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Changelog: Difference between revisions

From Time of Unparalleled Darkness Wiki
(→‎0.1.23f: Additional two changes of 2025-02-09.)
(→‎0.1.24c: Some further changes)
 
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__TOC__
__TOC__
== 0.1.23 ==
== 0.1.24 ==
'''Civic construction'''
'''Journey Onward'''


=== Rolling summary of all 0.1.23 major changes ===
=== Rolling summary of all 0.1.24 major changes ===
Finer details below.  Ordered chronologically with the most recent at top.
Finer details below.  Ordered chronologically with the most recent at top.


==== New Areas ====
==== Bugfixes ====
'''Barovia'''
* Fixed a problem which caused the skyboxes to render incorrectly on some GPUs.
* Renika exterior
* Fixed an override of the Daily Wares vendor which caused the shop to stop working.
* Renika - Burgomaster's Keep
* Fixed 2da errors with classes.2da which caused several strange problems.
* Renika - Rest of Tears Chapel
* Fixed a problem with requirements for Anchorite of the Mists which caused it to not be accessible to faction members.
* Renika - Rest of Tears Chapel Undercroft
* Fixed some typos in tlk lines for the voiceovers.
* Renika - the Blue Boar Inn
* Did a pass and made several doors that should be plot-locked due to being unlinked properly locked.
* Krofburg exterior.
* Fixed some improper voiceset assignments:
* Krofburg - the Daily Wares
** Female Zeidenburg Garda now use the Female, Fighter sound set rather than the male one.
* Krofburg - the Craggy Peak Inn, Basement
** The Zeidenburg Garda Office Sentry now has the Male, Guardian Reserved voiceset rather than the female one.
* Krofburg - the Craggy Peak Inn, Second Floor
** The female Red Vardo Trader guards in van Cuuk's Emporium now have female voicesets.
* Krofburg - Garda Headquarters
** Changed Wildeboort van Cuuk to a more appropriate description.
* Zeidenburg - Butur Glassworks
* All humanoid NPCs should now leave corpses when slain.
* Zeidenburg - Traveller's Hostel, Floor 2
* Fixed some bugged guards in Renika - Burgomistress's Keep, Floor 1.
* Zeidenburg Outskirts - Merchant's Gate
* Added missing key description to Rocco Botezau so the keys for the Blue Boar Inn now generate properly.
* Zeidenburg Outskirts - Merchant's Gate Crossroads
* Fixed the class designations for all the NPCs after the Class renumber/fix.
* Zeidenburg Outskirts - Skyshard Homestead (exterior)
* Remove old version of the Grey Vigil and made the door link properly to the new one.
* Zeidenburg Outskirts - Skyshard Homestead (interior)
* Fixed the rotation axis of some of the Witcher assets (Bed 2,3,4) to be correct.
* Zeidenburg Outskirts - the Curious Dragon
* Fixed TOUD: Floor - Walnut Planks, TOUD: Floor - Attic Pine Planks, and TOUD: Floor - Grey Ceramic Tile to be the same aspect as the other floors.
* Zeidenburg Outskirts - the Grey Vigil
* Restored some missing Renika garda.
 
* Made some items in Zeidenburg - Butur Glasswords static that should be but weren't.
'''Kislova'''
* Made some items in Renika Static that should be but weren't.
* Pirie exterior
* Added missing custom portrait to Dawnguard Arms's butcher/cook.
* Pirie - the Resting Elk
* Fixed missing doors the toolset ate.
 
** Fixed missing door from the Craggy Peak Inn.
'''Out of Character'''
* Add toud_onexit to the onLeave event of the New Character Area.
* OOC - Test Server Hub Area
* Set all NPC corpses to persist for 6000 seconds.
 
* Applied a uniform description of Luca to all of his instances.
==== New Classes and Prestige Classes ====
* Fixed a witcher seat with a broken sit axis.
* Favoured Soul
* Fixed toud_floor002's rendering issue which lead to the floor being drawn as translucent.
* Warmage
 
* Anchorite of the Mists
 
==== New Items ====
* Added blueprints for several rugs.
* Added blueprints for some statues from freely-available/public domain 3D scans of landmarks.
* Added custom blueprints for Renika Guards (FTR 8/WM 2).
* Added blueprints for (currently nonfunctional) crafter's tools sold in Krofburg - The Daily Wares.
* Added blueprints for several (currently nonfunctional) Barovian food items.
* Added blueprints for a large selection of statues from Dafena.
* Added blueprints for a large selection of trees from Dafena.
* Added blueprints for a large selection of books from Dafena.
* Added custom blueprints for M/F versions of several levels of Pirie guard-police:
** Raemees (FTR2/EXP2)
** Kapral (FTR6/EXP2)
** Nooremseerant (FTR8/EXP2)
** Seerant (FTR14/EXP2)
** Lipnik (FTR8/WM2)
** Nooremleitnant (FTR 14/WM2)
** Leitnant (FTR16/WM4)
** Kapten (FTR20/WM10)
 
==== New Monsters ====
* Akikage
* Axehead
* Bastellus
* Banedead
* Bowlyn
* Broken One
* Bakhna Rakhna
* Baneguard
* Banshee
* Baobhan Sith
* Beetle (Carrion, Spawn)
* Carrion Stalker
* Ceiling Creep
* Crawling Corpse
* Crimson Death
* Crypt Thing
* Darkling
* Doom Guard
* Doppleganger
* Death Knight
* Dread Warrior
* Elemental (Grave, Mist)
* Ermordenung
* Geist
* Ghast
* Ghost (Various Magnitudes, Animal - Various, Radiant Spirit, Manelovant)
* Ghoul (Normal, Lord)
* Goatmen
* Goblin
* Goblyn
* Grave Ooze
* Gremishka
* Gremlin
* Hag (Night)
* Headhunter
* Hearth Fiend
* Hellcat
* Imp (Assassin)
* Jack Frost
* Lantern Archon
* Lich (Normal, Defiler, Elemental)
* Mist Horror
* Mummy (Bog)
* Odem
* Phantom Hound
* Quth Maren
* Revenant
* Rot Grub
* Scarab (Monstrous)
* Shadow (Normal, Rat)
* Skeleton (Normal, Blazing Bones, Crimson Bones, Jolly Roger, Spider, Wild, Warrior)
* Spectre (Ice)
* Theriantrope (Werebear, Werecat, Wererat, Wereraven, Werewolf, Wolfwere)
* Will-o-mist
* Will-o-wisp
* Wolf (Dread, Undead)
* Wraith (Blood, Cloaked, Frost Soul)
* Vampire (Human)
* Vampyre
* Vorr
* Zombie (Cannibal, Desert, Drowned One, Frost, Ju Ju, Tyrant Fog, Lord, Murder Victim)
* Zombie Fog (and Cadavers)
 
==== New Tilesets ====
* Aethyr
* Avernus
* Barbaric North
* Classic Dungeon
* Crimson Tower
* Crumbling Crypt
* Cyriac Temple
* Dark Sun Savanna
* Drow Underdark
* Elven Treetop City
* Frozen Wasteland
* Keep Interior
* Mortheim
* Tempus Temple
* Winter City
* Windspear Hills
 
==== New Scripts & Conversations ====
* Added toud_signdesc script to dump sign descriptions in the combat log as a quality of life deature.
* Added a custom conversation for Anton Danascu (Zeidenburg - Traveller's Hostel innkeeper).
* Added modularized chat processor from Waymark.
* Added new @emote command.
* Added GetFuzzyTime() to replicate timekeeping devices with timekeeping error and then GetExactTime() for those without.
* Added scripts to track players entering/leaving an area.
 
==== New Assets ====
* Added custom TOUD pews, chair, and table for the Ezran churches.
* Added custom load screens.
* Added Beamdog HD models with the Open Hands by Bill Harper and the community fixes.
* Added mo-cap animations.
* Custom portraits for Zeidenberg Garda M and F by Peter Simeti (commissioned work).
* Custom portraits for Nimira Nicolovich, Katarina Rutesku, and Elisabeta Atanase by Nina Pimonova (commissioned work).
* Added a HD book and abacus placeable.
* Added wouldbebards low magic weapons.
* Added Bill Harper's HD whip.
* Added custom icons for Artificier, Barbarian, Blackguard, Cleric, Dragonfire Adept, Druid, Fighter, Monk , Necromancer, Shaman, Sorcerer, and Warlock classes.
* Added Dafena's imported models from other Bioware games.


==== Changes ====
==== Changes ====
* Made Traveller's Hostel sofas static as they do not "sit" properly.
===== Areas =====
* Fix generic innkeeper script not to misgender the innkeeper NPC.
* Changed the decoration in Zeidenburg - Priory of Our Guardians Grace's mess hall to use much more modern accents.
* Added NPC shop to Krofburg - the Daily Wares.
* Changed the rugs in Zeidenburg - Sanctuary of Our Guardian's Grace to the new belladona-themed ones, as well as added new stained glass windows.
* Keyed inn rooms in Krofburg - the Craggy Peak Inn to be properly rentable.
* Renovated Dawnguard Arms with new placeables and etc.
* Linked vistani camp caravans in Zeidenburg Outskirts, Renika, and Krofburg.
* Added decoration to the Renika Exterior area:
* Updated wouldbebard's longswords
** Added foliage around the base of the keep.
* Added Barovian steel weapons to Zeidenburg - Atanase Arms.
** Added missing doors.
* Modularized inter-Barovian caravans to need just a single conversation.
** Added flame VFX to the braziers in front of the keep.
* Corrected some Magic Mirror messages.
* Further decorated the Renika Chapel:
* Changed Zeidenburg Garda Officers to be FTR 14/WM 6.
** Replaced the Renika - Rest of Tears Chapel flooring with the new Cherrywood flooring.
* Changed Zeidenburg Garda Sentries to be FTR 16/WM 6.
* Cleaned up and decorated the Black Stone Inn:
* Added several new materials: Barovian Steel, Rongiese Steel, Dementlieuse Steel, Tepestani Copper, Copper of the Shadow Rift, Vaasan Winterglow (yes this is the sword's material), Vistani Moonsilver, Nharov Oakwood, Gulthias Wood, Murillium Wood, Vigilia Dimortia Wood, Lotuswood, Barovian Pinewood, Immolite Beechwood, Hazlani Sycamore Wood, Forforian Iron, Goblyn Iron, Rongiese Silver, and Gobyln Bone. Along with a couple others that remain surprises.
** Added toud_floor_0005 with proper black stone tile for the Black Stone Inn, and replaced the existing floors with it.
* Faction lookups now properly work.
** Made the statue on floor two of the Black Stone Inn have a "clicky" description.
* Added attribution to the comments of each area.
** Changed all the Black Stone Inn beds to use NWIC beds instead.
* Added additional instances of the New Character Area vendor so that one person can't tie up the vendor.
* Made the portrait paintings in the downstairs of the Skyshard Homestead have clicky-descriptions.
* Added a hub specifically for the test server.
* Redid Argynvostholt exterior in the Drylands tileset.
* Namespaced the Waymark inn system.
* Added high res floors to Dawnguard Arms.
* Fixed a variety of problems with the various inns namespacing brought up.
* Made many scenery items in the Black Stone Inn plot-marked so they can't be destroyed.
* Made most paintings and tapestries have clicky descriptions with the new signdesc script.
* Changed the Waymark inn system to allow up to a five digit inn number - so up from 99 possible inns to 99,999.


=== Detailed changelog for 0.1.23 ===
===== Models =====
==== 0.1.23f ====
* Organized/renumbered the heads we kept, and did a variety of cleanups such as fixing bad normals and pivots on meshes, as well as discarding LODs NWN cant handle.
'''Changes of 2025-02-09''', by Maiyannah
* Organized the floor placeables to consistently follow naming conventions.
* Added the two new voice sets and fixed some issues with them.
* Relabelled Renika - the Blue Boar Inn from 'area004' to 'rnk1_blueboar1'.
* Add attribution comments to the following areas in preparation for release:
** Renika - the Blue Boar Inn.
** Vallaki - the Vaults of Quinn Roche, Floor 1
* Relabelled the following areas in preparation for release:
** Renika - the Blue Boar Inn went from 'area004' to 'rnk1_blueboar1'.
** Renika - Rest of Tears Chapel went from 'area001' to 'rnk_chapel1'.
** Renika - Rest of Tears Chapel, Undercroft went from 'area003' to 'rnk1_chapel2'.
** Vallaki - the Vaults of Quinn Roche, Floor 1 went from 'area' to 'vlk1_roche1'.
** Zeidenburg Outskirts - the Grey Vigil went from 'zeidenbergoutski' to 'zbo1_greyvigil'.
* Made the following Renika areas use the generic Renika loading screen for now:
** Renika - Burgomaster's Keep
** Renika - Rest of Tears Chapel
** Renika - Rest of Tears Chapel, Undercroft
** Renika - the Blue Boar Inn
* Made the following areas use the generic TOUD loading screen for now:
** Vallaki - the Vaults of Quinn Roche, Floor 1
** OOC - Test Server Hub Area
** Zeidenburg - Butur Glassworks
* Added Petra Botezatu to Renika - the Blue Boar Inn.
* Link the Blue Boar Inn to the Renika exterior and vice versa.


'''Changes of 2025-02-08''', by Maiyannah
===== NPCs =====
* Added King Arthur's castle items set by Abishek Sharma to toud_assets.
* Added a custom outfit to the Zeidenburg prostitutes. Also gave them a weapon and made them leave corpses when slain.
* Created toud_voices for two new voiceover sets by Hannah Weeks and Bryce Garland.
* The Ezran Protectors stationed at the Sanctuary of Our Guardian's Grace are now all disarmable (though they have high resists)
* Changed decoration in the Toret's chambers in the Renika - Refuge of Tears Chapel, Undercroft to use higher-resolution assets.
* Fluff up Wildeboort van Cuuk's description a bit.
* Toret Claire Lavigne no longer has her sword armed by default.
* Toret Claire Lavigne and the female Ezran protectors will now use the voiceset Female, Mordentish, Anchorite of Ezra 1, until we get some more variety to go around.
* Male Ezran protectors will now use the voiceset Male, Mordentish, Anchorite of Ezra 1, until we get some more variety to go around.
* Gave Daria Albescu and Dragan Brevhen higher definition heads.
* Regularized Luca Zarovan's voiceset to a particular one.
* Marked the New Character Area NPCs as plot/immortal.
* Made Dragan Brevhen, and Luca Zarovan disarmable.


'''Changes of 2025-02-07''', by Maiyannah
===== Scripts =====
* Added decoration/furnishing to the 1x1 rooms in Renika - the Blue Boar Inn.
* Relabeled the generic innkeeper script to be consistent with Waymark conventions.


'''Changes of 2025-02-06''', by Maiyannah
===== Stores =====
* Added Renika - the Blue Boar Inn.
* Added some of the Atanase Arms wares to the Van Cuuk Emporium, albeit at a markup.
* Added attribution comments to Renika - Rest of Tears Chapel, and the Undercroft.
* Added a Blue Boar rug to toud_placeables, and added them to the Renika - the Blue Boar Inn.


'''Changes of 2025-02-05''', by Maiyannah
===== Internal Organization =====
* Organized ~350 Witcher placeables.
* Renamed cep_core0 to toud_cep2_core0 to reflect the changed nature of this CEP hak.
* Added a barracks for the chapel guard in Renika - Rest of Tears Chapel, Undercroft.
* Renamed cep_core3 to toud_cep2_core3 with the removed female heads.
* Recategorized several placeables to be easier to find the the toolset.
* Went through the female human heads and defragmented them, numbering them consistently, and having them combined in toud_heads.
* Removed df_heads since all the heads were moved to toud_heads.


'''Changes of 2025-02-04''', by Maiyannah
==== Additions ====
* Make several items that should be static in Renika - Rest of Tears Chapel, Undercroft.
* Added custom portraits by Nina Pimonova
* Some decoration in the Toret's chambers in Renika - Rest of Tears Chapel, Undercroft.
** Rocco Bozetau
* Organized all the NWN placeables through XP 1 and relabelled them as from NWN base.
** Petra Bozetau
** Silviu Butur
** Valentina Atanase
** Daria Albescu
** Dragan Brevhen
* Added three new custom-commissioned voicesets:
** Male, Mordentish, Anchorite of Ezra 1, by Sean Anthony.
** Female, Mordentish, Anchorite of Ezra 1, Madi Baylis.
** Male, Bleakfauldi, Anchorite of Ezra 1, by Aron.
* Added two new voicesets derived from purchased assets:
** Female, Outlander, Adventurer 2, by Bunny's Voice Studio.
** Male, Outlander, Arcanist 1, by Zach brown.
* The following NPCs now have custom descriptions:
** Toret Claire Lavigne
** Petra Botezau
** Renika Garda
** Elisabeta Atanase
** Daria Albescu
** Darius Barbu
* Added a porter for the Black Rock Inn that you can use to see room availability from outside the inn (front door).
* Added portrait for Claire Lavigne by Nozomi Matsuoka.
* Added several new placeables, and blueprints for them:
** Added toud_floor006 / Floor, Rosewood Flooring to toud_assets.2da.
** Added toud_wall001 / Wall, Ancient Brownstone wall to toud_assets.2da.
** Added toud_garlic002 / WallObj: Garlic String to toud_assets.2da.
** Added act_altar001 / Decoration: Altar Surround 001 to toud_assets.2da.
** Added act_candle001 / Candle: Single Tall 001 to toud_assets.2da.
** Added act_candle002 / Candle: Single Tall 002 to toud_assets.2da.
** Added act_candle003 / Candle: Drippy Base 001 to toud_assets.2da.
** Added act_candle004 / Candle: Single Short 001 to toud_assets.2da.
** Added act_candle005 / Candle: Single Stubby 001 to toud_assets.2da.
** Added act_candle006 / Candle: Single Stubby 002 to toud_assets.2da.
** Added act_candle007 / Candle: Single Stubby 003 to toud_assets.2da.
** Added act_candle008 / Candle: Tall Candlestick 001 to toud_assets.2da..
** Added act_candle009 / Candle: Candleabra 001 to toud_assets.hak.
** Added act_candle010 / Candle: Candleholder 002 to toud_assets.hak.
** Added act_candle011 / Candle: Candleholder 001 to toud_assets.hak.
** Added act_chain001 / Chain: Hanging 001 to toud_assets.hak.
** Added act_column001 / Column: Cathedral 001 to toud_assets.hak.
** Added act_cornice001 / Wall Cornice: Stone 4f to toud_assets.2da.
** Added act_incense001 / Incense Burner: Open 001 to toud_assets.hak.
** Added act_wall001 / Wall: Stone 8fx4f to toud_assets.2da.
** Added act_statue002 / Statue: Ezra 002 to toud_assests.2da.
** Added bzc_lecturn001 / Lectern: Plain 001 to toud_assets.hak.
** Added bzc_lectern002 / Lectern: Cover, Ezra 001 to toud_assets.hak.
** Added mci_chair001 / Chair: Arthurian, Wooden 001 to toud_assets.hak.
** Added mci_table001 / Table: Arthurian, Round 001 to toud_assets.hak.
** Added slt_sword001 / WallObj: Sword 001 to toud_assets.hak.
* Added several new areas:
** Ashen Road - Foot near Merchant's Gate
** Tepurich Forest - Northern Fringe near Merchant's Gate
** Tepurich Forest - Abandoned Cave
** Tepurich Forest - Abandoned Cave, Maze
** Tepurich Forest - Abandoned Cave, Deep within the Maze
** Tepurich Forest - Abandoned Cave, First Antechamber
** Tepurich Forest - Abandoned Cave, Second Antechamber
** Tepurich Forest - Abandoned Cave, Third Antechamber
** Tepurich Forest - Abandoned Cave, Fourth Antechamber
** Tepurich Forest - Abandoned Cave, Fifth Antechamber
** Tepurich Forest - Abandoned Cave, Sixth Antechamber
** Tepurich Forest - Abandoned Cave, Seventh Antechamber
** Zeidenburg - Atanase Arms, Living Quarters
** Zeidenburg - Caruciorul cu Bere
** Zeidenburg - the Clansman Tavern
** Zeidenburg - C Sharp Luthiers
** Zeidenburg - Timescu and Sons Coopers
** Zeidenburg - Vanovichova Stationery
** Zeidenburg Outskirts - Skyshard Homestead, Upstairs
* Added several blueprints for foliage:
** Bush, Black Cherry, 01
** Bush, Black Cherry, 02
** Bush, Black Cherry, 03
** Bush, Black Cherry, 04
** Bush, Black Cherry, 05
** Bush, Black Cherry, 06
** Bush, Fern, 01
** Bush, Fern, 02
** Bush, Fern, 03
** Bush, Fern, 04
** Bush, Grey Willow, 01
** Bush, Grey Willow, 02
** Bush, Grey Willow, 03
** Bush, Grey Willow, 04
** Bush, Maple, 01
** Bush, Maple, 02
** Bush, Maple, 03
** Bush, Maple, 04
** Flower, Bouncing Bet
** Flower, Chamomile, 01
** Flower, Chamomile, 02
** Flower, Chicory, 01
** Flower, Chicory, 02
** Flower, Goldenrod, 01
** Flower, Goldenrod, 02
** Flower, Goldenrod, 03
** Flower, Goldenrot, 04
** Flower, Lily of the Valley, 01
** Flower, Lily of the Valley, 02
** Flower, Poppy 01
** Flower, Poppy 02
** Herb, St Johns Wort
** Weed, Cornflower 01
** Weed, Cornflower 02
** Weed, Knapweed, 01
** Weed, Knapweed, 02
** Weed, Shaggy Soldier, 01
** Weed, Shaggy Soldier, 02
** Weed, Shaggy Soldier, 03
* Added several new DM tools:
** DMFI Wands
** Added a basic tool for DMs to create keys for doors repurposing the inn key script.
* Added several things to the OOC Testing Hub area:
** New Character Area Vendors.
** Changelog sign.
* Added several new female human heads:
** Add several heads from the "Additional Head Pack" from FriedEyes into toud_heads.hak.
** Add several heads from the "SW:KOTOR Head Pack" converted by Estelindis into toud_heads.hak.
* Added tattoo 2 colour changing to the Magic Mirror.
* Added the ability to add 'key_name' variables to doors to default what keys made for that door are named.
* Added a function to the chat parser to flag and colourize OOC text.


'''Changes of 2025-02-02''', by Maiyannah
==== Removals ====
* Added sit spots to all the pews in Renika - Rest of Tears Chapel.
* Removed some items we won't be using from placeables.2da.
* Added two door guards to Renika - Rest of Tears Chapel.
** Remove the NWN2 beds from the Placeables.2da and haks - not going to use them and we need to trim the fat.
* Added Renika - Rest of Tears Chapel, Undercroft.
* Removed some tilesets:
* Added several descriptive text triggers to Renika - Rest of Tears Chapel, Undercroft.
** Removed the Mountain and Mortheim tilesets as they causes crashes.
* Decorated the library area of Renika - Rest of Tears Chapel, Undercroft.
* Many female human heads that were inappropriate or low quality by modern standards were removed in a quality pass over the available female elven heads.
* Removed redundant loadscreens.
* Removed the following assets as too buggy, we'll redo them later:
** toud_chair001
** toud_candle001


'''Changes of 2025-02-01''', by Maiyannah
----
* Added TOUD - Ezran Belladonna Rug to toud_placeables
* Added some nice new rugs to Renika - Rest of Tears Chapel.
* Fixed the pews in Renika - Rest of Tears Chapel to be uniform.
* Removed overwrought light effects from several candle placeables.
* Added a sacred candle station to Renika - Rest of Tears Chapel.
* Added column supports to the confessionals in Renika - Rest of Tears Chapel.


'''Changes of 2025-01-31''', by Maiyannah
=== Detailed changelog for 0.1.24 ===
* Decorated Renika - Rest of Tears Chapel.
==== 0.1.24c ====
'''Changes of 2025-09-14''' by Maiyannah
* Cleaned up the Priory a bit:
** Unified the common areas onto a single key key_zbh1_priory named "Key to the Priory of Our Guardian's Grace"
** Added high-resolution floors to the Priory.
* Cleaned up Krofburg exterior a bit:
** Added map notes for the existing areas of interest.
** Added an exterior house for and linking to the Ainacirce Residence.
* Cleaned up Krofburg - Ainacirce Residence a bit:
** Relabeled internally from 'area001' to 'krf1_ainacirce1'.
** Added missing comments from the area internally, with attribution etc.


'''Changes of 2025-01-30''', by Maiyannah
'''Changes of 2025-09-13''' by Maiyannah
* Added Renika - Rest of Tears Chapel.
* Finally fixed captioning issues with the Male, Outlander, Arcanist 1 voice set.
* Further decorating the new Sanctuary of Our Guardian's Grace:
** Finished the cornicing and trim.
** Added chairs around the back table.
** Added chairs to the desks.
** Fixed up the stained glass window positions.
** Fixed up the lightrays from the windows.
** Changed the linkages for the Merchant's Square and the Priory to the remade Sanctuary.
** Relabelled the area internally from 'area004' to 'zbh1_ezrachurch'
** Replaced the fake door in the church with an actual door.


'''Changes of 2025-01-26''', by Maiyannah
'''Changes of 2025-09-09''' by Maiyannah
* Added inn_keyname to the innkeeper of Pirie - the Resting Elk Inn.
* Fixed some more candles with improperly applied modifiers.
* Renumber the doors, innkeeper, and placeable for Pirie - the Resting Elk Inn for the new changes.
* Added Krofburg - Ainacirce Residence
* Reorient some doors in Pirie - the Resting Elk Inn.
* Fixed the walkmesh of the new candleabra blocking vision.
* Removed plotlocks from doors in Pirie - the Resting Elk Inn.
* Added furnishings to the inn rooms in Pirie - the Resting Elk Inn.
* Added furnishings to the kitchen in Pirie - the Resting Elk Inn.


'''Changes of 2025-01-25''', by Maiyannah
'''Changes of 2025-09-08''' by Maiyannah
* Changed the inn door script to allow DMs to pass through without keys.
* Added v_m005 / Male: Outlander, Adventurer 2 to toud_voices.hak.


'''Changes of 2025-01-24''', by Maiyannah
'''Changes of 2025-09-07''' by Maiyannah
* Made all the chests of drawers in the second floor of Zeidenburg - Traveller's Hostel unlockable with that room's key.
* Cleanup pass on toud_assets.hak:
* Fixed the orientation of some doors on the second floor of Zeidenburg - Traveller's Hostel.
** Converted tga textures of the assets that won't be edited in the future to dds textures with nwncrunch.
** Fixed some misapplied transforms on other candles.
** Rotated the lectern cover so it matches the rotation of the lectern.
** Added collision to the candleabras.
** Remade the "Hooded Ezra" statue with more advanced texture baking on the new computer's AMD card.
** Fixed the MTR for act_brazier001.
* Added mci_table001 / Table: Round Arthurian, 001 to toud_assets.hak.
* Added slt_sword001 / WallObj: Sword 001 to toud_assets.hak.
* Added mci_chair001 / Chair: Arthurian, Wooden 001 to toud_assets.hak.
* Changed the table set piece in the back of the church to use those new placeables.


'''Changes of 2025-01-23''', by Maiyannah
'''Changes of 2025-09-06''' by Maiyannah
* Made all the chests of drawers in the first floor of Zeidenburg - Traveller's Hostel unlockable with that room's key.
* Added several new assets in:
* Fixed some chests that weren't containers or misnamed, along the way.
** Added act_candle011 - Candle: Candleholder 001 to toud_assets.hak.
** Added act_chain001 - Chain: Hanging 001 to toud_assets.hak.
** Added bzc_lectern002 - Lectern: Cover, Ezra 001 to toud_assets.hak.
* Remove some old assets that didn't work right:
** toud_chair001
** toud_candle001
* Fixed the improperly applied modifiers on act_candle006.


'''Changes of 2025-01-21''', by Maiyannah
'''Changes of 2025-09-04''' by Maiyannah
* Removed Plot-lock from the Zeidenburg - Traveller's Hostel doors, they are now all keyed properly and have an OL/CL DC assigned.
* Compiled the act_candle001 through 010 to keep the performance front good.
* Added inn_keyname to the innkeeper for Zeidenburg - Black Stone Inn, so the keys now have names.
* Added bzc_lecturn001 - Lectern, Plain 001 to toud_assets.hak.  This represents an asset from the Eastern Orthodox Byzantine Church environment from Switchboard Studios, credit will be added - I won't be holding the hak distribution up to get all of that one in but I wanted this asset and the cover for the lectern specifically to finish the remodel of the Sanctuary.
* Added inn_keyname to the landlord for Zeidenburg - the Traveller's Hostel, so the keys now have names.


'''Changes of 2025-01-18''', by Maiyannah
'''Changes of 2025-09-03''' by Maiyannah
* Removed Plot-lock from the Zeidenburg - Black Stone Inn doors, they now are all keyed properly and have an OL/CL DC assigned.
* Added blueprints for the assets added yesterday to the module.
* Added the fancy flooring to Zeidenburg - Black Stone Inn, Floor 3.
* Added a couple more Ancient Cathedral assets:
* Changed the plan carpets in Zeidenburg - Black Stone Inn, Floor 2, to fancy ones matching Floor 1.
** Added act_candle008 - Candle: Candleholder 001 to toud_assets.hak.
* Added black stone wall panelling to Zeidenburg - Black Stone Inn, Floor 2.
** Added act_candle009 - Candle: Candleabra 001 to toud_assets.hak.
* Fixed all the doors in Zeidenburg - Black Stone Inn, Floor 2 to open outwardly, properly.
** Added act_candle010 - Candle: Candleholder 002 to toud_assets.hak.


'''Changes of 2025-01-17''', by Maiyannah
'''Changes of 2025-09-02''' by Maiyannah
* Removed Plot-lock from the Krofburg - Craggy Peak Inns doors, they now are all keyed properly and have an OL/CL DC assigned.
* Cleaned the remake of Zeidenburg - Sanctuary of Our Guardian's Grace:
* Added a message with the room number if a keyholding inn tenant tries the wrong room.
** Separated out wall and cornice placeables properly, and made blueprints for them.
** Worked on aligning the angled divider wall.
** Added cornicing and trim to the divider wall.
** Extended divider wall to have top wall over either side.
** Repositioned pews not to crowd the altar quite so much.
** Cleaned up some more messed sit spots on the pew.
* Added some more Ancient Cathedral assets:
** Added act_arch001 - Archway: Stone 001 to toud_assets.hak.
** Added act_candle001 - Candle: Single Tall 001 to toud_assets.hak.
** Added act_candle002 - Candle: Single Tall 002 to toud_assets.hak.
** Added act_candle003 - Candle: Drippy Base 001 to toud_assets.hak.
** Added act_candle004 - Candle: Single Short 001 to toud_assets.hak.
** Added act_candle005 - Candle: Single Stubby 001 to toud_assets.hak.
** Added act_candle006 - Candle: Single Stubby 002 to toud_assets.hak.
** Added act_candle007 - Candle: Single Stubby 003 to toud_assets.hak.
* Added walkmeshes to the cornice and altar placeables.


'''Changes of 2025-01-16''', by Maiyannah
'''Changes of 2025-09-01''' by Maiyannah
* Removed the hardcoded key tags from the inn rental scripts - it now properly generates keys tagged to the room.
* Added some more Ancient Cathedral assets:
** Added act_wall001 - Wall: Stone 001 to toud_assets.hak.
** Added act_cornice001 - Wall: Stone Cornice 001 to toud_assets.hak.
** Added act_altar001 - Decoration: Altar Surround to toud_assets.hak.
* Remade Zeidenburg - Sanctuary of Our Guardian's Grace with the City - Interior (Ancarion) tileset.
** Rearranged stuff as necessary for the new space available.
** "Papered over" the walls with the new walls.
** Added the cornices as both trim and cornice to these walls.
** Added a second confessional with the additional room.
** Added godray VFX to the stained glass windows, and rearranged them for the new size of the Sanctuary.
** Cleaned up the pew sit spots as best we could - let us know if anything more looks weird, it can be hard to catch.
** Added the altar surround to the altar.


'''Changes of 2025-01-15''', by Maiyannah
'''Changes of 2025-08-31''' by Maiyannah
* Added proof-of-concept for inn room keys being made in the rental scripts. We need to de-hardcode several things, but its in there!
* Used a stair cutout mesh provided by Mmat to create stair cutouts for our placeable floors.
* Fixed the stained glass window placeable to not use a renderer chain for the textures that Neverblender seems to choke on.
* Imported some wonderful assets from the purchased asset pack [https://cosmos.leartesstudios.com/environments/ancient-cathedral Ancient Cathedral] by Mike Kurabi and published by Laertes Studios:
** Added act_column001 - Column: Cathedral 001 to toud_assets.hak.
** Added act_incense001 - Incense Burner, Open 001 to toud_assets.hak.
** Added act_statue002 - Statue, Ezra 002 to toud_assets.hak.
* Made several improvements to Zeidenburg - Black Stone Inn
** Used the stair cutouts to extend the black stone floor of the around the stairs.
** Decorated the upper levels significantly more.
** Added sit spots to the benches on the second floor.
** Make several things static which should be on the second floor and third floor.
* Made several improvements to Zeidenburg - Sanctuary of Our Guardian's Grace:
** Added a placeable floor to improve the fidelity.
** Added the new columns.
** Changed the old natty incense burners out for the new ones.
** Changed the statue by the holy water basin for the new one.
** Cleaned up the placement of the stained glass windows so that they properly appear to be set in the walls.


'''Changes of 2025-01-14''', by Maiyannah
'''Changes of 2025-08-30''' by Maiyannah
* Added door key tags to Krofburg - the Craggy Peaks Inn.
* Imported a string of garlic placeable from a Laertes Studio asset - it is in toud_assets under toud_garlic001
* Added some strings of garlic with said placeable around the doors of some common places.
* Regularized the floor resrefs to toud_floorXXX and toud_groundXXX so that we're consistent.
** Also fixed some roughmaps and normalmaps while we were at it.
** Got toud_ground001 and toud_ground002 working with these fixes.
* Fixed the Zeidenburg - Black Stone Inn floors to use the proper custom floor.
* Replaced the old crunchy bed assets in the Black Stone Inn to use newer better-looking beds.
* Removed blueprints for beds that were themselves removed.
* Added a new soundset: Male, Outlander, Arcanist 1 by Zach Brown.
* Added a new Statue: ac_statue001 - Statue, Cultists with Tree.


'''Changes of 2025-01-13''', by Maiyannah
'''Changes of 2025-08-29''' by Maiyannah
* Added Vallaki - the Vaults of Quinn Roche, floor 1 to the module for testing.
* Compiled several models that are mature in their geometry - this will help performance with the higher polycount ones on lower-end machines.  This includes:
** TOUD: Portrait: Emmanuelle Skyshard 1
** TOUD: Portrait: Emmanuelle Skyshard 2
** TOUD: Portrait: Emmanuelle Skyshard 3
** TOUD: Portrait: Talis Skyshard
** TOUD: Painting: Reverie
** TOUD: Painting: Spring
** TOUD: Painting: Summer
** TOUD: Painting: Autumn
** TOUD: Painting: Winter
** TOUD: Chair: Ezran Pews
** TOUD: Abacus
** TOUD: Book 01
** TOUD: Banner: Ezran, Hanging, Fancy
** TOUD: Statue, Ezra 01
** TOUD: Statue, Ezra 02


'''Changes of 2025-01-11''', by Maiyannah
'''Changes of 2025-08-28''' by Maiyannah
* Added portals to the Pirie - Resting Elk inn and to Zeidenburg - the Black Stone Inn for testing purposes, to the OOC Testing Hub.
* Added the soundset "Female, Outlander, Adventurer 2" by Bunny's Voice Studio (individual voice actress was not credited, alas)
* Added the Barovian vistani caravaneer to the OOC Testing Hub for easy access to the hubs there.
* Assigned the track "St Andral's Church (Hopeful)" by FaboMusic to the Renika Chapel.
* Added decoration to the exterior of the Ezran church in Pirie.


'''Changes of 2025-01-10''', by Maiyannah
'''Changes of 2025-08-27''' by Maiyannah
* Cleaned up a lot of the Inn code to run better and reduce even more duplicative calls.
* Merged toud_aethyr into toud_tilesets.
* Added GetInnPrefix() to remove the chief duplication.
* Added "Keepers of the Feather" by Fabomusic to our music list.
* Assigned some more music to areas:
** Zeidenburg Outskirts - Skyshard Homestead (exterior) - Tarokka Reading, FaboMusic
** Zeidenburg Outskirts - Skyshard Homestead (interior) - Keepers of the Feather, FaboMusic
** Zeidenburg Outskirts - Skyshard Homestead, Upstairs - Keepers of the Feather, FaboMusic
** Zeidenburg Outskirts - The Curious Dragon - Keepers of the Feather, FaboMusic
* Moved ambientmusic.2da from toud_music to toud_2da.


'''Changes of 2025-01-09''', by Maiyannah
'''Changes of 2025-08-26''' by Maiyannah
* Fixed the problems caused by the latest NWNEE dev build in the inn script by limiting duplicative calls.
* Added shell of C Sharp Luthiers to the Zeidenburg Merchant's Row Square.
* Added some once-a-reset triggers to the Merchant's Row Square with flavour text - one around the main square, one around the church entrance, and one by the abandoned house start.


'''Changes of 2025-01-08''', by Maiyannah
'''Changes of 2025-08-25''' by Maiyannah
* Updated the Craggy Peak Inn to use new numbering.
* Added two stained glass window variations - essentially the same artwork but one adapted for a rectangular frame - as toud_sglass_001 and toud_sglass_002 to toud_assets. Not for reuse.
* Moved some more scripts into wm_inn hakpak.
* Placed the stained glass windows in the Sanctuary of Our Guardian's Grace.
* Updated the generic innkeep conversation to catch another spot we misgender the innkeep, and also change "mister/mistress" in one spot to "domn/doamna".


'''Changes of 2025-01-07''', by Maiyannah
'''Changes of 2025-08-24''' by Maiyannah
* Moved most of the inn system components into a hakpack 'wm_inn'
* Some further decoration of the Beet Cart.
* Combined wmi_defaults and wmi_constants
* Added Mikiruk of Aputpanuk to the church with permission.
* Upped the number of digits in the room number to 5.  I somehow don't think we'll run out of inn numbers now.
* Touch up the church somewhat.
* Update the Black Stone Inn to use the new numbering.


'''Changes of 2025-01-03''', by Maiyannah
'''Changes of 2025-08-24''' by Shifte
* Fixed the Traveller's Hostel to use the new digit length.
* Added dialogue to Duncan in the Clansman Pub.
* Fixed several mis-described chairs in the Traveller's Hostel.
* Gave the old lady in the chair a name.
* Made some chairs that were static properly useable in the Traveller's Hostel.
* Added the sit script to several chairs missing it in the Traveller's Hostel.
* Put painting names in the Traveller's Hostel in quotation marks for consistency with other areas.
* Fixed the Craggy Peaks Inn to use the new digit length. Also fixed a room which had the rate set improperly.
* Fixed the Resting Elk inn to use the new digit length. This one also had rooms that the rate needed set properly on, that got fixed.
* Made the bar in the Resting Elk inn static and indestructible.


'''Changes of 2025-01-02''', by Maiyannah
'''Changes of 2025-08-23''' by Maiyannah
* Relabelled Krofburg - Garda Headquarters from "area001" to "krf1_gardahq1"
* Added Eurydice's touched up human head 15 to toud_heads.hak.
* Add IntToStringPad3() to support 3 digit length inn numbers.
* Fixed the z-position of many chairs in the Beer Cart.
* Updated the Black Stone Inn to use the new digit length. We'll have to grab the others as well.
* Finally got to putting together a hak (toud_music) with some of the music we intend to use.
* Added "Tarokka Reading" by FaboMusic as background music to Merchants Row East, Merchant's Row West, and the Merchant's Row Square.
* Added "St Andral's Church (Hopeful)" by FaboMusic as background music to the Sanctuary of Our Guardian's Grace and the Priory of Our Guardian's Grace - yeah the names aren't going to line up to locations, but it would muddy proper attribution.
* Added "Blood of the Vine Tavern (Music and Ambiance)" by FaboMusic as background music to the Clansman Pub.
* Added "Blue Water Inn (No Ambiance)" by FaboMusic as background music to the Black Stone Inn.
* Reorganized several 2DAs into toud_2das.


'''Changes of 2025-01-01''', by Maiyannah
==== 0.1.24b ====
* Added bunks to the Krofburg Garda HQ.
'''Changes of 2025-08-22''' by Maiyannah
* Added Tesselated Original Head models by Awogayheru
* Added the retexture of head002 by Lyra Vren.
* Adjusted position of some of the heads so they didn't appear too high.


'''Changes of 2024-12-30''', by Maiyannah
'''Changes of 2025-08-21''' by Maiyannah
* Added beds to the common room of the Craggy Peaks Inn on its second floor.
* Organized/renumbered the heads we kept, and did a variety of cleanups such as fixing bad normals and pivots on meshes, as well as discarding LODs NWN cant handle.
* Relabelled Krofburg - the Craggy Peaks Inn, Floor 2 from "area008" to "krf1_craginn2"
* Added Xaltar's Heads.


'''Changes of 2024-12-29''', by Maiyannah
'''Changes of 2025-08-20''' by Maiyannah
* Fixup of the Craggy Peaks Inn: added decor to the first floor, beds to the common room upstairs, and some clicky-description paintings. Many items that should be static are now correctly flagged, and some items which were mistakedly breakable are now maked indestructible.
* Consolidated non-Beamdog HD heads into toud_heads.hak.
* Fix spawn position of the Daily Wares storekeepAlso set him to the basic generic script until the store is properly stocked.
* Add several heads from the "Additional Head Pack" from FriedEyes into toud_heads.hak.   
* Add several heads from the "SW:KOTOR Head Pack" converted by Estelindis into toud_heads.hak.
* Removed several Dafena heads since they're fairly inconsistent with the others.


'''Changes of 2024-12-28''', by Maiyannah
'''Changes of 2025-08-19''' by Maiyannah
* Compress many asset textures to DDS.
* Relabel Atanase Arms, Living Quarters from area001 to zbh1_atanase2.
* Change the signs in front of Krofburg to use the toud_signdesc script.
* Add toud_onenter and toud_onexit scripts appropriately to several areas:
 
** Ashen Road - Foot near Zeidenburg
'''Changes of 2024-12-26''', by Maiyannah
** Krofburg
* Fixed an obscure off-by-one error in very certain circumstances around renewing/extending a rental.
** Krofburg, the Daily Wares
* Added decorations to the second floor common area in Zeidenburg - the Traveller's Hostel.
** OOC - New Character Starting Area
 
** OOC - Test Server Hub Area
'''Changes of 2024-12-25''', by Maiyannah
** Pirie
* Relabel Renika - Burgomaster's Keep, Floor 1 from "area002" to "rnk1_bmkeep1"
** Renika - Rest of Tears Chapel
* Fixed up several problems with the Black Stone Inn rentals that were brought to light by the script changes.
** Renika - Rest of Tears Chapel, Undercroft
* Relabel Zeidenburg - Butur Glasswordks from "area003" to "zbh1_butur1"
** Renika - the Blue Boar Inn
* Relabel Zeidenburg - Traveller's Hostel, Floor 2 from "area004" to "zbh1_hostel2"
** Tepurich Forest - Abandoned Cave, Deep in the Maze
* Relabel Zeidenburg Outskirts - North of the Tepurich Forest from "zeideburgoutski" to "zbo1_tepurich1"
** Tepurich Forest - Abandoned Cave, Maze Entrance
* Corrected a logic error which was having the Inn room iterator erroneously compress them into a single room class.
** Tepurich Forest - Abandoned Cave, First Antechamber
* Added clicky descriptions to relevant items in Krofburg - the Craggy Peaks Inn.
** Tepurich Forest - Abandoned Cave, Second Antechamber
* Unified the comments format for areas and filled out info for some areas missing them (author, canon status, etc).
** Tepurich Forest - Abandoned Cave, Third Antechamber
* Finished decorating all the basic hostel rooms in the second floor.
** Tepurich Forest - Abandoned Cave, Fourth Antechamber
 
** Tepurich Forest - Abandoned Cave, Fifth Antechamber
'''Changes of 2024-12-24''', by Maiyannah
** Tepurich Forest - Abandoned Cave, Sixth Antechamber
* Changed the inn door blueprint to use the new script, and added comments on the new variables.
** Tepurich Forest - Abandoned Cave, Seventh Antechamber
* Removed the internal references to the old inn system script names.
** Zeidenburg - Atanase Arms, Living Quarters
* Cleaned up the Traveller's Hostel to have all the doors use the variables.
** Zeidenburg - Caruciorul cu Bere
* Added clicky descriptions to all the Traveller's Hostel paintings in the lobby, while we're working in there.
** Zeidenburg - Traveller's Hostel, Floor 2
* Fixed the Hostel-keeper's conversation to reference all the newer scripts.
** Zeidenburg - Vanovichova Stationery
* Cleaned up the generic innkeeper conversation to work with all the newer scripts.  (This fixed Krofburg - yay!)
* Added missing comments to some areas needing them:
* Relabel Krofburg - the Craggy Peak Inn from "area" to "krf1_craginn1"
** Zeidenburg - Caruciorul cu Bere
* Relabel Krofburg - the Daily Wares from "area001" to "krf1_dailywares"
** Zeidenburg - Dawnguard Arms
* Relabel OOC - Test Server Hub from "area005" to "ooc_testhub"
** Zeidenburg - The Clansman Tavern
* Relabel Pirie from "pirie" to "kis1_pirie1"
** Zeidenburg - Vanovichova Stationery
* Relabel Pirie - the Resting Elk from "area006" to "kis1_elkinn1"
* Changed Dawnguard Arms and Vanovichova Stationery to an Interior area.
* Fixed broken transition between Krofburg and Krofburg - the Craggy Peaks Inn.
* Changed the door to the Grey Vigil to be a proper door.
* Relabel Renika from "renika" to "rnk1_exterior1"
* Added some vegetation around the foot of the Grey Vigil.
 
* Made the two statues, four plaques, and four signs in the Grey Vigil have clicky-descriptions.
'''Changes of 2024-12-23''', by Maiyannah
* Made everything that should be static in the Grey Vigil static.
* Namespace inn scripts under "wmi_"
 
'''Changes of 2024-12-22''', by Maiyannah
* Added functional inn rooms to Pirie - the Resting Elk (they still need decorating)
 
'''Changes of 2024-12-21''', by Maiyannah
* Added Pirie - the Resting Elk.
 
'''Changes of 2024-12-20''', by Maiyannah
* Added Pirie (exterior).
 
'''Changes of 2024-12-14''', by Maiyannah
* Added a garda post on the far side of the Gundar River in Zeidenburg Outskirts - North of the Tepurch Forest, Central Crossing.
 
'''Changes of 2024-12-13''', by Maiyannah
* Added Zeidenburg Outskirts - North of the Tepurch Forest, Central Crossing
 
'''Changes of 2024-12-12''', by Maiyannah
* Added a bunch of blueprints for the new statue placeables, complete with the clicky script and descriptions/prefixes.
 
'''Changes of 2024-12-11''', by Maiyannah
* Removed erroneous RLCore script that was eating everyone's gold.
* Added approx 150 new placeables imported from other Bioware titles.
* Cleaned up statue blueprints: relabelled consistently, made sure they weren't relockable, added missing descriptions, added usable toud_signdesc scripts by default.
* Removed many of the low-res 1.69 era statues from the blueprints - they will remain in the CEP files for now for builders, but we don't need low-res stuff in the DM lists.
 
'''Changes of 2024-12-10''', by Maiyannah
* Decorated the base hostel rooms on the second floor.
* Programmed the inn system to use a 'room_dailyfee' variable for the cost of rooms, rather than the hacky thing using Saves.
* Set this variable on all the Hostel room doors on the First Floor.
* Added OOC - Test Server Hub Area.
 
'''Changes of 2024-12-09''', by Maiyannah
* Moved the RLCore scripts out of the module and into a hakpak.
* Change Zeidenburg - Traveller's Hostel, Basement to Zeidenburg - Traveller's Hostel, Floor 2.
* Added the "inn" scripts for doors in floor 2.
* Added two high end suites to the Traveller's Hostel on floor 2.
* This change pushes the Hostel to 27 rooms and 2 suites - lots of rentals to be had!
 
'''Changes of 2024-12-08''', by Maiyannah
* Removed the pallete items from toud_zepscripts that were erroneously included.
* Made the merchant's shingle sign blueprints include the toud_signdesc script so they are clicky by default.
* Added toud_signdesc script to the first floor signs in Zeidenburg - The Black Stone Inn.
* Removed superfluous housing and inn sign conversations.
* Fixed mapnote tags in Zeidenburg - the Black Stone Inn to follow length conventions.
* Changed most of the desc text to normal text colour in signdesc - the title remains yellow for easy readability.
* Added several new heads, mostly under Humans - also cleaned out some that aren't really appropriate from the CEP.
 
'''Changes of 2024-12-07''', by Maiyannah
* Extended the sign script to make the "desc_prefix" string variable on a placeable control the prefix for the item's name.
* Fixed the floating banners in front of the Sanctuary of Our Guardian's Grace.
* Added the signdesc script and prefix variables to the signs in the pallete as appropriate.
* Changed the housing plot signs in Zeidenburg - Merchant's Row Square, to use the new sign script rather than conversations.
 
'''Changes of 2024-12-06''', by Maiyannah
* Fixed the sign script so it no longer leads to the player running up to the sign even though its on_click - you can now read signs at a distance!
 
==== 0.1.23e ====
 
'''Changes of 2024-12-04''', by Maiyannah
* Changed Zeidenburg - Butur Glassworks to torch-lit only and added some atmospheric lighting.
* Fixed the Barovian Commoner blueprints to have attributes and skills consistent, and labelled it to be Expert 5.
** This change is not retroactive and we will be going over the existing NPCs for consistency.
 
'''Changes of 2024-12-03''', by Maiyannah
* Decorated Zeidenburg - Butur Glassworks.
* Set Zeidenburg - Butur Glassworks to use the Merchant's Square loading screen for now.
* Added Zeidenburg - Butur Glassworks, Quarters.
 
'''Changes of 2024-12-02''', by Maiyannah
* Fixed the linkage between Merchant's Square and the Sanctuary of the New Coming Dawn.
* Added a sign for Butur Glasswords to Zeidenburg - Merchant's Square.
* Changed several areas "Zeidenberg" to "Zeidenburg" for consistency's sake.
* Added Zeidenburg - Butur Glassworks.
* Added toud_signdesc script to dump sign descriptions in the combat log as a quality of life feature.
* Hooked toud_signdesc script on the click event for all the Zeidenburg - Merchant's Square signs.
 
'''Changes of 2024-11-26''', by Maiyannah
* Added some lighting and Ambiance to the foyer of Zeidenberg - Traveller's Hostel.
 
'''Changes of 2024-11-25''', by Maiyannah
* Finished up adding the cherrywood flooring to Zeidenberg - Traveller's Hostel.
* Added Zeidenberg - Traveller's Hostel - Basement
* Created a custom conversation for Anton Danascu (Traveller's Hostel innkeeper) adding some flourishes, and a store with some food and drink.
 
'''Changes of 2024-11-23''', by Maiyannah
* Added custom descriptions to the existing guards in Renika Keep.
 
'''Changes of 2024-11-22''', by Maiyannah
* Added seating to the Receiving Chambers of the Renika Keep.
 
'''Changes of 2024-11-21''', by Maiyannah
* Changed the lighting of Renika Keep to torchlit only, and added more ambient lighting.
 
'''Changes of 2024-11-20''', by Maiyannah
* Redid Renika garda blueprints to follow the new standard.  Also upgraded them to FTR 8/WM 2.
 
'''Changes of 2024-11-16''', by Maiyannah
* Added a halberd, cloak, and mail, for Renika guards.
 
'''Changes of 2024-11-15''', by Maiyannah
* Decorated the main hall of Renika Keep.
 
'''Changes of 2024-11-14''', by Maiyannah
* Added Renika - Burgomaster's Keep, First Floor.
 
'''Changes of 2024-10-27''', by Maiyannah
* Added custom floors to the Hostel with the toud_floor01 floor.
* Added some benches around the Hostel lobby.
* Added stone floors around the fireplaces in the Hostel - don't want to burn down!
 
'''Changes of 2024-10-26''', by Maiyannah
* Made all the sofas in the Hostel static - they don't "sit" properly.  We will have to manually place sit spots.
* Fix the toud_floor01 custom floor model
 
'''Changes of 2024-10-25''', by Maiyannah
* Added blueprints for a large selection of Rugs.
 
'''Changes of 2024-10-23''', by Maiyannah
* Made the container objects in rentable Hostel rooms containers.
* Changed the mirrors in the rentable Hostel rooms to have a non-magical looking appearance.
* Made several objects static that should be in the rentable Hostel rooms.
 
'''Changes of 2024-10-22''', by Maiyannah
* Decorated the Hostel common areas some.
 
'''Changes of 2024-10-20''', by Maiyannah
* Fixed the Hostel to be proper rentable now.
* Changed all of the hostel doors to use the new system, and gave them proper descriptions.
 
'''Changes of 2024-10-19''', by Maiyannah
* Change the innkeeper script to use a local variable on the door for the room name, so that we do not need to use the door name (which was awkward.)
* Some cleanup in the innkeeper script for coding standards.
* Fix the generic innkeeper script so that they are not misgendering the innkeeper.
 
'''Changes of 2024-10-18''', by Maiyannah
* Some fixes for rooms that were not properly being considered in Zeidenberg - the Black Stone Inn and Krofburg - the Craggy Peak Inn.
 
'''Changes of 2024-10-14''', by Maiyannah
* Added some blueprints for crafting tools to be sold in Krofburg - The Daily Wares.  (Not currently functional)
 
'''Changes of 2024-10-07''', by Maiyannah
* Additional stuff added to the clutter for sale in Krofburg - The Daily Wares.
 
'''Changes of 2024-10-06''', by Maiyannah
* Relabelled the blueprint for the Krofburg exterior from 'krofburg001' to 'krf1_exterior1'
* Added decor to Krofburg - The Daily Wares.
 
'''Changes of 2024-10-05''', by Maiyannah
* Added a script toud_gate_onuse which allows doors to have variable opening speeds set by a 'doorspeed' local float on the placeable.
 
'''Changes of 2024-10-04''', by Maiyannah
* Added Krofburg - The Daily Wares.
* Made all the lampposts plot/static in Krofburg.
 
'''Changes of 2024-10-03''', by Maiyannah
* Added Krofburg - Craggy Peak Inn - Basement.
* Added Krofburg - Craggy Peak Inn - Second Floor.
* Keyed the inn rooms in Craggy Peak Inn so they should all be rentable now.
* Remade the innkeeper as part of rekeying the rooms and getting it to work right.
 
'''Changes of 2024-09-17''', by Maiyannah
* Added some furniture to the common room of the Craggy Peak Inn.
 
'''Changes of 2024-09-15''', by Maiyannah
* Add furniture/decor to Craggy Peak Inn rooms.
 
'''Changes of 2024-09-12''', by Maiyannah
* Linked the Craggy Peak Inn to Krofburg's exterior and vice versa.
 
'''Changes of 2024-09-11''', by Maiyannah
* Made all the foot paths static in Krofburg.
* Clean up some that were Z-fighting.
* Add a sign for the Krofburg Garda barracks.
* Cleaned up some map geometry, removing some buggy tiles.
 
'''Changes of 2024-09-10''', by Maiyannah
* Added foot paths to each of the houses in Krofburg, this looks a lot less weird than the standard stuff.
* Added a sign for the Craggy Peaks Inn.
 
'''Changes of 2024-09-09''', by Maiyannah
* Added lighting for Krofburg, adjusted fog distance and colour for atmosphere not at the cost of being able to see.
* Adjusted Krofburg laws after some suggestions and updated the sign.
* Added the Krofburg and Krofburg laws signs to the pallete so they can be placed multiple places and updated easily.
* Added male and female generic Krofburg garda to the pallete.
 
'''Changes of 2024-09-03''', by Maiyannah
* Added Town sign and laws to the entrance.
* Some placeable fluff added in places.
* Adjusted the side path to require less fiddling.
* Fixed some wonky doors.
 
'''Changes of 2024-09-02''', by Maiyannah
* Added vistani camp to nu-Krofburg.
* Removed old Krofburg.
* Relinked the caravan to go to the new version of Krofburg.
* Added Mortheim tileset.
* Removed the Ravenloft Gothic City tileset for the time being, the way the hak is formatted is incompatible with nwsync.
 
'''Changes of 2024-09-01''', by Maiyannah
* Expanded Krofburg's layout further, filled in some more "wall gaps" on the borders.
 
'''Changes of 2024-08-29''', by Maiyannah
* Added the Avernus tileset.
* Added the Ravenloft Gothic City tileset.
* Considerably expanded Krofburgs building layout, and added forest enclosures as well as made sure all the houses had doors.
 
'''Changes of 2024-08-28''', by Maiyannah
* Added the Barbaric North tileset.
* Redid Krofburg with the Barbaric North tileset.
 
'''Changes of 2024-08-27''', by Maiyannah
* Removed some tilesets which cause crashes.
 
'''Changes of 2024-08-25''', by Maiyannah
* Added Windspear Hills tileset.
 
'''Changes of 2024-08-24''', by Maiyannah
* Added Elven Treetop City tileset.
* Added Drow Underdark tileset.
* Added Cyriac Temple tileset.
* Added Tempus Temple tileset.
* Added Keep Interior tileset.
 
'''Changes of 2024-08-23''', by Maiyannah
* Added a bunch of clutter to Renika.
 
'''Changes of 2024-08-22''', by Maiyannah
* Added Aethyr tileset.
* Added Heed's Rustic City tileset, and Heed's Ye Olde City.
 
'''Changes of 2024-08-19''', by Maiyannah
* Added winter city tileset.
* Added Frozen Wasteland tileset.
 
'''Changes of 2024-08-18''', by Maiyannah
* Added Crimson Tower tileset.
* Added Dark Sun Savanna tileset.
* Added Crumbling Crupt tileset.
* Updated Wouldbebard's longswords with the new update.
 
'''Changes of 2024-08-17''', by Maiyannah
* Added Classic Dungeon tileset.
 
'''Changes of 2024-08-14''', by Maiyannah
* Added light maces from Wouldbebard.
* Added a Barovian Steel light mace to Atanase Arms.
 
'''Changes of 2024-08-13''', by Maiyannah
* Added some additional polearms of Barovian steel to Atanase Arms.
* Cleaned up blueprint resrefs for some of the Barovian steel items.
 
'''Changes of 2024-08-11''', by Maiyannah
* Added halberds from Wouldbebard.
* Added Barovian steel halberds to Atanase Arms.
* Changed the Garda halberds to use the option that most fits from the new models.
 
'''Changes of 2024-08-10''', by Maiyannah
* Added the greataxes and scimitars from Wouldbebard.
* Add greataxes and scimitars of Barovian steel to Atanase Arms.
 
'''Changes of 2024-08-07''', by Maiyannah
* Spruced up Renika a little - added some foilage and trees, doors to all the houses, and some garda where appropriate.
 
'''Changes of 2024-08-06''', by Maiyannah
* Modularized the inter-Barovian caravans so they can all be handled in a single conversation.
* Added a vistani camp to Renika's outskirts and linked it as a caravan destination.
 
'''Changes of 2024-08-05''', by Maiyannah
* Updated the male and female Ezran Protectors to use the paladin class, rather than erroneously-marked Favoured souls, and updated the instances in the module.
* Added a vistani caravaneer to the Zeidenberg Outskirts - Merchants Gate area.  Currently it will transport you to Krofburg and to Renika.
* Also added a vistani caravaneer to these locations as well, so you can travel back.
* Labelled Male Vistani and the Male and Female Ezran Protector blueprints in the toolkit with the character levels, for DM reference.
 
'''Changes of 2024-08-04''', by Maiyannah
* Added and implemented a splash screen for the Zeidenberg Outskirts - Merchant's Gate area.
 
'''Changes of 2024-08-03''', by Maiyannah
* Added a TOUD logo splash for loading screens not yet implemented.
* Added a loading screen for Merchant's Row (both sides).
* Put the two loading screens as the screen for their appropriate area and the logo one for all zones missing one.
* Add missing attribution to the Curious Dragon and Skyshard Homestead areas.
 
'''Changes of 2024-08-02''', by Maiyannah
* Added the village of Renika exterior.  Just a basic layout stub right now.
* Added garda npcs for Renika.
* Added armour and cloak for Renika garda.
* Changed loading screens to 1080p.
* Added custom loading screens for Zeidenberg - Merchant's Square and Renika - more to come.
 
'''Changes of 2024-08-01''', by Maiyannah
* Added the creatures from the "RLCore Denizens of Darkness" - some of these we'll want to facelift, but its a start:
** Zombie (Frost), Zombie (Desert), Zombie (Cannibal), Drowned One, Spectre (Ice), Radiant Spirit, Odem, Jolly Roger, Ghost (Various Magnitudes), Ghost (Animal - Various), Bowlyn, Blazing Bones, Crimson Bones, Rat (Shadow), Akikage, Bastellus, Crimson Death, Lich (Defiler), Lich (Elemental), Mist Horror, Phantom Hound, Vampire (Drow), Vampire (Dwarf), Vampire (Elf), Vampire (Gnome), Vampire (Halfling), Vampire (Nosferatu), Wolfwere, Imp (Assassin), Zombie Fog (and Cadavers), Carrion Stalker, Grave Ooze, Jack Frost, Scarab (Monstrous), Vampyre, Human (Mad man), Goblyn, Ermordenung, Darkling, Broken One, Bakhna Rakhna, Baobhan Sith, Elemental (Grave), Elemental (Mist), Hearth Fiend, Doom Guard, Wolf (Dread), Will-o-mist, Vistani (Male and Female), Zombie (Ju Ju), Dread Warrior, Banedead, Ghost (Manelovant), Geist, Banshee, Baneguard, Crypt Thing, Death Knight, Doppleganger, Hellcat, Zombie Lord, Zombie (Tyrant Fog), Skeletal Warrior, Skeleton, Shadow, Lich, Revenent, Vampire, Ghast, Ghoul, Ghoul Lord, Lantern Archon, Werecat, Wererat, Werewolf, Goblin, Will-o-wisp, Gremishka, Wolfwere, Wereraven, Headhunter, Death Knights, Vorr, Carrion Stalker, Count Strahd, Goatmen, Jester, Flaming Skull, Gremlin, Foxes, Puppet, Night Hag, Crawling Corpse, Beetle (Spawn), Beetle (Carrion), Mummy (Bog), Wraith (Cloaked, Blood, and Frost Soul), Quth Maren, Wolf (Undead), Rot Grub, Styx Boat, Charriot, Axehead, Murder Victim, Ceiling Creep, Skeleton (Wild), Skeleton (Spider), Werebears.
 
'''Changes of 2024-07-29''', by Maiyannah
* Fixed a message error where it was saying the Skin previous change was making the Hair colour different when it was correctly changing skin.
* Added tattoo 1 colour channel changing to the mirror.
 
'''Changes of 2024-07-28''', by Maiyannah
* Added Beamdog HD Models and HD Open Hands by Bill Harper.
* Modularized command parser to allow selection of the command prefix.
 
'''Changes of 2024-07-27''', by Maiyannah
* Refactored the Waymark command processor to be module/not need TOUD supporting scripts for operation.
* ''IMPORTANT NOTE FOR THOSE USING OUR SCRIPTS:'' Going forward all of the Waymark project scripts will be licensed under AGPLv3.  Notably, this REQUIRES all further modifications of these scripts to be contributed back to the community-at-large.  If you do not agree to this condition, do not use these scripts.
 
'''Changes of 2024-07-26''', by Maiyannah
* Fixed the officers to also use the generic portraits for now.
* Fixed the Zeidenberg Garda Officers to be Fighter 14 / Weaponmaster 6.
* Made the Garda Sentry to use the generic portrait for now.
* Fixed the Zeidenberg Office Sentry to be Fighter 16 / Weaponmaster 6.
* Added custom descriptions to the Zeidenberg Garda Officers.
 
'''Changes of 2024-07-24''', by Maiyannah
* Add portrait for generic male Zeidenberg garda to portaits.2da and toud_portraits.hak, and change all male garda there to use it.
 
'''Changes of 2024-07-23''', by Maiyannah
* Reinstate diverse appearances for the female garda in Merchant Squares - different heads, descriptions, some variation in height.
 
'''Changes of 2024-07-22''', by Maiyannah
* Add portrait for generic female Zeidenberg garda to portraits.2da and toud_portraits.hak, and change all female garda there to use it.
 
'''Changes of 2024-07-17''', by Maiyannah
* Add portrait for Nimira Nicolovich to portraits.2da and toud_portraits.hak, and change her to use it.
 
'''Changes of 2024-07-16''', by Maiyannah
* Fixed some floating furniture in the Hostel.
 
'''Changes of 2024-07-14''', by Maiyannah
* Managed to resolve the issue with the Traveller's Hostel.
* Changed Traveller's Hostel to require at least a week-long rental.
 
'''Changes of 2024-07-13''', by Maiyannah
* Added some more lighting to several areas that were a bit dark.
 
==== 0.1.23d ====
'''Changes of 2024-07-11''', by Maiyannah
* Reverted the Traveller's Hostel rentals until we can figure out why they cross-pollinate to other inns.
 
'''Changes of 2024-07-08''', by Maiyannah
* Removed options to stay monthly or yearly at the Black Rock Inn.
* Added rental options to the Traveller's Hostel.
 
'''Changes of 2024-07-07''', by Maiyannah
* Added portrait for Katarina Rutesku to portraits.2da
* Changed portrait for Katarina Rutesku to use the new portrait.
 
'''Changes of 2024-07-04''', by Maiyannah
* Fluffed up the second floor of the Black Rock Inn with new thematic flooring in keeping with the first floor.
* Adjusted the lighting across the Black Rock Inn.  Still not happy with the third floor but we'll see how that gets decorated.
* Added balok gendered tokens for domn/doamna defaulting to the gender-neutral-ish dumneavoastră.
* Cleaned up the innkeeper conversation.
 
'''Changes of 2024-07-03''', by Maiyannah
* Added some additional Barovian Steel weapons to Atanase Arms's wares.
* Added an innkeeper to the Black Stone Inn.
* Added Ivodon's Persistent Inn script so that we now have renatable rooms in the Black Stone Inn!
 
'''Changes of 2024-06-30''', by Maiyannah
* Added new portrait art in toud_portraits.2da
* Changed portrait of Elisabeta Atanase with new portrait.
* Added several new materials: Barovian Steel, Rongiese Steel, Dementlieuse Steel, Tepestani Copper, Copper of the Shadow Rift, Vaasan Winterglow (yes this is the sword's material), Vistani Moonsilver, Nharov Oakwood, Gulthias Wood, Murillium Wood, Vigilia Dimortia Wood, Lotuswood, Barovian Pinewood, Immolite Beechwood, Hazlani Sycamore Wood, Forforian Iron, Goblyn Iron, Rongiese Silver, and Gobyln Bone.  Along with a couple others that remain surprises.
* Updated the Barovian Steel Longsword in Atanase Arms's store to use the new material, and cleaned up its description a bit.
* Added Barovian Steel Shortswords and Greatswords to Atanase Arms's wares.
 
'''Changes of 2024-06-18''', by Maiyannah
* Fixed faction lookup for @faction so it properly checks the faction.
 
'''Changes of 2024-06-17''', by Maiyannah
* Populated the Atanase Arms store with weapons.
 
'''Changes of 2024-06-16''', by Maiyannah
* Fixed the emote processing to address a logic error that was improperly processing the passed emote argument.
* Default the @faction command to displaying your current faction.
* Added a @virtue command, to display your current Virtue.
* Fixed onexit script for Van Cuuk's Emporium, and the Merchant's Gate.
* Add missing onexit script for Merchant's Gate Outskirts, Skyshard Homestead, Skyshard Homestead interior, The Curious Dragon, The Grey Vigil, Atanase Arms, Krofburg.
* Add missing onenter script for The Grey Vigil, Krofburg.
 
'''Changes of 2024-06-15''', by Maiyannah
* Added GetFuzzyTime() to the toud_datetime library for when we want a fuzzy display of the time (for in game timekeeping devices with timekeeping error.)
 
'''Changes of 2025-06-14''', by Maiyannah
* Fixed conversion problems caused by conversion for wm_emote version.  At the present time we still keep the old ones for compatibility/fallback.
 
'''Changes of 2024-06-13''', by Maiyannah
* Added GetExactTime() to the toud_datetime library for when we do absolutely want a string of the exact time.
* Converted the existing chat commands to use the modular parser.  This is an intrusive enough change I've incremented the build revision.
 
==== 0.1.23c ====
'''Changes of 2024-06-12''', by Maiyannah
 
* A few days coming: change the chat command parser to be modular and find modules without an ugly conditional.
 
'''Changes of 2024-06-05''', by Maiyannah
 
* Removed spurious "creature wizard" scripts; we'll be using a NUI DM tool when the time comes.
 
'''Changes of 2024-06-04''', by Maiyannah
 
* Added a basic system to have unattended items decay.
 
'''Changes of 2024-06-02''', by Maiyannah
 
* Fixed an error where the old player count post-GC was being used for player tracking, rather than starting afresh.


'''Changes of 2024-06-01''', by Maiyannah
'''Changes of 2025-08-18''' by Wilkins
* Added a blueprint to the pallete for a chicken that actually has pixels.


* Added some blueprints for common items (tools, common weapons, etc) with Ravenloft-y descriptions.
'''Changes of 2025-08-17''' by Maiyannah
* Decorated the Atanase flat.
* Added some alcohol items with entirely too descriptive description to the pallete.
* Added keyed doors to the Priory of Our Guardian's Grace and the stairs to it.
* Added keyed doors to the Rest of Tears Chapel Undercroft.
* Added HD PBR textures for the default tilesets, by Maranduil.


'''Changes of 2024-05-30''', by Maiyannah
'''Changes of 2025-08-16''' by Shifte
* Added Zeidenburg - the Clansman Tavern which is linked in the Merchant Square.


* Added additional decor and some more lighting to the New Character Area.
'''Changes of 2025-08-16''' by Maiyannah
* Made the help text triggers in the New Character Area single-fire.
* Added some detail outside the Black Rock Inn and the Vanovichova Stationery.
* Added a help text trigger for the Magic Mirror room.
* Added several map markers to the Zeidenburg Market Square.
* Changed Chair, Wrought Iron to have a better description and to be plot by default.
* Fixed the Zeidenburg Garda and Officer armour which got a bit mussed after the fixup/reimport, as well as their blueprints to use fixed versions.
* Removed the old Ivondon scripts in favour of the renovated Waymark versions
* Changed several innkeepers to the generic conversation versions in Waymark.
* Changed the Black Stone Inn portal in OOC Testing Hub to point to The Clansman, for testing purpose.
* Added description prefixes on signs missing them in Zeidenburg - Merchant's Square.
* Fixed a broken link between the Square and the Morninglordian church.
* Added Zeidenburg - Atanase Arms, Living Quarters.


'''Changes of 2024-05-29''', by Maiyannah
'''Changes of 2025-08-15''' by Shifte
* Added several books submitted by Shifte to the book store.


* Some fixes for the player tracking script (make sure we catch logging out players).
'''Changes of 2025-08-15''' by Wilkins1952
* Added Zeidenburg - Vanovichova Stationery to the Merchant's Square.


'''Changes of 2024-05-28''', by Maiyannah
'''Changes of 2025-08-15''' by Maiyannah
* Added tattoo 2 colour changing to the Magic Mirror.
* Added the ability to add 'key_name' variables to doors to default what keys made for that door are named.
* Added a function to the chat parser to flag and colourize OOC text.


* Changed bleedout to use heartlib instead, so that the tick timing can be changed.
'''Changes of 2025-08-14''' by Maiyannah
* Made the two paintings in the OOC area have clicky-description.
* Fixed the OOC New Character Area Store.
* Fixed the Atanase Arms and Van Cuuk Emporium stores.
* Reintroduced the DMFI wands.
* Added a basic tool for DMs to create keys for doors repurposing the inn key script.
* Removed the obnoxious music from the OOC Testing Hub Area.
* Changed the statue and banner in the Skyshard Homestead exterior to the higher res assets.
* Added keyed locks to the Skyshard Homestead.


'''Changes of 2024-05-27''', by Maiyannah
'''Changes of 2025-08-13''' by Maiyannah
* Fixed some erroneously duplicated sit spots in the Sanctuary of Our Guardian's Grace.


* Added a variable to carry a comma-seperated list of player characters in an area., and hooks to the basic onenter and onexit scripts to update it.
==== 0.1.24a ====
** Custom onenter and onexit scripts will need looked at.
'''Changes of 2025-08-13''' by Wilkins1952
* Added renovated Dawnguard Arms pub.
* Added the Tepurich Maze dungeon.


'''Changes of 2024-05-26''', by Maiyannah
'''Changes of 2025-08-12''' by Maiyannah
* Resolved hak load order issues.
* Removed the Mountain tileset as it causes crashes.
* Fixed issues with the module factions having "lost" their relations to each other with the import.
* Fixed several NPCs in Zeidenburg - Merchants' Row Square that had improper corpse decay times on death.
* Darius in Zeidenburg - Merchants' Row Square is now disarmable.
* Fixed female garda in Zeidenburg - Merchants' Row Square to have female voice lines.
* Renamed Tepurich Forest - Northern Reaches near Merchant's Gate from 'area001' to 'tpf1_forest1' internally.
* Fix linkage from Tepurich Forest to Merchant's Gate Crossroads after reimport.
* Adjust the waypoint for the arrival point in the Tepurich Forest to point the player correctly away from the transition back.
* Added the changelog placeable and New Character Area Vendor to the OOC Testing Hub for convenience.
* Fixed the pew sit spots in Renika - Rest of Tears Chapel to positioned properly.


* Modularized the code for displaying the entry message and weather information for areas into toud_areas.nss
'''Changes of 2025-08-11''' by Maiyannah
* Ensure all areas have the toud_onexit script so we properly track players leaving an area for the respawn/refresh scripts.
* Removed the Mortheim tileset (unfortunately) as it was causing crashes.
* Regularizing several areas while we were going through them:
* Removed redundant loadscreens 2das.
** Fixed tagging for Zeidenberg - Merchant's Row East.
* Deduplicate textures in both toud_textures and toud_items2.
** Fixed tagging for Zeidenberg - Merchant's Row West.
* Remove redundant placeables 2da from toud_doors.
** Added attribution in comments to Zeidenberg - Sanctuary of Our Guardian's Grace.
** Added attribution in comments to Zeidenberg - Traveller's Hostel.
** Added attribution in comments to Zeidenberg - Van Cuuk's Emporium.
** Added attribution in comments to Zeidenberg Outskirts - Merchant's Gate.
** Fixed tagging and added attribution to Zeidenberg Outskirts - Merchant's Gate Crossroads.
** Fixed tagging and added attribution to Zeidenberg Outskirts - Skyshard Homestead.
** Added attribution in comments to OOC - New Character Area.
** Added attribution in comments to Krofbug.
*Replaced the toud_chair01 instances in the Sanctuary of Our Guardian's Grace until we get them small enough to work properly with nwsync.


'''Changes of 2024-05-23''', by Maiyannah
'''Changes of 2025-08-10''' by Maiyannah
* Removed some duplicate MTRs from toud_items2.hak.
* Remove cep2_add_reforge from the haklist.
* Fixed missing Favoured Soul resources.  We need to properly merge this but until we do we need these 2das.


* Add a heartlib-heartbeat which checks for respawning dungeons. We need a reliable way to save items that are on the ground before I make this functional I think.
'''Changes of 2025-08-09''' by Maiyannah
* Changed the decoration of the dining room/messhall in the Priory of Our Guardian's Grace to use more modern, prettier assets.
* Added lighting and some further decoration as well.


'''Changes of 2024-05-22''', by Maiyannah
'''Changes of 2025-08-08''' by Maiyannah
* Removed the following appearances/creatures we won't be using, from the CEP2:
** Baluchitherium* (CCP)
** Bansheee* (CCP)
** Bear (Rubbish): Undead* (PLUSH HYENA of DOOM)
** Bear: Mechanical* (PLUSH HYENA of Doom)
* Removed some unused haks from the haklist to reduce the distribution (58gb>37gb)
* Renamed cep2_core2 to toud_cep2_core2 and cep2_core4 to toud_cep2_core4 so our modified versions with items removed won't override other devs'.


* Track players entering and exiting a location so we can know how many players are in an area for respawn purposes. (NWN has no native thing for this.)
'''Changes of 2025-08-03''' by Maiyannah
* Changed the Screens in the Skyshard Homestead upstairs to be a partition wall instead.
* Changed the cabinets in the Skyshard Homestead to be unkeyed for now.


'''Changes of 2024-05-20''', by Maiyannah
'''Changes of 2025-06-30''' by Maiyannah
* Added sit spots to chairs that are part of the tileset in the Priory of Our Guardian's Grace.


* Fixed up the toud_chair01 asset - it looks better without the transparency part, and the transparency part was causing crashes for some players.
'''Changes of 2025-06-24''' by Maiyannah
* Decorated the Priory of Our Guardian's Grace quite a bit:
** Added furniture to three guest rooms.
** Snazzed up the Archivium.
** Added a large dining table and chairs to the mess, as well as a couple smaller satellite tables.
** Made the mess have a high res wood flooring as well, and some rugs.


'''Changes of 2024-05-19''', by Maiyannah
'''Changes of 2025-06-20''' by Maiyannah
* Doubled up the number of pews in the Sanctuary of Our Guardian's Grace.


* Replace the bugged stone table in the Sanctuary of Our Guardian's Grace until it can get fixed.
'''Changes of 2025-06-19''' by Maiyannah
* Remove some erroneously-duplicated sit spots for pews in the Sanctuary of Our Guardian's Grace.
* Changed the Sanctuary of Our Guardian's Grace rugs to the new Belladonna rug.
* Combined take_knee and kneeling into a single emote option - kneel - not much reason to have a one-off here.
* Added missing sit spots to the pews in the Sanctuary of Our Guardian's Grace.
* Fixed lead-in length for crossarms.
* Spaced out the pews to be properly centered.
* Fixed a logic error which caused @emote clear not to work in some instances.
* Put the starting location back to the new character area for the test server push - forgot this.
* Forgot to put this in the changelog when I did it, but: changed the bookcases in the New Character Area to a fancier model.
* Added a few more instances of the New Character Store vendor so that someone can't tie up a single vendor at least.
* Some cleanup and further decoration in the Sanctuary of Our Guardian's Grace.
* Modified the script triggers in the Abandoned House dungeon to only play once.
* Make several objects Plot-flagged in the Abandoned House dungeon to prevent them from being broken.


==== 0.1.23b ====
'''Changes of 2025-06-18''' by Maiyannah
'''Changes of 2024-05-18''', by Maiyannah
* Remade the Renika Burgomaster's Keep first floor to better match the exterior of the building.


* Mark unimplemented by planned classes as not player classes:
'''Changes of 2025-06-15''' by Maiyannah
** Artificier
* Decorated Renika exterior much more with the new placeable blueprints.
** Dragonfire Adept
** Expert
** Factorum
** Hexblade
** Necromancer
** Shaman
** Warlock
* Some fixes for Favoured Soul progression with regards to spells known (corrected some mis-entered table rows)
* Add in the first variation of the Abandoned House dungeon.  More to come, but one is better than none!
* Attempt to fix resetting mechanism - this works in SP but not dedicated MP now, which is weird.
'''Changes of 2024-05-16''', by Maiyannah


* Further cleanup in the Sanctuary of Our Guardian's Grace, Zeidenberg:
'''Changes of 2025-06-13''' by Maiyannah
** Fixed sit spots for the pews.
* Further blueprints for vegetation added:
** Disabled shadow on the abacus.
** Bush, Black Cherry, 01
** Sharpened book texture a little.
** Bush, Black Cherry, 02
** Fixed sitting orientation issue with the chair.
** Bush, Black Cherry, 03
* Added a coat hanger placeable.
** Bush, Black Cherry, 04
** Bush, Black Cherry, 05
** Bush, Black Cherry, 06
** Bush, Fern, 01
** Bush, Fern, 02
** Bush, Fern, 03
** Bush, Fern, 04
** Flower, Bouncing Bet
** Flower, Chamomile, 01
** Flower, Chamomile, 02
** Flower, Chicory, 01
** Flower, Chicory, 02
** Weed, Cornflower 01
** Weed, Cornflower 02


'''Changes of 2024-05-15''', by Maiyannah
'''Changes of 2025-06-12''' by Maiyannah
* Some more vegetation blueprints, also with custom descriptions:
** Bush, Grey Willow, 01
** Bush, Grey Willow, 02
** Bush, Grey Willow, 03
** Bush, Grey Willow, 04
** Flower, Goldenrod, 01
** Flower, Goldenrod, 02
** Flower, Goldenrod, 03
** Flower, Goldenrot, 04


* Added a new HD book placeable.  More to come.
'''Changes of 2025-06-11''' by Maiyannah
* Added some vegetation to the blueprints, each of which has custom descriptions:
** Bush, Maple, 01
** Bush, Maple, 02
** Bush, Maple, 03
** Bush, Maple, 04
** Flower, Lily of the Valley, 01
** Flower, Lily of the Valley, 02
** Flower, Poppy 01
** Flower, Poppy 02
** Herb, St Johns Wort
** Weed, Knapweed, 01
** Weed, Knapweed, 02
** Weed, Shaggy Soldier, 01
** Weed, Shaggy Soldier, 02
** Weed, Shaggy Soldier, 03


'''Changes of 2024-05-14''', by Maiyannah
'''Changes of 2025-06-10''' by Maiyannah
* Some further foliage detailing in Renika.
* Added flame VFX to the BM keep braziers.


* Added a new fancy chair, and an abacus placeable.
'''Changes of 2025-06-09''' by Maiyannah
* Added some foliage detailing around the base of the Renika BM's keep.


'''Changes of 2024-05-12''', by Maiyannah
'''Changes of 2025-06-07''' by Maiyannah
* Added a central statue to Renika
* Worked on making the vegetation a bit more lively in Renika.
* Added some missing doors to Renika.


* Add fixups from mocap animations: the wall leaning emote now better connects with walls, faint and cross arms now have proper loops.
'''Changes of 2025-06-03''' by Maiyannah
* Added wererat model imported from NWN2 by Naku34 and replaced the existing wererat blueprints model with that one.


'''Changes of 2024-05-11''', by Maiyannah
'''Changes of 2025-06-02''' by Maiyannah
* Abandoned House Cellar area added to the Zeidenburg Abandoned House dungeon.
* Added a plain blue rug without the blue boar insignia and replaced some of the


* Seperate licensed assets into toud_assets.hak
'''Changes of 2025-06-01''' by Maiyannah
** Move the pew placeable to toud_assets
* Added a second and third floor to the Tepurich Watchtower.
* Add Ezran candleabra placeable to toud_assets.hak
* Add entry to placeables.2da for the new candleabra.
* Fixed Emma portrait entries in placeables.2da with the new last name :)
* Replace benches with new pews in Sanctuary of Our Guardian's Grace


'''Changes of 2024-05-08''', by Maiyannah
'''Changes of 2025-05-31''' by Maiyannah
* Added the Tepurich Watchtower interior.
* Linked Teuprich Watchtower to the forest area outside.


* Add new Ezran pew placeable to toud_placeables.
'''Changes of 2025-05-28''' by Maiyannah
* Redo the Tepurich Forest area directly connected to outskirts after it was lost to module corruption. (Always save!)


'''Changes of 2024-05-05''', by Maiyannah
'''Changes of 2025-05-25''' by Maiyannah
* Made the portrait paintings in the downstairs of the Skyshard Homestead have clicky-descriptions.


* Changed starting gold to 900 to represent the actual total of valuables desired by the PhB.
'''Changes of 2025-05-23''' by Maiyannah
* Added some more expensive things to the New Character Area vendor as a result.
* Added lighting to the upstairs hall and Em's bedroom.
* Relabel all the vanilla NWN placeables to both be better organized and mark them as from NWN.
* Got the Ezran statue placeable working (finally), and placed by the Sanctuary of Our Guardian's Grace in Zeidenberg.


'''Changes of 2024-05-04''', by Maiyannah
'''Changes of 2025-05-22''' by Maiyannah
* Further Favoured Soul implementation:
* Decorated Em's bedroom.
** Added packages from cleric for Favoured Soul.
** Fixed a seat with a broken sit axis from the witcher set we used here.
** Added Spells Per Day entries for Favoured Soul.
** Added Bonus Feats entries for Favoured Soul.
** Added takeable Feats entries for Favoured Soul.
* Renumbered packages with the new class IDs.
* Made all player packages start with 200 gold and a set of Adventurer's Garb.
* Scripted some help text for the New Character Area.
* Filled in the Magic Mirrors in the customizatrion area of the New Character Area.
* Fixed Talis's portrait description in the New Character Area.
* Added a new character item vendor to the New Character Area.
* Changed the bookcases to some fancier ones in the New Character Area, and made the ones presently unusued static.


'''Changes of 2024-05-03''', by Maiyannah
'''Changes of 2025-05-21''' by Maiyannah
* Favoured Soul getting fleshed into its own class:
* Created independent blueprints for items we modified the models of when placing.
** Added custom save progression table to Favoured Soul - they now properly have their own save progression.
* Created Zeidenburg Outskirts - Skyshard Homestead, Upstairs
** Added custom class skill table to Favoured Soul.
** Linked the Skyshard homestead main floor to the upper floor.
** Added custom icon for Favoured Soul.
** Made the two templar rooms in the Skyshard homestead upstairs rentable so they can be faction-assigned.
** Added tlk entries for Favoured Soul name and description.


You will need to redownload the tlk when this goes live on test.
'''Changes of 2025-05-20''' by Maiyannah
* Addd some of the Atanase Arms wares to the Van Cuuk Emporium, albeit at a markup.
* Removed some heads we won't use directly from the relevant haks.


'''Changes of 2024-05-02''', by Maiyannah
'''Changes of 2025-05-14''' by Maiyannah
* Properly made the new animations one-shot where appropriate (coy_jump, excited, dejected, nicewave, tell_secret, take_knee, victory, makethreat, solong, playjoy)
* Added a simple very cheap delivery quest between Timescu & Sons Coopers and Van Cuuk's Emporium.
* Added @emote clear which will clear looping custom animations.
* Added kneeling looping emote version of take_knee.


'''Changes of 2024-05-01''', by Maiyannah
'''Changes of 2025-05-10''' by Maiyannah
* Added palmweaver's mocap animations to our @emote command. New emotes:
* Added Petre Timescu to the Timescu & Sons Coopers.
** coy_jump
* Changed many blueprints to have proper corpse decay times.
** excited
* Removed some named blueprints that don't need to be individual.
** dejected
** nicewave
** tell_secret
** terrified
** take_knee
** wall_lean
** victory
** squat
** makethreat
** washwindows
** argue
** gracedance
** crossarms
** playpiano
** faint
** solong
** playjoy


'''Changes of 2024-04-30''', by Maiyannah
'''Changes of 2025-05-09''' by Maiyannah
* Add some lanterns to Krofburg.
* Added some basic decoration to the entry room of Timescu & Sons Coopers
* Add ice damage to the water crossings in Krofburg (except the bridge of course).
* Added some additional houses to Krofburg.
* Fix some more placeable names to be more easily found.
* Add lacking attribution to some placeable names.
* Some general 2da cleanup (typos etc).


'''Changes 2024-04-29''', by Maiyannah
'''Changes of 2025-05-08''' by Maiyannah
* Added fixed lamppost placeable in toud_cepfixes, courtesy of mmat.
* Added Timescu and Sons Coopers to Zeidenburg's Merchant Square.


'''Changes 2024-04-27''', by Maiyannah
'''Changes of 2025-05-07''' by Maiyannah
* Upgraded the Drylands tileset to the HD remake by ShadGuy.
* Reinstated many item blueprints the toolset ate for whatever reason.


'''Changes 2024-04-26''', by Maiyannah
'''Changes of 2025-05-02''' by Maiyannah
* Add a campfire and seats around it to the Krofburg vistani camp.
* Add some houses to Outlook Hill.


'''Changes 2024-04-25''', by Maiyannah
* Fixed some NPCs to leave corpses properly when they die.
* Rebuilt Krofburg with a more modern and better looking tileset.
* Combined the two Krofburg areas (Outlook Hill and outskirts) into a single large area.


'''Changes of 2024-04-24''', by Maiyannah
'''Changes of 2025-05-01''' by Maiyannah
* Added garda station to Krofburg.
* Added portraits for Daria Albescu and Dragan Brevhen by Nina Pimonova.
* Expanded Krofburg vistani camp.
* Added some placeables fluff to Krofburg.
* Extended Krofburg road to the outcast cave.


'''Changes of 2024-04-23''', by Maiyannah
'''Changes of 2025-04-30''' by Maiyannah
* Fix 2da issue preventing Favoured Soul from loading.
* Added basic Krofburg area.
* Tweaked positioning and lighting of objects in Helm's Hall of the Grey Vigil.


'''Changes of 2024-04-22''', by Maiyannah
* Removed several female human heads from the magic mirror as inappropriate in various ways:
* Filled in Helm's hall in the Grey Vigil with basic amenities and items.
** Monster heads that are not appropriate for players
** Heads with helmets (we will implement this a different way.)
** Half-elven heads (these will only be available to Half-Elves)
** Tiefling heads (these will only be available to Tiefling)
** Several CEP heads that don't meet quality standards.
* Updated the Renika garda to have consistent tags.


'''Changes of 2024-04-21''', by Maiyannah
'''Changes of 2025-04-29''' by Maiyannah
* Added drylands tileset by BaronRage for future content use.
* Addition of a basic delivery quest system.


'''Changes of 2024-04-18''', by Maiyannah
'''Changes of 2025-04-28''' by Maiyannah
* Added some trees and foliage to Zeidenberg Outskirts - Merchant's Gate.
* Applied a uniform description of Luca to all of his instances.
* Added some tents along the road by the Grey Vigil.
* Initial version of the Grey Vigil's temple interior.


'''Changes of 2024-04-17''', by Maiyannah
'''Changes of 2025-04-20''' by Maiyannah
* Added DiscordNotification plugin to the wiki, for the Discord changes feed.
* Fixed all of the different garda to have appropriate voicesets.


'''Changes of 2024-04-16''', by Maiyannah
'''Changes of 2025-04-18''' by Maiyannah
* Added some more clutter to the grounds of the Grey Vigil.
* Correct the female Renika guards to have their own description, not the same as the males.
* Added living quarters building to the Grey Vigil.
* Added an inn with stables to the Merchant's Gate outskirts.


'''Changes of 2024-04-15''', by Maiyannah
'''Changes of 2025-04-17''' by Maiyannah
* Added a watchtower to the Zeidenberg Merchant's Gate Outskirts.
* Fix the Renika garda to be war/wpm appropriately, also made sure they are disarmable and leave corpses.
* Made several things unbreakable in outskirts ("plot")


'''Changes of 2024-04-09''', by Maiyannah
'''Changes of 2025-04-16''' by Maiyannah
* Adding fencing to the perimeter of the Grey Vigil compound.
* Changed NPCs to have the full name in the first name field - this really doesn't change too much from the game's perspective but makes them easier to find in the toolset.
* Make several placeable blueprints that were not plot-marked, plot-marked.
* Fixed Katarina Rutesku, Namira Nicolovich, and  to leave a lootable corpse if killed.
* Fixed up the Outskirts's placeables to be plot-marked properly.
* Set all NPC corpses to persist for 6000 seconds.
* Made Dragan Brevhen, and Luca Zarovan disarmable.
* Add toud_onexit to the onLeave event of the New Character Area.
* Marked the New Character Area NPCs as plot/immortal.
* Regularized Luca Zarovan's voiceset to a particular one.
* Reinstated Rocco Botezatu's custom portrait, it got lost somehow.
* Reinstated Petra Botezatu's inventory, that also got lost.


'''Changes of 2024-04-08''', by Maiyannah
'''Changes of 2025-04-15''' by Maiyannah
* Changed name entries of several placeables to be more identifiable in the toolset.
* Gave Daria Albescu and Dragan Brevhen higher definition heads.
* Fixed linkages for that missing door.
* Went through and fixed a couple other doors in an assortment of places - thanks Aurora toolset.


'''Changes of 2024-04-03''', by Maiyannah
'''Changes of 2025-04-14''' by Maiyannah
* Added 263 placeables from NWIC to toud_placeables.
* Fixed missing door from the Craggy Peak Inn, not sure how that disappeared!


'''Changes of 2024-04-02''', by Maiyannah
'''Changes of 2025-04-13''' by Maiyannah
* Split common textures from toud_items and toud_placeables into a new hak: toud_textures.
* Removed some items we won't be using from placeables.2da.
* Added Wall - Ancient Brownstone wall to toud_assets.2da.


==== 0.1.23a ====
'''Changes of 2025-04-12''' by Maiyannah
'''Changes of 2024-03-26''', by Maiyannah
* Added high res floors to Dawnguard Arms.
* Added wouldbebards low magic greatsword, bastard sword, short sword, battleaxe, and rapier overrides to toud_items.
* Add Bill Harper's HD Whips and Handaxes to toud_items.


'''Changes of 2024-03-25''', by Maiyannah
'''Changes of 2025-04-11''' by Maiyannah
* Fixed vfx on wouldbebard's replacement longswords.
* Added missing custom portrait to Dawnguard Arms's butcher/cook.


'''Changes of 2024-03-23''', by Maiyannah
'''Changes of 2025-04-05''' by Maiyannah
* Some scripting fixes to improve stability - and optimizing execution depth.
* Removed CEP2 tilesets as redundant.  We do still keep additional tiles to existing ones.
* Added Project Q tilesets.  Out with the old ... in with the ... er, slightly less old!
* Added blueprints for several ground cover plants and bushes.
* Redid Argynvostholt exterior in the Drylands tileset.


'''Changes of 2024-03-21''', by Maiyannah
'''Changes of 2025-03-31''' by Maiyannah
* Fixed the killed garda in the Abandoned House dungeon to properly spawn dead.
* Fixed several NPCs which weren't set to the correct base classes (missed in the pass).
* Made some items in Renika Static that should be but weren't.
* Update Renika garda blueprints for new base classes.
* Make Elisabeta Atanase leave a corpse if slain.
* Made some items in Zeidenburg - Butur Glasswords static that should be but weren't.
* Restored some missing Renika garda.
* Fixed the description of some Renika garda where they were misidentified as from Zeidenburg (yay, copypaste fail!)


'''Changes of 2024-03-20''', by Maiyannah
'''Changes of 2025-03-22''' by Maiyannah
* Fixed some z-fighting issues with carpets in several places.
* Added TOUD - Rosewood Flooring to the game, and replaced the Renika - Rest of Tears Chapel flooring with it.
* Fixed TOUD: Floor - Walnut Planks, TOUD: Floor - Attic Pine Planks, and TOUD: Floor - Grey Ceramic Tile to be the same aspect as the other floors.


'''Changes of 2024-03-18''', by Maiyannah
'''Changes of 2025-03-21''' by Maiyannah
* Fixed up the Red Vardo guards after the resuffle.
* Fixed the rotation axis of some of the Witcher assets (Bed 2,3,4) to be correct.
* Added the Red Vardo guards as blueprints.
* Recategorize several placeables to be easier to find the the toolset.
* Fix up blueprint for Lyssa von Zarovich.
* Remove the NWN2 beds from the Placeables.2da and haks - not going to use them and we need to trim the fat.
* Changed all the Black Stone Inn beds to use NWIC beds instead.
* Renamed cep_core0 to toud_cep2_0 to reflect the changed nature of this CEP hak.
* Changed cep_core0 to toud_cep2_0 in the module.
* Made the statue on floor two of the Black Stone Inn have a "clicky" description.
* Added toud_floor_0005 with proper black stone tile for the Black Stone Inn, and replaced the existing floors with it.


'''Changes of 2024-03-16,''' by Maiyannah
'''Changes of 2025-03-20''' by Maiyannah
* Added custom icons for Artificier, Barbarian, Blackguard, Cleric, Dragonfire Adept, Druid, Fighter, Monk , Necromancer, Shaman, Sorcerer, and Warlock classes.
* Added a sparse cobblestone ground placeable, and a walnut plank floor asset.
* Added stubs for all the custom classes in the .tlk file.
* Added missing 2da stub for warlock.
* Fixed garda blueprints affected by the relabel.


'''Changes of 2024-03-15''', by Maiyannah
'''Changes of 2025-03-19''' by Maiyannah
* Added [[Dragonfire Adept]], [[Hexblade]], and [[Red Wizard]] to the wiki (stubs for now)
* Updated feats table for Adept class.
* Added options to rekey rentals, and get additional keys, to the reference conversation.
* Added a male and female uniform for workers of the Black Stone Inn in Zeidenburg and applied them appropriately to NPCs.
* Added a proper description to the Black Stone Inn porter and made her leave a lootable corpse if/when killed.


'''Changes of 2024-03-14''', by Maiyannah
'''Changes of 2025-03-17''' by Maiyannah
* Change classes.2da to have stubs for all the additional classes and prestige classes.
* Updated skills table for Adept class.
* Updated skills table for Invoker class.
* Updated skills table for Mage class.
* Updated skills table for Magician class.
* Updated skills table for Priest class.
* Updated skills table for Spellblade class.
* Updated skills table for Warrior class.


'''Changes of 2024-03-10''', by Maiyannah
'''Changes of 2025-03-16''' by Maiyannah
* Some adjustment to various items in the Black Stone Inn to minimize z-buffer fighting.
* Added save tables for each combination of the three being "high", "mid", and "low".
* Updated skills table for Expert class.


'''Changes of 2024-03-06''', by Maiyannah
'''Changes of 2025-03-14''' by Maiyannah
* Changed wiki automatic sitemap generator to generate sitemaps that Google and Bing will process correctly.
* Fixed the Male, Bleakfauldi, Anchorite of Ezra 1 voiceset being improperly marked as for plot NPCs, so that players can use it.
* Added IndexNow support to the sitemap generator.
* Remove old version of the Grey Vigil and made the door link properly to the new one.
* Finished the overhall of walls and floors of the Black Stone Inn.
* Toret Claire Lavigne no longer has her sword armed by default.
* Toret Claire Lavigne and the female Ezran protectors will now use the voiceset Female, Mordentish, Anchorite of Ezra 1, until we get some more variety to go around.
* Male Ezran protectors will now use the voiceset Male, Mordentish, Anchorite of Ezra 1, until we get some more variety to go around.
* Fixed the "Heal Me", "Cheer", and "No" messages on the voiceset Male, Bleakfauldi, Anchorite of Ezra 1 to properly display subtitles.
* Fixed the transposed "Stop" and "Wait here" subtitles for the voiceset Male, Bleakfauldi, Anchorite of Ezra 1.
* Added blockers for the Krofburg wall problems.  These will result in some invisible walls you'll run into for now as they're thicker than the normal wall.  We'll fix the tileset when I figure that out, this is a "stopgap."
* Fixed the class designations for all the NPCs after the Class renumber/fix.
* Petra Botezau's custom portrait should now work.
* Added missing key description to Rocco Botezau so the keys for the Blue Boar Inn now generate properly.
* Fixed some bugged guards in Renika - Burgomistress's Keep, Floor 1.
* Katarina Rutesku, Namira Nicolovich, and Stefan Olemenscu all now leave lootable corpses when killed.
* Stefan Olemenscu was given a more sensible head.
* Daria Albescu's and Dragan Brevhen's name is now split properly into first and last.
* Aina Paivo now has a soundset assigned and will leave a body when slain.
* The following NPCs now have custom descriptions:
** Toret Claire Lavigne
** Petra Botezau
** Renika Garda
** Elisabeta Atanase
** Daria Albescu
** Darius Barbu
* Female Zeidenburg Garda now use the Female, Fighter sound set rather than the male one.
* Added a custom outfit to the Zeidenburg prostitutes.  Also gave them a weapon and made them leave corpses when slain.
* The Ezran Protectors stationed at the Sanctuary of Our Guardian's Grace are now all disarmable (though they have high resists)
* The Zeidenburg Garda Office Sentry now has the Male, Guardian Reserved voiceset rather than the female one.
* The female Red Vardo Trader guards in van Cuuk's Emporium now have female voicesets.
* Fix Wildeboort van Cuuk's description a bit, and change him to a more appropriate voiceset.


'''Changes of 2024-03-02''', by Maiyannah
'''Changes of 2025-03-13''' by Maiyannah
* The walls and floors of the Black Stone Inn (floor one) are - in most parts - now actually black stone!
* Added portrait for Claire Lavigne by Nozomi Matsuoka.
* Fixed a couple handfuls of other floating items.
* Added a means to the wiki to add meta tags so the information makes it to crawlers.
* Added an automatic sitemap generator to the wiki.
* Added webmanifest to the wiki.
* Added favicons to the wiki.


'''Changes of 2024-02-26''', by Maiyannah
'''Changes of 2025-03-12''' by Maiyannah
* A collection of small fixes to item positions: fixing improperly aligned doors, some floating items are no longer floating, and so on.
* Added a voiceset by Aron: Male, Bleakfauldi, Anchorite of Ezra 1


'''Changes of 2024-02-24''', by Maiyannah
'''Changes of 2025-03-11''' by Maiyannah
* Fixed the scriptable popups, so those work again now.
* Modified the generic Inn Porter conversation to refer the player to the Innkeeper for the actual transactions to prevent any crossed wires.
* Relabel the generic innkeeper script to be consistent with Waymark conventions.
* Some general code cleanup in the inn initialization script.
* Add a new portrait by Nina Pimonova for Petra Botezatu.
* Added a custom description to Petra Botezatu.


'''Changes of 2024-02-23''', by Maiyannah
'''Changes of 2025-03-09''' by Maiyannah
* Updated the test server to 8193.36-11.
* Change the volume of Male, Mordentish, Anchorite of Ezra 1 soundset to be less quiet and more normalized with other soundsets.
* Fixed several scripting errors this caused.
* Fixed placeable blueprint errors this caused.
* Fixed several model geometry flaws that the new renderer causes.
* Reduced lighting in several areas to prevent HDR bloom washing out scenes.
* Modified skybox lighting in several areas to prevent HDR bloom washing out scenes.


'''Changes of 2024-02-20''', by Maiyannah
'''Changes of 2025-03-08''' by Maiyannah
* Added some addition clutter to Zeidenberg - Merchant's Square.
* Added a new voice set by Sean Anthony: Male, Mordentish, Anchorite of Ezra 1
* Added a new voice set by Madi Baylis: Female, Mordentish, Anchorite of Ezra 1


'''Changes of 2024-02-18''', by Maiyannah
'''Changes of 2025-03-07''' by Maiyannah
* Add txpple's HDRI skyboxes.
* Added a porter to the Black Stone Inn that will tell players if rooms are available.
* Compress the tga textures so they can work in nwsync.
* Got all the appearance editor form implemented.
* Added sewer grates to Zeidenberg - Merchant's Square as a bit of thematic clutter.


'''Changes of 2024-02-17''', by Maiyannah
'''Changes of 2025-03-04''' by Maiyannah
* Move nwsync for test from cdn to azalin.toud.pw (test).
* Went through Renika and made all the unused doors plot-locked for now.
* Reinstate the silver-rimmed Zeidenberg arms shield.
* Added new portrait art to Silviu Butur.
* Added missing second and third-story doors in Zeidenberg - Merchant's Square.


'''Changes of 2024-02-16''', by Maiyannah
'''Changes of 2025-02-28''' by Maiyannah
* Move nwsync from cdn to ezra.toud.pw (live).
* Went through Merchant's Row - West and made all the doors plot-locked for now.


'''Changes of 2024-02-15''', by Maiyannah
'''Changes of 2025-02-27''' by Maiyannah
* Added a proper status and uptime display to the init.d unitfile.
* Went through Merchant's Row - East and made all the doors plot-locked for now.
* Added tinygiants appearance customization code.


'''Changes of 2024-02-14''', by Maiyannah
'''Changes of 2025-02-26''' by Maiyannah
* Added the new doors to generic_doors.2da
* Added additional collision to Krofburg where some more spots missing collision were found.
* Added the zwerkules medieval doors to the pallette.
* Added portrait art for Rocco Botezau.
* Added the wouldbebard overrides for vanilla longswords.


'''Changes of 2024-02-13''', by Maiyannah
'''Changes of 2025-02-19''' by Maiyannah
* Added "More Doors" by Tiberius_Morguhn to toud_doors.hak
* Fixed a 2DA row ("off by one") error which had several strange effects, most interestingly fighters being assigned Arcane Familiars.
* Fixed a problem with the requirements for Anchorite of the Mists.  It should now work properly in detecting if you have that variable.
* Corrected some typos in the voiceover tlk lines.


'''Changes of 2024-02-12''', by Maiyannah
'''Changes of 2025-02-18''' by Maiyannah
* Consolidate CEP and zwerkules doors into toud_doors.hak
* Remove several low-quality doors.
* Add doors in each of the vacant openings in Zeidenberg - Merchant's Row East.


'''Changes of 2024-02-11''', by Maiyannah
* Fixed an error which caused skybox corruption on certain graphics cards.
* Fix live server login issue.
* Added some invisible collision boxes to seal up missing collision meshes from the tileset, for Krofburg.
* Address a couple area loading issues.
* Fixed an accidental override of the Daily Wares vendor which caused the shop not to work.


[[Full Changelog|Older versions]]
[[Full Changelog|Older versions]]

Latest revision as of 15:28, 14 September 2025

0.1.24

Journey Onward

Rolling summary of all 0.1.24 major changes

Finer details below. Ordered chronologically with the most recent at top.

Bugfixes

  • Fixed a problem which caused the skyboxes to render incorrectly on some GPUs.
  • Fixed an override of the Daily Wares vendor which caused the shop to stop working.
  • Fixed 2da errors with classes.2da which caused several strange problems.
  • Fixed a problem with requirements for Anchorite of the Mists which caused it to not be accessible to faction members.
  • Fixed some typos in tlk lines for the voiceovers.
  • Did a pass and made several doors that should be plot-locked due to being unlinked properly locked.
  • Fixed some improper voiceset assignments:
    • Female Zeidenburg Garda now use the Female, Fighter sound set rather than the male one.
    • The Zeidenburg Garda Office Sentry now has the Male, Guardian Reserved voiceset rather than the female one.
    • The female Red Vardo Trader guards in van Cuuk's Emporium now have female voicesets.
    • Changed Wildeboort van Cuuk to a more appropriate description.
  • All humanoid NPCs should now leave corpses when slain.
  • Fixed some bugged guards in Renika - Burgomistress's Keep, Floor 1.
  • Added missing key description to Rocco Botezau so the keys for the Blue Boar Inn now generate properly.
  • Fixed the class designations for all the NPCs after the Class renumber/fix.
  • Remove old version of the Grey Vigil and made the door link properly to the new one.
  • Fixed the rotation axis of some of the Witcher assets (Bed 2,3,4) to be correct.
  • Fixed TOUD: Floor - Walnut Planks, TOUD: Floor - Attic Pine Planks, and TOUD: Floor - Grey Ceramic Tile to be the same aspect as the other floors.
  • Restored some missing Renika garda.
  • Made some items in Zeidenburg - Butur Glasswords static that should be but weren't.
  • Made some items in Renika Static that should be but weren't.
  • Added missing custom portrait to Dawnguard Arms's butcher/cook.
  • Fixed missing doors the toolset ate.
    • Fixed missing door from the Craggy Peak Inn.
  • Add toud_onexit to the onLeave event of the New Character Area.
  • Set all NPC corpses to persist for 6000 seconds.
  • Applied a uniform description of Luca to all of his instances.
  • Fixed a witcher seat with a broken sit axis.
  • Fixed toud_floor002's rendering issue which lead to the floor being drawn as translucent.

Changes

Areas
  • Changed the decoration in Zeidenburg - Priory of Our Guardians Grace's mess hall to use much more modern accents.
  • Changed the rugs in Zeidenburg - Sanctuary of Our Guardian's Grace to the new belladona-themed ones, as well as added new stained glass windows.
  • Renovated Dawnguard Arms with new placeables and etc.
  • Added decoration to the Renika Exterior area:
    • Added foliage around the base of the keep.
    • Added missing doors.
    • Added flame VFX to the braziers in front of the keep.
  • Further decorated the Renika Chapel:
    • Replaced the Renika - Rest of Tears Chapel flooring with the new Cherrywood flooring.
  • Cleaned up and decorated the Black Stone Inn:
    • Added toud_floor_0005 with proper black stone tile for the Black Stone Inn, and replaced the existing floors with it.
    • Made the statue on floor two of the Black Stone Inn have a "clicky" description.
    • Changed all the Black Stone Inn beds to use NWIC beds instead.
  • Made the portrait paintings in the downstairs of the Skyshard Homestead have clicky-descriptions.
  • Redid Argynvostholt exterior in the Drylands tileset.
  • Added high res floors to Dawnguard Arms.
Models
  • Organized/renumbered the heads we kept, and did a variety of cleanups such as fixing bad normals and pivots on meshes, as well as discarding LODs NWN cant handle.
  • Organized the floor placeables to consistently follow naming conventions.
NPCs
  • Added a custom outfit to the Zeidenburg prostitutes. Also gave them a weapon and made them leave corpses when slain.
  • The Ezran Protectors stationed at the Sanctuary of Our Guardian's Grace are now all disarmable (though they have high resists)
  • Fluff up Wildeboort van Cuuk's description a bit.
  • Toret Claire Lavigne no longer has her sword armed by default.
  • Toret Claire Lavigne and the female Ezran protectors will now use the voiceset Female, Mordentish, Anchorite of Ezra 1, until we get some more variety to go around.
  • Male Ezran protectors will now use the voiceset Male, Mordentish, Anchorite of Ezra 1, until we get some more variety to go around.
  • Gave Daria Albescu and Dragan Brevhen higher definition heads.
  • Regularized Luca Zarovan's voiceset to a particular one.
  • Marked the New Character Area NPCs as plot/immortal.
  • Made Dragan Brevhen, and Luca Zarovan disarmable.
Scripts
  • Relabeled the generic innkeeper script to be consistent with Waymark conventions.
Stores
  • Added some of the Atanase Arms wares to the Van Cuuk Emporium, albeit at a markup.
Internal Organization
  • Renamed cep_core0 to toud_cep2_core0 to reflect the changed nature of this CEP hak.
  • Renamed cep_core3 to toud_cep2_core3 with the removed female heads.
  • Recategorized several placeables to be easier to find the the toolset.
  • Went through the female human heads and defragmented them, numbering them consistently, and having them combined in toud_heads.
  • Removed df_heads since all the heads were moved to toud_heads.

Additions

  • Added custom portraits by Nina Pimonova
    • Rocco Bozetau
    • Petra Bozetau
    • Silviu Butur
    • Valentina Atanase
    • Daria Albescu
    • Dragan Brevhen
  • Added three new custom-commissioned voicesets:
    • Male, Mordentish, Anchorite of Ezra 1, by Sean Anthony.
    • Female, Mordentish, Anchorite of Ezra 1, Madi Baylis.
    • Male, Bleakfauldi, Anchorite of Ezra 1, by Aron.
  • Added two new voicesets derived from purchased assets:
    • Female, Outlander, Adventurer 2, by Bunny's Voice Studio.
    • Male, Outlander, Arcanist 1, by Zach brown.
  • The following NPCs now have custom descriptions:
    • Toret Claire Lavigne
    • Petra Botezau
    • Renika Garda
    • Elisabeta Atanase
    • Daria Albescu
    • Darius Barbu
  • Added a porter for the Black Rock Inn that you can use to see room availability from outside the inn (front door).
  • Added portrait for Claire Lavigne by Nozomi Matsuoka.
  • Added several new placeables, and blueprints for them:
    • Added toud_floor006 / Floor, Rosewood Flooring to toud_assets.2da.
    • Added toud_wall001 / Wall, Ancient Brownstone wall to toud_assets.2da.
    • Added toud_garlic002 / WallObj: Garlic String to toud_assets.2da.
    • Added act_altar001 / Decoration: Altar Surround 001 to toud_assets.2da.
    • Added act_candle001 / Candle: Single Tall 001 to toud_assets.2da.
    • Added act_candle002 / Candle: Single Tall 002 to toud_assets.2da.
    • Added act_candle003 / Candle: Drippy Base 001 to toud_assets.2da.
    • Added act_candle004 / Candle: Single Short 001 to toud_assets.2da.
    • Added act_candle005 / Candle: Single Stubby 001 to toud_assets.2da.
    • Added act_candle006 / Candle: Single Stubby 002 to toud_assets.2da.
    • Added act_candle007 / Candle: Single Stubby 003 to toud_assets.2da.
    • Added act_candle008 / Candle: Tall Candlestick 001 to toud_assets.2da..
    • Added act_candle009 / Candle: Candleabra 001 to toud_assets.hak.
    • Added act_candle010 / Candle: Candleholder 002 to toud_assets.hak.
    • Added act_candle011 / Candle: Candleholder 001 to toud_assets.hak.
    • Added act_chain001 / Chain: Hanging 001 to toud_assets.hak.
    • Added act_column001 / Column: Cathedral 001 to toud_assets.hak.
    • Added act_cornice001 / Wall Cornice: Stone 4f to toud_assets.2da.
    • Added act_incense001 / Incense Burner: Open 001 to toud_assets.hak.
    • Added act_wall001 / Wall: Stone 8fx4f to toud_assets.2da.
    • Added act_statue002 / Statue: Ezra 002 to toud_assests.2da.
    • Added bzc_lecturn001 / Lectern: Plain 001 to toud_assets.hak.
    • Added bzc_lectern002 / Lectern: Cover, Ezra 001 to toud_assets.hak.
    • Added mci_chair001 / Chair: Arthurian, Wooden 001 to toud_assets.hak.
    • Added mci_table001 / Table: Arthurian, Round 001 to toud_assets.hak.
    • Added slt_sword001 / WallObj: Sword 001 to toud_assets.hak.
  • Added several new areas:
    • Ashen Road - Foot near Merchant's Gate
    • Tepurich Forest - Northern Fringe near Merchant's Gate
    • Tepurich Forest - Abandoned Cave
    • Tepurich Forest - Abandoned Cave, Maze
    • Tepurich Forest - Abandoned Cave, Deep within the Maze
    • Tepurich Forest - Abandoned Cave, First Antechamber
    • Tepurich Forest - Abandoned Cave, Second Antechamber
    • Tepurich Forest - Abandoned Cave, Third Antechamber
    • Tepurich Forest - Abandoned Cave, Fourth Antechamber
    • Tepurich Forest - Abandoned Cave, Fifth Antechamber
    • Tepurich Forest - Abandoned Cave, Sixth Antechamber
    • Tepurich Forest - Abandoned Cave, Seventh Antechamber
    • Zeidenburg - Atanase Arms, Living Quarters
    • Zeidenburg - Caruciorul cu Bere
    • Zeidenburg - the Clansman Tavern
    • Zeidenburg - C Sharp Luthiers
    • Zeidenburg - Timescu and Sons Coopers
    • Zeidenburg - Vanovichova Stationery
    • Zeidenburg Outskirts - Skyshard Homestead, Upstairs
  • Added several blueprints for foliage:
    • Bush, Black Cherry, 01
    • Bush, Black Cherry, 02
    • Bush, Black Cherry, 03
    • Bush, Black Cherry, 04
    • Bush, Black Cherry, 05
    • Bush, Black Cherry, 06
    • Bush, Fern, 01
    • Bush, Fern, 02
    • Bush, Fern, 03
    • Bush, Fern, 04
    • Bush, Grey Willow, 01
    • Bush, Grey Willow, 02
    • Bush, Grey Willow, 03
    • Bush, Grey Willow, 04
    • Bush, Maple, 01
    • Bush, Maple, 02
    • Bush, Maple, 03
    • Bush, Maple, 04
    • Flower, Bouncing Bet
    • Flower, Chamomile, 01
    • Flower, Chamomile, 02
    • Flower, Chicory, 01
    • Flower, Chicory, 02
    • Flower, Goldenrod, 01
    • Flower, Goldenrod, 02
    • Flower, Goldenrod, 03
    • Flower, Goldenrot, 04
    • Flower, Lily of the Valley, 01
    • Flower, Lily of the Valley, 02
    • Flower, Poppy 01
    • Flower, Poppy 02
    • Herb, St Johns Wort
    • Weed, Cornflower 01
    • Weed, Cornflower 02
    • Weed, Knapweed, 01
    • Weed, Knapweed, 02
    • Weed, Shaggy Soldier, 01
    • Weed, Shaggy Soldier, 02
    • Weed, Shaggy Soldier, 03
  • Added several new DM tools:
    • DMFI Wands
    • Added a basic tool for DMs to create keys for doors repurposing the inn key script.
  • Added several things to the OOC Testing Hub area:
    • New Character Area Vendors.
    • Changelog sign.
  • Added several new female human heads:
    • Add several heads from the "Additional Head Pack" from FriedEyes into toud_heads.hak.
    • Add several heads from the "SW:KOTOR Head Pack" converted by Estelindis into toud_heads.hak.
  • Added tattoo 2 colour changing to the Magic Mirror.
  • Added the ability to add 'key_name' variables to doors to default what keys made for that door are named.
  • Added a function to the chat parser to flag and colourize OOC text.

Removals

  • Removed some items we won't be using from placeables.2da.
    • Remove the NWN2 beds from the Placeables.2da and haks - not going to use them and we need to trim the fat.
  • Removed some tilesets:
    • Removed the Mountain and Mortheim tilesets as they causes crashes.
  • Many female human heads that were inappropriate or low quality by modern standards were removed in a quality pass over the available female elven heads.
  • Removed redundant loadscreens.
  • Removed the following assets as too buggy, we'll redo them later:
    • toud_chair001
    • toud_candle001

Detailed changelog for 0.1.24

0.1.24c

Changes of 2025-09-14 by Maiyannah

  • Cleaned up the Priory a bit:
    • Unified the common areas onto a single key key_zbh1_priory named "Key to the Priory of Our Guardian's Grace"
    • Added high-resolution floors to the Priory.
  • Cleaned up Krofburg exterior a bit:
    • Added map notes for the existing areas of interest.
    • Added an exterior house for and linking to the Ainacirce Residence.
  • Cleaned up Krofburg - Ainacirce Residence a bit:
    • Relabeled internally from 'area001' to 'krf1_ainacirce1'.
    • Added missing comments from the area internally, with attribution etc.

Changes of 2025-09-13 by Maiyannah

  • Finally fixed captioning issues with the Male, Outlander, Arcanist 1 voice set.
  • Further decorating the new Sanctuary of Our Guardian's Grace:
    • Finished the cornicing and trim.
    • Added chairs around the back table.
    • Added chairs to the desks.
    • Fixed up the stained glass window positions.
    • Fixed up the lightrays from the windows.
    • Changed the linkages for the Merchant's Square and the Priory to the remade Sanctuary.
    • Relabelled the area internally from 'area004' to 'zbh1_ezrachurch'
    • Replaced the fake door in the church with an actual door.

Changes of 2025-09-09 by Maiyannah

  • Fixed some more candles with improperly applied modifiers.
  • Added Krofburg - Ainacirce Residence
  • Fixed the walkmesh of the new candleabra blocking vision.

Changes of 2025-09-08 by Maiyannah

  • Added v_m005 / Male: Outlander, Adventurer 2 to toud_voices.hak.

Changes of 2025-09-07 by Maiyannah

  • Cleanup pass on toud_assets.hak:
    • Converted tga textures of the assets that won't be edited in the future to dds textures with nwncrunch.
    • Fixed some misapplied transforms on other candles.
    • Rotated the lectern cover so it matches the rotation of the lectern.
    • Added collision to the candleabras.
    • Remade the "Hooded Ezra" statue with more advanced texture baking on the new computer's AMD card.
    • Fixed the MTR for act_brazier001.
  • Added mci_table001 / Table: Round Arthurian, 001 to toud_assets.hak.
  • Added slt_sword001 / WallObj: Sword 001 to toud_assets.hak.
  • Added mci_chair001 / Chair: Arthurian, Wooden 001 to toud_assets.hak.
  • Changed the table set piece in the back of the church to use those new placeables.

Changes of 2025-09-06 by Maiyannah

  • Added several new assets in:
    • Added act_candle011 - Candle: Candleholder 001 to toud_assets.hak.
    • Added act_chain001 - Chain: Hanging 001 to toud_assets.hak.
    • Added bzc_lectern002 - Lectern: Cover, Ezra 001 to toud_assets.hak.
  • Remove some old assets that didn't work right:
    • toud_chair001
    • toud_candle001
  • Fixed the improperly applied modifiers on act_candle006.

Changes of 2025-09-04 by Maiyannah

  • Compiled the act_candle001 through 010 to keep the performance front good.
  • Added bzc_lecturn001 - Lectern, Plain 001 to toud_assets.hak. This represents an asset from the Eastern Orthodox Byzantine Church environment from Switchboard Studios, credit will be added - I won't be holding the hak distribution up to get all of that one in but I wanted this asset and the cover for the lectern specifically to finish the remodel of the Sanctuary.

Changes of 2025-09-03 by Maiyannah

  • Added blueprints for the assets added yesterday to the module.
  • Added a couple more Ancient Cathedral assets:
    • Added act_candle008 - Candle: Candleholder 001 to toud_assets.hak.
    • Added act_candle009 - Candle: Candleabra 001 to toud_assets.hak.
    • Added act_candle010 - Candle: Candleholder 002 to toud_assets.hak.

Changes of 2025-09-02 by Maiyannah

  • Cleaned the remake of Zeidenburg - Sanctuary of Our Guardian's Grace:
    • Separated out wall and cornice placeables properly, and made blueprints for them.
    • Worked on aligning the angled divider wall.
    • Added cornicing and trim to the divider wall.
    • Extended divider wall to have top wall over either side.
    • Repositioned pews not to crowd the altar quite so much.
    • Cleaned up some more messed sit spots on the pew.
  • Added some more Ancient Cathedral assets:
    • Added act_arch001 - Archway: Stone 001 to toud_assets.hak.
    • Added act_candle001 - Candle: Single Tall 001 to toud_assets.hak.
    • Added act_candle002 - Candle: Single Tall 002 to toud_assets.hak.
    • Added act_candle003 - Candle: Drippy Base 001 to toud_assets.hak.
    • Added act_candle004 - Candle: Single Short 001 to toud_assets.hak.
    • Added act_candle005 - Candle: Single Stubby 001 to toud_assets.hak.
    • Added act_candle006 - Candle: Single Stubby 002 to toud_assets.hak.
    • Added act_candle007 - Candle: Single Stubby 003 to toud_assets.hak.
  • Added walkmeshes to the cornice and altar placeables.

Changes of 2025-09-01 by Maiyannah

  • Added some more Ancient Cathedral assets:
    • Added act_wall001 - Wall: Stone 001 to toud_assets.hak.
    • Added act_cornice001 - Wall: Stone Cornice 001 to toud_assets.hak.
    • Added act_altar001 - Decoration: Altar Surround to toud_assets.hak.
  • Remade Zeidenburg - Sanctuary of Our Guardian's Grace with the City - Interior (Ancarion) tileset.
    • Rearranged stuff as necessary for the new space available.
    • "Papered over" the walls with the new walls.
    • Added the cornices as both trim and cornice to these walls.
    • Added a second confessional with the additional room.
    • Added godray VFX to the stained glass windows, and rearranged them for the new size of the Sanctuary.
    • Cleaned up the pew sit spots as best we could - let us know if anything more looks weird, it can be hard to catch.
    • Added the altar surround to the altar.

Changes of 2025-08-31 by Maiyannah

  • Used a stair cutout mesh provided by Mmat to create stair cutouts for our placeable floors.
  • Fixed the stained glass window placeable to not use a renderer chain for the textures that Neverblender seems to choke on.
  • Imported some wonderful assets from the purchased asset pack Ancient Cathedral by Mike Kurabi and published by Laertes Studios:
    • Added act_column001 - Column: Cathedral 001 to toud_assets.hak.
    • Added act_incense001 - Incense Burner, Open 001 to toud_assets.hak.
    • Added act_statue002 - Statue, Ezra 002 to toud_assets.hak.
  • Made several improvements to Zeidenburg - Black Stone Inn
    • Used the stair cutouts to extend the black stone floor of the around the stairs.
    • Decorated the upper levels significantly more.
    • Added sit spots to the benches on the second floor.
    • Make several things static which should be on the second floor and third floor.
  • Made several improvements to Zeidenburg - Sanctuary of Our Guardian's Grace:
    • Added a placeable floor to improve the fidelity.
    • Added the new columns.
    • Changed the old natty incense burners out for the new ones.
    • Changed the statue by the holy water basin for the new one.
    • Cleaned up the placement of the stained glass windows so that they properly appear to be set in the walls.

Changes of 2025-08-30 by Maiyannah

  • Imported a string of garlic placeable from a Laertes Studio asset - it is in toud_assets under toud_garlic001
  • Added some strings of garlic with said placeable around the doors of some common places.
  • Regularized the floor resrefs to toud_floorXXX and toud_groundXXX so that we're consistent.
    • Also fixed some roughmaps and normalmaps while we were at it.
    • Got toud_ground001 and toud_ground002 working with these fixes.
  • Fixed the Zeidenburg - Black Stone Inn floors to use the proper custom floor.
  • Replaced the old crunchy bed assets in the Black Stone Inn to use newer better-looking beds.
  • Removed blueprints for beds that were themselves removed.
  • Added a new soundset: Male, Outlander, Arcanist 1 by Zach Brown.
  • Added a new Statue: ac_statue001 - Statue, Cultists with Tree.

Changes of 2025-08-29 by Maiyannah

  • Compiled several models that are mature in their geometry - this will help performance with the higher polycount ones on lower-end machines. This includes:
    • TOUD: Portrait: Emmanuelle Skyshard 1
    • TOUD: Portrait: Emmanuelle Skyshard 2
    • TOUD: Portrait: Emmanuelle Skyshard 3
    • TOUD: Portrait: Talis Skyshard
    • TOUD: Painting: Reverie
    • TOUD: Painting: Spring
    • TOUD: Painting: Summer
    • TOUD: Painting: Autumn
    • TOUD: Painting: Winter
    • TOUD: Chair: Ezran Pews
    • TOUD: Abacus
    • TOUD: Book 01
    • TOUD: Banner: Ezran, Hanging, Fancy
    • TOUD: Statue, Ezra 01
    • TOUD: Statue, Ezra 02

Changes of 2025-08-28 by Maiyannah

  • Added the soundset "Female, Outlander, Adventurer 2" by Bunny's Voice Studio (individual voice actress was not credited, alas)
  • Assigned the track "St Andral's Church (Hopeful)" by FaboMusic to the Renika Chapel.

Changes of 2025-08-27 by Maiyannah

  • Merged toud_aethyr into toud_tilesets.
  • Added "Keepers of the Feather" by Fabomusic to our music list.
  • Assigned some more music to areas:
    • Zeidenburg Outskirts - Skyshard Homestead (exterior) - Tarokka Reading, FaboMusic
    • Zeidenburg Outskirts - Skyshard Homestead (interior) - Keepers of the Feather, FaboMusic
    • Zeidenburg Outskirts - Skyshard Homestead, Upstairs - Keepers of the Feather, FaboMusic
    • Zeidenburg Outskirts - The Curious Dragon - Keepers of the Feather, FaboMusic
  • Moved ambientmusic.2da from toud_music to toud_2da.

Changes of 2025-08-26 by Maiyannah

  • Added shell of C Sharp Luthiers to the Zeidenburg Merchant's Row Square.
  • Added some once-a-reset triggers to the Merchant's Row Square with flavour text - one around the main square, one around the church entrance, and one by the abandoned house start.

Changes of 2025-08-25 by Maiyannah

  • Added two stained glass window variations - essentially the same artwork but one adapted for a rectangular frame - as toud_sglass_001 and toud_sglass_002 to toud_assets. Not for reuse.
  • Placed the stained glass windows in the Sanctuary of Our Guardian's Grace.

Changes of 2025-08-24 by Maiyannah

  • Some further decoration of the Beet Cart.
  • Added Mikiruk of Aputpanuk to the church with permission.
  • Touch up the church somewhat.

Changes of 2025-08-24 by Shifte

  • Added dialogue to Duncan in the Clansman Pub.
  • Gave the old lady in the chair a name.

Changes of 2025-08-23 by Maiyannah

  • Added Eurydice's touched up human head 15 to toud_heads.hak.
  • Fixed the z-position of many chairs in the Beer Cart.
  • Finally got to putting together a hak (toud_music) with some of the music we intend to use.
  • Added "Tarokka Reading" by FaboMusic as background music to Merchants Row East, Merchant's Row West, and the Merchant's Row Square.
  • Added "St Andral's Church (Hopeful)" by FaboMusic as background music to the Sanctuary of Our Guardian's Grace and the Priory of Our Guardian's Grace - yeah the names aren't going to line up to locations, but it would muddy proper attribution.
  • Added "Blood of the Vine Tavern (Music and Ambiance)" by FaboMusic as background music to the Clansman Pub.
  • Added "Blue Water Inn (No Ambiance)" by FaboMusic as background music to the Black Stone Inn.
  • Reorganized several 2DAs into toud_2das.

0.1.24b

Changes of 2025-08-22 by Maiyannah

  • Added Tesselated Original Head models by Awogayheru
  • Added the retexture of head002 by Lyra Vren.
  • Adjusted position of some of the heads so they didn't appear too high.

Changes of 2025-08-21 by Maiyannah

  • Organized/renumbered the heads we kept, and did a variety of cleanups such as fixing bad normals and pivots on meshes, as well as discarding LODs NWN cant handle.
  • Added Xaltar's Heads.

Changes of 2025-08-20 by Maiyannah

  • Consolidated non-Beamdog HD heads into toud_heads.hak.
  • Add several heads from the "Additional Head Pack" from FriedEyes into toud_heads.hak.
  • Add several heads from the "SW:KOTOR Head Pack" converted by Estelindis into toud_heads.hak.
  • Removed several Dafena heads since they're fairly inconsistent with the others.

Changes of 2025-08-19 by Maiyannah

  • Relabel Atanase Arms, Living Quarters from area001 to zbh1_atanase2.
  • Add toud_onenter and toud_onexit scripts appropriately to several areas:
    • Ashen Road - Foot near Zeidenburg
    • Krofburg
    • Krofburg, the Daily Wares
    • OOC - New Character Starting Area
    • OOC - Test Server Hub Area
    • Pirie
    • Renika - Rest of Tears Chapel
    • Renika - Rest of Tears Chapel, Undercroft
    • Renika - the Blue Boar Inn
    • Tepurich Forest - Abandoned Cave, Deep in the Maze
    • Tepurich Forest - Abandoned Cave, Maze Entrance
    • Tepurich Forest - Abandoned Cave, First Antechamber
    • Tepurich Forest - Abandoned Cave, Second Antechamber
    • Tepurich Forest - Abandoned Cave, Third Antechamber
    • Tepurich Forest - Abandoned Cave, Fourth Antechamber
    • Tepurich Forest - Abandoned Cave, Fifth Antechamber
    • Tepurich Forest - Abandoned Cave, Sixth Antechamber
    • Tepurich Forest - Abandoned Cave, Seventh Antechamber
    • Zeidenburg - Atanase Arms, Living Quarters
    • Zeidenburg - Caruciorul cu Bere
    • Zeidenburg - Traveller's Hostel, Floor 2
    • Zeidenburg - Vanovichova Stationery
  • Added missing comments to some areas needing them:
    • Zeidenburg - Caruciorul cu Bere
    • Zeidenburg - Dawnguard Arms
    • Zeidenburg - The Clansman Tavern
    • Zeidenburg - Vanovichova Stationery
  • Changed Dawnguard Arms and Vanovichova Stationery to an Interior area.
  • Changed the door to the Grey Vigil to be a proper door.
  • Added some vegetation around the foot of the Grey Vigil.
  • Made the two statues, four plaques, and four signs in the Grey Vigil have clicky-descriptions.
  • Made everything that should be static in the Grey Vigil static.

Changes of 2025-08-18 by Wilkins

  • Added a blueprint to the pallete for a chicken that actually has pixels.

Changes of 2025-08-17 by Maiyannah

  • Decorated the Atanase flat.
  • Added some alcohol items with entirely too descriptive description to the pallete.
  • Added keyed doors to the Priory of Our Guardian's Grace and the stairs to it.
  • Added keyed doors to the Rest of Tears Chapel Undercroft.
  • Added HD PBR textures for the default tilesets, by Maranduil.

Changes of 2025-08-16 by Shifte

  • Added Zeidenburg - the Clansman Tavern which is linked in the Merchant Square.

Changes of 2025-08-16 by Maiyannah

  • Added some detail outside the Black Rock Inn and the Vanovichova Stationery.
  • Added several map markers to the Zeidenburg Market Square.
  • Changed Chair, Wrought Iron to have a better description and to be plot by default.
  • Fixed the Zeidenburg Garda and Officer armour which got a bit mussed after the fixup/reimport, as well as their blueprints to use fixed versions.
  • Removed the old Ivondon scripts in favour of the renovated Waymark versions
  • Changed several innkeepers to the generic conversation versions in Waymark.
  • Changed the Black Stone Inn portal in OOC Testing Hub to point to The Clansman, for testing purpose.
  • Added description prefixes on signs missing them in Zeidenburg - Merchant's Square.
  • Fixed a broken link between the Square and the Morninglordian church.
  • Added Zeidenburg - Atanase Arms, Living Quarters.

Changes of 2025-08-15 by Shifte

  • Added several books submitted by Shifte to the book store.

Changes of 2025-08-15 by Wilkins1952

  • Added Zeidenburg - Vanovichova Stationery to the Merchant's Square.

Changes of 2025-08-15 by Maiyannah

  • Added tattoo 2 colour changing to the Magic Mirror.
  • Added the ability to add 'key_name' variables to doors to default what keys made for that door are named.
  • Added a function to the chat parser to flag and colourize OOC text.

Changes of 2025-08-14 by Maiyannah

  • Made the two paintings in the OOC area have clicky-description.
  • Fixed the OOC New Character Area Store.
  • Fixed the Atanase Arms and Van Cuuk Emporium stores.
  • Reintroduced the DMFI wands.
  • Added a basic tool for DMs to create keys for doors repurposing the inn key script.
  • Removed the obnoxious music from the OOC Testing Hub Area.
  • Changed the statue and banner in the Skyshard Homestead exterior to the higher res assets.
  • Added keyed locks to the Skyshard Homestead.

Changes of 2025-08-13 by Maiyannah

  • Fixed some erroneously duplicated sit spots in the Sanctuary of Our Guardian's Grace.

0.1.24a

Changes of 2025-08-13 by Wilkins1952

  • Added renovated Dawnguard Arms pub.
  • Added the Tepurich Maze dungeon.

Changes of 2025-08-12 by Maiyannah

  • Resolved hak load order issues.
  • Removed the Mountain tileset as it causes crashes.
  • Fixed issues with the module factions having "lost" their relations to each other with the import.
  • Fixed several NPCs in Zeidenburg - Merchants' Row Square that had improper corpse decay times on death.
  • Darius in Zeidenburg - Merchants' Row Square is now disarmable.
  • Fixed female garda in Zeidenburg - Merchants' Row Square to have female voice lines.
  • Renamed Tepurich Forest - Northern Reaches near Merchant's Gate from 'area001' to 'tpf1_forest1' internally.
  • Fix linkage from Tepurich Forest to Merchant's Gate Crossroads after reimport.
  • Adjust the waypoint for the arrival point in the Tepurich Forest to point the player correctly away from the transition back.
  • Added the changelog placeable and New Character Area Vendor to the OOC Testing Hub for convenience.
  • Fixed the pew sit spots in Renika - Rest of Tears Chapel to positioned properly.

Changes of 2025-08-11 by Maiyannah

  • Removed the Mortheim tileset (unfortunately) as it was causing crashes.
  • Removed redundant loadscreens 2das.
  • Deduplicate textures in both toud_textures and toud_items2.
  • Remove redundant placeables 2da from toud_doors.

Changes of 2025-08-10 by Maiyannah

  • Removed some duplicate MTRs from toud_items2.hak.
  • Remove cep2_add_reforge from the haklist.
  • Fixed missing Favoured Soul resources. We need to properly merge this but until we do we need these 2das.

Changes of 2025-08-09 by Maiyannah

  • Changed the decoration of the dining room/messhall in the Priory of Our Guardian's Grace to use more modern, prettier assets.
  • Added lighting and some further decoration as well.

Changes of 2025-08-08 by Maiyannah

  • Removed the following appearances/creatures we won't be using, from the CEP2:
    • Baluchitherium* (CCP)
    • Bansheee* (CCP)
    • Bear (Rubbish): Undead* (PLUSH HYENA of DOOM)
    • Bear: Mechanical* (PLUSH HYENA of Doom)
  • Removed some unused haks from the haklist to reduce the distribution (58gb>37gb)
  • Renamed cep2_core2 to toud_cep2_core2 and cep2_core4 to toud_cep2_core4 so our modified versions with items removed won't override other devs'.

Changes of 2025-08-03 by Maiyannah

  • Changed the Screens in the Skyshard Homestead upstairs to be a partition wall instead.
  • Changed the cabinets in the Skyshard Homestead to be unkeyed for now.

Changes of 2025-06-30 by Maiyannah

  • Added sit spots to chairs that are part of the tileset in the Priory of Our Guardian's Grace.

Changes of 2025-06-24 by Maiyannah

  • Decorated the Priory of Our Guardian's Grace quite a bit:
    • Added furniture to three guest rooms.
    • Snazzed up the Archivium.
    • Added a large dining table and chairs to the mess, as well as a couple smaller satellite tables.
    • Made the mess have a high res wood flooring as well, and some rugs.

Changes of 2025-06-20 by Maiyannah

  • Doubled up the number of pews in the Sanctuary of Our Guardian's Grace.

Changes of 2025-06-19 by Maiyannah

  • Changed the Sanctuary of Our Guardian's Grace rugs to the new Belladonna rug.
  • Added missing sit spots to the pews in the Sanctuary of Our Guardian's Grace.
  • Spaced out the pews to be properly centered.

Changes of 2025-06-18 by Maiyannah

  • Remade the Renika Burgomaster's Keep first floor to better match the exterior of the building.

Changes of 2025-06-15 by Maiyannah

  • Decorated Renika exterior much more with the new placeable blueprints.

Changes of 2025-06-13 by Maiyannah

  • Further blueprints for vegetation added:
    • Bush, Black Cherry, 01
    • Bush, Black Cherry, 02
    • Bush, Black Cherry, 03
    • Bush, Black Cherry, 04
    • Bush, Black Cherry, 05
    • Bush, Black Cherry, 06
    • Bush, Fern, 01
    • Bush, Fern, 02
    • Bush, Fern, 03
    • Bush, Fern, 04
    • Flower, Bouncing Bet
    • Flower, Chamomile, 01
    • Flower, Chamomile, 02
    • Flower, Chicory, 01
    • Flower, Chicory, 02
    • Weed, Cornflower 01
    • Weed, Cornflower 02

Changes of 2025-06-12 by Maiyannah

  • Some more vegetation blueprints, also with custom descriptions:
    • Bush, Grey Willow, 01
    • Bush, Grey Willow, 02
    • Bush, Grey Willow, 03
    • Bush, Grey Willow, 04
    • Flower, Goldenrod, 01
    • Flower, Goldenrod, 02
    • Flower, Goldenrod, 03
    • Flower, Goldenrot, 04

Changes of 2025-06-11 by Maiyannah

  • Added some vegetation to the blueprints, each of which has custom descriptions:
    • Bush, Maple, 01
    • Bush, Maple, 02
    • Bush, Maple, 03
    • Bush, Maple, 04
    • Flower, Lily of the Valley, 01
    • Flower, Lily of the Valley, 02
    • Flower, Poppy 01
    • Flower, Poppy 02
    • Herb, St Johns Wort
    • Weed, Knapweed, 01
    • Weed, Knapweed, 02
    • Weed, Shaggy Soldier, 01
    • Weed, Shaggy Soldier, 02
    • Weed, Shaggy Soldier, 03

Changes of 2025-06-10 by Maiyannah

  • Some further foliage detailing in Renika.
  • Added flame VFX to the BM keep braziers.

Changes of 2025-06-09 by Maiyannah

  • Added some foliage detailing around the base of the Renika BM's keep.

Changes of 2025-06-07 by Maiyannah

  • Added a central statue to Renika
  • Worked on making the vegetation a bit more lively in Renika.
  • Added some missing doors to Renika.

Changes of 2025-06-03 by Maiyannah

  • Added wererat model imported from NWN2 by Naku34 and replaced the existing wererat blueprints model with that one.

Changes of 2025-06-02 by Maiyannah

  • Abandoned House Cellar area added to the Zeidenburg Abandoned House dungeon.
  • Added a plain blue rug without the blue boar insignia and replaced some of the

Changes of 2025-06-01 by Maiyannah

  • Added a second and third floor to the Tepurich Watchtower.

Changes of 2025-05-31 by Maiyannah

  • Added the Tepurich Watchtower interior.
  • Linked Teuprich Watchtower to the forest area outside.

Changes of 2025-05-28 by Maiyannah

  • Redo the Tepurich Forest area directly connected to outskirts after it was lost to module corruption. (Always save!)

Changes of 2025-05-25 by Maiyannah

  • Made the portrait paintings in the downstairs of the Skyshard Homestead have clicky-descriptions.

Changes of 2025-05-23 by Maiyannah

  • Added lighting to the upstairs hall and Em's bedroom.

Changes of 2025-05-22 by Maiyannah

  • Decorated Em's bedroom.
    • Fixed a seat with a broken sit axis from the witcher set we used here.

Changes of 2025-05-21 by Maiyannah

  • Created independent blueprints for items we modified the models of when placing.
  • Created Zeidenburg Outskirts - Skyshard Homestead, Upstairs
    • Linked the Skyshard homestead main floor to the upper floor.
    • Made the two templar rooms in the Skyshard homestead upstairs rentable so they can be faction-assigned.

Changes of 2025-05-20 by Maiyannah

  • Addd some of the Atanase Arms wares to the Van Cuuk Emporium, albeit at a markup.
  • Removed some heads we won't use directly from the relevant haks.

Changes of 2025-05-14 by Maiyannah

  • Added a simple very cheap delivery quest between Timescu & Sons Coopers and Van Cuuk's Emporium.

Changes of 2025-05-10 by Maiyannah

  • Added Petre Timescu to the Timescu & Sons Coopers.
  • Changed many blueprints to have proper corpse decay times.
  • Removed some named blueprints that don't need to be individual.

Changes of 2025-05-09 by Maiyannah

  • Added some basic decoration to the entry room of Timescu & Sons Coopers

Changes of 2025-05-08 by Maiyannah

  • Added Timescu and Sons Coopers to Zeidenburg's Merchant Square.

Changes of 2025-05-07 by Maiyannah

  • Reinstated many item blueprints the toolset ate for whatever reason.

Changes of 2025-05-02 by Maiyannah

  • Fixed some NPCs to leave corpses properly when they die.

Changes of 2025-05-01 by Maiyannah

  • Added portraits for Daria Albescu and Dragan Brevhen by Nina Pimonova.

Changes of 2025-04-30 by Maiyannah

  • Removed several female human heads from the magic mirror as inappropriate in various ways:
    • Monster heads that are not appropriate for players
    • Heads with helmets (we will implement this a different way.)
    • Half-elven heads (these will only be available to Half-Elves)
    • Tiefling heads (these will only be available to Tiefling)
    • Several CEP heads that don't meet quality standards.
  • Updated the Renika garda to have consistent tags.

Changes of 2025-04-29 by Maiyannah

  • Addition of a basic delivery quest system.

Changes of 2025-04-28 by Maiyannah

  • Applied a uniform description of Luca to all of his instances.

Changes of 2025-04-20 by Maiyannah

  • Fixed all of the different garda to have appropriate voicesets.

Changes of 2025-04-18 by Maiyannah

  • Correct the female Renika guards to have their own description, not the same as the males.

Changes of 2025-04-17 by Maiyannah

  • Fix the Renika garda to be war/wpm appropriately, also made sure they are disarmable and leave corpses.

Changes of 2025-04-16 by Maiyannah

  • Changed NPCs to have the full name in the first name field - this really doesn't change too much from the game's perspective but makes them easier to find in the toolset.
  • Fixed Katarina Rutesku, Namira Nicolovich, and to leave a lootable corpse if killed.
  • Set all NPC corpses to persist for 6000 seconds.
  • Made Dragan Brevhen, and Luca Zarovan disarmable.
  • Add toud_onexit to the onLeave event of the New Character Area.
  • Marked the New Character Area NPCs as plot/immortal.
  • Regularized Luca Zarovan's voiceset to a particular one.
  • Reinstated Rocco Botezatu's custom portrait, it got lost somehow.
  • Reinstated Petra Botezatu's inventory, that also got lost.

Changes of 2025-04-15 by Maiyannah

  • Gave Daria Albescu and Dragan Brevhen higher definition heads.
  • Fixed linkages for that missing door.
  • Went through and fixed a couple other doors in an assortment of places - thanks Aurora toolset.

Changes of 2025-04-14 by Maiyannah

  • Fixed missing door from the Craggy Peak Inn, not sure how that disappeared!

Changes of 2025-04-13 by Maiyannah

  • Removed some items we won't be using from placeables.2da.
  • Added Wall - Ancient Brownstone wall to toud_assets.2da.

Changes of 2025-04-12 by Maiyannah

  • Added high res floors to Dawnguard Arms.

Changes of 2025-04-11 by Maiyannah

  • Added missing custom portrait to Dawnguard Arms's butcher/cook.

Changes of 2025-04-05 by Maiyannah

  • Removed CEP2 tilesets as redundant. We do still keep additional tiles to existing ones.
  • Added Project Q tilesets. Out with the old ... in with the ... er, slightly less old!
  • Added blueprints for several ground cover plants and bushes.
  • Redid Argynvostholt exterior in the Drylands tileset.

Changes of 2025-03-31 by Maiyannah

  • Fixed several NPCs which weren't set to the correct base classes (missed in the pass).
  • Made some items in Renika Static that should be but weren't.
  • Update Renika garda blueprints for new base classes.
  • Make Elisabeta Atanase leave a corpse if slain.
  • Made some items in Zeidenburg - Butur Glasswords static that should be but weren't.
  • Restored some missing Renika garda.
  • Fixed the description of some Renika garda where they were misidentified as from Zeidenburg (yay, copypaste fail!)

Changes of 2025-03-22 by Maiyannah

  • Added TOUD - Rosewood Flooring to the game, and replaced the Renika - Rest of Tears Chapel flooring with it.
  • Fixed TOUD: Floor - Walnut Planks, TOUD: Floor - Attic Pine Planks, and TOUD: Floor - Grey Ceramic Tile to be the same aspect as the other floors.

Changes of 2025-03-21 by Maiyannah

  • Fixed the rotation axis of some of the Witcher assets (Bed 2,3,4) to be correct.
  • Recategorize several placeables to be easier to find the the toolset.
  • Remove the NWN2 beds from the Placeables.2da and haks - not going to use them and we need to trim the fat.
  • Changed all the Black Stone Inn beds to use NWIC beds instead.
  • Renamed cep_core0 to toud_cep2_0 to reflect the changed nature of this CEP hak.
  • Changed cep_core0 to toud_cep2_0 in the module.
  • Made the statue on floor two of the Black Stone Inn have a "clicky" description.
  • Added toud_floor_0005 with proper black stone tile for the Black Stone Inn, and replaced the existing floors with it.

Changes of 2025-03-20 by Maiyannah

  • Added a sparse cobblestone ground placeable, and a walnut plank floor asset.

Changes of 2025-03-19 by Maiyannah

  • Updated feats table for Adept class.
  • Added options to rekey rentals, and get additional keys, to the reference conversation.
  • Added a male and female uniform for workers of the Black Stone Inn in Zeidenburg and applied them appropriately to NPCs.
  • Added a proper description to the Black Stone Inn porter and made her leave a lootable corpse if/when killed.

Changes of 2025-03-17 by Maiyannah

  • Updated skills table for Adept class.
  • Updated skills table for Invoker class.
  • Updated skills table for Mage class.
  • Updated skills table for Magician class.
  • Updated skills table for Priest class.
  • Updated skills table for Spellblade class.
  • Updated skills table for Warrior class.

Changes of 2025-03-16 by Maiyannah

  • Added save tables for each combination of the three being "high", "mid", and "low".
  • Updated skills table for Expert class.

Changes of 2025-03-14 by Maiyannah

  • Fixed the Male, Bleakfauldi, Anchorite of Ezra 1 voiceset being improperly marked as for plot NPCs, so that players can use it.
  • Remove old version of the Grey Vigil and made the door link properly to the new one.
  • Toret Claire Lavigne no longer has her sword armed by default.
  • Toret Claire Lavigne and the female Ezran protectors will now use the voiceset Female, Mordentish, Anchorite of Ezra 1, until we get some more variety to go around.
  • Male Ezran protectors will now use the voiceset Male, Mordentish, Anchorite of Ezra 1, until we get some more variety to go around.
  • Fixed the "Heal Me", "Cheer", and "No" messages on the voiceset Male, Bleakfauldi, Anchorite of Ezra 1 to properly display subtitles.
  • Fixed the transposed "Stop" and "Wait here" subtitles for the voiceset Male, Bleakfauldi, Anchorite of Ezra 1.
  • Added blockers for the Krofburg wall problems. These will result in some invisible walls you'll run into for now as they're thicker than the normal wall. We'll fix the tileset when I figure that out, this is a "stopgap."
  • Fixed the class designations for all the NPCs after the Class renumber/fix.
  • Petra Botezau's custom portrait should now work.
  • Added missing key description to Rocco Botezau so the keys for the Blue Boar Inn now generate properly.
  • Fixed some bugged guards in Renika - Burgomistress's Keep, Floor 1.
  • Katarina Rutesku, Namira Nicolovich, and Stefan Olemenscu all now leave lootable corpses when killed.
  • Stefan Olemenscu was given a more sensible head.
  • Daria Albescu's and Dragan Brevhen's name is now split properly into first and last.
  • Aina Paivo now has a soundset assigned and will leave a body when slain.
  • The following NPCs now have custom descriptions:
    • Toret Claire Lavigne
    • Petra Botezau
    • Renika Garda
    • Elisabeta Atanase
    • Daria Albescu
    • Darius Barbu
  • Female Zeidenburg Garda now use the Female, Fighter sound set rather than the male one.
  • Added a custom outfit to the Zeidenburg prostitutes. Also gave them a weapon and made them leave corpses when slain.
  • The Ezran Protectors stationed at the Sanctuary of Our Guardian's Grace are now all disarmable (though they have high resists)
  • The Zeidenburg Garda Office Sentry now has the Male, Guardian Reserved voiceset rather than the female one.
  • The female Red Vardo Trader guards in van Cuuk's Emporium now have female voicesets.
  • Fix Wildeboort van Cuuk's description a bit, and change him to a more appropriate voiceset.

Changes of 2025-03-13 by Maiyannah

  • Added portrait for Claire Lavigne by Nozomi Matsuoka.

Changes of 2025-03-12 by Maiyannah

  • Added a voiceset by Aron: Male, Bleakfauldi, Anchorite of Ezra 1

Changes of 2025-03-11 by Maiyannah

  • Modified the generic Inn Porter conversation to refer the player to the Innkeeper for the actual transactions to prevent any crossed wires.
  • Relabel the generic innkeeper script to be consistent with Waymark conventions.
  • Some general code cleanup in the inn initialization script.
  • Add a new portrait by Nina Pimonova for Petra Botezatu.
  • Added a custom description to Petra Botezatu.

Changes of 2025-03-09 by Maiyannah

  • Change the volume of Male, Mordentish, Anchorite of Ezra 1 soundset to be less quiet and more normalized with other soundsets.

Changes of 2025-03-08 by Maiyannah

  • Added a new voice set by Sean Anthony: Male, Mordentish, Anchorite of Ezra 1
  • Added a new voice set by Madi Baylis: Female, Mordentish, Anchorite of Ezra 1

Changes of 2025-03-07 by Maiyannah

  • Added a porter to the Black Stone Inn that will tell players if rooms are available.

Changes of 2025-03-04 by Maiyannah

  • Went through Renika and made all the unused doors plot-locked for now.
  • Added new portrait art to Silviu Butur.

Changes of 2025-02-28 by Maiyannah

  • Went through Merchant's Row - West and made all the doors plot-locked for now.

Changes of 2025-02-27 by Maiyannah

  • Went through Merchant's Row - East and made all the doors plot-locked for now.

Changes of 2025-02-26 by Maiyannah

  • Added additional collision to Krofburg where some more spots missing collision were found.
  • Added portrait art for Rocco Botezau.

Changes of 2025-02-19 by Maiyannah

  • Fixed a 2DA row ("off by one") error which had several strange effects, most interestingly fighters being assigned Arcane Familiars.
  • Fixed a problem with the requirements for Anchorite of the Mists. It should now work properly in detecting if you have that variable.
  • Corrected some typos in the voiceover tlk lines.

Changes of 2025-02-18 by Maiyannah

  • Fixed an error which caused skybox corruption on certain graphics cards.
  • Added some invisible collision boxes to seal up missing collision meshes from the tileset, for Krofburg.
  • Fixed an accidental override of the Daily Wares vendor which caused the shop not to work.

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