Anonymous

Changelog: Difference between revisions

From Time of Unparalleled Darkness Wiki
(Add changes 2024-01-17)
(→‎Detailed changelog for 0.1.25: Old Stag Inn becomes an inn)
 
(935 intermediate revisions by the same user not shown)
Line 1: Line 1:
== Version 0.1.22 ==
__TOC__
''A Journey's Start''
== 0.1.25 ==
'''Journey Onward'''


'''Changes 2024-01-17'''. by Maiyannah
=== Rolling summary of all 0.1.25 major changes ===
* Clean up the armour customisation include file to use constants instead of Magic Numbers.
Finer details below. Ordered chronologically with the most recent at top.
* Rename include file to toud_tailoring to keep the includes in one namespace, if that's even the term.
* Some basic coding standards pass items over the related scripts.


'''Changes 2024-01-16''', by Maiyannah
==== Bugfixes ====
* Added per-part armour customization to TOUD.
* Fix problem where garda voicesets weren't appearing as selectable for players.
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.


'''Changes 2024-01-13''', by Maiyannah
==== Changes ====
* Fixed some issues with placeables in the Skyshard Homestead exterior
* Updated keys generated from the Blue Boar Inn to reflect room numbers.
* The Ezran statue is no longer lockable, not sure why it was to begin with.
* Relabeled all the Witcher placeables with %W1] prefix.


'''Changes 2024-01-11''', by Maiyannah
==== Additions ====
* Implemented a copyover-style mechanism for the backup server for it to sync data with the main server.
* Added new placeables from the Medieval French Town itemset ($MFT prefix):
** mft_bell001 / Bell: Large Bronze
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].
* Added new RLCore haks for compatibility with their own things.
* Added several Kartakass areas by NoOneReally:
** Kartakass: Darkshelf Quarry.
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.
** Kartakass: Flooded Cavern.
** Kartakass: Shadowed Veil.
** Kartakass: Shadowed Veil, Catacombs.
** Kartakass: Shadowed Veil, Labyrinth.
** Kartakass: Shadowed Veil, Tower.
** Kartakass: The Northern Red Woods. (5 areas)
** Kartakass: The Northern Red Woods, Firenewt Temple.
** Kartakass: The Northern Red Woods, Hidden Cave.
** Kartakass: The Wolf Wood bordering the Balinok Foothills.
** Kartakass: The Wolf Woods near Balinok Foothills.
** Kartakass: The Wolf Wood. (3 areas)
** Kartakass: The Wolf Wood, Cave.


'''Changes 2024-01-10''', by Maiyannah
==== Removals ====
* Script changes to the armour customization in the Mirror.


'''Changes 2024-01-08''', by Maiyannah
----
* Fixed some linkage problems.
* Fixed a corruption problem with the Skyshard Homestead exterior.  Seems to have been a naff toolset save but thankfully source control to the rescue.


'''Changes 2024-01-06''', by Maiyannah
=== Detailed changelog for 0.1.25 ===
* Added even more clutter around the edges of the Skyshard Homestead exterior. Performance seems ok so far.
'''Changes of 2026-03-12''', by Maiyannah
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.


'''Changes 2024-01-05''', by Maiyannah
'''Changes of 2026-03-11''', by Maiyannah
* Some beginning to the armour customisation.
* Added some more Kartakass areas:
** Kartakass: Darkshelf Docks.
** Kartakass: Darkshelf Docks, Ship's Galley.
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)


'''Changes 2024-01-04''', by Maiyannah
'''Changes of 2026-03-10''', by Maiyannah
* Added beginning key control script.
* Added some more Kartakass areas:
* Added a lot of information about the server's implementation of the Church of Ezra to the Wiki.
** Kartakass: The Wolf Wood bordering the Balinok Foothills.
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)
** Kartakass: The Northern Red Woods.
** Kartakass: The Northern Red Woods.
** Kartakass: The Wolf Wood.
** Kartakass: The Northern Red Woods.
** Kartakass: The Northern Red Woods.
** Kartakass: The Northern Red Woods.
** Kartakass: The Northern Red Woods, Firenewt Temple.
** Kartakass: The Northern Red Woods, Hidden Cave.
** Kartakass: Shadowed Veil.
** Kartakass: Shadowed Veil, Catacombs.
** Kartakass: Shadowed Veil, Labyrinth.
** Kartakass: Shadowed Veil, Tower.


'''Changes 2024-01-03''', by Maiyannah
'''Changes of 2026-03-09''', by Maiyannah
* Added some more clutter around the borders of the Skyshard Homestead interior.
* Resolved a variety of compile errors causing toud_onenter's merge to fail.
* First prototype of house exterior addition nodes.


'''Changes 2024-01-02''', by Maiyannah
'''Changes of 2026-03-08''', by Maiyannah
* Cleaned up the shield meshes a bit.
* Added some additional Kartakass areas:
* Fixed missing polys in one of the Ezran banners.
** Kartakass: The Wolf Wood
** Kartakass: The Wolf Wood, Cave


'''Changes 2024-01-01''', by Maiyannah
'''Changes of 2026-03-03''', by Maiyannah
* Rearranged the foyer room of the Skyshard Homestead interior to better reflect the outside.
* Changed toud_onenter script to set up necessary values for the Kartakass areas.
* Changed area titles to be like 'X: Y" rather than "X - Y", just to be a little more compact.
* Added some more Kartakass areas:
** Kartakass - Flooded Cavern area by NoOneReally.
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.
* Added missing attribution comments to areas:
** Renika: Maison le Serruier
** Teith: Manor Desprite
** Zeidenburg: Atanase Arms, Living Quarters
** Zeidenburg: C-Sharp Luthiers
** Zeidenburg: Sanctuary of Our Guardian's Grace
** Zeidenburg: the Clansman Tavern
** Zeidenburg: Vanovichova Stationery
** Zeidenburg Outskirts: the Grey Vigil, Quarters
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.


'''Changes 2023-12-30''', by Maiyannah
'''Changes of 2026-03-01''', by Maiyannah
* Added ground clutter to the Skyshard Homestead exterior.
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.
* Linked the Skyshard Homestead exterior to the interior.


'''Changes 2023-12-29''', by Maiyannah
'''Changes of 2026-02-28''', by Maiyannah
* Removed some items we had from CEP2 that we will not be using.
* Removed default.nss from toud_rlc_scripts hak
* Added our own music to Darkshelf Quarry areas.
* Fixed some things broken by backporting Darkshelf Quarry.
* Relabeled all the Witcher placeables with %W1] prefix.


'''Changes 2023-12-28''', by Maiyannah
'''Changes of 2026-02-27''', by Maiyannah
* Added skeleton of the conversation options for the Magic Mirror to customise armour.
* Backported Darkshelf Quarry from Wolfsong into the module.
** Added Kartakass - Darkshelf Quarry area by NoOneReally.
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.


'''Changes 2023-12-24''', by Maiyannah
'''Changes of 2026-02-26''', by Maiyannah
* Added the trees in the border of the exterior area of Zeidenberg Outskirts.
* Added new RLCore haks for compatibility with their own things.


'''Changes 2023-12-23''', by Maiyannah
'''Changes of 2026-02-25''', by Maiyannah
* Added a considerable amount of clutter to the exterior area of Zeidenberg Outskirts - Skyshard Homestead.
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].


'''Changes 2023-12-21''', by Maiyannah
'''Changes of 2026-02-22''', by Maiyannah
* Renamed de le Foret Residence area to Zeidenberg Outskirts - Skyshard Homestead - Interior.
* Added test encounter 000001 for the Abandoned House.
* Added smithing area behind the house in the Homestead and some general clutter.


'''Changes 2023-12-20''', by Maiyannah
'''Changes of 2026-02-19''', by Maiyannah
* Added Zeidenberg Outskirts - Skyshard Homestead area.
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  ''This change is not retroactive.''
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.


'''Changes 2023-12-16''', by Maiyannah
'''Changes of 2026-02-18''', by Maiyannah
* Script changes to the transition to the tutorial area to try to ameliorate transistion issues.
* Updated keys generated from the Blue Boar Inn to reflect room numbers. ''This change is not retroactive.''


'''Changes 2023-12-14''', by Maiyannah
'''Changes of 2026-02-16''', by Maiyannah
* Hotfix to ameliorate transition issues into the tutorial area.
* Fix problem where garda voicesets weren't appearing as selectable for players.
 
'''Changes 2023-12-11''', by Maiyannah
* Hotfix for crashing issue when transitioning into Zeidenberg - Merchant's Row West
 
'''Changes 2023-12-10''', by Maiyannah
* Hotfix for some linkage cleanup
 
=== 0.1.22i ===
 
'''Changes 2023-12-09''', by Maiyannah
* Removed the @lang[uage] command for now - it was doing weird things with the parser and wasn't yet functional anyways.  (It will return, don't worry!  When it's fixed)
* Added street lamps to Zeidenberg - Merchant's Row West.
* Also fixed a freezing bug on loading Zeidenberg - Merchant's Row West.
 
'''Changes 2023-12-08''', by Maiyannah
* Added doors to Zeidenberg - Merchant's Row West.
* Added some alley clutter to Zeidenberg - Merchant's Row West.
* Added information about Lyssa von Zarovich to the wiki.
 
'''Changes 2023-11-28''', by Maiyannah
* Fixed some code about location saving to help persistence.
* Added a cooldown to some chat commands.
* Added an improved hands override which gives some of the default vanilla hands some polys.
 
'''Changes 2023-11-27''', by Maiyannah
* Added some fluff and clutter to the alleys in Zeidenberg - Merchants Square.
 
'''Changes 2023-11-26''', by Maiyannah
* Went through and added several missing doors to Zeidenberg - Merchants Square.
 
'''Changes 2023-11-24''', by Maiyannah
* Added a list of languages we intend to support, with @lang(uage) list.
 
'''Changes 2023-11-22''', by Maiyannah
* Added @lang and @language stub command for manipulating languages spoken.
 
'''Changes 2023-11-21''', by Maiyannah
* Added @whereami chat command which allows the user to get the area name, area tag, and coordinates for where they are presently standing.
 
'''Changes 2023-11-20''', by Maiyannah
* Added encounter templates for the Zeidenberg Abandoned House "dungeon".
 
'''Changes 2023-11-19''', by Maiyannah
* Added road lanterns to all the new roadways added recently.
 
'''Changes 2023-11-17''', by Maiyannah
* Added Zeidenberg - Merchants Way East road area.
* Added Zeidenberg - Merchants Way Crossing road area.
* Added Zeidenberg - Merchants Way West road area.
* Added Zeidenberg - Merchants Way turning to New Svalich Road area.
* Added Zeidenberg - Crafters Concourse area.
* All of these are fairly bare at the moment, roadways connecting different hub areas in the city
* The barricades will remain until these areas are properly fleshed out.
 
'''Changes 2023-11-16''', by Maiyannah
* Added the Cult of the Morninglord information to the wiki.
 
'''Changes 2032-11-01,''' by Maiyannah
 
* Resolved an issue where Speak Language was not appearing as a skill to spend points in on character creation.
 
'''Changes 2023-10-31,''' by Maiyannah
 
* Resolved issues with geometry in the shields that caused them to work in the toolset but crash in the game.  This has meant the removal of the straps seperate texture for now.
* Reinstated the Zeidenberg garda and Ezran shields after this flaw.
 
'''Changes 2023-10-29,''' by Maiyannah
 
* Added the Zeidenberg - Abandoned House - Basement area for the new dungeon.
* Added a fair bit of placeable fluff to the starting forest area "Within the mists..."
 
'''Changes 2023-10-28,''' by Maiyannah
 
* Added @config emotetext - this displays text when you emote representing the emote when you use @emote.  It accepts "ON" or "TRUE" to put it on or "OFF" or "FALSE" to put it off.  It defaults to off.
 
'''Changes 2023-10-27,''' by Maiyannah
 
* Added a modest cooldown to the emote code to prevent spam.
* Added a stub chat command @config - to save some configuration in the future.
 
'''Changes 2023-10-24''', by Maiyannah
 
* Added two shields: one with the Zeidenberg Heraldry and a normal steel edge for the rank-and-file garda, and one with a gold-foiled edge, for the garda officers.
* Added a cooldown to the dice roller.
 
'''Changes 2023-10-22''', by Maiyannah
 
* Added the start of the "Abandoned House" dungeon.
* Created the toud_spawn_ded script to place on the onSpawn event for NPCs we want to start dead (and unraisable).
* Some miscellaneous script cleanup here and there.
* Set up source control for the toud_items hak and modules.
 
'''Changes 2023-10-21''', by Maiyannah
 
* Fixed the UVwrapping on the Ezran shields so that the edges of the top and either side have proper texturing.
* Made the straps for the shield on the Ezran shields have a separate, proper leather strap texture.
 
'''Changes 2023-10-20,''' by Maiyannah
 
* Gussied up the Into the Mists location with its proper vistani camp.
 
'''Changes 2023-10-19''', by Maiyannah
 
* Decorated the OOC some more, and added some mood lighting ;)
 
=== 0.1.22h ===
'''Changes 2023-10-19''', by Maiyannah
 
* Add some new rugs using our rug template, including Branded Rug TM
 
'''Changes 2023-10-18''', by Maiyannah
 
* Made sure the skin item is equipped, if we have to create it.
* Fix up positioning in the OOC room so the tables don't block seats.
 
Changes 2023-10-16, by Maiyannah
 
* Redid the OOC new character creation room, both to make it more compact, and in preparation of the new character tutorial.
* The Vale placeables mentioned as imported before were not working properly in their imported version, so I have handmade placeables for the tileset-specific ones instead (about 50 placeables in the Parks & Nature > Other category.)
* Renamed some NWN2 placeables to follow our naming conventions.
* Added the mountain forest tileset by Baba Yaga/zwerkules
 
'''Changes 2023-10-15''', by Maiyannah
 
* Filled out the wiki with at least redlinked stubs for all the various classes and prestige classes we plan on implement.  (Yep, I know this many is ambitious!  We may yet cut back)
* Fixed word-wrapping around images on the wiki, this needs a handcrafted "mask" for each image but it at least works!
* Added complete wiki writeups for Barbarian, White Arcanist, and Blessed Paladin.
* Added wiki stub writeups for Artificer, Bard, Cleric, Druid, Expert, Factorum, Favoured Soul, Fighter, Monk, Necromancer, Paladin, Ranger, Rogue, Shaman, Sorcerer, Warlock, Warmage, Wizard, Grimetrekker, Witch Hunter, and Demon Binder.
* Added Vale tileset placeables to the palette.  Thankfully these had an example module I could export existing palette items from.
* Added some more Witcher placeables to the palette.
 
'''Changes 2023-10-14''', by Maiyannah
 
* Some items from the Witcher hak added to pallete.  (There's way too many to add at once.)
* Further decoration for the Emma-haus.
* Tweaked the Zeidenberg Garda's feats and skills to make them a bit more combat optimized.
* Applied fix for the Warmage ASF script skin placing the skin item in inventory in some instances.  Still have to stamp out some others.
* Pulled an all-nighter making the wiki all nice.  Fancy!
 
'''Changes 2023-10-13''', by Maiyannah
 
* Set up and themed the Wiki - a lot of work still pending on the themeing front, mind, to say nothing of content.
* Work on modularizing the Arcane Spell Failure code so it can be reused for multiple things that provide avoidance of ASF.
 
'''Changes 2023-10-12''' by Maiyannah
* Relabeled area003 to zbh1_emmahouse
* Relabeled area to zbh1_mlchurch
 
=== 0.1.22g ===
'''Changes 2023-10-11''' by Maiyannah
* The live server now has a monitor that should keep it up, and restart it when it crashed.
 
'''Changes 2023-10-10''' by Maiyannah
* Added arcane spell failure suppression for bard, code by Baireswolf on Neverwinter Vault.
 
'''Changes 2023-10-08''' by Maiyannah
* Added a second Ezran tower shield with a painted metal base.
* Touched up shading on the original Ezran tower shield.
* Linked the de le Foret Residence to the hub.
* Fixed a bug with the '5th Previous' skips for skin and hair colour.
* Refactored the Magic Mirror scripts into their own namespace.
 
'''Changes 2023-10-07,''' by Maiyannah
* Added base implementation for the Warmage class (class features pending).
* Added class feature feats for the Anchorite of the Mists prestige class (except the two pending feats).
* Added class icon for Warmage.
 
'''Changes 2023-10-06,''' by Maiyannah
* Made the Religion and Escape Artist icons more individually distinctive.
* Added proper game descriptions for Religion, Culture, and Escape Artist.
* Clarified the applications of Occultism.
* Decorated De le Foret Residence first floor
 
=== 0.1.22f ===
'''Changes 2023-10-05,''' by Maiyannah, 0.1.22 rcF
* Added transparency to the skill icons that are not from the base game.
* Added the Religion and Culture to the game proper, complete with icons.
* Added the Speak Language skill and associated @speak command (just a stub now).
 
'''Changes 2023-10-04''', by Maiyannah
* Improved the shading on the rug template.
 
'''Changes 2023-10-03,''' by Maiyannah
* Created a template for rugs in the same vein as the portrait frame template.
* Added a requirement for the Anchorite of the Mists class to be part of the Ezran faction.
 
'''Changes 2023-10-01,''' by Maiyannah
* Added De le Foret Residence as a house to use for testing the housing system.
 
=== 0.1.22e ===
'''Changes 2023-09-28,''' by Maiyannah, 0.1.22 rcE
* Using stonehammer's work as a base, added a portrait frame in our game that can be easily used for custom paintings.
 
'''Changes 2023-09-27,''' by Maiyannah
* Equipped all the Ezran protectors with the new Ezran tower shield.
* Changed Ezran shield Spell Resistance from 10 to 20.
 
=== 0.1.22d ===
'''Changes 2023-09-26,''' by Maiyannah, 0.1.22 rcD
* Added a tower shield with the Ezran emblem.
 
'''Changes 2023-09-25,''' by Maiyannah
* Added a standing flag with the Ezran emblem.
 
'''Changes 2023-09-24,''' by Maiyannah
* Added forge area in the back of Atanase Arms.
 
'''Changes 2023-09-23,''' by Maiyannah
* Spruced up Atanase Arms some more.
* Relabelled blueprint resrefs for the Van Cuuk shop and Hostel. I am sure I fixed these ones when I linked them, but apparently that got messed.
 
'''Changes 2023-09-22,''' by Maiyannah
* Added Atanase Arms, a blacksmith, linked to the Merchant Square.
 
'''Changes 2023-09-20,''' by Maiyannah
* Added feedback to the Magic Mirror when you are changing heads as to which ID things are.
* Further embellishment to the Black Stone Inn.
 
=== 0.1.22c ===
'''Changes 2023-09-19,''' by Maiyannah 0.1.22 rcB
* Added shell of the Anchorite of the Mists prestige class.
* Added icon for the Anchorite of the Mists prestige class.
 
'''Changes 2023-09-18,''' by Maiyannah
* Added 2nd and 3rd floor to the Black Stone Inn.  Basic building on that's done now!
* Tagged all areas with the onEnter script that says the location.
* Added weather status to the onEnter script.
 
'''Changes 2023-09-17,''' by Maiyannah
* Made night in the Merchant's Square darker around the unlit areas.
* Fixed several doors to be properly static in the Merchant's Square, still plenty to go.
* Added the Black Stone Inn to be our testbed for short-term rentals.
 
=== 0.1.22a ===
'''Changes 2023-09-16,''' by Maiyannah, 0.1.22 rcA
* Add a series of lampposts to the Merchant's Square for night-time illumination.  Keep old noapte at bay!
* Some minor fixes to the Virtue backend.


[[Full Changelog|Older versions]]
[[Full Changelog|Older versions]]

Latest revision as of 21:33, 12 March 2026

0.1.25

Journey Onward

Rolling summary of all 0.1.25 major changes

Finer details below. Ordered chronologically with the most recent at top.

Bugfixes

  • Fix problem where garda voicesets weren't appearing as selectable for players.
  • Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.

Changes

  • Updated keys generated from the Blue Boar Inn to reflect room numbers.
  • Relabeled all the Witcher placeables with %W1] prefix.

Additions

  • Added new placeables from the Medieval French Town itemset ($MFT prefix):
    • mft_bell001 / Bell: Large Bronze
  • Added quarterstaves from Father of Staves.
  • Added new RLCore haks for compatibility with their own things.
  • Added several Kartakass areas by NoOneReally:
    • Kartakass: Darkshelf Quarry.
    • Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.
    • Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.
    • Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.
    • Kartakass: Flooded Cavern.
    • Kartakass: Shadowed Veil.
    • Kartakass: Shadowed Veil, Catacombs.
    • Kartakass: Shadowed Veil, Labyrinth.
    • Kartakass: Shadowed Veil, Tower.
    • Kartakass: The Northern Red Woods. (5 areas)
    • Kartakass: The Northern Red Woods, Firenewt Temple.
    • Kartakass: The Northern Red Woods, Hidden Cave.
    • Kartakass: The Wolf Wood bordering the Balinok Foothills.
    • Kartakass: The Wolf Woods near Balinok Foothills.
    • Kartakass: The Wolf Wood. (3 areas)
    • Kartakass: The Wolf Wood, Cave.

Removals


Detailed changelog for 0.1.25

Changes of 2026-03-12, by Maiyannah

  • Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.
  • Added the inn scripts and setup for the Old Stag Inn so that it is rentable.

Changes of 2026-03-11, by Maiyannah

  • Added some more Kartakass areas:
    • Kartakass: Darkshelf Docks.
    • Kartakass: Darkshelf Docks, Ship's Galley.
    • Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)

Changes of 2026-03-10, by Maiyannah

  • Added some more Kartakass areas:
    • Kartakass: The Wolf Wood bordering the Balinok Foothills.
    • Kartakass: The Wolf Wood. (There will be a few areas with similar names like this, its a big forest!)
    • Kartakass: The Northern Red Woods.
    • Kartakass: The Northern Red Woods.
    • Kartakass: The Wolf Wood.
    • Kartakass: The Northern Red Woods.
    • Kartakass: The Northern Red Woods.
    • Kartakass: The Northern Red Woods.
    • Kartakass: The Northern Red Woods, Firenewt Temple.
    • Kartakass: The Northern Red Woods, Hidden Cave.
    • Kartakass: Shadowed Veil.
    • Kartakass: Shadowed Veil, Catacombs.
    • Kartakass: Shadowed Veil, Labyrinth.
    • Kartakass: Shadowed Veil, Tower.

Changes of 2026-03-09, by Maiyannah

  • Resolved a variety of compile errors causing toud_onenter's merge to fail.

Changes of 2026-03-08, by Maiyannah

  • Added some additional Kartakass areas:
    • Kartakass: The Wolf Wood
    • Kartakass: The Wolf Wood, Cave

Changes of 2026-03-03, by Maiyannah

  • Changed toud_onenter script to set up necessary values for the Kartakass areas.
  • Changed area titles to be like 'X: Y" rather than "X - Y", just to be a little more compact.
  • Added some more Kartakass areas:
    • Kartakass - Flooded Cavern area by NoOneReally.
    • Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.
  • Added missing attribution comments to areas:
    • Renika: Maison le Serruier
    • Teith: Manor Desprite
    • Zeidenburg: Atanase Arms, Living Quarters
    • Zeidenburg: C-Sharp Luthiers
    • Zeidenburg: Sanctuary of Our Guardian's Grace
    • Zeidenburg: the Clansman Tavern
    • Zeidenburg: Vanovichova Stationery
    • Zeidenburg Outskirts: the Grey Vigil, Quarters
    • Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.

Changes of 2026-03-01, by Maiyannah

  • Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.

Changes of 2026-02-28, by Maiyannah

  • Removed default.nss from toud_rlc_scripts hak
  • Added our own music to Darkshelf Quarry areas.
  • Fixed some things broken by backporting Darkshelf Quarry.
  • Relabeled all the Witcher placeables with %W1] prefix.

Changes of 2026-02-27, by Maiyannah

  • Backported Darkshelf Quarry from Wolfsong into the module.
    • Added Kartakass - Darkshelf Quarry area by NoOneReally.
    • Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.
    • Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.
    • Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.
  • Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.

Changes of 2026-02-26, by Maiyannah

  • Added new RLCore haks for compatibility with their own things.

Changes of 2026-02-25, by Maiyannah

Changes of 2026-02-22, by Maiyannah

  • Added test encounter 000001 for the Abandoned House.

Changes of 2026-02-19, by Maiyannah

  • Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. This change is not retroactive.
  • Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak. More to come on that front.

Changes of 2026-02-18, by Maiyannah

  • Updated keys generated from the Blue Boar Inn to reflect room numbers. This change is not retroactive.

Changes of 2026-02-16, by Maiyannah

  • Fix problem where garda voicesets weren't appearing as selectable for players.

Older versions