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== Version 0.1.22 ==
__TOC__
''A Journey's Start''
== 0.1.25 ==
'''Journey Onward'''


'''Changes 2023-12-08''', by Maiyannah
=== Rolling summary of all 0.1.25 major changes ===
* Added doors to Zeidenberg - Merchant's Row West.
Finer details below. Ordered chronologically with the most recent at top.
* Added some alley clutter to Zeidenberg - Merchant's Row West.
* Added information about Lyssa von Zarovich to the wiki.


'''Changes 2023-11-28''', by Maiyannah
==== Bugfixes ====
* Fixed some code about location saving to help persistence.
* Fixed the soundset being lost on Bogdan Ciobanu.
* Added a cooldown to some chat commands.
* Fix problem where garda voicesets weren't appearing as selectable for players.
* Added an improved hands override which gives some of the default vanilla hands some polys.
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. ''This change is not retroactive.''
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. ''This change is not retroactive.''
* Several fixes to the Zeidenburg Garda Officer's Longsword blueprint:
** Removed the inappropriate duplicate blueprint.
** Added material and quality properties.
** Mark them as identified by default.
* Cleaned up a lot of NPC blueprints as we recategorized them:
** Made all NPCs have the name all in first name so the full name shows in DM mode.
** Fixed Lyssa von Zarovich's classes and have a Barovian voiceset.
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.
** Fixed the resref for Livu Olmstead and her classes.
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.
* Disable the multi-currency script in RLCore since it is not properly working.
* Fix missing beds and floating candles in the Craggy Peak Inn.


'''Changes 2023-11-27''', by Maiyannah
==== Changes ====
* Added some fluff and clutter to the alleys in Zeidenberg - Merchants Square.
* Updated keys generated from the Blue Boar Inn to reflect room numbers.
* Relabeled all the Witcher placeables with %W1] prefix.
* Separated Tales of Time assets into their own hack and prefixed with $ToT]
* Reorganized the CreaturePal to be much more sensible.
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class > material > weapon, ie, melee weapons > barovian steel > barovian steel longsword.


'''Changes 2023-11-26''', by Maiyannah
==== Additions ====
* Went through and added several missing doors to Zeidenberg - Merchants Square.
* Added new placeables from the Medieval French Town itemset ($MFT prefix):
** mft_bell001 / Bell: Large Bronze
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].
* Added new RLCore haks for compatibility with their own tings.
* Added several Kartakass areas by NoOneReally:
** Baba Yaga's Forest.
** Darkshelf Docks: Guardhouse, Floor 1.
** Darkshelf Docks: Guardhouse, Floor 2.
** Darkshelf Docks: Guardhouse, Private Quarters.
** Darkshelf Docks: Guardhouse, Lower Dungeons.
** Darkshelf Docks: Quarry.
** Darkshelf Docks: Quarry, Level 1.
** Fekleskoven.
** Grove of the Stag.
** Grove of the Stag: Hollow Tree.


'''Changes 2023-11-24''', by Maiyannah
** Kartakass: Cabhan Daire.
* Added a list of languages we intend to support, with @lang(uage) list.
** Kartakass: Cabin in the Woods.
** Kartakass: Crimson Road through the Southern Rodskoven.
** Kartakass: Flooded Cavern.


'''Changes 2023-11-22''', by Maiyannah
** Kilovan River. (6 areas)
* Added @lang and @language stub command for manipulating languages spoken.
** Lower Skald.
** Lower Skald: Catacombs.
** Lower Skald: Church.
** Lower Skald: Church.
** Lower Skald: City Hall.
** Lower Skald: Crypts.
** Lower Skald: Fireside Feeshka Inn.
** Lower Skald: Fireside Feeshka Inn, Upstairs.
** Lower Skald: Haunted Crypts.
** Lower Skald: Lower Sewers.
** Lower Skald: Shops.
** Lower Skald: The King's Ransom.
** Lower Skald: The Copper Calyx.
** Lower Skald: Upper Sewers.
** Merecreek.
** Merecreek: Basements.
** Merecreek: Beneath the Well.
** Merecreek: Catacombs.
** Merecreek: Chapel of Redemption's Clarion.
** Merecreek: Interiors.
** Merecreek: Old Stables.
** Merecreek: Meistersinger's House, Downstairs.
** Merecreek: Meistersinger's House, Upstairs.
** Merecreek: Trafton's Place, Common Room.
** Merecreek: Trafton's Place, Upstairs.
** Merecreek: Well Tunnels. (3 areas)
** Musarde Bog. (5 areas)
** Musarde Bog, Froim.
** Musarde Bog, Froim, Mausoleum.
** Musarde Bog, Sunken Temple.
** Rodskoven: East. (6 areas)
** Rodskoven: North. (8 areas)
** Rodskoven: South. (3 areas)
** Rodskoven: Firenewt Temple.
** Rodskoven: Hidden Cave.
** Rodskoven: Forsaken Caverns.
** Rodskoven: Kokobld Caves.
** Rodskoven: Sacred Cave.


'''Changes 2023-11-21''', by Maiyannah
** Kartakass: Old Rivianna House.
* Added @whereami chat command which allows the user to get the area name, area tag, and coordinates for where they are presently standing.
** Kartakass: Old Rivianna House, Upstairs.


'''Changes 2023-11-20''', by Maiyannah
** Shadowed Kartakaen Vale.
* Added encounter templates for the Zeidenberg Abandoned House "dungeon".
** Shadowed Kartakaen Vale: Catacombs.
** Shadowed Kartakaen Vale: Labyrinth.
** Shadowed Kartakaen Vale: Tower.


'''Changes 2023-11-19''', by Maiyannah
** Kartakass: Ship Galley.
* Added road lanterns to all the new roadways added recently.
** Kartakass: Skald, Shops.
** Kartakass: Sinkhole Cave.
** Kartakass: Spider Cave, Floor 2.
** Kartakass: The Dales. (7 areas)
** Kartakass: The Dales, Cave.
** Kartakass: The Forsaken Caverns.
** Kartakass: Ulvskoven bordering the Balinok Foothills.
** Kartakass: Ulvskoven near Balinok Foothills.
** Kartakass: Ulvskoven. (3 areas)
** Kartakass: Ulvskoven, Cave. (2 areas)


'''Changes 2023-11-17''', by Maiyannah
** Upper Skald.
* Added Zeidenberg - Merchants Way East road area.
** Upper Skald: Blacksmith.
* Added Zeidenberg - Merchants Way Crossing road area.
** Upper Skald: Grand Hall of Song and Dance.
* Added Zeidenberg - Merchants Way West road area.
** Upper Skald: the Cauldron.
* Added Zeidenberg - Merchants Way turning to New Svalich Road area.
** Upper Skald: The Old Kartakan Inn.
* Added Zeidenberg - Crafters Concourse area.
** Upper Skald: The Old Kartakan Inn, Suites.
* All of these are fairly bare at the moment, roadways connecting different hub areas in the city
** Upper Skald: The Old Kartakan Inn, Upstairs.
* The barricades will remain until these areas are properly fleshed out.
** Upper Skald: Sewers, 1.
** Upper Skald: Sewers, 2.
** Upper Skald: Sewers, 3.
** Upper Skald: Sewers, Theives's Guild.
** Kartakass: The Forsaken Canyons.


'''Changes 2023-11-16''', by Maiyannah
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.
* Added the Cult of the Morninglord information to the wiki.
** Van Richten - The Scholar
** Van Richten - The Father
** Van Richten - The Hunter
** Van Richten's Tower
** Holy Symbol of Ravenkind
** Sunsword
** Tome of Strahd
** Wizard of the Wines
** Wizard of Wines Encounter
** Martikov Family
** Amber Temple
** Amber Temple Encounter
** Exethanter
** Dark Gifts
** Yester Hill
** Yester Hill Encounter
** Werewolf Den
** Werewolf Encounter
** Vistani Skirmish (Bonus Track)
** Strahd Prevails
** The Curse is Lifted
** Darkness Remains
** Out of the Mists


'''Changes 2032-11-01,''' by Maiyannah
* Added portraits for several upcoming characters:
** Rayne Stuart by BarnswallowArt
** Hazel Stuart by BarnswallowArt
** Sergeant John Millner by Nina Pimonova
** Meistersinger Lawrence Pollard by Nina Pimonova
** Leonard MacKay by Nina Pimonova
** Liliana Bolboceanu by BarnswallowArt
** Kitriel Ainacirce by BarnswallowArt
** Aurelia Haedryn by BarnswallowArt
** Shea Breams by BarnswallowArt
** Hae'dwyn Bethel by BarnswallowArt
** Luciana Atanase by Nozomi Matsuoka
** Renee le Serriuer by Peter Simeti
** Isabelle Soulette by Peter Simeti
** Sabina Atanase by BarnswallowArt
** Sabina Atanase (Alt) by BarnswallowArt
** Velony Shandalar by BarnswallowArt
** Valmina Thy'wyll by BarnswallowArt
** Valentina Atanase by Nozomi Matsuoka
** Cole Dwellig by Nina Pimonova
** William Kenard by Nina Pimonova
** Moira Douglas by Nina Pimonova
** Lumi Everby by Nina Pimonova


* Resolved an issue where Speak Language was not appearing as a skill to spend points in on character creation.
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.
* Place a ledger book to test with in the Black Stone Inn.


'''Changes 2023-10-31,''' by Maiyannah
==== Removals ====


* Resolved issues with geometry in the shields that caused them to work in the toolset but crash in the game.  This has meant the removal of the straps seperate texture for now.
----
* Reinstated the Zeidenberg garda and Ezran shields after this flaw.


'''Changes 2023-10-29,''' by Maiyannah
=== Detailed changelog for 0.1.25 ===
'''Changes of 2026-09-10''', by Maiyannah
* Fixed some issues with the Walk mode not toggling properly.


* Added the Zeidenberg - Abandoned House - Basement area for the new dungeon.
'''Changes of 2026-09-09''', by Maiyannah
* Added a fair bit of placeable fluff to the starting forest area "Within the mists..."
* Realized I missed the four seasons painting set in Emma's house with the clicky-descs.  Fixed.
* Added a modified version of "RP Walk Mode" by FrozenSphere.  It has been changed to toggle on and off by using the command "@walk" as is common on several other servers. The original version is available here: https://neverwintervault.org/project/nwnee/hakpak/original-hakpak/rp-walk-modes


'''Changes 2023-10-28,''' by Maiyannah
'''Changes of 2026-09-08''', by Maiyannah
* Several fixes to the Skyshard Homestead:
** Changed the rugs to the Ezran Belladonna rug.
** Fixed positioning of the dartboard.
** Made several items plot items so they aren't destructable.
** Gave all the paintings and tapestries have clicky-descriptions for some flavour, and properly enabled the scripts.
** Made all the bookcases in the living room containers properly.


* Added @config emotetext - this displays text when you emote representing the emote when you use @emote.  It accepts "ON" or "TRUE" to put it on or "OFF" or "FALSE" to put it off.  It defaults to off.
'''Changes of 2026-09-07''', by Maiyannah
* Fix module corruption problem.
* Rename areas without the domain to condense them:
** Lower Skald, Upper Skald, to just Skald, with the exterior areas named Lower City and Upper city respectively.


'''Changes 2023-10-27,''' by Maiyannah
'''Changes of 2026-09-06''', by Maiyannah
* Rename several areas without the domain to condense them:
** Kartakass: Rodskoven -> Rodskoven Forest
** Kartakass: Northern Rodskoven -> Rodskoven Forest: North
** Kartakass: Eastern Rodskoven -> Rodskoven Forest: East
** Kartakass: Southern Rodskoven -> Rodskoven Forest: South
** Kartakass: Musarde Bog -> Musarade Bog
** Kartakass: Kilovan River -> Kilovan River
** Kartakass: The Dales -> Kartakaen Dales
** Kartakass: Forgotten Mausoleum -> Musarde Bog: Forgotten Mausoleum
** Kartakass: Darkshelf Docks -> Darkshelf Docks
** Kartakass: Shadowed Vale -> Shadowed Kartakaen Vale
* Remove orphaned Myrfell-labelled area


* Added a modest cooldown to the emote code to prevent spam.
'''Changes of 2026-09-05''', by Maiyannah
* Added a stub chat command @config - to save some configuration in the future.
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!


'''Changes 2023-10-24''', by Maiyannah
'''Changes of 2026-08-22''', by Maiyannah
* Made the torch scones in the Black Stone Inn plot-marked, and usable.


* Added two shields: one with the Zeidenberg Heraldry and a normal steel edge for the rank-and-file garda, and one with a gold-foiled edge, for the garda officers.
'''Changes of 2026-08-18''', by Maiyannah
* Added a cooldown to the dice roller.
* Some further Black Stone Inn fixes:
** Fixed some clicky-description items to work properly.
** Remove Can Be Relocked from several inappropriate items.
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.


'''Changes 2023-10-22''', by Maiyannah
'''Changes of 2026-08-17''', by Maiyannah
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.
* Some more Black Stone Inn fixes:
** Reinstated Bogdan's custom dialogue.
** Fix door tags so that the keys should work without the door script.
** Remove wmi_door_check from doors now that we're keyed properly.
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.
* Some more Craggy Peak Inn fixes:
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.
** Remove wmi_door_check from the second floor doors.
** Rearranged furniture on the second floor a bit, and fix the sit spots.


* Added the start of the "Abandoned House" dungeon.
'''Changes of 2026-08-16''', by Maiyannah
* Created the toud_spawn_ded script to place on the onSpawn event for NPCs we want to start dead (and unraisable).
* Fix a tagging error which caused Mira Trafton's innkeeper conversation not to work.
* Some miscellaneous script cleanup here and there.
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.
* Set up source control for the toud_items hak and modules.
* Disable the multi-currency script in RLCore since it is not properly working.
* Some fixes to the Black Stone Inn:
** Fixed the soundset being lost on Bogdan Ciobanu.
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.
** Place a ledger book to test with in the Black Stone Inn.
* Some fixes to the Craggy Peak Inn:
** Fix missing beds and floating candles in the Craggy Peak Inn.
** Add room signs and map markers to identify room numbers.


'''Changes 2023-10-21''', by Maiyannah
'''Changes of 2026-08-15''', by Maiyannah
* Fixed some feat errors causing some characters to fail to load.


* Fixed the UVwrapping on the Ezran shields so that the edges of the top and either side have proper texturing.
'''Changes of 2026-08-14''', by Maiyannah
* Made the straps for the shield on the Ezran shields have a separate, proper leather strap texture.
* Fix regression in template for Mira Trafton to include her custom portrait.


'''Changes 2023-10-20,''' by Maiyannah
'''Changes of 2026-07-16''', by Maiyannah
* Added portrait for Antonija Hadjusa by Nina Pimonova.


* Gussied up the Into the Mists location with its proper vistani camp.
'''Changes of 2026-07-15''', by Maiyannah
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.
* Converted the Old Kartakaen Inn to use our new inn system properly.
* Fixed up Trafton's Place inn to work properly as well.


'''Changes 2023-10-19''', by Maiyannah
'''Changes of 2026-07-11''', by Maiyannah
* Added blueprint for some Barovian notables:
** [[Rebeka Ditaru]]
** [[Ioan von Wachter]]
** [[Ivan von Wachter]]
** [[Antoniija Hajdusa]]


* Decorated the OOC some more, and added some mood lighting ;)
'''Changes of 2026-07-10''', by Maiyannah
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:
** "Merecreek:" rather than "Kartakass - Merecreek:"
** "Upper Skald:" rather than "Kartakass - Upper Skald:"
** "Lower Skald:" rather than "Kartakass - Lower Skald:"
** "Ulvskoven Forest:" rather than "Kartakass - Ulvskoven:"


=== 0.1.22h ===
'''Changes of 2026-07-08''', by Maiyannah
'''Changes 2023-10-19''', by Maiyannah
* Removed obsolete version of rlcscripts from the load list.
* Modified the wm_chat script to colour text in says within ""s differently.


* Add some new rugs using our rug template, including Branded Rug TM
'''Changes of 2026-07-07''', by Maiyannah
* Replaced Merecreek with a much larger area map that's a little closer to an accurate representation of the size of Merecreek.


'''Changes 2023-10-18''', by Maiyannah
'''Changes of 2026-07-01''', by Maiyannah
* Added a portrait for Lumi Everby by Nina Pimonova.


* Made sure the skin item is equipped, if we have to create it.
'''Changes of 2026-06-30''', by Maiyannah
* Fix up positioning in the OOC room so the tables don't block seats.
* Fix some bad transitions in Merecreek.


Changes 2023-10-16, by Maiyannah
'''Changes of 2026-06-27''', by Maiyannah
* Fixed bad strrefs in the new ItemPal.


* Redid the OOC new character creation room, both to make it more compact, and in preparation of the new character tutorial.
'''Changes of 2026-06-26''', by Maiyannah
* The Vale placeables mentioned as imported before were not working properly in their imported version, so I have handmade placeables for the tileset-specific ones instead (about 50 placeables in the Parks & Nature > Other category.)
* Added portrait for Moira Douglas by Nina Pimonova.
* Renamed some NWN2 placeables to follow our naming conventions.
* Added the mountain forest tileset by Baba Yaga/zwerkules


'''Changes 2023-10-15''', by Maiyannah
'''Changes of 2026-06-23''', by Maiyannah
* Added "* Faction Weapons" to the ItemPal so specific faction weapons can be quickly retrieved.


* Filled out the wiki with at least redlinked stubs for all the various classes and prestige classes we plan on implement. (Yep, I know this many is ambitious!  We may yet cut back)
'''Changes of 2026-06-20''', by Maiyannah
* Fixed word-wrapping around images on the wiki, this needs a handcrafted "mask" for each image but it at least works!
* Added some items from Fantasy Interior:
* Added complete wiki writeups for Barbarian, White Arcanist, and Blessed Paladin.
** fi_apple001
* Added wiki stub writeups for Artificer, Bard, Cleric, Druid, Expert, Factorum, Favoured Soul, Fighter, Monk, Necromancer, Paladin, Ranger, Rogue, Shaman, Sorcerer, Warlock, Warmage, Wizard, Grimetrekker, Witch Hunter, and Demon Binder.
** fi_apple002
* Added Vale tileset placeables to the palette. Thankfully these had an example module I could export existing palette items from.
** fi_apple003
* Added some more Witcher placeables to the palette.
* Fixed problems with Cole Dwellig's blueprint.
* Removed some redundant weapon blueprints.
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class > material > weapon, ie, melee weapons > barovian steel > barovian steel longsword.
* Reorganized weapon blueprints in the new itempal.
* Re-tagged the Ezran Protector's Longsword to ezra_sword001.
* Several fixes to the Zeidenburg Garda Officer's Longsword blueprint:
** Removed the inappropriate duplicate blueprint.
** Added material and quality properties.
** Mark them as identified by default.


'''Changes 2023-10-14''', by Maiyannah
'''Changes of 2026-06-19''', by Maiyannah
* Add new portraits for Cole Dwellig and William Kenard.
* Reinstated both NPCs in the gameworld.


* Some items from the Witcher hak added to pallete.  (There's way too many to add at once.)
'''Changes of 2026-06-15''', by Maiyannah
* Further decoration for the Emma-haus.
* Edited out some timing gaps in the new music.
* Tweaked the Zeidenberg Garda's feats and skills to make them a bit more combat optimized.
* Applied fix for the Warmage ASF script skin placing the skin item in inventory in some instances.  Still have to stamp out some others.
* Pulled an all-nighter making the wiki all nice. Fancy!


'''Changes 2023-10-13''', by Maiyannah
'''Changes of 2026-06-13''', by Maiyannah
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.
** Van Richten - The Scholar
** Van Richten - The Father
** Van Richten - The Hunter
** Van Richten's Tower
** Holy Symbol of Ravenkind
** Sunsword
** Tome of Strahd
** Wizard of the Wines
** Wizard of Wines Encounter
** Martikov Family
** Amber Temple
** Amber Temple Encounter
** Exethanter
** Dark Gifts
** Yester Hill
** Yester Hill Encounter
** Werewolf Den
** Werewolf Encounter
** Vistani Skirmish (Bonus Track)
** Strahd Prevails
** The Curse is Lifted
** Darkness Remains
** Out of the Mists


* Set up and themed the Wiki - a lot of work still pending on the themeing front, mind, to say nothing of content.
'''Changes of 2026-06-06''', by Maiyannah
* Work on modularizing the Arcane Spell Failure code so it can be reused for multiple things that provide avoidance of ASF.
* Updated the following portraits with their finalized versions:
** Sargeant John Millner
** Meistersinger Lawrence Pollard
** Leonard MacKay


'''Changes 2023-10-12''' by Maiyannah
'''Changes of 2026-06-02''', by Maiyannah
* Relabeled area003 to zbh1_emmahouse
* Fixed a couple sizes of Valentina Atanase's protrait.
* Relabeled area to zbh1_mlchurch


=== 0.1.22g ===
'''Changes of 2026-06-01''', by Maiyannah
'''Changes 2023-10-11''' by Maiyannah
* Added some more portraits:
* The live server now has a monitor that should keep it up, and restart it when it crashed.
** Luciana Atanase
** Renee le Serriuer
** Isabelle Soulette
** Sabina Atanase
** Sabina Atanase (Alt)
** Velony Shandalar
** Valmina Thy'wyll
** Valentina Atanase


'''Changes 2023-10-10''' by Maiyannah
'''Changes of 2026-05-31''', by Maiyannah
* Added arcane spell failure suppression for bard, code by Baireswolf on Neverwinter Vault.
* Add some more portraits:
** Liliana Bolboceanu
** Kitriel Ainacirce
** Aurelia Haedryn
** Shea Breams
** Hae'dwyn Bethel


'''Changes 2023-10-08''' by Maiyannah
'''Changes of 2026-05-30''', by Maiyannah
* Added a second Ezran tower shield with a painted metal base.
* Added portraits for several upcoming characters:
* Touched up shading on the original Ezran tower shield.
** Rayne Stuart
* Linked the de le Foret Residence to the hub.
** Hazel Stuart
* Fixed a bug with the '5th Previous' skips for skin and hair colour.
** Sergeant John Millner
* Refactored the Magic Mirror scripts into their own namespace.
** Meistersinger Lawrence Pollard
** Leonard MacKay
* Add Lawrence Pollard's NPC back to his house.


'''Changes 2023-10-07,''' by Maiyannah
'''Changes of 2026-05-25''', by Maiyannah
* Added base implementation for the Warmage class (class features pending).
* Added a Vistani category to both Generic and Named NPC sections.
* Added class feature feats for the Anchorite of the Mists prestige class (except the two pending feats).
* Fixed a display error with the Named NPC section.
* Added class icon for Warmage.


'''Changes 2023-10-06,''' by Maiyannah
'''Changes of 2026-05-24''', by Maiyannah
* Made the Religion and Escape Artist icons more individually distinctive.
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:
* Added proper game descriptions for Religion, Culture, and Escape Artist.
** Ezran Protectors
* Clarified the applications of Occultism.
** Renika Garda
* Decorated De le Foret Residence first floor
** Zeidenburg Garda
** Zeidenburg Garda Officers
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:
** Ezran Protectors
** Renika Garda
** Zeidenburg Garda
** Zeidenburg Garda Officers
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.


=== 0.1.22f ===
'''Changes of 2026-05-23''', by Maiyannah
'''Changes 2023-10-05,''' by Maiyannah, 0.1.22 rcF
* Added portraits for Mira and Healey, and put them on the NPCs.
* Added transparency to the skill icons that are not from the base game.
* Reinstated the old Valentina portrait since we can still use it for someone else.
* Added the Religion and Culture to the game proper, complete with icons.
* Added the Speak Language skill and associated @speak command (just a stub now).


'''Changes 2023-10-04''', by Maiyannah
'''Changes of 2026-05-16''', by Maiyannah
* Improved the shading on the rug template.
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.


'''Changes 2023-10-03,''' by Maiyannah
'''Changes of 2026-05-14''', by Maiyannah
* Created a template for rugs in the same vein as the portrait frame template.
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead. We don't need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.
* Added a requirement for the Anchorite of the Mists class to be part of the Ezran faction.


'''Changes 2023-10-01,''' by Maiyannah
'''Changes of 2026-05-10''', by Maiyannah
* Added De le Foret Residence as a house to use for testing the housing system.
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.
* Changed the Creature Palette to add the nationalities.
* Cleaned up a lot of NPC blueprints as we recategorized them:
** Made all NPCs have the name all in first name so the full name shows in DM mode.
** Fixed Lyssa von Zarovich's classes and have a Barovian voiceset.
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.
** Fixed the resref for Livu Olmstead and her classes.
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.


=== 0.1.22e ===
'''Changes of 2026-05-09''', by Maiyannah
'''Changes 2023-09-28,''' by Maiyannah, 0.1.22 rcE
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.
* Using stonehammer's work as a base, added a portrait frame in our game that can be easily used for custom paintings.
* Fixed the stained glass window in the Chapel of Redemption's Clarion which still had the generic description.


'''Changes 2023-09-27,''' by Maiyannah
'''Changes of 2026-05-07''', by Maiyannah
* Equipped all the Ezran protectors with the new Ezran tower shield.
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.
* Changed Ezran shield Spell Resistance from 10 to 20.


=== 0.1.22d ===
'''Changes of 2026-05-02''', by Maiyannah
'''Changes 2023-09-26,''' by Maiyannah, 0.1.22 rcD
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.
* Added a tower shield with the Ezran emblem.


'''Changes 2023-09-25,''' by Maiyannah
'''Changes of 2026-05-01''', by Maiyannah
* Added a standing flag with the Ezran emblem.
* Some changes to the module load script to try to fix problems with Kartakass scripting.


'''Changes 2023-09-24,''' by Maiyannah
'''Changes of 2026-04-26''', by Maiyannah
* Added forge area in the back of Atanase Arms.
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.


'''Changes 2023-09-23,''' by Maiyannah
'''Changes of 2026-04-21''', by Maiyannah
* Spruced up Atanase Arms some more.
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.
* Relabelled blueprint resrefs for the Van Cuuk shop and Hostel. I am sure I fixed these ones when I linked them, but apparently that got messed.


'''Changes 2023-09-22,''' by Maiyannah
'''Changes of 2026-04-20''', by Maiyannah
* Added Atanase Arms, a blacksmith, linked to the Merchant Square.
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:
** Kartakass: Darkshelf Guardhouse, Floor One.
** Kartakass: Darkshelf Guardhouse, Floor Two.
** Kartakass: Darkshelf Guardhouse, Private Quarters.
** Kartakass: Darkshelf Quarry.
** Kartakass: Fekleskoven.
** Kartakass: Lower Skald, Lower Sewers.
** Kartakass: Lower Skald, The King's Ransom.
** Kartakass: Merecreek, Meistersinger's House, Lower Floor.
** Kartakass: Merecreek, Meistersinger's House, Upper Floor.
* Fixed some Kartakass areas to use HD skies.
** Kartakass: Crimson Road through the Southern Rodskoven.


'''Changes 2023-09-20,''' by Maiyannah
'''Changes of 2026-04-19''', by Maiyannah
* Added feedback to the Magic Mirror when you are changing heads as to which ID things are.
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption's Clarion:
* Further embellishment to the Black Stone Inn.
** Added sit spots for the pews.
** Renamed some items to be more appropriately titled.
** Made the statue have a clicky-description
** Removed Can be Relocked from several placeables it is inappropriate for.
* Some fix ups in Kartakass: Merecreek, Trafston's Place, Common Room:
** Fix misassigned chair placeables.
** Made the central table a HD model.
** Made the crates and barrels proper containers and add short descriptions to them.
** Made the rugs and bar plot-marked/indestructible.
** Fix up the fireplace VFX.


=== 0.1.22c ===
'''Changes of 2026-04-17''', by Maiyannah
'''Changes 2023-09-19,''' by Maiyannah 0.1.22 rcB
* Final Kartakass areas:
* Added shell of the Anchorite of the Mists prestige class.
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.
* Added icon for the Anchorite of the Mists prestige class.
** Kartakass: Upper Skald, The Old Kartakan Inn.
** Kartakass: Upper Skald, Sewers, Theives's Guild.
** Kartakass: Skald, Shops.
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.
** Kartakass: Upper Skald, Sewers, 3.


'''Changes 2023-09-18,''' by Maiyannah
'''Changes of 2026-04-16''', by Maiyannah
* Added 2nd and 3rd floor to the Black Stone Inn.  Basic building on that's done now!
* Added some Kartakass areas:
* Tagged all areas with the onEnter script that says the location.
** Kartakass: Upper Skald.
* Added weather status to the onEnter script.
** Kartakass: Upper Skald, Grand Hall of Song and Dance.
** Kartakass: Lower Skald, Church.
** Kartakass: Myrfell, Pascal Rousseau's estate.
** Kartakass: Upper Skald, the Cauldron.
** Kartakass: Upper Skald, Blacksmith.
** Kartakass: Upper Skald, Sewers, 1.
** Kartakass: Upper Skald, Sewers, 2.


'''Changes 2023-09-17,''' by Maiyannah
'''Charges of 2026-04-14''', by Maiyannah
* Made night in the Merchant's Square darker around the unlit areas.
* Added some more Kartakass Areas:
* Fixed several doors to be properly static in the Merchant's Square, still plenty to go.
** Kartakass: Lower Skald, City Hall.
* Added the Black Stone Inn to be our testbed for short-term rentals.
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.


=== 0.1.22a ===
'''Changes of 2026-04-11''', by Maiyannah
'''Changes 2023-09-16,''' by Maiyannah, 0.1.22 rcA
* Added some more Kartakass Areas:
* Add a series of lampposts to the Merchant's Square for night-time illumination.  Keep old noapte at bay!
** Kartakass: Lower Skald, Shops.
* Some minor fixes to the Virtue backend.
** Kartakass: Lower Skald, The King's Ransom.
** Kartakass: Lower Skald, Upper Sewers.
** Kartakass: Lower Skald, Lower Sewers.
** Kartakass: Lower Skald, The Copper Calyx.
** Kartakass: Lower Skald, Fireside Feeshka Inn.
 
'''Changes of 2026-04-08''', by Maiyannah
* Added some more Kartakass Areas:
** Kartakass: The Dales. (3 areas)
** Kartakass: Lower Skald.
 
'''Changes of 2026-04-07''', by Maiyannah
* Added some more Kartakass areas:
** Kartakass: Cabhan Daire.
** Kartakass: Musarde Bog. (2 areas)
** Kartakass: Musarde Bog, Forgotten Mausoleum.
** Kartakass: Forgotten Mausoleum, Entrance.
** Kartakass: Forgotten Mausoleum, Second Floor.
** Kartakass: The Dales. (6 areas)
** Kartakass: The Dales, Cave.
** Kartakass: Southern Rodskoven. (2 areas)
** Kartakass: Baba Yaga's Forest.
** Kartakass: Cabin in the Woods.
** Kartakass: Southern Rodskoven, Sacred Cave.
** Kartakass: Lower Skald, Outskirts.
** Kartakass: Lower Skald, Church.
** Kartakass: Lower Skald, Crypts.
** Kartakass: Lower Skald, Haunted Crypts.
** Kartakass: Lower Skald, Catacombs.
** Kartakass: Ship Galley.
 
'''Changes of 2026-04-01''', by Maiyannah
* Added some more Kartakass areas:
** Kartakass: Grove of the Stag.
** Kartakass: Grove of the Stag, Hollow Tree.
** Kartakass: Kilovan River.
** Kartakass: Southern Rodskoven.
** Kartakass: The Dales.
 
'''Changes of 2026-03-31''', by Maiyannah
* Added some more Kartakass areas:
** Kartakass: Musarde Bog. (2 areas)
** Kartakass: The Forsaken Caverns.
 
'''Changes of 2026-03-29''', by Maiyannah
* Added some more Kartakass areas:
** Kartakass: Eastern Rodskoven. (6 areas)
** Kartakass: Eastern Rodskoven, Forsaken Caverns.
** Kartakass: Eastern Rodskoven, Kokobld Caves.
** Kartakass: Musarde Bog. (3 areas)
** Kartakass: Musarde Bog, Sunken Temple.
** Kartakass: Kilovan River.
** Kartakass: Crimson Road through the Southern Rodskoven.
** Kartakass: Merecreek, Well Tunnels. (3 areas)
** Kartakass: Sinkhole Cave.
** Kartakass: Musarde Bog, Froim.
** Kartakass: Musarde Bog, Froim, Mausoleum.
 
'''Changes of 2026-03-28''', by Maiyannah
* Added some more Kartakass areas:
** Kartakass: Merecreek, Trafton's Place, Common Room.
** Kartakass: Merecreek, Trafton's Place, Upstairs.
** Kartakass: Merecreek, Meistersinger's House, Downstairs.
** Kartakass: Merecreek, Meistersinger's House, Upstairs.
** Kartakass: Merecreek, Old Stables.
** Kartakass: Merecreek, Beneath the Well.
* Added missing attribution comments to the various Merecreek areas.
 
'''Changes of 2026-03-19''', by Maiyannah
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.
* Some more placeable model cleanup:
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.
** Added a walkmesh to act_pew001.
** Split the two material meshes in am_book007.
 
'''Changes of 2026-03-18''', by Maiyannah
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption's Clarion.
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.
* Cleaned up several placeable models:
** Fixed the scale and origin on am_book003.
** Fixed the scale and origin on am_vase001.
** Fixed the scale on ec_pilecloth001.
** Fixed the scale, rotation, and invalid hull on tot_book001.
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.
** Fixed the origin and rotation of tot_painting001.
 
'''Changes of 2026-03-15''', by Maiyannah
* Fixed some placeables in Merecreek that were not the proper items.
* Added some more Kartakass areas:
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)
** Kartakass: Merecreek, Basement. (Again, this will probably be split)
** Kartakass: Merecreek, Catacombs.
** Kartakass: Merecreek, Church of Ezra.
* Fluff up the Church of Ezra with our commissioned art and some HD assets.
 
'''Changes of 2026-03-14''', by Maiyannah
* Renamed "The Northern Red Woods" areas to "Northern Rodskoven" to be a little more thematic.
* Renamed "The Wolf Woods" areas to "Ulvskoven" to be a little more thematic.
* Added some more Kartakass areas:
** Kartakass: Northern Rodskoven. (3 areas)
** Kartakass: Old Rivianna House.
** Kartakass: Old Rivianna House, Upstairs.
** Kartakass: Fekleskoven.
** Kartakass: The Kilovan River. (3 areas)
** Kartakass: Spider Caves, Floor 1.
** Kartakass: Spider Caves, Floor 2.
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.
** Kartakass: Darkshelf Quarry, Level 1.
** Kartakass: Merecreek, North Gate.
** Kartakass: Eastern Rodskoven. (2 areas)
** Kartakass: The Forsaken Canyons.
** Kartakass: Merecreek.
 
'''Changes of 2026-03-12''', by Maiyannah
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.
 
'''Changes of 2026-03-11''', by Maiyannah
* Added some more Kartakass areas:
** Kartakass: Darkshelf Docks.
** Kartakass: Darkshelf Docks, Ship's Galley.
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)
 
'''Changes of 2026-03-10''', by Maiyannah
* Added some more Kartakass areas:
** Kartakass: The Wolf Wood bordering the Balinok Foothills.
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)
** Kartakass: The Northern Red Woods.
** Kartakass: The Northern Red Woods.
** Kartakass: The Wolf Wood.
** Kartakass: The Northern Red Woods.
** Kartakass: The Northern Red Woods.
** Kartakass: The Northern Red Woods.
** Kartakass: The Northern Red Woods, Firenewt Temple.
** Kartakass: The Northern Red Woods, Hidden Cave.
** Kartakass: Shadowed Veil.
** Kartakass: Shadowed Veil, Catacombs.
** Kartakass: Shadowed Veil, Labyrinth.
** Kartakass: Shadowed Veil, Tower.
 
'''Changes of 2026-03-09''', by Maiyannah
* Resolved a variety of compile errors causing toud_onenter's merge to fail.
 
'''Changes of 2026-03-08''', by Maiyannah
* Added some additional Kartakass areas:
** Kartakass: The Wolf Wood
** Kartakass: The Wolf Wood, Cave
 
'''Changes of 2026-03-03''', by Maiyannah
* Changed toud_onenter script to set up necessary values for the Kartakass areas.
* Changed area titles to be like 'X: Y" rather than "X - Y", just to be a little more compact.
* Added some more Kartakass areas:
** Kartakass - Flooded Cavern area by NoOneReally.
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.
* Added missing attribution comments to areas:
** Renika: Maison le Serruier
** Teith: Manor Desprite
** Zeidenburg: Atanase Arms, Living Quarters
** Zeidenburg: C-Sharp Luthiers
** Zeidenburg: Sanctuary of Our Guardian's Grace
** Zeidenburg: the Clansman Tavern
** Zeidenburg: Vanovichova Stationery
** Zeidenburg Outskirts: the Grey Vigil, Quarters
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.
 
'''Changes of 2026-03-01''', by Maiyannah
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.
 
'''Changes of 2026-02-28''', by Maiyannah
* Removed default.nss from toud_rlc_scripts hak
* Added our own music to Darkshelf Quarry areas.
* Fixed some things broken by backporting Darkshelf Quarry.
* Relabeled all the Witcher placeables with %W1] prefix.
 
'''Changes of 2026-02-27''', by Maiyannah
* Backported Darkshelf Quarry from Wolfsong into the module.
** Added Kartakass - Darkshelf Quarry area by NoOneReally.
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.
 
'''Changes of 2026-02-26''', by Maiyannah
* Added new RLCore haks for compatibility with their own things.
 
'''Changes of 2026-02-25''', by Maiyannah
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].
 
'''Changes of 2026-02-22''', by Maiyannah
* Added test encounter 000001 for the Abandoned House.
 
'''Changes of 2026-02-19''', by Maiyannah
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. ''This change is not retroactive.''
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.
 
'''Changes of 2026-02-18''', by Maiyannah
* Updated keys generated from the Blue Boar Inn to reflect room numbers. ''This change is not retroactive.''
 
'''Changes of 2026-02-16''', by Maiyannah
* Fix problem where garda voicesets weren't appearing as selectable for players.


[[Full Changelog|Older versions]]
[[Full Changelog|Older versions]]

Latest revision as of 19:44, 10 September 2026

0.1.25

Journey Onward

Rolling summary of all 0.1.25 major changes

Finer details below. Ordered chronologically with the most recent at top.

Bugfixes

  • Fixed the soundset being lost on Bogdan Ciobanu.
  • Fix problem where garda voicesets weren't appearing as selectable for players.
  • Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. This change is not retroactive.
  • Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. This change is not retroactive.
  • Several fixes to the Zeidenburg Garda Officer's Longsword blueprint:
    • Removed the inappropriate duplicate blueprint.
    • Added material and quality properties.
    • Mark them as identified by default.
  • Cleaned up a lot of NPC blueprints as we recategorized them:
    • Made all NPCs have the name all in first name so the full name shows in DM mode.
    • Fixed Lyssa von Zarovich's classes and have a Barovian voiceset.
    • Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.
    • Fixed the resref for Livu Olmstead and her classes.
    • Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.
  • Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.
  • Disable the multi-currency script in RLCore since it is not properly working.
  • Fix missing beds and floating candles in the Craggy Peak Inn.

Changes

  • Updated keys generated from the Blue Boar Inn to reflect room numbers.
  • Relabeled all the Witcher placeables with %W1] prefix.
  • Separated Tales of Time assets into their own hack and prefixed with $ToT]
  • Reorganized the CreaturePal to be much more sensible.
  • Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class > material > weapon, ie, melee weapons > barovian steel > barovian steel longsword.

Additions

  • Added new placeables from the Medieval French Town itemset ($MFT prefix):
    • mft_bell001 / Bell: Large Bronze
  • Added quarterstaves from Father of Staves.
  • Added new RLCore haks for compatibility with their own tings.
  • Added several Kartakass areas by NoOneReally:
    • Baba Yaga's Forest.
    • Darkshelf Docks: Guardhouse, Floor 1.
    • Darkshelf Docks: Guardhouse, Floor 2.
    • Darkshelf Docks: Guardhouse, Private Quarters.
    • Darkshelf Docks: Guardhouse, Lower Dungeons.
    • Darkshelf Docks: Quarry.
    • Darkshelf Docks: Quarry, Level 1.
    • Fekleskoven.
    • Grove of the Stag.
    • Grove of the Stag: Hollow Tree.
    • Kartakass: Cabhan Daire.
    • Kartakass: Cabin in the Woods.
    • Kartakass: Crimson Road through the Southern Rodskoven.
    • Kartakass: Flooded Cavern.
    • Kilovan River. (6 areas)
    • Lower Skald.
    • Lower Skald: Catacombs.
    • Lower Skald: Church.
    • Lower Skald: Church.
    • Lower Skald: City Hall.
    • Lower Skald: Crypts.
    • Lower Skald: Fireside Feeshka Inn.
    • Lower Skald: Fireside Feeshka Inn, Upstairs.
    • Lower Skald: Haunted Crypts.
    • Lower Skald: Lower Sewers.
    • Lower Skald: Shops.
    • Lower Skald: The King's Ransom.
    • Lower Skald: The Copper Calyx.
    • Lower Skald: Upper Sewers.
    • Merecreek.
    • Merecreek: Basements.
    • Merecreek: Beneath the Well.
    • Merecreek: Catacombs.
    • Merecreek: Chapel of Redemption's Clarion.
    • Merecreek: Interiors.
    • Merecreek: Old Stables.
    • Merecreek: Meistersinger's House, Downstairs.
    • Merecreek: Meistersinger's House, Upstairs.
    • Merecreek: Trafton's Place, Common Room.
    • Merecreek: Trafton's Place, Upstairs.
    • Merecreek: Well Tunnels. (3 areas)
    • Musarde Bog. (5 areas)
    • Musarde Bog, Froim.
    • Musarde Bog, Froim, Mausoleum.
    • Musarde Bog, Sunken Temple.
    • Rodskoven: East. (6 areas)
    • Rodskoven: North. (8 areas)
    • Rodskoven: South. (3 areas)
    • Rodskoven: Firenewt Temple.
    • Rodskoven: Hidden Cave.
    • Rodskoven: Forsaken Caverns.
    • Rodskoven: Kokobld Caves.
    • Rodskoven: Sacred Cave.
    • Kartakass: Old Rivianna House.
    • Kartakass: Old Rivianna House, Upstairs.
    • Shadowed Kartakaen Vale.
    • Shadowed Kartakaen Vale: Catacombs.
    • Shadowed Kartakaen Vale: Labyrinth.
    • Shadowed Kartakaen Vale: Tower.
    • Kartakass: Ship Galley.
    • Kartakass: Skald, Shops.
    • Kartakass: Sinkhole Cave.
    • Kartakass: Spider Cave, Floor 2.
    • Kartakass: The Dales. (7 areas)
    • Kartakass: The Dales, Cave.
    • Kartakass: The Forsaken Caverns.
    • Kartakass: Ulvskoven bordering the Balinok Foothills.
    • Kartakass: Ulvskoven near Balinok Foothills.
    • Kartakass: Ulvskoven. (3 areas)
    • Kartakass: Ulvskoven, Cave. (2 areas)
    • Upper Skald.
    • Upper Skald: Blacksmith.
    • Upper Skald: Grand Hall of Song and Dance.
    • Upper Skald: the Cauldron.
    • Upper Skald: The Old Kartakan Inn.
    • Upper Skald: The Old Kartakan Inn, Suites.
    • Upper Skald: The Old Kartakan Inn, Upstairs.
    • Upper Skald: Sewers, 1.
    • Upper Skald: Sewers, 2.
    • Upper Skald: Sewers, 3.
    • Upper Skald: Sewers, Theives's Guild.
    • Kartakass: The Forsaken Canyons.
  • Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.
    • Van Richten - The Scholar
    • Van Richten - The Father
    • Van Richten - The Hunter
    • Van Richten's Tower
    • Holy Symbol of Ravenkind
    • Sunsword
    • Tome of Strahd
    • Wizard of the Wines
    • Wizard of Wines Encounter
    • Martikov Family
    • Amber Temple
    • Amber Temple Encounter
    • Exethanter
    • Dark Gifts
    • Yester Hill
    • Yester Hill Encounter
    • Werewolf Den
    • Werewolf Encounter
    • Vistani Skirmish (Bonus Track)
    • Strahd Prevails
    • The Curse is Lifted
    • Darkness Remains
    • Out of the Mists
  • Added portraits for several upcoming characters:
    • Rayne Stuart by BarnswallowArt
    • Hazel Stuart by BarnswallowArt
    • Sergeant John Millner by Nina Pimonova
    • Meistersinger Lawrence Pollard by Nina Pimonova
    • Leonard MacKay by Nina Pimonova
    • Liliana Bolboceanu by BarnswallowArt
    • Kitriel Ainacirce by BarnswallowArt
    • Aurelia Haedryn by BarnswallowArt
    • Shea Breams by BarnswallowArt
    • Hae'dwyn Bethel by BarnswallowArt
    • Luciana Atanase by Nozomi Matsuoka
    • Renee le Serriuer by Peter Simeti
    • Isabelle Soulette by Peter Simeti
    • Sabina Atanase by BarnswallowArt
    • Sabina Atanase (Alt) by BarnswallowArt
    • Velony Shandalar by BarnswallowArt
    • Valmina Thy'wyll by BarnswallowArt
    • Valentina Atanase by Nozomi Matsuoka
    • Cole Dwellig by Nina Pimonova
    • William Kenard by Nina Pimonova
    • Moira Douglas by Nina Pimonova
    • Lumi Everby by Nina Pimonova
  • Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.
  • Add room signs and map markers to the Craggy Peak Inn to identify room numbers.
  • Place a ledger book to test with in the Black Stone Inn.

Removals


Detailed changelog for 0.1.25

Changes of 2026-09-10, by Maiyannah

  • Fixed some issues with the Walk mode not toggling properly.

Changes of 2026-09-09, by Maiyannah

Changes of 2026-09-08, by Maiyannah

  • Several fixes to the Skyshard Homestead:
    • Changed the rugs to the Ezran Belladonna rug.
    • Fixed positioning of the dartboard.
    • Made several items plot items so they aren't destructable.
    • Gave all the paintings and tapestries have clicky-descriptions for some flavour, and properly enabled the scripts.
    • Made all the bookcases in the living room containers properly.

Changes of 2026-09-07, by Maiyannah

  • Fix module corruption problem.
  • Rename areas without the domain to condense them:
    • Lower Skald, Upper Skald, to just Skald, with the exterior areas named Lower City and Upper city respectively.

Changes of 2026-09-06, by Maiyannah

  • Rename several areas without the domain to condense them:
    • Kartakass: Rodskoven -> Rodskoven Forest
    • Kartakass: Northern Rodskoven -> Rodskoven Forest: North
    • Kartakass: Eastern Rodskoven -> Rodskoven Forest: East
    • Kartakass: Southern Rodskoven -> Rodskoven Forest: South
    • Kartakass: Musarde Bog -> Musarade Bog
    • Kartakass: Kilovan River -> Kilovan River
    • Kartakass: The Dales -> Kartakaen Dales
    • Kartakass: Forgotten Mausoleum -> Musarde Bog: Forgotten Mausoleum
    • Kartakass: Darkshelf Docks -> Darkshelf Docks
    • Kartakass: Shadowed Vale -> Shadowed Kartakaen Vale
  • Remove orphaned Myrfell-labelled area

Changes of 2026-09-05, by Maiyannah

  • Add the vol4 songs to ambientmusic.2da - forgot that part, oops!

Changes of 2026-08-22, by Maiyannah

  • Made the torch scones in the Black Stone Inn plot-marked, and usable.

Changes of 2026-08-18, by Maiyannah

  • Some further Black Stone Inn fixes:
    • Fixed some clicky-description items to work properly.
    • Remove Can Be Relocked from several inappropriate items.
  • Relabelled the OOC areas with [OOC] so they appear first on the chooser.

Changes of 2026-08-17, by Maiyannah

  • Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.
  • Some more Black Stone Inn fixes:
    • Reinstated Bogdan's custom dialogue.
    • Fix door tags so that the keys should work without the door script.
    • Remove wmi_door_check from doors now that we're keyed properly.
    • Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.
  • Some more Craggy Peak Inn fixes:
    • Change factions of all the door to Barovians so that law enforcement responses are appropriate.
    • Remove wmi_door_check from the second floor doors.
    • Rearranged furniture on the second floor a bit, and fix the sit spots.

Changes of 2026-08-16, by Maiyannah

  • Fix a tagging error which caused Mira Trafton's innkeeper conversation not to work.
  • Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.
  • Disable the multi-currency script in RLCore since it is not properly working.
  • Some fixes to the Black Stone Inn:
    • Fixed the soundset being lost on Bogdan Ciobanu.
    • Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.
    • Place a ledger book to test with in the Black Stone Inn.
  • Some fixes to the Craggy Peak Inn:
    • Fix missing beds and floating candles in the Craggy Peak Inn.
    • Add room signs and map markers to identify room numbers.

Changes of 2026-08-15, by Maiyannah

  • Fixed some feat errors causing some characters to fail to load.

Changes of 2026-08-14, by Maiyannah

  • Fix regression in template for Mira Trafton to include her custom portrait.

Changes of 2026-07-16, by Maiyannah

  • Added portrait for Antonija Hadjusa by Nina Pimonova.

Changes of 2026-07-15, by Maiyannah

  • Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.
  • Converted the Old Kartakaen Inn to use our new inn system properly.
  • Fixed up Trafton's Place inn to work properly as well.

Changes of 2026-07-11, by Maiyannah

Changes of 2026-07-10, by Maiyannah

  • Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:
    • "Merecreek:" rather than "Kartakass - Merecreek:"
    • "Upper Skald:" rather than "Kartakass - Upper Skald:"
    • "Lower Skald:" rather than "Kartakass - Lower Skald:"
    • "Ulvskoven Forest:" rather than "Kartakass - Ulvskoven:"

Changes of 2026-07-08, by Maiyannah

  • Removed obsolete version of rlcscripts from the load list.
  • Modified the wm_chat script to colour text in says within ""s differently.

Changes of 2026-07-07, by Maiyannah

  • Replaced Merecreek with a much larger area map that's a little closer to an accurate representation of the size of Merecreek.

Changes of 2026-07-01, by Maiyannah

  • Added a portrait for Lumi Everby by Nina Pimonova.

Changes of 2026-06-30, by Maiyannah

  • Fix some bad transitions in Merecreek.

Changes of 2026-06-27, by Maiyannah

  • Fixed bad strrefs in the new ItemPal.

Changes of 2026-06-26, by Maiyannah

  • Added portrait for Moira Douglas by Nina Pimonova.

Changes of 2026-06-23, by Maiyannah

  • Added "* Faction Weapons" to the ItemPal so specific faction weapons can be quickly retrieved.

Changes of 2026-06-20, by Maiyannah

  • Added some items from Fantasy Interior:
    • fi_apple001
    • fi_apple002
    • fi_apple003
  • Fixed problems with Cole Dwellig's blueprint.
  • Removed some redundant weapon blueprints.
  • Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class > material > weapon, ie, melee weapons > barovian steel > barovian steel longsword.
  • Reorganized weapon blueprints in the new itempal.
  • Re-tagged the Ezran Protector's Longsword to ezra_sword001.
  • Several fixes to the Zeidenburg Garda Officer's Longsword blueprint:
    • Removed the inappropriate duplicate blueprint.
    • Added material and quality properties.
    • Mark them as identified by default.

Changes of 2026-06-19, by Maiyannah

  • Add new portraits for Cole Dwellig and William Kenard.
  • Reinstated both NPCs in the gameworld.

Changes of 2026-06-15, by Maiyannah

  • Edited out some timing gaps in the new music.

Changes of 2026-06-13, by Maiyannah

  • Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.
    • Van Richten - The Scholar
    • Van Richten - The Father
    • Van Richten - The Hunter
    • Van Richten's Tower
    • Holy Symbol of Ravenkind
    • Sunsword
    • Tome of Strahd
    • Wizard of the Wines
    • Wizard of Wines Encounter
    • Martikov Family
    • Amber Temple
    • Amber Temple Encounter
    • Exethanter
    • Dark Gifts
    • Yester Hill
    • Yester Hill Encounter
    • Werewolf Den
    • Werewolf Encounter
    • Vistani Skirmish (Bonus Track)
    • Strahd Prevails
    • The Curse is Lifted
    • Darkness Remains
    • Out of the Mists

Changes of 2026-06-06, by Maiyannah

  • Updated the following portraits with their finalized versions:
    • Sargeant John Millner
    • Meistersinger Lawrence Pollard
    • Leonard MacKay

Changes of 2026-06-02, by Maiyannah

  • Fixed a couple sizes of Valentina Atanase's protrait.

Changes of 2026-06-01, by Maiyannah

  • Added some more portraits:
    • Luciana Atanase
    • Renee le Serriuer
    • Isabelle Soulette
    • Sabina Atanase
    • Sabina Atanase (Alt)
    • Velony Shandalar
    • Valmina Thy'wyll
    • Valentina Atanase

Changes of 2026-05-31, by Maiyannah

  • Add some more portraits:
    • Liliana Bolboceanu
    • Kitriel Ainacirce
    • Aurelia Haedryn
    • Shea Breams
    • Hae'dwyn Bethel

Changes of 2026-05-30, by Maiyannah

  • Added portraits for several upcoming characters:
    • Rayne Stuart
    • Hazel Stuart
    • Sergeant John Millner
    • Meistersinger Lawrence Pollard
    • Leonard MacKay
  • Add Lawrence Pollard's NPC back to his house.

Changes of 2026-05-25, by Maiyannah

  • Added a Vistani category to both Generic and Named NPC sections.
  • Fixed a display error with the Named NPC section.

Changes of 2026-05-24, by Maiyannah

  • Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:
    • Ezran Protectors
    • Renika Garda
    • Zeidenburg Garda
    • Zeidenburg Garda Officers
  • Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:
    • Ezran Protectors
    • Renika Garda
    • Zeidenburg Garda
    • Zeidenburg Garda Officers
  • Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.

Changes of 2026-05-23, by Maiyannah

  • Added portraits for Mira and Healey, and put them on the NPCs.
  • Reinstated the old Valentina portrait since we can still use it for someone else.

Changes of 2026-05-16, by Maiyannah

  • Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.

Changes of 2026-05-14, by Maiyannah

  • Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead. We don't need a PW which has every single area loaded at all times. That seems to be asking the server to explode.

Changes of 2026-05-10, by Maiyannah

  • Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.
  • Changed the Creature Palette to add the nationalities.
  • Cleaned up a lot of NPC blueprints as we recategorized them:
    • Made all NPCs have the name all in first name so the full name shows in DM mode.
    • Fixed Lyssa von Zarovich's classes and have a Barovian voiceset.
    • Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.
    • Fixed the resref for Livu Olmstead and her classes.
    • Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.

Changes of 2026-05-09, by Maiyannah

  • Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.
  • Fixed the stained glass window in the Chapel of Redemption's Clarion which still had the generic description.

Changes of 2026-05-07, by Maiyannah

  • Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.

Changes of 2026-05-02, by Maiyannah

  • Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.

Changes of 2026-05-01, by Maiyannah

  • Some changes to the module load script to try to fix problems with Kartakass scripting.

Changes of 2026-04-26, by Maiyannah

  • Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.
  • Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.
  • Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.
  • Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.

Changes of 2026-04-21, by Maiyannah

  • Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.

Changes of 2026-04-20, by Maiyannah

  • Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.
  • Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:
    • Kartakass: Darkshelf Guardhouse, Floor One.
    • Kartakass: Darkshelf Guardhouse, Floor Two.
    • Kartakass: Darkshelf Guardhouse, Private Quarters.
    • Kartakass: Darkshelf Quarry.
    • Kartakass: Fekleskoven.
    • Kartakass: Lower Skald, Lower Sewers.
    • Kartakass: Lower Skald, The King's Ransom.
    • Kartakass: Merecreek, Meistersinger's House, Lower Floor.
    • Kartakass: Merecreek, Meistersinger's House, Upper Floor.
  • Fixed some Kartakass areas to use HD skies.
    • Kartakass: Crimson Road through the Southern Rodskoven.

Changes of 2026-04-19, by Maiyannah

  • Some fix ups in Kartakass: Merecreek, Chapel of Redemption's Clarion:
    • Added sit spots for the pews.
    • Renamed some items to be more appropriately titled.
    • Made the statue have a clicky-description
    • Removed Can be Relocked from several placeables it is inappropriate for.
  • Some fix ups in Kartakass: Merecreek, Trafston's Place, Common Room:
    • Fix misassigned chair placeables.
    • Made the central table a HD model.
    • Made the crates and barrels proper containers and add short descriptions to them.
    • Made the rugs and bar plot-marked/indestructible.
    • Fix up the fireplace VFX.

Changes of 2026-04-17, by Maiyannah

  • Final Kartakass areas:
    • Kartakass: Upper Skald, The Old Kartakan Inn, Suites.
    • Kartakass: Upper Skald, The Old Kartakan Inn.
    • Kartakass: Upper Skald, Sewers, Theives's Guild.
    • Kartakass: Skald, Shops.
    • Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.
    • Kartakass: Upper Skald, Sewers, 3.

Changes of 2026-04-16, by Maiyannah

  • Added some Kartakass areas:
    • Kartakass: Upper Skald.
    • Kartakass: Upper Skald, Grand Hall of Song and Dance.
    • Kartakass: Lower Skald, Church.
    • Kartakass: Myrfell, Pascal Rousseau's estate.
    • Kartakass: Upper Skald, the Cauldron.
    • Kartakass: Upper Skald, Blacksmith.
    • Kartakass: Upper Skald, Sewers, 1.
    • Kartakass: Upper Skald, Sewers, 2.

Charges of 2026-04-14, by Maiyannah

  • Added some more Kartakass Areas:
    • Kartakass: Lower Skald, City Hall.
    • Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.

Changes of 2026-04-11, by Maiyannah

  • Added some more Kartakass Areas:
    • Kartakass: Lower Skald, Shops.
    • Kartakass: Lower Skald, The King's Ransom.
    • Kartakass: Lower Skald, Upper Sewers.
    • Kartakass: Lower Skald, Lower Sewers.
    • Kartakass: Lower Skald, The Copper Calyx.
    • Kartakass: Lower Skald, Fireside Feeshka Inn.

Changes of 2026-04-08, by Maiyannah

  • Added some more Kartakass Areas:
    • Kartakass: The Dales. (3 areas)
    • Kartakass: Lower Skald.

Changes of 2026-04-07, by Maiyannah

  • Added some more Kartakass areas:
    • Kartakass: Cabhan Daire.
    • Kartakass: Musarde Bog. (2 areas)
    • Kartakass: Musarde Bog, Forgotten Mausoleum.
    • Kartakass: Forgotten Mausoleum, Entrance.
    • Kartakass: Forgotten Mausoleum, Second Floor.
    • Kartakass: The Dales. (6 areas)
    • Kartakass: The Dales, Cave.
    • Kartakass: Southern Rodskoven. (2 areas)
    • Kartakass: Baba Yaga's Forest.
    • Kartakass: Cabin in the Woods.
    • Kartakass: Southern Rodskoven, Sacred Cave.
    • Kartakass: Lower Skald, Outskirts.
    • Kartakass: Lower Skald, Church.
    • Kartakass: Lower Skald, Crypts.
    • Kartakass: Lower Skald, Haunted Crypts.
    • Kartakass: Lower Skald, Catacombs.
    • Kartakass: Ship Galley.

Changes of 2026-04-01, by Maiyannah

  • Added some more Kartakass areas:
    • Kartakass: Grove of the Stag.
    • Kartakass: Grove of the Stag, Hollow Tree.
    • Kartakass: Kilovan River.
    • Kartakass: Southern Rodskoven.
    • Kartakass: The Dales.

Changes of 2026-03-31, by Maiyannah

  • Added some more Kartakass areas:
    • Kartakass: Musarde Bog. (2 areas)
    • Kartakass: The Forsaken Caverns.

Changes of 2026-03-29, by Maiyannah

  • Added some more Kartakass areas:
    • Kartakass: Eastern Rodskoven. (6 areas)
    • Kartakass: Eastern Rodskoven, Forsaken Caverns.
    • Kartakass: Eastern Rodskoven, Kokobld Caves.
    • Kartakass: Musarde Bog. (3 areas)
    • Kartakass: Musarde Bog, Sunken Temple.
    • Kartakass: Kilovan River.
    • Kartakass: Crimson Road through the Southern Rodskoven.
    • Kartakass: Merecreek, Well Tunnels. (3 areas)
    • Kartakass: Sinkhole Cave.
    • Kartakass: Musarde Bog, Froim.
    • Kartakass: Musarde Bog, Froim, Mausoleum.

Changes of 2026-03-28, by Maiyannah

  • Added some more Kartakass areas:
    • Kartakass: Merecreek, Trafton's Place, Common Room.
    • Kartakass: Merecreek, Trafton's Place, Upstairs.
    • Kartakass: Merecreek, Meistersinger's House, Downstairs.
    • Kartakass: Merecreek, Meistersinger's House, Upstairs.
    • Kartakass: Merecreek, Old Stables.
    • Kartakass: Merecreek, Beneath the Well.
  • Added missing attribution comments to the various Merecreek areas.

Changes of 2026-03-19, by Maiyannah

  • Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.
  • Some more placeable model cleanup:
    • Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.
    • Added a walkmesh to act_pew001.
    • Split the two material meshes in am_book007.

Changes of 2026-03-18, by Maiyannah

  • Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption's Clarion.
  • Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.
  • Cleaned up several placeable models:
    • Fixed the scale and origin on am_book003.
    • Fixed the scale and origin on am_vase001.
    • Fixed the scale on ec_pilecloth001.
    • Fixed the scale, rotation, and invalid hull on tot_book001.
    • Fixed the scale, rotation, and origin on tot_book002. Also renamed the material to tot_book002t and removed an unnecessary walkmesh.
    • Fixed the origin and rotation of tot_painting001.

Changes of 2026-03-15, by Maiyannah

  • Fixed some placeables in Merecreek that were not the proper items.
  • Added some more Kartakass areas:
    • Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)
    • Kartakass: Merecreek, Basement. (Again, this will probably be split)
    • Kartakass: Merecreek, Catacombs.
    • Kartakass: Merecreek, Church of Ezra.
  • Fluff up the Church of Ezra with our commissioned art and some HD assets.

Changes of 2026-03-14, by Maiyannah

  • Renamed "The Northern Red Woods" areas to "Northern Rodskoven" to be a little more thematic.
  • Renamed "The Wolf Woods" areas to "Ulvskoven" to be a little more thematic.
  • Added some more Kartakass areas:
    • Kartakass: Northern Rodskoven. (3 areas)
    • Kartakass: Old Rivianna House.
    • Kartakass: Old Rivianna House, Upstairs.
    • Kartakass: Fekleskoven.
    • Kartakass: The Kilovan River. (3 areas)
    • Kartakass: Spider Caves, Floor 1.
    • Kartakass: Spider Caves, Floor 2.
    • Kartakass: Darkshelf Guardhouse, Lower Dungeons.
    • Kartakass: Darkshelf Quarry, Level 1.
    • Kartakass: Merecreek, North Gate.
    • Kartakass: Eastern Rodskoven. (2 areas)
    • Kartakass: The Forsaken Canyons.
    • Kartakass: Merecreek.

Changes of 2026-03-12, by Maiyannah

  • Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.
  • Added the inn scripts and setup for the Old Stag Inn so that it is rentable.

Changes of 2026-03-11, by Maiyannah

  • Added some more Kartakass areas:
    • Kartakass: Darkshelf Docks.
    • Kartakass: Darkshelf Docks, Ship's Galley.
    • Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)

Changes of 2026-03-10, by Maiyannah

  • Added some more Kartakass areas:
    • Kartakass: The Wolf Wood bordering the Balinok Foothills.
    • Kartakass: The Wolf Wood. (There will be a few areas with similar names like this, its a big forest!)
    • Kartakass: The Northern Red Woods.
    • Kartakass: The Northern Red Woods.
    • Kartakass: The Wolf Wood.
    • Kartakass: The Northern Red Woods.
    • Kartakass: The Northern Red Woods.
    • Kartakass: The Northern Red Woods.
    • Kartakass: The Northern Red Woods, Firenewt Temple.
    • Kartakass: The Northern Red Woods, Hidden Cave.
    • Kartakass: Shadowed Veil.
    • Kartakass: Shadowed Veil, Catacombs.
    • Kartakass: Shadowed Veil, Labyrinth.
    • Kartakass: Shadowed Veil, Tower.

Changes of 2026-03-09, by Maiyannah

  • Resolved a variety of compile errors causing toud_onenter's merge to fail.

Changes of 2026-03-08, by Maiyannah

  • Added some additional Kartakass areas:
    • Kartakass: The Wolf Wood
    • Kartakass: The Wolf Wood, Cave

Changes of 2026-03-03, by Maiyannah

  • Changed toud_onenter script to set up necessary values for the Kartakass areas.
  • Changed area titles to be like 'X: Y" rather than "X - Y", just to be a little more compact.
  • Added some more Kartakass areas:
    • Kartakass - Flooded Cavern area by NoOneReally.
    • Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.
  • Added missing attribution comments to areas:
    • Renika: Maison le Serruier
    • Teith: Manor Desprite
    • Zeidenburg: Atanase Arms, Living Quarters
    • Zeidenburg: C-Sharp Luthiers
    • Zeidenburg: Sanctuary of Our Guardian's Grace
    • Zeidenburg: the Clansman Tavern
    • Zeidenburg: Vanovichova Stationery
    • Zeidenburg Outskirts: the Grey Vigil, Quarters
    • Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.

Changes of 2026-03-01, by Maiyannah

  • Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.

Changes of 2026-02-28, by Maiyannah

  • Removed default.nss from toud_rlc_scripts hak
  • Added our own music to Darkshelf Quarry areas.
  • Fixed some things broken by backporting Darkshelf Quarry.
  • Relabeled all the Witcher placeables with %W1] prefix.

Changes of 2026-02-27, by Maiyannah

  • Backported Darkshelf Quarry from Wolfsong into the module.
    • Added Kartakass - Darkshelf Quarry area by NoOneReally.
    • Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.
    • Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.
    • Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.
  • Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.

Changes of 2026-02-26, by Maiyannah

  • Added new RLCore haks for compatibility with their own things.

Changes of 2026-02-25, by Maiyannah

Changes of 2026-02-22, by Maiyannah

  • Added test encounter 000001 for the Abandoned House.

Changes of 2026-02-19, by Maiyannah

  • Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. This change is not retroactive.
  • Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak. More to come on that front.

Changes of 2026-02-18, by Maiyannah

  • Updated keys generated from the Blue Boar Inn to reflect room numbers. This change is not retroactive.

Changes of 2026-02-16, by Maiyannah

  • Fix problem where garda voicesets weren't appearing as selectable for players.

Older versions