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__TOC__
__TOC__
== 0.1.23 ==
== 0.1.24 ==
Civic construction
'''Journey Onward'''


=== 0.1.23e ===
=== Rolling summary of all 0.1.24 major changes ===
'''Changes of 2024-10-22''', by Maiyannah
Finer details below.  Ordered chronologically with the most recent at top.
* Decorated the Hostel common areas some.


'''Changes of 2024-10-20''', by Maiyannah
==== Bugfixes ====
* Fixed the Hostel to be proper rentable now.
* Fixed a problem which caused the skyboxes to render incorrectly on some GPUs.
* Changed all of the hostel doors to use the new system, and gave them proper descriptions.
* Fixed an override of the Daily Wares vendor which caused the shop to stop working.
* Fixed 2da errors with classes.2da which caused several strange problems.
* Fixed a problem with requirements for Anchorite of the Mists which caused it to not be accessible to faction members.
* Fixed some typos in tlk lines for the voiceovers.
* Did a pass and made several doors that should be plot-locked due to being unlinked properly locked.
* Fixed some improper voiceset assignments:
** Female Zeidenburg Garda now use the Female, Fighter sound set rather than the male one.
** The Zeidenburg Garda Office Sentry now has the Male, Guardian Reserved voiceset rather than the female one.
** The female Red Vardo Trader guards in van Cuuk's Emporium now have female voicesets.
** Changed Wildeboort van Cuuk to a more appropriate description.
* All humanoid NPCs should now leave corpses when slain.
* Fixed some bugged guards in Renika - Burgomistress's Keep, Floor 1.
* Added missing key description to Rocco Botezau so the keys for the Blue Boar Inn now generate properly.
* Fixed the class designations for all the NPCs after the Class renumber/fix.
* Remove old version of the Grey Vigil and made the door link properly to the new one.
* Fixed the rotation axis of some of the Witcher assets (Bed 2,3,4) to be correct.
* Fixed TOUD: Floor - Walnut Planks, TOUD: Floor - Attic Pine Planks, and TOUD: Floor - Grey Ceramic Tile to be the same aspect as the other floors.
* Restored some missing Renika garda.
* Made some items in Zeidenburg - Butur Glasswords static that should be but weren't.
* Made some items in Renika Static that should be but weren't.
* Added missing custom portrait to Dawnguard Arms's butcher/cook.
* Fixed missing doors the toolset ate.
** Fixed missing door from the Craggy Peak Inn.
* Add toud_onexit to the onLeave event of the New Character Area.
* Set all NPC corpses to persist for 6000 seconds.
* Applied a uniform description of Luca to all of his instances.
* Fixed a witcher seat with a broken sit axis.
* Fixed toud_floor002's rendering issue which lead to the floor being drawn as translucent.


'''Changes of 2024-10-19''', by Maiyannah
==== Changes ====
* Change the innkeeper script to use a local variable on the door for the room name, so that we do not need to use the door name (which was awkward.)
===== Areas =====
* Some cleanup in the innkeeper script for coding standards.
* Renovated Zeidenburg - Sanctuary of Our Guardian's Grace to use the Ancient Cathedral itemset assets and some other high resolution assets.
* Fix the generic innkeeper script so that they are not misgendering the innkeeper.
* Changed the decoration in Zeidenburg - Priory of Our Guardians Grace's mess hall to use much more modern accents.
* Renovated Dawnguard Arms with new placeables and etc.
* Added decoration to the Renika Exterior area:
** Added foliage around the base of the keep.
** Added missing doors.
** Added flame VFX to the braziers in front of the keep.
* Further decorated the Renika Chapel:
** Replaced the Renika - Rest of Tears Chapel flooring with the new Cherrywood flooring.
* Cleaned up and decorated the Black Stone Inn:
** Added toud_floor_0005 with proper black stone tile for the Black Stone Inn, and replaced the existing floors with it.
** Made the statue on floor two of the Black Stone Inn have a "clicky" description.
** Changed all the Black Stone Inn beds to use NWIC beds instead.
* Made the portrait paintings in the downstairs of the Skyshard Homestead have clicky-descriptions.
* Redid Argynvostholt exterior in the Drylands tileset.
* Added high res floors to Dawnguard Arms.


'''Changes of 2024-10-18''', by Maiyannah
===== Models =====
* Some fixes for rooms that were not properly being considered in Zeidenberg - the Black Stone Inn and Krofburg - the Craggy Peak Inn.
* Organized/renumbered the heads we kept, and did a variety of cleanups such as fixing bad normals and pivots on meshes, as well as discarding LODs NWN cant handle.
* Organized the floor placeables to consistently follow naming conventions.


'''Changes of 2024-10-14''', by Maiyannah
===== NPCs =====
* Added some blueprints for crafting tools to be sold in Krofburg - The Daily Wares. (Not currently functional)
* Added a custom outfit to the Zeidenburg prostitutes. Also gave them a weapon and made them leave corpses when slain.
* The Ezran Protectors stationed at the Sanctuary of Our Guardian's Grace are now all disarmable (though they have high resists)
* Fluff up Wildeboort van Cuuk's description a bit.
* Toret Claire Lavigne no longer has her sword armed by default.
* Toret Claire Lavigne and the female Ezran protectors will now use the voiceset Female, Mordentish, Anchorite of Ezra 1, until we get some more variety to go around.
* Male Ezran protectors will now use the voiceset Male, Mordentish, Anchorite of Ezra 1, until we get some more variety to go around.
* Gave Daria Albescu and Dragan Brevhen higher definition heads.
* Regularized Luca Zarovan's voiceset to a particular one.
* Marked the New Character Area NPCs as plot/immortal.
* Made Dragan Brevhen, and Luca Zarovan disarmable.


'''Changes of 2024-10-07''', by Maiyannah
===== Scripts =====
* Additional stuff added to the clutter for sale in Krofburg - The Daily Wares.
* Relabeled the generic innkeeper script to be consistent with Waymark conventions.


'''Changes of 2024-10-06''', by Maiyannah
===== Stores =====
* Relabelled the blueprint for the Krofburg exterior from 'krofburg001' to 'krf1_exterior1'
* Added some of the Atanase Arms wares to the Van Cuuk Emporium, albeit at a markup.
* Added decor to Krofburg - The Daily Wares.


'''Changes of 2024-10-05''', by Maiyannah
===== Internal Organization =====
* Added a script toud_gate_onuse which allows doors to have variable opening speeds set by a 'doorspeed' local float on the placeable.
* Renamed cep_core0 to toud_cep2_core0 to reflect the changed nature of this CEP hak.
* Renamed cep_core3 to toud_cep2_core3 with the removed female heads.
* Recategorized several placeables to be easier to find the the toolset.
* Went through the female human heads and defragmented them, numbering them consistently, and having them combined in toud_heads.
* Removed df_heads since all the heads were moved to toud_heads.


'''Changes of 2024-10-04''', by Maiyannah
==== Additions ====
* Added Krofburg - The Daily Wares.
* Added custom portraits by Nina Pimonova:
* Made all the lampposts plot/static in Krofburg.
** Rocco Bozetau.
** Petra Bozetau.
** Silviu Butur.
** Valentina Atanase. (this will be repurposed since we have a second colour one)
** Daria Albescu.
** Dragan Brevhen.
* Added several new custom-commissioned voicesets:
** Male: Mordentish, Anchorite of Ezra 1, by Sean Anthony.
** Female: Mordentish, Anchorite of Ezra 1, Madi Baylis.
** Male: Bleakfauldi, Anchorite of Ezra 1, by Aron.
** Male: Barovian, Adventurer 1, by Alex Musteata.
** Female: Barovian, Adventurer 1, by Vera Stoian.
* Added a couple new voicesets from asset packs:
** Female, Outlander, Adventurer 2, by Bunny's Voice Studio.
** Male: Outlander, Adventurer 2, by Ntlanhla Kutu.
** Male: Outlander, Arcanist 1, by Zach Brown.
* Added some permissively-licensed music:
** Added all of the tracks of Music inspired by Curse of Strahd, part 1, by FaboMusic to toud_music.hak.
** Added all of the tracks of Music inspired by Curse of Strahd, part 2, by FaboMusic to toud_music.hak.
** Added all of the tracks of Music inspired by Curse of Strahd, part 3, by FaboMusic to toud_music.hak.
** Added the album Black Dragon by Lake City Quiet Pills, excepting the one reserved track, to toud_music.hak.
* The following NPCs now have custom descriptions:
** Toret Claire Lavigne.
** Petra Botezau.
** Renika Garda.
** Elisabeta Atanase.
** Daria Albescu.
** Darius Barbu.
* Added a porter for the Black Rock Inn that you can use to see room availability from outside the inn (front door).
* Added a couple portraits by Nozomi Matsuoka:
** Claire Lavigne.
** Valentina Atanase.
* Added several new placeables, and blueprints for them:
** Added toud_floor006 / Floor, Rosewood Flooring to toud_assets.2da.
** Added toud_wall001 / Wall, Ancient Brownstone wall to toud_assets.2da.
** Added toud_garlic002 / WallObj: Garlic String to toud_assets.2da.
** Added act_altar001 / Decoration: Altar Surround 001 to toud_assets.2da.
** Added act_candle001 / Candle: Single Tall 001 to toud_assets.2da.
** Added act_candle002 / Candle: Single Tall 002 to toud_assets.2da.
** Added act_candle003 / Candle: Drippy Base 001 to toud_assets.2da.
** Added act_candle004 / Candle: Single Short 001 to toud_assets.2da.
** Added act_candle005 / Candle: Single Stubby 001 to toud_assets.2da.
** Added act_candle006 / Candle: Single Stubby 002 to toud_assets.2da.
** Added act_candle007 / Candle: Single Stubby 003 to toud_assets.2da.
** Added act_candle008 / Candle: Tall Candlestick 001 to toud_assets.2da..
** Added act_candle009 / Candle: Candleabra 001 to toud_assets.hak.
** Added act_candle010 / Candle: Candleholder 002 to toud_assets.hak.
** Added act_candle011 / Candle: Candleholder 001 to toud_assets.hak.
** Added act_chain001 / Chain: Hanging 001 to toud_assets.hak.
** Added act_column001 / Column: Cathedral 001 to toud_assets.hak.
** Added act_cornice001 / Wall Cornice: Stone 4f to toud_assets.2da.
** Added act_incense001 / Incense Burner: Open 001 to toud_assets.hak.
** Added act_wall001 / Wall: Stone 8fx4f to toud_assets.2da.
** Added act_statue002 / Statue: Ezra 002 to toud_assests.2da.
** Added bzc_lecturn001 / Lectern: Plain 001 to toud_assets.hak.
** Added bzc_lectern002 / Lectern: Cover, Ezra 001 to toud_assets.hak.
** Added mci_chair001 / Chair: Arthurian, Wooden 001 to toud_assets.hak.
** Added mci_table001 / Table: Arthurian, Round 001 to toud_assets.hak.
** Added slt_sword001 / WallObj: Sword 001 to toud_assets.hak.
** Added mmp_carpet001 / Carpet: Floor Runner, Long, Red 001 to toud_assets.hak.
** Added mmp_carpet002 / Carpet: Floor Runner, Short, Red 001 to toud_assets.hak.
** Added mmp_pew001 / Bench: Pew, Wooden 001 to toud_assets.hak.
** Added mmp_barrier001 / Fence: Barrier, Church 001a to toud_assets.hak.
** Added mmp_barrier002 / Fence: Barrier, Church 001b to toud_assets.hak.
** Added mmp_barrier003 / Fence: Barrier, Church 001c to toud_assets.hak.
** Added a new statue from a 3D scan by Paul Griswold I cleaned up and optimized: toud_statue002 / Statue: Human, Woman, Dressing 001.
** Added toud_rug005 / Carpet: Plain Blue Rug 001.
** Added toud_rug006 / Carpet: Plain Red Rug 001.
** Added toud_rug007 / Carpet: Plain Violet Rug 001.
** Added mmp_chisel001 / Trades: Chisel 001 to toud_assets.hak.
** Added mmp_chisel002 / Trades: Chisel 002 to toud_assets.hak.
** Added mmp_anvil001 / Trades: Anvil 001 to toud_assets.hak.
** Added mmp_stump001 / Trades: Splitting Stump 001 to toud_assets.hak.
** Added mmp_woodpile001 / Trades: Wood Pile, Long 001 to toud_assets.hak.
** Added mmp_woodpile002 / Trades: Wood Pile, Long 002 to toud_assets.hak.
** Added mmp_woodpile003 / Trades: Wood Pile, Mixed 001 to toud_assets.hak.
** Added mmp_woodpile004 / Trades: Wood Pile, Short 001 to toud_assets.hak.
** Added mmp_woodpile005 / Trades: Wood Pile, Short 002 to toud_assets.hak.
** Added mci_table001 / Table: Round Arthurian, 001 to toud_assets.hak.
** Added slt_sword001 / WallObj: Sword 001 to toud_assets.hak.
** Added mci_chair001 / Chair: Arthurian, Wooden 001 to toud_assets.hak.
** Added act_candle011 - Candle: Candleholder 001 to toud_assets.hak.
** Added act_chain001 - Chain: Hanging 001 to toud_assets.hak.
** Added bzc_lectern002 - Lectern: Cover, Ezra 001 to toud_assets.hak.
** Added bzc_lecturn001 - Lectern, Plain 001 to toud_assets.hak.
** Added toud_barrier005 / Fence: Barrier, Church 001e toud_assets.hak.
** Added toud_bedrock001 / Wall: Bedrock Base, 6m 001 to toud_assets.hak.
** Added act_decor001 / Furnishing: Decoration, Church 001 to toud_assets.hak.
** Added act_decor002 / Furnishing: Decoration, Church 002 to toud_assets.hak.
** Added act_floor001 using the texture but not the mesh of assets in the Ancient Cathedral itemset by Mike Kurabi, to toud_assets.hak.
** Added act_bedrock002 / Wall: Bedrock Base, 10m to toud_assets.hak.
** Added act_bedrock003 / Wall: Bedrock Base, 12m to toud_assets.hak.
* Added several new areas:
** Ashen Road - Foot near Merchant's Gate
** Tepurich Forest - Northern Fringe near Merchant's Gate
** Tepurich Forest - Abandoned Cave
** Tepurich Forest - Abandoned Cave, Maze
** Tepurich Forest - Abandoned Cave, Deep within the Maze
** Tepurich Forest - Abandoned Cave, First Antechamber
** Tepurich Forest - Abandoned Cave, Second Antechamber
** Tepurich Forest - Abandoned Cave, Third Antechamber
** Tepurich Forest - Abandoned Cave, Fourth Antechamber
** Tepurich Forest - Abandoned Cave, Fifth Antechamber
** Tepurich Forest - Abandoned Cave, Sixth Antechamber
** Tepurich Forest - Abandoned Cave, Seventh Antechamber
** Zeidenburg - Atanase Arms, Living Quarters
** Zeidenburg - Caruciorul cu Bere
** Zeidenburg - the Clansman Tavern
** Zeidenburg - C Sharp Luthiers
** Zeidenburg - Timescu and Sons Coopers
** Zeidenburg - Vanovichova Stationery
** Zeidenburg Outskirts - Skyshard Homestead, Upstairs
* Added several blueprints for foliage:
** Bush, Black Cherry, 01
** Bush, Black Cherry, 02
** Bush, Black Cherry, 03
** Bush, Black Cherry, 04
** Bush, Black Cherry, 05
** Bush, Black Cherry, 06
** Bush, Fern, 01
** Bush, Fern, 02
** Bush, Fern, 03
** Bush, Fern, 04
** Bush, Grey Willow, 01
** Bush, Grey Willow, 02
** Bush, Grey Willow, 03
** Bush, Grey Willow, 04
** Bush, Maple, 01
** Bush, Maple, 02
** Bush, Maple, 03
** Bush, Maple, 04
** Flower, Bouncing Bet
** Flower, Chamomile, 01
** Flower, Chamomile, 02
** Flower, Chicory, 01
** Flower, Chicory, 02
** Flower, Goldenrod, 01
** Flower, Goldenrod, 02
** Flower, Goldenrod, 03
** Flower, Goldenrot, 04
** Flower, Lily of the Valley, 01
** Flower, Lily of the Valley, 02
** Flower, Poppy 01
** Flower, Poppy 02
** Herb, St Johns Wort
** Weed, Cornflower 01
** Weed, Cornflower 02
** Weed, Knapweed, 01
** Weed, Knapweed, 02
** Weed, Shaggy Soldier, 01
** Weed, Shaggy Soldier, 02
** Weed, Shaggy Soldier, 03
* Added several new DM tools:
** DMFI Wands
** Added a basic tool for DMs to create keys for doors repurposing the inn key script.
* Added several things to the OOC Testing Hub area:
** New Character Area Vendors.
** Changelog sign.
* Added several new female human heads:
** Add several heads from the "Additional Head Pack" from FriedEyes into toud_heads.hak.
** Add several heads from the "SW:KOTOR Head Pack" converted by Estelindis into toud_heads.hak.
* Added tattoo 2 colour changing to the Magic Mirror.
* Added the ability to add 'key_name' variables to doors to default what keys made for that door are named.
* Added a function to the chat parser to flag and colourize OOC text.


'''Changes of 2024-10-03''', by Maiyannah
==== Removals ====
* Added Krofburg - Craggy Peak Inn - Basement.
* Removed some items we won't be using from placeables.2da.
* Added Krofburg - Craggy Peak Inn - Second Floor.
** Remove the NWN2 beds from the Placeables.2da and haks - not going to use them and we need to trim the fat.
* Keyed the inn rooms in Craggy Peak Inn so they should all be rentable now.
* Removed some tilesets:
* Remade the innkeeper as part of rekeying the rooms and getting it to work right.
** Removed the Mountain and Mortheim tilesets as they causes crashes.
* Many female human heads that were inappropriate or low quality by modern standards were removed in a quality pass over the available female elven heads.
* Removed redundant loadscreens.
* Removed the following assets as too buggy, we'll redo them later:
** toud_chair001
** toud_candle001


'''Changes of 2024-09-17''', by Maiyannah
----
* Added some furniture to the common room of the Craggy Peak Inn.


'''Changes of 2024-09-15''', by Maiyannah
=== Detailed changelog for 0.1.24 ===
* Add furniture/decor to Craggy Peak Inn rooms.
==== 0.1.24c ====
'''Changes of 2025-11-29''' by Maiyannah
* Added room number labels for the map to Renika - Blue Boar Inn.
* Fixed a bug whereby having the wardrobes tagged the same as the door in Renika - Blue Boar Inn caused the pricing categories to not detect properly.
* Fixed the link between the Blue Boar Inn and Renika exterior.
* Changed Renika NPCs to use barovian voicesets.
* Restored version of Krofburg - Craggy Peaks Inn that had the price variables correct.
* Change the innkeep of the Craggy Peaks Inn to use a barovian voiceset.
* Created a floor for the Craggy Peaks Inn using the Laertes Studio Traces of Time set (Prefixxed with $ToT)
* Rental keys now show a room number when the key descriptor variable contains @R for it.


'''Changes of 2024-09-12''', by Maiyannah
'''Changes of 2025-11-28''' by Maiyannah
* Linked the Craggy Peak Inn to Krofburg's exterior and vice versa.
* Added descriptive names to the keys from the Blue Boar Inn in Renika.
* Fix untagged inn door in Renika - the Blue Boar Inn.


'''Changes of 2024-09-11''', by Maiyannah
'''Changes of 2025-11-26''' by Maiyannah
* Made all the foot paths static in Krofburg.
* Went through and made sure all the Barovian NPCs should use a Barovian voiceset.
* Clean up some that were Z-fighting.
* Add a sign for the Krofburg Garda barracks.
* Cleaned up some map geometry, removing some buggy tiles.


'''Changes of 2024-09-10''', by Maiyannah
'''Changes of 2025-11-18''' by Maiyannah
* Added foot paths to each of the houses in Krofburg, this looks a lot less weird than the standard stuff.
* Normalized the audio on Male: Barovian, Garda 1 voiceset.
* Added a sign for the Craggy Peaks Inn.


'''Changes of 2024-09-09''', by Maiyannah
'''Changes of 2025-11-17''' by Maiyannah
* Added lighting for Krofburg, adjusted fog distance and colour for atmosphere not at the cost of being able to see.
* Fixed some issues with the two new soundsets.
* Adjusted Krofburg laws after some suggestions and updated the sign.
* Added the Krofburg and Krofburg laws signs to the pallete so they can be placed multiple places and updated easily.
* Added male and female generic Krofburg garda to the pallete.


'''Changes of 2024-09-03''', by Maiyannah
'''Changes of 2025-11-08''' by Maiyannah
* Added Town sign and laws to the entrance.
* Added some more assets from Ancient Cathedral itemset by Mike Kirabi:
* Some placeable fluff added in places.
** Added act_cornice002 / Wall: Cornice, 5m to toud_assets.hak.
* Adjusted the side path to require less fiddling.
* Fixed some wonky doors.


'''Changes of 2024-09-02''', by Maiyannah
'''Changes of 2025-11-02''' by Maiyannah
* Added vistani camp to nu-Krofburg.
* Added the album Black Dragon, by Lake City Quiet Pills, excepting the reserved track, to toud_music.hak.
* Removed old Krofburg.
* Relinked the caravan to go to the new version of Krofburg.
* Added Mortheim tileset.
* Removed the Ravenloft Gothic City tileset for the time being, the way the hak is formatted is incompatible with nwsync.


'''Changes of 2024-09-01''', by Maiyannah
'''Changes of 2025-11-01''' by Maiyannah
* Expanded Krofburg's layout further, filled in some more "wall gaps" on the borders.
* Added all of the tracks of Music inspired by Curse of Strahd, part 1, by FaboMusic to toud_music.hak.
* Added all of the tracks of Music inspired by Curse of Strahd, part 2, by FaboMusic to toud_music.hak.
* Added all of the tracks of Music inspired by Curse of Strahd, part 3, by FaboMusic to toud_music.hak.


'''Changes of 2024-08-29''', by Maiyannah
'''Changes of 2025-10-08''' by Maiyannah
* Added the Avernus tileset.
* Fixed geometry issue with act_decor001 which caused it to fail to load.
* Added the Ravenloft Gothic City tileset.
* Used said decor to fancy up the main support pillars of the church.
* Considerably expanded Krofburgs building layout, and added forest enclosures as well as made sure all the houses had doors.
* Compiled act_decor001, act_decor002, and toud_statue002 to improve performance.
* Added some more assets from the Ancient Cathedral itemset by Mike Kurabi:
** Added act_bedrock002 / Wall: Bedrock Base, 10m to toud_assets.hak.
** Added act_bedrock003 / Wall: Bedrock Base, 12m to toud_assets.hak.
** Added act_bedrock004 / Wall: Bedrock Base, Corner In to toud_assets.hak.
** Added act_bedrock005 / Wall: Bedrock Base, Corner Out to toud_assets.hak.
** Added act_socle001 / Decoration: Socle 001 to toud_assets.hak.


'''Changes of 2024-08-28''', by Maiyannah
'''Changes of 2025-10-05''' by Maiyannah
* Added the Barbaric North tileset.
* Fixed the detailing in the Sanctuary of Our Guardian's Grace up a bit so everything should line up (and a few nasty seams are concealed.)
* Redid Krofburg with the Barbaric North tileset.
* Added a new soundset by Vera Stoian - Female: Barovian, Adventurer 1.


'''Changes of 2024-08-27''', by Maiyannah
'''Changes of 2025-10-04''' by Maiyannah
* Removed some tilesets which cause crashes.
* Added a new soundset by Alex Musteata - Male: Barovian, Adventurer 1.
* Reorganized the placeable palette a bit:
** Added a category for Flooring under Civilization Interior > Floor Coverings.
** Added a category for Architecture under Civilization Interior.
*** Under this category, added Barriers, Walls, Decor, Columns, and Altars as subcategories.
** Combined Civilization Interior and Civilization Exterior categories.
** Removed the Miscellaneous category and moved the blueprints under it to more appropriate categories.
* Reorganized blueprints into the new categories as appropriate.
* Added source comments to the AcT and toud_floor placeables.


'''Changes of 2024-08-25''', by Maiyannah
'''Changes of 2025-10-03''' by Maiyannah
* Added Windspear Hills tileset.
* Added act_floor001 using the texture but not the mesh of assets in the Ancient Cathedral itemset by Mike Kurabi.
* Replaced the floor in Zeidenburg - Sanctuary of Our Guardian's Grace with the new floor.
* Added decoration (hur, hur) with act_decor002 as the backdrop of the guard stations near the altar.


'''Changes of 2024-08-24''', by Maiyannah
'''Changes of 2025-10-02''' by Maiyannah
* Added Elven Treetop City tileset.
* Added some more assets from the Ancient Cathedral itemset by Mike Kurabi:
* Added Drow Underdark tileset.
** act_decor001 / Furnishing: Decoration, Church 001.
* Added Cyriac Temple tileset.
** act_decor002 / Furnishing: Decoration, Church 002.
* Added Tempus Temple tileset.
* Renamed toud_barrier005 to act_barrier005 and toud_bedrock001 to act_bedrock001 for consistency.
* Added Keep Interior tileset.


'''Changes of 2024-08-23''', by Maiyannah
'''Changes of 2025-10-01''' by Maiyannah
* Added a bunch of clutter to Renika.
* Added some more assets from the Ancient Cathedral itemset by Mike Kurabi:
** toud_barrier005 / Fence: Barrier, Church 001e.
** toud_bedrock001 / Wall: Bedrock Base, 6m 001.


'''Changes of 2024-08-22''', by Maiyannah
'''Changes of 2025-09-30''' by Maiyannah
* Added Aethyr tileset.
* Added toud_font001 / Furnishing: Church Holy Water Font 001 from the scan made by Art Fletch.
* Added Heed's Rustic City tileset, and Heed's Ye Olde City.
* Replaced the vanilla font in Zeidenburg - Sanctuary of Our Guardian's Grace with the new one.


'''Changes of 2024-08-19''', by Maiyannah
'''Changes of 2025-09-28''' by Maiyannah
* Added winter city tileset.
* Continued relabelling old assets to conform to NWN and TOUD project standards:
* Added Frozen Wasteland tileset.
** toud_mpaint_0001 has become toud_mpaint001.
** toud_mpaint_0002 has become toud_mpaint002.
** toud_mpaint_0003 has become toud_mpaint003.
** toud_mpaint_0004 has become toud_mpaint004.
** toud_mpaint_0005 has become toud_mpaint005.
** toud_mpaint_0006 has become toud_mpaint006.
** toud_mpaint_0007 has become toud_mpaint007.
** toud_mpaint_0008 has become toud_mpaint008.
** toud_rug_001 has become toud_rug001.
** toud_rug_002 has become toud_rug002.
** toud_rug_003 has become toud_rug003.
** toud_rug_004 has become toud_rug004.
** toud_shelves_001 has become toud_shelves001.
* Converted the textures for some more models from tga to dds:
** toud_mpaint001.
** toud_mpaint002.
** toud_mpaint003.
** toud_mpaint004.
** toud_mpaint005.
** toud_mpaint006.
** toud_mpaint007.
** toud_mpaint008.
** toud_rug001.
** toud_rug002.
** toud_rug003.
** toud_rug004.
** toud-can-labels.
* All of the paintings also now have their component parts labelled in accordance with NWN and TOUD project standards.
* All of the paintings also now have their shader chain cleaned up.
* Cleaned up the shader chain on toud_ground002.
* All of the rugs have been moved from toud_placeables to toud_assets.
* Added some new assets:
** Added a new statue from a 3D scan by Paul Griswold I cleaned up and optimized: toud_statue002 / Statue: Human, Woman, Dressing 001.
** Added toud_rug005 / Carpet: Plain Blue Rug 001.
** Added toud_rug006 / Carpet: Plain Red Rug 001.
** Added toud_rug007 / Carpet: Plain Violet Rug 001.
* Removed the old ezran banner and flag placeables as they're no longer up to the quality standards and have been replaced in the actual module anyways.


'''Changes of 2024-08-18''', by Maiyannah
'''Changes of 2025-09-27''' by Maiyannah
* Added Crimson Tower tileset.
* Added some more items from the Ancient Cathedral itemset:
* Added Dark Sun Savanna tileset.
** Added mmp_carpet001 / Carpet: Floor Runner, Long, Red 001 to toud_assets.hak.
* Added Crumbling Crupt tileset.
** Added mmp_carpet002 / Carpet: Floor Runner, Short, Red 001 to toud_assets.hak.
* Updated Wouldbebard's longswords with the new update.
** Added mmp_pew001 / Bench: Pew, Wooden 001 to toud_assets.hak.
** Added mmp_barrier001 / Fence: Barrier, Church 001a to toud_assets.hak.
** Added mmp_barrier002 / Fence: Barrier, Church 001b to toud_assets.hak.
** Added mmp_barrier003 / Fence: Barrier, Church 001c to toud_assets.hak.
* Relabelled several old assets to conform to NWN and TOUD project standards:
** toud_abacus has become toud_abacus001.
** toud_banner01 has become toud_banner001.
** toud_book01 has become toud_book001.
** toud_hang01 has become toud_hang001.
** toud_table01 has become toud_table001.
** toud_table002 has become toud_table002.
* toud_wall_0001 has become toud_wall001.
* Converted the textures for several models from tga to dds:
** act_column001.
** act_statue001.
** mci_chair001.
** slt_sword001.
** toud_abacus001.
** toud_book001.
** toud_garlic001.
** toud_ground001.
** toud_ground002.
** toud_pew001.
** toud_sglass002.
* Removed an unnecessary walkmesh from toud_book001.
* Removed some old assets that didn't work out:
** toud_chair01.
** toud_fruitb_0001
** toud_snowd0001.
* Relabelled some placeables:
** Clutter: Book 01 to Book: Weathered 001.
** Clutter: Abacus 001 to Trades: Abacus 001.
* Resized the walkmesh of toud_pew001 so that it doesn't block sight as much.
* Reimported toud_statue001 to get a much higher quality result with the new toolset.


'''Changes of 2024-08-17''', by Maiyannah
==== 0.1.24c ====
* Added Classic Dungeon tileset.


'''Changes of 2024-08-14''', by Maiyannah
'''Changes of 2025-09-23''' by Maiyannah
* Added light maces from Wouldbebard.
* Added Zeidenburg - Red Vardo Traders of Zeidenburg area. (Just the layout for now - it connects to the western Merchant's Row)
* Added a Barovian Steel light mace to Atanase Arms.
* Fixed up the floors in Zeidenburg - C Sharp Luthiers as best I could. Shader still goes weird on the cutouts.


'''Changes of 2024-08-13''', by Maiyannah
'''Changes of 2025-09-22''' by Maiyannah
* Added some additional polearms of Barovian steel to Atanase Arms.
* Added some high res floors to the other areas of Ainacirce Residence.
* Cleaned up blueprint resrefs for some of the Barovian steel items.
* Added a floor cutout to the Atanase Arms living areas around the stairs and the landing.


'''Changes of 2024-08-11''', by Maiyannah
'''Changes of 2025-09-21''' by Maiyannah
* Added halberds from Wouldbebard.
* Decorated the eating area in the Ainacirce Residence.
* Added Barovian steel halberds to Atanase Arms.
* Changed the Garda halberds to use the option that most fits from the new models.


'''Changes of 2024-08-10''', by Maiyannah
'''Changes of 2025-09-17''' by Maiyannah
* Added the greataxes and scimitars from Wouldbebard.
* Added some more items from the Medieval Marketplace itemset:
* Add greataxes and scimitars of Barovian steel to Atanase Arms.
** Added mmp_chisel001 / Trades: Chisel 001 to toud_assets.hak.
** Added mmp_chisel002 / Trades: Chisel 002 to toud_assets.hak.


'''Changes of 2024-08-07''', by Maiyannah
'''Changes of 2025-09-16''' by Maiyannah
* Spruced up Renika a little - added some foilage and trees, doors to all the houses, and some garda where appropriate.
* Added several new items from the Medieval Marketplace itemset by Paris Constantinou with according blueprints.  This environment will be prefixed with mmp_ going forward.
** Added mmp_anvil001 / Trades: Anvil 001 to toud_assets.hak.
** Added mmp_stump001 / Trades: Splitting Stump 001 to toud_assets.hak.
** Added mmp_woodpile001 / Trades: Wood Pile, Long 001 to toud_assets.hak.
** Added mmp_woodpile002 / Trades: Wood Pile, Long 002 to toud_assets.hak.
** Added mmp_woodpile003 / Trades: Wood Pile, Mixed 001 to toud_assets.hak.
** Added mmp_woodpile004 / Trades: Wood Pile, Short 001 to toud_assets.hak.
** Added mmp_woodpile005 / Trades: Wood Pile, Short 002 to toud_assets.hak.


'''Changes of 2024-08-06''', by Maiyannah
'''Changes of 2025-09-14''' by Maiyannah
* Modularized the inter-Barovian caravans so they can all be handled in a single conversation.
* Cleaned up the Priory a bit:
* Added a vistani camp to Renika's outskirts and linked it as a caravan destination.  
** Unified the common areas onto a single key key_zbh1_priory named "Key to the Priory of Our Guardian's Grace"
** Added high-resolution floors to the Priory.
* Cleaned up Krofburg exterior a bit:
** Added map notes for the existing areas of interest.
** Added an exterior house for and linking to the Ainacirce Residence.
* Cleaned up Krofburg - Ainacirce Residence a bit:
** Relabeled internally from 'area001' to 'krf1_ainacirce1'.
** Added missing comments from the area internally, with attribution etc.


'''Changes of 2024-08-05''', by Maiyannah
'''Changes of 2025-09-13''' by Maiyannah
* Updated the male and female Ezran Protectors to use the paladin class, rather than erroneously-marked Favoured souls, and updated the instances in the module.
* Finally fixed captioning issues with the Male, Outlander, Arcanist 1 voice set.
* Added a vistani caravaneer to the Zeidenberg Outskirts - Merchants Gate area. Currently it will transport you to Krofburg and to Renika.
* Further decorating the new Sanctuary of Our Guardian's Grace:
* Also added a vistani caravaneer to these locations as well, so you can travel back.
** Finished the cornicing and trim.
* Labelled Male Vistani and the Male and Female Ezran Protector blueprints in the toolkit with the character levels, for DM reference.
** Added chairs around the back table.
** Added chairs to the desks.
** Fixed up the stained glass window positions.
** Fixed up the lightrays from the windows.
** Changed the linkages for the Merchant's Square and the Priory to the remade Sanctuary.
** Relabelled the area internally from 'area004' to 'zbh1_ezrachurch'
** Replaced the fake door in the church with an actual door.


'''Changes of 2024-08-04''', by Maiyannah
'''Changes of 2025-09-09''' by Maiyannah
* Added and implemented a splash screen for the Zeidenberg Outskirts - Merchant's Gate area.
* Fixed some more candles with improperly applied modifiers.
* Added Krofburg - Ainacirce Residence
* Fixed the walkmesh of the new candleabra blocking vision.


'''Changes of 2024-08-03''', by Maiyannah
'''Changes of 2025-09-08''' by Maiyannah
* Added a TOUD logo splash for loading screens not yet implemented.
* Added v_m005 / Male: Outlander, Adventurer 2 to toud_voices.hak.
* Added a loading screen for Merchant's Row (both sides).
* Put the two loading screens as the screen for their appropriate area and the logo one for all zones missing one.
* Add missing attribution to the Curious Dragon and Skyshard Homestead areas.


'''Changes of 2024-08-02''', by Maiyannah
'''Changes of 2025-09-07''' by Maiyannah
* Added the village of Renika exterior. Just a basic layout stub right now.
* Cleanup pass on toud_assets.hak:
* Added garda npcs for Renika.
** Converted tga textures of the assets that won't be edited in the future to dds textures with nwncrunch.
* Added armour and cloak for Renika garda.
** Fixed some misapplied transforms on other candles.
* Changed loading screens to 1080p.
** Rotated the lectern cover so it matches the rotation of the lectern.
* Added custom loading screens for Zeidenberg - Merchant's Square and Renika - more to come.
** Added collision to the candleabras.
** Remade the "Hooded Ezra" statue with more advanced texture baking on the new computer's AMD card.
** Fixed the MTR for act_brazier001.
* Added mci_table001 / Table: Round Arthurian, 001 to toud_assets.hak.
* Added slt_sword001 / WallObj: Sword 001 to toud_assets.hak.
* Added mci_chair001 / Chair: Arthurian, Wooden 001 to toud_assets.hak.
* Changed the table set piece in the back of the church to use those new placeables.


'''Changes of 2024-08-01''', by Maiyannah
'''Changes of 2025-09-06''' by Maiyannah
* Added the creatures from the "RLCore Denizens of Darkness" - some of these we'll want to facelift, but its a start:
* Added several new assets in:
** Zombie (Frost), Zombie (Desert), Zombie (Cannibal), Drowned One, Spectre (Ice), Radiant Spirit, Odem, Jolly Roger, Ghost (Various Magnitudes), Ghost (Animal - Various), Bowlyn, Blazing Bones, Crimson Bones, Rat (Shadow), Akikage, Bastellus, Crimson Death, Lich (Defiler), Lich (Elemental), Mist Horror, Phantom Hound, Vampire (Drow), Vampire (Dwarf), Vampire (Elf), Vampire (Gnome), Vampire (Halfling), Vampire (Nosferatu), Wolfwere, Imp (Assassin), Zombie Fog (and Cadavers), Carrion Stalker, Grave Ooze, Jack Frost, Scarab (Monstrous), Vampyre, Human (Mad man), Goblyn, Ermordenung, Darkling, Broken One, Bakhna Rakhna, Baobhan Sith, Elemental (Grave), Elemental (Mist), Hearth Fiend, Doom Guard, Wolf (Dread), Will-o-mist, Vistani (Male and Female), Zombie (Ju Ju), Dread Warrior, Banedead, Ghost (Manelovant), Geist, Banshee, Baneguard, Crypt Thing, Death Knight, Doppleganger, Hellcat, Zombie Lord, Zombie (Tyrant Fog), Skeletal Warrior, Skeleton, Shadow, Lich, Revenent, Vampire, Ghast, Ghoul, Ghoul Lord, Lantern Archon, Werecat, Wererat, Werewolf, Goblin, Will-o-wisp, Gremishka, Wolfwere, Wereraven, Headhunter, Death Knights, Vorr, Carrion Stalker, Count Strahd, Goatmen, Jester, Flaming Skull, Gremlin, Foxes, Puppet, Night Hag, Crawling Corpse, Beetle (Spawn), Beetle (Carrion), Mummy (Bog), Wraith (Cloaked, Blood, and Frost Soul), Quth Maren, Wolf (Undead), Rot Grub, Styx Boat, Charriot, Axehead, Murder Victim, Ceiling Creep, Skeleton (Wild), Skeleton (Spider), Werebears.
** Added act_candle011 - Candle: Candleholder 001 to toud_assets.hak.
** Added act_chain001 - Chain: Hanging 001 to toud_assets.hak.
** Added bzc_lectern002 - Lectern: Cover, Ezra 001 to toud_assets.hak.
* Remove some old assets that didn't work right:
** toud_chair001
** toud_candle001
* Fixed the improperly applied modifiers on act_candle006.


'''Changes of 2024-07-29''', by Maiyannah
'''Changes of 2025-09-04''' by Maiyannah
* Fixed a message error where it was saying the Skin previous change was making the Hair colour different when it was correctly changing skin.
* Compiled the act_candle001 through 010 to keep the performance front good.
* Added tattoo 1 colour channel changing to the mirror.
* Added bzc_lecturn001 - Lectern, Plain 001 to toud_assets.hak.  This represents an asset from the Eastern Orthodox Byzantine Church environment from Switchboard Studios, credit will be added - I won't be holding the hak distribution up to get all of that one in but I wanted this asset and the cover for the lectern specifically to finish the remodel of the Sanctuary.


'''Changes of 2024-07-28''', by Maiyannah
'''Changes of 2025-09-03''' by Maiyannah
* Added Beamdog HD Models and HD Open Hands by Bill Harper.
* Added blueprints for the assets added yesterday to the module.
* Modularized command parser to allow selection of the command prefix.
* Added a couple more Ancient Cathedral assets:
** Added act_candle008 - Candle: Candleholder 001 to toud_assets.hak.
** Added act_candle009 - Candle: Candleabra 001 to toud_assets.hak.
** Added act_candle010 - Candle: Candleholder 002 to toud_assets.hak.


'''Changes of 2024-07-27''', by Maiyannah
'''Changes of 2025-09-02''' by Maiyannah
* Refactored the Waymark command processor to be module/not need TOUD supporting scripts for operation.
* Cleaned the remake of Zeidenburg - Sanctuary of Our Guardian's Grace:
* ''IMPORTANT NOTE FOR THOSE USING OUR SCRIPTS:'' Going forward all of the Waymark project scripts will be licensed under AGPLv3. Notably, this REQUIRES all further modifications of these scripts to be contributed back to the community-at-large. If you do not agree to this condition, do not use these scripts.
** Separated out wall and cornice placeables properly, and made blueprints for them.
** Worked on aligning the angled divider wall.
** Added cornicing and trim to the divider wall.
** Extended divider wall to have top wall over either side.
** Repositioned pews not to crowd the altar quite so much.
** Cleaned up some more messed sit spots on the pew.
* Added some more Ancient Cathedral assets:
** Added act_arch001 - Archway: Stone 001 to toud_assets.hak.
** Added act_candle001 - Candle: Single Tall 001 to toud_assets.hak.
** Added act_candle002 - Candle: Single Tall 002 to toud_assets.hak.
** Added act_candle003 - Candle: Drippy Base 001 to toud_assets.hak.
** Added act_candle004 - Candle: Single Short 001 to toud_assets.hak.
** Added act_candle005 - Candle: Single Stubby 001 to toud_assets.hak.
** Added act_candle006 - Candle: Single Stubby 002 to toud_assets.hak.
** Added act_candle007 - Candle: Single Stubby 003 to toud_assets.hak.
* Added walkmeshes to the cornice and altar placeables.


'''Changes of 2024-07-26''', by Maiyannah
'''Changes of 2025-09-01''' by Maiyannah
* Fixed the officers to also use the generic portraits for now.
* Added some more Ancient Cathedral assets:
* Fixed the Zeidenberg Garda Officers to be Fighter 14 / Weaponmaster 6.
** Added act_wall001 - Wall: Stone 001 to toud_assets.hak.
* Made the Garda Sentry to use the generic portrait for now.
** Added act_cornice001 - Wall: Stone Cornice 001 to toud_assets.hak.
* Fixed the Zeidenberg Office Sentry to be Fighter 16 / Weaponmaster 6.
** Added act_altar001 - Decoration: Altar Surround to toud_assets.hak.
* Added custom descriptions to the Zeidenberg Garda Officers.
* Remade Zeidenburg - Sanctuary of Our Guardian's Grace with the City - Interior (Ancarion) tileset.
** Rearranged stuff as necessary for the new space available.
** "Papered over" the walls with the new walls.
** Added the cornices as both trim and cornice to these walls.
** Added a second confessional with the additional room.
** Added godray VFX to the stained glass windows, and rearranged them for the new size of the Sanctuary.
** Cleaned up the pew sit spots as best we could - let us know if anything more looks weird, it can be hard to catch.
** Added the altar surround to the altar.


'''Changes of 2024-07-24''', by Maiyannah
'''Changes of 2025-08-31''' by Maiyannah
* Add portrait for generic male Zeidenberg garda to portaits.2da and toud_portraits.hak, and change all male garda there to use it.
* Used a stair cutout mesh provided by Mmat to create stair cutouts for our placeable floors.
* Fixed the stained glass window placeable to not use a renderer chain for the textures that Neverblender seems to choke on.
* Imported some wonderful assets from the purchased asset pack [https://cosmos.leartesstudios.com/environments/ancient-cathedral Ancient Cathedral] by Mike Kurabi and published by Laertes Studios:
** Added act_column001 - Column: Cathedral 001 to toud_assets.hak.
** Added act_incense001 - Incense Burner, Open 001 to toud_assets.hak.
** Added act_statue002 - Statue, Ezra 002 to toud_assets.hak.
* Made several improvements to Zeidenburg - Black Stone Inn
** Used the stair cutouts to extend the black stone floor of the around the stairs.
** Decorated the upper levels significantly more.
** Added sit spots to the benches on the second floor.
** Make several things static which should be on the second floor and third floor.
* Made several improvements to Zeidenburg - Sanctuary of Our Guardian's Grace:
** Added a placeable floor to improve the fidelity.
** Added the new columns.
** Changed the old natty incense burners out for the new ones.
** Changed the statue by the holy water basin for the new one.
** Cleaned up the placement of the stained glass windows so that they properly appear to be set in the walls.


'''Changes of 2024-07-23''', by Maiyannah
'''Changes of 2025-08-30''' by Maiyannah
* Reinstate diverse appearances for the female garda in Merchant Squares - different heads, descriptions, some variation in height.
* Imported a string of garlic placeable from a Laertes Studio asset - it is in toud_assets under toud_garlic001
* Added some strings of garlic with said placeable around the doors of some common places.
* Regularized the floor resrefs to toud_floorXXX and toud_groundXXX so that we're consistent.
** Also fixed some roughmaps and normalmaps while we were at it.
** Got toud_ground001 and toud_ground002 working with these fixes.
* Fixed the Zeidenburg - Black Stone Inn floors to use the proper custom floor.
* Replaced the old crunchy bed assets in the Black Stone Inn to use newer better-looking beds.
* Removed blueprints for beds that were themselves removed.
* Added a new soundset: Male, Outlander, Arcanist 1 by Zach Brown.
* Added a new Statue: ac_statue001 - Statue, Cultists with Tree.


'''Changes of 2024-07-22''', by Maiyannah
'''Changes of 2025-08-29''' by Maiyannah
* Add portrait for generic female Zeidenberg garda to portraits.2da and toud_portraits.hak, and change all female garda there to use it.
* Compiled several models that are mature in their geometry - this will help performance with the higher polycount ones on lower-end machines. This includes:
** TOUD: Portrait: Emmanuelle Skyshard 1
** TOUD: Portrait: Emmanuelle Skyshard 2
** TOUD: Portrait: Emmanuelle Skyshard 3
** TOUD: Portrait: Talis Skyshard
** TOUD: Painting: Reverie
** TOUD: Painting: Spring
** TOUD: Painting: Summer
** TOUD: Painting: Autumn
** TOUD: Painting: Winter
** TOUD: Chair: Ezran Pews
** TOUD: Abacus
** TOUD: Book 01
** TOUD: Banner: Ezran, Hanging, Fancy
** TOUD: Statue, Ezra 01
** TOUD: Statue, Ezra 02


'''Changes of 2024-07-17''', by Maiyannah
'''Changes of 2025-08-28''' by Maiyannah
* Add portrait for Nimira Nicolovich to portraits.2da and toud_portraits.hak, and change her to use it.
* Added the soundset "Female, Outlander, Adventurer 2" by Bunny's Voice Studio (individual voice actress was not credited, alas)
* Assigned the track "St Andral's Church (Hopeful)" by FaboMusic to the Renika Chapel.


'''Changes of 2024-07-16''', by Maiyannah
'''Changes of 2025-08-27''' by Maiyannah
* Fixed some floating furniture in the Hostel.
* Merged toud_aethyr into toud_tilesets.
* Added "Keepers of the Feather" by Fabomusic to our music list.
* Assigned some more music to areas:
** Zeidenburg Outskirts - Skyshard Homestead (exterior) - Tarokka Reading, FaboMusic
** Zeidenburg Outskirts - Skyshard Homestead (interior) - Keepers of the Feather, FaboMusic
** Zeidenburg Outskirts - Skyshard Homestead, Upstairs - Keepers of the Feather, FaboMusic
** Zeidenburg Outskirts - The Curious Dragon - Keepers of the Feather, FaboMusic
* Moved ambientmusic.2da from toud_music to toud_2da.


'''Changes of 2024-07-14''', by Maiyannah
'''Changes of 2025-08-26''' by Maiyannah
* Managed to resolve the issue with the Traveller's Hostel.
* Added shell of C Sharp Luthiers to the Zeidenburg Merchant's Row Square.
* Changed Traveller's Hostel to require at least a week-long rental.
* Added some once-a-reset triggers to the Merchant's Row Square with flavour text - one around the main square, one around the church entrance, and one by the abandoned house start.


'''Changes of 2024-07-13''', by Maiyannah
'''Changes of 2025-08-25''' by Maiyannah
* Added some more lighting to several areas that were a bit dark.
* Added two stained glass window variations - essentially the same artwork but one adapted for a rectangular frame - as toud_sglass_001 and toud_sglass_002 to toud_assets.  Not for reuse.
* Placed the stained glass windows in the Sanctuary of Our Guardian's Grace.


=== 0.1.23d ===
'''Changes of 2025-08-24''' by Maiyannah
'''Changes of 2024-07-11''', by Maiyannah
* Some further decoration of the Beet Cart.
* Reverted the Traveller's Hostel rentals until we can figure out why they cross-pollinate to other inns.
* Added Mikiruk of Aputpanuk to the church with permission.
* Touch up the church somewhat.


'''Changes of 2024-07-08''', by Maiyannah
'''Changes of 2025-08-24''' by Shifte
* Removed options to stay monthly or yearly at the Black Rock Inn.
* Added dialogue to Duncan in the Clansman Pub.
* Added rental options to the Traveller's Hostel.
* Gave the old lady in the chair a name.


'''Changes of 2024-07-07''', by Maiyannah
'''Changes of 2025-08-23''' by Maiyannah
* Added portrait for Katarina Rutesku to portraits.2da
* Added Eurydice's touched up human head 15 to toud_heads.hak.
* Changed portrait for Katarina Rutesku to use the new portrait.
* Fixed the z-position of many chairs in the Beer Cart.
* Finally got to putting together a hak (toud_music) with some of the music we intend to use.
* Added "Tarokka Reading" by FaboMusic as background music to Merchants Row East, Merchant's Row West, and the Merchant's Row Square.
* Added "St Andral's Church (Hopeful)" by FaboMusic as background music to the Sanctuary of Our Guardian's Grace and the Priory of Our Guardian's Grace - yeah the names aren't going to line up to locations, but it would muddy proper attribution.
* Added "Blood of the Vine Tavern (Music and Ambiance)" by FaboMusic as background music to the Clansman Pub.
* Added "Blue Water Inn (No Ambiance)" by FaboMusic as background music to the Black Stone Inn.
* Reorganized several 2DAs into toud_2das.


'''Changes of 2024-07-04''', by Maiyannah
==== 0.1.24b ====
* Fluffed up the second floor of the Black Rock Inn with new thematic flooring in keeping with the first floor.
'''Changes of 2025-08-22''' by Maiyannah
* Adjusted the lighting across the Black Rock Inn.  Still not happy with the third floor but we'll see how that gets decorated.
* Added Tesselated Original Head models by Awogayheru
* Added balok gendered tokens for domn/doamna defaulting to the gender-neutral-ish dumneavoastră.
* Added the retexture of head002 by Lyra Vren.
* Cleaned up the innkeeper conversation.
* Adjusted position of some of the heads so they didn't appear too high.


'''Changes of 2024-07-03''', by Maiyannah
'''Changes of 2025-08-21''' by Maiyannah
* Added some additional Barovian Steel weapons to Atanase Arms's wares.
* Organized/renumbered the heads we kept, and did a variety of cleanups such as fixing bad normals and pivots on meshes, as well as discarding LODs NWN cant handle.
* Added an innkeeper to the Black Stone Inn.
* Added Xaltar's Heads.
* Added Ivodon's Persistent Inn script so that we now have renatable rooms in the Black Stone Inn!


'''Changes of 2024-06-30''', by Maiyannah
'''Changes of 2025-08-20''' by Maiyannah
* Added new portrait art in toud_portraits.2da
* Consolidated non-Beamdog HD heads into toud_heads.hak.
* Changed portrait of Elisabeta Atanase with new portrait.
* Add several heads from the "Additional Head Pack" from FriedEyes into toud_heads.hak.   
* Added several new materials: Barovian Steel, Rongiese Steel, Dementlieuse Steel, Tepestani Copper, Copper of the Shadow Rift, Vaasan Winterglow (yes this is the sword's material), Vistani Moonsilver, Nharov Oakwood, Gulthias Wood, Murillium Wood, Vigilia Dimortia Wood, Lotuswood, Barovian Pinewood, Immolite Beechwood, Hazlani Sycamore Wood, Forforian Iron, Goblyn Iron, Rongiese Silver, and Gobyln BoneAlong with a couple others that remain surprises.
* Add several heads from the "SW:KOTOR Head Pack" converted by Estelindis into toud_heads.hak.
* Updated the Barovian Steel Longsword in Atanase Arms's store to use the new material, and cleaned up its description a bit.
* Removed several Dafena heads since they're fairly inconsistent with the others.
* Added Barovian Steel Shortswords and Greatswords to Atanase Arms's wares.


'''Changes of 2024-06-18''', by Maiyannah
'''Changes of 2025-08-19''' by Maiyannah
* Fixed faction lookup for @faction so it properly checks the faction.
* Relabel Atanase Arms, Living Quarters from area001 to zbh1_atanase2.
* Add toud_onenter and toud_onexit scripts appropriately to several areas:
** Ashen Road - Foot near Zeidenburg
** Krofburg
** Krofburg, the Daily Wares
** OOC - New Character Starting Area
** OOC - Test Server Hub Area
** Pirie
** Renika - Rest of Tears Chapel
** Renika - Rest of Tears Chapel, Undercroft
** Renika - the Blue Boar Inn
** Tepurich Forest - Abandoned Cave, Deep in the Maze
** Tepurich Forest - Abandoned Cave, Maze Entrance
** Tepurich Forest - Abandoned Cave, First Antechamber
** Tepurich Forest - Abandoned Cave, Second Antechamber
** Tepurich Forest - Abandoned Cave, Third Antechamber
** Tepurich Forest - Abandoned Cave, Fourth Antechamber
** Tepurich Forest - Abandoned Cave, Fifth Antechamber
** Tepurich Forest - Abandoned Cave, Sixth Antechamber
** Tepurich Forest - Abandoned Cave, Seventh Antechamber
** Zeidenburg - Atanase Arms, Living Quarters
** Zeidenburg - Caruciorul cu Bere
** Zeidenburg - Traveller's Hostel, Floor 2
** Zeidenburg - Vanovichova Stationery
* Added missing comments to some areas needing them:
** Zeidenburg - Caruciorul cu Bere
** Zeidenburg - Dawnguard Arms
** Zeidenburg - The Clansman Tavern
** Zeidenburg - Vanovichova Stationery
* Changed Dawnguard Arms and Vanovichova Stationery to an Interior area.
* Changed the door to the Grey Vigil to be a proper door.
* Added some vegetation around the foot of the Grey Vigil.
* Made the two statues, four plaques, and four signs in the Grey Vigil have clicky-descriptions.
* Made everything that should be static in the Grey Vigil static.


'''Changes of 2024-06-17''', by Maiyannah
'''Changes of 2025-08-18''' by Wilkins
* Populated the Atanase Arms store with weapons.
* Added a blueprint to the pallete for a chicken that actually has pixels.


'''Changes of 2024-06-16''', by Maiyannah
'''Changes of 2025-08-17''' by Maiyannah
* Fixed the emote processing to address a logic error that was improperly processing the passed emote argument.
* Decorated the Atanase flat.
* Default the @faction command to displaying your current faction.
* Added some alcohol items with entirely too descriptive description to the pallete.
* Added a @virtue command, to display your current Virtue.
* Added keyed doors to the Priory of Our Guardian's Grace and the stairs to it.
* Fixed onexit script for Van Cuuk's Emporium, and the Merchant's Gate.
* Added keyed doors to the Rest of Tears Chapel Undercroft.
* Add missing onexit script for Merchant's Gate Outskirts, Skyshard Homestead, Skyshard Homestead interior, The Curious Dragon, The Grey Vigil, Atanase Arms, Krofburg.
* Added HD PBR textures for the default tilesets, by Maranduil.
* Add missing onenter script for The Grey Vigil, Krofburg.


'''Changes of 2024-06-15''', by Maiyannah
'''Changes of 2025-08-16''' by Shifte
* Added GetFuzzyTime() to the toud_datetime library for when we want a fuzzy display of the time (for in game timekeeping devices with timekeeping error.)
* Added Zeidenburg - the Clansman Tavern which is linked in the Merchant Square.


'''Changes of 2025-06-14''', by Maiyannah
'''Changes of 2025-08-16''' by Maiyannah
* Fixed conversion problems caused by conversion for wm_emote version. At the present time we still keep the old ones for compatibility/fallback.
* Added some detail outside the Black Rock Inn and the Vanovichova Stationery.
* Added several map markers to the Zeidenburg Market Square.
* Changed Chair, Wrought Iron to have a better description and to be plot by default.
* Fixed the Zeidenburg Garda and Officer armour which got a bit mussed after the fixup/reimport, as well as their blueprints to use fixed versions.
* Removed the old Ivondon scripts in favour of the renovated Waymark versions
* Changed several innkeepers to the generic conversation versions in Waymark.
* Changed the Black Stone Inn portal in OOC Testing Hub to point to The Clansman, for testing purpose.
* Added description prefixes on signs missing them in Zeidenburg - Merchant's Square.
* Fixed a broken link between the Square and the Morninglordian church.
* Added Zeidenburg - Atanase Arms, Living Quarters.


'''Changes of 2024-06-13''', by Maiyannah
'''Changes of 2025-08-15''' by Shifte
* Added GetExactTime() to the toud_datetime library for when we do absolutely want a string of the exact time.
* Added several books submitted by Shifte to the book store.
* Converted the existing chat commands to use the modular parser.  This is an intrusive enough change I've incremented the build revision.


=== 0.1.23c ===
'''Changes of 2025-08-15''' by Wilkins1952
'''Changes of 2024-06-12''', by Maiyannah
* Added Zeidenburg - Vanovichova Stationery to the Merchant's Square.


* A few days coming: change the chat command parser to be modular and find modules without an ugly conditional.
'''Changes of 2025-08-15''' by Maiyannah
* Added tattoo 2 colour changing to the Magic Mirror.
* Added the ability to add 'key_name' variables to doors to default what keys made for that door are named.
* Added a function to the chat parser to flag and colourize OOC text.


'''Changes of 2024-06-05''', by Maiyannah
'''Changes of 2025-08-14''' by Maiyannah
* Made the two paintings in the OOC area have clicky-description.
* Fixed the OOC New Character Area Store.
* Fixed the Atanase Arms and Van Cuuk Emporium stores.
* Reintroduced the DMFI wands.
* Added a basic tool for DMs to create keys for doors repurposing the inn key script.
* Removed the obnoxious music from the OOC Testing Hub Area.
* Changed the statue and banner in the Skyshard Homestead exterior to the higher res assets.
* Added keyed locks to the Skyshard Homestead.


* Removed spurious "creature wizard" scripts; we'll be using a NUI DM tool when the time comes.
'''Changes of 2025-08-13''' by Maiyannah
* Fixed some erroneously duplicated sit spots in the Sanctuary of Our Guardian's Grace.


'''Changes of 2024-06-04''', by Maiyannah
==== 0.1.24a ====
'''Changes of 2025-08-13''' by Wilkins1952
* Added renovated Dawnguard Arms pub.
* Added the Tepurich Maze dungeon.


* Added a basic system to have unattended items decay.
'''Changes of 2025-08-12''' by Maiyannah
* Resolved hak load order issues.
* Removed the Mountain tileset as it causes crashes.
* Fixed issues with the module factions having "lost" their relations to each other with the import.
* Fixed several NPCs in Zeidenburg - Merchants' Row Square that had improper corpse decay times on death.
* Darius in Zeidenburg - Merchants' Row Square is now disarmable.
* Fixed female garda in Zeidenburg - Merchants' Row Square to have female voice lines.
* Renamed Tepurich Forest - Northern Reaches near Merchant's Gate from 'area001' to 'tpf1_forest1' internally.
* Fix linkage from Tepurich Forest to Merchant's Gate Crossroads after reimport.
* Adjust the waypoint for the arrival point in the Tepurich Forest to point the player correctly away from the transition back.
* Added the changelog placeable and New Character Area Vendor to the OOC Testing Hub for convenience.
* Fixed the pew sit spots in Renika - Rest of Tears Chapel to positioned properly.


'''Changes of 2024-06-02''', by Maiyannah
'''Changes of 2025-08-11''' by Maiyannah
* Removed the Mortheim tileset (unfortunately) as it was causing crashes.
* Removed redundant loadscreens 2das.
* Deduplicate textures in both toud_textures and toud_items2.
* Remove redundant placeables 2da from toud_doors.


* Fixed an error where the old player count post-GC was being used for player tracking, rather than starting afresh.
'''Changes of 2025-08-10''' by Maiyannah
* Removed some duplicate MTRs from toud_items2.hak.
* Remove cep2_add_reforge from the haklist.
* Fixed missing Favoured Soul resources.  We need to properly merge this but until we do we need these 2das.


'''Changes of 2024-06-01''', by Maiyannah
'''Changes of 2025-08-09''' by Maiyannah
* Changed the decoration of the dining room/messhall in the Priory of Our Guardian's Grace to use more modern, prettier assets.
* Added lighting and some further decoration as well.


* Added some blueprints for common items (tools, common weapons, etc) with Ravenloft-y descriptions.
'''Changes of 2025-08-08''' by Maiyannah
* Removed the following appearances/creatures we won't be using, from the CEP2:
** Baluchitherium* (CCP)
** Bansheee* (CCP)
** Bear (Rubbish): Undead* (PLUSH HYENA of DOOM)
** Bear: Mechanical* (PLUSH HYENA of Doom)
* Removed some unused haks from the haklist to reduce the distribution (58gb>37gb)
* Renamed cep2_core2 to toud_cep2_core2 and cep2_core4 to toud_cep2_core4 so our modified versions with items removed won't override other devs'.


'''Changes of 2024-05-30''', by Maiyannah
'''Changes of 2025-08-03''' by Maiyannah
* Changed the Screens in the Skyshard Homestead upstairs to be a partition wall instead.
* Changed the cabinets in the Skyshard Homestead to be unkeyed for now.


* Added additional decor and some more lighting to the New Character Area.
'''Changes of 2025-06-30''' by Maiyannah
* Made the help text triggers in the New Character Area single-fire.
* Added sit spots to chairs that are part of the tileset in the Priory of Our Guardian's Grace.
* Added a help text trigger for the Magic Mirror room.


'''Changes of 2024-05-29''', by Maiyannah
'''Changes of 2025-06-24''' by Maiyannah
* Decorated the Priory of Our Guardian's Grace quite a bit:
** Added furniture to three guest rooms.
** Snazzed up the Archivium.
** Added a large dining table and chairs to the mess, as well as a couple smaller satellite tables.
** Made the mess have a high res wood flooring as well, and some rugs.


* Some fixes for the player tracking script (make sure we catch logging out players).
'''Changes of 2025-06-20''' by Maiyannah
* Doubled up the number of pews in the Sanctuary of Our Guardian's Grace.


'''Changes of 2024-05-28''', by Maiyannah
'''Changes of 2025-06-19''' by Maiyannah
* Changed the Sanctuary of Our Guardian's Grace rugs to the new Belladonna rug.
* Added missing sit spots to the pews in the Sanctuary of Our Guardian's Grace.
* Spaced out the pews to be properly centered.


* Changed bleedout to use heartlib instead, so that the tick timing can be changed.
'''Changes of 2025-06-18''' by Maiyannah
* Remade the Renika Burgomaster's Keep first floor to better match the exterior of the building.


'''Changes of 2024-05-27''', by Maiyannah
'''Changes of 2025-06-15''' by Maiyannah
* Decorated Renika exterior much more with the new placeable blueprints.


* Added a variable to carry a comma-seperated list of player characters in an area., and hooks to the basic onenter and onexit scripts to update it.
'''Changes of 2025-06-13''' by Maiyannah
** Custom onenter and onexit scripts will need looked at.
* Further blueprints for vegetation added:
** Bush, Black Cherry, 01
** Bush, Black Cherry, 02
** Bush, Black Cherry, 03
** Bush, Black Cherry, 04
** Bush, Black Cherry, 05
** Bush, Black Cherry, 06
** Bush, Fern, 01
** Bush, Fern, 02
** Bush, Fern, 03
** Bush, Fern, 04
** Flower, Bouncing Bet
** Flower, Chamomile, 01
** Flower, Chamomile, 02
** Flower, Chicory, 01
** Flower, Chicory, 02
** Weed, Cornflower 01
** Weed, Cornflower 02


'''Changes of 2024-05-26''', by Maiyannah
'''Changes of 2025-06-12''' by Maiyannah
* Some more vegetation blueprints, also with custom descriptions:
** Bush, Grey Willow, 01
** Bush, Grey Willow, 02
** Bush, Grey Willow, 03
** Bush, Grey Willow, 04
** Flower, Goldenrod, 01
** Flower, Goldenrod, 02
** Flower, Goldenrod, 03
** Flower, Goldenrot, 04


* Modularized the code for displaying the entry message and weather information for areas into toud_areas.nss
'''Changes of 2025-06-11''' by Maiyannah
* Ensure all areas have the toud_onexit script so we properly track players leaving an area for the respawn/refresh scripts.
* Added some vegetation to the blueprints, each of which has custom descriptions:
* Regularizing several areas while we were going through them:
** Bush, Maple, 01
** Fixed tagging for Zeidenberg - Merchant's Row East.
** Bush, Maple, 02
** Fixed tagging for Zeidenberg - Merchant's Row West.
** Bush, Maple, 03
** Added attribution in comments to Zeidenberg - Sanctuary of Our Guardian's Grace.
** Bush, Maple, 04
** Added attribution in comments to Zeidenberg - Traveller's Hostel.
** Flower, Lily of the Valley, 01
** Added attribution in comments to Zeidenberg - Van Cuuk's Emporium.
** Flower, Lily of the Valley, 02
** Added attribution in comments to Zeidenberg Outskirts - Merchant's Gate.
** Flower, Poppy 01
** Fixed tagging and added attribution to Zeidenberg Outskirts - Merchant's Gate Crossroads.
** Flower, Poppy 02
** Fixed tagging and added attribution to Zeidenberg Outskirts - Skyshard Homestead.
** Herb, St Johns Wort
** Added attribution in comments to OOC - New Character Area.
** Weed, Knapweed, 01
** Added attribution in comments to Krofbug.
** Weed, Knapweed, 02
*Replaced the toud_chair01 instances in the Sanctuary of Our Guardian's Grace until we get them small enough to work properly with nwsync.
** Weed, Shaggy Soldier, 01
** Weed, Shaggy Soldier, 02
** Weed, Shaggy Soldier, 03


'''Changes of 2024-05-23''', by Maiyannah
'''Changes of 2025-06-10''' by Maiyannah
* Some further foliage detailing in Renika.
* Added flame VFX to the BM keep braziers.


* Add a heartlib-heartbeat which checks for respawning dungeons. We need a reliable way to save items that are on the ground before I make this functional I think.
'''Changes of 2025-06-09''' by Maiyannah
* Added some foliage detailing around the base of the Renika BM's keep.


'''Changes of 2024-05-22''', by Maiyannah
'''Changes of 2025-06-07''' by Maiyannah
* Added a central statue to Renika
* Worked on making the vegetation a bit more lively in Renika.
* Added some missing doors to Renika.


* Track players entering and exiting a location so we can know how many players are in an area for respawn purposes. (NWN has no native thing for this.)
'''Changes of 2025-06-03''' by Maiyannah
* Added wererat model imported from NWN2 by Naku34 and replaced the existing wererat blueprints model with that one.


'''Changes of 2024-05-20''', by Maiyannah
'''Changes of 2025-06-02''' by Maiyannah
* Abandoned House Cellar area added to the Zeidenburg Abandoned House dungeon.
* Added a plain blue rug without the blue boar insignia and replaced some of the


* Fixed up the toud_chair01 asset - it looks better without the transparency part, and the transparency part was causing crashes for some players.
'''Changes of 2025-06-01''' by Maiyannah
* Added a second and third floor to the Tepurich Watchtower.


'''Changes of 2024-05-19''', by Maiyannah
'''Changes of 2025-05-31''' by Maiyannah
* Added the Tepurich Watchtower interior.
* Linked Teuprich Watchtower to the forest area outside.


* Replace the bugged stone table in the Sanctuary of Our Guardian's Grace until it can get fixed.
'''Changes of 2025-05-28''' by Maiyannah
* Remove some erroneously-duplicated sit spots for pews in the Sanctuary of Our Guardian's Grace.
* Redo the Tepurich Forest area directly connected to outskirts after it was lost to module corruption. (Always save!)
* Combined take_knee and kneeling into a single emote option - kneel - not much reason to have a one-off here.
* Fixed lead-in length for crossarms.
* Fixed a logic error which caused @emote clear not to work in some instances.
* Put the starting location back to the new character area for the test server push - forgot this.
* Forgot to put this in the changelog when I did it, but: changed the bookcases in the New Character Area to a fancier model.
* Added a few more instances of the New Character Store vendor so that someone can't tie up a single vendor at least.
* Some cleanup and further decoration in the Sanctuary of Our Guardian's Grace.
* Modified the script triggers in the Abandoned House dungeon to only play once.
* Make several objects Plot-flagged in the Abandoned House dungeon to prevent them from being broken.


=== 0.1.23b ===
'''Changes of 2025-05-25''' by Maiyannah
'''Changes of 2024-05-18''', by Maiyannah
* Made the portrait paintings in the downstairs of the Skyshard Homestead have clicky-descriptions.


* Mark unimplemented by planned classes as not player classes:
'''Changes of 2025-05-23''' by Maiyannah
** Artificier
* Added lighting to the upstairs hall and Em's bedroom.
** Dragonfire Adept
** Expert
** Factorum
** Hexblade
** Necromancer
** Shaman
** Warlock
* Some fixes for Favoured Soul progression with regards to spells known (corrected some mis-entered table rows)
* Add in the first variation of the Abandoned House dungeon.  More to come, but one is better than none!
* Attempt to fix resetting mechanism - this works in SP but not dedicated MP now, which is weird.
'''Changes of 2024-05-16''', by Maiyannah


* Further cleanup in the Sanctuary of Our Guardian's Grace, Zeidenberg:
'''Changes of 2025-05-22''' by Maiyannah
** Fixed sit spots for the pews.
* Decorated Em's bedroom.
** Disabled shadow on the abacus.
** Fixed a seat with a broken sit axis from the witcher set we used here.
** Sharpened book texture a little.
** Fixed sitting orientation issue with the chair.
* Added a coat hanger placeable.


'''Changes of 2024-05-15''', by Maiyannah
'''Changes of 2025-05-21''' by Maiyannah
* Created independent blueprints for items we modified the models of when placing.
* Created Zeidenburg Outskirts - Skyshard Homestead, Upstairs
** Linked the Skyshard homestead main floor to the upper floor.
** Made the two templar rooms in the Skyshard homestead upstairs rentable so they can be faction-assigned.


* Added a new HD book placeable. More to come.
'''Changes of 2025-05-20''' by Maiyannah
* Addd some of the Atanase Arms wares to the Van Cuuk Emporium, albeit at a markup.
* Removed some heads we won't use directly from the relevant haks.


'''Changes of 2024-05-14''', by Maiyannah
'''Changes of 2025-05-14''' by Maiyannah
* Added a simple very cheap delivery quest between Timescu & Sons Coopers and Van Cuuk's Emporium.


* Added a new fancy chair, and an abacus placeable.
'''Changes of 2025-05-10''' by Maiyannah
* Added Petre Timescu to the Timescu & Sons Coopers.
* Changed many blueprints to have proper corpse decay times.
* Removed some named blueprints that don't need to be individual.


'''Changes of 2024-05-12''', by Maiyannah
'''Changes of 2025-05-09''' by Maiyannah
* Added some basic decoration to the entry room of Timescu & Sons Coopers


* Add fixups from mocap animations: the wall leaning emote now better connects with walls, faint and cross arms now have proper loops.
'''Changes of 2025-05-08''' by Maiyannah
* Added Timescu and Sons Coopers to Zeidenburg's Merchant Square.


'''Changes of 2024-05-11''', by Maiyannah
'''Changes of 2025-05-07''' by Maiyannah
* Reinstated many item blueprints the toolset ate for whatever reason.


* Seperate licensed assets into toud_assets.hak
'''Changes of 2025-05-02''' by Maiyannah
** Move the pew placeable to toud_assets
* Add Ezran candleabra placeable to toud_assets.hak
* Add entry to placeables.2da for the new candleabra.
* Fixed Emma portrait entries in placeables.2da with the new last name :)
* Replace benches with new pews in Sanctuary of Our Guardian's Grace


'''Changes of 2024-05-08''', by Maiyannah
* Fixed some NPCs to leave corpses properly when they die.


* Add new Ezran pew placeable to toud_placeables.
'''Changes of 2025-05-01''' by Maiyannah
* Added portraits for Daria Albescu and Dragan Brevhen by Nina Pimonova.


'''Changes of 2024-05-05''', by Maiyannah
'''Changes of 2025-04-30''' by Maiyannah


* Changed starting gold to 900 to represent the actual total of valuables desired by the PhB.
* Removed several female human heads from the magic mirror as inappropriate in various ways:
* Added some more expensive things to the New Character Area vendor as a result.
** Monster heads that are not appropriate for players
* Relabel all the vanilla NWN placeables to both be better organized and mark them as from NWN.
** Heads with helmets (we will implement this a different way.)
* Got the Ezran statue placeable working (finally), and placed by the Sanctuary of Our Guardian's Grace in Zeidenberg.
** Half-elven heads (these will only be available to Half-Elves)
** Tiefling heads (these will only be available to Tiefling)
** Several CEP heads that don't meet quality standards.
* Updated the Renika garda to have consistent tags.


'''Changes of 2024-05-04''', by Maiyannah
'''Changes of 2025-04-29''' by Maiyannah
* Further Favoured Soul implementation:
* Addition of a basic delivery quest system.
** Added packages from cleric for Favoured Soul.
** Added Spells Per Day entries for Favoured Soul.
** Added Bonus Feats entries for Favoured Soul.
** Added takeable Feats entries for Favoured Soul.
* Renumbered packages with the new class IDs.
* Made all player packages start with 200 gold and a set of Adventurer's Garb.
* Scripted some help text for the New Character Area.
* Filled in the Magic Mirrors in the customizatrion area of the New Character Area.
* Fixed Talis's portrait description in the New Character Area.
* Added a new character item vendor to the New Character Area.
* Changed the bookcases to some fancier ones in the New Character Area, and made the ones presently unusued static.


'''Changes of 2024-05-03''', by Maiyannah
'''Changes of 2025-04-28''' by Maiyannah
* Favoured Soul getting fleshed into its own class:
* Applied a uniform description of Luca to all of his instances.
** Added custom save progression table to Favoured Soul - they now properly have their own save progression.
** Added custom class skill table to Favoured Soul.
** Added custom icon for Favoured Soul.
** Added tlk entries for Favoured Soul name and description.


You will need to redownload the tlk when this goes live on test.
'''Changes of 2025-04-20''' by Maiyannah
* Fixed all of the different garda to have appropriate voicesets.


'''Changes of 2024-05-02''', by Maiyannah
'''Changes of 2025-04-18''' by Maiyannah
* Properly made the new animations one-shot where appropriate (coy_jump, excited, dejected, nicewave, tell_secret, take_knee, victory, makethreat, solong, playjoy)
* Correct the female Renika guards to have their own description, not the same as the males.
* Added @emote clear which will clear looping custom animations.
* Added kneeling looping emote version of take_knee.


'''Changes of 2024-05-01''', by Maiyannah
'''Changes of 2025-04-17''' by Maiyannah
* Added palmweaver's mocap animations to our @emote command. New emotes:
* Fix the Renika garda to be war/wpm appropriately, also made sure they are disarmable and leave corpses.
** coy_jump
** excited
** dejected
** nicewave
** tell_secret
** terrified
** take_knee
** wall_lean
** victory
** squat
** makethreat
** washwindows
** argue
** gracedance
** crossarms
** playpiano
** faint
** solong
** playjoy


'''Changes of 2024-04-30''', by Maiyannah
'''Changes of 2025-04-16''' by Maiyannah
* Add some lanterns to Krofburg.
* Changed NPCs to have the full name in the first name field - this really doesn't change too much from the game's perspective but makes them easier to find in the toolset.
* Add ice damage to the water crossings in Krofburg (except the bridge of course).
* Fixed Katarina Rutesku, Namira Nicolovich, and  to leave a lootable corpse if killed.
* Added some additional houses to Krofburg.
* Set all NPC corpses to persist for 6000 seconds.
* Fix some more placeable names to be more easily found.
* Made Dragan Brevhen, and Luca Zarovan disarmable.
* Add lacking attribution to some placeable names.
* Add toud_onexit to the onLeave event of the New Character Area.
* Some general 2da cleanup (typos etc).
* Marked the New Character Area NPCs as plot/immortal.
* Regularized Luca Zarovan's voiceset to a particular one.
* Reinstated Rocco Botezatu's custom portrait, it got lost somehow.
* Reinstated Petra Botezatu's inventory, that also got lost.


'''Changes 2024-04-29''', by Maiyannah
'''Changes of 2025-04-15''' by Maiyannah
* Added fixed lamppost placeable in toud_cepfixes, courtesy of mmat.
* Gave Daria Albescu and Dragan Brevhen higher definition heads.
* Fixed linkages for that missing door.
* Went through and fixed a couple other doors in an assortment of places - thanks Aurora toolset.


'''Changes 2024-04-27''', by Maiyannah
'''Changes of 2025-04-14''' by Maiyannah
* Upgraded the Drylands tileset to the HD remake by ShadGuy.
* Fixed missing door from the Craggy Peak Inn, not sure how that disappeared!


'''Changes 2024-04-26''', by Maiyannah
'''Changes of 2025-04-13''' by Maiyannah
* Add a campfire and seats around it to the Krofburg vistani camp.
* Removed some items we won't be using from placeables.2da.
* Add some houses to Outlook Hill.
* Added Wall - Ancient Brownstone wall to toud_assets.2da.


'''Changes 2024-04-25''', by Maiyannah
'''Changes of 2025-04-12''' by Maiyannah
* Rebuilt Krofburg with a more modern and better looking tileset.
* Added high res floors to Dawnguard Arms.
* Combined the two Krofburg areas (Outlook Hill and outskirts) into a single large area.


'''Changes of 2024-04-24''', by Maiyannah
'''Changes of 2025-04-11''' by Maiyannah
* Added garda station to Krofburg.
* Added missing custom portrait to Dawnguard Arms's butcher/cook.
* Expanded Krofburg vistani camp.
* Added some placeables fluff to Krofburg.
* Extended Krofburg road to the outcast cave.


'''Changes of 2024-04-23''', by Maiyannah
'''Changes of 2025-04-05''' by Maiyannah
* Fix 2da issue preventing Favoured Soul from loading.
* Removed CEP2 tilesets as redundant.  We do still keep additional tiles to existing ones.
* Added basic Krofburg area.
* Added Project Q tilesets. Out with the old ... in with the ... er, slightly less old!
* Tweaked positioning and lighting of objects in Helm's Hall of the Grey Vigil.
* Added blueprints for several ground cover plants and bushes.
* Redid Argynvostholt exterior in the Drylands tileset.


'''Changes of 2024-04-22''', by Maiyannah
'''Changes of 2025-03-31''' by Maiyannah
* Filled in Helm's hall in the Grey Vigil with basic amenities and items.
* Fixed several NPCs which weren't set to the correct base classes (missed in the pass).
* Made some items in Renika Static that should be but weren't.
* Update Renika garda blueprints for new base classes.
* Make Elisabeta Atanase leave a corpse if slain.
* Made some items in Zeidenburg - Butur Glasswords static that should be but weren't.
* Restored some missing Renika garda.
* Fixed the description of some Renika garda where they were misidentified as from Zeidenburg (yay, copypaste fail!)


'''Changes of 2024-04-21''', by Maiyannah
'''Changes of 2025-03-22''' by Maiyannah
* Added drylands tileset by BaronRage for future content use.
* Added TOUD - Rosewood Flooring to the game, and replaced the Renika - Rest of Tears Chapel flooring with it.
* Fixed TOUD: Floor - Walnut Planks, TOUD: Floor - Attic Pine Planks, and TOUD: Floor - Grey Ceramic Tile to be the same aspect as the other floors.


'''Changes of 2024-04-18''', by Maiyannah
'''Changes of 2025-03-21''' by Maiyannah
* Added some trees and foliage to Zeidenberg Outskirts - Merchant's Gate.
* Fixed the rotation axis of some of the Witcher assets (Bed 2,3,4) to be correct.
* Added some tents along the road by the Grey Vigil.
* Recategorize several placeables to be easier to find the the toolset.
* Initial version of the Grey Vigil's temple interior.
* Remove the NWN2 beds from the Placeables.2da and haks - not going to use them and we need to trim the fat.
* Changed all the Black Stone Inn beds to use NWIC beds instead.
* Renamed cep_core0 to toud_cep2_0 to reflect the changed nature of this CEP hak.
* Changed cep_core0 to toud_cep2_0 in the module.
* Made the statue on floor two of the Black Stone Inn have a "clicky" description.
* Added toud_floor_0005 with proper black stone tile for the Black Stone Inn, and replaced the existing floors with it.


'''Changes of 2024-04-17''', by Maiyannah
'''Changes of 2025-03-20''' by Maiyannah
* Added DiscordNotification plugin to the wiki, for the Discord changes feed.
* Added a sparse cobblestone ground placeable, and a walnut plank floor asset.


'''Changes of 2024-04-16''', by Maiyannah
'''Changes of 2025-03-19''' by Maiyannah
* Added some more clutter to the grounds of the Grey Vigil.
* Updated feats table for Adept class.
* Added living quarters building to the Grey Vigil.
* Added options to rekey rentals, and get additional keys, to the reference conversation.
* Added an inn with stables to the Merchant's Gate outskirts.
* Added a male and female uniform for workers of the Black Stone Inn in Zeidenburg and applied them appropriately to NPCs.
* Added a proper description to the Black Stone Inn porter and made her leave a lootable corpse if/when killed.


'''Changes of 2024-04-15''', by Maiyannah
'''Changes of 2025-03-17''' by Maiyannah
* Added a watchtower to the Zeidenberg Merchant's Gate Outskirts.
* Updated skills table for Adept class.
* Made several things unbreakable in outskirts ("plot")
* Updated skills table for Invoker class.
* Updated skills table for Mage class.
* Updated skills table for Magician class.
* Updated skills table for Priest class.
* Updated skills table for Spellblade class.
* Updated skills table for Warrior class.


'''Changes of 2024-04-09''', by Maiyannah
'''Changes of 2025-03-16''' by Maiyannah
* Adding fencing to the perimeter of the Grey Vigil compound.
* Added save tables for each combination of the three being "high", "mid", and "low".
* Make several placeable blueprints that were not plot-marked, plot-marked.
* Updated skills table for Expert class.
* Fixed up the Outskirts's placeables to be plot-marked properly.


'''Changes of 2024-04-08''', by Maiyannah
'''Changes of 2025-03-14''' by Maiyannah
* Changed name entries of several placeables to be more identifiable in the toolset.
* Fixed the Male, Bleakfauldi, Anchorite of Ezra 1 voiceset being improperly marked as for plot NPCs, so that players can use it.
* Remove old version of the Grey Vigil and made the door link properly to the new one.
* Toret Claire Lavigne no longer has her sword armed by default.
* Toret Claire Lavigne and the female Ezran protectors will now use the voiceset Female, Mordentish, Anchorite of Ezra 1, until we get some more variety to go around.
* Male Ezran protectors will now use the voiceset Male, Mordentish, Anchorite of Ezra 1, until we get some more variety to go around.
* Fixed the "Heal Me", "Cheer", and "No" messages on the voiceset Male, Bleakfauldi, Anchorite of Ezra 1 to properly display subtitles.
* Fixed the transposed "Stop" and "Wait here" subtitles for the voiceset Male, Bleakfauldi, Anchorite of Ezra 1.
* Added blockers for the Krofburg wall problems.  These will result in some invisible walls you'll run into for now as they're thicker than the normal wall.  We'll fix the tileset when I figure that out, this is a "stopgap."
* Fixed the class designations for all the NPCs after the Class renumber/fix.
* Petra Botezau's custom portrait should now work.
* Added missing key description to Rocco Botezau so the keys for the Blue Boar Inn now generate properly.
* Fixed some bugged guards in Renika - Burgomistress's Keep, Floor 1.
* Katarina Rutesku, Namira Nicolovich, and Stefan Olemenscu all now leave lootable corpses when killed.
* Stefan Olemenscu was given a more sensible head.
* Daria Albescu's and Dragan Brevhen's name is now split properly into first and last.
* Aina Paivo now has a soundset assigned and will leave a body when slain.
* The following NPCs now have custom descriptions:
** Toret Claire Lavigne
** Petra Botezau
** Renika Garda
** Elisabeta Atanase
** Daria Albescu
** Darius Barbu
* Female Zeidenburg Garda now use the Female, Fighter sound set rather than the male one.
* Added a custom outfit to the Zeidenburg prostitutes.  Also gave them a weapon and made them leave corpses when slain.
* The Ezran Protectors stationed at the Sanctuary of Our Guardian's Grace are now all disarmable (though they have high resists)
* The Zeidenburg Garda Office Sentry now has the Male, Guardian Reserved voiceset rather than the female one.
* The female Red Vardo Trader guards in van Cuuk's Emporium now have female voicesets.
* Fix Wildeboort van Cuuk's description a bit, and change him to a more appropriate voiceset.


'''Changes of 2024-04-03''', by Maiyannah
'''Changes of 2025-03-13''' by Maiyannah
* Added 263 placeables from NWIC to toud_placeables.
* Added portrait for Claire Lavigne by Nozomi Matsuoka.


'''Changes of 2024-04-02''', by Maiyannah
'''Changes of 2025-03-12''' by Maiyannah
* Split common textures from toud_items and toud_placeables into a new hak: toud_textures.
* Added a voiceset by Aron: Male, Bleakfauldi, Anchorite of Ezra 1


=== 0.1.23a ===
'''Changes of 2025-03-11''' by Maiyannah
'''Changes of 2024-03-26''', by Maiyannah
* Modified the generic Inn Porter conversation to refer the player to the Innkeeper for the actual transactions to prevent any crossed wires.
* Added wouldbebards low magic greatsword, bastard sword, short sword, battleaxe, and rapier overrides to toud_items.
* Relabel the generic innkeeper script to be consistent with Waymark conventions.
* Add Bill Harper's HD Whips and Handaxes to toud_items.
* Some general code cleanup in the inn initialization script.
* Add a new portrait by Nina Pimonova for Petra Botezatu.
* Added a custom description to Petra Botezatu.


'''Changes of 2024-03-25''', by Maiyannah
'''Changes of 2025-03-09''' by Maiyannah
* Fixed vfx on wouldbebard's replacement longswords.
* Change the volume of Male, Mordentish, Anchorite of Ezra 1 soundset to be less quiet and more normalized with other soundsets.


'''Changes of 2024-03-23''', by Maiyannah
'''Changes of 2025-03-08''' by Maiyannah
* Some scripting fixes to improve stability - and optimizing execution depth.
* Added a new voice set by Sean Anthony: Male, Mordentish, Anchorite of Ezra 1
* Added a new voice set by Madi Baylis: Female, Mordentish, Anchorite of Ezra 1


'''Changes of 2024-03-21''', by Maiyannah
'''Changes of 2025-03-07''' by Maiyannah
* Fixed the killed garda in the Abandoned House dungeon to properly spawn dead.
* Added a porter to the Black Stone Inn that will tell players if rooms are available.


'''Changes of 2024-03-20''', by Maiyannah
'''Changes of 2025-03-04''' by Maiyannah
* Fixed some z-fighting issues with carpets in several places.
* Went through Renika and made all the unused doors plot-locked for now.
* Added new portrait art to Silviu Butur.


'''Changes of 2024-03-18''', by Maiyannah
'''Changes of 2025-02-28''' by Maiyannah
* Fixed up the Red Vardo guards after the resuffle.
* Went through Merchant's Row - West and made all the doors plot-locked for now.
* Added the Red Vardo guards as blueprints.
* Fix up blueprint for Lyssa von Zarovich.


'''Changes of 2024-03-16,''' by Maiyannah
'''Changes of 2025-02-27''' by Maiyannah
* Added custom icons for Artificier, Barbarian, Blackguard, Cleric, Dragonfire Adept, Druid, Fighter, Monk , Necromancer, Shaman, Sorcerer, and Warlock classes.
* Went through Merchant's Row - East and made all the doors plot-locked for now.
* Added stubs for all the custom classes in the .tlk file.
* Added missing 2da stub for warlock.
* Fixed garda blueprints affected by the relabel.


'''Changes of 2024-03-15''', by Maiyannah
'''Changes of 2025-02-26''' by Maiyannah
* Added [[Dragonfire Adept]], [[Hexblade]], and [[Red Wizard]] to the wiki (stubs for now)
* Added additional collision to Krofburg where some more spots missing collision were found.
* Added portrait art for Rocco Botezau.


'''Changes of 2024-03-14''', by Maiyannah
'''Changes of 2025-02-19''' by Maiyannah
* Change classes.2da to have stubs for all the additional classes and prestige classes.
* Fixed a 2DA row ("off by one") error which had several strange effects, most interestingly fighters being assigned Arcane Familiars.
* Fixed a problem with the requirements for Anchorite of the Mists.  It should now work properly in detecting if you have that variable.
* Corrected some typos in the voiceover tlk lines.


'''Changes of 2024-03-10''', by Maiyannah
'''Changes of 2025-02-18''' by Maiyannah
* Some adjustment to various items in the Black Stone Inn to minimize z-buffer fighting.


'''Changes of 2024-03-06''', by Maiyannah
* Fixed an error which caused skybox corruption on certain graphics cards.
* Changed wiki automatic sitemap generator to generate sitemaps that Google and Bing will process correctly.
* Added some invisible collision boxes to seal up missing collision meshes from the tileset, for Krofburg.
* Added IndexNow support to the sitemap generator.
* Fixed an accidental override of the Daily Wares vendor which caused the shop not to work.
* Finished the overhall of walls and floors of the Black Stone Inn.
 
'''Changes of 2024-03-02''', by Maiyannah
* The walls and floors of the Black Stone Inn (floor one) are - in most parts - now actually black stone!
* Fixed a couple handfuls of other floating items.
* Added a means to the wiki to add meta tags so the information makes it to crawlers.
* Added an automatic sitemap generator to the wiki.
* Added webmanifest to the wiki.
* Added favicons to the wiki.
 
'''Changes of 2024-02-26''', by Maiyannah
* A collection of small fixes to item positions: fixing improperly aligned doors, some floating items are no longer floating, and so on.
 
'''Changes of 2024-02-24''', by Maiyannah
* Fixed the scriptable popups, so those work again now.
 
'''Changes of 2024-02-23''', by Maiyannah
* Updated the test server to 8193.36-11.
* Fixed several scripting errors this caused.
* Fixed placeable blueprint errors this caused.
* Fixed several model geometry flaws that the new renderer causes.
* Reduced lighting in several areas to prevent HDR bloom washing out scenes.
* Modified skybox lighting in several areas to prevent HDR bloom washing out scenes.
 
'''Changes of 2024-02-20''', by Maiyannah
* Added some addition clutter to Zeidenberg - Merchant's Square.
 
'''Changes of 2024-02-18''', by Maiyannah
* Add txpple's HDRI skyboxes.
* Compress the tga textures so they can work in nwsync.
* Got all the appearance editor form implemented.
* Added sewer grates to Zeidenberg - Merchant's Square as a bit of thematic clutter.
 
'''Changes of 2024-02-17''', by Maiyannah
* Move nwsync for test from cdn to azalin.toud.pw (test).
* Reinstate the silver-rimmed Zeidenberg arms shield.
* Added missing second and third-story doors in Zeidenberg - Merchant's Square.
 
'''Changes of 2024-02-16''', by Maiyannah
* Move nwsync from cdn to ezra.toud.pw (live).
 
'''Changes of 2024-02-15''', by Maiyannah
* Added a proper status and uptime display to the init.d unitfile.
* Added tinygiants appearance customization code.
 
'''Changes of 2024-02-14''', by Maiyannah
* Added the new doors to generic_doors.2da
* Added the zwerkules medieval doors to the pallette.
* Added the wouldbebard overrides for vanilla longswords.
 
'''Changes of 2024-02-13''', by Maiyannah
* Added "More Doors" by Tiberius_Morguhn to toud_doors.hak
 
'''Changes of 2024-02-12''', by Maiyannah
* Consolidate CEP and zwerkules doors into toud_doors.hak
* Remove several low-quality doors.
* Add doors in each of the vacant openings in Zeidenberg - Merchant's Row East.
 
'''Changes of 2024-02-11''', by Maiyannah
* Fix live server login issue.
* Address a couple area loading issues.


[[Full Changelog|Older versions]]
[[Full Changelog|Older versions]]

Latest revision as of 16:32, 29 November 2025

0.1.24

Journey Onward

Rolling summary of all 0.1.24 major changes

Finer details below. Ordered chronologically with the most recent at top.

Bugfixes

  • Fixed a problem which caused the skyboxes to render incorrectly on some GPUs.
  • Fixed an override of the Daily Wares vendor which caused the shop to stop working.
  • Fixed 2da errors with classes.2da which caused several strange problems.
  • Fixed a problem with requirements for Anchorite of the Mists which caused it to not be accessible to faction members.
  • Fixed some typos in tlk lines for the voiceovers.
  • Did a pass and made several doors that should be plot-locked due to being unlinked properly locked.
  • Fixed some improper voiceset assignments:
    • Female Zeidenburg Garda now use the Female, Fighter sound set rather than the male one.
    • The Zeidenburg Garda Office Sentry now has the Male, Guardian Reserved voiceset rather than the female one.
    • The female Red Vardo Trader guards in van Cuuk's Emporium now have female voicesets.
    • Changed Wildeboort van Cuuk to a more appropriate description.
  • All humanoid NPCs should now leave corpses when slain.
  • Fixed some bugged guards in Renika - Burgomistress's Keep, Floor 1.
  • Added missing key description to Rocco Botezau so the keys for the Blue Boar Inn now generate properly.
  • Fixed the class designations for all the NPCs after the Class renumber/fix.
  • Remove old version of the Grey Vigil and made the door link properly to the new one.
  • Fixed the rotation axis of some of the Witcher assets (Bed 2,3,4) to be correct.
  • Fixed TOUD: Floor - Walnut Planks, TOUD: Floor - Attic Pine Planks, and TOUD: Floor - Grey Ceramic Tile to be the same aspect as the other floors.
  • Restored some missing Renika garda.
  • Made some items in Zeidenburg - Butur Glasswords static that should be but weren't.
  • Made some items in Renika Static that should be but weren't.
  • Added missing custom portrait to Dawnguard Arms's butcher/cook.
  • Fixed missing doors the toolset ate.
    • Fixed missing door from the Craggy Peak Inn.
  • Add toud_onexit to the onLeave event of the New Character Area.
  • Set all NPC corpses to persist for 6000 seconds.
  • Applied a uniform description of Luca to all of his instances.
  • Fixed a witcher seat with a broken sit axis.
  • Fixed toud_floor002's rendering issue which lead to the floor being drawn as translucent.

Changes

Areas
  • Renovated Zeidenburg - Sanctuary of Our Guardian's Grace to use the Ancient Cathedral itemset assets and some other high resolution assets.
  • Changed the decoration in Zeidenburg - Priory of Our Guardians Grace's mess hall to use much more modern accents.
  • Renovated Dawnguard Arms with new placeables and etc.
  • Added decoration to the Renika Exterior area:
    • Added foliage around the base of the keep.
    • Added missing doors.
    • Added flame VFX to the braziers in front of the keep.
  • Further decorated the Renika Chapel:
    • Replaced the Renika - Rest of Tears Chapel flooring with the new Cherrywood flooring.
  • Cleaned up and decorated the Black Stone Inn:
    • Added toud_floor_0005 with proper black stone tile for the Black Stone Inn, and replaced the existing floors with it.
    • Made the statue on floor two of the Black Stone Inn have a "clicky" description.
    • Changed all the Black Stone Inn beds to use NWIC beds instead.
  • Made the portrait paintings in the downstairs of the Skyshard Homestead have clicky-descriptions.
  • Redid Argynvostholt exterior in the Drylands tileset.
  • Added high res floors to Dawnguard Arms.
Models
  • Organized/renumbered the heads we kept, and did a variety of cleanups such as fixing bad normals and pivots on meshes, as well as discarding LODs NWN cant handle.
  • Organized the floor placeables to consistently follow naming conventions.
NPCs
  • Added a custom outfit to the Zeidenburg prostitutes. Also gave them a weapon and made them leave corpses when slain.
  • The Ezran Protectors stationed at the Sanctuary of Our Guardian's Grace are now all disarmable (though they have high resists)
  • Fluff up Wildeboort van Cuuk's description a bit.
  • Toret Claire Lavigne no longer has her sword armed by default.
  • Toret Claire Lavigne and the female Ezran protectors will now use the voiceset Female, Mordentish, Anchorite of Ezra 1, until we get some more variety to go around.
  • Male Ezran protectors will now use the voiceset Male, Mordentish, Anchorite of Ezra 1, until we get some more variety to go around.
  • Gave Daria Albescu and Dragan Brevhen higher definition heads.
  • Regularized Luca Zarovan's voiceset to a particular one.
  • Marked the New Character Area NPCs as plot/immortal.
  • Made Dragan Brevhen, and Luca Zarovan disarmable.
Scripts
  • Relabeled the generic innkeeper script to be consistent with Waymark conventions.
Stores
  • Added some of the Atanase Arms wares to the Van Cuuk Emporium, albeit at a markup.
Internal Organization
  • Renamed cep_core0 to toud_cep2_core0 to reflect the changed nature of this CEP hak.
  • Renamed cep_core3 to toud_cep2_core3 with the removed female heads.
  • Recategorized several placeables to be easier to find the the toolset.
  • Went through the female human heads and defragmented them, numbering them consistently, and having them combined in toud_heads.
  • Removed df_heads since all the heads were moved to toud_heads.

Additions

  • Added custom portraits by Nina Pimonova:
    • Rocco Bozetau.
    • Petra Bozetau.
    • Silviu Butur.
    • Valentina Atanase. (this will be repurposed since we have a second colour one)
    • Daria Albescu.
    • Dragan Brevhen.
  • Added several new custom-commissioned voicesets:
    • Male: Mordentish, Anchorite of Ezra 1, by Sean Anthony.
    • Female: Mordentish, Anchorite of Ezra 1, Madi Baylis.
    • Male: Bleakfauldi, Anchorite of Ezra 1, by Aron.
    • Male: Barovian, Adventurer 1, by Alex Musteata.
    • Female: Barovian, Adventurer 1, by Vera Stoian.
  • Added a couple new voicesets from asset packs:
    • Female, Outlander, Adventurer 2, by Bunny's Voice Studio.
    • Male: Outlander, Adventurer 2, by Ntlanhla Kutu.
    • Male: Outlander, Arcanist 1, by Zach Brown.
  • Added some permissively-licensed music:
    • Added all of the tracks of Music inspired by Curse of Strahd, part 1, by FaboMusic to toud_music.hak.
    • Added all of the tracks of Music inspired by Curse of Strahd, part 2, by FaboMusic to toud_music.hak.
    • Added all of the tracks of Music inspired by Curse of Strahd, part 3, by FaboMusic to toud_music.hak.
    • Added the album Black Dragon by Lake City Quiet Pills, excepting the one reserved track, to toud_music.hak.
  • The following NPCs now have custom descriptions:
    • Toret Claire Lavigne.
    • Petra Botezau.
    • Renika Garda.
    • Elisabeta Atanase.
    • Daria Albescu.
    • Darius Barbu.
  • Added a porter for the Black Rock Inn that you can use to see room availability from outside the inn (front door).
  • Added a couple portraits by Nozomi Matsuoka:
    • Claire Lavigne.
    • Valentina Atanase.
  • Added several new placeables, and blueprints for them:
    • Added toud_floor006 / Floor, Rosewood Flooring to toud_assets.2da.
    • Added toud_wall001 / Wall, Ancient Brownstone wall to toud_assets.2da.
    • Added toud_garlic002 / WallObj: Garlic String to toud_assets.2da.
    • Added act_altar001 / Decoration: Altar Surround 001 to toud_assets.2da.
    • Added act_candle001 / Candle: Single Tall 001 to toud_assets.2da.
    • Added act_candle002 / Candle: Single Tall 002 to toud_assets.2da.
    • Added act_candle003 / Candle: Drippy Base 001 to toud_assets.2da.
    • Added act_candle004 / Candle: Single Short 001 to toud_assets.2da.
    • Added act_candle005 / Candle: Single Stubby 001 to toud_assets.2da.
    • Added act_candle006 / Candle: Single Stubby 002 to toud_assets.2da.
    • Added act_candle007 / Candle: Single Stubby 003 to toud_assets.2da.
    • Added act_candle008 / Candle: Tall Candlestick 001 to toud_assets.2da..
    • Added act_candle009 / Candle: Candleabra 001 to toud_assets.hak.
    • Added act_candle010 / Candle: Candleholder 002 to toud_assets.hak.
    • Added act_candle011 / Candle: Candleholder 001 to toud_assets.hak.
    • Added act_chain001 / Chain: Hanging 001 to toud_assets.hak.
    • Added act_column001 / Column: Cathedral 001 to toud_assets.hak.
    • Added act_cornice001 / Wall Cornice: Stone 4f to toud_assets.2da.
    • Added act_incense001 / Incense Burner: Open 001 to toud_assets.hak.
    • Added act_wall001 / Wall: Stone 8fx4f to toud_assets.2da.
    • Added act_statue002 / Statue: Ezra 002 to toud_assests.2da.
    • Added bzc_lecturn001 / Lectern: Plain 001 to toud_assets.hak.
    • Added bzc_lectern002 / Lectern: Cover, Ezra 001 to toud_assets.hak.
    • Added mci_chair001 / Chair: Arthurian, Wooden 001 to toud_assets.hak.
    • Added mci_table001 / Table: Arthurian, Round 001 to toud_assets.hak.
    • Added slt_sword001 / WallObj: Sword 001 to toud_assets.hak.
    • Added mmp_carpet001 / Carpet: Floor Runner, Long, Red 001 to toud_assets.hak.
    • Added mmp_carpet002 / Carpet: Floor Runner, Short, Red 001 to toud_assets.hak.
    • Added mmp_pew001 / Bench: Pew, Wooden 001 to toud_assets.hak.
    • Added mmp_barrier001 / Fence: Barrier, Church 001a to toud_assets.hak.
    • Added mmp_barrier002 / Fence: Barrier, Church 001b to toud_assets.hak.
    • Added mmp_barrier003 / Fence: Barrier, Church 001c to toud_assets.hak.
    • Added a new statue from a 3D scan by Paul Griswold I cleaned up and optimized: toud_statue002 / Statue: Human, Woman, Dressing 001.
    • Added toud_rug005 / Carpet: Plain Blue Rug 001.
    • Added toud_rug006 / Carpet: Plain Red Rug 001.
    • Added toud_rug007 / Carpet: Plain Violet Rug 001.
    • Added mmp_chisel001 / Trades: Chisel 001 to toud_assets.hak.
    • Added mmp_chisel002 / Trades: Chisel 002 to toud_assets.hak.
    • Added mmp_anvil001 / Trades: Anvil 001 to toud_assets.hak.
    • Added mmp_stump001 / Trades: Splitting Stump 001 to toud_assets.hak.
    • Added mmp_woodpile001 / Trades: Wood Pile, Long 001 to toud_assets.hak.
    • Added mmp_woodpile002 / Trades: Wood Pile, Long 002 to toud_assets.hak.
    • Added mmp_woodpile003 / Trades: Wood Pile, Mixed 001 to toud_assets.hak.
    • Added mmp_woodpile004 / Trades: Wood Pile, Short 001 to toud_assets.hak.
    • Added mmp_woodpile005 / Trades: Wood Pile, Short 002 to toud_assets.hak.
    • Added mci_table001 / Table: Round Arthurian, 001 to toud_assets.hak.
    • Added slt_sword001 / WallObj: Sword 001 to toud_assets.hak.
    • Added mci_chair001 / Chair: Arthurian, Wooden 001 to toud_assets.hak.
    • Added act_candle011 - Candle: Candleholder 001 to toud_assets.hak.
    • Added act_chain001 - Chain: Hanging 001 to toud_assets.hak.
    • Added bzc_lectern002 - Lectern: Cover, Ezra 001 to toud_assets.hak.
    • Added bzc_lecturn001 - Lectern, Plain 001 to toud_assets.hak.
    • Added toud_barrier005 / Fence: Barrier, Church 001e toud_assets.hak.
    • Added toud_bedrock001 / Wall: Bedrock Base, 6m 001 to toud_assets.hak.
    • Added act_decor001 / Furnishing: Decoration, Church 001 to toud_assets.hak.
    • Added act_decor002 / Furnishing: Decoration, Church 002 to toud_assets.hak.
    • Added act_floor001 using the texture but not the mesh of assets in the Ancient Cathedral itemset by Mike Kurabi, to toud_assets.hak.
    • Added act_bedrock002 / Wall: Bedrock Base, 10m to toud_assets.hak.
    • Added act_bedrock003 / Wall: Bedrock Base, 12m to toud_assets.hak.
  • Added several new areas:
    • Ashen Road - Foot near Merchant's Gate
    • Tepurich Forest - Northern Fringe near Merchant's Gate
    • Tepurich Forest - Abandoned Cave
    • Tepurich Forest - Abandoned Cave, Maze
    • Tepurich Forest - Abandoned Cave, Deep within the Maze
    • Tepurich Forest - Abandoned Cave, First Antechamber
    • Tepurich Forest - Abandoned Cave, Second Antechamber
    • Tepurich Forest - Abandoned Cave, Third Antechamber
    • Tepurich Forest - Abandoned Cave, Fourth Antechamber
    • Tepurich Forest - Abandoned Cave, Fifth Antechamber
    • Tepurich Forest - Abandoned Cave, Sixth Antechamber
    • Tepurich Forest - Abandoned Cave, Seventh Antechamber
    • Zeidenburg - Atanase Arms, Living Quarters
    • Zeidenburg - Caruciorul cu Bere
    • Zeidenburg - the Clansman Tavern
    • Zeidenburg - C Sharp Luthiers
    • Zeidenburg - Timescu and Sons Coopers
    • Zeidenburg - Vanovichova Stationery
    • Zeidenburg Outskirts - Skyshard Homestead, Upstairs
  • Added several blueprints for foliage:
    • Bush, Black Cherry, 01
    • Bush, Black Cherry, 02
    • Bush, Black Cherry, 03
    • Bush, Black Cherry, 04
    • Bush, Black Cherry, 05
    • Bush, Black Cherry, 06
    • Bush, Fern, 01
    • Bush, Fern, 02
    • Bush, Fern, 03
    • Bush, Fern, 04
    • Bush, Grey Willow, 01
    • Bush, Grey Willow, 02
    • Bush, Grey Willow, 03
    • Bush, Grey Willow, 04
    • Bush, Maple, 01
    • Bush, Maple, 02
    • Bush, Maple, 03
    • Bush, Maple, 04
    • Flower, Bouncing Bet
    • Flower, Chamomile, 01
    • Flower, Chamomile, 02
    • Flower, Chicory, 01
    • Flower, Chicory, 02
    • Flower, Goldenrod, 01
    • Flower, Goldenrod, 02
    • Flower, Goldenrod, 03
    • Flower, Goldenrot, 04
    • Flower, Lily of the Valley, 01
    • Flower, Lily of the Valley, 02
    • Flower, Poppy 01
    • Flower, Poppy 02
    • Herb, St Johns Wort
    • Weed, Cornflower 01
    • Weed, Cornflower 02
    • Weed, Knapweed, 01
    • Weed, Knapweed, 02
    • Weed, Shaggy Soldier, 01
    • Weed, Shaggy Soldier, 02
    • Weed, Shaggy Soldier, 03
  • Added several new DM tools:
    • DMFI Wands
    • Added a basic tool for DMs to create keys for doors repurposing the inn key script.
  • Added several things to the OOC Testing Hub area:
    • New Character Area Vendors.
    • Changelog sign.
  • Added several new female human heads:
    • Add several heads from the "Additional Head Pack" from FriedEyes into toud_heads.hak.
    • Add several heads from the "SW:KOTOR Head Pack" converted by Estelindis into toud_heads.hak.
  • Added tattoo 2 colour changing to the Magic Mirror.
  • Added the ability to add 'key_name' variables to doors to default what keys made for that door are named.
  • Added a function to the chat parser to flag and colourize OOC text.

Removals

  • Removed some items we won't be using from placeables.2da.
    • Remove the NWN2 beds from the Placeables.2da and haks - not going to use them and we need to trim the fat.
  • Removed some tilesets:
    • Removed the Mountain and Mortheim tilesets as they causes crashes.
  • Many female human heads that were inappropriate or low quality by modern standards were removed in a quality pass over the available female elven heads.
  • Removed redundant loadscreens.
  • Removed the following assets as too buggy, we'll redo them later:
    • toud_chair001
    • toud_candle001

Detailed changelog for 0.1.24

0.1.24c

Changes of 2025-11-29 by Maiyannah

  • Added room number labels for the map to Renika - Blue Boar Inn.
  • Fixed a bug whereby having the wardrobes tagged the same as the door in Renika - Blue Boar Inn caused the pricing categories to not detect properly.
  • Fixed the link between the Blue Boar Inn and Renika exterior.
  • Changed Renika NPCs to use barovian voicesets.
  • Restored version of Krofburg - Craggy Peaks Inn that had the price variables correct.
  • Change the innkeep of the Craggy Peaks Inn to use a barovian voiceset.
  • Created a floor for the Craggy Peaks Inn using the Laertes Studio Traces of Time set (Prefixxed with $ToT)
  • Rental keys now show a room number when the key descriptor variable contains @R for it.

Changes of 2025-11-28 by Maiyannah

  • Added descriptive names to the keys from the Blue Boar Inn in Renika.
  • Fix untagged inn door in Renika - the Blue Boar Inn.

Changes of 2025-11-26 by Maiyannah

  • Went through and made sure all the Barovian NPCs should use a Barovian voiceset.

Changes of 2025-11-18 by Maiyannah

  • Normalized the audio on Male: Barovian, Garda 1 voiceset.

Changes of 2025-11-17 by Maiyannah

  • Fixed some issues with the two new soundsets.

Changes of 2025-11-08 by Maiyannah

  • Added some more assets from Ancient Cathedral itemset by Mike Kirabi:
    • Added act_cornice002 / Wall: Cornice, 5m to toud_assets.hak.

Changes of 2025-11-02 by Maiyannah

  • Added the album Black Dragon, by Lake City Quiet Pills, excepting the reserved track, to toud_music.hak.

Changes of 2025-11-01 by Maiyannah

  • Added all of the tracks of Music inspired by Curse of Strahd, part 1, by FaboMusic to toud_music.hak.
  • Added all of the tracks of Music inspired by Curse of Strahd, part 2, by FaboMusic to toud_music.hak.
  • Added all of the tracks of Music inspired by Curse of Strahd, part 3, by FaboMusic to toud_music.hak.

Changes of 2025-10-08 by Maiyannah

  • Fixed geometry issue with act_decor001 which caused it to fail to load.
  • Used said decor to fancy up the main support pillars of the church.
  • Compiled act_decor001, act_decor002, and toud_statue002 to improve performance.
  • Added some more assets from the Ancient Cathedral itemset by Mike Kurabi:
    • Added act_bedrock002 / Wall: Bedrock Base, 10m to toud_assets.hak.
    • Added act_bedrock003 / Wall: Bedrock Base, 12m to toud_assets.hak.
    • Added act_bedrock004 / Wall: Bedrock Base, Corner In to toud_assets.hak.
    • Added act_bedrock005 / Wall: Bedrock Base, Corner Out to toud_assets.hak.
    • Added act_socle001 / Decoration: Socle 001 to toud_assets.hak.

Changes of 2025-10-05 by Maiyannah

  • Fixed the detailing in the Sanctuary of Our Guardian's Grace up a bit so everything should line up (and a few nasty seams are concealed.)
  • Added a new soundset by Vera Stoian - Female: Barovian, Adventurer 1.

Changes of 2025-10-04 by Maiyannah

  • Added a new soundset by Alex Musteata - Male: Barovian, Adventurer 1.
  • Reorganized the placeable palette a bit:
    • Added a category for Flooring under Civilization Interior > Floor Coverings.
    • Added a category for Architecture under Civilization Interior.
      • Under this category, added Barriers, Walls, Decor, Columns, and Altars as subcategories.
    • Combined Civilization Interior and Civilization Exterior categories.
    • Removed the Miscellaneous category and moved the blueprints under it to more appropriate categories.
  • Reorganized blueprints into the new categories as appropriate.
  • Added source comments to the AcT and toud_floor placeables.

Changes of 2025-10-03 by Maiyannah

  • Added act_floor001 using the texture but not the mesh of assets in the Ancient Cathedral itemset by Mike Kurabi.
  • Replaced the floor in Zeidenburg - Sanctuary of Our Guardian's Grace with the new floor.
  • Added decoration (hur, hur) with act_decor002 as the backdrop of the guard stations near the altar.

Changes of 2025-10-02 by Maiyannah

  • Added some more assets from the Ancient Cathedral itemset by Mike Kurabi:
    • act_decor001 / Furnishing: Decoration, Church 001.
    • act_decor002 / Furnishing: Decoration, Church 002.
  • Renamed toud_barrier005 to act_barrier005 and toud_bedrock001 to act_bedrock001 for consistency.

Changes of 2025-10-01 by Maiyannah

  • Added some more assets from the Ancient Cathedral itemset by Mike Kurabi:
    • toud_barrier005 / Fence: Barrier, Church 001e.
    • toud_bedrock001 / Wall: Bedrock Base, 6m 001.

Changes of 2025-09-30 by Maiyannah

  • Added toud_font001 / Furnishing: Church Holy Water Font 001 from the scan made by Art Fletch.
  • Replaced the vanilla font in Zeidenburg - Sanctuary of Our Guardian's Grace with the new one.

Changes of 2025-09-28 by Maiyannah

  • Continued relabelling old assets to conform to NWN and TOUD project standards:
    • toud_mpaint_0001 has become toud_mpaint001.
    • toud_mpaint_0002 has become toud_mpaint002.
    • toud_mpaint_0003 has become toud_mpaint003.
    • toud_mpaint_0004 has become toud_mpaint004.
    • toud_mpaint_0005 has become toud_mpaint005.
    • toud_mpaint_0006 has become toud_mpaint006.
    • toud_mpaint_0007 has become toud_mpaint007.
    • toud_mpaint_0008 has become toud_mpaint008.
    • toud_rug_001 has become toud_rug001.
    • toud_rug_002 has become toud_rug002.
    • toud_rug_003 has become toud_rug003.
    • toud_rug_004 has become toud_rug004.
    • toud_shelves_001 has become toud_shelves001.
  • Converted the textures for some more models from tga to dds:
    • toud_mpaint001.
    • toud_mpaint002.
    • toud_mpaint003.
    • toud_mpaint004.
    • toud_mpaint005.
    • toud_mpaint006.
    • toud_mpaint007.
    • toud_mpaint008.
    • toud_rug001.
    • toud_rug002.
    • toud_rug003.
    • toud_rug004.
    • toud-can-labels.
  • All of the paintings also now have their component parts labelled in accordance with NWN and TOUD project standards.
  • All of the paintings also now have their shader chain cleaned up.
  • Cleaned up the shader chain on toud_ground002.
  • All of the rugs have been moved from toud_placeables to toud_assets.
  • Added some new assets:
    • Added a new statue from a 3D scan by Paul Griswold I cleaned up and optimized: toud_statue002 / Statue: Human, Woman, Dressing 001.
    • Added toud_rug005 / Carpet: Plain Blue Rug 001.
    • Added toud_rug006 / Carpet: Plain Red Rug 001.
    • Added toud_rug007 / Carpet: Plain Violet Rug 001.
  • Removed the old ezran banner and flag placeables as they're no longer up to the quality standards and have been replaced in the actual module anyways.

Changes of 2025-09-27 by Maiyannah

  • Added some more items from the Ancient Cathedral itemset:
    • Added mmp_carpet001 / Carpet: Floor Runner, Long, Red 001 to toud_assets.hak.
    • Added mmp_carpet002 / Carpet: Floor Runner, Short, Red 001 to toud_assets.hak.
    • Added mmp_pew001 / Bench: Pew, Wooden 001 to toud_assets.hak.
    • Added mmp_barrier001 / Fence: Barrier, Church 001a to toud_assets.hak.
    • Added mmp_barrier002 / Fence: Barrier, Church 001b to toud_assets.hak.
    • Added mmp_barrier003 / Fence: Barrier, Church 001c to toud_assets.hak.
  • Relabelled several old assets to conform to NWN and TOUD project standards:
    • toud_abacus has become toud_abacus001.
    • toud_banner01 has become toud_banner001.
    • toud_book01 has become toud_book001.
    • toud_hang01 has become toud_hang001.
    • toud_table01 has become toud_table001.
    • toud_table002 has become toud_table002.
  • toud_wall_0001 has become toud_wall001.
  • Converted the textures for several models from tga to dds:
    • act_column001.
    • act_statue001.
    • mci_chair001.
    • slt_sword001.
    • toud_abacus001.
    • toud_book001.
    • toud_garlic001.
    • toud_ground001.
    • toud_ground002.
    • toud_pew001.
    • toud_sglass002.
  • Removed an unnecessary walkmesh from toud_book001.
  • Removed some old assets that didn't work out:
    • toud_chair01.
    • toud_fruitb_0001
    • toud_snowd0001.
  • Relabelled some placeables:
    • Clutter: Book 01 to Book: Weathered 001.
    • Clutter: Abacus 001 to Trades: Abacus 001.
  • Resized the walkmesh of toud_pew001 so that it doesn't block sight as much.
  • Reimported toud_statue001 to get a much higher quality result with the new toolset.

0.1.24c

Changes of 2025-09-23 by Maiyannah

  • Added Zeidenburg - Red Vardo Traders of Zeidenburg area. (Just the layout for now - it connects to the western Merchant's Row)
  • Fixed up the floors in Zeidenburg - C Sharp Luthiers as best I could. Shader still goes weird on the cutouts.

Changes of 2025-09-22 by Maiyannah

  • Added some high res floors to the other areas of Ainacirce Residence.
  • Added a floor cutout to the Atanase Arms living areas around the stairs and the landing.

Changes of 2025-09-21 by Maiyannah

  • Decorated the eating area in the Ainacirce Residence.

Changes of 2025-09-17 by Maiyannah

  • Added some more items from the Medieval Marketplace itemset:
    • Added mmp_chisel001 / Trades: Chisel 001 to toud_assets.hak.
    • Added mmp_chisel002 / Trades: Chisel 002 to toud_assets.hak.

Changes of 2025-09-16 by Maiyannah

  • Added several new items from the Medieval Marketplace itemset by Paris Constantinou with according blueprints. This environment will be prefixed with mmp_ going forward.
    • Added mmp_anvil001 / Trades: Anvil 001 to toud_assets.hak.
    • Added mmp_stump001 / Trades: Splitting Stump 001 to toud_assets.hak.
    • Added mmp_woodpile001 / Trades: Wood Pile, Long 001 to toud_assets.hak.
    • Added mmp_woodpile002 / Trades: Wood Pile, Long 002 to toud_assets.hak.
    • Added mmp_woodpile003 / Trades: Wood Pile, Mixed 001 to toud_assets.hak.
    • Added mmp_woodpile004 / Trades: Wood Pile, Short 001 to toud_assets.hak.
    • Added mmp_woodpile005 / Trades: Wood Pile, Short 002 to toud_assets.hak.

Changes of 2025-09-14 by Maiyannah

  • Cleaned up the Priory a bit:
    • Unified the common areas onto a single key key_zbh1_priory named "Key to the Priory of Our Guardian's Grace"
    • Added high-resolution floors to the Priory.
  • Cleaned up Krofburg exterior a bit:
    • Added map notes for the existing areas of interest.
    • Added an exterior house for and linking to the Ainacirce Residence.
  • Cleaned up Krofburg - Ainacirce Residence a bit:
    • Relabeled internally from 'area001' to 'krf1_ainacirce1'.
    • Added missing comments from the area internally, with attribution etc.

Changes of 2025-09-13 by Maiyannah

  • Finally fixed captioning issues with the Male, Outlander, Arcanist 1 voice set.
  • Further decorating the new Sanctuary of Our Guardian's Grace:
    • Finished the cornicing and trim.
    • Added chairs around the back table.
    • Added chairs to the desks.
    • Fixed up the stained glass window positions.
    • Fixed up the lightrays from the windows.
    • Changed the linkages for the Merchant's Square and the Priory to the remade Sanctuary.
    • Relabelled the area internally from 'area004' to 'zbh1_ezrachurch'
    • Replaced the fake door in the church with an actual door.

Changes of 2025-09-09 by Maiyannah

  • Fixed some more candles with improperly applied modifiers.
  • Added Krofburg - Ainacirce Residence
  • Fixed the walkmesh of the new candleabra blocking vision.

Changes of 2025-09-08 by Maiyannah

  • Added v_m005 / Male: Outlander, Adventurer 2 to toud_voices.hak.

Changes of 2025-09-07 by Maiyannah

  • Cleanup pass on toud_assets.hak:
    • Converted tga textures of the assets that won't be edited in the future to dds textures with nwncrunch.
    • Fixed some misapplied transforms on other candles.
    • Rotated the lectern cover so it matches the rotation of the lectern.
    • Added collision to the candleabras.
    • Remade the "Hooded Ezra" statue with more advanced texture baking on the new computer's AMD card.
    • Fixed the MTR for act_brazier001.
  • Added mci_table001 / Table: Round Arthurian, 001 to toud_assets.hak.
  • Added slt_sword001 / WallObj: Sword 001 to toud_assets.hak.
  • Added mci_chair001 / Chair: Arthurian, Wooden 001 to toud_assets.hak.
  • Changed the table set piece in the back of the church to use those new placeables.

Changes of 2025-09-06 by Maiyannah

  • Added several new assets in:
    • Added act_candle011 - Candle: Candleholder 001 to toud_assets.hak.
    • Added act_chain001 - Chain: Hanging 001 to toud_assets.hak.
    • Added bzc_lectern002 - Lectern: Cover, Ezra 001 to toud_assets.hak.
  • Remove some old assets that didn't work right:
    • toud_chair001
    • toud_candle001
  • Fixed the improperly applied modifiers on act_candle006.

Changes of 2025-09-04 by Maiyannah

  • Compiled the act_candle001 through 010 to keep the performance front good.
  • Added bzc_lecturn001 - Lectern, Plain 001 to toud_assets.hak. This represents an asset from the Eastern Orthodox Byzantine Church environment from Switchboard Studios, credit will be added - I won't be holding the hak distribution up to get all of that one in but I wanted this asset and the cover for the lectern specifically to finish the remodel of the Sanctuary.

Changes of 2025-09-03 by Maiyannah

  • Added blueprints for the assets added yesterday to the module.
  • Added a couple more Ancient Cathedral assets:
    • Added act_candle008 - Candle: Candleholder 001 to toud_assets.hak.
    • Added act_candle009 - Candle: Candleabra 001 to toud_assets.hak.
    • Added act_candle010 - Candle: Candleholder 002 to toud_assets.hak.

Changes of 2025-09-02 by Maiyannah

  • Cleaned the remake of Zeidenburg - Sanctuary of Our Guardian's Grace:
    • Separated out wall and cornice placeables properly, and made blueprints for them.
    • Worked on aligning the angled divider wall.
    • Added cornicing and trim to the divider wall.
    • Extended divider wall to have top wall over either side.
    • Repositioned pews not to crowd the altar quite so much.
    • Cleaned up some more messed sit spots on the pew.
  • Added some more Ancient Cathedral assets:
    • Added act_arch001 - Archway: Stone 001 to toud_assets.hak.
    • Added act_candle001 - Candle: Single Tall 001 to toud_assets.hak.
    • Added act_candle002 - Candle: Single Tall 002 to toud_assets.hak.
    • Added act_candle003 - Candle: Drippy Base 001 to toud_assets.hak.
    • Added act_candle004 - Candle: Single Short 001 to toud_assets.hak.
    • Added act_candle005 - Candle: Single Stubby 001 to toud_assets.hak.
    • Added act_candle006 - Candle: Single Stubby 002 to toud_assets.hak.
    • Added act_candle007 - Candle: Single Stubby 003 to toud_assets.hak.
  • Added walkmeshes to the cornice and altar placeables.

Changes of 2025-09-01 by Maiyannah

  • Added some more Ancient Cathedral assets:
    • Added act_wall001 - Wall: Stone 001 to toud_assets.hak.
    • Added act_cornice001 - Wall: Stone Cornice 001 to toud_assets.hak.
    • Added act_altar001 - Decoration: Altar Surround to toud_assets.hak.
  • Remade Zeidenburg - Sanctuary of Our Guardian's Grace with the City - Interior (Ancarion) tileset.
    • Rearranged stuff as necessary for the new space available.
    • "Papered over" the walls with the new walls.
    • Added the cornices as both trim and cornice to these walls.
    • Added a second confessional with the additional room.
    • Added godray VFX to the stained glass windows, and rearranged them for the new size of the Sanctuary.
    • Cleaned up the pew sit spots as best we could - let us know if anything more looks weird, it can be hard to catch.
    • Added the altar surround to the altar.

Changes of 2025-08-31 by Maiyannah

  • Used a stair cutout mesh provided by Mmat to create stair cutouts for our placeable floors.
  • Fixed the stained glass window placeable to not use a renderer chain for the textures that Neverblender seems to choke on.
  • Imported some wonderful assets from the purchased asset pack Ancient Cathedral by Mike Kurabi and published by Laertes Studios:
    • Added act_column001 - Column: Cathedral 001 to toud_assets.hak.
    • Added act_incense001 - Incense Burner, Open 001 to toud_assets.hak.
    • Added act_statue002 - Statue, Ezra 002 to toud_assets.hak.
  • Made several improvements to Zeidenburg - Black Stone Inn
    • Used the stair cutouts to extend the black stone floor of the around the stairs.
    • Decorated the upper levels significantly more.
    • Added sit spots to the benches on the second floor.
    • Make several things static which should be on the second floor and third floor.
  • Made several improvements to Zeidenburg - Sanctuary of Our Guardian's Grace:
    • Added a placeable floor to improve the fidelity.
    • Added the new columns.
    • Changed the old natty incense burners out for the new ones.
    • Changed the statue by the holy water basin for the new one.
    • Cleaned up the placement of the stained glass windows so that they properly appear to be set in the walls.

Changes of 2025-08-30 by Maiyannah

  • Imported a string of garlic placeable from a Laertes Studio asset - it is in toud_assets under toud_garlic001
  • Added some strings of garlic with said placeable around the doors of some common places.
  • Regularized the floor resrefs to toud_floorXXX and toud_groundXXX so that we're consistent.
    • Also fixed some roughmaps and normalmaps while we were at it.
    • Got toud_ground001 and toud_ground002 working with these fixes.
  • Fixed the Zeidenburg - Black Stone Inn floors to use the proper custom floor.
  • Replaced the old crunchy bed assets in the Black Stone Inn to use newer better-looking beds.
  • Removed blueprints for beds that were themselves removed.
  • Added a new soundset: Male, Outlander, Arcanist 1 by Zach Brown.
  • Added a new Statue: ac_statue001 - Statue, Cultists with Tree.

Changes of 2025-08-29 by Maiyannah

  • Compiled several models that are mature in their geometry - this will help performance with the higher polycount ones on lower-end machines. This includes:
    • TOUD: Portrait: Emmanuelle Skyshard 1
    • TOUD: Portrait: Emmanuelle Skyshard 2
    • TOUD: Portrait: Emmanuelle Skyshard 3
    • TOUD: Portrait: Talis Skyshard
    • TOUD: Painting: Reverie
    • TOUD: Painting: Spring
    • TOUD: Painting: Summer
    • TOUD: Painting: Autumn
    • TOUD: Painting: Winter
    • TOUD: Chair: Ezran Pews
    • TOUD: Abacus
    • TOUD: Book 01
    • TOUD: Banner: Ezran, Hanging, Fancy
    • TOUD: Statue, Ezra 01
    • TOUD: Statue, Ezra 02

Changes of 2025-08-28 by Maiyannah

  • Added the soundset "Female, Outlander, Adventurer 2" by Bunny's Voice Studio (individual voice actress was not credited, alas)
  • Assigned the track "St Andral's Church (Hopeful)" by FaboMusic to the Renika Chapel.

Changes of 2025-08-27 by Maiyannah

  • Merged toud_aethyr into toud_tilesets.
  • Added "Keepers of the Feather" by Fabomusic to our music list.
  • Assigned some more music to areas:
    • Zeidenburg Outskirts - Skyshard Homestead (exterior) - Tarokka Reading, FaboMusic
    • Zeidenburg Outskirts - Skyshard Homestead (interior) - Keepers of the Feather, FaboMusic
    • Zeidenburg Outskirts - Skyshard Homestead, Upstairs - Keepers of the Feather, FaboMusic
    • Zeidenburg Outskirts - The Curious Dragon - Keepers of the Feather, FaboMusic
  • Moved ambientmusic.2da from toud_music to toud_2da.

Changes of 2025-08-26 by Maiyannah

  • Added shell of C Sharp Luthiers to the Zeidenburg Merchant's Row Square.
  • Added some once-a-reset triggers to the Merchant's Row Square with flavour text - one around the main square, one around the church entrance, and one by the abandoned house start.

Changes of 2025-08-25 by Maiyannah

  • Added two stained glass window variations - essentially the same artwork but one adapted for a rectangular frame - as toud_sglass_001 and toud_sglass_002 to toud_assets. Not for reuse.
  • Placed the stained glass windows in the Sanctuary of Our Guardian's Grace.

Changes of 2025-08-24 by Maiyannah

  • Some further decoration of the Beet Cart.
  • Added Mikiruk of Aputpanuk to the church with permission.
  • Touch up the church somewhat.

Changes of 2025-08-24 by Shifte

  • Added dialogue to Duncan in the Clansman Pub.
  • Gave the old lady in the chair a name.

Changes of 2025-08-23 by Maiyannah

  • Added Eurydice's touched up human head 15 to toud_heads.hak.
  • Fixed the z-position of many chairs in the Beer Cart.
  • Finally got to putting together a hak (toud_music) with some of the music we intend to use.
  • Added "Tarokka Reading" by FaboMusic as background music to Merchants Row East, Merchant's Row West, and the Merchant's Row Square.
  • Added "St Andral's Church (Hopeful)" by FaboMusic as background music to the Sanctuary of Our Guardian's Grace and the Priory of Our Guardian's Grace - yeah the names aren't going to line up to locations, but it would muddy proper attribution.
  • Added "Blood of the Vine Tavern (Music and Ambiance)" by FaboMusic as background music to the Clansman Pub.
  • Added "Blue Water Inn (No Ambiance)" by FaboMusic as background music to the Black Stone Inn.
  • Reorganized several 2DAs into toud_2das.

0.1.24b

Changes of 2025-08-22 by Maiyannah

  • Added Tesselated Original Head models by Awogayheru
  • Added the retexture of head002 by Lyra Vren.
  • Adjusted position of some of the heads so they didn't appear too high.

Changes of 2025-08-21 by Maiyannah

  • Organized/renumbered the heads we kept, and did a variety of cleanups such as fixing bad normals and pivots on meshes, as well as discarding LODs NWN cant handle.
  • Added Xaltar's Heads.

Changes of 2025-08-20 by Maiyannah

  • Consolidated non-Beamdog HD heads into toud_heads.hak.
  • Add several heads from the "Additional Head Pack" from FriedEyes into toud_heads.hak.
  • Add several heads from the "SW:KOTOR Head Pack" converted by Estelindis into toud_heads.hak.
  • Removed several Dafena heads since they're fairly inconsistent with the others.

Changes of 2025-08-19 by Maiyannah

  • Relabel Atanase Arms, Living Quarters from area001 to zbh1_atanase2.
  • Add toud_onenter and toud_onexit scripts appropriately to several areas:
    • Ashen Road - Foot near Zeidenburg
    • Krofburg
    • Krofburg, the Daily Wares
    • OOC - New Character Starting Area
    • OOC - Test Server Hub Area
    • Pirie
    • Renika - Rest of Tears Chapel
    • Renika - Rest of Tears Chapel, Undercroft
    • Renika - the Blue Boar Inn
    • Tepurich Forest - Abandoned Cave, Deep in the Maze
    • Tepurich Forest - Abandoned Cave, Maze Entrance
    • Tepurich Forest - Abandoned Cave, First Antechamber
    • Tepurich Forest - Abandoned Cave, Second Antechamber
    • Tepurich Forest - Abandoned Cave, Third Antechamber
    • Tepurich Forest - Abandoned Cave, Fourth Antechamber
    • Tepurich Forest - Abandoned Cave, Fifth Antechamber
    • Tepurich Forest - Abandoned Cave, Sixth Antechamber
    • Tepurich Forest - Abandoned Cave, Seventh Antechamber
    • Zeidenburg - Atanase Arms, Living Quarters
    • Zeidenburg - Caruciorul cu Bere
    • Zeidenburg - Traveller's Hostel, Floor 2
    • Zeidenburg - Vanovichova Stationery
  • Added missing comments to some areas needing them:
    • Zeidenburg - Caruciorul cu Bere
    • Zeidenburg - Dawnguard Arms
    • Zeidenburg - The Clansman Tavern
    • Zeidenburg - Vanovichova Stationery
  • Changed Dawnguard Arms and Vanovichova Stationery to an Interior area.
  • Changed the door to the Grey Vigil to be a proper door.
  • Added some vegetation around the foot of the Grey Vigil.
  • Made the two statues, four plaques, and four signs in the Grey Vigil have clicky-descriptions.
  • Made everything that should be static in the Grey Vigil static.

Changes of 2025-08-18 by Wilkins

  • Added a blueprint to the pallete for a chicken that actually has pixels.

Changes of 2025-08-17 by Maiyannah

  • Decorated the Atanase flat.
  • Added some alcohol items with entirely too descriptive description to the pallete.
  • Added keyed doors to the Priory of Our Guardian's Grace and the stairs to it.
  • Added keyed doors to the Rest of Tears Chapel Undercroft.
  • Added HD PBR textures for the default tilesets, by Maranduil.

Changes of 2025-08-16 by Shifte

  • Added Zeidenburg - the Clansman Tavern which is linked in the Merchant Square.

Changes of 2025-08-16 by Maiyannah

  • Added some detail outside the Black Rock Inn and the Vanovichova Stationery.
  • Added several map markers to the Zeidenburg Market Square.
  • Changed Chair, Wrought Iron to have a better description and to be plot by default.
  • Fixed the Zeidenburg Garda and Officer armour which got a bit mussed after the fixup/reimport, as well as their blueprints to use fixed versions.
  • Removed the old Ivondon scripts in favour of the renovated Waymark versions
  • Changed several innkeepers to the generic conversation versions in Waymark.
  • Changed the Black Stone Inn portal in OOC Testing Hub to point to The Clansman, for testing purpose.
  • Added description prefixes on signs missing them in Zeidenburg - Merchant's Square.
  • Fixed a broken link between the Square and the Morninglordian church.
  • Added Zeidenburg - Atanase Arms, Living Quarters.

Changes of 2025-08-15 by Shifte

  • Added several books submitted by Shifte to the book store.

Changes of 2025-08-15 by Wilkins1952

  • Added Zeidenburg - Vanovichova Stationery to the Merchant's Square.

Changes of 2025-08-15 by Maiyannah

  • Added tattoo 2 colour changing to the Magic Mirror.
  • Added the ability to add 'key_name' variables to doors to default what keys made for that door are named.
  • Added a function to the chat parser to flag and colourize OOC text.

Changes of 2025-08-14 by Maiyannah

  • Made the two paintings in the OOC area have clicky-description.
  • Fixed the OOC New Character Area Store.
  • Fixed the Atanase Arms and Van Cuuk Emporium stores.
  • Reintroduced the DMFI wands.
  • Added a basic tool for DMs to create keys for doors repurposing the inn key script.
  • Removed the obnoxious music from the OOC Testing Hub Area.
  • Changed the statue and banner in the Skyshard Homestead exterior to the higher res assets.
  • Added keyed locks to the Skyshard Homestead.

Changes of 2025-08-13 by Maiyannah

  • Fixed some erroneously duplicated sit spots in the Sanctuary of Our Guardian's Grace.

0.1.24a

Changes of 2025-08-13 by Wilkins1952

  • Added renovated Dawnguard Arms pub.
  • Added the Tepurich Maze dungeon.

Changes of 2025-08-12 by Maiyannah

  • Resolved hak load order issues.
  • Removed the Mountain tileset as it causes crashes.
  • Fixed issues with the module factions having "lost" their relations to each other with the import.
  • Fixed several NPCs in Zeidenburg - Merchants' Row Square that had improper corpse decay times on death.
  • Darius in Zeidenburg - Merchants' Row Square is now disarmable.
  • Fixed female garda in Zeidenburg - Merchants' Row Square to have female voice lines.
  • Renamed Tepurich Forest - Northern Reaches near Merchant's Gate from 'area001' to 'tpf1_forest1' internally.
  • Fix linkage from Tepurich Forest to Merchant's Gate Crossroads after reimport.
  • Adjust the waypoint for the arrival point in the Tepurich Forest to point the player correctly away from the transition back.
  • Added the changelog placeable and New Character Area Vendor to the OOC Testing Hub for convenience.
  • Fixed the pew sit spots in Renika - Rest of Tears Chapel to positioned properly.

Changes of 2025-08-11 by Maiyannah

  • Removed the Mortheim tileset (unfortunately) as it was causing crashes.
  • Removed redundant loadscreens 2das.
  • Deduplicate textures in both toud_textures and toud_items2.
  • Remove redundant placeables 2da from toud_doors.

Changes of 2025-08-10 by Maiyannah

  • Removed some duplicate MTRs from toud_items2.hak.
  • Remove cep2_add_reforge from the haklist.
  • Fixed missing Favoured Soul resources. We need to properly merge this but until we do we need these 2das.

Changes of 2025-08-09 by Maiyannah

  • Changed the decoration of the dining room/messhall in the Priory of Our Guardian's Grace to use more modern, prettier assets.
  • Added lighting and some further decoration as well.

Changes of 2025-08-08 by Maiyannah

  • Removed the following appearances/creatures we won't be using, from the CEP2:
    • Baluchitherium* (CCP)
    • Bansheee* (CCP)
    • Bear (Rubbish): Undead* (PLUSH HYENA of DOOM)
    • Bear: Mechanical* (PLUSH HYENA of Doom)
  • Removed some unused haks from the haklist to reduce the distribution (58gb>37gb)
  • Renamed cep2_core2 to toud_cep2_core2 and cep2_core4 to toud_cep2_core4 so our modified versions with items removed won't override other devs'.

Changes of 2025-08-03 by Maiyannah

  • Changed the Screens in the Skyshard Homestead upstairs to be a partition wall instead.
  • Changed the cabinets in the Skyshard Homestead to be unkeyed for now.

Changes of 2025-06-30 by Maiyannah

  • Added sit spots to chairs that are part of the tileset in the Priory of Our Guardian's Grace.

Changes of 2025-06-24 by Maiyannah

  • Decorated the Priory of Our Guardian's Grace quite a bit:
    • Added furniture to three guest rooms.
    • Snazzed up the Archivium.
    • Added a large dining table and chairs to the mess, as well as a couple smaller satellite tables.
    • Made the mess have a high res wood flooring as well, and some rugs.

Changes of 2025-06-20 by Maiyannah

  • Doubled up the number of pews in the Sanctuary of Our Guardian's Grace.

Changes of 2025-06-19 by Maiyannah

  • Changed the Sanctuary of Our Guardian's Grace rugs to the new Belladonna rug.
  • Added missing sit spots to the pews in the Sanctuary of Our Guardian's Grace.
  • Spaced out the pews to be properly centered.

Changes of 2025-06-18 by Maiyannah

  • Remade the Renika Burgomaster's Keep first floor to better match the exterior of the building.

Changes of 2025-06-15 by Maiyannah

  • Decorated Renika exterior much more with the new placeable blueprints.

Changes of 2025-06-13 by Maiyannah

  • Further blueprints for vegetation added:
    • Bush, Black Cherry, 01
    • Bush, Black Cherry, 02
    • Bush, Black Cherry, 03
    • Bush, Black Cherry, 04
    • Bush, Black Cherry, 05
    • Bush, Black Cherry, 06
    • Bush, Fern, 01
    • Bush, Fern, 02
    • Bush, Fern, 03
    • Bush, Fern, 04
    • Flower, Bouncing Bet
    • Flower, Chamomile, 01
    • Flower, Chamomile, 02
    • Flower, Chicory, 01
    • Flower, Chicory, 02
    • Weed, Cornflower 01
    • Weed, Cornflower 02

Changes of 2025-06-12 by Maiyannah

  • Some more vegetation blueprints, also with custom descriptions:
    • Bush, Grey Willow, 01
    • Bush, Grey Willow, 02
    • Bush, Grey Willow, 03
    • Bush, Grey Willow, 04
    • Flower, Goldenrod, 01
    • Flower, Goldenrod, 02
    • Flower, Goldenrod, 03
    • Flower, Goldenrot, 04

Changes of 2025-06-11 by Maiyannah

  • Added some vegetation to the blueprints, each of which has custom descriptions:
    • Bush, Maple, 01
    • Bush, Maple, 02
    • Bush, Maple, 03
    • Bush, Maple, 04
    • Flower, Lily of the Valley, 01
    • Flower, Lily of the Valley, 02
    • Flower, Poppy 01
    • Flower, Poppy 02
    • Herb, St Johns Wort
    • Weed, Knapweed, 01
    • Weed, Knapweed, 02
    • Weed, Shaggy Soldier, 01
    • Weed, Shaggy Soldier, 02
    • Weed, Shaggy Soldier, 03

Changes of 2025-06-10 by Maiyannah

  • Some further foliage detailing in Renika.
  • Added flame VFX to the BM keep braziers.

Changes of 2025-06-09 by Maiyannah

  • Added some foliage detailing around the base of the Renika BM's keep.

Changes of 2025-06-07 by Maiyannah

  • Added a central statue to Renika
  • Worked on making the vegetation a bit more lively in Renika.
  • Added some missing doors to Renika.

Changes of 2025-06-03 by Maiyannah

  • Added wererat model imported from NWN2 by Naku34 and replaced the existing wererat blueprints model with that one.

Changes of 2025-06-02 by Maiyannah

  • Abandoned House Cellar area added to the Zeidenburg Abandoned House dungeon.
  • Added a plain blue rug without the blue boar insignia and replaced some of the

Changes of 2025-06-01 by Maiyannah

  • Added a second and third floor to the Tepurich Watchtower.

Changes of 2025-05-31 by Maiyannah

  • Added the Tepurich Watchtower interior.
  • Linked Teuprich Watchtower to the forest area outside.

Changes of 2025-05-28 by Maiyannah

  • Redo the Tepurich Forest area directly connected to outskirts after it was lost to module corruption. (Always save!)

Changes of 2025-05-25 by Maiyannah

  • Made the portrait paintings in the downstairs of the Skyshard Homestead have clicky-descriptions.

Changes of 2025-05-23 by Maiyannah

  • Added lighting to the upstairs hall and Em's bedroom.

Changes of 2025-05-22 by Maiyannah

  • Decorated Em's bedroom.
    • Fixed a seat with a broken sit axis from the witcher set we used here.

Changes of 2025-05-21 by Maiyannah

  • Created independent blueprints for items we modified the models of when placing.
  • Created Zeidenburg Outskirts - Skyshard Homestead, Upstairs
    • Linked the Skyshard homestead main floor to the upper floor.
    • Made the two templar rooms in the Skyshard homestead upstairs rentable so they can be faction-assigned.

Changes of 2025-05-20 by Maiyannah

  • Addd some of the Atanase Arms wares to the Van Cuuk Emporium, albeit at a markup.
  • Removed some heads we won't use directly from the relevant haks.

Changes of 2025-05-14 by Maiyannah

  • Added a simple very cheap delivery quest between Timescu & Sons Coopers and Van Cuuk's Emporium.

Changes of 2025-05-10 by Maiyannah

  • Added Petre Timescu to the Timescu & Sons Coopers.
  • Changed many blueprints to have proper corpse decay times.
  • Removed some named blueprints that don't need to be individual.

Changes of 2025-05-09 by Maiyannah

  • Added some basic decoration to the entry room of Timescu & Sons Coopers

Changes of 2025-05-08 by Maiyannah

  • Added Timescu and Sons Coopers to Zeidenburg's Merchant Square.

Changes of 2025-05-07 by Maiyannah

  • Reinstated many item blueprints the toolset ate for whatever reason.

Changes of 2025-05-02 by Maiyannah

  • Fixed some NPCs to leave corpses properly when they die.

Changes of 2025-05-01 by Maiyannah

  • Added portraits for Daria Albescu and Dragan Brevhen by Nina Pimonova.

Changes of 2025-04-30 by Maiyannah

  • Removed several female human heads from the magic mirror as inappropriate in various ways:
    • Monster heads that are not appropriate for players
    • Heads with helmets (we will implement this a different way.)
    • Half-elven heads (these will only be available to Half-Elves)
    • Tiefling heads (these will only be available to Tiefling)
    • Several CEP heads that don't meet quality standards.
  • Updated the Renika garda to have consistent tags.

Changes of 2025-04-29 by Maiyannah

  • Addition of a basic delivery quest system.

Changes of 2025-04-28 by Maiyannah

  • Applied a uniform description of Luca to all of his instances.

Changes of 2025-04-20 by Maiyannah

  • Fixed all of the different garda to have appropriate voicesets.

Changes of 2025-04-18 by Maiyannah

  • Correct the female Renika guards to have their own description, not the same as the males.

Changes of 2025-04-17 by Maiyannah

  • Fix the Renika garda to be war/wpm appropriately, also made sure they are disarmable and leave corpses.

Changes of 2025-04-16 by Maiyannah

  • Changed NPCs to have the full name in the first name field - this really doesn't change too much from the game's perspective but makes them easier to find in the toolset.
  • Fixed Katarina Rutesku, Namira Nicolovich, and to leave a lootable corpse if killed.
  • Set all NPC corpses to persist for 6000 seconds.
  • Made Dragan Brevhen, and Luca Zarovan disarmable.
  • Add toud_onexit to the onLeave event of the New Character Area.
  • Marked the New Character Area NPCs as plot/immortal.
  • Regularized Luca Zarovan's voiceset to a particular one.
  • Reinstated Rocco Botezatu's custom portrait, it got lost somehow.
  • Reinstated Petra Botezatu's inventory, that also got lost.

Changes of 2025-04-15 by Maiyannah

  • Gave Daria Albescu and Dragan Brevhen higher definition heads.
  • Fixed linkages for that missing door.
  • Went through and fixed a couple other doors in an assortment of places - thanks Aurora toolset.

Changes of 2025-04-14 by Maiyannah

  • Fixed missing door from the Craggy Peak Inn, not sure how that disappeared!

Changes of 2025-04-13 by Maiyannah

  • Removed some items we won't be using from placeables.2da.
  • Added Wall - Ancient Brownstone wall to toud_assets.2da.

Changes of 2025-04-12 by Maiyannah

  • Added high res floors to Dawnguard Arms.

Changes of 2025-04-11 by Maiyannah

  • Added missing custom portrait to Dawnguard Arms's butcher/cook.

Changes of 2025-04-05 by Maiyannah

  • Removed CEP2 tilesets as redundant. We do still keep additional tiles to existing ones.
  • Added Project Q tilesets. Out with the old ... in with the ... er, slightly less old!
  • Added blueprints for several ground cover plants and bushes.
  • Redid Argynvostholt exterior in the Drylands tileset.

Changes of 2025-03-31 by Maiyannah

  • Fixed several NPCs which weren't set to the correct base classes (missed in the pass).
  • Made some items in Renika Static that should be but weren't.
  • Update Renika garda blueprints for new base classes.
  • Make Elisabeta Atanase leave a corpse if slain.
  • Made some items in Zeidenburg - Butur Glasswords static that should be but weren't.
  • Restored some missing Renika garda.
  • Fixed the description of some Renika garda where they were misidentified as from Zeidenburg (yay, copypaste fail!)

Changes of 2025-03-22 by Maiyannah

  • Added TOUD - Rosewood Flooring to the game, and replaced the Renika - Rest of Tears Chapel flooring with it.
  • Fixed TOUD: Floor - Walnut Planks, TOUD: Floor - Attic Pine Planks, and TOUD: Floor - Grey Ceramic Tile to be the same aspect as the other floors.

Changes of 2025-03-21 by Maiyannah

  • Fixed the rotation axis of some of the Witcher assets (Bed 2,3,4) to be correct.
  • Recategorize several placeables to be easier to find the the toolset.
  • Remove the NWN2 beds from the Placeables.2da and haks - not going to use them and we need to trim the fat.
  • Changed all the Black Stone Inn beds to use NWIC beds instead.
  • Renamed cep_core0 to toud_cep2_0 to reflect the changed nature of this CEP hak.
  • Changed cep_core0 to toud_cep2_0 in the module.
  • Made the statue on floor two of the Black Stone Inn have a "clicky" description.
  • Added toud_floor_0005 with proper black stone tile for the Black Stone Inn, and replaced the existing floors with it.

Changes of 2025-03-20 by Maiyannah

  • Added a sparse cobblestone ground placeable, and a walnut plank floor asset.

Changes of 2025-03-19 by Maiyannah

  • Updated feats table for Adept class.
  • Added options to rekey rentals, and get additional keys, to the reference conversation.
  • Added a male and female uniform for workers of the Black Stone Inn in Zeidenburg and applied them appropriately to NPCs.
  • Added a proper description to the Black Stone Inn porter and made her leave a lootable corpse if/when killed.

Changes of 2025-03-17 by Maiyannah

  • Updated skills table for Adept class.
  • Updated skills table for Invoker class.
  • Updated skills table for Mage class.
  • Updated skills table for Magician class.
  • Updated skills table for Priest class.
  • Updated skills table for Spellblade class.
  • Updated skills table for Warrior class.

Changes of 2025-03-16 by Maiyannah

  • Added save tables for each combination of the three being "high", "mid", and "low".
  • Updated skills table for Expert class.

Changes of 2025-03-14 by Maiyannah

  • Fixed the Male, Bleakfauldi, Anchorite of Ezra 1 voiceset being improperly marked as for plot NPCs, so that players can use it.
  • Remove old version of the Grey Vigil and made the door link properly to the new one.
  • Toret Claire Lavigne no longer has her sword armed by default.
  • Toret Claire Lavigne and the female Ezran protectors will now use the voiceset Female, Mordentish, Anchorite of Ezra 1, until we get some more variety to go around.
  • Male Ezran protectors will now use the voiceset Male, Mordentish, Anchorite of Ezra 1, until we get some more variety to go around.
  • Fixed the "Heal Me", "Cheer", and "No" messages on the voiceset Male, Bleakfauldi, Anchorite of Ezra 1 to properly display subtitles.
  • Fixed the transposed "Stop" and "Wait here" subtitles for the voiceset Male, Bleakfauldi, Anchorite of Ezra 1.
  • Added blockers for the Krofburg wall problems. These will result in some invisible walls you'll run into for now as they're thicker than the normal wall. We'll fix the tileset when I figure that out, this is a "stopgap."
  • Fixed the class designations for all the NPCs after the Class renumber/fix.
  • Petra Botezau's custom portrait should now work.
  • Added missing key description to Rocco Botezau so the keys for the Blue Boar Inn now generate properly.
  • Fixed some bugged guards in Renika - Burgomistress's Keep, Floor 1.
  • Katarina Rutesku, Namira Nicolovich, and Stefan Olemenscu all now leave lootable corpses when killed.
  • Stefan Olemenscu was given a more sensible head.
  • Daria Albescu's and Dragan Brevhen's name is now split properly into first and last.
  • Aina Paivo now has a soundset assigned and will leave a body when slain.
  • The following NPCs now have custom descriptions:
    • Toret Claire Lavigne
    • Petra Botezau
    • Renika Garda
    • Elisabeta Atanase
    • Daria Albescu
    • Darius Barbu
  • Female Zeidenburg Garda now use the Female, Fighter sound set rather than the male one.
  • Added a custom outfit to the Zeidenburg prostitutes. Also gave them a weapon and made them leave corpses when slain.
  • The Ezran Protectors stationed at the Sanctuary of Our Guardian's Grace are now all disarmable (though they have high resists)
  • The Zeidenburg Garda Office Sentry now has the Male, Guardian Reserved voiceset rather than the female one.
  • The female Red Vardo Trader guards in van Cuuk's Emporium now have female voicesets.
  • Fix Wildeboort van Cuuk's description a bit, and change him to a more appropriate voiceset.

Changes of 2025-03-13 by Maiyannah

  • Added portrait for Claire Lavigne by Nozomi Matsuoka.

Changes of 2025-03-12 by Maiyannah

  • Added a voiceset by Aron: Male, Bleakfauldi, Anchorite of Ezra 1

Changes of 2025-03-11 by Maiyannah

  • Modified the generic Inn Porter conversation to refer the player to the Innkeeper for the actual transactions to prevent any crossed wires.
  • Relabel the generic innkeeper script to be consistent with Waymark conventions.
  • Some general code cleanup in the inn initialization script.
  • Add a new portrait by Nina Pimonova for Petra Botezatu.
  • Added a custom description to Petra Botezatu.

Changes of 2025-03-09 by Maiyannah

  • Change the volume of Male, Mordentish, Anchorite of Ezra 1 soundset to be less quiet and more normalized with other soundsets.

Changes of 2025-03-08 by Maiyannah

  • Added a new voice set by Sean Anthony: Male, Mordentish, Anchorite of Ezra 1
  • Added a new voice set by Madi Baylis: Female, Mordentish, Anchorite of Ezra 1

Changes of 2025-03-07 by Maiyannah

  • Added a porter to the Black Stone Inn that will tell players if rooms are available.

Changes of 2025-03-04 by Maiyannah

  • Went through Renika and made all the unused doors plot-locked for now.
  • Added new portrait art to Silviu Butur.

Changes of 2025-02-28 by Maiyannah

  • Went through Merchant's Row - West and made all the doors plot-locked for now.

Changes of 2025-02-27 by Maiyannah

  • Went through Merchant's Row - East and made all the doors plot-locked for now.

Changes of 2025-02-26 by Maiyannah

  • Added additional collision to Krofburg where some more spots missing collision were found.
  • Added portrait art for Rocco Botezau.

Changes of 2025-02-19 by Maiyannah

  • Fixed a 2DA row ("off by one") error which had several strange effects, most interestingly fighters being assigned Arcane Familiars.
  • Fixed a problem with the requirements for Anchorite of the Mists. It should now work properly in detecting if you have that variable.
  • Corrected some typos in the voiceover tlk lines.

Changes of 2025-02-18 by Maiyannah

  • Fixed an error which caused skybox corruption on certain graphics cards.
  • Added some invisible collision boxes to seal up missing collision meshes from the tileset, for Krofburg.
  • Fixed an accidental override of the Daily Wares vendor which caused the shop not to work.

Older versions