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== 0.1.24 ==
== 0.1.25 ==
'''Journey Onward'''
'''Journey Onward'''


=== Rolling summary of all 0.1.24 major changes ===
=== Rolling summary of all 0.1.25 major changes ===
Finer details below.  Ordered chronologically with the most recent at top.
Finer details below.  Ordered chronologically with the most recent at top.
==== Bugfixes ====
* Fix problem where garda voicesets weren't appearing as selectable for players.
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.


==== Changes ====
==== Changes ====
* Updated keys generated from the Blue Boar Inn to reflect room numbers.
* Relabeled all the Witcher placeables with %W1] prefix.


=== Detailed changelog for 0.1.24 ===
==== Additions ====
==== 0.1.24a ====
* Added new placeables from the Medieval French Town itemset ($MFT prefix):
'''Changes of 2025-04-16''' by Maiyannah
** mft_bell001 / Bell: Large Bronze
 
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Added new RLCore haks for compatibility with their own tings.
* Changed NPCs to have the full name in the first name field - this really doesn't change too much from the game's perspective but makes them easier to find in the toolset.
* Added several Kartakass areas by NoOneReally:
* Fixed Katarina Rutesku, Namira Nicolovich, and  to leave a lootable corpse if killed.
** Kartakass: Baba Yaga's Forest.
* Set all NPC corpses to persist for 6000 seconds.
** Kartakass: Cabhan Daire.
* Made Dragan Brevhen, and Luca Zarovan disarmable.
** Kartakass: Cabin in the Woods.
* Add toud_onexit to the onLeave event of the New Character Area.
** Kartakass: Crimson Road through the Southern Rodskoven.
* Marked the New Character Area NPCs as plot/immortal.
** Kartakass: Darkshelf Quarry.
* Regularized Luca Zarovan's voiceset to a particular one.
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.
* Reinstated Rocco Botezatu's custom portrait, it got lost somehow.
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.
* Reinstated Petra Botezatu's inventory, that also got lost.
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.
 
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.
'''Changes of 2025-04-15''' by Maiyannah
** Kartakass: Darkshelf Quarry, Level 1.
 
** Kartakass: Eastern Rodskoven. (6 areas)
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
** Kartakass: Eastern Rodskoven, Forsaken Caverns.
* Gave Daria Albescu and Dragan Brevhen higher definition heads.
** Kartakass: Eastern Rodskoven, Kokobld Caves.
* Fixed linkages for that missing door.
** Kartakass: Fekleskoven.
* Went through and fixed a couple other doors in an assortment of places - thanks Aurora toolset.
** Kartakass: Flooded Cavern.
 
** Kartakass: Grove of the Stag.
'''Changes of 2025-04-14''' by Maiyannah
** Kartakass: Grove of the Stag, Hollow Tree.
 
** Kartakass: Kilovan River. (6 areas)
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
** Kartakass: Lower Skald.
* Fixed missing door from the Craggy Peak Inn, not sure how that disappeared!
** Kartakass: Lower Skald, Catacombs.
 
** Kartakass: Lower Skald, Church.
'''Changes of 2025-04-13''' by Maiyannah
** Kartakass: Lower Skald, Church.
 
** Kartakass: Lower Skald, City Hall.
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
** Kartakass: Lower Skald, Crypts.
* Removed some items we won't be using from placeables.2da.
** Kartakass: Lower Skald, Fireside Feeshka Inn.
* Added Wall - Ancient Brownstone wall to toud_assets.2da.
** Kartakass: Lower Skald, Haunted Crypts.
 
** Kartakass: Lower Skald, Lower Sewers.
'''Changes of 2025-04-12''' by Maiyannah
** Kartakass: Lower Skald, Shops.
 
** Kartakass: Lower Skald, The King's Ransom.
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
** Kartakass: Lower Skald, The Copper Calyx.
* Added high res floors to Dawnguard Arms.
** Kartakass: Lower Skald, Upper Sewers.
 
** Kartakass: Merecreek.
'''Changes of 2025-04-11''' by Maiyannah
** Kartakass: Merecreek, Basements.
 
** Kartakass: Merecreek, Beneath the Well.
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
** Kartakass: Merecreek, Catacombs.
* Added missing custom portrait to Dawnguard Arms's butcher/cook.
** Kartakass: Merecreek, Chapel of Redemption's Clarion.
 
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.
'''Changes of 2025-04-05''' by Maiyannah
** Kartakass: Merecreek, Interiors.
 
** Kartakass: Merecreek, Old Stables.
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
** Kartakass: Merecreek, Meistersinger's House, Downstairs.
* Removed CEP2 tilesets as redundant. We do still keep additional tiles to existing ones.
** Kartakass: Merecreek, Meistersinger's House, Upstairs.
* Added Project Q tilesets. Out with the old ... in with the ... er, slightly less old!
** Kartakass: Merecreek, Trafton's Place, Common Room.
* Added blueprints for several ground cover plants and bushes.
** Kartakass: Merecreek, Trafton's Place, Upstairs.
* Redid Argynvostholt exterior in the Drylands tileset.
** Kartakass: Merecreek, Well Tunnels. (3 areas)
 
** Kartakass: Myrfell, Pascal Rousseau's estate.
'''Changes of 2025-03-31''' by Maiyannah
** Kartakass: Musarde Bog. (5 areas)
 
** Kartakass: Musarde Bog, Froim.
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
** Kartakass: Musarde Bog, Froim, Mausoleum.
* Fixed several NPCs which weren't set to the correct base classes (missed in the pass).
** Kartakass: Musarde Bog, Sunken Temple.
* Made some items in Renika Static that should be but weren't.
** Kartakass: Northern Rodskoven. (8 areas)
* Update Renika garda blueprints for new base classes.
** Kartakass: Northern Rodskoven, Firenewt Temple.
* Make Elisabeta Atanase leave a corpse if slain.
** Kartakass: Northern Rodskoven, Hidden Cave.
* Made some items in Zeidenburg - Butur Glasswords static that should be but weren't.
** Kartakass: Old Rivianna House.
* Restored some missing Renika garda.
** Kartakass: Old Rivianna House, Upstairs.
* Fixed the description of some Renika garda where they were misidentified as from Zeidenburg (yay, copypaste fail!)
** Kartakass: Shadowed Veil.
 
** Kartakass: Shadowed Veil, Catacombs.
'''Changes of 2025-03-22''' by Maiyannah
** Kartakass: Shadowed Veil, Labyrinth.
 
** Kartakass: Shadowed Veil, Tower.
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
** Kartakass: Ship Galley.
* Added TOUD - Rosewood Flooring to the game, and replaced the Renika - Rest of Tears Chapel flooring with it.
** Kartakass: Skald, Shops.
* Fixed TOUD: Floor - Walnut Planks, TOUD: Floor - Attic Pine Planks, and TOUD: Floor - Grey Ceramic Tile to be the same aspect as the other floors.
** Kartakass: Sinkhole Cave.
 
** Kartakass: Southern Rodskoven. (3 areas)
'''Changes of 2025-03-21''' by Maiyannah
** Kartakass: Southern Rodskoven, Sacred Cave.
** Kartakass: Spider Cave, Floor 2.
** Kartakass: The Dales. (7 areas)
** Kartakass: The Dales, Cave.
** Kartakass: The Forsaken Caverns.
** Kartakass: Ulvskoven bordering the Balinok Foothills.
** Kartakass: Ulvskoven near Balinok Foothills.
** Kartakass: Ulvskoven. (3 areas)
** Kartakass: Ulvskoven, Cave. (2 areas)
** Kartakass: Upper Skald.
** Kartakass: Upper Skald, Blacksmith.
** Kartakass: Upper Skald, Grand Hall of Song and Dance.
** Kartakass: Upper Skald, the Cauldron.
** Kartakass: Upper Skald, The Old Kartakan Inn.
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.
** Kartakass: Upper Skald, Sewers, 1.
** Kartakass: Upper Skald, Sewers, 2.
** Kartakass: Upper Skald, Sewers, 3.
** Kartakass: Upper Skald, Sewers, Theives's Guild.
** Kartakass: The Forsaken Canyons.


''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
==== Removals ====
* Fixed the rotation axis of some of the Witcher assets (Bed 2,3,4) to be correct.
* Recategorize several placeables to be easier to find the the toolset.
* Remove the NWN2 beds from the Placeables.2da and haks - not going to use them and we need to trim the fat.
* Changed all the Black Stone Inn beds to use NWIC beds instead.
* Renamed cep_core0 to toud_cep2_0 to reflect the changed nature of this CEP hak.
* Changed cep_core0 to toud_cep2_0 in the module.
* Made the statue on floor two of the Black Stone Inn have a "clicky" description.
* Added toud_floor_0005 with proper black stone tile for the Black Stone Inn, and replaced the existing floors with it.


'''Changes of 2025-03-20''' by Maiyannah
----


''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
=== Detailed changelog for 0.1.25 ===
* Added a sparse cobblestone ground placeable, and a walnut plank floor asset.
'''Changes of 2026-04-26''', by Maiyannah
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.


'''Changes of 2025-03-19''' by Maiyannah
'''Changes of 2026-04-21''', by Maiyannah
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.


''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
'''Changes of 2026-04-20''', by Maiyannah
* Updated feats table for Adept class.
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.
* Added options to rekey rentals, and get additional keys, to the reference conversation.
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:
* Added a male and female uniform for workers of the Black Stone Inn in Zeidenburg and applied them appropriately to NPCs.
** Kartakass: Darkshelf Guardhouse, Floor One.
* Added a proper description to the Black Stone Inn porter and made her leave a lootable corpse if/when killed.
** Kartakass: Darkshelf Guardhouse, Floor Two.
** Kartakass: Darkshelf Guardhouse, Private Quarters.
** Kartakass: Darkshelf Quarry.
** Kartakass: Fekleskoven.
** Kartakass: Lower Skald, Lower Sewers.
** Kartakass: Lower Skald, The King's Ransom.
** Kartakass: Merecreek, Meistersinger's House, Lower Floor.
** Kartakass: Merecreek, Meistersinger's House, Upper Floor.
* Fixed some Kartakass areas to use HD skies.
** Kartakass: Crimson Road through the Southern Rodskoven.


'''Changes of 2025-03-17''' by Maiyannah
'''Changes of 2026-04-19''', by Maiyannah
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption's Clarion:
** Added sit spots for the pews.
** Renamed some items to be more appropriately titled.
** Made the statue have a clicky-description
** Removed Can be Relocked from several placeables it is inappropriate for.
* Some fix ups in Kartakass: Merecreek, Trafston's Place, Common Room:
** Fix misassigned chair placeables.
** Made the central table a HD model.
** Made the crates and barrels proper containers and add short descriptions to them.
** Made the rugs and bar plot-marked/indestructible.
** Fix up the fireplace VFX.


''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
'''Changes of 2026-04-17''', by Maiyannah
* Updated skills table for Adept class.
* Final Kartakass areas:
* Updated skills table for Invoker class.
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.
* Updated skills table for Mage class.
** Kartakass: Upper Skald, The Old Kartakan Inn.
* Updated skills table for Magician class.
** Kartakass: Upper Skald, Sewers, Theives's Guild.
* Updated skills table for Priest class.
** Kartakass: Skald, Shops.
* Updated skills table for Spellblade class.
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.
* Updated skills table for Warrior class.
** Kartakass: Upper Skald, Sewers, 3.


'''Changes of 2025-03-16''' by Maiyannah
'''Changes of 2026-04-16''', by Maiyannah
* Added some Kartakass areas:
** Kartakass: Upper Skald.
** Kartakass: Upper Skald, Grand Hall of Song and Dance.
** Kartakass: Lower Skald, Church.
** Kartakass: Myrfell, Pascal Rousseau's estate.
** Kartakass: Upper Skald, the Cauldron.
** Kartakass: Upper Skald, Blacksmith.
** Kartakass: Upper Skald, Sewers, 1.
** Kartakass: Upper Skald, Sewers, 2.


''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
'''Charges of 2026-04-14''', by Maiyannah
* Added save tables for each combination of the three being "high", "mid", and "low".
* Added some more Kartakass Areas:
* Updated skills table for Expert class.
** Kartakass: Lower Skald, City Hall.
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.


'''Changes of 2025-03-14''' by Maiyannah
'''Changes of 2026-04-11''', by Maiyannah
* Added some more Kartakass Areas:
** Kartakass: Lower Skald, Shops.
** Kartakass: Lower Skald, The King's Ransom.
** Kartakass: Lower Skald, Upper Sewers.
** Kartakass: Lower Skald, Lower Sewers.
** Kartakass: Lower Skald, The Copper Calyx.
** Kartakass: Lower Skald, Fireside Feeshka Inn.


''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
'''Changes of 2026-04-08''', by Maiyannah
* Fixed the Male, Bleakfauldi, Anchorite of Ezra 1 voiceset being improperly marked as for plot NPCs, so that players can use it.
* Added some more Kartakass Areas:
* Remove old version of the Grey Vigil and made the door link properly to the new one.
** Kartakass: The Dales. (3 areas)
* Toret Claire Lavigne no longer has her sword armed by default.
** Kartakass: Lower Skald.
* Toret Claire Lavigne and the female Ezran protectors will now use the voiceset Female, Mordentish, Anchorite of Ezra 1, until we get some more variety to go around.
* Male Ezran protectors will now use the voiceset Male, Mordentish, Anchorite of Ezra 1, until we get some more variety to go around.
* Fixed the "Heal Me", "Cheer", and "No" messages on the voiceset Male, Bleakfauldi, Anchorite of Ezra 1 to properly display subtitles.
* Fixed the transposed "Stop" and "Wait here" subtitles for the voiceset Male, Bleakfauldi, Anchorite of Ezra 1.
* Added blockers for the Krofburg wall problems.  These will result in some invisible walls you'll run into for now as they're thicker than the normal wall.  We'll fix the tileset when I figure that out, this is a "stopgap."
* Fixed the class designations for all the NPCs after the Class renumber/fix.
* Petra Botezau's custom portrait should now work.
* Added missing key description to Rocco Botezau so the keys for the Blue Boar Inn now generate properly.
* Fixed some bugged guards in Renika - Burgomistress's Keep, Floor 1.
* Katarina Rutesku, Namira Nicolovich, and Stefan Olemenscu all now leave lootable corpses when killed.
* Stefan Olemenscu was given a more sensible head.
* Daria Albescu's and Dragan Brevhen's name is now split properly into first and last.
* Aina Paivo now has a soundset assigned and will leave a body when slain.
* The following NPCs now have custom descriptions:
** Toret Claire Lavigne
** Petra Botezau
** Renika Garda
** Elisabeta Atanase
** Daria Albescu
** Darius Barbu
* Female Zeidenburg Garda now use the Female, Fighter sound set rather than the male one.
* Added a custom outfit to the Zeidenburg prostitutes.  Also gave them a weapon and made them leave corpses when slain.
* The Ezran Protectors stationed at the Sanctuary of Our Guardian's Grace are now all disarmable (though they have high resists)
* The Zeidenburg Garda Office Sentry now has the Male, Guardian Reserved voiceset rather than the female one.
* The female Red Vardo Trader guards in van Cuuk's Emporium now have female voicesets.
* Fix Wildeboort van Cuuk's description a bit, and change him to a more appropriate voiceset.


'''Changes of 2025-03-13''' by Maiyannah
'''Changes of 2026-04-07''', by Maiyannah
* Added some more Kartakass areas:
** Kartakass: Cabhan Daire.
** Kartakass: Musarde Bog. (2 areas)
** Kartakass: Musarde Bog, Forgotten Mausoleum.
** Kartakass: Forgotten Mausoleum, Entrance.
** Kartakass: Forgotten Mausoleum, Second Floor.
** Kartakass: The Dales. (6 areas)
** Kartakass: The Dales, Cave.
** Kartakass: Southern Rodskoven. (2 areas)
** Kartakass: Baba Yaga's Forest.
** Kartakass: Cabin in the Woods.
** Kartakass: Southern Rodskoven, Sacred Cave.
** Kartakass: Lower Skald, Outskirts.
** Kartakass: Lower Skald, Church.
** Kartakass: Lower Skald, Crypts.
** Kartakass: Lower Skald, Haunted Crypts.
** Kartakass: Lower Skald, Catacombs.
** Kartakass: Ship Galley.


''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
'''Changes of 2026-04-01''', by Maiyannah
* Added portrait for Claire Lavigne by Nozomi Matsuoka.
* Added some more Kartakass areas:
** Kartakass: Grove of the Stag.
** Kartakass: Grove of the Stag, Hollow Tree.
** Kartakass: Kilovan River.
** Kartakass: Southern Rodskoven.
** Kartakass: The Dales.


'''Changes of 2025-03-12''' by Maiyannah
'''Changes of 2026-03-31''', by Maiyannah
* Added some more Kartakass areas:
** Kartakass: Musarde Bog. (2 areas)
** Kartakass: The Forsaken Caverns.


''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
'''Changes of 2026-03-29''', by Maiyannah
* Added a voiceset by Aron: Male, Bleakfauldi, Anchorite of Ezra 1
* Added some more Kartakass areas:
** Kartakass: Eastern Rodskoven. (6 areas)
** Kartakass: Eastern Rodskoven, Forsaken Caverns.
** Kartakass: Eastern Rodskoven, Kokobld Caves.
** Kartakass: Musarde Bog. (3 areas)
** Kartakass: Musarde Bog, Sunken Temple.
** Kartakass: Kilovan River.
** Kartakass: Crimson Road through the Southern Rodskoven.
** Kartakass: Merecreek, Well Tunnels. (3 areas)
** Kartakass: Sinkhole Cave.
** Kartakass: Musarde Bog, Froim.
** Kartakass: Musarde Bog, Froim, Mausoleum.


'''Changes of 2025-03-11''' by Maiyannah
'''Changes of 2026-03-28''', by Maiyannah
* Added some more Kartakass areas:
** Kartakass: Merecreek, Trafton's Place, Common Room.
** Kartakass: Merecreek, Trafton's Place, Upstairs.
** Kartakass: Merecreek, Meistersinger's House, Downstairs.
** Kartakass: Merecreek, Meistersinger's House, Upstairs.
** Kartakass: Merecreek, Old Stables.
** Kartakass: Merecreek, Beneath the Well.
* Added missing attribution comments to the various Merecreek areas.


''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
'''Changes of 2026-03-19''', by Maiyannah
* Modified the generic Inn Porter conversation to refer the player to the Innkeeper for the actual transactions to prevent any crossed wires.
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.
* Relabel the generic innkeeper script to be consistent with Waymark conventions.
* Some more placeable model cleanup:
* Some general code cleanup in the inn initialization script.
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.
* Add a new portrait by Nina Pimonova for Petra Botezatu.
** Added a walkmesh to act_pew001.
* Added a custom description to Petra Botezatu.
** Split the two material meshes in am_book007.


'''Changes of 2025-03-09''' by Maiyannah
'''Changes of 2026-03-18''', by Maiyannah
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption's Clarion.
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.
* Cleaned up several placeable models:
** Fixed the scale and origin on am_book003.
** Fixed the scale and origin on am_vase001.
** Fixed the scale on ec_pilecloth001.
** Fixed the scale, rotation, and invalid hull on tot_book001.
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.
** Fixed the origin and rotation of tot_painting001.


''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
'''Changes of 2026-03-15''', by Maiyannah
* Change the volume of Male, Mordentish, Anchorite of Ezra 1 soundset to be less quiet and more normalized with other soundsets.
* Fixed some placeables in Merecreek that were not the proper items.
* Added some more Kartakass areas:
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)
** Kartakass: Merecreek, Basement. (Again, this will probably be split)
** Kartakass: Merecreek, Catacombs.
** Kartakass: Merecreek, Church of Ezra.
* Fluff up the Church of Ezra with our commissioned art and some HD assets.


'''Changes of 2025-03-08''' by Maiyannah
'''Changes of 2026-03-14''', by Maiyannah
* Renamed "The Northern Red Woods" areas to "Northern Rodskoven" to be a little more thematic.
* Renamed "The Wolf Woods" areas to "Ulvskoven" to be a little more thematic.
* Added some more Kartakass areas:
** Kartakass: Northern Rodskoven. (3 areas)
** Kartakass: Old Rivianna House.
** Kartakass: Old Rivianna House, Upstairs.
** Kartakass: Fekleskoven.
** Kartakass: The Kilovan River. (3 areas)
** Kartakass: Spider Caves, Floor 1.
** Kartakass: Spider Caves, Floor 2.
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.
** Kartakass: Darkshelf Quarry, Level 1.
** Kartakass: Merecreek, North Gate.
** Kartakass: Eastern Rodskoven. (2 areas)
** Kartakass: The Forsaken Canyons.
** Kartakass: Merecreek.


''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
'''Changes of 2026-03-12''', by Maiyannah
* Added a new voice set by Sean Anthony: Male, Mordentish, Anchorite of Ezra 1
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.
* Added a new voice set by Madi Baylis: Female, Mordentish, Anchorite of Ezra 1
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.


'''Changes of 2025-03-07''' by Maiyannah
'''Changes of 2026-03-11''', by Maiyannah
* Added some more Kartakass areas:
** Kartakass: Darkshelf Docks.
** Kartakass: Darkshelf Docks, Ship's Galley.
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)


''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
'''Changes of 2026-03-10''', by Maiyannah
* Added a porter to the Black Stone Inn that will tell players if rooms are available.
* Added some more Kartakass areas:
** Kartakass: The Wolf Wood bordering the Balinok Foothills.
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)
** Kartakass: The Northern Red Woods.
** Kartakass: The Northern Red Woods.
** Kartakass: The Wolf Wood.
** Kartakass: The Northern Red Woods.
** Kartakass: The Northern Red Woods.
** Kartakass: The Northern Red Woods.
** Kartakass: The Northern Red Woods, Firenewt Temple.
** Kartakass: The Northern Red Woods, Hidden Cave.
** Kartakass: Shadowed Veil.
** Kartakass: Shadowed Veil, Catacombs.
** Kartakass: Shadowed Veil, Labyrinth.
** Kartakass: Shadowed Veil, Tower.


'''Changes of 2025-03-04''' by Maiyannah
'''Changes of 2026-03-09''', by Maiyannah
* Resolved a variety of compile errors causing toud_onenter's merge to fail.


''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
'''Changes of 2026-03-08''', by Maiyannah
* Went through Renika and made all the unused doors plot-locked for now.
* Added some additional Kartakass areas:
* Added new portrait art to Silviu Butur.
** Kartakass: The Wolf Wood
** Kartakass: The Wolf Wood, Cave


'''Changes of 2025-02-28''' by Maiyannah
'''Changes of 2026-03-03''', by Maiyannah
* Changed toud_onenter script to set up necessary values for the Kartakass areas.
* Changed area titles to be like 'X: Y" rather than "X - Y", just to be a little more compact.
* Added some more Kartakass areas:
** Kartakass - Flooded Cavern area by NoOneReally.
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.
* Added missing attribution comments to areas:
** Renika: Maison le Serruier
** Teith: Manor Desprite
** Zeidenburg: Atanase Arms, Living Quarters
** Zeidenburg: C-Sharp Luthiers
** Zeidenburg: Sanctuary of Our Guardian's Grace
** Zeidenburg: the Clansman Tavern
** Zeidenburg: Vanovichova Stationery
** Zeidenburg Outskirts: the Grey Vigil, Quarters
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.


''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
'''Changes of 2026-03-01''', by Maiyannah
* Went through Merchant's Row - West and made all the doors plot-locked for now.
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.


'''Changes of 2025-02-27''' by Maiyannah
'''Changes of 2026-02-28''', by Maiyannah
* Removed default.nss from toud_rlc_scripts hak
* Added our own music to Darkshelf Quarry areas.
* Fixed some things broken by backporting Darkshelf Quarry.
* Relabeled all the Witcher placeables with %W1] prefix.


''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
'''Changes of 2026-02-27''', by Maiyannah
* Went through Merchant's Row - East and made all the doors plot-locked for now.
* Backported Darkshelf Quarry from Wolfsong into the module.
** Added Kartakass - Darkshelf Quarry area by NoOneReally.
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.


'''Changes of 2025-02-26''' by Maiyannah
'''Changes of 2026-02-26''', by Maiyannah
* Added new RLCore haks for compatibility with their own things.


''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
'''Changes of 2026-02-25''', by Maiyannah
* Added additional collision to Krofburg where some more spots missing collision were found.
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].
* Added portrait art for Rocco Botezau.


'''Changes of 2025-02-19''' by Maiyannah
'''Changes of 2026-02-22''', by Maiyannah
* Added test encounter 000001 for the Abandoned House.


''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
'''Changes of 2026-02-19''', by Maiyannah
* Fixed a 2DA row ("off by one") error which had several strange effects, most interestingly fighters being assigned Arcane Familiars.
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers''This change is not retroactive.''
* Fixed a problem with the requirements for Anchorite of the MistsIt should now work properly in detecting if you have that variable.
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.
* Corrected some typos in the voiceover tlk lines.


'''Changes of 2025-02-18''' by Maiyannah
'''Changes of 2026-02-18''', by Maiyannah
* Updated keys generated from the Blue Boar Inn to reflect room numbers. ''This change is not retroactive.''


''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
'''Changes of 2026-02-16''', by Maiyannah
* Fixed an error which caused skybox corruption on certain graphics cards.
* Fix problem where garda voicesets weren't appearing as selectable for players.
* Added some invisible collision boxes to seal up missing collision meshes from the tileset, for Krofburg.
* Fixed an accidental override of the Daily Wares vendor which caused the shop not to work.


[[Full Changelog|Older versions]]
[[Full Changelog|Older versions]]

Latest revision as of 23:15, 26 April 2026

0.1.25

Journey Onward

Rolling summary of all 0.1.25 major changes

Finer details below. Ordered chronologically with the most recent at top.

Bugfixes

  • Fix problem where garda voicesets weren't appearing as selectable for players.
  • Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.

Changes

  • Updated keys generated from the Blue Boar Inn to reflect room numbers.
  • Relabeled all the Witcher placeables with %W1] prefix.

Additions

  • Added new placeables from the Medieval French Town itemset ($MFT prefix):
    • mft_bell001 / Bell: Large Bronze
  • Added quarterstaves from Father of Staves.
  • Added new RLCore haks for compatibility with their own tings.
  • Added several Kartakass areas by NoOneReally:
    • Kartakass: Baba Yaga's Forest.
    • Kartakass: Cabhan Daire.
    • Kartakass: Cabin in the Woods.
    • Kartakass: Crimson Road through the Southern Rodskoven.
    • Kartakass: Darkshelf Quarry.
    • Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.
    • Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.
    • Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.
    • Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.
    • Kartakass: Darkshelf Quarry, Level 1.
    • Kartakass: Eastern Rodskoven. (6 areas)
    • Kartakass: Eastern Rodskoven, Forsaken Caverns.
    • Kartakass: Eastern Rodskoven, Kokobld Caves.
    • Kartakass: Fekleskoven.
    • Kartakass: Flooded Cavern.
    • Kartakass: Grove of the Stag.
    • Kartakass: Grove of the Stag, Hollow Tree.
    • Kartakass: Kilovan River. (6 areas)
    • Kartakass: Lower Skald.
    • Kartakass: Lower Skald, Catacombs.
    • Kartakass: Lower Skald, Church.
    • Kartakass: Lower Skald, Church.
    • Kartakass: Lower Skald, City Hall.
    • Kartakass: Lower Skald, Crypts.
    • Kartakass: Lower Skald, Fireside Feeshka Inn.
    • Kartakass: Lower Skald, Haunted Crypts.
    • Kartakass: Lower Skald, Lower Sewers.
    • Kartakass: Lower Skald, Shops.
    • Kartakass: Lower Skald, The King's Ransom.
    • Kartakass: Lower Skald, The Copper Calyx.
    • Kartakass: Lower Skald, Upper Sewers.
    • Kartakass: Merecreek.
    • Kartakass: Merecreek, Basements.
    • Kartakass: Merecreek, Beneath the Well.
    • Kartakass: Merecreek, Catacombs.
    • Kartakass: Merecreek, Chapel of Redemption's Clarion.
    • Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.
    • Kartakass: Merecreek, Interiors.
    • Kartakass: Merecreek, Old Stables.
    • Kartakass: Merecreek, Meistersinger's House, Downstairs.
    • Kartakass: Merecreek, Meistersinger's House, Upstairs.
    • Kartakass: Merecreek, Trafton's Place, Common Room.
    • Kartakass: Merecreek, Trafton's Place, Upstairs.
    • Kartakass: Merecreek, Well Tunnels. (3 areas)
    • Kartakass: Myrfell, Pascal Rousseau's estate.
    • Kartakass: Musarde Bog. (5 areas)
    • Kartakass: Musarde Bog, Froim.
    • Kartakass: Musarde Bog, Froim, Mausoleum.
    • Kartakass: Musarde Bog, Sunken Temple.
    • Kartakass: Northern Rodskoven. (8 areas)
    • Kartakass: Northern Rodskoven, Firenewt Temple.
    • Kartakass: Northern Rodskoven, Hidden Cave.
    • Kartakass: Old Rivianna House.
    • Kartakass: Old Rivianna House, Upstairs.
    • Kartakass: Shadowed Veil.
    • Kartakass: Shadowed Veil, Catacombs.
    • Kartakass: Shadowed Veil, Labyrinth.
    • Kartakass: Shadowed Veil, Tower.
    • Kartakass: Ship Galley.
    • Kartakass: Skald, Shops.
    • Kartakass: Sinkhole Cave.
    • Kartakass: Southern Rodskoven. (3 areas)
    • Kartakass: Southern Rodskoven, Sacred Cave.
    • Kartakass: Spider Cave, Floor 2.
    • Kartakass: The Dales. (7 areas)
    • Kartakass: The Dales, Cave.
    • Kartakass: The Forsaken Caverns.
    • Kartakass: Ulvskoven bordering the Balinok Foothills.
    • Kartakass: Ulvskoven near Balinok Foothills.
    • Kartakass: Ulvskoven. (3 areas)
    • Kartakass: Ulvskoven, Cave. (2 areas)
    • Kartakass: Upper Skald.
    • Kartakass: Upper Skald, Blacksmith.
    • Kartakass: Upper Skald, Grand Hall of Song and Dance.
    • Kartakass: Upper Skald, the Cauldron.
    • Kartakass: Upper Skald, The Old Kartakan Inn.
    • Kartakass: Upper Skald, The Old Kartakan Inn, Suites.
    • Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.
    • Kartakass: Upper Skald, Sewers, 1.
    • Kartakass: Upper Skald, Sewers, 2.
    • Kartakass: Upper Skald, Sewers, 3.
    • Kartakass: Upper Skald, Sewers, Theives's Guild.
    • Kartakass: The Forsaken Canyons.

Removals


Detailed changelog for 0.1.25

Changes of 2026-04-26, by Maiyannah

  • Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.
  • Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.
  • Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.
  • Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.

Changes of 2026-04-21, by Maiyannah

  • Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.

Changes of 2026-04-20, by Maiyannah

  • Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.
  • Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:
    • Kartakass: Darkshelf Guardhouse, Floor One.
    • Kartakass: Darkshelf Guardhouse, Floor Two.
    • Kartakass: Darkshelf Guardhouse, Private Quarters.
    • Kartakass: Darkshelf Quarry.
    • Kartakass: Fekleskoven.
    • Kartakass: Lower Skald, Lower Sewers.
    • Kartakass: Lower Skald, The King's Ransom.
    • Kartakass: Merecreek, Meistersinger's House, Lower Floor.
    • Kartakass: Merecreek, Meistersinger's House, Upper Floor.
  • Fixed some Kartakass areas to use HD skies.
    • Kartakass: Crimson Road through the Southern Rodskoven.

Changes of 2026-04-19, by Maiyannah

  • Some fix ups in Kartakass: Merecreek, Chapel of Redemption's Clarion:
    • Added sit spots for the pews.
    • Renamed some items to be more appropriately titled.
    • Made the statue have a clicky-description
    • Removed Can be Relocked from several placeables it is inappropriate for.
  • Some fix ups in Kartakass: Merecreek, Trafston's Place, Common Room:
    • Fix misassigned chair placeables.
    • Made the central table a HD model.
    • Made the crates and barrels proper containers and add short descriptions to them.
    • Made the rugs and bar plot-marked/indestructible.
    • Fix up the fireplace VFX.

Changes of 2026-04-17, by Maiyannah

  • Final Kartakass areas:
    • Kartakass: Upper Skald, The Old Kartakan Inn, Suites.
    • Kartakass: Upper Skald, The Old Kartakan Inn.
    • Kartakass: Upper Skald, Sewers, Theives's Guild.
    • Kartakass: Skald, Shops.
    • Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.
    • Kartakass: Upper Skald, Sewers, 3.

Changes of 2026-04-16, by Maiyannah

  • Added some Kartakass areas:
    • Kartakass: Upper Skald.
    • Kartakass: Upper Skald, Grand Hall of Song and Dance.
    • Kartakass: Lower Skald, Church.
    • Kartakass: Myrfell, Pascal Rousseau's estate.
    • Kartakass: Upper Skald, the Cauldron.
    • Kartakass: Upper Skald, Blacksmith.
    • Kartakass: Upper Skald, Sewers, 1.
    • Kartakass: Upper Skald, Sewers, 2.

Charges of 2026-04-14, by Maiyannah

  • Added some more Kartakass Areas:
    • Kartakass: Lower Skald, City Hall.
    • Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.

Changes of 2026-04-11, by Maiyannah

  • Added some more Kartakass Areas:
    • Kartakass: Lower Skald, Shops.
    • Kartakass: Lower Skald, The King's Ransom.
    • Kartakass: Lower Skald, Upper Sewers.
    • Kartakass: Lower Skald, Lower Sewers.
    • Kartakass: Lower Skald, The Copper Calyx.
    • Kartakass: Lower Skald, Fireside Feeshka Inn.

Changes of 2026-04-08, by Maiyannah

  • Added some more Kartakass Areas:
    • Kartakass: The Dales. (3 areas)
    • Kartakass: Lower Skald.

Changes of 2026-04-07, by Maiyannah

  • Added some more Kartakass areas:
    • Kartakass: Cabhan Daire.
    • Kartakass: Musarde Bog. (2 areas)
    • Kartakass: Musarde Bog, Forgotten Mausoleum.
    • Kartakass: Forgotten Mausoleum, Entrance.
    • Kartakass: Forgotten Mausoleum, Second Floor.
    • Kartakass: The Dales. (6 areas)
    • Kartakass: The Dales, Cave.
    • Kartakass: Southern Rodskoven. (2 areas)
    • Kartakass: Baba Yaga's Forest.
    • Kartakass: Cabin in the Woods.
    • Kartakass: Southern Rodskoven, Sacred Cave.
    • Kartakass: Lower Skald, Outskirts.
    • Kartakass: Lower Skald, Church.
    • Kartakass: Lower Skald, Crypts.
    • Kartakass: Lower Skald, Haunted Crypts.
    • Kartakass: Lower Skald, Catacombs.
    • Kartakass: Ship Galley.

Changes of 2026-04-01, by Maiyannah

  • Added some more Kartakass areas:
    • Kartakass: Grove of the Stag.
    • Kartakass: Grove of the Stag, Hollow Tree.
    • Kartakass: Kilovan River.
    • Kartakass: Southern Rodskoven.
    • Kartakass: The Dales.

Changes of 2026-03-31, by Maiyannah

  • Added some more Kartakass areas:
    • Kartakass: Musarde Bog. (2 areas)
    • Kartakass: The Forsaken Caverns.

Changes of 2026-03-29, by Maiyannah

  • Added some more Kartakass areas:
    • Kartakass: Eastern Rodskoven. (6 areas)
    • Kartakass: Eastern Rodskoven, Forsaken Caverns.
    • Kartakass: Eastern Rodskoven, Kokobld Caves.
    • Kartakass: Musarde Bog. (3 areas)
    • Kartakass: Musarde Bog, Sunken Temple.
    • Kartakass: Kilovan River.
    • Kartakass: Crimson Road through the Southern Rodskoven.
    • Kartakass: Merecreek, Well Tunnels. (3 areas)
    • Kartakass: Sinkhole Cave.
    • Kartakass: Musarde Bog, Froim.
    • Kartakass: Musarde Bog, Froim, Mausoleum.

Changes of 2026-03-28, by Maiyannah

  • Added some more Kartakass areas:
    • Kartakass: Merecreek, Trafton's Place, Common Room.
    • Kartakass: Merecreek, Trafton's Place, Upstairs.
    • Kartakass: Merecreek, Meistersinger's House, Downstairs.
    • Kartakass: Merecreek, Meistersinger's House, Upstairs.
    • Kartakass: Merecreek, Old Stables.
    • Kartakass: Merecreek, Beneath the Well.
  • Added missing attribution comments to the various Merecreek areas.

Changes of 2026-03-19, by Maiyannah

  • Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.
  • Some more placeable model cleanup:
    • Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.
    • Added a walkmesh to act_pew001.
    • Split the two material meshes in am_book007.

Changes of 2026-03-18, by Maiyannah

  • Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption's Clarion.
  • Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.
  • Cleaned up several placeable models:
    • Fixed the scale and origin on am_book003.
    • Fixed the scale and origin on am_vase001.
    • Fixed the scale on ec_pilecloth001.
    • Fixed the scale, rotation, and invalid hull on tot_book001.
    • Fixed the scale, rotation, and origin on tot_book002. Also renamed the material to tot_book002t and removed an unnecessary walkmesh.
    • Fixed the origin and rotation of tot_painting001.

Changes of 2026-03-15, by Maiyannah

  • Fixed some placeables in Merecreek that were not the proper items.
  • Added some more Kartakass areas:
    • Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)
    • Kartakass: Merecreek, Basement. (Again, this will probably be split)
    • Kartakass: Merecreek, Catacombs.
    • Kartakass: Merecreek, Church of Ezra.
  • Fluff up the Church of Ezra with our commissioned art and some HD assets.

Changes of 2026-03-14, by Maiyannah

  • Renamed "The Northern Red Woods" areas to "Northern Rodskoven" to be a little more thematic.
  • Renamed "The Wolf Woods" areas to "Ulvskoven" to be a little more thematic.
  • Added some more Kartakass areas:
    • Kartakass: Northern Rodskoven. (3 areas)
    • Kartakass: Old Rivianna House.
    • Kartakass: Old Rivianna House, Upstairs.
    • Kartakass: Fekleskoven.
    • Kartakass: The Kilovan River. (3 areas)
    • Kartakass: Spider Caves, Floor 1.
    • Kartakass: Spider Caves, Floor 2.
    • Kartakass: Darkshelf Guardhouse, Lower Dungeons.
    • Kartakass: Darkshelf Quarry, Level 1.
    • Kartakass: Merecreek, North Gate.
    • Kartakass: Eastern Rodskoven. (2 areas)
    • Kartakass: The Forsaken Canyons.
    • Kartakass: Merecreek.

Changes of 2026-03-12, by Maiyannah

  • Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.
  • Added the inn scripts and setup for the Old Stag Inn so that it is rentable.

Changes of 2026-03-11, by Maiyannah

  • Added some more Kartakass areas:
    • Kartakass: Darkshelf Docks.
    • Kartakass: Darkshelf Docks, Ship's Galley.
    • Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)

Changes of 2026-03-10, by Maiyannah

  • Added some more Kartakass areas:
    • Kartakass: The Wolf Wood bordering the Balinok Foothills.
    • Kartakass: The Wolf Wood. (There will be a few areas with similar names like this, its a big forest!)
    • Kartakass: The Northern Red Woods.
    • Kartakass: The Northern Red Woods.
    • Kartakass: The Wolf Wood.
    • Kartakass: The Northern Red Woods.
    • Kartakass: The Northern Red Woods.
    • Kartakass: The Northern Red Woods.
    • Kartakass: The Northern Red Woods, Firenewt Temple.
    • Kartakass: The Northern Red Woods, Hidden Cave.
    • Kartakass: Shadowed Veil.
    • Kartakass: Shadowed Veil, Catacombs.
    • Kartakass: Shadowed Veil, Labyrinth.
    • Kartakass: Shadowed Veil, Tower.

Changes of 2026-03-09, by Maiyannah

  • Resolved a variety of compile errors causing toud_onenter's merge to fail.

Changes of 2026-03-08, by Maiyannah

  • Added some additional Kartakass areas:
    • Kartakass: The Wolf Wood
    • Kartakass: The Wolf Wood, Cave

Changes of 2026-03-03, by Maiyannah

  • Changed toud_onenter script to set up necessary values for the Kartakass areas.
  • Changed area titles to be like 'X: Y" rather than "X - Y", just to be a little more compact.
  • Added some more Kartakass areas:
    • Kartakass - Flooded Cavern area by NoOneReally.
    • Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.
  • Added missing attribution comments to areas:
    • Renika: Maison le Serruier
    • Teith: Manor Desprite
    • Zeidenburg: Atanase Arms, Living Quarters
    • Zeidenburg: C-Sharp Luthiers
    • Zeidenburg: Sanctuary of Our Guardian's Grace
    • Zeidenburg: the Clansman Tavern
    • Zeidenburg: Vanovichova Stationery
    • Zeidenburg Outskirts: the Grey Vigil, Quarters
    • Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.

Changes of 2026-03-01, by Maiyannah

  • Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.

Changes of 2026-02-28, by Maiyannah

  • Removed default.nss from toud_rlc_scripts hak
  • Added our own music to Darkshelf Quarry areas.
  • Fixed some things broken by backporting Darkshelf Quarry.
  • Relabeled all the Witcher placeables with %W1] prefix.

Changes of 2026-02-27, by Maiyannah

  • Backported Darkshelf Quarry from Wolfsong into the module.
    • Added Kartakass - Darkshelf Quarry area by NoOneReally.
    • Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.
    • Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.
    • Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.
  • Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.

Changes of 2026-02-26, by Maiyannah

  • Added new RLCore haks for compatibility with their own things.

Changes of 2026-02-25, by Maiyannah

Changes of 2026-02-22, by Maiyannah

  • Added test encounter 000001 for the Abandoned House.

Changes of 2026-02-19, by Maiyannah

  • Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. This change is not retroactive.
  • Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak. More to come on that front.

Changes of 2026-02-18, by Maiyannah

  • Updated keys generated from the Blue Boar Inn to reflect room numbers. This change is not retroactive.

Changes of 2026-02-16, by Maiyannah

  • Fix problem where garda voicesets weren't appearing as selectable for players.

Older versions