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Changelog: Difference between revisions

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(→‎Version 0.1.0: We started somewhere after all!)
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(→‎0.1.24c: Most of the adjustments are minute, but still worth mentioning that we made them)
 
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== 0.1.24 ==
'''Journey Onward'''


== Version 0.1.22 ==
=== Rolling summary of all 0.1.24 major changes ===
''A Journey's Start''
Finer details below.  Ordered chronologically with the most recent at top.


'''Changes 2023-10-12''' by Maiyannah
==== Bugfixes ====
* Relabeled area003 to zbh1_emmahouse
* Fixed a problem which caused the skyboxes to render incorrectly on some GPUs.
* Relabeled area to zbh1_mlchurch
* Fixed an override of the Daily Wares vendor which caused the shop to stop working.
* Fixed 2da errors with classes.2da which caused several strange problems.
* Fixed a problem with requirements for Anchorite of the Mists which caused it to not be accessible to faction members.
* Fixed some typos in tlk lines for the voiceovers.
* Did a pass and made several doors that should be plot-locked due to being unlinked properly locked.
* Fixed some improper voiceset assignments:
** Female Zeidenburg Garda now use the Female, Fighter sound set rather than the male one.
** The Zeidenburg Garda Office Sentry now has the Male, Guardian Reserved voiceset rather than the female one.
** The female Red Vardo Trader guards in van Cuuk's Emporium now have female voicesets.
** Changed Wildeboort van Cuuk to a more appropriate description.
* All humanoid NPCs should now leave corpses when slain.
* Fixed some bugged guards in Renika - Burgomistress's Keep, Floor 1.
* Added missing key description to Rocco Botezau so the keys for the Blue Boar Inn now generate properly.
* Fixed the class designations for all the NPCs after the Class renumber/fix.
* Remove old version of the Grey Vigil and made the door link properly to the new one.
* Fixed the rotation axis of some of the Witcher assets (Bed 2,3,4) to be correct.
* Fixed TOUD: Floor - Walnut Planks, TOUD: Floor - Attic Pine Planks, and TOUD: Floor - Grey Ceramic Tile to be the same aspect as the other floors.
* Restored some missing Renika garda.
* Made some items in Zeidenburg - Butur Glasswords static that should be but weren't.
* Made some items in Renika Static that should be but weren't.
* Added missing custom portrait to Dawnguard Arms's butcher/cook.
* Fixed missing doors the toolset ate.
** Fixed missing door from the Craggy Peak Inn.
* Add toud_onexit to the onLeave event of the New Character Area.
* Set all NPC corpses to persist for 6000 seconds.
* Applied a uniform description of Luca to all of his instances.
* Fixed a witcher seat with a broken sit axis.


'''Changes 2023-10-11''' by Maiyannah
==== Changes ====
* The live server now has a monitor that should keep it up, and restart it when it crashed.
===== Areas =====
* Changed the decoration in Zeidenburg - Priory of Our Guardians Grace's mess hall to use much more modern accents.


'''Changes 2023-10-10''' by Maiyannah
===== Scripts =====
* Added arcane spell failure suppression for bard, code by Baireswolf on Neverwinter Vault.
* Relabeled the generic innkeeper script to be consistent with Waymark conventions.


'''Changes 2023-10-08''' by Maiyannah
===== NPCs =====
* Added a second Ezran tower shield with a painted metal base.
* Added a custom outfit to the Zeidenburg prostitutes. Also gave them a weapon and made them leave corpses when slain.
* Touched up shading on the original Ezran tower shield.
* The Ezran Protectors stationed at the Sanctuary of Our Guardian's Grace are now all disarmable (though they have high resists)
* Linked the de le Foret Residence to the hub.
* Fluff up Wildeboort van Cuuk's description a bit.
* Fixed a bug with the '5th Previous' skips for skin and hair colour.
* Toret Claire Lavigne no longer has her sword armed by default.
* Refactored the Magic Mirror scripts into their own namespace.
* Toret Claire Lavigne and the female Ezran protectors will now use the voiceset Female, Mordentish, Anchorite of Ezra 1, until we get some more variety to go around.
* Male Ezran protectors will now use the voiceset Male, Mordentish, Anchorite of Ezra 1, until we get some more variety to go around.
* Gave Daria Albescu and Dragan Brevhen higher definition heads.
* Regularized Luca Zarovan's voiceset to a particular one.
* Marked the New Character Area NPCs as plot/immortal.
* Made Dragan Brevhen, and Luca Zarovan disarmable.


'''Changes 2023-10-07,''' by Maiyannah
===== Stores =====
* Added base implementation for the Warmage class (class features pending).
* Added some of the Atanase Arms wares to the Van Cuuk Emporium, albeit at a markup.
* Added class feature feats for the Anchorite of the Mists prestige class (except the two pending feats).
* Added class icon for Warmage.


'''Changes 2023-10-06,''' by Maiyannah
===== Areas =====
* Made the Religion and Escape Artist icons more individually distinctive.
* Added decoration to the Renika Exterior area:
* Added proper game descriptions for Religion, Culture, and Escape Artist.
** Added foliage around the base of the keep.
* Clarified the applications of Occultism.
** Added missing doors.
* Decorated De le Foret Residence first floor
** Added flame VFX to the braziers in front of the keep.
* Further decorated the Renika Chapel:
** Replaced the Renika - Rest of Tears Chapel flooring with the new Cherrywood flooring.
* Cleaned up and decorated the Black Stone Inn:
** Added toud_floor_0005 with proper black stone tile for the Black Stone Inn, and replaced the existing floors with it.
** Made the statue on floor two of the Black Stone Inn have a "clicky" description.
** Changed all the Black Stone Inn beds to use NWIC beds instead.
* Made the portrait paintings in the downstairs of the Skyshard Homestead have clicky-descriptions.
* Redid Argynvostholt exterior in the Drylands tileset.
* Added high res floors to Dawnguard Arms.


'''Changes 2023-10-05,''' by Maiyannah, 0.1.22 rcF
===== Internal Organization =====
* Added transparency to the skill icons that are not from the base game.
* Renamed cep_core0 to toud_cep2_0 to reflect the changed nature of this CEP hak.
* Added the Religion and Culture to the game proper, complete with icons.
** Changed cep_core0 to toud_cep2_0 in the module.
* Added the Speak Language skill and associated @speak command (just a stub now).
* Recategorized several placeables to be easier to find the the toolset.


'''Changes 2023-10-04''', by Maiyannah
==== Additions ====
* Improved the shading on the rug template.
* Added custom portraits by Nina Pimonova
** Rocco Bozetau
** Petra Bozetau
** Silviu Butur
** Valentina Atanase
** Daria Albescu
** Dragan Brevhen
* Added three new custom-commissioned voicesets:
** Male, Mordentish, Anchorite of Ezra 1, by Sean Anthony.
** Female, Mordentish, Anchorite of Ezra 1, Madi Baylis.
** Male, Bleakfauldi, Anchorite of Ezra 1, by Aron.
* The following NPCs now have custom descriptions:
** Toret Claire Lavigne
** Petra Botezau
** Renika Garda
** Elisabeta Atanase
** Daria Albescu
** Darius Barbu
* Addition of a basic delivery quest system.
** Added a simple very cheap delivery quest between Timescu & Sons Coopers and Van Cuuk's Emporium.
* Added a porter for the Black Rock Inn that you can use to see room availability from outside the inn (front door).
* Added portrait for Claire Lavigne by Nozomi Matsuoka.
* Added several new items:
** Added TOUD - Rosewood Flooring to the game to toud_assets.2da.
** Added Wall - Ancient Brownstone wall to toud_assets.2da.
* Added several new areas:
** Ashen Road - Foot near Merchant's Gate
** Tepurich Forest - Northern Fringe near Merchant's Gate
** Tepurich Forest - Abandoned Cave
** Tepurich Forest - Abandoned Cave, Maze
** Tepurich Forest - Abandoned Cave, Deep within the Maze
** Tepurich Forest - Abandoned Cave, First Antechamber
** Tepurich Forest - Abandoned Cave, Second Antechamber
** Tepurich Forest - Abandoned Cave, Third Antechamber
** Tepurich Forest - Abandoned Cave, Fourth Antechamber
** Tepurich Forest - Abandoned Cave, Fifth Antechamber
** Tepurich Forest - Abandoned Cave, Sixth Antechamber
** Tepurich Forest - Abandoned Cave, Seventh Antechamber
** Zeidenburg - Atanase Arms, Living Quarters
** Zeidenburg - the Clansman Tavern
** Zeidenburg - Timescu and Sons Coopers
** Zeidenburg - Vanovichova Stationery
** Zeidenburg Outskirts - Skyshard Homestead, Upstairs
* Added several blueprints for foliage:
** Bush, Black Cherry, 01
** Bush, Black Cherry, 02
** Bush, Black Cherry, 03
** Bush, Black Cherry, 04
** Bush, Black Cherry, 05
** Bush, Black Cherry, 06
** Bush, Fern, 01
** Bush, Fern, 02
** Bush, Fern, 03
** Bush, Fern, 04
** Bush, Grey Willow, 01
** Bush, Grey Willow, 02
** Bush, Grey Willow, 03
** Bush, Grey Willow, 04
** Bush, Maple, 01
** Bush, Maple, 02
** Bush, Maple, 03
** Bush, Maple, 04
** Flower, Bouncing Bet
** Flower, Chamomile, 01
** Flower, Chamomile, 02
** Flower, Chicory, 01
** Flower, Chicory, 02
** Flower, Goldenrod, 01
** Flower, Goldenrod, 02
** Flower, Goldenrod, 03
** Flower, Goldenrot, 04
** Flower, Lily of the Valley, 01
** Flower, Lily of the Valley, 02
** Flower, Poppy 01
** Flower, Poppy 02
** Herb, St Johns Wort
** Weed, Cornflower 01
** Weed, Cornflower 02
** Weed, Knapweed, 01
** Weed, Knapweed, 02
** Weed, Shaggy Soldier, 01
** Weed, Shaggy Soldier, 02
** Weed, Shaggy Soldier, 03
* Added several things to the OOC Testing Hub area:
** New Character Area Vendors.
** Changelog sign.
* Added tattoo 2 colour changing to the Magic Mirror.
* Added the ability to add 'key_name' variables to doors to default what keys made for that door are named.
* Added a function to the chat parser to flag and colourize OOC text.
* Add several heads from the "Additional Head Pack" from FriedEyes into toud_heads.hak.
* Add several heads from the "SW:KOTOR Head Pack" converted by Estelindis into toud_heads.hak.


'''Changes 2023-10-03,''' by Maiyannah
==== Removals ====
* Created a template for rugs in the same vein as the portrait frame template.
* Removed some items we won't be using from placeables.2da.
* Added a requirement for the Anchorite of the Mists class to be part of the Ezran faction.
** Remove the NWN2 beds from the Placeables.2da and haks - not going to use them and we need to trim the fat.
* Removed some tilesets:
** Removed CEP2 tilesets as redundant. We do still keep additional tiles to existing ones.
** Removed the Mountain tileset as it causes crashes.
* Removed several female human heads from the magic mirror as inappropriate in various ways:
** Monster heads that are not appropriate for players
** Heads with helmets (we will implement this a different way.)
** Half-elven heads (these will only be available to Half-Elves)
** Tiefling heads (these will only be available to Tiefling)
** Several CEP heads that don't meet quality standards.
* Removed redundant loadscreens.


'''Changes 2023-10-01,''' by Maiyannah
----
* Added De le Foret Residence as a house to use for testing the housing system.


'''Changes 2023-09-28,''' by Maiyannah, 0.1.22 rcE
=== Detailed changelog for 0.1.24 ===
* Using stonehammer's work as a base, added a portrait frame in our game that can be easily used for custom paintings.
==== 0.1.24c ====
'''Changes of 2025-08-24''' by Maiyannah
* Some further decoration of the Beet Cart.
* Added Mikiruk of Aputpanuk to the church with permission.
* Touch up the church somewhat.


'''Changes 2023-09-27,''' by Maiyannah
'''Changes of 2025-08-24''' by Shifte
* Equipped all the Ezran protectors with the new Ezran tower shield.
* Added dialogue to Duncan in the Clansman Pub.
* Changed Ezran shield Spell Resistance from 10 to 20.
* Gave the old lady in the chair a name.


'''Changes 2023-09-26,''' by Maiyannah, 0.1.22 rcD
'''Changes of 2025-08-23''' by Maiyannah
* Added a tower shield with the Ezran emblem.
* Added Eurydice's touched up human head 15 to toud_heads.hak.
* Fixed the z-position of many chairs in the Beer Cart.
* Finally got to putting together a hak (toud_music) with some of the music we intend to use.
* Added "Tarokka Reading" by FaboMusic as background music to Merchants Row East, Merchant's Row West, and the Merchant's Row Square.
* Added "St Andral's Church (Hopeful)" by FaboMusic as background music to the Sanctuary of Our Guardian's Grace and the Priory of Our Guardian's Grace - yeah the names aren't going to line up to locations, but it would muddy proper attribution.
* Added "Blood of the Vine Tavern (Music and Ambiance)" by FaboMusic as background music to the Clansman Pub.
* Added "Blue Water Inn (No Ambiance)" by FaboMusic as background music to the Black Stone Inn.
* Reorganized several 2DAs into toud_2das.


'''Changes 2023-09-25,''' by Maiyannah
==== 0.1.24b ====
* Added a standing flag with the Ezran emblem.
'''Changes of 2025-08-22''' by Maiyannah
* Added Tesselated Original Head models by Awogayheru
* Added the retexture of head002 by Lyra Vren.
* Adjusted position of some of the heads so they didn't appear too high.


'''Changes 2023-09-24,''' by Maiyannah
'''Changes of 2025-08-21''' by Maiyannah
* Added forge area in the back of Atanase Arms.
* Organized/renumbered the heads we kept, and did a variety of cleanups such as fixing bad normals and pivots on meshes, as well as discarding LODs NWN cant handle.
* Added Xaltar's Heads.


'''Changes 2023-09-23,''' by Maiyannah
'''Changes of 2025-08-20''' by Maiyannah
* Spruced up Atanase Arms some more.
* Consolidated non-Beamdog HD heads into toud_heads.hak.
* Relabelled blueprint resrefs for the Van Cuuk shop and Hostel. I am sure I fixed these ones when I linked them, but apparently that got messed.
* Add several heads from the "Additional Head Pack" from FriedEyes into toud_heads.hak.
* Add several heads from the "SW:KOTOR Head Pack" converted by Estelindis into toud_heads.hak.
* Removed several Dafena heads since they're fairly inconsistent with the others.


'''Changes 2023-09-22,''' by Maiyannah
'''Changes of 2025-08-19''' by Maiyannah
* Added Atanase Arms, a blacksmith, linked to the Merchant Square.
* Relabel Atanase Arms, Living Quarters from area001 to zbh1_atanase2.
* Add toud_onenter and toud_onexit scripts appropriately to several areas:
** Ashen Road - Foot near Zeidenburg
** Krofburg
** Krofburg, the Daily Wares
** OOC - New Character Starting Area
** OOC - Test Server Hub Area
** Pirie
** Renika - Rest of Tears Chapel
** Renika - Rest of Tears Chapel, Undercroft
** Renika - the Blue Boar Inn
** Tepurich Forest - Abandoned Cave, Deep in the Maze
** Tepurich Forest - Abandoned Cave, Maze Entrance
** Tepurich Forest - Abandoned Cave, First Antechamber
** Tepurich Forest - Abandoned Cave, Second Antechamber
** Tepurich Forest - Abandoned Cave, Third Antechamber
** Tepurich Forest - Abandoned Cave, Fourth Antechamber
** Tepurich Forest - Abandoned Cave, Fifth Antechamber
** Tepurich Forest - Abandoned Cave, Sixth Antechamber
** Tepurich Forest - Abandoned Cave, Seventh Antechamber
** Zeidenburg - Atanase Arms, Living Quarters
** Zeidenburg - Caruciorul cu Bere
** Zeidenburg - Traveller's Hostel, Floor 2
** Zeidenburg - Vanovichova Stationery
* Added missing comments to some areas needing them:
** Zeidenburg - Caruciorul cu Bere
** Zeidenburg - Dawnguard Arms
** Zeidenburg - The Clansman Tavern
** Zeidenburg - Vanovichova Stationery
* Changed Dawnguard Arms and Vanovichova Stationery to an Interior area.
* Changed the door to the Grey Vigil to be a proper door.
* Added some vegetation around the foot of the Grey Vigil.
* Made the two statues, four plaques, and four signs in the Grey Vigil have clicky-descriptions.
* Made everything that should be static in the Grey Vigil static.


'''Changes 2023-09-20,''' by Maiyannah
'''Changes of 2025-08-18''' by Wilkins
* Added feedback to the Magic Mirror when you are changing heads as to which ID things are.
* Added a blueprint to the pallete for a chicken that actually has pixels.
* Further embellishment to the Black Stone Inn.


'''Changes 2023-09-19,''' by Maiyannah 0.1.22 rcB
'''Changes of 2025-08-17''' by Maiyannah
* Added shell of the Anchorite of the Mists prestige class.
* Decorated the Atanase flat.
* Added icon for the Anchorite of the Mists prestige class.
* Added some alcohol items with entirely too descriptive description to the pallete.
* Added keyed doors to the Priory of Our Guardian's Grace and the stairs to it.
* Added keyed doors to the Rest of Tears Chapel Undercroft.
* Added HD PBR textures for the default tilesets, by Maranduil.


'''Changes 2023-09-18,''' by Maiyannah
'''Changes of 2025-08-16''' by Shifte
* Added 2nd and 3rd floor to the Black Stone Inn.  Basic building on that's done now!
* Added Zeidenburg - the Clansman Tavern which is linked in the Merchant Square.
* Tagged all areas with the onEnter script that says the location.
* Added weather status to the onEnter script.


'''Changes 2023-09-17,''' by Maiyannah
'''Changes of 2025-08-16''' by Maiyannah
* Made night in the Merchant's Square darker around the unlit areas.
* Added some detail outside the Black Rock Inn and the Vanovichova Stationery.
* Fixed several doors to be properly static in the Merchant's Square, still plenty to go.
* Added several map markers to the Zeidenburg Market Square.
* Added the Black Stone Inn to be our testbed for short-term rentals.
* Changed Chair, Wrought Iron to have a better description and to be plot by default.
* Fixed the Zeidenburg Garda and Officer armour which got a bit mussed after the fixup/reimport, as well as their blueprints to use fixed versions.
* Removed the old Ivondon scripts in favour of the renovated Waymark versions
* Changed several innkeepers to the generic conversation versions in Waymark.
* Changed the Black Stone Inn portal in OOC Testing Hub to point to The Clansman, for testing purpose.
* Added description prefixes on signs missing them in Zeidenburg - Merchant's Square.
* Fixed a broken link between the Square and the Morninglordian church.
* Added Zeidenburg - Atanase Arms, Living Quarters.


'''Changes 2023-09-16,''' by Maiyannah, 0.1.22 rcA
'''Changes of 2025-08-15''' by Shifte
* Add a series of lampposts to the Merchant's Square for night-time illumination.  Keep old noapte at bay!
* Added several books submitted by Shifte to the book store.
* Some minor fixes to the Virtue backend.


== Version 0.1.21 ==
'''Changes of 2025-08-15''' by Wilkins1952
'''Changes 2023-09-15''' by Maiyannah
* Added Zeidenburg - Vanovichova Stationery to the Merchant's Square.


* Fixed a module corruption issue.
'''Changes of 2025-08-15''' by Maiyannah
* Decorated the kitchen in the Priory.
* Added tattoo 2 colour changing to the Magic Mirror.
* Added the ability to add 'key_name' variables to doors to default what keys made for that door are named.
* Added a function to the chat parser to flag and colourize OOC text.


'''Changes 2023-09-14''' by Maiyannah
'''Changes of 2025-08-14''' by Maiyannah
* Made the two paintings in the OOC area have clicky-description.
* Fixed the OOC New Character Area Store.
* Fixed the Atanase Arms and Van Cuuk Emporium stores.
* Reintroduced the DMFI wands.
* Added a basic tool for DMs to create keys for doors repurposing the inn key script.
* Removed the obnoxious music from the OOC Testing Hub Area.
* Changed the statue and banner in the Skyshard Homestead exterior to the higher res assets.
* Added keyed locks to the Skyshard Homestead.


* Added an Ezran emblem shield which the Protectors will carry.
'''Changes of 2025-08-13''' by Maiyannah
* Fixed some erroneously duplicated sit spots in the Sanctuary of Our Guardian's Grace.


'''Changes 2023-09-13''' by Maiyannah
==== 0.1.24a ====
'''Changes of 2025-08-13''' by Wilkins1952
* Added renovated Dawnguard Arms pub.
* Added the Tepurich Maze dungeon.


* Made the grandfather clock in the Hostel interactable (to tell time!).
'''Changes of 2025-08-12''' by Maiyannah
* Resolved hak load order issues.
* Removed the Mountain tileset as it causes crashes.
* Fixed issues with the module factions having "lost" their relations to each other with the import.
* Fixed several NPCs in Zeidenburg - Merchants' Row Square that had improper corpse decay times on death.
* Darius in Zeidenburg - Merchants' Row Square is now disarmable.
* Fixed female garda in Zeidenburg - Merchants' Row Square to have female voice lines.
* Renamed Tepurich Forest - Northern Reaches near Merchant's Gate from 'area001' to 'tpf1_forest1' internally.
* Fix linkage from Tepurich Forest to Merchant's Gate Crossroads after reimport.
* Adjust the waypoint for the arrival point in the Tepurich Forest to point the player correctly away from the transition back.
* Added the changelog placeable and New Character Area Vendor to the OOC Testing Hub for convenience.
* Fixed the pew sit spots in Renika - Rest of Tears Chapel to positioned properly.


'''Changes 2023-09-13''' by Wilkins1952
'''Changes of 2025-08-11''' by Maiyannah
* Removed the Mortheim tileset (unfortunately) as it was causing crashes.
* Removed redundant loadscreens 2das.
* Deduplicate textures in both toud_textures and toud_items2.
* Remove redundant placeables 2da from toud_doors.


* Added the Traveller's Hostel.
'''Changes of 2025-08-10''' by Maiyannah
* Removed some duplicate MTRs from toud_items2.hak.
* Remove cep2_add_reforge from the haklist.
* Fixed missing Favoured Soul resources.  We need to properly merge this but until we do we need these 2das.


'''Changes 2023-09-12''' by Maiyannah
'''Changes of 2025-08-09''' by Maiyannah
* Changed the decoration of the dining room/messhall in the Priory of Our Guardian's Grace to use more modern, prettier assets.
* Added lighting and some further decoration as well.


* Added some Ezran protectors to the Sanctuary interior.
'''Changes of 2025-08-08''' by Maiyannah
* Backend coding for joining Ezran faction added.
* Removed the following appearances/creatures we won't be using, from the CEP2:
* Added some decoration to the Priory.
** Baluchitherium* (CCP)
** Bansheee* (CCP)
** Bear (Rubbish): Undead* (PLUSH HYENA of DOOM)
** Bear: Mechanical* (PLUSH HYENA of Doom)
* Removed some unused haks from the haklist to reduce the distribution (58gb>37gb)
* Renamed cep2_core2 to toud_cep2_core2 and cep2_core4 to toud_cep2_core4 so our modified versions with items removed won't override other devs'.


'''Changes 2023-09-11''' by Maiyannah
'''Changes of 2025-08-03''' by Maiyannah
* Changed the Screens in the Skyshard Homestead upstairs to be a partition wall instead.
* Changed the cabinets in the Skyshard Homestead to be unkeyed for now.


* Corrected the SQL lookups for window options.
'''Changes of 2025-06-30''' by Maiyannah
* Added initialization for the NUIMenu options.
* Added sit spots to chairs that are part of the tileset in the Priory of Our Guardian's Grace.
* All the doors in the Priory are now coded to the Church of Ezra faction.


'''Changes 2023-09-10''' by Maiyannah, 0.1.21
'''Changes of 2025-06-24''' by Maiyannah
* Decorated the Priory of Our Guardian's Grace quite a bit:
** Added furniture to three guest rooms.
** Snazzed up the Archivium.
** Added a large dining table and chairs to the mess, as well as a couple smaller satellite tables.
** Made the mess have a high res wood flooring as well, and some rugs.


* Clean up and reorganize a fair bit of the CEP pallete.
'''Changes of 2025-06-20''' by Maiyannah
* Added basic organizational faction code to the game.
* Doubled up the number of pews in the Sanctuary of Our Guardian's Grace.
* Added basic Virtue handling code to the game.


== Version 0.1.20 ==
'''Changes of 2025-06-19''' by Maiyannah
'''Changes 2023-09-09''' by Maiyannah
* Changed the Sanctuary of Our Guardian's Grace rugs to the new Belladonna rug.
* Added missing sit spots to the pews in the Sanctuary of Our Guardian's Grace.
* Spaced out the pews to be properly centered.


* Several changes to rearrange and reorganize skills:
'''Changes of 2025-06-18''' by Maiyannah
** Remove Riding from the Radial Menu as we will not be supporting it.
* Remade the Renika Burgomaster's Keep first floor to better match the exterior of the building.
** Change the homebrew Discipline to Balance (actual mechanical changes pending discussion)
** Add Occultism (actual mechanical implementation pending discussion)
** Added Alchemy for crafting (actual mechanical implementation a future goal)
** Replaced Craft Armor, Craft Weapon, and Craft Trap with Metalsmithing, Carpentry, and Leatherworking (actual mechanical implementation pending discussion)
** Added skill stubs for Escape Artist, Forgery, and Sense Motive. These are not yet implemented.
** Fancy new icons for most skills!


'''Changes 2023-09-08''' by Maiyannah, 0.1.20
'''Changes of 2025-06-15''' by Maiyannah
* Decorated Renika exterior much more with the new placeable blueprints.


* Half of the pews in the Sanctuary of Our Guardian's Grace are sit-able now.
'''Changes of 2025-06-13''' by Maiyannah
* Initialize NUIMenu fields to avoid all the uninitialized variable spam.
* Further blueprints for vegetation added:
* Reorganize some SQL and loading logic to suppress some additional SQL errors.
** Bush, Black Cherry, 01
** Bush, Black Cherry, 02
** Bush, Black Cherry, 03
** Bush, Black Cherry, 04
** Bush, Black Cherry, 05
** Bush, Black Cherry, 06
** Bush, Fern, 01
** Bush, Fern, 02
** Bush, Fern, 03
** Bush, Fern, 04
** Flower, Bouncing Bet
** Flower, Chamomile, 01
** Flower, Chamomile, 02
** Flower, Chicory, 01
** Flower, Chicory, 02
** Weed, Cornflower 01
** Weed, Cornflower 02


== Version 0.1.19 ==
'''Changes of 2025-06-12''' by Maiyannah
'''Changes 2023-09-08''' by Maiyannah, 0.1.19
* Some more vegetation blueprints, also with custom descriptions:
** Bush, Grey Willow, 01
** Bush, Grey Willow, 02
** Bush, Grey Willow, 03
** Bush, Grey Willow, 04
** Flower, Goldenrod, 01
** Flower, Goldenrod, 02
** Flower, Goldenrod, 03
** Flower, Goldenrot, 04


* Hotfix to address the the X position of windows not saving properly in some cases.
'''Changes of 2025-06-11''' by Maiyannah
* Increased maximum length of description in the description NUI window.
* Added some vegetation to the blueprints, each of which has custom descriptions:
** Bush, Maple, 01
** Bush, Maple, 02
** Bush, Maple, 03
** Bush, Maple, 04
** Flower, Lily of the Valley, 01
** Flower, Lily of the Valley, 02
** Flower, Poppy 01
** Flower, Poppy 02
** Herb, St Johns Wort
** Weed, Knapweed, 01
** Weed, Knapweed, 02
** Weed, Shaggy Soldier, 01
** Weed, Shaggy Soldier, 02
** Weed, Shaggy Soldier, 03


== Version 0.1.18 ==
'''Changes of 2025-06-10''' by Maiyannah
'''Changes 2023-09-08''' by Maiyannah
* Some further foliage detailing in Renika.
* Added flame VFX to the BM keep braziers.


* Adapted the NUIMenu system to use our own database system (sqlite)
'''Changes of 2025-06-09''' by Maiyannah
* Added some foliage detailing around the base of the Renika BM's keep.


'''Changes 2023-09-07''' by Maiyannah
'''Changes of 2025-06-07''' by Maiyannah
* Added a central statue to Renika
* Worked on making the vegetation a bit more lively in Renika.
* Added some missing doors to Renika.


* Added the NUIMenu system by Philos, although we disabled a couple options - check out the neat dice roller and description/portrait editor!
'''Changes of 2025-06-03''' by Maiyannah
* Added wererat model imported from NWN2 by Naku34 and replaced the existing wererat blueprints model with that one.


'''Changes 2023-09-06''' by Maiyannah
'''Changes of 2025-06-02''' by Maiyannah
* Abandoned House Cellar area added to the Zeidenburg Abandoned House dungeon.
* Added a plain blue rug without the blue boar insignia and replaced some of the


* Added skin and hair colour, as well as height, options on Magic Mirror.
'''Changes of 2025-06-01''' by Maiyannah
'''Changes 2023-09-05''' by Maiyannah, 0.1.18
* Added a second and third floor to the Tepurich Watchtower.


* Tweak some placements in the Dawnsguard Inn to make sitting easier.
'''Changes of 2025-05-31''' by Maiyannah
* Added some great assets by Stonehammer:
* Added the Tepurich Watchtower interior.
** medium misc dropped items
* Linked Teuprich Watchtower to the forest area outside.
** droppable/usable buckets
* Fixed an error with the 5th previous head option on Magic Mirror.


== Version 0.1.17 ==
'''Changes of 2025-05-28''' by Maiyannah
'''Changes 2023-09-05''' by Maiyannah, 0.1.17
* Redo the Tepurich Forest area directly connected to outskirts after it was lost to module corruption. (Always save!)


* Hotfix to fix issues related to location persistence.
'''Changes of 2025-05-25''' by Maiyannah
* Made the portrait paintings in the downstairs of the Skyshard Homestead have clicky-descriptions.


== Version 0.1.16 ==
'''Changes of 2025-05-23''' by Maiyannah
'''Changes 2023-09-04''' by Maiyannah, 0.1.16
* Added lighting to the upstairs hall and Em's bedroom.


* Added the second checkpoint to the initial hub area
'''Changes of 2025-05-22''' by Maiyannah
* Added Priory (bottom floor) to the Sanctuary of Our Guardian's Grace
* Decorated Em's bedroom.
* Added some civillian NPCs to the market area
** Fixed a seat with a broken sit axis from the witcher set we used here.
* Clean up the logic for the @emote command.
* Added persistence for player locations
* Cleaned up the changelog code


'''Changes 2023-09-04''' by Wilkins1952
'''Changes of 2025-05-21''' by Maiyannah
* Created independent blueprints for items we modified the models of when placing.
* Created Zeidenburg Outskirts - Skyshard Homestead, Upstairs
** Linked the Skyshard homestead main floor to the upper floor.
** Made the two templar rooms in the Skyshard homestead upstairs rentable so they can be faction-assigned.


* Added Dawnguard Arms, a pub, and Van Cuuk Emporium, a basic shop
'''Changes of 2025-05-20''' by Maiyannah
* Addd some of the Atanase Arms wares to the Van Cuuk Emporium, albeit at a markup.
* Removed some heads we won't use directly from the relevant haks.


== Version 0.1.15 ==
'''Changes of 2025-05-14''' by Maiyannah
'''Changes 2023-08-31''' by Maiyannah, 0.1.15
* Added a simple very cheap delivery quest between Timescu & Sons Coopers and Van Cuuk's Emporium.


* Added options to the magic mirror to skip ahead or behind 5 heads (hat tip to Ouroboros for the suggestion)
'''Changes of 2025-05-10''' by Maiyannah
* Fixed it so the selections will "wrap around" when it gets to the start or end.
* Added Petre Timescu to the Timescu & Sons Coopers.
* Changed many blueprints to have proper corpse decay times.
* Removed some named blueprints that don't need to be individual.


== Version 0.1.14 ==
'''Changes of 2025-05-09''' by Maiyannah
'''Changes 2023-08-29''' by Maiyannah, 0.1.14
* Added some basic decoration to the entry room of Timescu & Sons Coopers


* Added a Magic Mirror which will allow you to change head models for your character
'''Changes of 2025-05-08''' by Maiyannah
* Added Timescu and Sons Coopers to Zeidenburg's Merchant Square.


== Version 0.1.13 ==
'''Changes of 2025-05-07''' by Maiyannah
''"Home, Sweet Home"
* Reinstated many item blueprints the toolset ate for whatever reason.


'''Changes 2023-08-29''' by Maiyannah, 0.1.13
'''Changes of 2025-05-02''' by Maiyannah
* First draft of the first Zeidenburg area, including the related NPCs and items - though it will need fleshed out more. '''It is not yet linked''' - I want to finish the discussion about general conduct rules before we open the proverbial doors.
* Updated the couple of site references in the module to point to toud.pw
* Fixed a couple of instances where the @portrait command would not properly apply the portrait to the PC.
* Fixed a likewise couple of instances where the @description set or add commands would not properly apply the descriptions to the PC.
* Made a couple animations which have both looped and one-shot animations in @emote use the looped ones for now. (Future wishlist: a way to distinguish between wanting it looped or not)
* Updated the @emote list command with the new emotes.


== Version 0.1.12 ==
* Fixed some NPCs to leave corpses properly when they die.
'''Changes 2023-08-29''' by Maiyannah, 0.1.12


* Initial groundwork for job schedules system implemented
'''Changes of 2025-05-01''' by Maiyannah
* Initial Factions added to the game (Barovians, Borcans, Dementlieuse, Garda, Church of Ezra, Cult of the Morninglord, Outlanders)
* Added portraits for Daria Albescu and Dragan Brevhen by Nina Pimonova.
* Fixed an issue with the NUI implementation which caused it not to be dismissible in certain circumstances.
* Removed some more superfluous CEP2 content we will not be using.


== Version 0.1.11 ==
'''Changes of 2025-04-30''' by Maiyannah
'''Changes 2023-08-18''' by Maiyannah, 0.1.11


* Upgraded to latest CEP2, and fixed all the problems related with such.
* Removed several female human heads from the magic mirror as inappropriate in various ways:
* The local entropy has been strengthened - rolls should be more truly random.
** Monster heads that are not appropriate for players
** Heads with helmets (we will implement this a different way.)
** Half-elven heads (these will only be available to Half-Elves)
** Tiefling heads (these will only be available to Tiefling)
** Several CEP heads that don't meet quality standards.
* Updated the Renika garda to have consistent tags.


== Version 0.1.10 ==
'''Changes of 2025-04-29''' by Maiyannah
'''Changes 2023-08-18''' by Maiyannah, 0.1.10
* Addition of a basic delivery quest system.
A meta change!


* The changelog placard now uses a NUI window to display the changes.
'''Changes of 2025-04-28''' by Maiyannah
* Added a book to the OOC Lounge which has development credits
* Applied a uniform description of Luca to all of his instances.


== Version 0.1.9 ==
'''Changes of 2025-04-20''' by Maiyannah
'''Changes 2023-08-18''' by Maiyannah, 0.1.9
* Fixed all of the different garda to have appropriate voicesets.
Further backend fixup! Among other things:


* Isolate the emote code specifically, same as we did with description
'''Changes of 2025-04-18''' by Maiyannah
* Added additional emotes:
* Correct the female Renika guards to have their own description, not the same as the males.
** dodge
** look left
** look right
** read
** spasm
** fall forward
** fall back
** fall (chooses one of the two above at random)
** tired
** shout
** laugh
** plead
* Ensure that emotes can be broken with movement (ie, are non-blocking)
* A backend spruce-up of the OOC room (making sure everything is static that should be, tagging things, etc)
* Challenge rating display in descriptions has been disabled


== Version 0.1.8 ==
'''Changes of 2025-04-17''' by Maiyannah
'''Changes 2023-08-18''' by Maiyannah, 0.1.8
* Fix the Renika garda to be war/wpm appropriately, also made sure they are disarmable and leave corpses.


* Isolate the description and portrait code into a seperate file to allow specific edits
'''Changes of 2025-04-16''' by Maiyannah
* Fix a bug this introduced causing the PC description to be overridden with add, not appended.
* Changed NPCs to have the full name in the first name field - this really doesn't change too much from the game's perspective but makes them easier to find in the toolset.
* Fixed Katarina Rutesku, Namira Nicolovich, and to leave a lootable corpse if killed.
* Set all NPC corpses to persist for 6000 seconds.
* Made Dragan Brevhen, and Luca Zarovan disarmable.
* Add toud_onexit to the onLeave event of the New Character Area.
* Marked the New Character Area NPCs as plot/immortal.
* Regularized Luca Zarovan's voiceset to a particular one.
* Reinstated Rocco Botezatu's custom portrait, it got lost somehow.
* Reinstated Petra Botezatu's inventory, that also got lost.


== Version 0.1.7 ==
'''Changes of 2025-04-15''' by Maiyannah
'''Changes 2023-08-17''' by Maiyannah, 0.1.7
* Gave Daria Albescu and Dragan Brevhen higher definition heads.
* Fixed linkages for that missing door.
* Went through and fixed a couple other doors in an assortment of places - thanks Aurora toolset.


* Added the welcome and changes sign to the OOC area.
'''Changes of 2025-04-14''' by Maiyannah
* Added the lore library to the OOC area. This needs finished, but has some basic Ravenloft lore.
* Fixed missing door from the Craggy Peak Inn, not sure how that disappeared!
* Added some benches and chairs to the OOC area. You can socialize now. Yay!


== Version 0.1.6 ==
'''Changes of 2025-04-13''' by Maiyannah
'''Changes 2023-08-16''' by Maiyannah, 0.1.6
* Removed some items we won't be using from placeables.2da.
* Added Wall - Ancient Brownstone wall to toud_assets.2da.


* Added a @portrait command
'''Changes of 2025-04-12''' by Maiyannah
* Added high res floors to Dawnguard Arms.


Just use @portrait (title) to change your portrait. Ezpz lemon squeezy.
'''Changes of 2025-04-11''' by Maiyannah
* Added missing custom portrait to Dawnguard Arms's butcher/cook.


== Version 0.1.5 ==
'''Changes of 2025-04-05''' by Maiyannah
'''Changes 2023-08-16''' by Maiyannah, 0.1.5
* Removed CEP2 tilesets as redundant.  We do still keep additional tiles to existing ones.
* Added Project Q tilesets.  Out with the old ... in with the ... er, slightly less old!
* Added blueprints for several ground cover plants and bushes.
* Redid Argynvostholt exterior in the Drylands tileset.


* Added a @description command
'''Changes of 2025-03-31''' by Maiyannah
** @description set - Sets the description to the following message.
* Fixed several NPCs which weren't set to the correct base classes (missed in the pass).
** @description add - Appends a new string to the description.
* Made some items in Renika Static that should be but weren't.
** @description clear - Clears out the description.
* Update Renika garda blueprints for new base classes.
* Make Elisabeta Atanase leave a corpse if slain.
* Made some items in Zeidenburg - Butur Glasswords static that should be but weren't.
* Restored some missing Renika garda.
* Fixed the description of some Renika garda where they were misidentified as from Zeidenburg (yay, copypaste fail!)


== Version 0.1.4 ==
'''Changes of 2025-03-22''' by Maiyannah
'''Changes 2023-08-16''' by Maiyannah 0.1.4
* Added TOUD - Rosewood Flooring to the game, and replaced the Renika - Rest of Tears Chapel flooring with it.
* Fixed TOUD: Floor - Walnut Planks, TOUD: Floor - Attic Pine Planks, and TOUD: Floor - Grey Ceramic Tile to be the same aspect as the other floors.


* Catch unrecognized commands (@whatever) and give an error message.
'''Changes of 2025-03-21''' by Maiyannah
* Added help command with list of commands
* Fixed the rotation axis of some of the Witcher assets (Bed 2,3,4) to be correct.
* Added @emote help with a simple usage message.
* Recategorize several placeables to be easier to find the the toolset.
* Remove the NWN2 beds from the Placeables.2da and haks - not going to use them and we need to trim the fat.
* Changed all the Black Stone Inn beds to use NWIC beds instead.
* Renamed cep_core0 to toud_cep2_0 to reflect the changed nature of this CEP hak.
* Changed cep_core0 to toud_cep2_0 in the module.
* Made the statue on floor two of the Black Stone Inn have a "clicky" description.
* Added toud_floor_0005 with proper black stone tile for the Black Stone Inn, and replaced the existing floors with it.


== Version 0.1.3 ==
'''Changes of 2025-03-20''' by Maiyannah
'''Changes 2023-08-16''' by Maiyannah, 0.1.3
* Added a sparse cobblestone ground placeable, and a walnut plank floor asset.


* Added error feedback to @emote for failed emotes
'''Changes of 2025-03-19''' by Maiyannah
* Removed debug feedback message
* Updated feats table for Adept class.
* Modularized the code for emote and emote processing so that they can be more easily changed.
* Added options to rekey rentals, and get additional keys, to the reference conversation.
* Added an @emote list command to list supported emotes
* Added a male and female uniform for workers of the Black Stone Inn in Zeidenburg and applied them appropriately to NPCs.
* Added duck to emotes
* Added a proper description to the Black Stone Inn porter and made her leave a lootable corpse if/when killed.
* Added bow to emotes
* Added salute to emotes
* Added greet to emotes (with alias wave)


== Version 0.1.2 ==
'''Changes of 2025-03-17''' by Maiyannah
'''Changes 2023-08-16''' by Maiyannah, 0.1.2
* Updated skills table for Adept class.
* Updated skills table for Invoker class.
* Updated skills table for Mage class.
* Updated skills table for Magician class.
* Updated skills table for Priest class.
* Updated skills table for Spellblade class.
* Updated skills table for Warrior class.


* Added @emote command to chat
'''Changes of 2025-03-16''' by Maiyannah
* Added sit emote to @emote command
* Added save tables for each combination of the three being "high", "mid", and "low".
* Added worship emote to @emote command
* Updated skills table for Expert class.
* Added meditate emote to @emote command (with alias "pray" as well)
* Added dazed emote to @emote command


== Version 0.1.1 ==
'''Changes of 2025-03-14''' by Maiyannah
'''Changes 2023-08-15''' by Maiyannah, 0.1.1
* Fixed the Male, Bleakfauldi, Anchorite of Ezra 1 voiceset being improperly marked as for plot NPCs, so that players can use it.
* Remove old version of the Grey Vigil and made the door link properly to the new one.
* Toret Claire Lavigne no longer has her sword armed by default.
* Toret Claire Lavigne and the female Ezran protectors will now use the voiceset Female, Mordentish, Anchorite of Ezra 1, until we get some more variety to go around.
* Male Ezran protectors will now use the voiceset Male, Mordentish, Anchorite of Ezra 1, until we get some more variety to go around.
* Fixed the "Heal Me", "Cheer", and "No" messages on the voiceset Male, Bleakfauldi, Anchorite of Ezra 1 to properly display subtitles.
* Fixed the transposed "Stop" and "Wait here" subtitles for the voiceset Male, Bleakfauldi, Anchorite of Ezra 1.
* Added blockers for the Krofburg wall problems.  These will result in some invisible walls you'll run into for now as they're thicker than the normal wall.  We'll fix the tileset when I figure that out, this is a "stopgap."
* Fixed the class designations for all the NPCs after the Class renumber/fix.
* Petra Botezau's custom portrait should now work.
* Added missing key description to Rocco Botezau so the keys for the Blue Boar Inn now generate properly.
* Fixed some bugged guards in Renika - Burgomistress's Keep, Floor 1.
* Katarina Rutesku, Namira Nicolovich, and Stefan Olemenscu all now leave lootable corpses when killed.
* Stefan Olemenscu was given a more sensible head.
* Daria Albescu's and Dragan Brevhen's name is now split properly into first and last.
* Aina Paivo now has a soundset assigned and will leave a body when slain.
* The following NPCs now have custom descriptions:
** Toret Claire Lavigne
** Petra Botezau
** Renika Garda
** Elisabeta Atanase
** Daria Albescu
** Darius Barbu
* Female Zeidenburg Garda now use the Female, Fighter sound set rather than the male one.
* Added a custom outfit to the Zeidenburg prostitutes.  Also gave them a weapon and made them leave corpses when slain.
* The Ezran Protectors stationed at the Sanctuary of Our Guardian's Grace are now all disarmable (though they have high resists)
* The Zeidenburg Garda Office Sentry now has the Male, Guardian Reserved voiceset rather than the female one.
* The female Red Vardo Trader guards in van Cuuk's Emporium now have female voicesets.
* Fix Wildeboort van Cuuk's description a bit, and change him to a more appropriate voiceset.


* Added sittable chairs
'''Changes of 2025-03-13''' by Maiyannah
* Fixed issues with them
* Added portrait for Claire Lavigne by Nozomi Matsuoka.
* Ensure only one player to a chair


== Version 0.1.0 ==
'''Changes of 2025-03-12''' by Maiyannah
'''Changes 2023-08-12''' by Maiyannah, 0.1.0
* Added a voiceset by Aron: Male, Bleakfauldi, Anchorite of Ezra 1


* New start at the module since the previous first draft could not be reconcilled with CEP.
'''Changes of 2025-03-11''' by Maiyannah
* Added and decorated OOC starting area.
* Modified the generic Inn Porter conversation to refer the player to the Innkeeper for the actual transactions to prevent any crossed wires.
* Relabel the generic innkeeper script to be consistent with Waymark conventions.
* Some general code cleanup in the inn initialization script.
* Add a new portrait by Nina Pimonova for Petra Botezatu.
* Added a custom description to Petra Botezatu.
 
'''Changes of 2025-03-09''' by Maiyannah
* Change the volume of Male, Mordentish, Anchorite of Ezra 1 soundset to be less quiet and more normalized with other soundsets.
 
'''Changes of 2025-03-08''' by Maiyannah
* Added a new voice set by Sean Anthony: Male, Mordentish, Anchorite of Ezra 1
* Added a new voice set by Madi Baylis: Female, Mordentish, Anchorite of Ezra 1
 
'''Changes of 2025-03-07''' by Maiyannah
* Added a porter to the Black Stone Inn that will tell players if rooms are available.
 
'''Changes of 2025-03-04''' by Maiyannah
* Went through Renika and made all the unused doors plot-locked for now.
* Added new portrait art to Silviu Butur.
 
'''Changes of 2025-02-28''' by Maiyannah
* Went through Merchant's Row - West and made all the doors plot-locked for now.
 
'''Changes of 2025-02-27''' by Maiyannah
* Went through Merchant's Row - East and made all the doors plot-locked for now.
 
'''Changes of 2025-02-26''' by Maiyannah
* Added additional collision to Krofburg where some more spots missing collision were found.
* Added portrait art for Rocco Botezau.
 
'''Changes of 2025-02-19''' by Maiyannah
* Fixed a 2DA row ("off by one") error which had several strange effects, most interestingly fighters being assigned Arcane Familiars.
* Fixed a problem with the requirements for Anchorite of the Mists.  It should now work properly in detecting if you have that variable.
* Corrected some typos in the voiceover tlk lines.
 
'''Changes of 2025-02-18''' by Maiyannah
 
* Fixed an error which caused skybox corruption on certain graphics cards.
* Added some invisible collision boxes to seal up missing collision meshes from the tileset, for Krofburg.
* Fixed an accidental override of the Daily Wares vendor which caused the shop not to work.
 
[[Full Changelog|Older versions]]

Latest revision as of 00:39, 25 August 2025

0.1.24

Journey Onward

Rolling summary of all 0.1.24 major changes

Finer details below. Ordered chronologically with the most recent at top.

Bugfixes

  • Fixed a problem which caused the skyboxes to render incorrectly on some GPUs.
  • Fixed an override of the Daily Wares vendor which caused the shop to stop working.
  • Fixed 2da errors with classes.2da which caused several strange problems.
  • Fixed a problem with requirements for Anchorite of the Mists which caused it to not be accessible to faction members.
  • Fixed some typos in tlk lines for the voiceovers.
  • Did a pass and made several doors that should be plot-locked due to being unlinked properly locked.
  • Fixed some improper voiceset assignments:
    • Female Zeidenburg Garda now use the Female, Fighter sound set rather than the male one.
    • The Zeidenburg Garda Office Sentry now has the Male, Guardian Reserved voiceset rather than the female one.
    • The female Red Vardo Trader guards in van Cuuk's Emporium now have female voicesets.
    • Changed Wildeboort van Cuuk to a more appropriate description.
  • All humanoid NPCs should now leave corpses when slain.
  • Fixed some bugged guards in Renika - Burgomistress's Keep, Floor 1.
  • Added missing key description to Rocco Botezau so the keys for the Blue Boar Inn now generate properly.
  • Fixed the class designations for all the NPCs after the Class renumber/fix.
  • Remove old version of the Grey Vigil and made the door link properly to the new one.
  • Fixed the rotation axis of some of the Witcher assets (Bed 2,3,4) to be correct.
  • Fixed TOUD: Floor - Walnut Planks, TOUD: Floor - Attic Pine Planks, and TOUD: Floor - Grey Ceramic Tile to be the same aspect as the other floors.
  • Restored some missing Renika garda.
  • Made some items in Zeidenburg - Butur Glasswords static that should be but weren't.
  • Made some items in Renika Static that should be but weren't.
  • Added missing custom portrait to Dawnguard Arms's butcher/cook.
  • Fixed missing doors the toolset ate.
    • Fixed missing door from the Craggy Peak Inn.
  • Add toud_onexit to the onLeave event of the New Character Area.
  • Set all NPC corpses to persist for 6000 seconds.
  • Applied a uniform description of Luca to all of his instances.
  • Fixed a witcher seat with a broken sit axis.

Changes

Areas
  • Changed the decoration in Zeidenburg - Priory of Our Guardians Grace's mess hall to use much more modern accents.
Scripts
  • Relabeled the generic innkeeper script to be consistent with Waymark conventions.
NPCs
  • Added a custom outfit to the Zeidenburg prostitutes. Also gave them a weapon and made them leave corpses when slain.
  • The Ezran Protectors stationed at the Sanctuary of Our Guardian's Grace are now all disarmable (though they have high resists)
  • Fluff up Wildeboort van Cuuk's description a bit.
  • Toret Claire Lavigne no longer has her sword armed by default.
  • Toret Claire Lavigne and the female Ezran protectors will now use the voiceset Female, Mordentish, Anchorite of Ezra 1, until we get some more variety to go around.
  • Male Ezran protectors will now use the voiceset Male, Mordentish, Anchorite of Ezra 1, until we get some more variety to go around.
  • Gave Daria Albescu and Dragan Brevhen higher definition heads.
  • Regularized Luca Zarovan's voiceset to a particular one.
  • Marked the New Character Area NPCs as plot/immortal.
  • Made Dragan Brevhen, and Luca Zarovan disarmable.
Stores
  • Added some of the Atanase Arms wares to the Van Cuuk Emporium, albeit at a markup.
Areas
  • Added decoration to the Renika Exterior area:
    • Added foliage around the base of the keep.
    • Added missing doors.
    • Added flame VFX to the braziers in front of the keep.
  • Further decorated the Renika Chapel:
    • Replaced the Renika - Rest of Tears Chapel flooring with the new Cherrywood flooring.
  • Cleaned up and decorated the Black Stone Inn:
    • Added toud_floor_0005 with proper black stone tile for the Black Stone Inn, and replaced the existing floors with it.
    • Made the statue on floor two of the Black Stone Inn have a "clicky" description.
    • Changed all the Black Stone Inn beds to use NWIC beds instead.
  • Made the portrait paintings in the downstairs of the Skyshard Homestead have clicky-descriptions.
  • Redid Argynvostholt exterior in the Drylands tileset.
  • Added high res floors to Dawnguard Arms.
Internal Organization
  • Renamed cep_core0 to toud_cep2_0 to reflect the changed nature of this CEP hak.
    • Changed cep_core0 to toud_cep2_0 in the module.
  • Recategorized several placeables to be easier to find the the toolset.

Additions

  • Added custom portraits by Nina Pimonova
    • Rocco Bozetau
    • Petra Bozetau
    • Silviu Butur
    • Valentina Atanase
    • Daria Albescu
    • Dragan Brevhen
  • Added three new custom-commissioned voicesets:
    • Male, Mordentish, Anchorite of Ezra 1, by Sean Anthony.
    • Female, Mordentish, Anchorite of Ezra 1, Madi Baylis.
    • Male, Bleakfauldi, Anchorite of Ezra 1, by Aron.
  • The following NPCs now have custom descriptions:
    • Toret Claire Lavigne
    • Petra Botezau
    • Renika Garda
    • Elisabeta Atanase
    • Daria Albescu
    • Darius Barbu
  • Addition of a basic delivery quest system.
    • Added a simple very cheap delivery quest between Timescu & Sons Coopers and Van Cuuk's Emporium.
  • Added a porter for the Black Rock Inn that you can use to see room availability from outside the inn (front door).
  • Added portrait for Claire Lavigne by Nozomi Matsuoka.
  • Added several new items:
    • Added TOUD - Rosewood Flooring to the game to toud_assets.2da.
    • Added Wall - Ancient Brownstone wall to toud_assets.2da.
  • Added several new areas:
    • Ashen Road - Foot near Merchant's Gate
    • Tepurich Forest - Northern Fringe near Merchant's Gate
    • Tepurich Forest - Abandoned Cave
    • Tepurich Forest - Abandoned Cave, Maze
    • Tepurich Forest - Abandoned Cave, Deep within the Maze
    • Tepurich Forest - Abandoned Cave, First Antechamber
    • Tepurich Forest - Abandoned Cave, Second Antechamber
    • Tepurich Forest - Abandoned Cave, Third Antechamber
    • Tepurich Forest - Abandoned Cave, Fourth Antechamber
    • Tepurich Forest - Abandoned Cave, Fifth Antechamber
    • Tepurich Forest - Abandoned Cave, Sixth Antechamber
    • Tepurich Forest - Abandoned Cave, Seventh Antechamber
    • Zeidenburg - Atanase Arms, Living Quarters
    • Zeidenburg - the Clansman Tavern
    • Zeidenburg - Timescu and Sons Coopers
    • Zeidenburg - Vanovichova Stationery
    • Zeidenburg Outskirts - Skyshard Homestead, Upstairs
  • Added several blueprints for foliage:
    • Bush, Black Cherry, 01
    • Bush, Black Cherry, 02
    • Bush, Black Cherry, 03
    • Bush, Black Cherry, 04
    • Bush, Black Cherry, 05
    • Bush, Black Cherry, 06
    • Bush, Fern, 01
    • Bush, Fern, 02
    • Bush, Fern, 03
    • Bush, Fern, 04
    • Bush, Grey Willow, 01
    • Bush, Grey Willow, 02
    • Bush, Grey Willow, 03
    • Bush, Grey Willow, 04
    • Bush, Maple, 01
    • Bush, Maple, 02
    • Bush, Maple, 03
    • Bush, Maple, 04
    • Flower, Bouncing Bet
    • Flower, Chamomile, 01
    • Flower, Chamomile, 02
    • Flower, Chicory, 01
    • Flower, Chicory, 02
    • Flower, Goldenrod, 01
    • Flower, Goldenrod, 02
    • Flower, Goldenrod, 03
    • Flower, Goldenrot, 04
    • Flower, Lily of the Valley, 01
    • Flower, Lily of the Valley, 02
    • Flower, Poppy 01
    • Flower, Poppy 02
    • Herb, St Johns Wort
    • Weed, Cornflower 01
    • Weed, Cornflower 02
    • Weed, Knapweed, 01
    • Weed, Knapweed, 02
    • Weed, Shaggy Soldier, 01
    • Weed, Shaggy Soldier, 02
    • Weed, Shaggy Soldier, 03
  • Added several things to the OOC Testing Hub area:
    • New Character Area Vendors.
    • Changelog sign.
  • Added tattoo 2 colour changing to the Magic Mirror.
  • Added the ability to add 'key_name' variables to doors to default what keys made for that door are named.
  • Added a function to the chat parser to flag and colourize OOC text.
  • Add several heads from the "Additional Head Pack" from FriedEyes into toud_heads.hak.
  • Add several heads from the "SW:KOTOR Head Pack" converted by Estelindis into toud_heads.hak.

Removals

  • Removed some items we won't be using from placeables.2da.
    • Remove the NWN2 beds from the Placeables.2da and haks - not going to use them and we need to trim the fat.
  • Removed some tilesets:
    • Removed CEP2 tilesets as redundant. We do still keep additional tiles to existing ones.
    • Removed the Mountain tileset as it causes crashes.
  • Removed several female human heads from the magic mirror as inappropriate in various ways:
    • Monster heads that are not appropriate for players
    • Heads with helmets (we will implement this a different way.)
    • Half-elven heads (these will only be available to Half-Elves)
    • Tiefling heads (these will only be available to Tiefling)
    • Several CEP heads that don't meet quality standards.
  • Removed redundant loadscreens.

Detailed changelog for 0.1.24

0.1.24c

Changes of 2025-08-24 by Maiyannah

  • Some further decoration of the Beet Cart.
  • Added Mikiruk of Aputpanuk to the church with permission.
  • Touch up the church somewhat.

Changes of 2025-08-24 by Shifte

  • Added dialogue to Duncan in the Clansman Pub.
  • Gave the old lady in the chair a name.

Changes of 2025-08-23 by Maiyannah

  • Added Eurydice's touched up human head 15 to toud_heads.hak.
  • Fixed the z-position of many chairs in the Beer Cart.
  • Finally got to putting together a hak (toud_music) with some of the music we intend to use.
  • Added "Tarokka Reading" by FaboMusic as background music to Merchants Row East, Merchant's Row West, and the Merchant's Row Square.
  • Added "St Andral's Church (Hopeful)" by FaboMusic as background music to the Sanctuary of Our Guardian's Grace and the Priory of Our Guardian's Grace - yeah the names aren't going to line up to locations, but it would muddy proper attribution.
  • Added "Blood of the Vine Tavern (Music and Ambiance)" by FaboMusic as background music to the Clansman Pub.
  • Added "Blue Water Inn (No Ambiance)" by FaboMusic as background music to the Black Stone Inn.
  • Reorganized several 2DAs into toud_2das.

0.1.24b

Changes of 2025-08-22 by Maiyannah

  • Added Tesselated Original Head models by Awogayheru
  • Added the retexture of head002 by Lyra Vren.
  • Adjusted position of some of the heads so they didn't appear too high.

Changes of 2025-08-21 by Maiyannah

  • Organized/renumbered the heads we kept, and did a variety of cleanups such as fixing bad normals and pivots on meshes, as well as discarding LODs NWN cant handle.
  • Added Xaltar's Heads.

Changes of 2025-08-20 by Maiyannah

  • Consolidated non-Beamdog HD heads into toud_heads.hak.
  • Add several heads from the "Additional Head Pack" from FriedEyes into toud_heads.hak.
  • Add several heads from the "SW:KOTOR Head Pack" converted by Estelindis into toud_heads.hak.
  • Removed several Dafena heads since they're fairly inconsistent with the others.

Changes of 2025-08-19 by Maiyannah

  • Relabel Atanase Arms, Living Quarters from area001 to zbh1_atanase2.
  • Add toud_onenter and toud_onexit scripts appropriately to several areas:
    • Ashen Road - Foot near Zeidenburg
    • Krofburg
    • Krofburg, the Daily Wares
    • OOC - New Character Starting Area
    • OOC - Test Server Hub Area
    • Pirie
    • Renika - Rest of Tears Chapel
    • Renika - Rest of Tears Chapel, Undercroft
    • Renika - the Blue Boar Inn
    • Tepurich Forest - Abandoned Cave, Deep in the Maze
    • Tepurich Forest - Abandoned Cave, Maze Entrance
    • Tepurich Forest - Abandoned Cave, First Antechamber
    • Tepurich Forest - Abandoned Cave, Second Antechamber
    • Tepurich Forest - Abandoned Cave, Third Antechamber
    • Tepurich Forest - Abandoned Cave, Fourth Antechamber
    • Tepurich Forest - Abandoned Cave, Fifth Antechamber
    • Tepurich Forest - Abandoned Cave, Sixth Antechamber
    • Tepurich Forest - Abandoned Cave, Seventh Antechamber
    • Zeidenburg - Atanase Arms, Living Quarters
    • Zeidenburg - Caruciorul cu Bere
    • Zeidenburg - Traveller's Hostel, Floor 2
    • Zeidenburg - Vanovichova Stationery
  • Added missing comments to some areas needing them:
    • Zeidenburg - Caruciorul cu Bere
    • Zeidenburg - Dawnguard Arms
    • Zeidenburg - The Clansman Tavern
    • Zeidenburg - Vanovichova Stationery
  • Changed Dawnguard Arms and Vanovichova Stationery to an Interior area.
  • Changed the door to the Grey Vigil to be a proper door.
  • Added some vegetation around the foot of the Grey Vigil.
  • Made the two statues, four plaques, and four signs in the Grey Vigil have clicky-descriptions.
  • Made everything that should be static in the Grey Vigil static.

Changes of 2025-08-18 by Wilkins

  • Added a blueprint to the pallete for a chicken that actually has pixels.

Changes of 2025-08-17 by Maiyannah

  • Decorated the Atanase flat.
  • Added some alcohol items with entirely too descriptive description to the pallete.
  • Added keyed doors to the Priory of Our Guardian's Grace and the stairs to it.
  • Added keyed doors to the Rest of Tears Chapel Undercroft.
  • Added HD PBR textures for the default tilesets, by Maranduil.

Changes of 2025-08-16 by Shifte

  • Added Zeidenburg - the Clansman Tavern which is linked in the Merchant Square.

Changes of 2025-08-16 by Maiyannah

  • Added some detail outside the Black Rock Inn and the Vanovichova Stationery.
  • Added several map markers to the Zeidenburg Market Square.
  • Changed Chair, Wrought Iron to have a better description and to be plot by default.
  • Fixed the Zeidenburg Garda and Officer armour which got a bit mussed after the fixup/reimport, as well as their blueprints to use fixed versions.
  • Removed the old Ivondon scripts in favour of the renovated Waymark versions
  • Changed several innkeepers to the generic conversation versions in Waymark.
  • Changed the Black Stone Inn portal in OOC Testing Hub to point to The Clansman, for testing purpose.
  • Added description prefixes on signs missing them in Zeidenburg - Merchant's Square.
  • Fixed a broken link between the Square and the Morninglordian church.
  • Added Zeidenburg - Atanase Arms, Living Quarters.

Changes of 2025-08-15 by Shifte

  • Added several books submitted by Shifte to the book store.

Changes of 2025-08-15 by Wilkins1952

  • Added Zeidenburg - Vanovichova Stationery to the Merchant's Square.

Changes of 2025-08-15 by Maiyannah

  • Added tattoo 2 colour changing to the Magic Mirror.
  • Added the ability to add 'key_name' variables to doors to default what keys made for that door are named.
  • Added a function to the chat parser to flag and colourize OOC text.

Changes of 2025-08-14 by Maiyannah

  • Made the two paintings in the OOC area have clicky-description.
  • Fixed the OOC New Character Area Store.
  • Fixed the Atanase Arms and Van Cuuk Emporium stores.
  • Reintroduced the DMFI wands.
  • Added a basic tool for DMs to create keys for doors repurposing the inn key script.
  • Removed the obnoxious music from the OOC Testing Hub Area.
  • Changed the statue and banner in the Skyshard Homestead exterior to the higher res assets.
  • Added keyed locks to the Skyshard Homestead.

Changes of 2025-08-13 by Maiyannah

  • Fixed some erroneously duplicated sit spots in the Sanctuary of Our Guardian's Grace.

0.1.24a

Changes of 2025-08-13 by Wilkins1952

  • Added renovated Dawnguard Arms pub.
  • Added the Tepurich Maze dungeon.

Changes of 2025-08-12 by Maiyannah

  • Resolved hak load order issues.
  • Removed the Mountain tileset as it causes crashes.
  • Fixed issues with the module factions having "lost" their relations to each other with the import.
  • Fixed several NPCs in Zeidenburg - Merchants' Row Square that had improper corpse decay times on death.
  • Darius in Zeidenburg - Merchants' Row Square is now disarmable.
  • Fixed female garda in Zeidenburg - Merchants' Row Square to have female voice lines.
  • Renamed Tepurich Forest - Northern Reaches near Merchant's Gate from 'area001' to 'tpf1_forest1' internally.
  • Fix linkage from Tepurich Forest to Merchant's Gate Crossroads after reimport.
  • Adjust the waypoint for the arrival point in the Tepurich Forest to point the player correctly away from the transition back.
  • Added the changelog placeable and New Character Area Vendor to the OOC Testing Hub for convenience.
  • Fixed the pew sit spots in Renika - Rest of Tears Chapel to positioned properly.

Changes of 2025-08-11 by Maiyannah

  • Removed the Mortheim tileset (unfortunately) as it was causing crashes.
  • Removed redundant loadscreens 2das.
  • Deduplicate textures in both toud_textures and toud_items2.
  • Remove redundant placeables 2da from toud_doors.

Changes of 2025-08-10 by Maiyannah

  • Removed some duplicate MTRs from toud_items2.hak.
  • Remove cep2_add_reforge from the haklist.
  • Fixed missing Favoured Soul resources. We need to properly merge this but until we do we need these 2das.

Changes of 2025-08-09 by Maiyannah

  • Changed the decoration of the dining room/messhall in the Priory of Our Guardian's Grace to use more modern, prettier assets.
  • Added lighting and some further decoration as well.

Changes of 2025-08-08 by Maiyannah

  • Removed the following appearances/creatures we won't be using, from the CEP2:
    • Baluchitherium* (CCP)
    • Bansheee* (CCP)
    • Bear (Rubbish): Undead* (PLUSH HYENA of DOOM)
    • Bear: Mechanical* (PLUSH HYENA of Doom)
  • Removed some unused haks from the haklist to reduce the distribution (58gb>37gb)
  • Renamed cep2_core2 to toud_cep2_core2 and cep2_core4 to toud_cep2_core4 so our modified versions with items removed won't override other devs'.

Changes of 2025-08-03 by Maiyannah

  • Changed the Screens in the Skyshard Homestead upstairs to be a partition wall instead.
  • Changed the cabinets in the Skyshard Homestead to be unkeyed for now.

Changes of 2025-06-30 by Maiyannah

  • Added sit spots to chairs that are part of the tileset in the Priory of Our Guardian's Grace.

Changes of 2025-06-24 by Maiyannah

  • Decorated the Priory of Our Guardian's Grace quite a bit:
    • Added furniture to three guest rooms.
    • Snazzed up the Archivium.
    • Added a large dining table and chairs to the mess, as well as a couple smaller satellite tables.
    • Made the mess have a high res wood flooring as well, and some rugs.

Changes of 2025-06-20 by Maiyannah

  • Doubled up the number of pews in the Sanctuary of Our Guardian's Grace.

Changes of 2025-06-19 by Maiyannah

  • Changed the Sanctuary of Our Guardian's Grace rugs to the new Belladonna rug.
  • Added missing sit spots to the pews in the Sanctuary of Our Guardian's Grace.
  • Spaced out the pews to be properly centered.

Changes of 2025-06-18 by Maiyannah

  • Remade the Renika Burgomaster's Keep first floor to better match the exterior of the building.

Changes of 2025-06-15 by Maiyannah

  • Decorated Renika exterior much more with the new placeable blueprints.

Changes of 2025-06-13 by Maiyannah

  • Further blueprints for vegetation added:
    • Bush, Black Cherry, 01
    • Bush, Black Cherry, 02
    • Bush, Black Cherry, 03
    • Bush, Black Cherry, 04
    • Bush, Black Cherry, 05
    • Bush, Black Cherry, 06
    • Bush, Fern, 01
    • Bush, Fern, 02
    • Bush, Fern, 03
    • Bush, Fern, 04
    • Flower, Bouncing Bet
    • Flower, Chamomile, 01
    • Flower, Chamomile, 02
    • Flower, Chicory, 01
    • Flower, Chicory, 02
    • Weed, Cornflower 01
    • Weed, Cornflower 02

Changes of 2025-06-12 by Maiyannah

  • Some more vegetation blueprints, also with custom descriptions:
    • Bush, Grey Willow, 01
    • Bush, Grey Willow, 02
    • Bush, Grey Willow, 03
    • Bush, Grey Willow, 04
    • Flower, Goldenrod, 01
    • Flower, Goldenrod, 02
    • Flower, Goldenrod, 03
    • Flower, Goldenrot, 04

Changes of 2025-06-11 by Maiyannah

  • Added some vegetation to the blueprints, each of which has custom descriptions:
    • Bush, Maple, 01
    • Bush, Maple, 02
    • Bush, Maple, 03
    • Bush, Maple, 04
    • Flower, Lily of the Valley, 01
    • Flower, Lily of the Valley, 02
    • Flower, Poppy 01
    • Flower, Poppy 02
    • Herb, St Johns Wort
    • Weed, Knapweed, 01
    • Weed, Knapweed, 02
    • Weed, Shaggy Soldier, 01
    • Weed, Shaggy Soldier, 02
    • Weed, Shaggy Soldier, 03

Changes of 2025-06-10 by Maiyannah

  • Some further foliage detailing in Renika.
  • Added flame VFX to the BM keep braziers.

Changes of 2025-06-09 by Maiyannah

  • Added some foliage detailing around the base of the Renika BM's keep.

Changes of 2025-06-07 by Maiyannah

  • Added a central statue to Renika
  • Worked on making the vegetation a bit more lively in Renika.
  • Added some missing doors to Renika.

Changes of 2025-06-03 by Maiyannah

  • Added wererat model imported from NWN2 by Naku34 and replaced the existing wererat blueprints model with that one.

Changes of 2025-06-02 by Maiyannah

  • Abandoned House Cellar area added to the Zeidenburg Abandoned House dungeon.
  • Added a plain blue rug without the blue boar insignia and replaced some of the

Changes of 2025-06-01 by Maiyannah

  • Added a second and third floor to the Tepurich Watchtower.

Changes of 2025-05-31 by Maiyannah

  • Added the Tepurich Watchtower interior.
  • Linked Teuprich Watchtower to the forest area outside.

Changes of 2025-05-28 by Maiyannah

  • Redo the Tepurich Forest area directly connected to outskirts after it was lost to module corruption. (Always save!)

Changes of 2025-05-25 by Maiyannah

  • Made the portrait paintings in the downstairs of the Skyshard Homestead have clicky-descriptions.

Changes of 2025-05-23 by Maiyannah

  • Added lighting to the upstairs hall and Em's bedroom.

Changes of 2025-05-22 by Maiyannah

  • Decorated Em's bedroom.
    • Fixed a seat with a broken sit axis from the witcher set we used here.

Changes of 2025-05-21 by Maiyannah

  • Created independent blueprints for items we modified the models of when placing.
  • Created Zeidenburg Outskirts - Skyshard Homestead, Upstairs
    • Linked the Skyshard homestead main floor to the upper floor.
    • Made the two templar rooms in the Skyshard homestead upstairs rentable so they can be faction-assigned.

Changes of 2025-05-20 by Maiyannah

  • Addd some of the Atanase Arms wares to the Van Cuuk Emporium, albeit at a markup.
  • Removed some heads we won't use directly from the relevant haks.

Changes of 2025-05-14 by Maiyannah

  • Added a simple very cheap delivery quest between Timescu & Sons Coopers and Van Cuuk's Emporium.

Changes of 2025-05-10 by Maiyannah

  • Added Petre Timescu to the Timescu & Sons Coopers.
  • Changed many blueprints to have proper corpse decay times.
  • Removed some named blueprints that don't need to be individual.

Changes of 2025-05-09 by Maiyannah

  • Added some basic decoration to the entry room of Timescu & Sons Coopers

Changes of 2025-05-08 by Maiyannah

  • Added Timescu and Sons Coopers to Zeidenburg's Merchant Square.

Changes of 2025-05-07 by Maiyannah

  • Reinstated many item blueprints the toolset ate for whatever reason.

Changes of 2025-05-02 by Maiyannah

  • Fixed some NPCs to leave corpses properly when they die.

Changes of 2025-05-01 by Maiyannah

  • Added portraits for Daria Albescu and Dragan Brevhen by Nina Pimonova.

Changes of 2025-04-30 by Maiyannah

  • Removed several female human heads from the magic mirror as inappropriate in various ways:
    • Monster heads that are not appropriate for players
    • Heads with helmets (we will implement this a different way.)
    • Half-elven heads (these will only be available to Half-Elves)
    • Tiefling heads (these will only be available to Tiefling)
    • Several CEP heads that don't meet quality standards.
  • Updated the Renika garda to have consistent tags.

Changes of 2025-04-29 by Maiyannah

  • Addition of a basic delivery quest system.

Changes of 2025-04-28 by Maiyannah

  • Applied a uniform description of Luca to all of his instances.

Changes of 2025-04-20 by Maiyannah

  • Fixed all of the different garda to have appropriate voicesets.

Changes of 2025-04-18 by Maiyannah

  • Correct the female Renika guards to have their own description, not the same as the males.

Changes of 2025-04-17 by Maiyannah

  • Fix the Renika garda to be war/wpm appropriately, also made sure they are disarmable and leave corpses.

Changes of 2025-04-16 by Maiyannah

  • Changed NPCs to have the full name in the first name field - this really doesn't change too much from the game's perspective but makes them easier to find in the toolset.
  • Fixed Katarina Rutesku, Namira Nicolovich, and to leave a lootable corpse if killed.
  • Set all NPC corpses to persist for 6000 seconds.
  • Made Dragan Brevhen, and Luca Zarovan disarmable.
  • Add toud_onexit to the onLeave event of the New Character Area.
  • Marked the New Character Area NPCs as plot/immortal.
  • Regularized Luca Zarovan's voiceset to a particular one.
  • Reinstated Rocco Botezatu's custom portrait, it got lost somehow.
  • Reinstated Petra Botezatu's inventory, that also got lost.

Changes of 2025-04-15 by Maiyannah

  • Gave Daria Albescu and Dragan Brevhen higher definition heads.
  • Fixed linkages for that missing door.
  • Went through and fixed a couple other doors in an assortment of places - thanks Aurora toolset.

Changes of 2025-04-14 by Maiyannah

  • Fixed missing door from the Craggy Peak Inn, not sure how that disappeared!

Changes of 2025-04-13 by Maiyannah

  • Removed some items we won't be using from placeables.2da.
  • Added Wall - Ancient Brownstone wall to toud_assets.2da.

Changes of 2025-04-12 by Maiyannah

  • Added high res floors to Dawnguard Arms.

Changes of 2025-04-11 by Maiyannah

  • Added missing custom portrait to Dawnguard Arms's butcher/cook.

Changes of 2025-04-05 by Maiyannah

  • Removed CEP2 tilesets as redundant. We do still keep additional tiles to existing ones.
  • Added Project Q tilesets. Out with the old ... in with the ... er, slightly less old!
  • Added blueprints for several ground cover plants and bushes.
  • Redid Argynvostholt exterior in the Drylands tileset.

Changes of 2025-03-31 by Maiyannah

  • Fixed several NPCs which weren't set to the correct base classes (missed in the pass).
  • Made some items in Renika Static that should be but weren't.
  • Update Renika garda blueprints for new base classes.
  • Make Elisabeta Atanase leave a corpse if slain.
  • Made some items in Zeidenburg - Butur Glasswords static that should be but weren't.
  • Restored some missing Renika garda.
  • Fixed the description of some Renika garda where they were misidentified as from Zeidenburg (yay, copypaste fail!)

Changes of 2025-03-22 by Maiyannah

  • Added TOUD - Rosewood Flooring to the game, and replaced the Renika - Rest of Tears Chapel flooring with it.
  • Fixed TOUD: Floor - Walnut Planks, TOUD: Floor - Attic Pine Planks, and TOUD: Floor - Grey Ceramic Tile to be the same aspect as the other floors.

Changes of 2025-03-21 by Maiyannah

  • Fixed the rotation axis of some of the Witcher assets (Bed 2,3,4) to be correct.
  • Recategorize several placeables to be easier to find the the toolset.
  • Remove the NWN2 beds from the Placeables.2da and haks - not going to use them and we need to trim the fat.
  • Changed all the Black Stone Inn beds to use NWIC beds instead.
  • Renamed cep_core0 to toud_cep2_0 to reflect the changed nature of this CEP hak.
  • Changed cep_core0 to toud_cep2_0 in the module.
  • Made the statue on floor two of the Black Stone Inn have a "clicky" description.
  • Added toud_floor_0005 with proper black stone tile for the Black Stone Inn, and replaced the existing floors with it.

Changes of 2025-03-20 by Maiyannah

  • Added a sparse cobblestone ground placeable, and a walnut plank floor asset.

Changes of 2025-03-19 by Maiyannah

  • Updated feats table for Adept class.
  • Added options to rekey rentals, and get additional keys, to the reference conversation.
  • Added a male and female uniform for workers of the Black Stone Inn in Zeidenburg and applied them appropriately to NPCs.
  • Added a proper description to the Black Stone Inn porter and made her leave a lootable corpse if/when killed.

Changes of 2025-03-17 by Maiyannah

  • Updated skills table for Adept class.
  • Updated skills table for Invoker class.
  • Updated skills table for Mage class.
  • Updated skills table for Magician class.
  • Updated skills table for Priest class.
  • Updated skills table for Spellblade class.
  • Updated skills table for Warrior class.

Changes of 2025-03-16 by Maiyannah

  • Added save tables for each combination of the three being "high", "mid", and "low".
  • Updated skills table for Expert class.

Changes of 2025-03-14 by Maiyannah

  • Fixed the Male, Bleakfauldi, Anchorite of Ezra 1 voiceset being improperly marked as for plot NPCs, so that players can use it.
  • Remove old version of the Grey Vigil and made the door link properly to the new one.
  • Toret Claire Lavigne no longer has her sword armed by default.
  • Toret Claire Lavigne and the female Ezran protectors will now use the voiceset Female, Mordentish, Anchorite of Ezra 1, until we get some more variety to go around.
  • Male Ezran protectors will now use the voiceset Male, Mordentish, Anchorite of Ezra 1, until we get some more variety to go around.
  • Fixed the "Heal Me", "Cheer", and "No" messages on the voiceset Male, Bleakfauldi, Anchorite of Ezra 1 to properly display subtitles.
  • Fixed the transposed "Stop" and "Wait here" subtitles for the voiceset Male, Bleakfauldi, Anchorite of Ezra 1.
  • Added blockers for the Krofburg wall problems. These will result in some invisible walls you'll run into for now as they're thicker than the normal wall. We'll fix the tileset when I figure that out, this is a "stopgap."
  • Fixed the class designations for all the NPCs after the Class renumber/fix.
  • Petra Botezau's custom portrait should now work.
  • Added missing key description to Rocco Botezau so the keys for the Blue Boar Inn now generate properly.
  • Fixed some bugged guards in Renika - Burgomistress's Keep, Floor 1.
  • Katarina Rutesku, Namira Nicolovich, and Stefan Olemenscu all now leave lootable corpses when killed.
  • Stefan Olemenscu was given a more sensible head.
  • Daria Albescu's and Dragan Brevhen's name is now split properly into first and last.
  • Aina Paivo now has a soundset assigned and will leave a body when slain.
  • The following NPCs now have custom descriptions:
    • Toret Claire Lavigne
    • Petra Botezau
    • Renika Garda
    • Elisabeta Atanase
    • Daria Albescu
    • Darius Barbu
  • Female Zeidenburg Garda now use the Female, Fighter sound set rather than the male one.
  • Added a custom outfit to the Zeidenburg prostitutes. Also gave them a weapon and made them leave corpses when slain.
  • The Ezran Protectors stationed at the Sanctuary of Our Guardian's Grace are now all disarmable (though they have high resists)
  • The Zeidenburg Garda Office Sentry now has the Male, Guardian Reserved voiceset rather than the female one.
  • The female Red Vardo Trader guards in van Cuuk's Emporium now have female voicesets.
  • Fix Wildeboort van Cuuk's description a bit, and change him to a more appropriate voiceset.

Changes of 2025-03-13 by Maiyannah

  • Added portrait for Claire Lavigne by Nozomi Matsuoka.

Changes of 2025-03-12 by Maiyannah

  • Added a voiceset by Aron: Male, Bleakfauldi, Anchorite of Ezra 1

Changes of 2025-03-11 by Maiyannah

  • Modified the generic Inn Porter conversation to refer the player to the Innkeeper for the actual transactions to prevent any crossed wires.
  • Relabel the generic innkeeper script to be consistent with Waymark conventions.
  • Some general code cleanup in the inn initialization script.
  • Add a new portrait by Nina Pimonova for Petra Botezatu.
  • Added a custom description to Petra Botezatu.

Changes of 2025-03-09 by Maiyannah

  • Change the volume of Male, Mordentish, Anchorite of Ezra 1 soundset to be less quiet and more normalized with other soundsets.

Changes of 2025-03-08 by Maiyannah

  • Added a new voice set by Sean Anthony: Male, Mordentish, Anchorite of Ezra 1
  • Added a new voice set by Madi Baylis: Female, Mordentish, Anchorite of Ezra 1

Changes of 2025-03-07 by Maiyannah

  • Added a porter to the Black Stone Inn that will tell players if rooms are available.

Changes of 2025-03-04 by Maiyannah

  • Went through Renika and made all the unused doors plot-locked for now.
  • Added new portrait art to Silviu Butur.

Changes of 2025-02-28 by Maiyannah

  • Went through Merchant's Row - West and made all the doors plot-locked for now.

Changes of 2025-02-27 by Maiyannah

  • Went through Merchant's Row - East and made all the doors plot-locked for now.

Changes of 2025-02-26 by Maiyannah

  • Added additional collision to Krofburg where some more spots missing collision were found.
  • Added portrait art for Rocco Botezau.

Changes of 2025-02-19 by Maiyannah

  • Fixed a 2DA row ("off by one") error which had several strange effects, most interestingly fighters being assigned Arcane Familiars.
  • Fixed a problem with the requirements for Anchorite of the Mists. It should now work properly in detecting if you have that variable.
  • Corrected some typos in the voiceover tlk lines.

Changes of 2025-02-18 by Maiyannah

  • Fixed an error which caused skybox corruption on certain graphics cards.
  • Added some invisible collision boxes to seal up missing collision meshes from the tileset, for Krofburg.
  • Fixed an accidental override of the Daily Wares vendor which caused the shop not to work.

Older versions