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Changelog: Difference between revisions

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== 0.1.24 ==
== 0.1.25 ==
'''Journey Onward'''
'''Journey Onward'''


=== Rolling summary of all 0.1.24 major changes ===
=== Rolling summary of all 0.1.25 major changes ===
Finer details below.  Ordered chronologically with the most recent at top.
Finer details below.  Ordered chronologically with the most recent at top.


==== Bugfixes ====
==== Bugfixes ====
* Fixed a problem which caused the skyboxes to render incorrectly on some GPUs.
* Fix problem where garda voicesets weren't appearing as selectable for players.
* Fixed an override of the Daily Wares vendor which caused the shop to stop working.
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.
* Fixed 2da errors with classes.2da which caused several strange problems.
* Fixed a problem with requirements for Anchorite of the Mists which caused it to not be accessible to faction members.
* Fixed some typos in tlk lines for the voiceovers.
* Did a pass and made several doors that should be plot-locked due to being unlinked properly locked.
* Fixed some improper voiceset assignments:
** Female Zeidenburg Garda now use the Female, Fighter sound set rather than the male one.
** The Zeidenburg Garda Office Sentry now has the Male, Guardian Reserved voiceset rather than the female one.
** The female Red Vardo Trader guards in van Cuuk's Emporium now have female voicesets.
** Changed Wildeboort van Cuuk to a more appropriate description.
* All humanoid NPCs should now leave corpses when slain.
* Fixed some bugged guards in Renika - Burgomistress's Keep, Floor 1.
* Added missing key description to Rocco Botezau so the keys for the Blue Boar Inn now generate properly.
* Fixed the class designations for all the NPCs after the Class renumber/fix.
* Remove old version of the Grey Vigil and made the door link properly to the new one.
* Fixed the rotation axis of some of the Witcher assets (Bed 2,3,4) to be correct.
* Fixed TOUD: Floor - Walnut Planks, TOUD: Floor - Attic Pine Planks, and TOUD: Floor - Grey Ceramic Tile to be the same aspect as the other floors.
* Restored some missing Renika garda.
* Made some items in Zeidenburg - Butur Glasswords static that should be but weren't.
* Made some items in Renika Static that should be but weren't.
* Added missing custom portrait to Dawnguard Arms's butcher/cook.
* Fixed missing doors the toolset ate.
** Fixed missing door from the Craggy Peak Inn.
* Add toud_onexit to the onLeave event of the New Character Area.
* Set all NPC corpses to persist for 6000 seconds.
* Applied a uniform description of Luca to all of his instances.
* Fixed a witcher seat with a broken sit axis.
* Fixed toud_floor002's rendering issue which lead to the floor being drawn as translucent.


==== Changes ====
==== Changes ====
===== Areas =====
* Updated keys generated from the Blue Boar Inn to reflect room numbers.
* Changed the decoration in Zeidenburg - Priory of Our Guardians Grace's mess hall to use much more modern accents.
* Relabeled all the Witcher placeables with %W1] prefix.
* Changed the rugs in Zeidenburg - Sanctuary of Our Guardian's Grace to the new belladona-themed ones, as well as added new stained glass windows.
* Separated Tales of Time assets into their own hack and prefixed with $ToT]
* Renovated Dawnguard Arms with new placeables and etc.
* Reorganized the CreaturePal to be much more sensible.
* Added decoration to the Renika Exterior area:
** Added foliage around the base of the keep.
** Added missing doors.
** Added flame VFX to the braziers in front of the keep.
* Further decorated the Renika Chapel:
** Replaced the Renika - Rest of Tears Chapel flooring with the new Cherrywood flooring.
* Cleaned up and decorated the Black Stone Inn:
** Added toud_floor_0005 with proper black stone tile for the Black Stone Inn, and replaced the existing floors with it.
** Made the statue on floor two of the Black Stone Inn have a "clicky" description.
** Changed all the Black Stone Inn beds to use NWIC beds instead.
* Made the portrait paintings in the downstairs of the Skyshard Homestead have clicky-descriptions.
* Redid Argynvostholt exterior in the Drylands tileset.
* Added high res floors to Dawnguard Arms.
 
===== Models =====
* Organized/renumbered the heads we kept, and did a variety of cleanups such as fixing bad normals and pivots on meshes, as well as discarding LODs NWN cant handle.
* Organized the floor placeables to consistently follow naming conventions.
 
===== NPCs =====
* Added a custom outfit to the Zeidenburg prostitutes. Also gave them a weapon and made them leave corpses when slain.
* The Ezran Protectors stationed at the Sanctuary of Our Guardian's Grace are now all disarmable (though they have high resists)
* Fluff up Wildeboort van Cuuk's description a bit.
* Toret Claire Lavigne no longer has her sword armed by default.
* Toret Claire Lavigne and the female Ezran protectors will now use the voiceset Female, Mordentish, Anchorite of Ezra 1, until we get some more variety to go around.
* Male Ezran protectors will now use the voiceset Male, Mordentish, Anchorite of Ezra 1, until we get some more variety to go around.
* Gave Daria Albescu and Dragan Brevhen higher definition heads.
* Regularized Luca Zarovan's voiceset to a particular one.
* Marked the New Character Area NPCs as plot/immortal.
* Made Dragan Brevhen, and Luca Zarovan disarmable.
 
===== Scripts =====
* Relabeled the generic innkeeper script to be consistent with Waymark conventions.
 
===== Stores =====
* Added some of the Atanase Arms wares to the Van Cuuk Emporium, albeit at a markup.
 
===== Internal Organization =====
* Renamed cep_core0 to toud_cep2_core0 to reflect the changed nature of this CEP hak.
* Renamed cep_core3 to toud_cep2_core3 with the removed female heads.
* Recategorized several placeables to be easier to find the the toolset.
* Went through the female human heads and defragmented them, numbering them consistently, and having them combined in toud_heads.
* Removed df_heads since all the heads were moved to toud_heads.


==== Additions ====
==== Additions ====
* Added custom portraits by Nina Pimonova
* Added new placeables from the Medieval French Town itemset ($MFT prefix):
** Rocco Bozetau
** mft_bell001 / Bell: Large Bronze
** Petra Bozetau
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].
** Silviu Butur
* Added new RLCore haks for compatibility with their own tings.
** Valentina Atanase
* Added several Kartakass areas by NoOneReally:
** Daria Albescu
** Kartakass: Baba Yaga's Forest.
** Dragan Brevhen
** Kartakass: Cabhan Daire.
* Added three new custom-commissioned voicesets:
** Kartakass: Cabin in the Woods.
** Male, Mordentish, Anchorite of Ezra 1, by Sean Anthony.
** Kartakass: Crimson Road through the Southern Rodskoven.
** Female, Mordentish, Anchorite of Ezra 1, Madi Baylis.
** Kartakass: Darkshelf Quarry.
** Male, Bleakfauldi, Anchorite of Ezra 1, by Aron.
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.
* Added two new voicesets derived from purchased assets:
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.
** Female, Outlander, Adventurer 2, by Bunny's Voice Studio.
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.
** Male, Outlander, Arcanist 1, by Zach brown.
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.
* The following NPCs now have custom descriptions:
** Kartakass: Darkshelf Quarry, Level 1.
** Toret Claire Lavigne
** Kartakass: Eastern Rodskoven. (6 areas)
** Petra Botezau
** Kartakass: Eastern Rodskoven, Forsaken Caverns.
** Renika Garda
** Kartakass: Eastern Rodskoven, Kokobld Caves.
** Elisabeta Atanase
** Kartakass: Fekleskoven.
** Daria Albescu
** Kartakass: Flooded Cavern.
** Darius Barbu
** Kartakass: Grove of the Stag.
* Addition of a basic delivery quest system.
** Kartakass: Grove of the Stag, Hollow Tree.
** Added a simple very cheap delivery quest between Timescu & Sons Coopers and Van Cuuk's Emporium.
** Kartakass: Kilovan River. (6 areas)
* Added a porter for the Black Rock Inn that you can use to see room availability from outside the inn (front door).
** Kartakass: Lower Skald.
* Added portrait for Claire Lavigne by Nozomi Matsuoka.
** Kartakass: Lower Skald, Catacombs.
* Added several new placeables, and blueprints for them:
** Kartakass: Lower Skald, Church.
** Added toud_floor006 / Floor, Rosewood Flooring to toud_assets.2da.
** Kartakass: Lower Skald, Church.
** Added toud_wall001 / Wall, Ancient Brownstone wall to toud_assets.2da.
** Kartakass: Lower Skald, City Hall.
** Added toud_garlic002 / WallObj: Garlic String to toud_assets.2da.
** Kartakass: Lower Skald, Crypts.
** Added act_altar001 / Decoration: Altar Surround 001 to toud_assets.2da.
** Kartakass: Lower Skald, Fireside Feeshka Inn.
** Added act_candle001 / Candle: Single Tall 001 to toud_assets.2da.
** Kartakass: Lower Skald, Haunted Crypts.
** Added act_candle002 / Candle: Single Tall 002 to toud_assets.2da.
** Kartakass: Lower Skald, Lower Sewers.
** Added act_candle003 / Candle: Drippy Base 001 to toud_assets.2da.
** Kartakass: Lower Skald, Shops.
** Added act_candle004 / Candle: Single Short 001 to toud_assets.2da.
** Kartakass: Lower Skald, The King's Ransom.
** Added act_candle005 / Candle: Single Stubby 001 to toud_assets.2da.
** Kartakass: Lower Skald, The Copper Calyx.
** Added act_candle006 / Candle: Single Stubby 002 to toud_assets.2da.
** Kartakass: Lower Skald, Upper Sewers.
** Added act_candle007 / Candle: Single Stubby 003 to toud_assets.2da.
** Kartakass: Merecreek.
** Added act_candle008 / Candle: Tall Candlestick 001 to toud_assets.2da..
** Kartakass: Merecreek, Basements.
** Added act_candle009 / Candle: Candleabra 001 to toud_assets.hak.
** Kartakass: Merecreek, Beneath the Well.
** Added act_candle010 / Candle: Candleholder 002 to toud_assets.hak.
** Kartakass: Merecreek, Catacombs.
** Added act_candle011 / Candle: Candleholder 001 to toud_assets.hak.
** Kartakass: Merecreek, Chapel of Redemption's Clarion.
** Added act_chain001 / Chain: Hanging 001 to toud_assets.hak.
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.
** Added act_column001 / Column: Cathedral 001 to toud_assets.hak.
** Kartakass: Merecreek, Interiors.
** Added act_cornice001 / Wall Cornice: Stone 4f to toud_assets.2da.
** Kartakass: Merecreek, Old Stables.
** Added act_incense001 / Incense Burner: Open 001 to toud_assets.hak.
** Kartakass: Merecreek, Meistersinger's House, Downstairs.
** Added act_wall001 / Wall: Stone 8fx4f to toud_assets.2da.
** Kartakass: Merecreek, Meistersinger's House, Upstairs.
** Added act_statue002 / Statue: Ezra 002 to toud_assests.2da.
** Kartakass: Merecreek, Trafton's Place, Common Room.
** Added bzc_lecturn001 / Lectern: Plain 001 to toud_assets.hak.
** Kartakass: Merecreek, Trafton's Place, Upstairs.
** Added bzc_lectern002 / Lectern: Cover, Ezra 001 to toud_assets.hak.
** Kartakass: Merecreek, Well Tunnels. (3 areas)
** Added mci_chair001 / Chair: Arthurian, Wooden 001 to toud_assets.hak.
** Kartakass: Myrfell, Pascal Rousseau's estate.
** Added mci_table001 / Table: Arthurian, Round 001 to toud_assets.hak.
** Kartakass: Musarde Bog. (5 areas)
** Added slt_sword001 / WallObj: Sword 001 to toud_assets.hak.
** Kartakass: Musarde Bog, Froim.
* Added several new areas:
** Kartakass: Musarde Bog, Froim, Mausoleum.
** Ashen Road - Foot near Merchant's Gate
** Kartakass: Musarde Bog, Sunken Temple.
** Tepurich Forest - Northern Fringe near Merchant's Gate
** Kartakass: Northern Rodskoven. (8 areas)
** Tepurich Forest - Abandoned Cave
** Kartakass: Northern Rodskoven, Firenewt Temple.
** Tepurich Forest - Abandoned Cave, Maze
** Kartakass: Northern Rodskoven, Hidden Cave.
** Tepurich Forest - Abandoned Cave, Deep within the Maze
** Kartakass: Old Rivianna House.
** Tepurich Forest - Abandoned Cave, First Antechamber
** Kartakass: Old Rivianna House, Upstairs.
** Tepurich Forest - Abandoned Cave, Second Antechamber
** Kartakass: Shadowed Veil.
** Tepurich Forest - Abandoned Cave, Third Antechamber
** Kartakass: Shadowed Veil, Catacombs.
** Tepurich Forest - Abandoned Cave, Fourth Antechamber
** Kartakass: Shadowed Veil, Labyrinth.
** Tepurich Forest - Abandoned Cave, Fifth Antechamber
** Kartakass: Shadowed Veil, Tower.
** Tepurich Forest - Abandoned Cave, Sixth Antechamber
** Kartakass: Ship Galley.
** Tepurich Forest - Abandoned Cave, Seventh Antechamber
** Kartakass: Skald, Shops.
** Zeidenburg - Atanase Arms, Living Quarters
** Kartakass: Sinkhole Cave.
** Zeidenburg - Caruciorul cu Bere
** Kartakass: Southern Rodskoven. (3 areas)
** Zeidenburg - the Clansman Tavern
** Kartakass: Southern Rodskoven, Sacred Cave.
** Zeidenburg - C Sharp Luthiers
** Kartakass: Spider Cave, Floor 2.
** Zeidenburg - Timescu and Sons Coopers
** Kartakass: The Dales. (7 areas)
** Zeidenburg - Vanovichova Stationery
** Kartakass: The Dales, Cave.
** Zeidenburg Outskirts - Skyshard Homestead, Upstairs
** Kartakass: The Forsaken Caverns.
* Added several blueprints for foliage:
** Kartakass: Ulvskoven bordering the Balinok Foothills.
** Bush, Black Cherry, 01
** Kartakass: Ulvskoven near Balinok Foothills.
** Bush, Black Cherry, 02
** Kartakass: Ulvskoven. (3 areas)
** Bush, Black Cherry, 03
** Kartakass: Ulvskoven, Cave. (2 areas)
** Bush, Black Cherry, 04
** Kartakass: Upper Skald.
** Bush, Black Cherry, 05
** Kartakass: Upper Skald, Blacksmith.
** Bush, Black Cherry, 06
** Kartakass: Upper Skald, Grand Hall of Song and Dance.
** Bush, Fern, 01
** Kartakass: Upper Skald, the Cauldron.
** Bush, Fern, 02
** Kartakass: Upper Skald, The Old Kartakan Inn.
** Bush, Fern, 03
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.
** Bush, Fern, 04
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.
** Bush, Grey Willow, 01
** Kartakass: Upper Skald, Sewers, 1.
** Bush, Grey Willow, 02
** Kartakass: Upper Skald, Sewers, 2.
** Bush, Grey Willow, 03
** Kartakass: Upper Skald, Sewers, 3.
** Bush, Grey Willow, 04
** Kartakass: Upper Skald, Sewers, Theives's Guild.
** Bush, Maple, 01
** Kartakass: The Forsaken Canyons.
** Bush, Maple, 02
** Bush, Maple, 03
** Bush, Maple, 04
** Flower, Bouncing Bet
** Flower, Chamomile, 01
** Flower, Chamomile, 02
** Flower, Chicory, 01
** Flower, Chicory, 02
** Flower, Goldenrod, 01
** Flower, Goldenrod, 02
** Flower, Goldenrod, 03
** Flower, Goldenrot, 04
** Flower, Lily of the Valley, 01
** Flower, Lily of the Valley, 02
** Flower, Poppy 01
** Flower, Poppy 02
** Herb, St Johns Wort
** Weed, Cornflower 01
** Weed, Cornflower 02
** Weed, Knapweed, 01
** Weed, Knapweed, 02
** Weed, Shaggy Soldier, 01
** Weed, Shaggy Soldier, 02
** Weed, Shaggy Soldier, 03
* Added several new DM tools:
** DMFI Wands
** Added a basic tool for DMs to create keys for doors repurposing the inn key script.
* Added several things to the OOC Testing Hub area:
** New Character Area Vendors.
** Changelog sign.
* Added several new female human heads:
** Add several heads from the "Additional Head Pack" from FriedEyes into toud_heads.hak.
** Add several heads from the "SW:KOTOR Head Pack" converted by Estelindis into toud_heads.hak.
* Added tattoo 2 colour changing to the Magic Mirror.
* Added the ability to add 'key_name' variables to doors to default what keys made for that door are named.
* Added a function to the chat parser to flag and colourize OOC text.


==== Removals ====
==== Removals ====
* Removed some items we won't be using from placeables.2da.
** Remove the NWN2 beds from the Placeables.2da and haks - not going to use them and we need to trim the fat.
* Removed some tilesets:
** Removed the Mountain and Mortheim tilesets as they causes crashes.
* Many female human heads that were inappropriate or low quality by modern standards were removed in a quality pass over the available female elven heads.
* Removed redundant loadscreens.


----
----


=== Detailed changelog for 0.1.24 ===
=== Detailed changelog for 0.1.25 ===
==== 0.1.24c ====
'''Changes of 2026-06-15''', by Maiyannah
'''Changes of 2025-09-07''' by Maiyannah
* Edited out some timing gaps in the new music.
* Cleanup pass on toud_assets.hak:
** Converted tga textures of the assets that won't be edited in the future to dds textures with nwncrunch.
** Fixed some misapplied transforms on other candles.
** Rotated the lectern cover so it matches the rotation of the lectern.
** Added collision to the candleabras.
** Remade the "Hooded Ezra" statue with more advanced texture baking on the new computer's AMD card.
** Fixed the MTR for act_brazier001.
* Added mci_table001 - Table: Round Arthurian, 001 to toud_assets.hak.
* Added slt_sword001 - WallObj: Sword 001 to toud_assets.hak.
* Changed the table set piece in the back of the church to use those new placeables.


'''Changes of 2025-09-06''' by Maiyannah
'''Changes of 2026-06-13''', by Maiyannah
* Added several new assets in:
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.
** Added act_candle011 - Candle: Candleholder 001 to toud_assets.hak.
** Van Richten - The Scholar
** Added act_chain001 - Chain: Hanging 001 to toud_assets.hak.
** Van Richten - The Father
** Added bzc_lectern002 - Lectern: Cover, Ezra 001 to toud_assets.hak.
** Van Richten - The Hunter
* Remove some old assets that didn't work right:
** Van Richten's Tower
** toud_chair001
** Holy Symbol of Ravenkind
** toud_candle001
** Sunsword
* Fixed the improperly applied modifiers on act_candle006.
** Tome of Strahd
** Wizard of the Wines
** Wizard of Wines Encounter
** Martikov Family
** Amber Temple
** Amber Temple Encounter
** Exethanter
** Dark Gifts
** Yester Hill
** Yester Hill Encounter
** Werewolf Den
** Werewolf Encounter
** Vistani Skirmish (Bonus Track)
** Strahd Prevails
** The Curse is Lifted
** Darkness Remains
** Out of the Mists


'''Changes of 2025-09-04''' by Maiyannah
'''Changes of 2026-06-06''', by Maiyannah
* Compiled the act_candle001 through 010 to keep the performance front good.
* Updated the following portraits with their finalized versions:
* Added bzc_lecturn001 - Lectern, Plain 001 to toud_assets.hak.  This represents an asset from the Eastern Orthodox Byzantine Church environment from Switchboard Studios, credit will be added - I won't be holding the hak distribution up to get all of that one in but I wanted this asset and the cover for the lectern specifically to finish the remodel of the Sanctuary.
** Sargeant John Millner
** Meistersinger Lawrence Pollard
** Leonard MacKay


'''Changes of 2025-09-03''' by Maiyannah
'''Changes of 2026-06-02''', by Maiyannah
* Added blueprints for the assets added yesterday to the module.
* Fixed a couple sizes of Valentina Atanase's protrait.
* Added a couple more Ancient Cathedral assets:
** Added act_candle008 - Candle: Candleholder 001 to toud_assets.hak.
** Added act_candle009 - Candle: Candleabra 001 to toud_assets.hak.
** Added act_candle010 - Candle: Candleholder 002 to toud_assets.hak.


'''Changes of 2025-09-02''' by Maiyannah
'''Changes of 2026-06-01''', by Maiyannah
* Cleaned the remake of Zeidenburg - Sanctuary of Our Guardian's Grace:
* Added some more portraits:
** Separated out wall and cornice placeables properly, and made blueprints for them.
** Luciana Atanase
** Worked on aligning the angled divider wall.
** Renee le Serriuer
** Added cornicing and trim to the divider wall.
** Isabelle Soulette
** Extended divider wall to have top wall over either side.
** Sabina Atanase
** Repositioned pews not to crowd the altar quite so much.
** Sabina Atanase (Alt)
** Cleaned up some more messed sit spots on the pew.
** Velony Shandalar
* Added some more Ancient Cathedral assets:
** Valmina Thy'wyll
** Added act_arch001 - Archway: Stone 001 to toud_assets.hak.
** Valentina Atanase
** Added act_candle001 - Candle: Single Tall 001 to toud_assets.hak.
** Added act_candle002 - Candle: Single Tall 002 to toud_assets.hak.
** Added act_candle003 - Candle: Drippy Base 001 to toud_assets.hak.
** Added act_candle004 - Candle: Single Short 001 to toud_assets.hak.
** Added act_candle005 - Candle: Single Stubby 001 to toud_assets.hak.
** Added act_candle006 - Candle: Single Stubby 002 to toud_assets.hak.
** Added act_candle007 - Candle: Single Stubby 003 to toud_assets.hak.
* Added walkmeshes to the cornice and altar placeables.


'''Changes of 2025-09-01''' by Maiyannah
'''Changes of 2026-05-31''', by Maiyannah
* Added some more Ancient Cathedral assets:
* Add some more portraits:
** Added act_wall001 - Wall: Stone 001 to toud_assets.hak.
** Liliana Bolboceanu
** Added act_cornice001 - Wall: Stone Cornice 001 to toud_assets.hak.
** Kitriel Ainacirce
** Added act_altar001 - Decoration: Altar Surround to toud_assets.hak.
** Aurelia Haedryn
* Remade Zeidenburg - Sanctuary of Our Guardian's Grace with the City - Interior (Ancarion) tileset.
** Shea Breams
** Rearranged stuff as necessary for the new space available.
** Hae'dwyn Bethel
** "Papered over" the walls with the new walls.
** Added the cornices as both trim and cornice to these walls.
** Added a second confessional with the additional room.
** Added godray VFX to the stained glass windows, and rearranged them for the new size of the Sanctuary.
** Cleaned up the pew sit spots as best we could - let us know if anything more looks weird, it can be hard to catch.
** Added the altar surround to the altar.


'''Changes of 2025-08-31''' by Maiyannah
'''Changes of 2026-05-30''', by Maiyannah
* Used a stair cutout mesh provided by Mmat to create stair cutouts for our placeable floors.
* Added portraits for several upcoming characters:
* Fixed the stained glass window placeable to not use a renderer chain for the textures that Neverblender seems to choke on.
** Rayne Stuart
* Imported some wonderful assets from the purchased asset pack [https://cosmos.leartesstudios.com/environments/ancient-cathedral Ancient Cathedral] by Mike Kurabi and published by Laertes Studios:
** Hazel Stuart
** Added act_column001 - Column: Cathedral 001 to toud_assets.hak.
** Sergeant John Millner
** Added act_incense001 - Incense Burner, Open 001 to toud_assets.hak.
** Meistersinger Lawrence Pollard
** Added act_statue002 - Statue, Ezra 002 to toud_assets.hak.
** Leonard MacKay
* Made several improvements to Zeidenburg - Black Stone Inn
* Add Lawrence Pollard's NPC back to his house.
** Used the stair cutouts to extend the black stone floor of the around the stairs.
** Decorated the upper levels significantly more.
** Added sit spots to the benches on the second floor.
** Make several things static which should be on the second floor and third floor.
* Made several improvements to Zeidenburg - Sanctuary of Our Guardian's Grace:
** Added a placeable floor to improve the fidelity.
** Added the new columns.
** Changed the old natty incense burners out for the new ones.
** Changed the statue by the holy water basin for the new one.
** Cleaned up the placement of the stained glass windows so that they properly appear to be set in the walls.


'''Changes of 2025-08-30''' by Maiyannah
'''Changes of 2026-05-25''', by Maiyannah
* Imported a string of garlic placeable from a Laertes Studio asset - it is in toud_assets under toud_garlic001
* Added a Vistani category to both Generic and Named NPC sections.
* Added some strings of garlic with said placeable around the doors of some common places.
* Fixed a display error with the Named NPC section.
* Regularized the floor resrefs to toud_floorXXX and toud_groundXXX so that we're consistent.
** Also fixed some roughmaps and normalmaps while we were at it.
** Got toud_ground001 and toud_ground002 working with these fixes.
* Fixed the Zeidenburg - Black Stone Inn floors to use the proper custom floor.
* Replaced the old crunchy bed assets in the Black Stone Inn to use newer better-looking beds.
* Removed blueprints for beds that were themselves removed.
* Added a new soundset: Male, Outlander, Arcanist 1 by Zach Brown.
* Added a new Statue: ac_statue001 - Statue, Cultists with Tree.


'''Changes of 2025-08-29''' by Maiyannah
'''Changes of 2026-05-24''', by Maiyannah
* Compiled several models that are mature in their geometry - this will help performance with the higher polycount ones on lower-end machines.  This includes:
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:
** TOUD: Portrait: Emmanuelle Skyshard 1
** Ezran Protectors
** TOUD: Portrait: Emmanuelle Skyshard 2
** Renika Garda
** TOUD: Portrait: Emmanuelle Skyshard 3
** Zeidenburg Garda
** TOUD: Portrait: Talis Skyshard
** Zeidenburg Garda Officers
** TOUD: Painting: Reverie
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:
** TOUD: Painting: Spring
** Ezran Protectors
** TOUD: Painting: Summer
** Renika Garda
** TOUD: Painting: Autumn
** Zeidenburg Garda
** TOUD: Painting: Winter
** Zeidenburg Garda Officers
** TOUD: Chair: Ezran Pews
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.
** TOUD: Abacus
** TOUD: Book 01
** TOUD: Banner: Ezran, Hanging, Fancy
** TOUD: Statue, Ezra 01
** TOUD: Statue, Ezra 02
 
'''Changes of 2025-08-28''' by Maiyannah
* Added the soundset "Female, Outlander, Adventurer 2" by Bunny's Voice Studio (individual voice actress was not credited, alas)
* Assigned the track "St Andral's Church (Hopeful)" by FaboMusic to the Renika Chapel.
 
'''Changes of 2025-08-27''' by Maiyannah
* Merged toud_aethyr into toud_tilesets.
* Added "Keepers of the Feather" by Fabomusic to our music list.
* Assigned some more music to areas:
** Zeidenburg Outskirts - Skyshard Homestead (exterior) - Tarokka Reading, FaboMusic
** Zeidenburg Outskirts - Skyshard Homestead (interior) - Keepers of the Feather, FaboMusic
** Zeidenburg Outskirts - Skyshard Homestead, Upstairs - Keepers of the Feather, FaboMusic
** Zeidenburg Outskirts - The Curious Dragon - Keepers of the Feather, FaboMusic
* Moved ambientmusic.2da from toud_music to toud_2da.
 
'''Changes of 2025-08-26''' by Maiyannah
* Added shell of C Sharp Luthiers to the Zeidenburg Merchant's Row Square.
* Added some once-a-reset triggers to the Merchant's Row Square with flavour text - one around the main square, one around the church entrance, and one by the abandoned house start.
 
'''Changes of 2025-08-25''' by Maiyannah
* Added two stained glass window variations - essentially the same artwork but one adapted for a rectangular frame - as toud_sglass_001 and toud_sglass_002 to toud_assets.  Not for reuse.
* Placed the stained glass windows in the Sanctuary of Our Guardian's Grace.
 
'''Changes of 2025-08-24''' by Maiyannah
* Some further decoration of the Beet Cart.
* Added Mikiruk of Aputpanuk to the church with permission.
* Touch up the church somewhat.
 
'''Changes of 2025-08-24''' by Shifte
* Added dialogue to Duncan in the Clansman Pub.
* Gave the old lady in the chair a name.
 
'''Changes of 2025-08-23''' by Maiyannah
* Added Eurydice's touched up human head 15 to toud_heads.hak.
* Fixed the z-position of many chairs in the Beer Cart.
* Finally got to putting together a hak (toud_music) with some of the music we intend to use.
* Added "Tarokka Reading" by FaboMusic as background music to Merchants Row East, Merchant's Row West, and the Merchant's Row Square.
* Added "St Andral's Church (Hopeful)" by FaboMusic as background music to the Sanctuary of Our Guardian's Grace and the Priory of Our Guardian's Grace - yeah the names aren't going to line up to locations, but it would muddy proper attribution.
* Added "Blood of the Vine Tavern (Music and Ambiance)" by FaboMusic as background music to the Clansman Pub.
* Added "Blue Water Inn (No Ambiance)" by FaboMusic as background music to the Black Stone Inn.
* Reorganized several 2DAs into toud_2das.
 
==== 0.1.24b ====
'''Changes of 2025-08-22''' by Maiyannah
* Added Tesselated Original Head models by Awogayheru
* Added the retexture of head002 by Lyra Vren.
* Adjusted position of some of the heads so they didn't appear too high.
 
'''Changes of 2025-08-21''' by Maiyannah
* Organized/renumbered the heads we kept, and did a variety of cleanups such as fixing bad normals and pivots on meshes, as well as discarding LODs NWN cant handle.
* Added Xaltar's Heads.
 
'''Changes of 2025-08-20''' by Maiyannah
* Consolidated non-Beamdog HD heads into toud_heads.hak.
* Add several heads from the "Additional Head Pack" from FriedEyes into toud_heads.hak. 
* Add several heads from the "SW:KOTOR Head Pack" converted by Estelindis into toud_heads.hak.
* Removed several Dafena heads since they're fairly inconsistent with the others.
 
'''Changes of 2025-08-19''' by Maiyannah
* Relabel Atanase Arms, Living Quarters from area001 to zbh1_atanase2.
* Add toud_onenter and toud_onexit scripts appropriately to several areas:
** Ashen Road - Foot near Zeidenburg
** Krofburg
** Krofburg, the Daily Wares
** OOC - New Character Starting Area
** OOC - Test Server Hub Area
** Pirie
** Renika - Rest of Tears Chapel
** Renika - Rest of Tears Chapel, Undercroft
** Renika - the Blue Boar Inn
** Tepurich Forest - Abandoned Cave, Deep in the Maze
** Tepurich Forest - Abandoned Cave, Maze Entrance
** Tepurich Forest - Abandoned Cave, First Antechamber
** Tepurich Forest - Abandoned Cave, Second Antechamber
** Tepurich Forest - Abandoned Cave, Third Antechamber
** Tepurich Forest - Abandoned Cave, Fourth Antechamber
** Tepurich Forest - Abandoned Cave, Fifth Antechamber
** Tepurich Forest - Abandoned Cave, Sixth Antechamber
** Tepurich Forest - Abandoned Cave, Seventh Antechamber
** Zeidenburg - Atanase Arms, Living Quarters
** Zeidenburg - Caruciorul cu Bere
** Zeidenburg - Traveller's Hostel, Floor 2
** Zeidenburg - Vanovichova Stationery
* Added missing comments to some areas needing them:
** Zeidenburg - Caruciorul cu Bere
** Zeidenburg - Dawnguard Arms
** Zeidenburg - The Clansman Tavern
** Zeidenburg - Vanovichova Stationery
* Changed Dawnguard Arms and Vanovichova Stationery to an Interior area.
* Changed the door to the Grey Vigil to be a proper door.
* Added some vegetation around the foot of the Grey Vigil.
* Made the two statues, four plaques, and four signs in the Grey Vigil have clicky-descriptions.
* Made everything that should be static in the Grey Vigil static.
 
'''Changes of 2025-08-18''' by Wilkins
* Added a blueprint to the pallete for a chicken that actually has pixels.
 
'''Changes of 2025-08-17''' by Maiyannah
* Decorated the Atanase flat.
* Added some alcohol items with entirely too descriptive description to the pallete.
* Added keyed doors to the Priory of Our Guardian's Grace and the stairs to it.
* Added keyed doors to the Rest of Tears Chapel Undercroft.
* Added HD PBR textures for the default tilesets, by Maranduil.
 
'''Changes of 2025-08-16''' by Shifte
* Added Zeidenburg - the Clansman Tavern which is linked in the Merchant Square.
 
'''Changes of 2025-08-16''' by Maiyannah
* Added some detail outside the Black Rock Inn and the Vanovichova Stationery.
* Added several map markers to the Zeidenburg Market Square.
* Changed Chair, Wrought Iron to have a better description and to be plot by default.
* Fixed the Zeidenburg Garda and Officer armour which got a bit mussed after the fixup/reimport, as well as their blueprints to use fixed versions.
* Removed the old Ivondon scripts in favour of the renovated Waymark versions
* Changed several innkeepers to the generic conversation versions in Waymark.
* Changed the Black Stone Inn portal in OOC Testing Hub to point to The Clansman, for testing purpose.
* Added description prefixes on signs missing them in Zeidenburg - Merchant's Square.
* Fixed a broken link between the Square and the Morninglordian church.
* Added Zeidenburg - Atanase Arms, Living Quarters.
 
'''Changes of 2025-08-15''' by Shifte
* Added several books submitted by Shifte to the book store.
 
'''Changes of 2025-08-15''' by Wilkins1952
* Added Zeidenburg - Vanovichova Stationery to the Merchant's Square.
 
'''Changes of 2025-08-15''' by Maiyannah
* Added tattoo 2 colour changing to the Magic Mirror.
* Added the ability to add 'key_name' variables to doors to default what keys made for that door are named.
* Added a function to the chat parser to flag and colourize OOC text.
 
'''Changes of 2025-08-14''' by Maiyannah
* Made the two paintings in the OOC area have clicky-description.
* Fixed the OOC New Character Area Store.
* Fixed the Atanase Arms and Van Cuuk Emporium stores.
* Reintroduced the DMFI wands.
* Added a basic tool for DMs to create keys for doors repurposing the inn key script.
* Removed the obnoxious music from the OOC Testing Hub Area.
* Changed the statue and banner in the Skyshard Homestead exterior to the higher res assets.
* Added keyed locks to the Skyshard Homestead.
 
'''Changes of 2025-08-13''' by Maiyannah
* Fixed some erroneously duplicated sit spots in the Sanctuary of Our Guardian's Grace.
 
==== 0.1.24a ====
'''Changes of 2025-08-13''' by Wilkins1952
* Added renovated Dawnguard Arms pub.
* Added the Tepurich Maze dungeon.
 
'''Changes of 2025-08-12''' by Maiyannah
* Resolved hak load order issues.
* Removed the Mountain tileset as it causes crashes.
* Fixed issues with the module factions having "lost" their relations to each other with the import.
* Fixed several NPCs in Zeidenburg - Merchants' Row Square that had improper corpse decay times on death.
* Darius in Zeidenburg - Merchants' Row Square is now disarmable.
* Fixed female garda in Zeidenburg - Merchants' Row Square to have female voice lines.
* Renamed Tepurich Forest - Northern Reaches near Merchant's Gate from 'area001' to 'tpf1_forest1' internally.
* Fix linkage from Tepurich Forest to Merchant's Gate Crossroads after reimport.
* Adjust the waypoint for the arrival point in the Tepurich Forest to point the player correctly away from the transition back.
* Added the changelog placeable and New Character Area Vendor to the OOC Testing Hub for convenience.
* Fixed the pew sit spots in Renika - Rest of Tears Chapel to positioned properly.
 
'''Changes of 2025-08-11''' by Maiyannah
* Removed the Mortheim tileset (unfortunately) as it was causing crashes.
* Removed redundant loadscreens 2das.
* Deduplicate textures in both toud_textures and toud_items2.
* Remove redundant placeables 2da from toud_doors.
 
'''Changes of 2025-08-10''' by Maiyannah
* Removed some duplicate MTRs from toud_items2.hak.
* Remove cep2_add_reforge from the haklist.
* Fixed missing Favoured Soul resources.  We need to properly merge this but until we do we need these 2das.
 
'''Changes of 2025-08-09''' by Maiyannah
* Changed the decoration of the dining room/messhall in the Priory of Our Guardian's Grace to use more modern, prettier assets.
* Added lighting and some further decoration as well.
 
'''Changes of 2025-08-08''' by Maiyannah
* Removed the following appearances/creatures we won't be using, from the CEP2:
** Baluchitherium* (CCP)
** Bansheee* (CCP)
** Bear (Rubbish): Undead* (PLUSH HYENA of DOOM)
** Bear: Mechanical* (PLUSH HYENA of Doom)
* Removed some unused haks from the haklist to reduce the distribution (58gb>37gb)
* Renamed cep2_core2 to toud_cep2_core2 and cep2_core4 to toud_cep2_core4 so our modified versions with items removed won't override other devs'.
 
'''Changes of 2025-08-03''' by Maiyannah
* Changed the Screens in the Skyshard Homestead upstairs to be a partition wall instead.
* Changed the cabinets in the Skyshard Homestead to be unkeyed for now.
 
'''Changes of 2025-06-30''' by Maiyannah
* Added sit spots to chairs that are part of the tileset in the Priory of Our Guardian's Grace.
 
'''Changes of 2025-06-24''' by Maiyannah
* Decorated the Priory of Our Guardian's Grace quite a bit:
** Added furniture to three guest rooms.
** Snazzed up the Archivium.
** Added a large dining table and chairs to the mess, as well as a couple smaller satellite tables.
** Made the mess have a high res wood flooring as well, and some rugs.
 
'''Changes of 2025-06-20''' by Maiyannah
* Doubled up the number of pews in the Sanctuary of Our Guardian's Grace.
 
'''Changes of 2025-06-19''' by Maiyannah
* Changed the Sanctuary of Our Guardian's Grace rugs to the new Belladonna rug.
* Added missing sit spots to the pews in the Sanctuary of Our Guardian's Grace.
* Spaced out the pews to be properly centered.
 
'''Changes of 2025-06-18''' by Maiyannah
* Remade the Renika Burgomaster's Keep first floor to better match the exterior of the building.
 
'''Changes of 2025-06-15''' by Maiyannah
* Decorated Renika exterior much more with the new placeable blueprints.
 
'''Changes of 2025-06-13''' by Maiyannah
* Further blueprints for vegetation added:
** Bush, Black Cherry, 01
** Bush, Black Cherry, 02
** Bush, Black Cherry, 03
** Bush, Black Cherry, 04
** Bush, Black Cherry, 05
** Bush, Black Cherry, 06
** Bush, Fern, 01
** Bush, Fern, 02
** Bush, Fern, 03
** Bush, Fern, 04
** Flower, Bouncing Bet
** Flower, Chamomile, 01
** Flower, Chamomile, 02
** Flower, Chicory, 01
** Flower, Chicory, 02
** Weed, Cornflower 01
** Weed, Cornflower 02
 
'''Changes of 2025-06-12''' by Maiyannah
* Some more vegetation blueprints, also with custom descriptions:
** Bush, Grey Willow, 01
** Bush, Grey Willow, 02
** Bush, Grey Willow, 03
** Bush, Grey Willow, 04
** Flower, Goldenrod, 01
** Flower, Goldenrod, 02
** Flower, Goldenrod, 03
** Flower, Goldenrot, 04
 
'''Changes of 2025-06-11''' by Maiyannah
* Added some vegetation to the blueprints, each of which has custom descriptions:
** Bush, Maple, 01
** Bush, Maple, 02
** Bush, Maple, 03
** Bush, Maple, 04
** Flower, Lily of the Valley, 01
** Flower, Lily of the Valley, 02
** Flower, Poppy 01
** Flower, Poppy 02
** Herb, St Johns Wort
** Weed, Knapweed, 01
** Weed, Knapweed, 02
** Weed, Shaggy Soldier, 01
** Weed, Shaggy Soldier, 02
** Weed, Shaggy Soldier, 03


'''Changes of 2025-06-10''' by Maiyannah
'''Changes of 2026-05-23''', by Maiyannah
* Some further foliage detailing in Renika.
* Added portraits for Mira and Healey, and put them on the NPCs.
* Added flame VFX to the BM keep braziers.
* Reinstated the old Valentina portrait since we can still use it for someone else.


'''Changes of 2025-06-09''' by Maiyannah
'''Changes of 2026-05-16''', by Maiyannah
* Added some foliage detailing around the base of the Renika BM's keep.
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.


'''Changes of 2025-06-07''' by Maiyannah
'''Changes of 2026-05-14''', by Maiyannah
* Added a central statue to Renika
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don't need a PW which has every single area loaded at all times. That seems to be asking the server to explode.
* Worked on making the vegetation a bit more lively in Renika.
* Added some missing doors to Renika.


'''Changes of 2025-06-03''' by Maiyannah
'''Changes of 2026-05-10''', by Maiyannah
* Added wererat model imported from NWN2 by Naku34 and replaced the existing wererat blueprints model with that one.
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.
* Changed the Creature Palette to add the nationalities.
* Cleaned up a lot of NPC blueprints as we recategorized them:
** Made all NPCs have the name all in first name so the full name shows in DM mode.
** Fixed Lyssa von Zarovich's classes and have a Barovian voiceset.
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.
** Fixed the resref for Livu Olmstead and her classes.
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.


'''Changes of 2025-06-02''' by Maiyannah
'''Changes of 2026-05-09''', by Maiyannah
* Abandoned House Cellar area added to the Zeidenburg Abandoned House dungeon.
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.
* Added a plain blue rug without the blue boar insignia and replaced some of the  
* Fixed the stained glass window in the Chapel of Redemption's Clarion which still had the generic description.


'''Changes of 2025-06-01''' by Maiyannah
'''Changes of 2026-05-07''', by Maiyannah
* Added a second and third floor to the Tepurich Watchtower.
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.


'''Changes of 2025-05-31''' by Maiyannah
'''Changes of 2026-05-02''', by Maiyannah
* Added the Tepurich Watchtower interior.
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.
* Linked Teuprich Watchtower to the forest area outside.


'''Changes of 2025-05-28''' by Maiyannah
'''Changes of 2026-05-01''', by Maiyannah
* Redo the Tepurich Forest area directly connected to outskirts after it was lost to module corruption. (Always save!)
* Some changes to the module load script to try to fix problems with Kartakass scripting.


'''Changes of 2025-05-25''' by Maiyannah
'''Changes of 2026-04-26''', by Maiyannah
* Made the portrait paintings in the downstairs of the Skyshard Homestead have clicky-descriptions.
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.


'''Changes of 2025-05-23''' by Maiyannah
'''Changes of 2026-04-21''', by Maiyannah
* Added lighting to the upstairs hall and Em's bedroom.
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.


'''Changes of 2025-05-22''' by Maiyannah
'''Changes of 2026-04-20''', by Maiyannah
* Decorated Em's bedroom.
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.
** Fixed a seat with a broken sit axis from the witcher set we used here.
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:
** Kartakass: Darkshelf Guardhouse, Floor One.
** Kartakass: Darkshelf Guardhouse, Floor Two.
** Kartakass: Darkshelf Guardhouse, Private Quarters.
** Kartakass: Darkshelf Quarry.
** Kartakass: Fekleskoven.
** Kartakass: Lower Skald, Lower Sewers.
** Kartakass: Lower Skald, The King's Ransom.
** Kartakass: Merecreek, Meistersinger's House, Lower Floor.
** Kartakass: Merecreek, Meistersinger's House, Upper Floor.
* Fixed some Kartakass areas to use HD skies.
** Kartakass: Crimson Road through the Southern Rodskoven.


'''Changes of 2025-05-21''' by Maiyannah
'''Changes of 2026-04-19''', by Maiyannah
* Created independent blueprints for items we modified the models of when placing.
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption's Clarion:
* Created Zeidenburg Outskirts - Skyshard Homestead, Upstairs
** Added sit spots for the pews.
** Linked the Skyshard homestead main floor to the upper floor.
** Renamed some items to be more appropriately titled.
** Made the two templar rooms in the Skyshard homestead upstairs rentable so they can be faction-assigned.
** Made the statue have a clicky-description
** Removed Can be Relocked from several placeables it is inappropriate for.
* Some fix ups in Kartakass: Merecreek, Trafston's Place, Common Room:
** Fix misassigned chair placeables.
** Made the central table a HD model.
** Made the crates and barrels proper containers and add short descriptions to them.
** Made the rugs and bar plot-marked/indestructible.
** Fix up the fireplace VFX.


'''Changes of 2025-05-20''' by Maiyannah
'''Changes of 2026-04-17''', by Maiyannah
* Addd some of the Atanase Arms wares to the Van Cuuk Emporium, albeit at a markup.
* Final Kartakass areas:
* Removed some heads we won't use directly from the relevant haks.
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.
** Kartakass: Upper Skald, The Old Kartakan Inn.
** Kartakass: Upper Skald, Sewers, Theives's Guild.
** Kartakass: Skald, Shops.
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.
** Kartakass: Upper Skald, Sewers, 3.


'''Changes of 2025-05-14''' by Maiyannah
'''Changes of 2026-04-16''', by Maiyannah
* Added a simple very cheap delivery quest between Timescu & Sons Coopers and Van Cuuk's Emporium.
* Added some Kartakass areas:
** Kartakass: Upper Skald.
** Kartakass: Upper Skald, Grand Hall of Song and Dance.
** Kartakass: Lower Skald, Church.
** Kartakass: Myrfell, Pascal Rousseau's estate.
** Kartakass: Upper Skald, the Cauldron.
** Kartakass: Upper Skald, Blacksmith.
** Kartakass: Upper Skald, Sewers, 1.
** Kartakass: Upper Skald, Sewers, 2.


'''Changes of 2025-05-10''' by Maiyannah
'''Charges of 2026-04-14''', by Maiyannah
* Added Petre Timescu to the Timescu & Sons Coopers.
* Added some more Kartakass Areas:
* Changed many blueprints to have proper corpse decay times.
** Kartakass: Lower Skald, City Hall.
* Removed some named blueprints that don't need to be individual.
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.


'''Changes of 2025-05-09''' by Maiyannah
'''Changes of 2026-04-11''', by Maiyannah
* Added some basic decoration to the entry room of Timescu & Sons Coopers
* Added some more Kartakass Areas:
** Kartakass: Lower Skald, Shops.
** Kartakass: Lower Skald, The King's Ransom.
** Kartakass: Lower Skald, Upper Sewers.
** Kartakass: Lower Skald, Lower Sewers.
** Kartakass: Lower Skald, The Copper Calyx.
** Kartakass: Lower Skald, Fireside Feeshka Inn.


'''Changes of 2025-05-08''' by Maiyannah
'''Changes of 2026-04-08''', by Maiyannah
* Added Timescu and Sons Coopers to Zeidenburg's Merchant Square.
* Added some more Kartakass Areas:
** Kartakass: The Dales. (3 areas)
** Kartakass: Lower Skald.


'''Changes of 2025-05-07''' by Maiyannah
'''Changes of 2026-04-07''', by Maiyannah
* Reinstated many item blueprints the toolset ate for whatever reason.
* Added some more Kartakass areas:
** Kartakass: Cabhan Daire.
** Kartakass: Musarde Bog. (2 areas)
** Kartakass: Musarde Bog, Forgotten Mausoleum.
** Kartakass: Forgotten Mausoleum, Entrance.
** Kartakass: Forgotten Mausoleum, Second Floor.
** Kartakass: The Dales. (6 areas)
** Kartakass: The Dales, Cave.
** Kartakass: Southern Rodskoven. (2 areas)
** Kartakass: Baba Yaga's Forest.
** Kartakass: Cabin in the Woods.
** Kartakass: Southern Rodskoven, Sacred Cave.
** Kartakass: Lower Skald, Outskirts.
** Kartakass: Lower Skald, Church.
** Kartakass: Lower Skald, Crypts.
** Kartakass: Lower Skald, Haunted Crypts.
** Kartakass: Lower Skald, Catacombs.
** Kartakass: Ship Galley.


'''Changes of 2025-05-02''' by Maiyannah
'''Changes of 2026-04-01''', by Maiyannah
* Added some more Kartakass areas:
** Kartakass: Grove of the Stag.
** Kartakass: Grove of the Stag, Hollow Tree.
** Kartakass: Kilovan River.
** Kartakass: Southern Rodskoven.
** Kartakass: The Dales.


* Fixed some NPCs to leave corpses properly when they die.
'''Changes of 2026-03-31''', by Maiyannah
* Added some more Kartakass areas:
** Kartakass: Musarde Bog. (2 areas)
** Kartakass: The Forsaken Caverns.


'''Changes of 2025-05-01''' by Maiyannah
'''Changes of 2026-03-29''', by Maiyannah
* Added portraits for Daria Albescu and Dragan Brevhen by Nina Pimonova.
* Added some more Kartakass areas:
** Kartakass: Eastern Rodskoven. (6 areas)
** Kartakass: Eastern Rodskoven, Forsaken Caverns.
** Kartakass: Eastern Rodskoven, Kokobld Caves.
** Kartakass: Musarde Bog. (3 areas)
** Kartakass: Musarde Bog, Sunken Temple.
** Kartakass: Kilovan River.
** Kartakass: Crimson Road through the Southern Rodskoven.
** Kartakass: Merecreek, Well Tunnels. (3 areas)
** Kartakass: Sinkhole Cave.
** Kartakass: Musarde Bog, Froim.
** Kartakass: Musarde Bog, Froim, Mausoleum.


'''Changes of 2025-04-30''' by Maiyannah
'''Changes of 2026-03-28''', by Maiyannah
* Added some more Kartakass areas:
** Kartakass: Merecreek, Trafton's Place, Common Room.
** Kartakass: Merecreek, Trafton's Place, Upstairs.
** Kartakass: Merecreek, Meistersinger's House, Downstairs.
** Kartakass: Merecreek, Meistersinger's House, Upstairs.
** Kartakass: Merecreek, Old Stables.
** Kartakass: Merecreek, Beneath the Well.
* Added missing attribution comments to the various Merecreek areas.


* Removed several female human heads from the magic mirror as inappropriate in various ways:
'''Changes of 2026-03-19''', by Maiyannah
** Monster heads that are not appropriate for players
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.
** Heads with helmets (we will implement this a different way.)
* Some more placeable model cleanup:
** Half-elven heads (these will only be available to Half-Elves)
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.
** Tiefling heads (these will only be available to Tiefling)
** Added a walkmesh to act_pew001.
** Several CEP heads that don't meet quality standards.
** Split the two material meshes in am_book007.
* Updated the Renika garda to have consistent tags.


'''Changes of 2025-04-29''' by Maiyannah
'''Changes of 2026-03-18''', by Maiyannah
* Addition of a basic delivery quest system.
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption's Clarion.
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.
* Cleaned up several placeable models:
** Fixed the scale and origin on am_book003.
** Fixed the scale and origin on am_vase001.
** Fixed the scale on ec_pilecloth001.
** Fixed the scale, rotation, and invalid hull on tot_book001.
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.
** Fixed the origin and rotation of tot_painting001.


'''Changes of 2025-04-28''' by Maiyannah
'''Changes of 2026-03-15''', by Maiyannah
* Applied a uniform description of Luca to all of his instances.
* Fixed some placeables in Merecreek that were not the proper items.
* Added some more Kartakass areas:
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)
** Kartakass: Merecreek, Basement. (Again, this will probably be split)
** Kartakass: Merecreek, Catacombs.
** Kartakass: Merecreek, Church of Ezra.
* Fluff up the Church of Ezra with our commissioned art and some HD assets.


'''Changes of 2025-04-20''' by Maiyannah
'''Changes of 2026-03-14''', by Maiyannah
* Fixed all of the different garda to have appropriate voicesets.
* Renamed "The Northern Red Woods" areas to "Northern Rodskoven" to be a little more thematic.
* Renamed "The Wolf Woods" areas to "Ulvskoven" to be a little more thematic.
* Added some more Kartakass areas:
** Kartakass: Northern Rodskoven. (3 areas)
** Kartakass: Old Rivianna House.
** Kartakass: Old Rivianna House, Upstairs.
** Kartakass: Fekleskoven.
** Kartakass: The Kilovan River. (3 areas)
** Kartakass: Spider Caves, Floor 1.
** Kartakass: Spider Caves, Floor 2.
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.
** Kartakass: Darkshelf Quarry, Level 1.
** Kartakass: Merecreek, North Gate.
** Kartakass: Eastern Rodskoven. (2 areas)
** Kartakass: The Forsaken Canyons.
** Kartakass: Merecreek.


'''Changes of 2025-04-18''' by Maiyannah
'''Changes of 2026-03-12''', by Maiyannah
* Correct the female Renika guards to have their own description, not the same as the males.
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.


'''Changes of 2025-04-17''' by Maiyannah
'''Changes of 2026-03-11''', by Maiyannah
* Fix the Renika garda to be war/wpm appropriately, also made sure they are disarmable and leave corpses.
* Added some more Kartakass areas:
 
** Kartakass: Darkshelf Docks.
'''Changes of 2025-04-16''' by Maiyannah
** Kartakass: Darkshelf Docks, Ship's Galley.
* Changed NPCs to have the full name in the first name field - this really doesn't change too much from the game's perspective but makes them easier to find in the toolset.
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)
* Fixed Katarina Rutesku, Namira Nicolovich, and  to leave a lootable corpse if killed.
* Set all NPC corpses to persist for 6000 seconds.
* Made Dragan Brevhen, and Luca Zarovan disarmable.
* Add toud_onexit to the onLeave event of the New Character Area.
* Marked the New Character Area NPCs as plot/immortal.
* Regularized Luca Zarovan's voiceset to a particular one.
* Reinstated Rocco Botezatu's custom portrait, it got lost somehow.
* Reinstated Petra Botezatu's inventory, that also got lost.
 
'''Changes of 2025-04-15''' by Maiyannah
* Gave Daria Albescu and Dragan Brevhen higher definition heads.
* Fixed linkages for that missing door.
* Went through and fixed a couple other doors in an assortment of places - thanks Aurora toolset.
 
'''Changes of 2025-04-14''' by Maiyannah
* Fixed missing door from the Craggy Peak Inn, not sure how that disappeared!
 
'''Changes of 2025-04-13''' by Maiyannah
* Removed some items we won't be using from placeables.2da.
* Added Wall - Ancient Brownstone wall to toud_assets.2da.
 
'''Changes of 2025-04-12''' by Maiyannah
* Added high res floors to Dawnguard Arms.
 
'''Changes of 2025-04-11''' by Maiyannah
* Added missing custom portrait to Dawnguard Arms's butcher/cook.
 
'''Changes of 2025-04-05''' by Maiyannah
* Removed CEP2 tilesets as redundant.  We do still keep additional tiles to existing ones.
* Added Project Q tilesets.  Out with the old ... in with the ... er, slightly less old!
* Added blueprints for several ground cover plants and bushes.
* Redid Argynvostholt exterior in the Drylands tileset.
 
'''Changes of 2025-03-31''' by Maiyannah
* Fixed several NPCs which weren't set to the correct base classes (missed in the pass).
* Made some items in Renika Static that should be but weren't.
* Update Renika garda blueprints for new base classes.
* Make Elisabeta Atanase leave a corpse if slain.
* Made some items in Zeidenburg - Butur Glasswords static that should be but weren't.
* Restored some missing Renika garda.
* Fixed the description of some Renika garda where they were misidentified as from Zeidenburg (yay, copypaste fail!)
 
'''Changes of 2025-03-22''' by Maiyannah
* Added TOUD - Rosewood Flooring to the game, and replaced the Renika - Rest of Tears Chapel flooring with it.
* Fixed TOUD: Floor - Walnut Planks, TOUD: Floor - Attic Pine Planks, and TOUD: Floor - Grey Ceramic Tile to be the same aspect as the other floors.
 
'''Changes of 2025-03-21''' by Maiyannah
* Fixed the rotation axis of some of the Witcher assets (Bed 2,3,4) to be correct.
* Recategorize several placeables to be easier to find the the toolset.
* Remove the NWN2 beds from the Placeables.2da and haks - not going to use them and we need to trim the fat.
* Changed all the Black Stone Inn beds to use NWIC beds instead.
* Renamed cep_core0 to toud_cep2_0 to reflect the changed nature of this CEP hak.
* Changed cep_core0 to toud_cep2_0 in the module.
* Made the statue on floor two of the Black Stone Inn have a "clicky" description.
* Added toud_floor_0005 with proper black stone tile for the Black Stone Inn, and replaced the existing floors with it.
 
'''Changes of 2025-03-20''' by Maiyannah
* Added a sparse cobblestone ground placeable, and a walnut plank floor asset.
 
'''Changes of 2025-03-19''' by Maiyannah
* Updated feats table for Adept class.
* Added options to rekey rentals, and get additional keys, to the reference conversation.
* Added a male and female uniform for workers of the Black Stone Inn in Zeidenburg and applied them appropriately to NPCs.
* Added a proper description to the Black Stone Inn porter and made her leave a lootable corpse if/when killed.
 
'''Changes of 2025-03-17''' by Maiyannah
* Updated skills table for Adept class.
* Updated skills table for Invoker class.
* Updated skills table for Mage class.
* Updated skills table for Magician class.
* Updated skills table for Priest class.
* Updated skills table for Spellblade class.
* Updated skills table for Warrior class.
 
'''Changes of 2025-03-16''' by Maiyannah
* Added save tables for each combination of the three being "high", "mid", and "low".
* Updated skills table for Expert class.
 
'''Changes of 2025-03-14''' by Maiyannah
* Fixed the Male, Bleakfauldi, Anchorite of Ezra 1 voiceset being improperly marked as for plot NPCs, so that players can use it.
* Remove old version of the Grey Vigil and made the door link properly to the new one.
* Toret Claire Lavigne no longer has her sword armed by default.
* Toret Claire Lavigne and the female Ezran protectors will now use the voiceset Female, Mordentish, Anchorite of Ezra 1, until we get some more variety to go around.
* Male Ezran protectors will now use the voiceset Male, Mordentish, Anchorite of Ezra 1, until we get some more variety to go around.
* Fixed the "Heal Me", "Cheer", and "No" messages on the voiceset Male, Bleakfauldi, Anchorite of Ezra 1 to properly display subtitles.
* Fixed the transposed "Stop" and "Wait here" subtitles for the voiceset Male, Bleakfauldi, Anchorite of Ezra 1.
* Added blockers for the Krofburg wall problems.  These will result in some invisible walls you'll run into for now as they're thicker than the normal wall.  We'll fix the tileset when I figure that out, this is a "stopgap."
* Fixed the class designations for all the NPCs after the Class renumber/fix.
* Petra Botezau's custom portrait should now work.
* Added missing key description to Rocco Botezau so the keys for the Blue Boar Inn now generate properly.
* Fixed some bugged guards in Renika - Burgomistress's Keep, Floor 1.
* Katarina Rutesku, Namira Nicolovich, and Stefan Olemenscu all now leave lootable corpses when killed.
* Stefan Olemenscu was given a more sensible head.
* Daria Albescu's and Dragan Brevhen's name is now split properly into first and last.
* Aina Paivo now has a soundset assigned and will leave a body when slain.
* The following NPCs now have custom descriptions:
** Toret Claire Lavigne
** Petra Botezau
** Renika Garda
** Elisabeta Atanase
** Daria Albescu
** Darius Barbu
* Female Zeidenburg Garda now use the Female, Fighter sound set rather than the male one.
* Added a custom outfit to the Zeidenburg prostitutes. Also gave them a weapon and made them leave corpses when slain.
* The Ezran Protectors stationed at the Sanctuary of Our Guardian's Grace are now all disarmable (though they have high resists)
* The Zeidenburg Garda Office Sentry now has the Male, Guardian Reserved voiceset rather than the female one.
* The female Red Vardo Trader guards in van Cuuk's Emporium now have female voicesets.
* Fix Wildeboort van Cuuk's description a bit, and change him to a more appropriate voiceset.


'''Changes of 2025-03-13''' by Maiyannah
'''Changes of 2026-03-10''', by Maiyannah
* Added portrait for Claire Lavigne by Nozomi Matsuoka.
* Added some more Kartakass areas:
** Kartakass: The Wolf Wood bordering the Balinok Foothills.
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)
** Kartakass: The Northern Red Woods.
** Kartakass: The Northern Red Woods.
** Kartakass: The Wolf Wood.
** Kartakass: The Northern Red Woods.
** Kartakass: The Northern Red Woods.
** Kartakass: The Northern Red Woods.
** Kartakass: The Northern Red Woods, Firenewt Temple.
** Kartakass: The Northern Red Woods, Hidden Cave.
** Kartakass: Shadowed Veil.
** Kartakass: Shadowed Veil, Catacombs.
** Kartakass: Shadowed Veil, Labyrinth.
** Kartakass: Shadowed Veil, Tower.


'''Changes of 2025-03-12''' by Maiyannah
'''Changes of 2026-03-09''', by Maiyannah
* Added a voiceset by Aron: Male, Bleakfauldi, Anchorite of Ezra 1
* Resolved a variety of compile errors causing toud_onenter's merge to fail.


'''Changes of 2025-03-11''' by Maiyannah
'''Changes of 2026-03-08''', by Maiyannah
* Modified the generic Inn Porter conversation to refer the player to the Innkeeper for the actual transactions to prevent any crossed wires.
* Added some additional Kartakass areas:
* Relabel the generic innkeeper script to be consistent with Waymark conventions.
** Kartakass: The Wolf Wood
* Some general code cleanup in the inn initialization script.
** Kartakass: The Wolf Wood, Cave
* Add a new portrait by Nina Pimonova for Petra Botezatu.
* Added a custom description to Petra Botezatu.


'''Changes of 2025-03-09''' by Maiyannah
'''Changes of 2026-03-03''', by Maiyannah
* Change the volume of Male, Mordentish, Anchorite of Ezra 1 soundset to be less quiet and more normalized with other soundsets.
* Changed toud_onenter script to set up necessary values for the Kartakass areas.
* Changed area titles to be like 'X: Y" rather than "X - Y", just to be a little more compact.
* Added some more Kartakass areas:
** Kartakass - Flooded Cavern area by NoOneReally.
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.
* Added missing attribution comments to areas:
** Renika: Maison le Serruier
** Teith: Manor Desprite
** Zeidenburg: Atanase Arms, Living Quarters
** Zeidenburg: C-Sharp Luthiers
** Zeidenburg: Sanctuary of Our Guardian's Grace
** Zeidenburg: the Clansman Tavern
** Zeidenburg: Vanovichova Stationery
** Zeidenburg Outskirts: the Grey Vigil, Quarters
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.


'''Changes of 2025-03-08''' by Maiyannah
'''Changes of 2026-03-01''', by Maiyannah
* Added a new voice set by Sean Anthony: Male, Mordentish, Anchorite of Ezra 1
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.
* Added a new voice set by Madi Baylis: Female, Mordentish, Anchorite of Ezra 1


'''Changes of 2025-03-07''' by Maiyannah
'''Changes of 2026-02-28''', by Maiyannah
* Added a porter to the Black Stone Inn that will tell players if rooms are available.
* Removed default.nss from toud_rlc_scripts hak
* Added our own music to Darkshelf Quarry areas.
* Fixed some things broken by backporting Darkshelf Quarry.
* Relabeled all the Witcher placeables with %W1] prefix.


'''Changes of 2025-03-04''' by Maiyannah
'''Changes of 2026-02-27''', by Maiyannah
* Went through Renika and made all the unused doors plot-locked for now.
* Backported Darkshelf Quarry from Wolfsong into the module.
* Added new portrait art to Silviu Butur.
** Added Kartakass - Darkshelf Quarry area by NoOneReally.
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.


'''Changes of 2025-02-28''' by Maiyannah
'''Changes of 2026-02-26''', by Maiyannah
* Went through Merchant's Row - West and made all the doors plot-locked for now.
* Added new RLCore haks for compatibility with their own things.


'''Changes of 2025-02-27''' by Maiyannah
'''Changes of 2026-02-25''', by Maiyannah
* Went through Merchant's Row - East and made all the doors plot-locked for now.
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].


'''Changes of 2025-02-26''' by Maiyannah
'''Changes of 2026-02-22''', by Maiyannah
* Added additional collision to Krofburg where some more spots missing collision were found.
* Added test encounter 000001 for the Abandoned House.
* Added portrait art for Rocco Botezau.


'''Changes of 2025-02-19''' by Maiyannah
'''Changes of 2026-02-19''', by Maiyannah
* Fixed a 2DA row ("off by one") error which had several strange effects, most interestingly fighters being assigned Arcane Familiars.
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers''This change is not retroactive.''
* Fixed a problem with the requirements for Anchorite of the MistsIt should now work properly in detecting if you have that variable.
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.
* Corrected some typos in the voiceover tlk lines.


'''Changes of 2025-02-18''' by Maiyannah
'''Changes of 2026-02-18''', by Maiyannah
* Updated keys generated from the Blue Boar Inn to reflect room numbers. ''This change is not retroactive.''


* Fixed an error which caused skybox corruption on certain graphics cards.
'''Changes of 2026-02-16''', by Maiyannah
* Added some invisible collision boxes to seal up missing collision meshes from the tileset, for Krofburg.
* Fix problem where garda voicesets weren't appearing as selectable for players.
* Fixed an accidental override of the Daily Wares vendor which caused the shop not to work.


[[Full Changelog|Older versions]]
[[Full Changelog|Older versions]]

Latest revision as of 06:38, 16 June 2026

0.1.25

Journey Onward

Rolling summary of all 0.1.25 major changes

Finer details below. Ordered chronologically with the most recent at top.

Bugfixes

  • Fix problem where garda voicesets weren't appearing as selectable for players.
  • Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.

Changes

  • Updated keys generated from the Blue Boar Inn to reflect room numbers.
  • Relabeled all the Witcher placeables with %W1] prefix.
  • Separated Tales of Time assets into their own hack and prefixed with $ToT]
  • Reorganized the CreaturePal to be much more sensible.

Additions

  • Added new placeables from the Medieval French Town itemset ($MFT prefix):
    • mft_bell001 / Bell: Large Bronze
  • Added quarterstaves from Father of Staves.
  • Added new RLCore haks for compatibility with their own tings.
  • Added several Kartakass areas by NoOneReally:
    • Kartakass: Baba Yaga's Forest.
    • Kartakass: Cabhan Daire.
    • Kartakass: Cabin in the Woods.
    • Kartakass: Crimson Road through the Southern Rodskoven.
    • Kartakass: Darkshelf Quarry.
    • Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.
    • Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.
    • Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.
    • Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.
    • Kartakass: Darkshelf Quarry, Level 1.
    • Kartakass: Eastern Rodskoven. (6 areas)
    • Kartakass: Eastern Rodskoven, Forsaken Caverns.
    • Kartakass: Eastern Rodskoven, Kokobld Caves.
    • Kartakass: Fekleskoven.
    • Kartakass: Flooded Cavern.
    • Kartakass: Grove of the Stag.
    • Kartakass: Grove of the Stag, Hollow Tree.
    • Kartakass: Kilovan River. (6 areas)
    • Kartakass: Lower Skald.
    • Kartakass: Lower Skald, Catacombs.
    • Kartakass: Lower Skald, Church.
    • Kartakass: Lower Skald, Church.
    • Kartakass: Lower Skald, City Hall.
    • Kartakass: Lower Skald, Crypts.
    • Kartakass: Lower Skald, Fireside Feeshka Inn.
    • Kartakass: Lower Skald, Haunted Crypts.
    • Kartakass: Lower Skald, Lower Sewers.
    • Kartakass: Lower Skald, Shops.
    • Kartakass: Lower Skald, The King's Ransom.
    • Kartakass: Lower Skald, The Copper Calyx.
    • Kartakass: Lower Skald, Upper Sewers.
    • Kartakass: Merecreek.
    • Kartakass: Merecreek, Basements.
    • Kartakass: Merecreek, Beneath the Well.
    • Kartakass: Merecreek, Catacombs.
    • Kartakass: Merecreek, Chapel of Redemption's Clarion.
    • Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.
    • Kartakass: Merecreek, Interiors.
    • Kartakass: Merecreek, Old Stables.
    • Kartakass: Merecreek, Meistersinger's House, Downstairs.
    • Kartakass: Merecreek, Meistersinger's House, Upstairs.
    • Kartakass: Merecreek, Trafton's Place, Common Room.
    • Kartakass: Merecreek, Trafton's Place, Upstairs.
    • Kartakass: Merecreek, Well Tunnels. (3 areas)
    • Kartakass: Myrfell, Pascal Rousseau's estate.
    • Kartakass: Musarde Bog. (5 areas)
    • Kartakass: Musarde Bog, Froim.
    • Kartakass: Musarde Bog, Froim, Mausoleum.
    • Kartakass: Musarde Bog, Sunken Temple.
    • Kartakass: Northern Rodskoven. (8 areas)
    • Kartakass: Northern Rodskoven, Firenewt Temple.
    • Kartakass: Northern Rodskoven, Hidden Cave.
    • Kartakass: Old Rivianna House.
    • Kartakass: Old Rivianna House, Upstairs.
    • Kartakass: Shadowed Veil.
    • Kartakass: Shadowed Veil, Catacombs.
    • Kartakass: Shadowed Veil, Labyrinth.
    • Kartakass: Shadowed Veil, Tower.
    • Kartakass: Ship Galley.
    • Kartakass: Skald, Shops.
    • Kartakass: Sinkhole Cave.
    • Kartakass: Southern Rodskoven. (3 areas)
    • Kartakass: Southern Rodskoven, Sacred Cave.
    • Kartakass: Spider Cave, Floor 2.
    • Kartakass: The Dales. (7 areas)
    • Kartakass: The Dales, Cave.
    • Kartakass: The Forsaken Caverns.
    • Kartakass: Ulvskoven bordering the Balinok Foothills.
    • Kartakass: Ulvskoven near Balinok Foothills.
    • Kartakass: Ulvskoven. (3 areas)
    • Kartakass: Ulvskoven, Cave. (2 areas)
    • Kartakass: Upper Skald.
    • Kartakass: Upper Skald, Blacksmith.
    • Kartakass: Upper Skald, Grand Hall of Song and Dance.
    • Kartakass: Upper Skald, the Cauldron.
    • Kartakass: Upper Skald, The Old Kartakan Inn.
    • Kartakass: Upper Skald, The Old Kartakan Inn, Suites.
    • Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.
    • Kartakass: Upper Skald, Sewers, 1.
    • Kartakass: Upper Skald, Sewers, 2.
    • Kartakass: Upper Skald, Sewers, 3.
    • Kartakass: Upper Skald, Sewers, Theives's Guild.
    • Kartakass: The Forsaken Canyons.

Removals


Detailed changelog for 0.1.25

Changes of 2026-06-15, by Maiyannah

  • Edited out some timing gaps in the new music.

Changes of 2026-06-13, by Maiyannah

  • Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.
    • Van Richten - The Scholar
    • Van Richten - The Father
    • Van Richten - The Hunter
    • Van Richten's Tower
    • Holy Symbol of Ravenkind
    • Sunsword
    • Tome of Strahd
    • Wizard of the Wines
    • Wizard of Wines Encounter
    • Martikov Family
    • Amber Temple
    • Amber Temple Encounter
    • Exethanter
    • Dark Gifts
    • Yester Hill
    • Yester Hill Encounter
    • Werewolf Den
    • Werewolf Encounter
    • Vistani Skirmish (Bonus Track)
    • Strahd Prevails
    • The Curse is Lifted
    • Darkness Remains
    • Out of the Mists

Changes of 2026-06-06, by Maiyannah

  • Updated the following portraits with their finalized versions:
    • Sargeant John Millner
    • Meistersinger Lawrence Pollard
    • Leonard MacKay

Changes of 2026-06-02, by Maiyannah

  • Fixed a couple sizes of Valentina Atanase's protrait.

Changes of 2026-06-01, by Maiyannah

  • Added some more portraits:
    • Luciana Atanase
    • Renee le Serriuer
    • Isabelle Soulette
    • Sabina Atanase
    • Sabina Atanase (Alt)
    • Velony Shandalar
    • Valmina Thy'wyll
    • Valentina Atanase

Changes of 2026-05-31, by Maiyannah

  • Add some more portraits:
    • Liliana Bolboceanu
    • Kitriel Ainacirce
    • Aurelia Haedryn
    • Shea Breams
    • Hae'dwyn Bethel

Changes of 2026-05-30, by Maiyannah

  • Added portraits for several upcoming characters:
    • Rayne Stuart
    • Hazel Stuart
    • Sergeant John Millner
    • Meistersinger Lawrence Pollard
    • Leonard MacKay
  • Add Lawrence Pollard's NPC back to his house.

Changes of 2026-05-25, by Maiyannah

  • Added a Vistani category to both Generic and Named NPC sections.
  • Fixed a display error with the Named NPC section.

Changes of 2026-05-24, by Maiyannah

  • Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:
    • Ezran Protectors
    • Renika Garda
    • Zeidenburg Garda
    • Zeidenburg Garda Officers
  • Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:
    • Ezran Protectors
    • Renika Garda
    • Zeidenburg Garda
    • Zeidenburg Garda Officers
  • Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.

Changes of 2026-05-23, by Maiyannah

  • Added portraits for Mira and Healey, and put them on the NPCs.
  • Reinstated the old Valentina portrait since we can still use it for someone else.

Changes of 2026-05-16, by Maiyannah

  • Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.

Changes of 2026-05-14, by Maiyannah

  • Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead. We don't need a PW which has every single area loaded at all times. That seems to be asking the server to explode.

Changes of 2026-05-10, by Maiyannah

  • Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.
  • Changed the Creature Palette to add the nationalities.
  • Cleaned up a lot of NPC blueprints as we recategorized them:
    • Made all NPCs have the name all in first name so the full name shows in DM mode.
    • Fixed Lyssa von Zarovich's classes and have a Barovian voiceset.
    • Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.
    • Fixed the resref for Livu Olmstead and her classes.
    • Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.

Changes of 2026-05-09, by Maiyannah

  • Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.
  • Fixed the stained glass window in the Chapel of Redemption's Clarion which still had the generic description.

Changes of 2026-05-07, by Maiyannah

  • Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.

Changes of 2026-05-02, by Maiyannah

  • Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.

Changes of 2026-05-01, by Maiyannah

  • Some changes to the module load script to try to fix problems with Kartakass scripting.

Changes of 2026-04-26, by Maiyannah

  • Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.
  • Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.
  • Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.
  • Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.

Changes of 2026-04-21, by Maiyannah

  • Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.

Changes of 2026-04-20, by Maiyannah

  • Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.
  • Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:
    • Kartakass: Darkshelf Guardhouse, Floor One.
    • Kartakass: Darkshelf Guardhouse, Floor Two.
    • Kartakass: Darkshelf Guardhouse, Private Quarters.
    • Kartakass: Darkshelf Quarry.
    • Kartakass: Fekleskoven.
    • Kartakass: Lower Skald, Lower Sewers.
    • Kartakass: Lower Skald, The King's Ransom.
    • Kartakass: Merecreek, Meistersinger's House, Lower Floor.
    • Kartakass: Merecreek, Meistersinger's House, Upper Floor.
  • Fixed some Kartakass areas to use HD skies.
    • Kartakass: Crimson Road through the Southern Rodskoven.

Changes of 2026-04-19, by Maiyannah

  • Some fix ups in Kartakass: Merecreek, Chapel of Redemption's Clarion:
    • Added sit spots for the pews.
    • Renamed some items to be more appropriately titled.
    • Made the statue have a clicky-description
    • Removed Can be Relocked from several placeables it is inappropriate for.
  • Some fix ups in Kartakass: Merecreek, Trafston's Place, Common Room:
    • Fix misassigned chair placeables.
    • Made the central table a HD model.
    • Made the crates and barrels proper containers and add short descriptions to them.
    • Made the rugs and bar plot-marked/indestructible.
    • Fix up the fireplace VFX.

Changes of 2026-04-17, by Maiyannah

  • Final Kartakass areas:
    • Kartakass: Upper Skald, The Old Kartakan Inn, Suites.
    • Kartakass: Upper Skald, The Old Kartakan Inn.
    • Kartakass: Upper Skald, Sewers, Theives's Guild.
    • Kartakass: Skald, Shops.
    • Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.
    • Kartakass: Upper Skald, Sewers, 3.

Changes of 2026-04-16, by Maiyannah

  • Added some Kartakass areas:
    • Kartakass: Upper Skald.
    • Kartakass: Upper Skald, Grand Hall of Song and Dance.
    • Kartakass: Lower Skald, Church.
    • Kartakass: Myrfell, Pascal Rousseau's estate.
    • Kartakass: Upper Skald, the Cauldron.
    • Kartakass: Upper Skald, Blacksmith.
    • Kartakass: Upper Skald, Sewers, 1.
    • Kartakass: Upper Skald, Sewers, 2.

Charges of 2026-04-14, by Maiyannah

  • Added some more Kartakass Areas:
    • Kartakass: Lower Skald, City Hall.
    • Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.

Changes of 2026-04-11, by Maiyannah

  • Added some more Kartakass Areas:
    • Kartakass: Lower Skald, Shops.
    • Kartakass: Lower Skald, The King's Ransom.
    • Kartakass: Lower Skald, Upper Sewers.
    • Kartakass: Lower Skald, Lower Sewers.
    • Kartakass: Lower Skald, The Copper Calyx.
    • Kartakass: Lower Skald, Fireside Feeshka Inn.

Changes of 2026-04-08, by Maiyannah

  • Added some more Kartakass Areas:
    • Kartakass: The Dales. (3 areas)
    • Kartakass: Lower Skald.

Changes of 2026-04-07, by Maiyannah

  • Added some more Kartakass areas:
    • Kartakass: Cabhan Daire.
    • Kartakass: Musarde Bog. (2 areas)
    • Kartakass: Musarde Bog, Forgotten Mausoleum.
    • Kartakass: Forgotten Mausoleum, Entrance.
    • Kartakass: Forgotten Mausoleum, Second Floor.
    • Kartakass: The Dales. (6 areas)
    • Kartakass: The Dales, Cave.
    • Kartakass: Southern Rodskoven. (2 areas)
    • Kartakass: Baba Yaga's Forest.
    • Kartakass: Cabin in the Woods.
    • Kartakass: Southern Rodskoven, Sacred Cave.
    • Kartakass: Lower Skald, Outskirts.
    • Kartakass: Lower Skald, Church.
    • Kartakass: Lower Skald, Crypts.
    • Kartakass: Lower Skald, Haunted Crypts.
    • Kartakass: Lower Skald, Catacombs.
    • Kartakass: Ship Galley.

Changes of 2026-04-01, by Maiyannah

  • Added some more Kartakass areas:
    • Kartakass: Grove of the Stag.
    • Kartakass: Grove of the Stag, Hollow Tree.
    • Kartakass: Kilovan River.
    • Kartakass: Southern Rodskoven.
    • Kartakass: The Dales.

Changes of 2026-03-31, by Maiyannah

  • Added some more Kartakass areas:
    • Kartakass: Musarde Bog. (2 areas)
    • Kartakass: The Forsaken Caverns.

Changes of 2026-03-29, by Maiyannah

  • Added some more Kartakass areas:
    • Kartakass: Eastern Rodskoven. (6 areas)
    • Kartakass: Eastern Rodskoven, Forsaken Caverns.
    • Kartakass: Eastern Rodskoven, Kokobld Caves.
    • Kartakass: Musarde Bog. (3 areas)
    • Kartakass: Musarde Bog, Sunken Temple.
    • Kartakass: Kilovan River.
    • Kartakass: Crimson Road through the Southern Rodskoven.
    • Kartakass: Merecreek, Well Tunnels. (3 areas)
    • Kartakass: Sinkhole Cave.
    • Kartakass: Musarde Bog, Froim.
    • Kartakass: Musarde Bog, Froim, Mausoleum.

Changes of 2026-03-28, by Maiyannah

  • Added some more Kartakass areas:
    • Kartakass: Merecreek, Trafton's Place, Common Room.
    • Kartakass: Merecreek, Trafton's Place, Upstairs.
    • Kartakass: Merecreek, Meistersinger's House, Downstairs.
    • Kartakass: Merecreek, Meistersinger's House, Upstairs.
    • Kartakass: Merecreek, Old Stables.
    • Kartakass: Merecreek, Beneath the Well.
  • Added missing attribution comments to the various Merecreek areas.

Changes of 2026-03-19, by Maiyannah

  • Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.
  • Some more placeable model cleanup:
    • Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.
    • Added a walkmesh to act_pew001.
    • Split the two material meshes in am_book007.

Changes of 2026-03-18, by Maiyannah

  • Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption's Clarion.
  • Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.
  • Cleaned up several placeable models:
    • Fixed the scale and origin on am_book003.
    • Fixed the scale and origin on am_vase001.
    • Fixed the scale on ec_pilecloth001.
    • Fixed the scale, rotation, and invalid hull on tot_book001.
    • Fixed the scale, rotation, and origin on tot_book002. Also renamed the material to tot_book002t and removed an unnecessary walkmesh.
    • Fixed the origin and rotation of tot_painting001.

Changes of 2026-03-15, by Maiyannah

  • Fixed some placeables in Merecreek that were not the proper items.
  • Added some more Kartakass areas:
    • Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)
    • Kartakass: Merecreek, Basement. (Again, this will probably be split)
    • Kartakass: Merecreek, Catacombs.
    • Kartakass: Merecreek, Church of Ezra.
  • Fluff up the Church of Ezra with our commissioned art and some HD assets.

Changes of 2026-03-14, by Maiyannah

  • Renamed "The Northern Red Woods" areas to "Northern Rodskoven" to be a little more thematic.
  • Renamed "The Wolf Woods" areas to "Ulvskoven" to be a little more thematic.
  • Added some more Kartakass areas:
    • Kartakass: Northern Rodskoven. (3 areas)
    • Kartakass: Old Rivianna House.
    • Kartakass: Old Rivianna House, Upstairs.
    • Kartakass: Fekleskoven.
    • Kartakass: The Kilovan River. (3 areas)
    • Kartakass: Spider Caves, Floor 1.
    • Kartakass: Spider Caves, Floor 2.
    • Kartakass: Darkshelf Guardhouse, Lower Dungeons.
    • Kartakass: Darkshelf Quarry, Level 1.
    • Kartakass: Merecreek, North Gate.
    • Kartakass: Eastern Rodskoven. (2 areas)
    • Kartakass: The Forsaken Canyons.
    • Kartakass: Merecreek.

Changes of 2026-03-12, by Maiyannah

  • Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.
  • Added the inn scripts and setup for the Old Stag Inn so that it is rentable.

Changes of 2026-03-11, by Maiyannah

  • Added some more Kartakass areas:
    • Kartakass: Darkshelf Docks.
    • Kartakass: Darkshelf Docks, Ship's Galley.
    • Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)

Changes of 2026-03-10, by Maiyannah

  • Added some more Kartakass areas:
    • Kartakass: The Wolf Wood bordering the Balinok Foothills.
    • Kartakass: The Wolf Wood. (There will be a few areas with similar names like this, its a big forest!)
    • Kartakass: The Northern Red Woods.
    • Kartakass: The Northern Red Woods.
    • Kartakass: The Wolf Wood.
    • Kartakass: The Northern Red Woods.
    • Kartakass: The Northern Red Woods.
    • Kartakass: The Northern Red Woods.
    • Kartakass: The Northern Red Woods, Firenewt Temple.
    • Kartakass: The Northern Red Woods, Hidden Cave.
    • Kartakass: Shadowed Veil.
    • Kartakass: Shadowed Veil, Catacombs.
    • Kartakass: Shadowed Veil, Labyrinth.
    • Kartakass: Shadowed Veil, Tower.

Changes of 2026-03-09, by Maiyannah

  • Resolved a variety of compile errors causing toud_onenter's merge to fail.

Changes of 2026-03-08, by Maiyannah

  • Added some additional Kartakass areas:
    • Kartakass: The Wolf Wood
    • Kartakass: The Wolf Wood, Cave

Changes of 2026-03-03, by Maiyannah

  • Changed toud_onenter script to set up necessary values for the Kartakass areas.
  • Changed area titles to be like 'X: Y" rather than "X - Y", just to be a little more compact.
  • Added some more Kartakass areas:
    • Kartakass - Flooded Cavern area by NoOneReally.
    • Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.
  • Added missing attribution comments to areas:
    • Renika: Maison le Serruier
    • Teith: Manor Desprite
    • Zeidenburg: Atanase Arms, Living Quarters
    • Zeidenburg: C-Sharp Luthiers
    • Zeidenburg: Sanctuary of Our Guardian's Grace
    • Zeidenburg: the Clansman Tavern
    • Zeidenburg: Vanovichova Stationery
    • Zeidenburg Outskirts: the Grey Vigil, Quarters
    • Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.

Changes of 2026-03-01, by Maiyannah

  • Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.

Changes of 2026-02-28, by Maiyannah

  • Removed default.nss from toud_rlc_scripts hak
  • Added our own music to Darkshelf Quarry areas.
  • Fixed some things broken by backporting Darkshelf Quarry.
  • Relabeled all the Witcher placeables with %W1] prefix.

Changes of 2026-02-27, by Maiyannah

  • Backported Darkshelf Quarry from Wolfsong into the module.
    • Added Kartakass - Darkshelf Quarry area by NoOneReally.
    • Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.
    • Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.
    • Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.
  • Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.

Changes of 2026-02-26, by Maiyannah

  • Added new RLCore haks for compatibility with their own things.

Changes of 2026-02-25, by Maiyannah

Changes of 2026-02-22, by Maiyannah

  • Added test encounter 000001 for the Abandoned House.

Changes of 2026-02-19, by Maiyannah

  • Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. This change is not retroactive.
  • Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak. More to come on that front.

Changes of 2026-02-18, by Maiyannah

  • Updated keys generated from the Blue Boar Inn to reflect room numbers. This change is not retroactive.

Changes of 2026-02-16, by Maiyannah

  • Fix problem where garda voicesets weren't appearing as selectable for players.

Older versions