesets weren't appearing as selectable for players.

Older versions