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Changelog: Difference between revisions

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== Version 0.1.22 ==
__TOC__
''A Journey's Start''
== 0.1.24 ==
'''Journey Onward'''


'''Changes 2024-02-07''', by Maiyannah
=== Rolling summary of all 0.1.24 major changes ===
Finer details below.  Ordered chronologically with the most recent at top.


* Fixed an off-kilter door reported, in Zeidenberg - Merchant's Row West (https://forums.toud.pw/viewtopic.php?t=54)
==== Bugfixes ====
* Fixed a problem which caused the skyboxes to render incorrectly on some GPUs.
* Fixed an override of the Daily Wares vendor which caused the shop to stop working.
* Fixed 2da errors with classes.2da which caused several strange problems.
* Fixed a problem with requirements for Anchorite of the Mists which caused it to not be accessible to faction members.
* Fixed some typos in tlk lines for the voiceovers.
* Did a pass and made several doors that should be plot-locked due to being unlinked properly locked.
* Fixed some improper voiceset assignments:
** Female Zeidenburg Garda now use the Female, Fighter sound set rather than the male one.
** The Zeidenburg Garda Office Sentry now has the Male, Guardian Reserved voiceset rather than the female one.
** The female Red Vardo Trader guards in van Cuuk's Emporium now have female voicesets.
** Changed Wildeboort van Cuuk to a more appropriate description.
* All humanoid NPCs should now leave corpses when slain.
* Fixed some bugged guards in Renika - Burgomistress's Keep, Floor 1.
* Added missing key description to Rocco Botezau so the keys for the Blue Boar Inn now generate properly.
* Fixed the class designations for all the NPCs after the Class renumber/fix.
* Remove old version of the Grey Vigil and made the door link properly to the new one.
* Fixed the rotation axis of some of the Witcher assets (Bed 2,3,4) to be correct.
* Fixed TOUD: Floor - Walnut Planks, TOUD: Floor - Attic Pine Planks, and TOUD: Floor - Grey Ceramic Tile to be the same aspect as the other floors.
* Restored some missing Renika garda.
* Made some items in Zeidenburg - Butur Glasswords static that should be but weren't.
* Made some items in Renika Static that should be but weren't.
* Added missing custom portrait to Dawnguard Arms's butcher/cook.
* Fixed missing doors the toolset ate.
** Fixed missing door from the Craggy Peak Inn.
* Add toud_onexit to the onLeave event of the New Character Area.
* Set all NPC corpses to persist for 6000 seconds.
* Applied a uniform description of Luca to all of his instances.
* Fixed a witcher seat with a broken sit axis.
* Fixed toud_floor002's rendering issue which lead to the floor being drawn as translucent.


'''Changes 2024-02-06''', by Maiyannah
==== Changes ====
===== Areas =====
* Changed the decoration in Zeidenburg - Priory of Our Guardians Grace's mess hall to use much more modern accents.
* Changed the rugs in Zeidenburg - Sanctuary of Our Guardian's Grace to the new belladona-themed ones, as well as added new stained glass windows.
* Renovated Dawnguard Arms with new placeables and etc.
* Added decoration to the Renika Exterior area:
** Added foliage around the base of the keep.
** Added missing doors.
** Added flame VFX to the braziers in front of the keep.
* Further decorated the Renika Chapel:
** Replaced the Renika - Rest of Tears Chapel flooring with the new Cherrywood flooring.
* Cleaned up and decorated the Black Stone Inn:
** Added toud_floor_0005 with proper black stone tile for the Black Stone Inn, and replaced the existing floors with it.
** Made the statue on floor two of the Black Stone Inn have a "clicky" description.
** Changed all the Black Stone Inn beds to use NWIC beds instead.
* Made the portrait paintings in the downstairs of the Skyshard Homestead have clicky-descriptions.
* Redid Argynvostholt exterior in the Drylands tileset.
* Added high res floors to Dawnguard Arms.


* Added Zeidenberg Outskirts - Merchant's Gate.
===== Models =====
* Added vistani camp to Zeidenberg Outskirts - Merchant's Gate.
* Organized/renumbered the heads we kept, and did a variety of cleanups such as fixing bad normals and pivots on meshes, as well as discarding LODs NWN cant handle.
* Added the Grey Vigil to Zeidenberg Outskirts - Mechant's Gate.
* Organized the floor placeables to consistently follow naming conventions.


'''Changes 2024-02-05''', by Maiyannah
===== NPCs =====
* Added a custom outfit to the Zeidenburg prostitutes. Also gave them a weapon and made them leave corpses when slain.
* The Ezran Protectors stationed at the Sanctuary of Our Guardian's Grace are now all disarmable (though they have high resists)
* Fluff up Wildeboort van Cuuk's description a bit.
* Toret Claire Lavigne no longer has her sword armed by default.
* Toret Claire Lavigne and the female Ezran protectors will now use the voiceset Female, Mordentish, Anchorite of Ezra 1, until we get some more variety to go around.
* Male Ezran protectors will now use the voiceset Male, Mordentish, Anchorite of Ezra 1, until we get some more variety to go around.
* Gave Daria Albescu and Dragan Brevhen higher definition heads.
* Regularized Luca Zarovan's voiceset to a particular one.
* Marked the New Character Area NPCs as plot/immortal.
* Made Dragan Brevhen, and Luca Zarovan disarmable.


* Relinked the Sanctuary of Our Guardians Grace.
===== Scripts =====
* Recovered the tutorial area, if not the quests/conversations.
* Relabeled the generic innkeeper script to be consistent with Waymark conventions.
* Some fixes in the tutorial area (most fixing floating trees - I probably missed some).


=== 0.1.22j ===
===== Stores =====
'''Changes 2024-02-04''', by Maiyannah
* Added some of the Atanase Arms wares to the Van Cuuk Emporium, albeit at a markup.


* Made many items static which should have been in Zeidenberg - Merchant's Row Square.
===== Internal Organization =====
* Added some clutter outside of Dawnguard Arms, in Zeidenberg - Merchant's Row Square.
* Renamed cep_core0 to toud_cep2_core0 to reflect the changed nature of this CEP hak.
* Added map notes to Zeidenberg - Merchant's Row Square.
* Renamed cep_core3 to toud_cep2_core3 with the removed female heads.
* Added seating and lighting to the forum in Zeidenberg - Merchant's Row Square.
* Recategorized several placeables to be easier to find the the toolset.
* Added some considerable amount of clutter to the various nooks & crannies in Zeidenberg - Merchant's Row Square.
* Went through the female human heads and defragmented them, numbering them consistently, and having them combined in toud_heads.
* Removed df_heads since all the heads were moved to toud_heads.


'''Changes 2024-02-03''', by Maiyannah
==== Additions ====
* Added custom portraits by Nina Pimonova
** Rocco Bozetau
** Petra Bozetau
** Silviu Butur
** Valentina Atanase
** Daria Albescu
** Dragan Brevhen
* Added three new custom-commissioned voicesets:
** Male, Mordentish, Anchorite of Ezra 1, by Sean Anthony.
** Female, Mordentish, Anchorite of Ezra 1, Madi Baylis.
** Male, Bleakfauldi, Anchorite of Ezra 1, by Aron.
* Added two new voicesets derived from purchased assets:
** Female, Outlander, Adventurer 2, by Bunny's Voice Studio.
** Male, Outlander, Arcanist 1, by Zach brown.
* The following NPCs now have custom descriptions:
** Toret Claire Lavigne
** Petra Botezau
** Renika Garda
** Elisabeta Atanase
** Daria Albescu
** Darius Barbu
* Added a porter for the Black Rock Inn that you can use to see room availability from outside the inn (front door).
* Added portrait for Claire Lavigne by Nozomi Matsuoka.
* Added several new placeables, and blueprints for them:
** Added toud_floor006 / Floor, Rosewood Flooring to toud_assets.2da.
** Added toud_wall001 / Wall, Ancient Brownstone wall to toud_assets.2da.
** Added toud_garlic002 / WallObj: Garlic String to toud_assets.2da.
** Added act_altar001 / Decoration: Altar Surround 001 to toud_assets.2da.
** Added act_candle001 / Candle: Single Tall 001 to toud_assets.2da.
** Added act_candle002 / Candle: Single Tall 002 to toud_assets.2da.
** Added act_candle003 / Candle: Drippy Base 001 to toud_assets.2da.
** Added act_candle004 / Candle: Single Short 001 to toud_assets.2da.
** Added act_candle005 / Candle: Single Stubby 001 to toud_assets.2da.
** Added act_candle006 / Candle: Single Stubby 002 to toud_assets.2da.
** Added act_candle007 / Candle: Single Stubby 003 to toud_assets.2da.
** Added act_candle008 / Candle: Tall Candlestick 001 to toud_assets.2da..
** Added act_candle009 / Candle: Candleabra 001 to toud_assets.hak.
** Added act_candle010 / Candle: Candleholder 002 to toud_assets.hak.
** Added act_candle011 / Candle: Candleholder 001 to toud_assets.hak.
** Added act_chain001 / Chain: Hanging 001 to toud_assets.hak.
** Added act_column001 / Column: Cathedral 001 to toud_assets.hak.
** Added act_cornice001 / Wall Cornice: Stone 4f to toud_assets.2da.
** Added act_incense001 / Incense Burner: Open 001 to toud_assets.hak.
** Added act_wall001 / Wall: Stone 8fx4f to toud_assets.2da.
** Added act_statue002 / Statue: Ezra 002 to toud_assests.2da.
** Added bzc_lecturn001 / Lectern: Plain 001 to toud_assets.hak.
** Added bzc_lectern002 / Lectern: Cover, Ezra 001 to toud_assets.hak.
** Added mci_chair001 / Chair: Arthurian, Wooden 001 to toud_assets.hak.
** Added mci_table001 / Table: Arthurian, Round 001 to toud_assets.hak.
** Added slt_sword001 / WallObj: Sword 001 to toud_assets.hak.
* Added several new areas:
** Ashen Road - Foot near Merchant's Gate
** Tepurich Forest - Northern Fringe near Merchant's Gate
** Tepurich Forest - Abandoned Cave
** Tepurich Forest - Abandoned Cave, Maze
** Tepurich Forest - Abandoned Cave, Deep within the Maze
** Tepurich Forest - Abandoned Cave, First Antechamber
** Tepurich Forest - Abandoned Cave, Second Antechamber
** Tepurich Forest - Abandoned Cave, Third Antechamber
** Tepurich Forest - Abandoned Cave, Fourth Antechamber
** Tepurich Forest - Abandoned Cave, Fifth Antechamber
** Tepurich Forest - Abandoned Cave, Sixth Antechamber
** Tepurich Forest - Abandoned Cave, Seventh Antechamber
** Zeidenburg - Atanase Arms, Living Quarters
** Zeidenburg - Caruciorul cu Bere
** Zeidenburg - the Clansman Tavern
** Zeidenburg - C Sharp Luthiers
** Zeidenburg - Timescu and Sons Coopers
** Zeidenburg - Vanovichova Stationery
** Zeidenburg Outskirts - Skyshard Homestead, Upstairs
* Added several blueprints for foliage:
** Bush, Black Cherry, 01
** Bush, Black Cherry, 02
** Bush, Black Cherry, 03
** Bush, Black Cherry, 04
** Bush, Black Cherry, 05
** Bush, Black Cherry, 06
** Bush, Fern, 01
** Bush, Fern, 02
** Bush, Fern, 03
** Bush, Fern, 04
** Bush, Grey Willow, 01
** Bush, Grey Willow, 02
** Bush, Grey Willow, 03
** Bush, Grey Willow, 04
** Bush, Maple, 01
** Bush, Maple, 02
** Bush, Maple, 03
** Bush, Maple, 04
** Flower, Bouncing Bet
** Flower, Chamomile, 01
** Flower, Chamomile, 02
** Flower, Chicory, 01
** Flower, Chicory, 02
** Flower, Goldenrod, 01
** Flower, Goldenrod, 02
** Flower, Goldenrod, 03
** Flower, Goldenrot, 04
** Flower, Lily of the Valley, 01
** Flower, Lily of the Valley, 02
** Flower, Poppy 01
** Flower, Poppy 02
** Herb, St Johns Wort
** Weed, Cornflower 01
** Weed, Cornflower 02
** Weed, Knapweed, 01
** Weed, Knapweed, 02
** Weed, Shaggy Soldier, 01
** Weed, Shaggy Soldier, 02
** Weed, Shaggy Soldier, 03
* Added several new DM tools:
** DMFI Wands
** Added a basic tool for DMs to create keys for doors repurposing the inn key script.
* Added several things to the OOC Testing Hub area:
** New Character Area Vendors.
** Changelog sign.
* Added several new female human heads:
** Add several heads from the "Additional Head Pack" from FriedEyes into toud_heads.hak.
** Add several heads from the "SW:KOTOR Head Pack" converted by Estelindis into toud_heads.hak.
* Added tattoo 2 colour changing to the Magic Mirror.
* Added the ability to add 'key_name' variables to doors to default what keys made for that door are named.
* Added a function to the chat parser to flag and colourize OOC text.


* Re-tagged the Merchant's Row - East area from area002 to zbh1_mreast.
==== Removals ====
* Fixed up many non-static doors and missing doors caused by bugfixes, in Zeidenberg - Merchant's Row Square.
* Removed some items we won't be using from placeables.2da.
* Relinked the House of the New Coming Dawn.
** Remove the NWN2 beds from the Placeables.2da and haks - not going to use them and we need to trim the fat.
* Relinked the Sanctuary of Our Guardian's Gace.
* Removed some tilesets:
* Relinked the Traveller's Hostel.
** Removed the Mountain and Mortheim tilesets as they causes crashes.
* Relinked Atanase Arms.
* Many female human heads that were inappropriate or low quality by modern standards were removed in a quality pass over the available female elven heads.
* Relinked Dawnguard Arms.
* Removed redundant loadscreens.
* Fixed a crashing bug on the Test server.
* Removed the following assets as too buggy, we'll redo them later:
** toud_chair001
** toud_candle001


'''Changes 2024-02-02''', by Maiyannah
----


* Link the Eastern Merchant's Row.
=== Detailed changelog for 0.1.24 ===
* Fix a bug caused by the transition to the Curious Dragon.
==== 0.1.24c ====
* Changed the OOC room door to transistion to the city proper for now.
'''Changes of 2025-09-17''' by Maiyannah
* Added some more items from the Medieval Marketplace itemset:
** Added mmp_chisel001 / Trades: Chisel 001 to toud_assets.hak.
** Added mmp_chisel002 / Trades: Chisel 002 to toud_assets.hak.


'''Changes 2024-01-28''', by Maiyannah
'''Changes of 2025-09-16''' by Maiyannah
* Added several new items from the Medieval Marketplace itemset by Paris Constantinou with according blueprints.  This environment will be prefixed with mmp_ going forward.
** Added mmp_anvil001 / Trades: Anvil 001 to toud_assets.hak.
** Added mmp_stump001 / Trades: Splitting Stump 001 to toud_assets.hak.
** Added mmp_woodpile001 / Trades: Wood Pile, Long 001 to toud_assets.hak.
** Added mmp_woodpile002 / Trades: Wood Pile, Long 002 to toud_assets.hak.
** Added mmp_woodpile003 / Trades: Wood Pile, Mixed 001 to toud_assets.hak.
** Added mmp_woodpile004 / Trades: Wood Pile, Short 001 to toud_assets.hak.
** Added mmp_woodpile005 / Trades: Wood Pile, Short 002 to toud_assets.hak.


* Fixed large shield texture for ashlw_011
'''Changes of 2025-09-14''' by Maiyannah
* Added some lighting detail to Zeidenberg Outskirts - The Curious Dragon
* Cleaned up the Priory a bit:
** Unified the common areas onto a single key key_zbh1_priory named "Key to the Priory of Our Guardian's Grace"
** Added high-resolution floors to the Priory.
* Cleaned up Krofburg exterior a bit:
** Added map notes for the existing areas of interest.
** Added an exterior house for and linking to the Ainacirce Residence.
* Cleaned up Krofburg - Ainacirce Residence a bit:
** Relabeled internally from 'area001' to 'krf1_ainacirce1'.
** Added missing comments from the area internally, with attribution etc.


'''Changes 2024-01-27''', by Maiyannah
'''Changes of 2025-09-13''' by Maiyannah
* Finally fixed captioning issues with the Male, Outlander, Arcanist 1 voice set.
* Further decorating the new Sanctuary of Our Guardian's Grace:
** Finished the cornicing and trim.
** Added chairs around the back table.
** Added chairs to the desks.
** Fixed up the stained glass window positions.
** Fixed up the lightrays from the windows.
** Changed the linkages for the Merchant's Square and the Priory to the remade Sanctuary.
** Relabelled the area internally from 'area004' to 'zbh1_ezrachurch'
** Replaced the fake door in the church with an actual door.


* Added large shields from Passion's Protection Plan.
'''Changes of 2025-09-09''' by Maiyannah
* Linked Zeidenberg Outskirts - The Curious Dragon to Zeidenberg - Skyshard Homestead.
* Fixed some more candles with improperly applied modifiers.
* Added Krofburg - Ainacirce Residence
* Fixed the walkmesh of the new candleabra blocking vision.


'''Changes 2024-01-26''', by Maiyannah
'''Changes of 2025-09-08''' by Maiyannah
* Added v_m005 / Male: Outlander, Adventurer 2 to toud_voices.hak.


* Added detail to the bridge in Zeidenberg Outskirts - Merchant's Gate Crossroads.
'''Changes of 2025-09-07''' by Maiyannah
* Filled in the shrine in Zeidenberg Outskirts - The Curious Dragon.
* Cleanup pass on toud_assets.hak:
** Converted tga textures of the assets that won't be edited in the future to dds textures with nwncrunch.
** Fixed some misapplied transforms on other candles.
** Rotated the lectern cover so it matches the rotation of the lectern.
** Added collision to the candleabras.
** Remade the "Hooded Ezra" statue with more advanced texture baking on the new computer's AMD card.
** Fixed the MTR for act_brazier001.
* Added mci_table001 / Table: Round Arthurian, 001 to toud_assets.hak.
* Added slt_sword001 / WallObj: Sword 001 to toud_assets.hak.
* Added mci_chair001 / Chair: Arthurian, Wooden 001 to toud_assets.hak.
* Changed the table set piece in the back of the church to use those new placeables.


'''Changes 2024-01-25''', by Maiyannah
'''Changes of 2025-09-06''' by Maiyannah
* Added several new assets in:
** Added act_candle011 - Candle: Candleholder 001 to toud_assets.hak.
** Added act_chain001 - Chain: Hanging 001 to toud_assets.hak.
** Added bzc_lectern002 - Lectern: Cover, Ezra 001 to toud_assets.hak.
* Remove some old assets that didn't work right:
** toud_chair001
** toud_candle001
* Fixed the improperly applied modifiers on act_candle006.


* Added detail to the hostel room in Zeidenberg Outskirts - The Curious Dragon.
'''Changes of 2025-09-04''' by Maiyannah
* Compiled the act_candle001 through 010 to keep the performance front good.
* Added bzc_lecturn001 - Lectern, Plain 001 to toud_assets.hak.  This represents an asset from the Eastern Orthodox Byzantine Church environment from Switchboard Studios, credit will be added - I won't be holding the hak distribution up to get all of that one in but I wanted this asset and the cover for the lectern specifically to finish the remodel of the Sanctuary.


'''Changes 2024-01-24''', by Maiyannah
'''Changes of 2025-09-03''' by Maiyannah
* Added blueprints for the assets added yesterday to the module.
* Added a couple more Ancient Cathedral assets:
** Added act_candle008 - Candle: Candleholder 001 to toud_assets.hak.
** Added act_candle009 - Candle: Candleabra 001 to toud_assets.hak.
** Added act_candle010 - Candle: Candleholder 002 to toud_assets.hak.


* Added the area Zeidenberg Outskirts - The Curious Dragon.
'''Changes of 2025-09-02''' by Maiyannah
* Cleaned the remake of Zeidenburg - Sanctuary of Our Guardian's Grace:
** Separated out wall and cornice placeables properly, and made blueprints for them.
** Worked on aligning the angled divider wall.
** Added cornicing and trim to the divider wall.
** Extended divider wall to have top wall over either side.
** Repositioned pews not to crowd the altar quite so much.
** Cleaned up some more messed sit spots on the pew.
* Added some more Ancient Cathedral assets:
** Added act_arch001 - Archway: Stone 001 to toud_assets.hak.
** Added act_candle001 - Candle: Single Tall 001 to toud_assets.hak.
** Added act_candle002 - Candle: Single Tall 002 to toud_assets.hak.
** Added act_candle003 - Candle: Drippy Base 001 to toud_assets.hak.
** Added act_candle004 - Candle: Single Short 001 to toud_assets.hak.
** Added act_candle005 - Candle: Single Stubby 001 to toud_assets.hak.
** Added act_candle006 - Candle: Single Stubby 002 to toud_assets.hak.
** Added act_candle007 - Candle: Single Stubby 003 to toud_assets.hak.
* Added walkmeshes to the cornice and altar placeables.


'''Changes 2024-01-20''', by Maiyannah
'''Changes of 2025-09-01''' by Maiyannah
* Added some more Ancient Cathedral assets:
** Added act_wall001 - Wall: Stone 001 to toud_assets.hak.
** Added act_cornice001 - Wall: Stone Cornice 001 to toud_assets.hak.
** Added act_altar001 - Decoration: Altar Surround to toud_assets.hak.
* Remade Zeidenburg - Sanctuary of Our Guardian's Grace with the City - Interior (Ancarion) tileset.
** Rearranged stuff as necessary for the new space available.
** "Papered over" the walls with the new walls.
** Added the cornices as both trim and cornice to these walls.
** Added a second confessional with the additional room.
** Added godray VFX to the stained glass windows, and rearranged them for the new size of the Sanctuary.
** Cleaned up the pew sit spots as best we could - let us know if anything more looks weird, it can be hard to catch.
** Added the altar surround to the altar.


* Cleaned up the armour customisation code.
'''Changes of 2025-08-31''' by Maiyannah
* Used a stair cutout mesh provided by Mmat to create stair cutouts for our placeable floors.
* Fixed the stained glass window placeable to not use a renderer chain for the textures that Neverblender seems to choke on.
* Imported some wonderful assets from the purchased asset pack [https://cosmos.leartesstudios.com/environments/ancient-cathedral Ancient Cathedral] by Mike Kurabi and published by Laertes Studios:
** Added act_column001 - Column: Cathedral 001 to toud_assets.hak.
** Added act_incense001 - Incense Burner, Open 001 to toud_assets.hak.
** Added act_statue002 - Statue, Ezra 002 to toud_assets.hak.
* Made several improvements to Zeidenburg - Black Stone Inn
** Used the stair cutouts to extend the black stone floor of the around the stairs.
** Decorated the upper levels significantly more.
** Added sit spots to the benches on the second floor.
** Make several things static which should be on the second floor and third floor.
* Made several improvements to Zeidenburg - Sanctuary of Our Guardian's Grace:
** Added a placeable floor to improve the fidelity.
** Added the new columns.
** Changed the old natty incense burners out for the new ones.
** Changed the statue by the holy water basin for the new one.
** Cleaned up the placement of the stained glass windows so that they properly appear to be set in the walls.


'''Changes 2024-01-17''', by Maiyannah
'''Changes of 2025-08-30''' by Maiyannah
* Clean up the armour customisation include file to use constants instead of Magic Numbers.
* Imported a string of garlic placeable from a Laertes Studio asset - it is in toud_assets under toud_garlic001
* Rename include file to toud_tailoring to keep the includes in one namespace, if that's even the term.
* Added some strings of garlic with said placeable around the doors of some common places.
* Some basic coding standards pass items over the related scripts.
* Regularized the floor resrefs to toud_floorXXX and toud_groundXXX so that we're consistent.
* Merged the tailor conversation into the Magic Mirror.
** Also fixed some roughmaps and normalmaps while we were at it.
** Got toud_ground001 and toud_ground002 working with these fixes.
* Fixed the Zeidenburg - Black Stone Inn floors to use the proper custom floor.
* Replaced the old crunchy bed assets in the Black Stone Inn to use newer better-looking beds.
* Removed blueprints for beds that were themselves removed.
* Added a new soundset: Male, Outlander, Arcanist 1 by Zach Brown.
* Added a new Statue: ac_statue001 - Statue, Cultists with Tree.


'''Changes 2024-01-16''', by Maiyannah
'''Changes of 2025-08-29''' by Maiyannah
* Added per-part armour customization to TOUD.
* Compiled several models that are mature in their geometry - this will help performance with the higher polycount ones on lower-end machines.  This includes:
** TOUD: Portrait: Emmanuelle Skyshard 1
** TOUD: Portrait: Emmanuelle Skyshard 2
** TOUD: Portrait: Emmanuelle Skyshard 3
** TOUD: Portrait: Talis Skyshard
** TOUD: Painting: Reverie
** TOUD: Painting: Spring
** TOUD: Painting: Summer
** TOUD: Painting: Autumn
** TOUD: Painting: Winter
** TOUD: Chair: Ezran Pews
** TOUD: Abacus
** TOUD: Book 01
** TOUD: Banner: Ezran, Hanging, Fancy
** TOUD: Statue, Ezra 01
** TOUD: Statue, Ezra 02


'''Changes 2024-01-13''', by Maiyannah
'''Changes of 2025-08-28''' by Maiyannah
* Fixed some issues with placeables in the Skyshard Homestead exterior
* Added the soundset "Female, Outlander, Adventurer 2" by Bunny's Voice Studio (individual voice actress was not credited, alas)
* The Ezran statue is no longer lockable, not sure why it was to begin with.
* Assigned the track "St Andral's Church (Hopeful)" by FaboMusic to the Renika Chapel.


'''Changes 2024-01-11''', by Maiyannah
'''Changes of 2025-08-27''' by Maiyannah
* Implemented a copyover-style mechanism for the backup server for it to sync data with the main server.
* Merged toud_aethyr into toud_tilesets.
* Added "Keepers of the Feather" by Fabomusic to our music list.
* Assigned some more music to areas:
** Zeidenburg Outskirts - Skyshard Homestead (exterior) - Tarokka Reading, FaboMusic
** Zeidenburg Outskirts - Skyshard Homestead (interior) - Keepers of the Feather, FaboMusic
** Zeidenburg Outskirts - Skyshard Homestead, Upstairs - Keepers of the Feather, FaboMusic
** Zeidenburg Outskirts - The Curious Dragon - Keepers of the Feather, FaboMusic
* Moved ambientmusic.2da from toud_music to toud_2da.


'''Changes 2024-01-10''', by Maiyannah
'''Changes of 2025-08-26''' by Maiyannah
* Script changes to the armour customization in the Mirror.
* Added shell of C Sharp Luthiers to the Zeidenburg Merchant's Row Square.
* Added some once-a-reset triggers to the Merchant's Row Square with flavour text - one around the main square, one around the church entrance, and one by the abandoned house start.


'''Changes 2024-01-08''', by Maiyannah
'''Changes of 2025-08-25''' by Maiyannah
* Fixed some linkage problems.
* Added two stained glass window variations - essentially the same artwork but one adapted for a rectangular frame - as toud_sglass_001 and toud_sglass_002 to toud_assets.  Not for reuse.
* Fixed a corruption problem with the Skyshard Homestead exterior.  Seems to have been a naff toolset save but thankfully source control to the rescue.
* Placed the stained glass windows in the Sanctuary of Our Guardian's Grace.


'''Changes 2024-01-06''', by Maiyannah
'''Changes of 2025-08-24''' by Maiyannah
* Added even more clutter around the edges of the Skyshard Homestead exterior. Performance seems ok so far.
* Some further decoration of the Beet Cart.
* Added Mikiruk of Aputpanuk to the church with permission.
* Touch up the church somewhat.


'''Changes 2024-01-05''', by Maiyannah
'''Changes of 2025-08-24''' by Shifte
* Some beginning to the armour customisation.
* Added dialogue to Duncan in the Clansman Pub.
* Gave the old lady in the chair a name.


'''Changes 2024-01-04''', by Maiyannah
'''Changes of 2025-08-23''' by Maiyannah
* Added beginning key control script.
* Added Eurydice's touched up human head 15 to toud_heads.hak.
* Added a lot of information about the server's implementation of the Church of Ezra to the Wiki.
* Fixed the z-position of many chairs in the Beer Cart.
* Finally got to putting together a hak (toud_music) with some of the music we intend to use.
* Added "Tarokka Reading" by FaboMusic as background music to Merchants Row East, Merchant's Row West, and the Merchant's Row Square.
* Added "St Andral's Church (Hopeful)" by FaboMusic as background music to the Sanctuary of Our Guardian's Grace and the Priory of Our Guardian's Grace - yeah the names aren't going to line up to locations, but it would muddy proper attribution.
* Added "Blood of the Vine Tavern (Music and Ambiance)" by FaboMusic as background music to the Clansman Pub.
* Added "Blue Water Inn (No Ambiance)" by FaboMusic as background music to the Black Stone Inn.
* Reorganized several 2DAs into toud_2das.


'''Changes 2024-01-03''', by Maiyannah
==== 0.1.24b ====
* Added some more clutter around the borders of the Skyshard Homestead interior.
'''Changes of 2025-08-22''' by Maiyannah
* First prototype of house exterior addition nodes.
* Added Tesselated Original Head models by Awogayheru
* Added the retexture of head002 by Lyra Vren.
* Adjusted position of some of the heads so they didn't appear too high.


'''Changes 2024-01-02''', by Maiyannah
'''Changes of 2025-08-21''' by Maiyannah
* Cleaned up the shield meshes a bit.
* Organized/renumbered the heads we kept, and did a variety of cleanups such as fixing bad normals and pivots on meshes, as well as discarding LODs NWN cant handle.
* Fixed missing polys in one of the Ezran banners.
* Added Xaltar's Heads.


'''Changes 2024-01-01''', by Maiyannah
'''Changes of 2025-08-20''' by Maiyannah
* Rearranged the foyer room of the Skyshard Homestead interior to better reflect the outside.
* Consolidated non-Beamdog HD heads into toud_heads.hak.
* Add several heads from the "Additional Head Pack" from FriedEyes into toud_heads.hak. 
* Add several heads from the "SW:KOTOR Head Pack" converted by Estelindis into toud_heads.hak.
* Removed several Dafena heads since they're fairly inconsistent with the others.


'''Changes 2023-12-30''', by Maiyannah
'''Changes of 2025-08-19''' by Maiyannah
* Added ground clutter to the Skyshard Homestead exterior.
* Relabel Atanase Arms, Living Quarters from area001 to zbh1_atanase2.
* Linked the Skyshard Homestead exterior to the interior.
* Add toud_onenter and toud_onexit scripts appropriately to several areas:
** Ashen Road - Foot near Zeidenburg
** Krofburg
** Krofburg, the Daily Wares
** OOC - New Character Starting Area
** OOC - Test Server Hub Area
** Pirie
** Renika - Rest of Tears Chapel
** Renika - Rest of Tears Chapel, Undercroft
** Renika - the Blue Boar Inn
** Tepurich Forest - Abandoned Cave, Deep in the Maze
** Tepurich Forest - Abandoned Cave, Maze Entrance
** Tepurich Forest - Abandoned Cave, First Antechamber
** Tepurich Forest - Abandoned Cave, Second Antechamber
** Tepurich Forest - Abandoned Cave, Third Antechamber
** Tepurich Forest - Abandoned Cave, Fourth Antechamber
** Tepurich Forest - Abandoned Cave, Fifth Antechamber
** Tepurich Forest - Abandoned Cave, Sixth Antechamber
** Tepurich Forest - Abandoned Cave, Seventh Antechamber
** Zeidenburg - Atanase Arms, Living Quarters
** Zeidenburg - Caruciorul cu Bere
** Zeidenburg - Traveller's Hostel, Floor 2
** Zeidenburg - Vanovichova Stationery
* Added missing comments to some areas needing them:
** Zeidenburg - Caruciorul cu Bere
** Zeidenburg - Dawnguard Arms
** Zeidenburg - The Clansman Tavern
** Zeidenburg - Vanovichova Stationery
* Changed Dawnguard Arms and Vanovichova Stationery to an Interior area.
* Changed the door to the Grey Vigil to be a proper door.
* Added some vegetation around the foot of the Grey Vigil.
* Made the two statues, four plaques, and four signs in the Grey Vigil have clicky-descriptions.
* Made everything that should be static in the Grey Vigil static.


'''Changes 2023-12-29''', by Maiyannah
'''Changes of 2025-08-18''' by Wilkins
* Removed some items we had from CEP2 that we will not be using.
* Added a blueprint to the pallete for a chicken that actually has pixels.


'''Changes 2023-12-28''', by Maiyannah
'''Changes of 2025-08-17''' by Maiyannah
* Added skeleton of the conversation options for the Magic Mirror to customise armour.
* Decorated the Atanase flat.
* Added some alcohol items with entirely too descriptive description to the pallete.
* Added keyed doors to the Priory of Our Guardian's Grace and the stairs to it.
* Added keyed doors to the Rest of Tears Chapel Undercroft.
* Added HD PBR textures for the default tilesets, by Maranduil.


'''Changes 2023-12-24''', by Maiyannah
'''Changes of 2025-08-16''' by Shifte
* Added the trees in the border of the exterior area of Zeidenberg Outskirts.
* Added Zeidenburg - the Clansman Tavern which is linked in the Merchant Square.


'''Changes 2023-12-23''', by Maiyannah
'''Changes of 2025-08-16''' by Maiyannah
* Added a considerable amount of clutter to the exterior area of Zeidenberg Outskirts - Skyshard Homestead.
* Added some detail outside the Black Rock Inn and the Vanovichova Stationery.
* Added several map markers to the Zeidenburg Market Square.
* Changed Chair, Wrought Iron to have a better description and to be plot by default.
* Fixed the Zeidenburg Garda and Officer armour which got a bit mussed after the fixup/reimport, as well as their blueprints to use fixed versions.
* Removed the old Ivondon scripts in favour of the renovated Waymark versions
* Changed several innkeepers to the generic conversation versions in Waymark.
* Changed the Black Stone Inn portal in OOC Testing Hub to point to The Clansman, for testing purpose.
* Added description prefixes on signs missing them in Zeidenburg - Merchant's Square.
* Fixed a broken link between the Square and the Morninglordian church.
* Added Zeidenburg - Atanase Arms, Living Quarters.


'''Changes 2023-12-21''', by Maiyannah
'''Changes of 2025-08-15''' by Shifte
* Renamed de le Foret Residence area to Zeidenberg Outskirts - Skyshard Homestead - Interior.
* Added several books submitted by Shifte to the book store.
* Added smithing area behind the house in the Homestead and some general clutter.


'''Changes 2023-12-20''', by Maiyannah
'''Changes of 2025-08-15''' by Wilkins1952
* Added Zeidenberg Outskirts - Skyshard Homestead area.
* Added Zeidenburg - Vanovichova Stationery to the Merchant's Square.
'''Changes 2023-12-09''', by Maiyannah


* Removed the @lang[uage] command for now - it was doing weird things with the parser and wasn't yet functional anyways.  (It will return, don't worry!  When it's fixed)
'''Changes of 2025-08-15''' by Maiyannah
* Added tattoo 2 colour changing to the Magic Mirror.
* Added the ability to add 'key_name' variables to doors to default what keys made for that door are named.
* Added a function to the chat parser to flag and colourize OOC text.


* Added street lamps to Zeidenberg - Merchant's Row West.
'''Changes of 2025-08-14''' by Maiyannah
* Also fixed a freezing bug on loading Zeidenberg - Merchant's Row West.
* Made the two paintings in the OOC area have clicky-description.
* Fixed the OOC New Character Area Store.
* Fixed the Atanase Arms and Van Cuuk Emporium stores.
* Reintroduced the DMFI wands.
* Added a basic tool for DMs to create keys for doors repurposing the inn key script.
* Removed the obnoxious music from the OOC Testing Hub Area.
* Changed the statue and banner in the Skyshard Homestead exterior to the higher res assets.
* Added keyed locks to the Skyshard Homestead.


'''Changes 2023-12-16''', by Maiyannah
'''Changes of 2025-08-13''' by Maiyannah
* Script changes to the transition to the tutorial area to try to ameliorate transistion issues.
* Fixed some erroneously duplicated sit spots in the Sanctuary of Our Guardian's Grace.


'''Changes 2023-12-14''', by Maiyannah
==== 0.1.24a ====
* Hotfix to ameliorate transition issues into the tutorial area.
'''Changes of 2025-08-13''' by Wilkins1952
* Added renovated Dawnguard Arms pub.
* Added the Tepurich Maze dungeon.


'''Changes 2023-12-11''', by Maiyannah
'''Changes of 2025-08-12''' by Maiyannah
* Hotfix for crashing issue when transitioning into Zeidenberg - Merchant's Row West
* Resolved hak load order issues.
* Removed the Mountain tileset as it causes crashes.
* Fixed issues with the module factions having "lost" their relations to each other with the import.
* Fixed several NPCs in Zeidenburg - Merchants' Row Square that had improper corpse decay times on death.
* Darius in Zeidenburg - Merchants' Row Square is now disarmable.
* Fixed female garda in Zeidenburg - Merchants' Row Square to have female voice lines.
* Renamed Tepurich Forest - Northern Reaches near Merchant's Gate from 'area001' to 'tpf1_forest1' internally.
* Fix linkage from Tepurich Forest to Merchant's Gate Crossroads after reimport.
* Adjust the waypoint for the arrival point in the Tepurich Forest to point the player correctly away from the transition back.
* Added the changelog placeable and New Character Area Vendor to the OOC Testing Hub for convenience.
* Fixed the pew sit spots in Renika - Rest of Tears Chapel to positioned properly.


'''Changes 2023-12-10''', by Maiyannah
'''Changes of 2025-08-11''' by Maiyannah
* Hotfix for some linkage cleanup
* Removed the Mortheim tileset (unfortunately) as it was causing crashes.
* Removed redundant loadscreens 2das.
* Deduplicate textures in both toud_textures and toud_items2.
* Remove redundant placeables 2da from toud_doors.


=== 0.1.22i ===
'''Changes of 2025-08-10''' by Maiyannah
* Removed some duplicate MTRs from toud_items2.hak.
* Remove cep2_add_reforge from the haklist.
* Fixed missing Favoured Soul resources.  We need to properly merge this but until we do we need these 2das.


'''Changes 2023-12-09''', by Maiyannah
'''Changes of 2025-08-09''' by Maiyannah
* Removed the @lang[uage] command for now - it was doing weird things with the parser and wasn't yet functional anyways.  (It will return, don't worry!  When it's fixed)
* Changed the decoration of the dining room/messhall in the Priory of Our Guardian's Grace to use more modern, prettier assets.
* Added street lamps to Zeidenberg - Merchant's Row West.
* Added lighting and some further decoration as well.
* Also fixed a freezing bug on loading Zeidenberg - Merchant's Row West.


'''Changes 2023-12-08''', by Maiyannah
'''Changes of 2025-08-08''' by Maiyannah
* Added doors to Zeidenberg - Merchant's Row West.
* Removed the following appearances/creatures we won't be using, from the CEP2:
* Added some alley clutter to Zeidenberg - Merchant's Row West.
** Baluchitherium* (CCP)
* Added information about Lyssa von Zarovich to the wiki.
** Bansheee* (CCP)
** Bear (Rubbish): Undead* (PLUSH HYENA of DOOM)
** Bear: Mechanical* (PLUSH HYENA of Doom)
* Removed some unused haks from the haklist to reduce the distribution (58gb>37gb)
* Renamed cep2_core2 to toud_cep2_core2 and cep2_core4 to toud_cep2_core4 so our modified versions with items removed won't override other devs'.


'''Changes 2023-11-28''', by Maiyannah
'''Changes of 2025-08-03''' by Maiyannah
* Fixed some code about location saving to help persistence.
* Changed the Screens in the Skyshard Homestead upstairs to be a partition wall instead.
* Added a cooldown to some chat commands.
* Changed the cabinets in the Skyshard Homestead to be unkeyed for now.
* Added an improved hands override which gives some of the default vanilla hands some polys.


'''Changes 2023-11-27''', by Maiyannah
'''Changes of 2025-06-30''' by Maiyannah
* Added some fluff and clutter to the alleys in Zeidenberg - Merchants Square.
* Added sit spots to chairs that are part of the tileset in the Priory of Our Guardian's Grace.


'''Changes 2023-11-26''', by Maiyannah
'''Changes of 2025-06-24''' by Maiyannah
* Went through and added several missing doors to Zeidenberg - Merchants Square.
* Decorated the Priory of Our Guardian's Grace quite a bit:
** Added furniture to three guest rooms.
** Snazzed up the Archivium.
** Added a large dining table and chairs to the mess, as well as a couple smaller satellite tables.
** Made the mess have a high res wood flooring as well, and some rugs.


'''Changes 2023-11-24''', by Maiyannah
'''Changes of 2025-06-20''' by Maiyannah
* Added a list of languages we intend to support, with @lang(uage) list.
* Doubled up the number of pews in the Sanctuary of Our Guardian's Grace.


'''Changes 2023-11-22''', by Maiyannah
'''Changes of 2025-06-19''' by Maiyannah
* Added @lang and @language stub command for manipulating languages spoken.
* Changed the Sanctuary of Our Guardian's Grace rugs to the new Belladonna rug.
* Added missing sit spots to the pews in the Sanctuary of Our Guardian's Grace.
* Spaced out the pews to be properly centered.


'''Changes 2023-11-21''', by Maiyannah
'''Changes of 2025-06-18''' by Maiyannah
* Added @whereami chat command which allows the user to get the area name, area tag, and coordinates for where they are presently standing.
* Remade the Renika Burgomaster's Keep first floor to better match the exterior of the building.


'''Changes 2023-11-20''', by Maiyannah
'''Changes of 2025-06-15''' by Maiyannah
* Added encounter templates for the Zeidenberg Abandoned House "dungeon".
* Decorated Renika exterior much more with the new placeable blueprints.


'''Changes 2023-11-19''', by Maiyannah
'''Changes of 2025-06-13''' by Maiyannah
* Added road lanterns to all the new roadways added recently.
* Further blueprints for vegetation added:
** Bush, Black Cherry, 01
** Bush, Black Cherry, 02
** Bush, Black Cherry, 03
** Bush, Black Cherry, 04
** Bush, Black Cherry, 05
** Bush, Black Cherry, 06
** Bush, Fern, 01
** Bush, Fern, 02
** Bush, Fern, 03
** Bush, Fern, 04
** Flower, Bouncing Bet
** Flower, Chamomile, 01
** Flower, Chamomile, 02
** Flower, Chicory, 01
** Flower, Chicory, 02
** Weed, Cornflower 01
** Weed, Cornflower 02


'''Changes 2023-11-17''', by Maiyannah
'''Changes of 2025-06-12''' by Maiyannah
* Added Zeidenberg - Merchants Way East road area.
* Some more vegetation blueprints, also with custom descriptions:
* Added Zeidenberg - Merchants Way Crossing road area.
** Bush, Grey Willow, 01
* Added Zeidenberg - Merchants Way West road area.
** Bush, Grey Willow, 02
* Added Zeidenberg - Merchants Way turning to New Svalich Road area.
** Bush, Grey Willow, 03
* Added Zeidenberg - Crafters Concourse area.
** Bush, Grey Willow, 04
* All of these are fairly bare at the moment, roadways connecting different hub areas in the city
** Flower, Goldenrod, 01
* The barricades will remain until these areas are properly fleshed out.
** Flower, Goldenrod, 02
** Flower, Goldenrod, 03
** Flower, Goldenrot, 04


'''Changes 2023-11-16''', by Maiyannah
'''Changes of 2025-06-11''' by Maiyannah
* Added the Cult of the Morninglord information to the wiki.
* Added some vegetation to the blueprints, each of which has custom descriptions:
** Bush, Maple, 01
** Bush, Maple, 02
** Bush, Maple, 03
** Bush, Maple, 04
** Flower, Lily of the Valley, 01
** Flower, Lily of the Valley, 02
** Flower, Poppy 01
** Flower, Poppy 02
** Herb, St Johns Wort
** Weed, Knapweed, 01
** Weed, Knapweed, 02
** Weed, Shaggy Soldier, 01
** Weed, Shaggy Soldier, 02
** Weed, Shaggy Soldier, 03


'''Changes 2032-11-01,''' by Maiyannah
'''Changes of 2025-06-10''' by Maiyannah
* Some further foliage detailing in Renika.
* Added flame VFX to the BM keep braziers.


* Resolved an issue where Speak Language was not appearing as a skill to spend points in on character creation.
'''Changes of 2025-06-09''' by Maiyannah
* Added some foliage detailing around the base of the Renika BM's keep.


'''Changes 2023-10-31,''' by Maiyannah
'''Changes of 2025-06-07''' by Maiyannah
* Added a central statue to Renika
* Worked on making the vegetation a bit more lively in Renika.
* Added some missing doors to Renika.


* Resolved issues with geometry in the shields that caused them to work in the toolset but crash in the game.  This has meant the removal of the straps seperate texture for now.
'''Changes of 2025-06-03''' by Maiyannah
* Reinstated the Zeidenberg garda and Ezran shields after this flaw.
* Added wererat model imported from NWN2 by Naku34 and replaced the existing wererat blueprints model with that one.


'''Changes 2023-10-29,''' by Maiyannah
'''Changes of 2025-06-02''' by Maiyannah
* Abandoned House Cellar area added to the Zeidenburg Abandoned House dungeon.
* Added a plain blue rug without the blue boar insignia and replaced some of the


* Added the Zeidenberg - Abandoned House - Basement area for the new dungeon.
'''Changes of 2025-06-01''' by Maiyannah
* Added a fair bit of placeable fluff to the starting forest area "Within the mists..."
* Added a second and third floor to the Tepurich Watchtower.


'''Changes 2023-10-28,''' by Maiyannah
'''Changes of 2025-05-31''' by Maiyannah
* Added the Tepurich Watchtower interior.
* Linked Teuprich Watchtower to the forest area outside.


* Added @config emotetext - this displays text when you emote representing the emote when you use @emote.  It accepts "ON" or "TRUE" to put it on or "OFF" or "FALSE" to put it offIt defaults to off.
'''Changes of 2025-05-28''' by Maiyannah
* Redo the Tepurich Forest area directly connected to outskirts after it was lost to module corruption(Always save!)


'''Changes 2023-10-27,''' by Maiyannah
'''Changes of 2025-05-25''' by Maiyannah
* Made the portrait paintings in the downstairs of the Skyshard Homestead have clicky-descriptions.


* Added a modest cooldown to the emote code to prevent spam.
'''Changes of 2025-05-23''' by Maiyannah
* Added a stub chat command @config - to save some configuration in the future.
* Added lighting to the upstairs hall and Em's bedroom.


'''Changes 2023-10-24''', by Maiyannah
'''Changes of 2025-05-22''' by Maiyannah
* Decorated Em's bedroom.
** Fixed a seat with a broken sit axis from the witcher set we used here.


* Added two shields: one with the Zeidenberg Heraldry and a normal steel edge for the rank-and-file garda, and one with a gold-foiled edge, for the garda officers.
'''Changes of 2025-05-21''' by Maiyannah
* Added a cooldown to the dice roller.
* Created independent blueprints for items we modified the models of when placing.
* Created Zeidenburg Outskirts - Skyshard Homestead, Upstairs
** Linked the Skyshard homestead main floor to the upper floor.
** Made the two templar rooms in the Skyshard homestead upstairs rentable so they can be faction-assigned.


'''Changes 2023-10-22''', by Maiyannah
'''Changes of 2025-05-20''' by Maiyannah
* Addd some of the Atanase Arms wares to the Van Cuuk Emporium, albeit at a markup.
* Removed some heads we won't use directly from the relevant haks.


* Added the start of the "Abandoned House" dungeon.
'''Changes of 2025-05-14''' by Maiyannah
* Created the toud_spawn_ded script to place on the onSpawn event for NPCs we want to start dead (and unraisable).
* Added a simple very cheap delivery quest between Timescu & Sons Coopers and Van Cuuk's Emporium.
* Some miscellaneous script cleanup here and there.
* Set up source control for the toud_items hak and modules.


'''Changes 2023-10-21''', by Maiyannah
'''Changes of 2025-05-10''' by Maiyannah
* Added Petre Timescu to the Timescu & Sons Coopers.
* Changed many blueprints to have proper corpse decay times.
* Removed some named blueprints that don't need to be individual.


* Fixed the UVwrapping on the Ezran shields so that the edges of the top and either side have proper texturing.
'''Changes of 2025-05-09''' by Maiyannah
* Made the straps for the shield on the Ezran shields have a separate, proper leather strap texture.
* Added some basic decoration to the entry room of Timescu & Sons Coopers


'''Changes 2023-10-20,''' by Maiyannah
'''Changes of 2025-05-08''' by Maiyannah
* Added Timescu and Sons Coopers to Zeidenburg's Merchant Square.


* Gussied up the Into the Mists location with its proper vistani camp.
'''Changes of 2025-05-07''' by Maiyannah
* Reinstated many item blueprints the toolset ate for whatever reason.


'''Changes 2023-10-19''', by Maiyannah
'''Changes of 2025-05-02''' by Maiyannah


* Decorated the OOC some more, and added some mood lighting ;)
* Fixed some NPCs to leave corpses properly when they die.


=== 0.1.22h ===
'''Changes of 2025-05-01''' by Maiyannah
'''Changes 2023-10-19''', by Maiyannah
* Added portraits for Daria Albescu and Dragan Brevhen by Nina Pimonova.


* Add some new rugs using our rug template, including Branded Rug TM
'''Changes of 2025-04-30''' by Maiyannah


'''Changes 2023-10-18''', by Maiyannah
* Removed several female human heads from the magic mirror as inappropriate in various ways:
** Monster heads that are not appropriate for players
** Heads with helmets (we will implement this a different way.)
** Half-elven heads (these will only be available to Half-Elves)
** Tiefling heads (these will only be available to Tiefling)
** Several CEP heads that don't meet quality standards.
* Updated the Renika garda to have consistent tags.


* Made sure the skin item is equipped, if we have to create it.
'''Changes of 2025-04-29''' by Maiyannah
* Fix up positioning in the OOC room so the tables don't block seats.
* Addition of a basic delivery quest system.


Changes 2023-10-16, by Maiyannah
'''Changes of 2025-04-28''' by Maiyannah
* Applied a uniform description of Luca to all of his instances.


* Redid the OOC new character creation room, both to make it more compact, and in preparation of the new character tutorial.
'''Changes of 2025-04-20''' by Maiyannah
* The Vale placeables mentioned as imported before were not working properly in their imported version, so I have handmade placeables for the tileset-specific ones instead (about 50 placeables in the Parks & Nature > Other category.)
* Fixed all of the different garda to have appropriate voicesets.
* Renamed some NWN2 placeables to follow our naming conventions.
* Added the mountain forest tileset by Baba Yaga/zwerkules


'''Changes 2023-10-15''', by Maiyannah
'''Changes of 2025-04-18''' by Maiyannah
* Correct the female Renika guards to have their own description, not the same as the males.


* Filled out the wiki with at least redlinked stubs for all the various classes and prestige classes we plan on implement.  (Yep, I know this many is ambitious!  We may yet cut back)
'''Changes of 2025-04-17''' by Maiyannah
* Fixed word-wrapping around images on the wiki, this needs a handcrafted "mask" for each image but it at least works!
* Fix the Renika garda to be war/wpm appropriately, also made sure they are disarmable and leave corpses.
* Added complete wiki writeups for Barbarian, White Arcanist, and Blessed Paladin.
* Added wiki stub writeups for Artificer, Bard, Cleric, Druid, Expert, Factorum, Favoured Soul, Fighter, Monk, Necromancer, Paladin, Ranger, Rogue, Shaman, Sorcerer, Warlock, Warmage, Wizard, Grimetrekker, Witch Hunter, and Demon Binder.
* Added Vale tileset placeables to the palette.  Thankfully these had an example module I could export existing palette items from.
* Added some more Witcher placeables to the palette.


'''Changes 2023-10-14''', by Maiyannah
'''Changes of 2025-04-16''' by Maiyannah
* Changed NPCs to have the full name in the first name field - this really doesn't change too much from the game's perspective but makes them easier to find in the toolset.
* Fixed Katarina Rutesku, Namira Nicolovich, and  to leave a lootable corpse if killed.
* Set all NPC corpses to persist for 6000 seconds.
* Made Dragan Brevhen, and Luca Zarovan disarmable.
* Add toud_onexit to the onLeave event of the New Character Area.
* Marked the New Character Area NPCs as plot/immortal.
* Regularized Luca Zarovan's voiceset to a particular one.
* Reinstated Rocco Botezatu's custom portrait, it got lost somehow.
* Reinstated Petra Botezatu's inventory, that also got lost.


* Some items from the Witcher hak added to pallete.  (There's way too many to add at once.)
'''Changes of 2025-04-15''' by Maiyannah
* Further decoration for the Emma-haus.
* Gave Daria Albescu and Dragan Brevhen higher definition heads.
* Tweaked the Zeidenberg Garda's feats and skills to make them a bit more combat optimized.
* Fixed linkages for that missing door.
* Applied fix for the Warmage ASF script skin placing the skin item in inventory in some instances.  Still have to stamp out some others.
* Went through and fixed a couple other doors in an assortment of places - thanks Aurora toolset.
* Pulled an all-nighter making the wiki all nice. Fancy!


'''Changes 2023-10-13''', by Maiyannah
'''Changes of 2025-04-14''' by Maiyannah
* Fixed missing door from the Craggy Peak Inn, not sure how that disappeared!


* Set up and themed the Wiki - a lot of work still pending on the themeing front, mind, to say nothing of content.
'''Changes of 2025-04-13''' by Maiyannah
* Work on modularizing the Arcane Spell Failure code so it can be reused for multiple things that provide avoidance of ASF.
* Removed some items we won't be using from placeables.2da.
* Added Wall - Ancient Brownstone wall to toud_assets.2da.


'''Changes 2023-10-12''' by Maiyannah
'''Changes of 2025-04-12''' by Maiyannah
* Relabeled area003 to zbh1_emmahouse
* Added high res floors to Dawnguard Arms.
* Relabeled area to zbh1_mlchurch


=== 0.1.22g ===
'''Changes of 2025-04-11''' by Maiyannah
'''Changes 2023-10-11''' by Maiyannah
* Added missing custom portrait to Dawnguard Arms's butcher/cook.
* The live server now has a monitor that should keep it up, and restart it when it crashed.


'''Changes 2023-10-10''' by Maiyannah
'''Changes of 2025-04-05''' by Maiyannah
* Added arcane spell failure suppression for bard, code by Baireswolf on Neverwinter Vault.
* Removed CEP2 tilesets as redundant.  We do still keep additional tiles to existing ones.
* Added Project Q tilesets.  Out with the old ... in with the ... er, slightly less old!
* Added blueprints for several ground cover plants and bushes.
* Redid Argynvostholt exterior in the Drylands tileset.


'''Changes 2023-10-08''' by Maiyannah
'''Changes of 2025-03-31''' by Maiyannah
* Added a second Ezran tower shield with a painted metal base.
* Fixed several NPCs which weren't set to the correct base classes (missed in the pass).
* Touched up shading on the original Ezran tower shield.
* Made some items in Renika Static that should be but weren't.
* Linked the de le Foret Residence to the hub.
* Update Renika garda blueprints for new base classes.
* Fixed a bug with the '5th Previous' skips for skin and hair colour.
* Make Elisabeta Atanase leave a corpse if slain.
* Refactored the Magic Mirror scripts into their own namespace.
* Made some items in Zeidenburg - Butur Glasswords static that should be but weren't.
* Restored some missing Renika garda.
* Fixed the description of some Renika garda where they were misidentified as from Zeidenburg (yay, copypaste fail!)


'''Changes 2023-10-07,''' by Maiyannah
'''Changes of 2025-03-22''' by Maiyannah
* Added base implementation for the Warmage class (class features pending).
* Added TOUD - Rosewood Flooring to the game, and replaced the Renika - Rest of Tears Chapel flooring with it.
* Added class feature feats for the Anchorite of the Mists prestige class (except the two pending feats).
* Fixed TOUD: Floor - Walnut Planks, TOUD: Floor - Attic Pine Planks, and TOUD: Floor - Grey Ceramic Tile to be the same aspect as the other floors.
* Added class icon for Warmage.


'''Changes 2023-10-06,''' by Maiyannah
'''Changes of 2025-03-21''' by Maiyannah
* Made the Religion and Escape Artist icons more individually distinctive.
* Fixed the rotation axis of some of the Witcher assets (Bed 2,3,4) to be correct.
* Added proper game descriptions for Religion, Culture, and Escape Artist.
* Recategorize several placeables to be easier to find the the toolset.
* Clarified the applications of Occultism.
* Remove the NWN2 beds from the Placeables.2da and haks - not going to use them and we need to trim the fat.
* Decorated De le Foret Residence first floor
* Changed all the Black Stone Inn beds to use NWIC beds instead.
* Renamed cep_core0 to toud_cep2_0 to reflect the changed nature of this CEP hak.
* Changed cep_core0 to toud_cep2_0 in the module.
* Made the statue on floor two of the Black Stone Inn have a "clicky" description.
* Added toud_floor_0005 with proper black stone tile for the Black Stone Inn, and replaced the existing floors with it.


=== 0.1.22f ===
'''Changes of 2025-03-20''' by Maiyannah
'''Changes 2023-10-05,''' by Maiyannah, 0.1.22 rcF
* Added a sparse cobblestone ground placeable, and a walnut plank floor asset.
* Added transparency to the skill icons that are not from the base game.
* Added the Religion and Culture to the game proper, complete with icons.
* Added the Speak Language skill and associated @speak command (just a stub now).


'''Changes 2023-10-04''', by Maiyannah
'''Changes of 2025-03-19''' by Maiyannah
* Improved the shading on the rug template.
* Updated feats table for Adept class.
* Added options to rekey rentals, and get additional keys, to the reference conversation.
* Added a male and female uniform for workers of the Black Stone Inn in Zeidenburg and applied them appropriately to NPCs.
* Added a proper description to the Black Stone Inn porter and made her leave a lootable corpse if/when killed.


'''Changes 2023-10-03,''' by Maiyannah
'''Changes of 2025-03-17''' by Maiyannah
* Created a template for rugs in the same vein as the portrait frame template.
* Updated skills table for Adept class.
* Added a requirement for the Anchorite of the Mists class to be part of the Ezran faction.
* Updated skills table for Invoker class.
* Updated skills table for Mage class.
* Updated skills table for Magician class.
* Updated skills table for Priest class.
* Updated skills table for Spellblade class.
* Updated skills table for Warrior class.


'''Changes 2023-10-01,''' by Maiyannah
'''Changes of 2025-03-16''' by Maiyannah
* Added De le Foret Residence as a house to use for testing the housing system.
* Added save tables for each combination of the three being "high", "mid", and "low".
* Updated skills table for Expert class.


=== 0.1.22e ===
'''Changes of 2025-03-14''' by Maiyannah
'''Changes 2023-09-28,''' by Maiyannah, 0.1.22 rcE
* Fixed the Male, Bleakfauldi, Anchorite of Ezra 1 voiceset being improperly marked as for plot NPCs, so that players can use it.
* Using stonehammer's work as a base, added a portrait frame in our game that can be easily used for custom paintings.
* Remove old version of the Grey Vigil and made the door link properly to the new one.
* Toret Claire Lavigne no longer has her sword armed by default.
* Toret Claire Lavigne and the female Ezran protectors will now use the voiceset Female, Mordentish, Anchorite of Ezra 1, until we get some more variety to go around.
* Male Ezran protectors will now use the voiceset Male, Mordentish, Anchorite of Ezra 1, until we get some more variety to go around.
* Fixed the "Heal Me", "Cheer", and "No" messages on the voiceset Male, Bleakfauldi, Anchorite of Ezra 1 to properly display subtitles.
* Fixed the transposed "Stop" and "Wait here" subtitles for the voiceset Male, Bleakfauldi, Anchorite of Ezra 1.
* Added blockers for the Krofburg wall problems.  These will result in some invisible walls you'll run into for now as they're thicker than the normal wall.  We'll fix the tileset when I figure that out, this is a "stopgap."
* Fixed the class designations for all the NPCs after the Class renumber/fix.
* Petra Botezau's custom portrait should now work.
* Added missing key description to Rocco Botezau so the keys for the Blue Boar Inn now generate properly.
* Fixed some bugged guards in Renika - Burgomistress's Keep, Floor 1.
* Katarina Rutesku, Namira Nicolovich, and Stefan Olemenscu all now leave lootable corpses when killed.
* Stefan Olemenscu was given a more sensible head.
* Daria Albescu's and Dragan Brevhen's name is now split properly into first and last.
* Aina Paivo now has a soundset assigned and will leave a body when slain.
* The following NPCs now have custom descriptions:
** Toret Claire Lavigne
** Petra Botezau
** Renika Garda
** Elisabeta Atanase
** Daria Albescu
** Darius Barbu
* Female Zeidenburg Garda now use the Female, Fighter sound set rather than the male one.
* Added a custom outfit to the Zeidenburg prostitutes.  Also gave them a weapon and made them leave corpses when slain.
* The Ezran Protectors stationed at the Sanctuary of Our Guardian's Grace are now all disarmable (though they have high resists)
* The Zeidenburg Garda Office Sentry now has the Male, Guardian Reserved voiceset rather than the female one.
* The female Red Vardo Trader guards in van Cuuk's Emporium now have female voicesets.
* Fix Wildeboort van Cuuk's description a bit, and change him to a more appropriate voiceset.


'''Changes 2023-09-27,''' by Maiyannah
'''Changes of 2025-03-13''' by Maiyannah
* Equipped all the Ezran protectors with the new Ezran tower shield.
* Added portrait for Claire Lavigne by Nozomi Matsuoka.
* Changed Ezran shield Spell Resistance from 10 to 20.


=== 0.1.22d ===
'''Changes of 2025-03-12''' by Maiyannah
'''Changes 2023-09-26,''' by Maiyannah, 0.1.22 rcD
* Added a voiceset by Aron: Male, Bleakfauldi, Anchorite of Ezra 1
* Added a tower shield with the Ezran emblem.


'''Changes 2023-09-25,''' by Maiyannah
'''Changes of 2025-03-11''' by Maiyannah
* Added a standing flag with the Ezran emblem.
* Modified the generic Inn Porter conversation to refer the player to the Innkeeper for the actual transactions to prevent any crossed wires.
* Relabel the generic innkeeper script to be consistent with Waymark conventions.
* Some general code cleanup in the inn initialization script.
* Add a new portrait by Nina Pimonova for Petra Botezatu.
* Added a custom description to Petra Botezatu.


'''Changes 2023-09-24,''' by Maiyannah
'''Changes of 2025-03-09''' by Maiyannah
* Added forge area in the back of Atanase Arms.
* Change the volume of Male, Mordentish, Anchorite of Ezra 1 soundset to be less quiet and more normalized with other soundsets.


'''Changes 2023-09-23,''' by Maiyannah
'''Changes of 2025-03-08''' by Maiyannah
* Spruced up Atanase Arms some more.
* Added a new voice set by Sean Anthony: Male, Mordentish, Anchorite of Ezra 1
* Relabelled blueprint resrefs for the Van Cuuk shop and Hostel. I am sure I fixed these ones when I linked them, but apparently that got messed.
* Added a new voice set by Madi Baylis: Female, Mordentish, Anchorite of Ezra 1


'''Changes 2023-09-22,''' by Maiyannah
'''Changes of 2025-03-07''' by Maiyannah
* Added Atanase Arms, a blacksmith, linked to the Merchant Square.
* Added a porter to the Black Stone Inn that will tell players if rooms are available.


'''Changes 2023-09-20,''' by Maiyannah
'''Changes of 2025-03-04''' by Maiyannah
* Added feedback to the Magic Mirror when you are changing heads as to which ID things are.
* Went through Renika and made all the unused doors plot-locked for now.
* Further embellishment to the Black Stone Inn.
* Added new portrait art to Silviu Butur.


=== 0.1.22c ===
'''Changes of 2025-02-28''' by Maiyannah
'''Changes 2023-09-19,''' by Maiyannah 0.1.22 rcB
* Went through Merchant's Row - West and made all the doors plot-locked for now.
* Added shell of the Anchorite of the Mists prestige class.
* Added icon for the Anchorite of the Mists prestige class.


'''Changes 2023-09-18,''' by Maiyannah
'''Changes of 2025-02-27''' by Maiyannah
* Added 2nd and 3rd floor to the Black Stone Inn.  Basic building on that's done now!
* Went through Merchant's Row - East and made all the doors plot-locked for now.
* Tagged all areas with the onEnter script that says the location.
* Added weather status to the onEnter script.


'''Changes 2023-09-17,''' by Maiyannah
'''Changes of 2025-02-26''' by Maiyannah
* Made night in the Merchant's Square darker around the unlit areas.
* Added additional collision to Krofburg where some more spots missing collision were found.
* Fixed several doors to be properly static in the Merchant's Square, still plenty to go.
* Added portrait art for Rocco Botezau.
* Added the Black Stone Inn to be our testbed for short-term rentals.


=== 0.1.22a ===
'''Changes of 2025-02-19''' by Maiyannah
'''Changes 2023-09-16,''' by Maiyannah, 0.1.22 rcA
* Fixed a 2DA row ("off by one") error which had several strange effects, most interestingly fighters being assigned Arcane Familiars.
* Add a series of lampposts to the Merchant's Square for night-time illumination.  Keep old noapte at bay!
* Fixed a problem with the requirements for Anchorite of the Mists.  It should now work properly in detecting if you have that variable.
* Some minor fixes to the Virtue backend.
* Corrected some typos in the voiceover tlk lines.
 
'''Changes of 2025-02-18''' by Maiyannah
 
* Fixed an error which caused skybox corruption on certain graphics cards.
* Added some invisible collision boxes to seal up missing collision meshes from the tileset, for Krofburg.
* Fixed an accidental override of the Daily Wares vendor which caused the shop not to work.


[[Full Changelog|Older versions]]
[[Full Changelog|Older versions]]

Latest revision as of 01:21, 18 September 2025

0.1.24

Journey Onward

Rolling summary of all 0.1.24 major changes

Finer details below. Ordered chronologically with the most recent at top.

Bugfixes

  • Fixed a problem which caused the skyboxes to render incorrectly on some GPUs.
  • Fixed an override of the Daily Wares vendor which caused the shop to stop working.
  • Fixed 2da errors with classes.2da which caused several strange problems.
  • Fixed a problem with requirements for Anchorite of the Mists which caused it to not be accessible to faction members.
  • Fixed some typos in tlk lines for the voiceovers.
  • Did a pass and made several doors that should be plot-locked due to being unlinked properly locked.
  • Fixed some improper voiceset assignments:
    • Female Zeidenburg Garda now use the Female, Fighter sound set rather than the male one.
    • The Zeidenburg Garda Office Sentry now has the Male, Guardian Reserved voiceset rather than the female one.
    • The female Red Vardo Trader guards in van Cuuk's Emporium now have female voicesets.
    • Changed Wildeboort van Cuuk to a more appropriate description.
  • All humanoid NPCs should now leave corpses when slain.
  • Fixed some bugged guards in Renika - Burgomistress's Keep, Floor 1.
  • Added missing key description to Rocco Botezau so the keys for the Blue Boar Inn now generate properly.
  • Fixed the class designations for all the NPCs after the Class renumber/fix.
  • Remove old version of the Grey Vigil and made the door link properly to the new one.
  • Fixed the rotation axis of some of the Witcher assets (Bed 2,3,4) to be correct.
  • Fixed TOUD: Floor - Walnut Planks, TOUD: Floor - Attic Pine Planks, and TOUD: Floor - Grey Ceramic Tile to be the same aspect as the other floors.
  • Restored some missing Renika garda.
  • Made some items in Zeidenburg - Butur Glasswords static that should be but weren't.
  • Made some items in Renika Static that should be but weren't.
  • Added missing custom portrait to Dawnguard Arms's butcher/cook.
  • Fixed missing doors the toolset ate.
    • Fixed missing door from the Craggy Peak Inn.
  • Add toud_onexit to the onLeave event of the New Character Area.
  • Set all NPC corpses to persist for 6000 seconds.
  • Applied a uniform description of Luca to all of his instances.
  • Fixed a witcher seat with a broken sit axis.
  • Fixed toud_floor002's rendering issue which lead to the floor being drawn as translucent.

Changes

Areas
  • Changed the decoration in Zeidenburg - Priory of Our Guardians Grace's mess hall to use much more modern accents.
  • Changed the rugs in Zeidenburg - Sanctuary of Our Guardian's Grace to the new belladona-themed ones, as well as added new stained glass windows.
  • Renovated Dawnguard Arms with new placeables and etc.
  • Added decoration to the Renika Exterior area:
    • Added foliage around the base of the keep.
    • Added missing doors.
    • Added flame VFX to the braziers in front of the keep.
  • Further decorated the Renika Chapel:
    • Replaced the Renika - Rest of Tears Chapel flooring with the new Cherrywood flooring.
  • Cleaned up and decorated the Black Stone Inn:
    • Added toud_floor_0005 with proper black stone tile for the Black Stone Inn, and replaced the existing floors with it.
    • Made the statue on floor two of the Black Stone Inn have a "clicky" description.
    • Changed all the Black Stone Inn beds to use NWIC beds instead.
  • Made the portrait paintings in the downstairs of the Skyshard Homestead have clicky-descriptions.
  • Redid Argynvostholt exterior in the Drylands tileset.
  • Added high res floors to Dawnguard Arms.
Models
  • Organized/renumbered the heads we kept, and did a variety of cleanups such as fixing bad normals and pivots on meshes, as well as discarding LODs NWN cant handle.
  • Organized the floor placeables to consistently follow naming conventions.
NPCs
  • Added a custom outfit to the Zeidenburg prostitutes. Also gave them a weapon and made them leave corpses when slain.
  • The Ezran Protectors stationed at the Sanctuary of Our Guardian's Grace are now all disarmable (though they have high resists)
  • Fluff up Wildeboort van Cuuk's description a bit.
  • Toret Claire Lavigne no longer has her sword armed by default.
  • Toret Claire Lavigne and the female Ezran protectors will now use the voiceset Female, Mordentish, Anchorite of Ezra 1, until we get some more variety to go around.
  • Male Ezran protectors will now use the voiceset Male, Mordentish, Anchorite of Ezra 1, until we get some more variety to go around.
  • Gave Daria Albescu and Dragan Brevhen higher definition heads.
  • Regularized Luca Zarovan's voiceset to a particular one.
  • Marked the New Character Area NPCs as plot/immortal.
  • Made Dragan Brevhen, and Luca Zarovan disarmable.
Scripts
  • Relabeled the generic innkeeper script to be consistent with Waymark conventions.
Stores
  • Added some of the Atanase Arms wares to the Van Cuuk Emporium, albeit at a markup.
Internal Organization
  • Renamed cep_core0 to toud_cep2_core0 to reflect the changed nature of this CEP hak.
  • Renamed cep_core3 to toud_cep2_core3 with the removed female heads.
  • Recategorized several placeables to be easier to find the the toolset.
  • Went through the female human heads and defragmented them, numbering them consistently, and having them combined in toud_heads.
  • Removed df_heads since all the heads were moved to toud_heads.

Additions

  • Added custom portraits by Nina Pimonova
    • Rocco Bozetau
    • Petra Bozetau
    • Silviu Butur
    • Valentina Atanase
    • Daria Albescu
    • Dragan Brevhen
  • Added three new custom-commissioned voicesets:
    • Male, Mordentish, Anchorite of Ezra 1, by Sean Anthony.
    • Female, Mordentish, Anchorite of Ezra 1, Madi Baylis.
    • Male, Bleakfauldi, Anchorite of Ezra 1, by Aron.
  • Added two new voicesets derived from purchased assets:
    • Female, Outlander, Adventurer 2, by Bunny's Voice Studio.
    • Male, Outlander, Arcanist 1, by Zach brown.
  • The following NPCs now have custom descriptions:
    • Toret Claire Lavigne
    • Petra Botezau
    • Renika Garda
    • Elisabeta Atanase
    • Daria Albescu
    • Darius Barbu
  • Added a porter for the Black Rock Inn that you can use to see room availability from outside the inn (front door).
  • Added portrait for Claire Lavigne by Nozomi Matsuoka.
  • Added several new placeables, and blueprints for them:
    • Added toud_floor006 / Floor, Rosewood Flooring to toud_assets.2da.
    • Added toud_wall001 / Wall, Ancient Brownstone wall to toud_assets.2da.
    • Added toud_garlic002 / WallObj: Garlic String to toud_assets.2da.
    • Added act_altar001 / Decoration: Altar Surround 001 to toud_assets.2da.
    • Added act_candle001 / Candle: Single Tall 001 to toud_assets.2da.
    • Added act_candle002 / Candle: Single Tall 002 to toud_assets.2da.
    • Added act_candle003 / Candle: Drippy Base 001 to toud_assets.2da.
    • Added act_candle004 / Candle: Single Short 001 to toud_assets.2da.
    • Added act_candle005 / Candle: Single Stubby 001 to toud_assets.2da.
    • Added act_candle006 / Candle: Single Stubby 002 to toud_assets.2da.
    • Added act_candle007 / Candle: Single Stubby 003 to toud_assets.2da.
    • Added act_candle008 / Candle: Tall Candlestick 001 to toud_assets.2da..
    • Added act_candle009 / Candle: Candleabra 001 to toud_assets.hak.
    • Added act_candle010 / Candle: Candleholder 002 to toud_assets.hak.
    • Added act_candle011 / Candle: Candleholder 001 to toud_assets.hak.
    • Added act_chain001 / Chain: Hanging 001 to toud_assets.hak.
    • Added act_column001 / Column: Cathedral 001 to toud_assets.hak.
    • Added act_cornice001 / Wall Cornice: Stone 4f to toud_assets.2da.
    • Added act_incense001 / Incense Burner: Open 001 to toud_assets.hak.
    • Added act_wall001 / Wall: Stone 8fx4f to toud_assets.2da.
    • Added act_statue002 / Statue: Ezra 002 to toud_assests.2da.
    • Added bzc_lecturn001 / Lectern: Plain 001 to toud_assets.hak.
    • Added bzc_lectern002 / Lectern: Cover, Ezra 001 to toud_assets.hak.
    • Added mci_chair001 / Chair: Arthurian, Wooden 001 to toud_assets.hak.
    • Added mci_table001 / Table: Arthurian, Round 001 to toud_assets.hak.
    • Added slt_sword001 / WallObj: Sword 001 to toud_assets.hak.
  • Added several new areas:
    • Ashen Road - Foot near Merchant's Gate
    • Tepurich Forest - Northern Fringe near Merchant's Gate
    • Tepurich Forest - Abandoned Cave
    • Tepurich Forest - Abandoned Cave, Maze
    • Tepurich Forest - Abandoned Cave, Deep within the Maze
    • Tepurich Forest - Abandoned Cave, First Antechamber
    • Tepurich Forest - Abandoned Cave, Second Antechamber
    • Tepurich Forest - Abandoned Cave, Third Antechamber
    • Tepurich Forest - Abandoned Cave, Fourth Antechamber
    • Tepurich Forest - Abandoned Cave, Fifth Antechamber
    • Tepurich Forest - Abandoned Cave, Sixth Antechamber
    • Tepurich Forest - Abandoned Cave, Seventh Antechamber
    • Zeidenburg - Atanase Arms, Living Quarters
    • Zeidenburg - Caruciorul cu Bere
    • Zeidenburg - the Clansman Tavern
    • Zeidenburg - C Sharp Luthiers
    • Zeidenburg - Timescu and Sons Coopers
    • Zeidenburg - Vanovichova Stationery
    • Zeidenburg Outskirts - Skyshard Homestead, Upstairs
  • Added several blueprints for foliage:
    • Bush, Black Cherry, 01
    • Bush, Black Cherry, 02
    • Bush, Black Cherry, 03
    • Bush, Black Cherry, 04
    • Bush, Black Cherry, 05
    • Bush, Black Cherry, 06
    • Bush, Fern, 01
    • Bush, Fern, 02
    • Bush, Fern, 03
    • Bush, Fern, 04
    • Bush, Grey Willow, 01
    • Bush, Grey Willow, 02
    • Bush, Grey Willow, 03
    • Bush, Grey Willow, 04
    • Bush, Maple, 01
    • Bush, Maple, 02
    • Bush, Maple, 03
    • Bush, Maple, 04
    • Flower, Bouncing Bet
    • Flower, Chamomile, 01
    • Flower, Chamomile, 02
    • Flower, Chicory, 01
    • Flower, Chicory, 02
    • Flower, Goldenrod, 01
    • Flower, Goldenrod, 02
    • Flower, Goldenrod, 03
    • Flower, Goldenrot, 04
    • Flower, Lily of the Valley, 01
    • Flower, Lily of the Valley, 02
    • Flower, Poppy 01
    • Flower, Poppy 02
    • Herb, St Johns Wort
    • Weed, Cornflower 01
    • Weed, Cornflower 02
    • Weed, Knapweed, 01
    • Weed, Knapweed, 02
    • Weed, Shaggy Soldier, 01
    • Weed, Shaggy Soldier, 02
    • Weed, Shaggy Soldier, 03
  • Added several new DM tools:
    • DMFI Wands
    • Added a basic tool for DMs to create keys for doors repurposing the inn key script.
  • Added several things to the OOC Testing Hub area:
    • New Character Area Vendors.
    • Changelog sign.
  • Added several new female human heads:
    • Add several heads from the "Additional Head Pack" from FriedEyes into toud_heads.hak.
    • Add several heads from the "SW:KOTOR Head Pack" converted by Estelindis into toud_heads.hak.
  • Added tattoo 2 colour changing to the Magic Mirror.
  • Added the ability to add 'key_name' variables to doors to default what keys made for that door are named.
  • Added a function to the chat parser to flag and colourize OOC text.

Removals

  • Removed some items we won't be using from placeables.2da.
    • Remove the NWN2 beds from the Placeables.2da and haks - not going to use them and we need to trim the fat.
  • Removed some tilesets:
    • Removed the Mountain and Mortheim tilesets as they causes crashes.
  • Many female human heads that were inappropriate or low quality by modern standards were removed in a quality pass over the available female elven heads.
  • Removed redundant loadscreens.
  • Removed the following assets as too buggy, we'll redo them later:
    • toud_chair001
    • toud_candle001

Detailed changelog for 0.1.24

0.1.24c

Changes of 2025-09-17 by Maiyannah

  • Added some more items from the Medieval Marketplace itemset:
    • Added mmp_chisel001 / Trades: Chisel 001 to toud_assets.hak.
    • Added mmp_chisel002 / Trades: Chisel 002 to toud_assets.hak.

Changes of 2025-09-16 by Maiyannah

  • Added several new items from the Medieval Marketplace itemset by Paris Constantinou with according blueprints. This environment will be prefixed with mmp_ going forward.
    • Added mmp_anvil001 / Trades: Anvil 001 to toud_assets.hak.
    • Added mmp_stump001 / Trades: Splitting Stump 001 to toud_assets.hak.
    • Added mmp_woodpile001 / Trades: Wood Pile, Long 001 to toud_assets.hak.
    • Added mmp_woodpile002 / Trades: Wood Pile, Long 002 to toud_assets.hak.
    • Added mmp_woodpile003 / Trades: Wood Pile, Mixed 001 to toud_assets.hak.
    • Added mmp_woodpile004 / Trades: Wood Pile, Short 001 to toud_assets.hak.
    • Added mmp_woodpile005 / Trades: Wood Pile, Short 002 to toud_assets.hak.

Changes of 2025-09-14 by Maiyannah

  • Cleaned up the Priory a bit:
    • Unified the common areas onto a single key key_zbh1_priory named "Key to the Priory of Our Guardian's Grace"
    • Added high-resolution floors to the Priory.
  • Cleaned up Krofburg exterior a bit:
    • Added map notes for the existing areas of interest.
    • Added an exterior house for and linking to the Ainacirce Residence.
  • Cleaned up Krofburg - Ainacirce Residence a bit:
    • Relabeled internally from 'area001' to 'krf1_ainacirce1'.
    • Added missing comments from the area internally, with attribution etc.

Changes of 2025-09-13 by Maiyannah

  • Finally fixed captioning issues with the Male, Outlander, Arcanist 1 voice set.
  • Further decorating the new Sanctuary of Our Guardian's Grace:
    • Finished the cornicing and trim.
    • Added chairs around the back table.
    • Added chairs to the desks.
    • Fixed up the stained glass window positions.
    • Fixed up the lightrays from the windows.
    • Changed the linkages for the Merchant's Square and the Priory to the remade Sanctuary.
    • Relabelled the area internally from 'area004' to 'zbh1_ezrachurch'
    • Replaced the fake door in the church with an actual door.

Changes of 2025-09-09 by Maiyannah

  • Fixed some more candles with improperly applied modifiers.
  • Added Krofburg - Ainacirce Residence
  • Fixed the walkmesh of the new candleabra blocking vision.

Changes of 2025-09-08 by Maiyannah

  • Added v_m005 / Male: Outlander, Adventurer 2 to toud_voices.hak.

Changes of 2025-09-07 by Maiyannah

  • Cleanup pass on toud_assets.hak:
    • Converted tga textures of the assets that won't be edited in the future to dds textures with nwncrunch.
    • Fixed some misapplied transforms on other candles.
    • Rotated the lectern cover so it matches the rotation of the lectern.
    • Added collision to the candleabras.
    • Remade the "Hooded Ezra" statue with more advanced texture baking on the new computer's AMD card.
    • Fixed the MTR for act_brazier001.
  • Added mci_table001 / Table: Round Arthurian, 001 to toud_assets.hak.
  • Added slt_sword001 / WallObj: Sword 001 to toud_assets.hak.
  • Added mci_chair001 / Chair: Arthurian, Wooden 001 to toud_assets.hak.
  • Changed the table set piece in the back of the church to use those new placeables.

Changes of 2025-09-06 by Maiyannah

  • Added several new assets in:
    • Added act_candle011 - Candle: Candleholder 001 to toud_assets.hak.
    • Added act_chain001 - Chain: Hanging 001 to toud_assets.hak.
    • Added bzc_lectern002 - Lectern: Cover, Ezra 001 to toud_assets.hak.
  • Remove some old assets that didn't work right:
    • toud_chair001
    • toud_candle001
  • Fixed the improperly applied modifiers on act_candle006.

Changes of 2025-09-04 by Maiyannah

  • Compiled the act_candle001 through 010 to keep the performance front good.
  • Added bzc_lecturn001 - Lectern, Plain 001 to toud_assets.hak. This represents an asset from the Eastern Orthodox Byzantine Church environment from Switchboard Studios, credit will be added - I won't be holding the hak distribution up to get all of that one in but I wanted this asset and the cover for the lectern specifically to finish the remodel of the Sanctuary.

Changes of 2025-09-03 by Maiyannah

  • Added blueprints for the assets added yesterday to the module.
  • Added a couple more Ancient Cathedral assets:
    • Added act_candle008 - Candle: Candleholder 001 to toud_assets.hak.
    • Added act_candle009 - Candle: Candleabra 001 to toud_assets.hak.
    • Added act_candle010 - Candle: Candleholder 002 to toud_assets.hak.

Changes of 2025-09-02 by Maiyannah

  • Cleaned the remake of Zeidenburg - Sanctuary of Our Guardian's Grace:
    • Separated out wall and cornice placeables properly, and made blueprints for them.
    • Worked on aligning the angled divider wall.
    • Added cornicing and trim to the divider wall.
    • Extended divider wall to have top wall over either side.
    • Repositioned pews not to crowd the altar quite so much.
    • Cleaned up some more messed sit spots on the pew.
  • Added some more Ancient Cathedral assets:
    • Added act_arch001 - Archway: Stone 001 to toud_assets.hak.
    • Added act_candle001 - Candle: Single Tall 001 to toud_assets.hak.
    • Added act_candle002 - Candle: Single Tall 002 to toud_assets.hak.
    • Added act_candle003 - Candle: Drippy Base 001 to toud_assets.hak.
    • Added act_candle004 - Candle: Single Short 001 to toud_assets.hak.
    • Added act_candle005 - Candle: Single Stubby 001 to toud_assets.hak.
    • Added act_candle006 - Candle: Single Stubby 002 to toud_assets.hak.
    • Added act_candle007 - Candle: Single Stubby 003 to toud_assets.hak.
  • Added walkmeshes to the cornice and altar placeables.

Changes of 2025-09-01 by Maiyannah

  • Added some more Ancient Cathedral assets:
    • Added act_wall001 - Wall: Stone 001 to toud_assets.hak.
    • Added act_cornice001 - Wall: Stone Cornice 001 to toud_assets.hak.
    • Added act_altar001 - Decoration: Altar Surround to toud_assets.hak.
  • Remade Zeidenburg - Sanctuary of Our Guardian's Grace with the City - Interior (Ancarion) tileset.
    • Rearranged stuff as necessary for the new space available.
    • "Papered over" the walls with the new walls.
    • Added the cornices as both trim and cornice to these walls.
    • Added a second confessional with the additional room.
    • Added godray VFX to the stained glass windows, and rearranged them for the new size of the Sanctuary.
    • Cleaned up the pew sit spots as best we could - let us know if anything more looks weird, it can be hard to catch.
    • Added the altar surround to the altar.

Changes of 2025-08-31 by Maiyannah

  • Used a stair cutout mesh provided by Mmat to create stair cutouts for our placeable floors.
  • Fixed the stained glass window placeable to not use a renderer chain for the textures that Neverblender seems to choke on.
  • Imported some wonderful assets from the purchased asset pack Ancient Cathedral by Mike Kurabi and published by Laertes Studios:
    • Added act_column001 - Column: Cathedral 001 to toud_assets.hak.
    • Added act_incense001 - Incense Burner, Open 001 to toud_assets.hak.
    • Added act_statue002 - Statue, Ezra 002 to toud_assets.hak.
  • Made several improvements to Zeidenburg - Black Stone Inn
    • Used the stair cutouts to extend the black stone floor of the around the stairs.
    • Decorated the upper levels significantly more.
    • Added sit spots to the benches on the second floor.
    • Make several things static which should be on the second floor and third floor.
  • Made several improvements to Zeidenburg - Sanctuary of Our Guardian's Grace:
    • Added a placeable floor to improve the fidelity.
    • Added the new columns.
    • Changed the old natty incense burners out for the new ones.
    • Changed the statue by the holy water basin for the new one.
    • Cleaned up the placement of the stained glass windows so that they properly appear to be set in the walls.

Changes of 2025-08-30 by Maiyannah

  • Imported a string of garlic placeable from a Laertes Studio asset - it is in toud_assets under toud_garlic001
  • Added some strings of garlic with said placeable around the doors of some common places.
  • Regularized the floor resrefs to toud_floorXXX and toud_groundXXX so that we're consistent.
    • Also fixed some roughmaps and normalmaps while we were at it.
    • Got toud_ground001 and toud_ground002 working with these fixes.
  • Fixed the Zeidenburg - Black Stone Inn floors to use the proper custom floor.
  • Replaced the old crunchy bed assets in the Black Stone Inn to use newer better-looking beds.
  • Removed blueprints for beds that were themselves removed.
  • Added a new soundset: Male, Outlander, Arcanist 1 by Zach Brown.
  • Added a new Statue: ac_statue001 - Statue, Cultists with Tree.

Changes of 2025-08-29 by Maiyannah

  • Compiled several models that are mature in their geometry - this will help performance with the higher polycount ones on lower-end machines. This includes:
    • TOUD: Portrait: Emmanuelle Skyshard 1
    • TOUD: Portrait: Emmanuelle Skyshard 2
    • TOUD: Portrait: Emmanuelle Skyshard 3
    • TOUD: Portrait: Talis Skyshard
    • TOUD: Painting: Reverie
    • TOUD: Painting: Spring
    • TOUD: Painting: Summer
    • TOUD: Painting: Autumn
    • TOUD: Painting: Winter
    • TOUD: Chair: Ezran Pews
    • TOUD: Abacus
    • TOUD: Book 01
    • TOUD: Banner: Ezran, Hanging, Fancy
    • TOUD: Statue, Ezra 01
    • TOUD: Statue, Ezra 02

Changes of 2025-08-28 by Maiyannah

  • Added the soundset "Female, Outlander, Adventurer 2" by Bunny's Voice Studio (individual voice actress was not credited, alas)
  • Assigned the track "St Andral's Church (Hopeful)" by FaboMusic to the Renika Chapel.

Changes of 2025-08-27 by Maiyannah

  • Merged toud_aethyr into toud_tilesets.
  • Added "Keepers of the Feather" by Fabomusic to our music list.
  • Assigned some more music to areas:
    • Zeidenburg Outskirts - Skyshard Homestead (exterior) - Tarokka Reading, FaboMusic
    • Zeidenburg Outskirts - Skyshard Homestead (interior) - Keepers of the Feather, FaboMusic
    • Zeidenburg Outskirts - Skyshard Homestead, Upstairs - Keepers of the Feather, FaboMusic
    • Zeidenburg Outskirts - The Curious Dragon - Keepers of the Feather, FaboMusic
  • Moved ambientmusic.2da from toud_music to toud_2da.

Changes of 2025-08-26 by Maiyannah

  • Added shell of C Sharp Luthiers to the Zeidenburg Merchant's Row Square.
  • Added some once-a-reset triggers to the Merchant's Row Square with flavour text - one around the main square, one around the church entrance, and one by the abandoned house start.

Changes of 2025-08-25 by Maiyannah

  • Added two stained glass window variations - essentially the same artwork but one adapted for a rectangular frame - as toud_sglass_001 and toud_sglass_002 to toud_assets. Not for reuse.
  • Placed the stained glass windows in the Sanctuary of Our Guardian's Grace.

Changes of 2025-08-24 by Maiyannah

  • Some further decoration of the Beet Cart.
  • Added Mikiruk of Aputpanuk to the church with permission.
  • Touch up the church somewhat.

Changes of 2025-08-24 by Shifte

  • Added dialogue to Duncan in the Clansman Pub.
  • Gave the old lady in the chair a name.

Changes of 2025-08-23 by Maiyannah

  • Added Eurydice's touched up human head 15 to toud_heads.hak.
  • Fixed the z-position of many chairs in the Beer Cart.
  • Finally got to putting together a hak (toud_music) with some of the music we intend to use.
  • Added "Tarokka Reading" by FaboMusic as background music to Merchants Row East, Merchant's Row West, and the Merchant's Row Square.
  • Added "St Andral's Church (Hopeful)" by FaboMusic as background music to the Sanctuary of Our Guardian's Grace and the Priory of Our Guardian's Grace - yeah the names aren't going to line up to locations, but it would muddy proper attribution.
  • Added "Blood of the Vine Tavern (Music and Ambiance)" by FaboMusic as background music to the Clansman Pub.
  • Added "Blue Water Inn (No Ambiance)" by FaboMusic as background music to the Black Stone Inn.
  • Reorganized several 2DAs into toud_2das.

0.1.24b

Changes of 2025-08-22 by Maiyannah

  • Added Tesselated Original Head models by Awogayheru
  • Added the retexture of head002 by Lyra Vren.
  • Adjusted position of some of the heads so they didn't appear too high.

Changes of 2025-08-21 by Maiyannah

  • Organized/renumbered the heads we kept, and did a variety of cleanups such as fixing bad normals and pivots on meshes, as well as discarding LODs NWN cant handle.
  • Added Xaltar's Heads.

Changes of 2025-08-20 by Maiyannah

  • Consolidated non-Beamdog HD heads into toud_heads.hak.
  • Add several heads from the "Additional Head Pack" from FriedEyes into toud_heads.hak.
  • Add several heads from the "SW:KOTOR Head Pack" converted by Estelindis into toud_heads.hak.
  • Removed several Dafena heads since they're fairly inconsistent with the others.

Changes of 2025-08-19 by Maiyannah

  • Relabel Atanase Arms, Living Quarters from area001 to zbh1_atanase2.
  • Add toud_onenter and toud_onexit scripts appropriately to several areas:
    • Ashen Road - Foot near Zeidenburg
    • Krofburg
    • Krofburg, the Daily Wares
    • OOC - New Character Starting Area
    • OOC - Test Server Hub Area
    • Pirie
    • Renika - Rest of Tears Chapel
    • Renika - Rest of Tears Chapel, Undercroft
    • Renika - the Blue Boar Inn
    • Tepurich Forest - Abandoned Cave, Deep in the Maze
    • Tepurich Forest - Abandoned Cave, Maze Entrance
    • Tepurich Forest - Abandoned Cave, First Antechamber
    • Tepurich Forest - Abandoned Cave, Second Antechamber
    • Tepurich Forest - Abandoned Cave, Third Antechamber
    • Tepurich Forest - Abandoned Cave, Fourth Antechamber
    • Tepurich Forest - Abandoned Cave, Fifth Antechamber
    • Tepurich Forest - Abandoned Cave, Sixth Antechamber
    • Tepurich Forest - Abandoned Cave, Seventh Antechamber
    • Zeidenburg - Atanase Arms, Living Quarters
    • Zeidenburg - Caruciorul cu Bere
    • Zeidenburg - Traveller's Hostel, Floor 2
    • Zeidenburg - Vanovichova Stationery
  • Added missing comments to some areas needing them:
    • Zeidenburg - Caruciorul cu Bere
    • Zeidenburg - Dawnguard Arms
    • Zeidenburg - The Clansman Tavern
    • Zeidenburg - Vanovichova Stationery
  • Changed Dawnguard Arms and Vanovichova Stationery to an Interior area.
  • Changed the door to the Grey Vigil to be a proper door.
  • Added some vegetation around the foot of the Grey Vigil.
  • Made the two statues, four plaques, and four signs in the Grey Vigil have clicky-descriptions.
  • Made everything that should be static in the Grey Vigil static.

Changes of 2025-08-18 by Wilkins

  • Added a blueprint to the pallete for a chicken that actually has pixels.

Changes of 2025-08-17 by Maiyannah

  • Decorated the Atanase flat.
  • Added some alcohol items with entirely too descriptive description to the pallete.
  • Added keyed doors to the Priory of Our Guardian's Grace and the stairs to it.
  • Added keyed doors to the Rest of Tears Chapel Undercroft.
  • Added HD PBR textures for the default tilesets, by Maranduil.

Changes of 2025-08-16 by Shifte

  • Added Zeidenburg - the Clansman Tavern which is linked in the Merchant Square.

Changes of 2025-08-16 by Maiyannah

  • Added some detail outside the Black Rock Inn and the Vanovichova Stationery.
  • Added several map markers to the Zeidenburg Market Square.
  • Changed Chair, Wrought Iron to have a better description and to be plot by default.
  • Fixed the Zeidenburg Garda and Officer armour which got a bit mussed after the fixup/reimport, as well as their blueprints to use fixed versions.
  • Removed the old Ivondon scripts in favour of the renovated Waymark versions
  • Changed several innkeepers to the generic conversation versions in Waymark.
  • Changed the Black Stone Inn portal in OOC Testing Hub to point to The Clansman, for testing purpose.
  • Added description prefixes on signs missing them in Zeidenburg - Merchant's Square.
  • Fixed a broken link between the Square and the Morninglordian church.
  • Added Zeidenburg - Atanase Arms, Living Quarters.

Changes of 2025-08-15 by Shifte

  • Added several books submitted by Shifte to the book store.

Changes of 2025-08-15 by Wilkins1952

  • Added Zeidenburg - Vanovichova Stationery to the Merchant's Square.

Changes of 2025-08-15 by Maiyannah

  • Added tattoo 2 colour changing to the Magic Mirror.
  • Added the ability to add 'key_name' variables to doors to default what keys made for that door are named.
  • Added a function to the chat parser to flag and colourize OOC text.

Changes of 2025-08-14 by Maiyannah

  • Made the two paintings in the OOC area have clicky-description.
  • Fixed the OOC New Character Area Store.
  • Fixed the Atanase Arms and Van Cuuk Emporium stores.
  • Reintroduced the DMFI wands.
  • Added a basic tool for DMs to create keys for doors repurposing the inn key script.
  • Removed the obnoxious music from the OOC Testing Hub Area.
  • Changed the statue and banner in the Skyshard Homestead exterior to the higher res assets.
  • Added keyed locks to the Skyshard Homestead.

Changes of 2025-08-13 by Maiyannah

  • Fixed some erroneously duplicated sit spots in the Sanctuary of Our Guardian's Grace.

0.1.24a

Changes of 2025-08-13 by Wilkins1952

  • Added renovated Dawnguard Arms pub.
  • Added the Tepurich Maze dungeon.

Changes of 2025-08-12 by Maiyannah

  • Resolved hak load order issues.
  • Removed the Mountain tileset as it causes crashes.
  • Fixed issues with the module factions having "lost" their relations to each other with the import.
  • Fixed several NPCs in Zeidenburg - Merchants' Row Square that had improper corpse decay times on death.
  • Darius in Zeidenburg - Merchants' Row Square is now disarmable.
  • Fixed female garda in Zeidenburg - Merchants' Row Square to have female voice lines.
  • Renamed Tepurich Forest - Northern Reaches near Merchant's Gate from 'area001' to 'tpf1_forest1' internally.
  • Fix linkage from Tepurich Forest to Merchant's Gate Crossroads after reimport.
  • Adjust the waypoint for the arrival point in the Tepurich Forest to point the player correctly away from the transition back.
  • Added the changelog placeable and New Character Area Vendor to the OOC Testing Hub for convenience.
  • Fixed the pew sit spots in Renika - Rest of Tears Chapel to positioned properly.

Changes of 2025-08-11 by Maiyannah

  • Removed the Mortheim tileset (unfortunately) as it was causing crashes.
  • Removed redundant loadscreens 2das.
  • Deduplicate textures in both toud_textures and toud_items2.
  • Remove redundant placeables 2da from toud_doors.

Changes of 2025-08-10 by Maiyannah

  • Removed some duplicate MTRs from toud_items2.hak.
  • Remove cep2_add_reforge from the haklist.
  • Fixed missing Favoured Soul resources. We need to properly merge this but until we do we need these 2das.

Changes of 2025-08-09 by Maiyannah

  • Changed the decoration of the dining room/messhall in the Priory of Our Guardian's Grace to use more modern, prettier assets.
  • Added lighting and some further decoration as well.

Changes of 2025-08-08 by Maiyannah

  • Removed the following appearances/creatures we won't be using, from the CEP2:
    • Baluchitherium* (CCP)
    • Bansheee* (CCP)
    • Bear (Rubbish): Undead* (PLUSH HYENA of DOOM)
    • Bear: Mechanical* (PLUSH HYENA of Doom)
  • Removed some unused haks from the haklist to reduce the distribution (58gb>37gb)
  • Renamed cep2_core2 to toud_cep2_core2 and cep2_core4 to toud_cep2_core4 so our modified versions with items removed won't override other devs'.

Changes of 2025-08-03 by Maiyannah

  • Changed the Screens in the Skyshard Homestead upstairs to be a partition wall instead.
  • Changed the cabinets in the Skyshard Homestead to be unkeyed for now.

Changes of 2025-06-30 by Maiyannah

  • Added sit spots to chairs that are part of the tileset in the Priory of Our Guardian's Grace.

Changes of 2025-06-24 by Maiyannah

  • Decorated the Priory of Our Guardian's Grace quite a bit:
    • Added furniture to three guest rooms.
    • Snazzed up the Archivium.
    • Added a large dining table and chairs to the mess, as well as a couple smaller satellite tables.
    • Made the mess have a high res wood flooring as well, and some rugs.

Changes of 2025-06-20 by Maiyannah

  • Doubled up the number of pews in the Sanctuary of Our Guardian's Grace.

Changes of 2025-06-19 by Maiyannah

  • Changed the Sanctuary of Our Guardian's Grace rugs to the new Belladonna rug.
  • Added missing sit spots to the pews in the Sanctuary of Our Guardian's Grace.
  • Spaced out the pews to be properly centered.

Changes of 2025-06-18 by Maiyannah

  • Remade the Renika Burgomaster's Keep first floor to better match the exterior of the building.

Changes of 2025-06-15 by Maiyannah

  • Decorated Renika exterior much more with the new placeable blueprints.

Changes of 2025-06-13 by Maiyannah

  • Further blueprints for vegetation added:
    • Bush, Black Cherry, 01
    • Bush, Black Cherry, 02
    • Bush, Black Cherry, 03
    • Bush, Black Cherry, 04
    • Bush, Black Cherry, 05
    • Bush, Black Cherry, 06
    • Bush, Fern, 01
    • Bush, Fern, 02
    • Bush, Fern, 03
    • Bush, Fern, 04
    • Flower, Bouncing Bet
    • Flower, Chamomile, 01
    • Flower, Chamomile, 02
    • Flower, Chicory, 01
    • Flower, Chicory, 02
    • Weed, Cornflower 01
    • Weed, Cornflower 02

Changes of 2025-06-12 by Maiyannah

  • Some more vegetation blueprints, also with custom descriptions:
    • Bush, Grey Willow, 01
    • Bush, Grey Willow, 02
    • Bush, Grey Willow, 03
    • Bush, Grey Willow, 04
    • Flower, Goldenrod, 01
    • Flower, Goldenrod, 02
    • Flower, Goldenrod, 03
    • Flower, Goldenrot, 04

Changes of 2025-06-11 by Maiyannah

  • Added some vegetation to the blueprints, each of which has custom descriptions:
    • Bush, Maple, 01
    • Bush, Maple, 02
    • Bush, Maple, 03
    • Bush, Maple, 04
    • Flower, Lily of the Valley, 01
    • Flower, Lily of the Valley, 02
    • Flower, Poppy 01
    • Flower, Poppy 02
    • Herb, St Johns Wort
    • Weed, Knapweed, 01
    • Weed, Knapweed, 02
    • Weed, Shaggy Soldier, 01
    • Weed, Shaggy Soldier, 02
    • Weed, Shaggy Soldier, 03

Changes of 2025-06-10 by Maiyannah

  • Some further foliage detailing in Renika.
  • Added flame VFX to the BM keep braziers.

Changes of 2025-06-09 by Maiyannah

  • Added some foliage detailing around the base of the Renika BM's keep.

Changes of 2025-06-07 by Maiyannah

  • Added a central statue to Renika
  • Worked on making the vegetation a bit more lively in Renika.
  • Added some missing doors to Renika.

Changes of 2025-06-03 by Maiyannah

  • Added wererat model imported from NWN2 by Naku34 and replaced the existing wererat blueprints model with that one.

Changes of 2025-06-02 by Maiyannah

  • Abandoned House Cellar area added to the Zeidenburg Abandoned House dungeon.
  • Added a plain blue rug without the blue boar insignia and replaced some of the

Changes of 2025-06-01 by Maiyannah

  • Added a second and third floor to the Tepurich Watchtower.

Changes of 2025-05-31 by Maiyannah

  • Added the Tepurich Watchtower interior.
  • Linked Teuprich Watchtower to the forest area outside.

Changes of 2025-05-28 by Maiyannah

  • Redo the Tepurich Forest area directly connected to outskirts after it was lost to module corruption. (Always save!)

Changes of 2025-05-25 by Maiyannah

  • Made the portrait paintings in the downstairs of the Skyshard Homestead have clicky-descriptions.

Changes of 2025-05-23 by Maiyannah

  • Added lighting to the upstairs hall and Em's bedroom.

Changes of 2025-05-22 by Maiyannah

  • Decorated Em's bedroom.
    • Fixed a seat with a broken sit axis from the witcher set we used here.

Changes of 2025-05-21 by Maiyannah

  • Created independent blueprints for items we modified the models of when placing.
  • Created Zeidenburg Outskirts - Skyshard Homestead, Upstairs
    • Linked the Skyshard homestead main floor to the upper floor.
    • Made the two templar rooms in the Skyshard homestead upstairs rentable so they can be faction-assigned.

Changes of 2025-05-20 by Maiyannah

  • Addd some of the Atanase Arms wares to the Van Cuuk Emporium, albeit at a markup.
  • Removed some heads we won't use directly from the relevant haks.

Changes of 2025-05-14 by Maiyannah

  • Added a simple very cheap delivery quest between Timescu & Sons Coopers and Van Cuuk's Emporium.

Changes of 2025-05-10 by Maiyannah

  • Added Petre Timescu to the Timescu & Sons Coopers.
  • Changed many blueprints to have proper corpse decay times.
  • Removed some named blueprints that don't need to be individual.

Changes of 2025-05-09 by Maiyannah

  • Added some basic decoration to the entry room of Timescu & Sons Coopers

Changes of 2025-05-08 by Maiyannah

  • Added Timescu and Sons Coopers to Zeidenburg's Merchant Square.

Changes of 2025-05-07 by Maiyannah

  • Reinstated many item blueprints the toolset ate for whatever reason.

Changes of 2025-05-02 by Maiyannah

  • Fixed some NPCs to leave corpses properly when they die.

Changes of 2025-05-01 by Maiyannah

  • Added portraits for Daria Albescu and Dragan Brevhen by Nina Pimonova.

Changes of 2025-04-30 by Maiyannah

  • Removed several female human heads from the magic mirror as inappropriate in various ways:
    • Monster heads that are not appropriate for players
    • Heads with helmets (we will implement this a different way.)
    • Half-elven heads (these will only be available to Half-Elves)
    • Tiefling heads (these will only be available to Tiefling)
    • Several CEP heads that don't meet quality standards.
  • Updated the Renika garda to have consistent tags.

Changes of 2025-04-29 by Maiyannah

  • Addition of a basic delivery quest system.

Changes of 2025-04-28 by Maiyannah

  • Applied a uniform description of Luca to all of his instances.

Changes of 2025-04-20 by Maiyannah

  • Fixed all of the different garda to have appropriate voicesets.

Changes of 2025-04-18 by Maiyannah

  • Correct the female Renika guards to have their own description, not the same as the males.

Changes of 2025-04-17 by Maiyannah

  • Fix the Renika garda to be war/wpm appropriately, also made sure they are disarmable and leave corpses.

Changes of 2025-04-16 by Maiyannah

  • Changed NPCs to have the full name in the first name field - this really doesn't change too much from the game's perspective but makes them easier to find in the toolset.
  • Fixed Katarina Rutesku, Namira Nicolovich, and to leave a lootable corpse if killed.
  • Set all NPC corpses to persist for 6000 seconds.
  • Made Dragan Brevhen, and Luca Zarovan disarmable.
  • Add toud_onexit to the onLeave event of the New Character Area.
  • Marked the New Character Area NPCs as plot/immortal.
  • Regularized Luca Zarovan's voiceset to a particular one.
  • Reinstated Rocco Botezatu's custom portrait, it got lost somehow.
  • Reinstated Petra Botezatu's inventory, that also got lost.

Changes of 2025-04-15 by Maiyannah

  • Gave Daria Albescu and Dragan Brevhen higher definition heads.
  • Fixed linkages for that missing door.
  • Went through and fixed a couple other doors in an assortment of places - thanks Aurora toolset.

Changes of 2025-04-14 by Maiyannah

  • Fixed missing door from the Craggy Peak Inn, not sure how that disappeared!

Changes of 2025-04-13 by Maiyannah

  • Removed some items we won't be using from placeables.2da.
  • Added Wall - Ancient Brownstone wall to toud_assets.2da.

Changes of 2025-04-12 by Maiyannah

  • Added high res floors to Dawnguard Arms.

Changes of 2025-04-11 by Maiyannah

  • Added missing custom portrait to Dawnguard Arms's butcher/cook.

Changes of 2025-04-05 by Maiyannah

  • Removed CEP2 tilesets as redundant. We do still keep additional tiles to existing ones.
  • Added Project Q tilesets. Out with the old ... in with the ... er, slightly less old!
  • Added blueprints for several ground cover plants and bushes.
  • Redid Argynvostholt exterior in the Drylands tileset.

Changes of 2025-03-31 by Maiyannah

  • Fixed several NPCs which weren't set to the correct base classes (missed in the pass).
  • Made some items in Renika Static that should be but weren't.
  • Update Renika garda blueprints for new base classes.
  • Make Elisabeta Atanase leave a corpse if slain.
  • Made some items in Zeidenburg - Butur Glasswords static that should be but weren't.
  • Restored some missing Renika garda.
  • Fixed the description of some Renika garda where they were misidentified as from Zeidenburg (yay, copypaste fail!)

Changes of 2025-03-22 by Maiyannah

  • Added TOUD - Rosewood Flooring to the game, and replaced the Renika - Rest of Tears Chapel flooring with it.
  • Fixed TOUD: Floor - Walnut Planks, TOUD: Floor - Attic Pine Planks, and TOUD: Floor - Grey Ceramic Tile to be the same aspect as the other floors.

Changes of 2025-03-21 by Maiyannah

  • Fixed the rotation axis of some of the Witcher assets (Bed 2,3,4) to be correct.
  • Recategorize several placeables to be easier to find the the toolset.
  • Remove the NWN2 beds from the Placeables.2da and haks - not going to use them and we need to trim the fat.
  • Changed all the Black Stone Inn beds to use NWIC beds instead.
  • Renamed cep_core0 to toud_cep2_0 to reflect the changed nature of this CEP hak.
  • Changed cep_core0 to toud_cep2_0 in the module.
  • Made the statue on floor two of the Black Stone Inn have a "clicky" description.
  • Added toud_floor_0005 with proper black stone tile for the Black Stone Inn, and replaced the existing floors with it.

Changes of 2025-03-20 by Maiyannah

  • Added a sparse cobblestone ground placeable, and a walnut plank floor asset.

Changes of 2025-03-19 by Maiyannah

  • Updated feats table for Adept class.
  • Added options to rekey rentals, and get additional keys, to the reference conversation.
  • Added a male and female uniform for workers of the Black Stone Inn in Zeidenburg and applied them appropriately to NPCs.
  • Added a proper description to the Black Stone Inn porter and made her leave a lootable corpse if/when killed.

Changes of 2025-03-17 by Maiyannah

  • Updated skills table for Adept class.
  • Updated skills table for Invoker class.
  • Updated skills table for Mage class.
  • Updated skills table for Magician class.
  • Updated skills table for Priest class.
  • Updated skills table for Spellblade class.
  • Updated skills table for Warrior class.

Changes of 2025-03-16 by Maiyannah

  • Added save tables for each combination of the three being "high", "mid", and "low".
  • Updated skills table for Expert class.

Changes of 2025-03-14 by Maiyannah

  • Fixed the Male, Bleakfauldi, Anchorite of Ezra 1 voiceset being improperly marked as for plot NPCs, so that players can use it.
  • Remove old version of the Grey Vigil and made the door link properly to the new one.
  • Toret Claire Lavigne no longer has her sword armed by default.
  • Toret Claire Lavigne and the female Ezran protectors will now use the voiceset Female, Mordentish, Anchorite of Ezra 1, until we get some more variety to go around.
  • Male Ezran protectors will now use the voiceset Male, Mordentish, Anchorite of Ezra 1, until we get some more variety to go around.
  • Fixed the "Heal Me", "Cheer", and "No" messages on the voiceset Male, Bleakfauldi, Anchorite of Ezra 1 to properly display subtitles.
  • Fixed the transposed "Stop" and "Wait here" subtitles for the voiceset Male, Bleakfauldi, Anchorite of Ezra 1.
  • Added blockers for the Krofburg wall problems. These will result in some invisible walls you'll run into for now as they're thicker than the normal wall. We'll fix the tileset when I figure that out, this is a "stopgap."
  • Fixed the class designations for all the NPCs after the Class renumber/fix.
  • Petra Botezau's custom portrait should now work.
  • Added missing key description to Rocco Botezau so the keys for the Blue Boar Inn now generate properly.
  • Fixed some bugged guards in Renika - Burgomistress's Keep, Floor 1.
  • Katarina Rutesku, Namira Nicolovich, and Stefan Olemenscu all now leave lootable corpses when killed.
  • Stefan Olemenscu was given a more sensible head.
  • Daria Albescu's and Dragan Brevhen's name is now split properly into first and last.
  • Aina Paivo now has a soundset assigned and will leave a body when slain.
  • The following NPCs now have custom descriptions:
    • Toret Claire Lavigne
    • Petra Botezau
    • Renika Garda
    • Elisabeta Atanase
    • Daria Albescu
    • Darius Barbu
  • Female Zeidenburg Garda now use the Female, Fighter sound set rather than the male one.
  • Added a custom outfit to the Zeidenburg prostitutes. Also gave them a weapon and made them leave corpses when slain.
  • The Ezran Protectors stationed at the Sanctuary of Our Guardian's Grace are now all disarmable (though they have high resists)
  • The Zeidenburg Garda Office Sentry now has the Male, Guardian Reserved voiceset rather than the female one.
  • The female Red Vardo Trader guards in van Cuuk's Emporium now have female voicesets.
  • Fix Wildeboort van Cuuk's description a bit, and change him to a more appropriate voiceset.

Changes of 2025-03-13 by Maiyannah

  • Added portrait for Claire Lavigne by Nozomi Matsuoka.

Changes of 2025-03-12 by Maiyannah

  • Added a voiceset by Aron: Male, Bleakfauldi, Anchorite of Ezra 1

Changes of 2025-03-11 by Maiyannah

  • Modified the generic Inn Porter conversation to refer the player to the Innkeeper for the actual transactions to prevent any crossed wires.
  • Relabel the generic innkeeper script to be consistent with Waymark conventions.
  • Some general code cleanup in the inn initialization script.
  • Add a new portrait by Nina Pimonova for Petra Botezatu.
  • Added a custom description to Petra Botezatu.

Changes of 2025-03-09 by Maiyannah

  • Change the volume of Male, Mordentish, Anchorite of Ezra 1 soundset to be less quiet and more normalized with other soundsets.

Changes of 2025-03-08 by Maiyannah

  • Added a new voice set by Sean Anthony: Male, Mordentish, Anchorite of Ezra 1
  • Added a new voice set by Madi Baylis: Female, Mordentish, Anchorite of Ezra 1

Changes of 2025-03-07 by Maiyannah

  • Added a porter to the Black Stone Inn that will tell players if rooms are available.

Changes of 2025-03-04 by Maiyannah

  • Went through Renika and made all the unused doors plot-locked for now.
  • Added new portrait art to Silviu Butur.

Changes of 2025-02-28 by Maiyannah

  • Went through Merchant's Row - West and made all the doors plot-locked for now.

Changes of 2025-02-27 by Maiyannah

  • Went through Merchant's Row - East and made all the doors plot-locked for now.

Changes of 2025-02-26 by Maiyannah

  • Added additional collision to Krofburg where some more spots missing collision were found.
  • Added portrait art for Rocco Botezau.

Changes of 2025-02-19 by Maiyannah

  • Fixed a 2DA row ("off by one") error which had several strange effects, most interestingly fighters being assigned Arcane Familiars.
  • Fixed a problem with the requirements for Anchorite of the Mists. It should now work properly in detecting if you have that variable.
  • Corrected some typos in the voiceover tlk lines.

Changes of 2025-02-18 by Maiyannah

  • Fixed an error which caused skybox corruption on certain graphics cards.
  • Added some invisible collision boxes to seal up missing collision meshes from the tileset, for Krofburg.
  • Fixed an accidental override of the Daily Wares vendor which caused the shop not to work.

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