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Changelog: Difference between revisions

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== 0.1.23 ==
== 0.1.25 ==
Civic construction
'''Journey Onward'''


=== 0.1.23e ===
=== Rolling summary of all 0.1.25 major changes ===
'''Changes of 2024-08-02''', by Maiyannah
Finer details belowOrdered chronologically with the most recent at top.
* Added the village of Renika exteriorJust a basic layout stub right now.
* Added garda npcs for Renika.
* Added armour and cloak for Renika garda.


'''Changes of 2024-08-01''', by Maiyannah
==== Bugfixes ====
* Added the creatures from the "RLCore Denizens of Darkness" - some of these we'll want to facelift, but its a start:
* Fixed the soundset being lost on Bogdan Ciobanu.
** Zombie (Frost), Zombie (Desert), Zombie (Cannibal), Drowned One, Spectre (Ice), Radiant Spirit, Odem, Jolly Roger, Ghost (Various Magnitudes), Ghost (Animal - Various), Bowlyn, Blazing Bones, Crimson Bones, Rat (Shadow), Akikage, Bastellus, Crimson Death, Lich (Defiler), Lich (Elemental), Mist Horror, Phantom Hound, Vampire (Drow), Vampire (Dwarf), Vampire (Elf), Vampire (Gnome), Vampire (Halfling), Vampire (Nosferatu), Wolfwere, Imp (Assassin), Zombie Fog (and Cadavers), Carrion Stalker, Grave Ooze, Jack Frost, Scarab (Monstrous), Vampyre, Human (Mad man), Goblyn, Ermordenung, Darkling, Broken One, Bakhna Rakhna, Baobhan Sith, Elemental (Grave), Elemental (Mist), Hearth Fiend, Doom Guard, Wolf (Dread), Will-o-mist, Vistani (Male and Female), Zombie (Ju Ju), Dread Warrior, Banedead, Ghost (Manelovant), Geist, Banshee, Baneguard, Crypt Thing, Death Knight, Doppleganger, Hellcat, Zombie Lord, Zombie (Tyrant Fog), Skeletal Warrior, Skeleton, Shadow, Lich, Revenent, Vampire, Ghast, Ghoul, Ghoul Lord, Lantern Archon, Werecat, Wererat, Werewolf, Goblin, Will-o-wisp, Gremishka, Wolfwere, Wereraven, Headhunter, Death Knights, Vorr, Carrion Stalker, Count Strahd, Goatmen, Jester, Flaming Skull, Gremlin, Foxes, Puppet, Night Hag, Crawling Corpse, Beetle (Spawn), Beetle (Carrion), Mummy (Bog), Wraith (Cloaked, Blood, and Frost Soul), Quth Maren, Wolf (Undead), Rot Grub, Styx Boat, Charriot, Axehead, Murder Victim, Ceiling Creep, Skeleton (Wild), Skeleton (Spider), Werebears.
* Fix problem where garda voicesets weren't appearing as selectable for players.
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. ''This change is not retroactive.''
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. ''This change is not retroactive.''
* Several fixes to the Zeidenburg Garda Officer's Longsword blueprint:
** Removed the inappropriate duplicate blueprint.
** Added material and quality properties.
** Mark them as identified by default.
* Cleaned up a lot of NPC blueprints as we recategorized them:
** Made all NPCs have the name all in first name so the full name shows in DM mode.
** Fixed Lyssa von Zarovich's classes and have a Barovian voiceset.
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.
** Fixed the resref for Livu Olmstead and her classes.
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.
* Disable the multi-currency script in RLCore since it is not properly working.
* Fix missing beds and floating candles in the Craggy Peak Inn.


'''Changes of 2024-07-29''', by Maiyannah
==== Changes ====
* Fixed a message error where it was saying the Skin previous change was making the Hair colour different when it was correctly changing skin.
* Updated keys generated from the Blue Boar Inn to reflect room numbers.
* Added tattoo 1 colour channel changing to the mirror.
* Relabeled all the Witcher placeables with %W1] prefix.
* Separated Tales of Time assets into their own hack and prefixed with $ToT]
* Reorganized the CreaturePal to be much more sensible.
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class > material > weapon, ie, melee weapons > barovian steel > barovian steel longsword.


'''Changes of 2024-07-28''', by Maiyannah
==== Additions ====
* Added Beamdog HD Models and HD Open Hands by Bill Harper.
* Added new placeables from the Medieval French Town itemset ($MFT prefix):
* Modularized command parser to allow selection of the command prefix.
** mft_bell001 / Bell: Large Bronze
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].
* Added new RLCore haks for compatibility with their own tings.
* Added several Kartakass areas by NoOneReally:
** Baba Yaga's Forest.
** Darkshelf Docks: Guardhouse, Floor 1.
** Darkshelf Docks: Guardhouse, Floor 2.
** Darkshelf Docks: Guardhouse, Private Quarters.
** Darkshelf Docks: Guardhouse, Lower Dungeons.
** Darkshelf Docks: Quarry.
** Darkshelf Docks: Quarry, Level 1.
** Fekleskoven.
** Grove of the Stag.
** Grove of the Stag: Hollow Tree.


'''Changes of 2024-07-27''', by Maiyannah
** Kartakass: Cabhan Daire.
* Refactored the Waymark command processor to be module/not need TOUD supporting scripts for operation.
** Kartakass: Cabin in the Woods.
* ''IMPORTANT NOTE FOR THOSE USING OUR SCRIPTS:'' Going forward all of the Waymark project scripts will be licensed under AGPLv3. Notably, this REQUIRES all further modifications of these scripts to be contributed back to the community-at-large.  If you do not agree to this condition, do not use these scripts.
** Kartakass: Crimson Road through the Southern Rodskoven.
** Kartakass: Flooded Cavern.


'''Changes of 2024-07-26''', by Maiyannah
** Kilovan River. (6 areas)
* Fixed the officers to also use the generic portraits for now.
** Lower Skald.
* Fixed the Zeidenberg Garda Officers to be Fighter 14 / Weaponmaster 6.
** Lower Skald: Catacombs.
* Made the Garda Sentry to use the generic portrait for now.
** Lower Skald: Church.
* Fixed the Zeidenberg Office Sentry to be Fighter 16 / Weaponmaster 6.
** Lower Skald: Church.
* Added custom descriptions to the Zeidenberg Garda Officers.
** Lower Skald: City Hall.
** Lower Skald: Crypts.
** Lower Skald: Fireside Feeshka Inn.
** Lower Skald: Fireside Feeshka Inn, Upstairs.
** Lower Skald: Haunted Crypts.
** Lower Skald: Lower Sewers.
** Lower Skald: Shops.
** Lower Skald: The King's Ransom.
** Lower Skald: The Copper Calyx.
** Lower Skald: Upper Sewers.
** Merecreek.
** Merecreek: Basements.
** Merecreek: Beneath the Well.
** Merecreek: Catacombs.
** Merecreek: Chapel of Redemption's Clarion.
** Merecreek: Interiors.
** Merecreek: Old Stables.
** Merecreek: Meistersinger's House, Downstairs.
** Merecreek: Meistersinger's House, Upstairs.
** Merecreek: Trafton's Place, Common Room.
** Merecreek: Trafton's Place, Upstairs.
** Merecreek: Well Tunnels. (3 areas)
** Musarde Bog. (5 areas)
** Musarde Bog, Froim.
** Musarde Bog, Froim, Mausoleum.
** Musarde Bog, Sunken Temple.
** Rodskoven: East. (6 areas)
** Rodskoven: North. (8 areas)
** Rodskoven: South. (3 areas)
** Rodskoven: Firenewt Temple.
** Rodskoven: Hidden Cave.
** Rodskoven: Forsaken Caverns.
** Rodskoven: Kokobld Caves.
** Rodskoven: Sacred Cave.


'''Changes of 2024-07-24''', by Maiyannah
** Kartakass: Old Rivianna House.
* Add portrait for generic male Zeidenberg garda to portaits.2da and toud_portraits.hak, and change all male garda there to use it.
** Kartakass: Old Rivianna House, Upstairs.


'''Changes of 2024-07-23''', by Maiyannah
** Shadowed Kartakaen Vale.
* Reinstate diverse appearances for the female garda in Merchant Squares - different heads, descriptions, some variation in height.
** Shadowed Kartakaen Vale: Catacombs.
** Shadowed Kartakaen Vale: Labyrinth.
** Shadowed Kartakaen Vale: Tower.


'''Changes of 2024-07-22''', by Maiyannah
** Kartakass: Ship Galley.
* Add portrait for generic female Zeidenberg garda to portraits.2da and toud_portraits.hak, and change all female garda there to use it.
** Kartakass: Skald, Shops.
** Kartakass: Sinkhole Cave.
** Kartakass: Spider Cave, Floor 2.
** Kartakass: The Dales. (7 areas)
** Kartakass: The Dales, Cave.
** Kartakass: The Forsaken Caverns.
** Kartakass: Ulvskoven bordering the Balinok Foothills.
** Kartakass: Ulvskoven near Balinok Foothills.
** Kartakass: Ulvskoven. (3 areas)
** Kartakass: Ulvskoven, Cave. (2 areas)


'''Changes of 2024-07-17''', by Maiyannah
** Upper Skald.
* Add portrait for Nimira Nicolovich to portraits.2da and toud_portraits.hak, and change her to use it.
** Upper Skald: Blacksmith.
** Upper Skald: Grand Hall of Song and Dance.
** Upper Skald: the Cauldron.
** Upper Skald: The Old Kartakan Inn.
** Upper Skald: The Old Kartakan Inn, Suites.
** Upper Skald: The Old Kartakan Inn, Upstairs.
** Upper Skald: Sewers, 1.
** Upper Skald: Sewers, 2.
** Upper Skald: Sewers, 3.
** Upper Skald: Sewers, Theives's Guild.
** Kartakass: The Forsaken Canyons.


'''Changes of 2024-07-16''', by Maiyannah
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.
* Fixed some floating furniture in the Hostel.
** Van Richten - The Scholar
** Van Richten - The Father
** Van Richten - The Hunter
** Van Richten's Tower
** Holy Symbol of Ravenkind
** Sunsword
** Tome of Strahd
** Wizard of the Wines
** Wizard of Wines Encounter
** Martikov Family
** Amber Temple
** Amber Temple Encounter
** Exethanter
** Dark Gifts
** Yester Hill
** Yester Hill Encounter
** Werewolf Den
** Werewolf Encounter
** Vistani Skirmish (Bonus Track)
** Strahd Prevails
** The Curse is Lifted
** Darkness Remains
** Out of the Mists


'''Changes of 2024-07-14''', by Maiyannah
* Added portraits for several upcoming characters:
* Managed to resolve the issue with the Traveller's Hostel.
** Rayne Stuart by BarnswallowArt
* Changed Traveller's Hostel to require at least a week-long rental.
** Hazel Stuart by BarnswallowArt
** Sergeant John Millner by Nina Pimonova
** Meistersinger Lawrence Pollard by Nina Pimonova
** Leonard MacKay by Nina Pimonova
** Liliana Bolboceanu by BarnswallowArt
** Kitriel Ainacirce by BarnswallowArt
** Aurelia Haedryn by BarnswallowArt
** Shea Breams by BarnswallowArt
** Hae'dwyn Bethel by BarnswallowArt
** Luciana Atanase by Nozomi Matsuoka
** Renee le Serriuer by Peter Simeti
** Isabelle Soulette by Peter Simeti
** Sabina Atanase by BarnswallowArt
** Sabina Atanase (Alt) by BarnswallowArt
** Velony Shandalar by BarnswallowArt
** Valmina Thy'wyll by BarnswallowArt
** Valentina Atanase by Nozomi Matsuoka
** Cole Dwellig by Nina Pimonova
** William Kenard by Nina Pimonova
** Moira Douglas by Nina Pimonova
** Lumi Everby by Nina Pimonova


'''Changes of 2024-07-13''', by Maiyannah
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.
* Added some more lighting to several areas that were a bit dark.
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.
* Place a ledger book to test with in the Black Stone Inn.


=== 0.1.23d ===
==== Removals ====
'''Changes of 2024-07-11''', by Maiyannah
* Reverted the Traveller's Hostel rentals until we can figure out why they cross-pollinate to other inns.


'''Changes of 2024-07-08''', by Maiyannah
----
* Removed options to stay monthly or yearly at the Black Rock Inn.
* Added rental options to the Traveller's Hostel.


'''Changes of 2024-07-07''', by Maiyannah
=== Detailed changelog for 0.1.25 ===
* Added portrait for Katarina Rutesku to portraits.2da
'''Changes of 2026-09-10''', by Maiyannah
* Changed portrait for Katarina Rutesku to use the new portrait.
* Fixed some issues with the Walk mode not toggling properly.


'''Changes of 2024-07-04''', by Maiyannah
'''Changes of 2026-09-09''', by Maiyannah
* Fluffed up the second floor of the Black Rock Inn with new thematic flooring in keeping with the first floor.
* Realized I missed the four seasons painting set in Emma's house with the clicky-descs.  Fixed.
* Adjusted the lighting across the Black Rock InnStill not happy with the third floor but we'll see how that gets decorated.
* Added a modified version of "RP Walk Mode" by FrozenSphere.  It has been changed to toggle on and off by using the command "@walk" as is common on several other serversThe original version is available here: https://neverwintervault.org/project/nwnee/hakpak/original-hakpak/rp-walk-modes
* Added balok gendered tokens for domn/doamna defaulting to the gender-neutral-ish dumneavoastră.
* Cleaned up the innkeeper conversation.


'''Changes of 2024-07-03''', by Maiyannah
'''Changes of 2026-09-08''', by Maiyannah
* Added some additional Barovian Steel weapons to Atanase Arms's wares.
* Several fixes to the Skyshard Homestead:
* Added an innkeeper to the Black Stone Inn.
** Changed the rugs to the Ezran Belladonna rug.
* Added Ivodon's Persistent Inn script so that we now have renatable rooms in the Black Stone Inn!
** Fixed positioning of the dartboard.
** Made several items plot items so they aren't destructable.
** Gave all the paintings and tapestries have clicky-descriptions for some flavour, and properly enabled the scripts.
** Made all the bookcases in the living room containers properly.


'''Changes of 2024-06-30''', by Maiyannah
'''Changes of 2026-09-07''', by Maiyannah
* Added new portrait art in toud_portraits.2da
* Fix module corruption problem.
* Changed portrait of Elisabeta Atanase with new portrait.
* Rename areas without the domain to condense them:
* Added several new materials: Barovian Steel, Rongiese Steel, Dementlieuse Steel, Tepestani Copper, Copper of the Shadow Rift, Vaasan Winterglow (yes this is the sword's material), Vistani Moonsilver, Nharov Oakwood, Gulthias Wood, Murillium Wood, Vigilia Dimortia Wood, Lotuswood, Barovian Pinewood, Immolite Beechwood, Hazlani Sycamore Wood, Forforian Iron, Goblyn Iron, Rongiese Silver, and Gobyln Bone.  Along with a couple others that remain surprises.
** Lower Skald, Upper Skald, to just Skald, with the exterior areas named Lower City and Upper city respectively.
* Updated the Barovian Steel Longsword in Atanase Arms's store to use the new material, and cleaned up its description a bit.
* Added Barovian Steel Shortswords and Greatswords to Atanase Arms's wares.


'''Changes of 2024-06-18''', by Maiyannah
'''Changes of 2026-09-06''', by Maiyannah
* Fixed faction lookup for @faction so it properly checks the faction.
* Rename several areas without the domain to condense them:
** Kartakass: Rodskoven -> Rodskoven Forest
** Kartakass: Northern Rodskoven -> Rodskoven Forest: North
** Kartakass: Eastern Rodskoven -> Rodskoven Forest: East
** Kartakass: Southern Rodskoven -> Rodskoven Forest: South
** Kartakass: Musarde Bog -> Musarade Bog
** Kartakass: Kilovan River -> Kilovan River
** Kartakass: The Dales -> Kartakaen Dales
** Kartakass: Forgotten Mausoleum -> Musarde Bog: Forgotten Mausoleum
** Kartakass: Darkshelf Docks -> Darkshelf Docks
** Kartakass: Shadowed Vale -> Shadowed Kartakaen Vale
* Remove orphaned Myrfell-labelled area


'''Changes of 2024-06-17''', by Maiyannah
'''Changes of 2026-09-05''', by Maiyannah
* Populated the Atanase Arms store with weapons.
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!


'''Changes of 2024-06-16''', by Maiyannah
'''Changes of 2026-08-22''', by Maiyannah
* Fixed the emote processing to address a logic error that was improperly processing the passed emote argument.
* Made the torch scones in the Black Stone Inn plot-marked, and usable.
* Default the @faction command to displaying your current faction.
* Added a @virtue command, to display your current Virtue.
* Fixed onexit script for Van Cuuk's Emporium, and the Merchant's Gate.
* Add missing onexit script for Merchant's Gate Outskirts, Skyshard Homestead, Skyshard Homestead interior, The Curious Dragon, The Grey Vigil, Atanase Arms, Krofburg.
* Add missing onenter script for The Grey Vigil, Krofburg.


'''Changes of 2024-06-15''', by Maiyannah
'''Changes of 2026-08-18''', by Maiyannah
* Added GetFuzzyTime() to the toud_datetime library for when we want a fuzzy display of the time (for in game timekeeping devices with timekeeping error.)
* Some further Black Stone Inn fixes:
** Fixed some clicky-description items to work properly.
** Remove Can Be Relocked from several inappropriate items.
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.


'''Changes of 2025-06-14''', by Maiyannah
'''Changes of 2026-08-17''', by Maiyannah
* Fixed conversion problems caused by conversion for wm_emote version. At the present time we still keep the old ones for compatibility/fallback.
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.
* Some more Black Stone Inn fixes:
** Reinstated Bogdan's custom dialogue.
** Fix door tags so that the keys should work without the door script.
** Remove wmi_door_check from doors now that we're keyed properly.
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.
* Some more Craggy Peak Inn fixes:
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.
** Remove wmi_door_check from the second floor doors.
** Rearranged furniture on the second floor a bit, and fix the sit spots.


'''Changes of 2024-06-13''', by Maiyannah
'''Changes of 2026-08-16''', by Maiyannah
* Added GetExactTime() to the toud_datetime library for when we do absolutely want a string of the exact time.
* Fix a tagging error which caused Mira Trafton's innkeeper conversation not to work.
* Converted the existing chat commands to use the modular parser. This is an intrusive enough change I've incremented the build revision.
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.
* Disable the multi-currency script in RLCore since it is not properly working.
* Some fixes to the Black Stone Inn:
** Fixed the soundset being lost on Bogdan Ciobanu.
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.
** Place a ledger book to test with in the Black Stone Inn.
* Some fixes to the Craggy Peak Inn:
** Fix missing beds and floating candles in the Craggy Peak Inn.
** Add room signs and map markers to identify room numbers.


=== 0.1.23c ===
'''Changes of 2026-08-15''', by Maiyannah
'''Changes of 2024-06-12''', by Maiyannah
* Fixed some feat errors causing some characters to fail to load.


* A few days coming: change the chat command parser to be modular and find modules without an ugly conditional.
'''Changes of 2026-08-14''', by Maiyannah
* Fix regression in template for Mira Trafton to include her custom portrait.


'''Changes of 2024-06-05''', by Maiyannah
'''Changes of 2026-07-16''', by Maiyannah
* Added portrait for Antonija Hadjusa by Nina Pimonova.


* Removed spurious "creature wizard" scripts; we'll be using a NUI DM tool when the time comes.
'''Changes of 2026-07-15''', by Maiyannah
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.
* Converted the Old Kartakaen Inn to use our new inn system properly.
* Fixed up Trafton's Place inn to work properly as well.


'''Changes of 2024-06-04''', by Maiyannah
'''Changes of 2026-07-11''', by Maiyannah
* Added blueprint for some Barovian notables:
** [[Rebeka Ditaru]]
** [[Ioan von Wachter]]
** [[Ivan von Wachter]]
** [[Antoniija Hajdusa]]


* Added a basic system to have unattended items decay.
'''Changes of 2026-07-10''', by Maiyannah
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:
** "Merecreek:" rather than "Kartakass - Merecreek:"
** "Upper Skald:" rather than "Kartakass - Upper Skald:"
** "Lower Skald:" rather than "Kartakass - Lower Skald:"
** "Ulvskoven Forest:" rather than "Kartakass - Ulvskoven:"


'''Changes of 2024-06-02''', by Maiyannah
'''Changes of 2026-07-08''', by Maiyannah
* Removed obsolete version of rlcscripts from the load list.
* Modified the wm_chat script to colour text in says within ""s differently.


* Fixed an error where the old player count post-GC was being used for player tracking, rather than starting afresh.
'''Changes of 2026-07-07''', by Maiyannah
* Replaced Merecreek with a much larger area map that's a little closer to an accurate representation of the size of Merecreek.


'''Changes of 2024-06-01''', by Maiyannah
'''Changes of 2026-07-01''', by Maiyannah
* Added a portrait for Lumi Everby by Nina Pimonova.


* Added some blueprints for common items (tools, common weapons, etc) with Ravenloft-y descriptions.
'''Changes of 2026-06-30''', by Maiyannah
* Fix some bad transitions in Merecreek.


'''Changes of 2024-05-30''', by Maiyannah
'''Changes of 2026-06-27''', by Maiyannah
* Fixed bad strrefs in the new ItemPal.


* Added additional decor and some more lighting to the New Character Area.
'''Changes of 2026-06-26''', by Maiyannah
* Made the help text triggers in the New Character Area single-fire.
* Added portrait for Moira Douglas by Nina Pimonova.
* Added a help text trigger for the Magic Mirror room.


'''Changes of 2024-05-29''', by Maiyannah
'''Changes of 2026-06-23''', by Maiyannah
* Added "* Faction Weapons" to the ItemPal so specific faction weapons can be quickly retrieved.


* Some fixes for the player tracking script (make sure we catch logging out players).
'''Changes of 2026-06-20''', by Maiyannah
* Added some items from Fantasy Interior:
** fi_apple001
** fi_apple002
** fi_apple003
* Fixed problems with Cole Dwellig's blueprint.
* Removed some redundant weapon blueprints.
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class > material > weapon, ie, melee weapons > barovian steel > barovian steel longsword.
* Reorganized weapon blueprints in the new itempal.
* Re-tagged the Ezran Protector's Longsword to ezra_sword001.
* Several fixes to the Zeidenburg Garda Officer's Longsword blueprint:
** Removed the inappropriate duplicate blueprint.
** Added material and quality properties.
** Mark them as identified by default.


'''Changes of 2024-05-28''', by Maiyannah
'''Changes of 2026-06-19''', by Maiyannah
* Add new portraits for Cole Dwellig and William Kenard.
* Reinstated both NPCs in the gameworld.


* Changed bleedout to use heartlib instead, so that the tick timing can be changed.
'''Changes of 2026-06-15''', by Maiyannah
* Edited out some timing gaps in the new music.


'''Changes of 2024-05-27''', by Maiyannah
'''Changes of 2026-06-13''', by Maiyannah
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.
** Van Richten - The Scholar
** Van Richten - The Father
** Van Richten - The Hunter
** Van Richten's Tower
** Holy Symbol of Ravenkind
** Sunsword
** Tome of Strahd
** Wizard of the Wines
** Wizard of Wines Encounter
** Martikov Family
** Amber Temple
** Amber Temple Encounter
** Exethanter
** Dark Gifts
** Yester Hill
** Yester Hill Encounter
** Werewolf Den
** Werewolf Encounter
** Vistani Skirmish (Bonus Track)
** Strahd Prevails
** The Curse is Lifted
** Darkness Remains
** Out of the Mists


* Added a variable to carry a comma-seperated list of player characters in an area., and hooks to the basic onenter and onexit scripts to update it.
'''Changes of 2026-06-06''', by Maiyannah
** Custom onenter and onexit scripts will need looked at.
* Updated the following portraits with their finalized versions:
** Sargeant John Millner
** Meistersinger Lawrence Pollard
** Leonard MacKay


'''Changes of 2024-05-26''', by Maiyannah
'''Changes of 2026-06-02''', by Maiyannah
* Fixed a couple sizes of Valentina Atanase's protrait.


* Modularized the code for displaying the entry message and weather information for areas into toud_areas.nss
'''Changes of 2026-06-01''', by Maiyannah
* Ensure all areas have the toud_onexit script so we properly track players leaving an area for the respawn/refresh scripts.
* Added some more portraits:
* Regularizing several areas while we were going through them:
** Luciana Atanase
** Fixed tagging for Zeidenberg - Merchant's Row East.
** Renee le Serriuer
** Fixed tagging for Zeidenberg - Merchant's Row West.
** Isabelle Soulette
** Added attribution in comments to Zeidenberg - Sanctuary of Our Guardian's Grace.
** Sabina Atanase
** Added attribution in comments to Zeidenberg - Traveller's Hostel.
** Sabina Atanase (Alt)
** Added attribution in comments to Zeidenberg - Van Cuuk's Emporium.
** Velony Shandalar
** Added attribution in comments to Zeidenberg Outskirts - Merchant's Gate.
** Valmina Thy'wyll
** Fixed tagging and added attribution to Zeidenberg Outskirts - Merchant's Gate Crossroads.
** Valentina Atanase
** Fixed tagging and added attribution to Zeidenberg Outskirts - Skyshard Homestead.
** Added attribution in comments to OOC - New Character Area.
** Added attribution in comments to Krofbug.
*Replaced the toud_chair01 instances in the Sanctuary of Our Guardian's Grace until we get them small enough to work properly with nwsync.


'''Changes of 2024-05-23''', by Maiyannah
'''Changes of 2026-05-31''', by Maiyannah
* Add some more portraits:
** Liliana Bolboceanu
** Kitriel Ainacirce
** Aurelia Haedryn
** Shea Breams
** Hae'dwyn Bethel


* Add a heartlib-heartbeat which checks for respawning dungeons. We need a reliable way to save items that are on the ground before I make this functional I think.
'''Changes of 2026-05-30''', by Maiyannah
* Added portraits for several upcoming characters:
** Rayne Stuart
** Hazel Stuart
** Sergeant John Millner
** Meistersinger Lawrence Pollard
** Leonard MacKay
* Add Lawrence Pollard's NPC back to his house.


'''Changes of 2024-05-22''', by Maiyannah
'''Changes of 2026-05-25''', by Maiyannah
* Added a Vistani category to both Generic and Named NPC sections.
* Fixed a display error with the Named NPC section.


* Track players entering and exiting a location so we can know how many players are in an area for respawn purposes. (NWN has no native thing for this.)
'''Changes of 2026-05-24''', by Maiyannah
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:
** Ezran Protectors
** Renika Garda
** Zeidenburg Garda
** Zeidenburg Garda Officers
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:
** Ezran Protectors
** Renika Garda
** Zeidenburg Garda
** Zeidenburg Garda Officers
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.


'''Changes of 2024-05-20''', by Maiyannah
'''Changes of 2026-05-23''', by Maiyannah
* Added portraits for Mira and Healey, and put them on the NPCs.
* Reinstated the old Valentina portrait since we can still use it for someone else.


* Fixed up the toud_chair01 asset - it looks better without the transparency part, and the transparency part was causing crashes for some players.
'''Changes of 2026-05-16''', by Maiyannah
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.


'''Changes of 2024-05-19''', by Maiyannah
'''Changes of 2026-05-14''', by Maiyannah
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don't need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.


* Replace the bugged stone table in the Sanctuary of Our Guardian's Grace until it can get fixed.
'''Changes of 2026-05-10''', by Maiyannah
* Remove some erroneously-duplicated sit spots for pews in the Sanctuary of Our Guardian's Grace.
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.
* Combined take_knee and kneeling into a single emote option - kneel - not much reason to have a one-off here.
* Changed the Creature Palette to add the nationalities.
* Fixed lead-in length for crossarms.
* Cleaned up a lot of NPC blueprints as we recategorized them:
* Fixed a logic error which caused @emote clear not to work in some instances.
** Made all NPCs have the name all in first name so the full name shows in DM mode.
* Put the starting location back to the new character area for the test server push - forgot this.
** Fixed Lyssa von Zarovich's classes and have a Barovian voiceset.
* Forgot to put this in the changelog when I did it, but: changed the bookcases in the New Character Area to a fancier model.
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.
* Added a few more instances of the New Character Store vendor so that someone can't tie up a single vendor at least.
** Fixed the resref for Livu Olmstead and her classes.
* Some cleanup and further decoration in the Sanctuary of Our Guardian's Grace.
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.
* Modified the script triggers in the Abandoned House dungeon to only play once.
* Make several objects Plot-flagged in the Abandoned House dungeon to prevent them from being broken.


=== 0.1.23b ===
'''Changes of 2026-05-09''', by Maiyannah
'''Changes of 2024-05-18''', by Maiyannah
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.
* Fixed the stained glass window in the Chapel of Redemption's Clarion which still had the generic description.


* Mark unimplemented by planned classes as not player classes:
'''Changes of 2026-05-07''', by Maiyannah
** Artificier
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.
** Dragonfire Adept
** Expert
** Factorum
** Hexblade
** Necromancer
** Shaman
** Warlock
* Some fixes for Favoured Soul progression with regards to spells known (corrected some mis-entered table rows)
* Add in the first variation of the Abandoned House dungeon.  More to come, but one is better than none!
* Attempt to fix resetting mechanism - this works in SP but not dedicated MP now, which is weird.
'''Changes of 2024-05-16''', by Maiyannah


* Further cleanup in the Sanctuary of Our Guardian's Grace, Zeidenberg:
'''Changes of 2026-05-02''', by Maiyannah
** Fixed sit spots for the pews.
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.
** Disabled shadow on the abacus.
** Sharpened book texture a little.
** Fixed sitting orientation issue with the chair.
* Added a coat hanger placeable.


'''Changes of 2024-05-15''', by Maiyannah
'''Changes of 2026-05-01''', by Maiyannah
* Some changes to the module load script to try to fix problems with Kartakass scripting.


* Added a new HD book placeable. More to come.
'''Changes of 2026-04-26''', by Maiyannah
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.


'''Changes of 2024-05-14''', by Maiyannah
'''Changes of 2026-04-21''', by Maiyannah
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.


* Added a new fancy chair, and an abacus placeable.
'''Changes of 2026-04-20''', by Maiyannah
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:
** Kartakass: Darkshelf Guardhouse, Floor One.
** Kartakass: Darkshelf Guardhouse, Floor Two.
** Kartakass: Darkshelf Guardhouse, Private Quarters.
** Kartakass: Darkshelf Quarry.
** Kartakass: Fekleskoven.
** Kartakass: Lower Skald, Lower Sewers.
** Kartakass: Lower Skald, The King's Ransom.
** Kartakass: Merecreek, Meistersinger's House, Lower Floor.
** Kartakass: Merecreek, Meistersinger's House, Upper Floor.
* Fixed some Kartakass areas to use HD skies.
** Kartakass: Crimson Road through the Southern Rodskoven.


'''Changes of 2024-05-12''', by Maiyannah
'''Changes of 2026-04-19''', by Maiyannah
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption's Clarion:
** Added sit spots for the pews.
** Renamed some items to be more appropriately titled.
** Made the statue have a clicky-description
** Removed Can be Relocked from several placeables it is inappropriate for.
* Some fix ups in Kartakass: Merecreek, Trafston's Place, Common Room:
** Fix misassigned chair placeables.
** Made the central table a HD model.
** Made the crates and barrels proper containers and add short descriptions to them.
** Made the rugs and bar plot-marked/indestructible.
** Fix up the fireplace VFX.


* Add fixups from mocap animations: the wall leaning emote now better connects with walls, faint and cross arms now have proper loops.
'''Changes of 2026-04-17''', by Maiyannah
* Final Kartakass areas:
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.
** Kartakass: Upper Skald, The Old Kartakan Inn.
** Kartakass: Upper Skald, Sewers, Theives's Guild.
** Kartakass: Skald, Shops.
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.
** Kartakass: Upper Skald, Sewers, 3.


'''Changes of 2024-05-11''', by Maiyannah
'''Changes of 2026-04-16''', by Maiyannah
* Added some Kartakass areas:
** Kartakass: Upper Skald.
** Kartakass: Upper Skald, Grand Hall of Song and Dance.
** Kartakass: Lower Skald, Church.
** Kartakass: Myrfell, Pascal Rousseau's estate.
** Kartakass: Upper Skald, the Cauldron.
** Kartakass: Upper Skald, Blacksmith.
** Kartakass: Upper Skald, Sewers, 1.
** Kartakass: Upper Skald, Sewers, 2.


* Seperate licensed assets into toud_assets.hak
'''Charges of 2026-04-14''', by Maiyannah
** Move the pew placeable to toud_assets
* Added some more Kartakass Areas:
* Add Ezran candleabra placeable to toud_assets.hak
** Kartakass: Lower Skald, City Hall.
* Add entry to placeables.2da for the new candleabra.
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.
* Fixed Emma portrait entries in placeables.2da with the new last name :)
* Replace benches with new pews in Sanctuary of Our Guardian's Grace


'''Changes of 2024-05-08''', by Maiyannah
'''Changes of 2026-04-11''', by Maiyannah
* Added some more Kartakass Areas:
** Kartakass: Lower Skald, Shops.
** Kartakass: Lower Skald, The King's Ransom.
** Kartakass: Lower Skald, Upper Sewers.
** Kartakass: Lower Skald, Lower Sewers.
** Kartakass: Lower Skald, The Copper Calyx.
** Kartakass: Lower Skald, Fireside Feeshka Inn.


* Add new Ezran pew placeable to toud_placeables.
'''Changes of 2026-04-08''', by Maiyannah
* Added some more Kartakass Areas:
** Kartakass: The Dales. (3 areas)
** Kartakass: Lower Skald.


'''Changes of 2024-05-05''', by Maiyannah
'''Changes of 2026-04-07''', by Maiyannah
* Added some more Kartakass areas:
** Kartakass: Cabhan Daire.
** Kartakass: Musarde Bog. (2 areas)
** Kartakass: Musarde Bog, Forgotten Mausoleum.
** Kartakass: Forgotten Mausoleum, Entrance.
** Kartakass: Forgotten Mausoleum, Second Floor.
** Kartakass: The Dales. (6 areas)
** Kartakass: The Dales, Cave.
** Kartakass: Southern Rodskoven. (2 areas)
** Kartakass: Baba Yaga's Forest.
** Kartakass: Cabin in the Woods.
** Kartakass: Southern Rodskoven, Sacred Cave.
** Kartakass: Lower Skald, Outskirts.
** Kartakass: Lower Skald, Church.
** Kartakass: Lower Skald, Crypts.
** Kartakass: Lower Skald, Haunted Crypts.
** Kartakass: Lower Skald, Catacombs.
** Kartakass: Ship Galley.


* Changed starting gold to 900 to represent the actual total of valuables desired by the PhB.
'''Changes of 2026-04-01''', by Maiyannah
* Added some more expensive things to the New Character Area vendor as a result.
* Added some more Kartakass areas:
* Relabel all the vanilla NWN placeables to both be better organized and mark them as from NWN.
** Kartakass: Grove of the Stag.
* Got the Ezran statue placeable working (finally), and placed by the Sanctuary of Our Guardian's Grace in Zeidenberg.
** Kartakass: Grove of the Stag, Hollow Tree.
** Kartakass: Kilovan River.
** Kartakass: Southern Rodskoven.
** Kartakass: The Dales.


'''Changes of 2024-05-04''', by Maiyannah
'''Changes of 2026-03-31''', by Maiyannah
* Further Favoured Soul implementation:
* Added some more Kartakass areas:
** Added packages from cleric for Favoured Soul.
** Kartakass: Musarde Bog. (2 areas)
** Added Spells Per Day entries for Favoured Soul.
** Kartakass: The Forsaken Caverns.
** Added Bonus Feats entries for Favoured Soul.
** Added takeable Feats entries for Favoured Soul.
* Renumbered packages with the new class IDs.
* Made all player packages start with 200 gold and a set of Adventurer's Garb.
* Scripted some help text for the New Character Area.
* Filled in the Magic Mirrors in the customizatrion area of the New Character Area.
* Fixed Talis's portrait description in the New Character Area.
* Added a new character item vendor to the New Character Area.
* Changed the bookcases to some fancier ones in the New Character Area, and made the ones presently unusued static.


'''Changes of 2024-05-03''', by Maiyannah
'''Changes of 2026-03-29''', by Maiyannah
* Favoured Soul getting fleshed into its own class:
* Added some more Kartakass areas:
** Added custom save progression table to Favoured Soul - they now properly have their own save progression.
** Kartakass: Eastern Rodskoven. (6 areas)
** Added custom class skill table to Favoured Soul.
** Kartakass: Eastern Rodskoven, Forsaken Caverns.
** Added custom icon for Favoured Soul.
** Kartakass: Eastern Rodskoven, Kokobld Caves.
** Added tlk entries for Favoured Soul name and description.
** Kartakass: Musarde Bog. (3 areas)
** Kartakass: Musarde Bog, Sunken Temple.
** Kartakass: Kilovan River.
** Kartakass: Crimson Road through the Southern Rodskoven.
** Kartakass: Merecreek, Well Tunnels. (3 areas)
** Kartakass: Sinkhole Cave.
** Kartakass: Musarde Bog, Froim.
** Kartakass: Musarde Bog, Froim, Mausoleum.


You will need to redownload the tlk when this goes live on test.
'''Changes of 2026-03-28''', by Maiyannah
* Added some more Kartakass areas:
** Kartakass: Merecreek, Trafton's Place, Common Room.
** Kartakass: Merecreek, Trafton's Place, Upstairs.
** Kartakass: Merecreek, Meistersinger's House, Downstairs.
** Kartakass: Merecreek, Meistersinger's House, Upstairs.
** Kartakass: Merecreek, Old Stables.
** Kartakass: Merecreek, Beneath the Well.
* Added missing attribution comments to the various Merecreek areas.


'''Changes of 2024-05-02''', by Maiyannah
'''Changes of 2026-03-19''', by Maiyannah
* Properly made the new animations one-shot where appropriate (coy_jump, excited, dejected, nicewave, tell_secret, take_knee, victory, makethreat, solong, playjoy)
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.
* Added @emote clear which will clear looping custom animations.
* Some more placeable model cleanup:
* Added kneeling looping emote version of take_knee.
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.
** Added a walkmesh to act_pew001.
** Split the two material meshes in am_book007.


'''Changes of 2024-05-01''', by Maiyannah
'''Changes of 2026-03-18''', by Maiyannah
* Added palmweaver's mocap animations to our @emote command. New emotes:
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption's Clarion.
** coy_jump
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.
** excited
* Cleaned up several placeable models:
** dejected
** Fixed the scale and origin on am_book003.
** nicewave
** Fixed the scale and origin on am_vase001.
** tell_secret
** Fixed the scale on ec_pilecloth001.
** terrified
** Fixed the scale, rotation, and invalid hull on tot_book001.
** take_knee
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.
** wall_lean
** Fixed the origin and rotation of tot_painting001.
** victory
** squat
** makethreat
** washwindows
** argue
** gracedance
** crossarms
** playpiano
** faint
** solong
** playjoy


'''Changes of 2024-04-30''', by Maiyannah
'''Changes of 2026-03-15''', by Maiyannah
* Add some lanterns to Krofburg.
* Fixed some placeables in Merecreek that were not the proper items.
* Add ice damage to the water crossings in Krofburg (except the bridge of course).
* Added some more Kartakass areas:
* Added some additional houses to Krofburg.
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)
* Fix some more placeable names to be more easily found.
** Kartakass: Merecreek, Basement. (Again, this will probably be split)
* Add lacking attribution to some placeable names.
** Kartakass: Merecreek, Catacombs.
* Some general 2da cleanup (typos etc).
** Kartakass: Merecreek, Church of Ezra.
* Fluff up the Church of Ezra with our commissioned art and some HD assets.


'''Changes 2024-04-29''', by Maiyannah
'''Changes of 2026-03-14''', by Maiyannah
* Added fixed lamppost placeable in toud_cepfixes, courtesy of mmat.
* Renamed "The Northern Red Woods" areas to "Northern Rodskoven" to be a little more thematic.
* Renamed "The Wolf Woods" areas to "Ulvskoven" to be a little more thematic.
* Added some more Kartakass areas:
** Kartakass: Northern Rodskoven. (3 areas)
** Kartakass: Old Rivianna House.
** Kartakass: Old Rivianna House, Upstairs.
** Kartakass: Fekleskoven.
** Kartakass: The Kilovan River. (3 areas)
** Kartakass: Spider Caves, Floor 1.
** Kartakass: Spider Caves, Floor 2.
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.
** Kartakass: Darkshelf Quarry, Level 1.
** Kartakass: Merecreek, North Gate.
** Kartakass: Eastern Rodskoven. (2 areas)
** Kartakass: The Forsaken Canyons.
** Kartakass: Merecreek.


'''Changes 2024-04-27''', by Maiyannah
'''Changes of 2026-03-12''', by Maiyannah
* Upgraded the Drylands tileset to the HD remake by ShadGuy.
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.


'''Changes 2024-04-26''', by Maiyannah
'''Changes of 2026-03-11''', by Maiyannah
* Add a campfire and seats around it to the Krofburg vistani camp.
* Added some more Kartakass areas:
* Add some houses to Outlook Hill.
** Kartakass: Darkshelf Docks.
** Kartakass: Darkshelf Docks, Ship's Galley.
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)


'''Changes 2024-04-25''', by Maiyannah
'''Changes of 2026-03-10''', by Maiyannah
* Rebuilt Krofburg with a more modern and better looking tileset.
* Added some more Kartakass areas:
* Combined the two Krofburg areas (Outlook Hill and outskirts) into a single large area.
** Kartakass: The Wolf Wood bordering the Balinok Foothills.
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)
** Kartakass: The Northern Red Woods.
** Kartakass: The Northern Red Woods.
** Kartakass: The Wolf Wood.
** Kartakass: The Northern Red Woods.
** Kartakass: The Northern Red Woods.
** Kartakass: The Northern Red Woods.
** Kartakass: The Northern Red Woods, Firenewt Temple.
** Kartakass: The Northern Red Woods, Hidden Cave.
** Kartakass: Shadowed Veil.
** Kartakass: Shadowed Veil, Catacombs.
** Kartakass: Shadowed Veil, Labyrinth.
** Kartakass: Shadowed Veil, Tower.


'''Changes of 2024-04-24''', by Maiyannah
'''Changes of 2026-03-09''', by Maiyannah
* Added garda station to Krofburg.
* Resolved a variety of compile errors causing toud_onenter's merge to fail.
* Expanded Krofburg vistani camp.
* Added some placeables fluff to Krofburg.
* Extended Krofburg road to the outcast cave.


'''Changes of 2024-04-23''', by Maiyannah
'''Changes of 2026-03-08''', by Maiyannah
* Fix 2da issue preventing Favoured Soul from loading.
* Added some additional Kartakass areas:
* Added basic Krofburg area.
** Kartakass: The Wolf Wood
* Tweaked positioning and lighting of objects in Helm's Hall of the Grey Vigil.
** Kartakass: The Wolf Wood, Cave


'''Changes of 2024-04-22''', by Maiyannah
'''Changes of 2026-03-03''', by Maiyannah
* Filled in Helm's hall in the Grey Vigil with basic amenities and items.
* Changed toud_onenter script to set up necessary values for the Kartakass areas.
* Changed area titles to be like 'X: Y" rather than "X - Y", just to be a little more compact.
* Added some more Kartakass areas:
** Kartakass - Flooded Cavern area by NoOneReally.
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.
* Added missing attribution comments to areas:
** Renika: Maison le Serruier
** Teith: Manor Desprite
** Zeidenburg: Atanase Arms, Living Quarters
** Zeidenburg: C-Sharp Luthiers
** Zeidenburg: Sanctuary of Our Guardian's Grace
** Zeidenburg: the Clansman Tavern
** Zeidenburg: Vanovichova Stationery
** Zeidenburg Outskirts: the Grey Vigil, Quarters
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.


'''Changes of 2024-04-21''', by Maiyannah
'''Changes of 2026-03-01''', by Maiyannah
* Added drylands tileset by BaronRage for future content use.
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.


'''Changes of 2024-04-18''', by Maiyannah
'''Changes of 2026-02-28''', by Maiyannah
* Added some trees and foliage to Zeidenberg Outskirts - Merchant's Gate.
* Removed default.nss from toud_rlc_scripts hak
* Added some tents along the road by the Grey Vigil.
* Added our own music to Darkshelf Quarry areas.
* Initial version of the Grey Vigil's temple interior.
* Fixed some things broken by backporting Darkshelf Quarry.
* Relabeled all the Witcher placeables with %W1] prefix.


'''Changes of 2024-04-17''', by Maiyannah
'''Changes of 2026-02-27''', by Maiyannah
* Added DiscordNotification plugin to the wiki, for the Discord changes feed.
* Backported Darkshelf Quarry from Wolfsong into the module.
** Added Kartakass - Darkshelf Quarry area by NoOneReally.
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.


'''Changes of 2024-04-16''', by Maiyannah
'''Changes of 2026-02-26''', by Maiyannah
* Added some more clutter to the grounds of the Grey Vigil.
* Added new RLCore haks for compatibility with their own things.
* Added living quarters building to the Grey Vigil.
* Added an inn with stables to the Merchant's Gate outskirts.


'''Changes of 2024-04-15''', by Maiyannah
'''Changes of 2026-02-25''', by Maiyannah
* Added a watchtower to the Zeidenberg Merchant's Gate Outskirts.
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].
* Made several things unbreakable in outskirts ("plot")


'''Changes of 2024-04-09''', by Maiyannah
'''Changes of 2026-02-22''', by Maiyannah
* Adding fencing to the perimeter of the Grey Vigil compound.
* Added test encounter 000001 for the Abandoned House.
* Make several placeable blueprints that were not plot-marked, plot-marked.
* Fixed up the Outskirts's placeables to be plot-marked properly.


'''Changes of 2024-04-08''', by Maiyannah
'''Changes of 2026-02-19''', by Maiyannah
* Changed name entries of several placeables to be more identifiable in the toolset.
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  ''This change is not retroactive.''
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.


'''Changes of 2024-04-03''', by Maiyannah
'''Changes of 2026-02-18''', by Maiyannah
* Added 263 placeables from NWIC to toud_placeables.
* Updated keys generated from the Blue Boar Inn to reflect room numbers. ''This change is not retroactive.''


'''Changes of 2024-04-02''', by Maiyannah
'''Changes of 2026-02-16''', by Maiyannah
* Split common textures from toud_items and toud_placeables into a new hak: toud_textures.
* Fix problem where garda voicesets weren't appearing as selectable for players.
 
=== 0.1.23a ===
'''Changes of 2024-03-26''', by Maiyannah
* Added wouldbebards low magic greatsword, bastard sword, short sword, battleaxe, and rapier overrides to toud_items.
* Add Bill Harper's HD Whips and Handaxes to toud_items.
 
'''Changes of 2024-03-25''', by Maiyannah
* Fixed vfx on wouldbebard's replacement longswords.
 
'''Changes of 2024-03-23''', by Maiyannah
* Some scripting fixes to improve stability - and optimizing execution depth.
 
'''Changes of 2024-03-21''', by Maiyannah
* Fixed the killed garda in the Abandoned House dungeon to properly spawn dead.
 
'''Changes of 2024-03-20''', by Maiyannah
* Fixed some z-fighting issues with carpets in several places.
 
'''Changes of 2024-03-18''', by Maiyannah
* Fixed up the Red Vardo guards after the resuffle.
* Added the Red Vardo guards as blueprints.
* Fix up blueprint for Lyssa von Zarovich.
 
'''Changes of 2024-03-16,''' by Maiyannah
* Added custom icons for Artificier, Barbarian, Blackguard, Cleric, Dragonfire Adept, Druid, Fighter, Monk , Necromancer, Shaman, Sorcerer, and Warlock classes.
* Added stubs for all the custom classes in the .tlk file.
* Added missing 2da stub for warlock.
* Fixed garda blueprints affected by the relabel.
 
'''Changes of 2024-03-15''', by Maiyannah
* Added [[Dragonfire Adept]], [[Hexblade]], and [[Red Wizard]] to the wiki (stubs for now)
 
'''Changes of 2024-03-14''', by Maiyannah
* Change classes.2da to have stubs for all the additional classes and prestige classes.
 
'''Changes of 2024-03-10''', by Maiyannah
* Some adjustment to various items in the Black Stone Inn to minimize z-buffer fighting.
 
'''Changes of 2024-03-06''', by Maiyannah
* Changed wiki automatic sitemap generator to generate sitemaps that Google and Bing will process correctly.
* Added IndexNow support to the sitemap generator.
* Finished the overhall of walls and floors of the Black Stone Inn.
 
'''Changes of 2024-03-02''', by Maiyannah
* The walls and floors of the Black Stone Inn (floor one) are - in most parts - now actually black stone!
* Fixed a couple handfuls of other floating items.
* Added a means to the wiki to add meta tags so the information makes it to crawlers.
* Added an automatic sitemap generator to the wiki.
* Added webmanifest to the wiki.
* Added favicons to the wiki.
 
'''Changes of 2024-02-26''', by Maiyannah
* A collection of small fixes to item positions: fixing improperly aligned doors, some floating items are no longer floating, and so on.
 
'''Changes of 2024-02-24''', by Maiyannah
* Fixed the scriptable popups, so those work again now.
 
'''Changes of 2024-02-23''', by Maiyannah
* Updated the test server to 8193.36-11.
* Fixed several scripting errors this caused.
* Fixed placeable blueprint errors this caused.
* Fixed several model geometry flaws that the new renderer causes.
* Reduced lighting in several areas to prevent HDR bloom washing out scenes.
* Modified skybox lighting in several areas to prevent HDR bloom washing out scenes.
 
'''Changes of 2024-02-20''', by Maiyannah
* Added some addition clutter to Zeidenberg - Merchant's Square.
 
'''Changes of 2024-02-18''', by Maiyannah
* Add txpple's HDRI skyboxes.
* Compress the tga textures so they can work in nwsync.
* Got all the appearance editor form implemented.
* Added sewer grates to Zeidenberg - Merchant's Square as a bit of thematic clutter.
 
'''Changes of 2024-02-17''', by Maiyannah
* Move nwsync for test from cdn to azalin.toud.pw (test).
* Reinstate the silver-rimmed Zeidenberg arms shield.
* Added missing second and third-story doors in Zeidenberg - Merchant's Square.
 
'''Changes of 2024-02-16''', by Maiyannah
* Move nwsync from cdn to ezra.toud.pw (live).
 
'''Changes of 2024-02-15''', by Maiyannah
* Added a proper status and uptime display to the init.d unitfile.
* Added tinygiants appearance customization code.
 
'''Changes of 2024-02-14''', by Maiyannah
* Added the new doors to generic_doors.2da
* Added the zwerkules medieval doors to the pallette.
* Added the wouldbebard overrides for vanilla longswords.
 
'''Changes of 2024-02-13''', by Maiyannah
* Added "More Doors" by Tiberius_Morguhn to toud_doors.hak
 
'''Changes of 2024-02-12''', by Maiyannah
* Consolidate CEP and zwerkules doors into toud_doors.hak
* Remove several low-quality doors.
* Add doors in each of the vacant openings in Zeidenberg - Merchant's Row East.
 
'''Changes of 2024-02-11''', by Maiyannah
* Fix live server login issue.
* Address a couple area loading issues.


[[Full Changelog|Older versions]]
[[Full Changelog|Older versions]]

Latest revision as of 19:44, 10 September 2026

0.1.25

Journey Onward

Rolling summary of all 0.1.25 major changes

Finer details below. Ordered chronologically with the most recent at top.

Bugfixes

  • Fixed the soundset being lost on Bogdan Ciobanu.
  • Fix problem where garda voicesets weren't appearing as selectable for players.
  • Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. This change is not retroactive.
  • Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. This change is not retroactive.
  • Several fixes to the Zeidenburg Garda Officer's Longsword blueprint:
    • Removed the inappropriate duplicate blueprint.
    • Added material and quality properties.
    • Mark them as identified by default.
  • Cleaned up a lot of NPC blueprints as we recategorized them:
    • Made all NPCs have the name all in first name so the full name shows in DM mode.
    • Fixed Lyssa von Zarovich's classes and have a Barovian voiceset.
    • Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.
    • Fixed the resref for Livu Olmstead and her classes.
    • Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.
  • Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.
  • Disable the multi-currency script in RLCore since it is not properly working.
  • Fix missing beds and floating candles in the Craggy Peak Inn.

Changes

  • Updated keys generated from the Blue Boar Inn to reflect room numbers.
  • Relabeled all the Witcher placeables with %W1] prefix.
  • Separated Tales of Time assets into their own hack and prefixed with $ToT]
  • Reorganized the CreaturePal to be much more sensible.
  • Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class > material > weapon, ie, melee weapons > barovian steel > barovian steel longsword.

Additions

  • Added new placeables from the Medieval French Town itemset ($MFT prefix):
    • mft_bell001 / Bell: Large Bronze
  • Added quarterstaves from Father of Staves.
  • Added new RLCore haks for compatibility with their own tings.
  • Added several Kartakass areas by NoOneReally:
    • Baba Yaga's Forest.
    • Darkshelf Docks: Guardhouse, Floor 1.
    • Darkshelf Docks: Guardhouse, Floor 2.
    • Darkshelf Docks: Guardhouse, Private Quarters.
    • Darkshelf Docks: Guardhouse, Lower Dungeons.
    • Darkshelf Docks: Quarry.
    • Darkshelf Docks: Quarry, Level 1.
    • Fekleskoven.
    • Grove of the Stag.
    • Grove of the Stag: Hollow Tree.
    • Kartakass: Cabhan Daire.
    • Kartakass: Cabin in the Woods.
    • Kartakass: Crimson Road through the Southern Rodskoven.
    • Kartakass: Flooded Cavern.
    • Kilovan River. (6 areas)
    • Lower Skald.
    • Lower Skald: Catacombs.
    • Lower Skald: Church.
    • Lower Skald: Church.
    • Lower Skald: City Hall.
    • Lower Skald: Crypts.
    • Lower Skald: Fireside Feeshka Inn.
    • Lower Skald: Fireside Feeshka Inn, Upstairs.
    • Lower Skald: Haunted Crypts.
    • Lower Skald: Lower Sewers.
    • Lower Skald: Shops.
    • Lower Skald: The King's Ransom.
    • Lower Skald: The Copper Calyx.
    • Lower Skald: Upper Sewers.
    • Merecreek.
    • Merecreek: Basements.
    • Merecreek: Beneath the Well.
    • Merecreek: Catacombs.
    • Merecreek: Chapel of Redemption's Clarion.
    • Merecreek: Interiors.
    • Merecreek: Old Stables.
    • Merecreek: Meistersinger's House, Downstairs.
    • Merecreek: Meistersinger's House, Upstairs.
    • Merecreek: Trafton's Place, Common Room.
    • Merecreek: Trafton's Place, Upstairs.
    • Merecreek: Well Tunnels. (3 areas)
    • Musarde Bog. (5 areas)
    • Musarde Bog, Froim.
    • Musarde Bog, Froim, Mausoleum.
    • Musarde Bog, Sunken Temple.
    • Rodskoven: East. (6 areas)
    • Rodskoven: North. (8 areas)
    • Rodskoven: South. (3 areas)
    • Rodskoven: Firenewt Temple.
    • Rodskoven: Hidden Cave.
    • Rodskoven: Forsaken Caverns.
    • Rodskoven: Kokobld Caves.
    • Rodskoven: Sacred Cave.
    • Kartakass: Old Rivianna House.
    • Kartakass: Old Rivianna House, Upstairs.
    • Shadowed Kartakaen Vale.
    • Shadowed Kartakaen Vale: Catacombs.
    • Shadowed Kartakaen Vale: Labyrinth.
    • Shadowed Kartakaen Vale: Tower.
    • Kartakass: Ship Galley.
    • Kartakass: Skald, Shops.
    • Kartakass: Sinkhole Cave.
    • Kartakass: Spider Cave, Floor 2.
    • Kartakass: The Dales. (7 areas)
    • Kartakass: The Dales, Cave.
    • Kartakass: The Forsaken Caverns.
    • Kartakass: Ulvskoven bordering the Balinok Foothills.
    • Kartakass: Ulvskoven near Balinok Foothills.
    • Kartakass: Ulvskoven. (3 areas)
    • Kartakass: Ulvskoven, Cave. (2 areas)
    • Upper Skald.
    • Upper Skald: Blacksmith.
    • Upper Skald: Grand Hall of Song and Dance.
    • Upper Skald: the Cauldron.
    • Upper Skald: The Old Kartakan Inn.
    • Upper Skald: The Old Kartakan Inn, Suites.
    • Upper Skald: The Old Kartakan Inn, Upstairs.
    • Upper Skald: Sewers, 1.
    • Upper Skald: Sewers, 2.
    • Upper Skald: Sewers, 3.
    • Upper Skald: Sewers, Theives's Guild.
    • Kartakass: The Forsaken Canyons.
  • Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.
    • Van Richten - The Scholar
    • Van Richten - The Father
    • Van Richten - The Hunter
    • Van Richten's Tower
    • Holy Symbol of Ravenkind
    • Sunsword
    • Tome of Strahd
    • Wizard of the Wines
    • Wizard of Wines Encounter
    • Martikov Family
    • Amber Temple
    • Amber Temple Encounter
    • Exethanter
    • Dark Gifts
    • Yester Hill
    • Yester Hill Encounter
    • Werewolf Den
    • Werewolf Encounter
    • Vistani Skirmish (Bonus Track)
    • Strahd Prevails
    • The Curse is Lifted
    • Darkness Remains
    • Out of the Mists
  • Added portraits for several upcoming characters:
    • Rayne Stuart by BarnswallowArt
    • Hazel Stuart by BarnswallowArt
    • Sergeant John Millner by Nina Pimonova
    • Meistersinger Lawrence Pollard by Nina Pimonova
    • Leonard MacKay by Nina Pimonova
    • Liliana Bolboceanu by BarnswallowArt
    • Kitriel Ainacirce by BarnswallowArt
    • Aurelia Haedryn by BarnswallowArt
    • Shea Breams by BarnswallowArt
    • Hae'dwyn Bethel by BarnswallowArt
    • Luciana Atanase by Nozomi Matsuoka
    • Renee le Serriuer by Peter Simeti
    • Isabelle Soulette by Peter Simeti
    • Sabina Atanase by BarnswallowArt
    • Sabina Atanase (Alt) by BarnswallowArt
    • Velony Shandalar by BarnswallowArt
    • Valmina Thy'wyll by BarnswallowArt
    • Valentina Atanase by Nozomi Matsuoka
    • Cole Dwellig by Nina Pimonova
    • William Kenard by Nina Pimonova
    • Moira Douglas by Nina Pimonova
    • Lumi Everby by Nina Pimonova
  • Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.
  • Add room signs and map markers to the Craggy Peak Inn to identify room numbers.
  • Place a ledger book to test with in the Black Stone Inn.

Removals


Detailed changelog for 0.1.25

Changes of 2026-09-10, by Maiyannah

  • Fixed some issues with the Walk mode not toggling properly.

Changes of 2026-09-09, by Maiyannah

Changes of 2026-09-08, by Maiyannah

  • Several fixes to the Skyshard Homestead:
    • Changed the rugs to the Ezran Belladonna rug.
    • Fixed positioning of the dartboard.
    • Made several items plot items so they aren't destructable.
    • Gave all the paintings and tapestries have clicky-descriptions for some flavour, and properly enabled the scripts.
    • Made all the bookcases in the living room containers properly.

Changes of 2026-09-07, by Maiyannah

  • Fix module corruption problem.
  • Rename areas without the domain to condense them:
    • Lower Skald, Upper Skald, to just Skald, with the exterior areas named Lower City and Upper city respectively.

Changes of 2026-09-06, by Maiyannah

  • Rename several areas without the domain to condense them:
    • Kartakass: Rodskoven -> Rodskoven Forest
    • Kartakass: Northern Rodskoven -> Rodskoven Forest: North
    • Kartakass: Eastern Rodskoven -> Rodskoven Forest: East
    • Kartakass: Southern Rodskoven -> Rodskoven Forest: South
    • Kartakass: Musarde Bog -> Musarade Bog
    • Kartakass: Kilovan River -> Kilovan River
    • Kartakass: The Dales -> Kartakaen Dales
    • Kartakass: Forgotten Mausoleum -> Musarde Bog: Forgotten Mausoleum
    • Kartakass: Darkshelf Docks -> Darkshelf Docks
    • Kartakass: Shadowed Vale -> Shadowed Kartakaen Vale
  • Remove orphaned Myrfell-labelled area

Changes of 2026-09-05, by Maiyannah

  • Add the vol4 songs to ambientmusic.2da - forgot that part, oops!

Changes of 2026-08-22, by Maiyannah

  • Made the torch scones in the Black Stone Inn plot-marked, and usable.

Changes of 2026-08-18, by Maiyannah

  • Some further Black Stone Inn fixes:
    • Fixed some clicky-description items to work properly.
    • Remove Can Be Relocked from several inappropriate items.
  • Relabelled the OOC areas with [OOC] so they appear first on the chooser.

Changes of 2026-08-17, by Maiyannah

  • Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.
  • Some more Black Stone Inn fixes:
    • Reinstated Bogdan's custom dialogue.
    • Fix door tags so that the keys should work without the door script.
    • Remove wmi_door_check from doors now that we're keyed properly.
    • Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.
  • Some more Craggy Peak Inn fixes:
    • Change factions of all the door to Barovians so that law enforcement responses are appropriate.
    • Remove wmi_door_check from the second floor doors.
    • Rearranged furniture on the second floor a bit, and fix the sit spots.

Changes of 2026-08-16, by Maiyannah

  • Fix a tagging error which caused Mira Trafton's innkeeper conversation not to work.
  • Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.
  • Disable the multi-currency script in RLCore since it is not properly working.
  • Some fixes to the Black Stone Inn:
    • Fixed the soundset being lost on Bogdan Ciobanu.
    • Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.
    • Place a ledger book to test with in the Black Stone Inn.
  • Some fixes to the Craggy Peak Inn:
    • Fix missing beds and floating candles in the Craggy Peak Inn.
    • Add room signs and map markers to identify room numbers.

Changes of 2026-08-15, by Maiyannah

  • Fixed some feat errors causing some characters to fail to load.

Changes of 2026-08-14, by Maiyannah

  • Fix regression in template for Mira Trafton to include her custom portrait.

Changes of 2026-07-16, by Maiyannah

  • Added portrait for Antonija Hadjusa by Nina Pimonova.

Changes of 2026-07-15, by Maiyannah

  • Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.
  • Converted the Old Kartakaen Inn to use our new inn system properly.
  • Fixed up Trafton's Place inn to work properly as well.

Changes of 2026-07-11, by Maiyannah

Changes of 2026-07-10, by Maiyannah

  • Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:
    • "Merecreek:" rather than "Kartakass - Merecreek:"
    • "Upper Skald:" rather than "Kartakass - Upper Skald:"
    • "Lower Skald:" rather than "Kartakass - Lower Skald:"
    • "Ulvskoven Forest:" rather than "Kartakass - Ulvskoven:"

Changes of 2026-07-08, by Maiyannah

  • Removed obsolete version of rlcscripts from the load list.
  • Modified the wm_chat script to colour text in says within ""s differently.

Changes of 2026-07-07, by Maiyannah

  • Replaced Merecreek with a much larger area map that's a little closer to an accurate representation of the size of Merecreek.

Changes of 2026-07-01, by Maiyannah

  • Added a portrait for Lumi Everby by Nina Pimonova.

Changes of 2026-06-30, by Maiyannah

  • Fix some bad transitions in Merecreek.

Changes of 2026-06-27, by Maiyannah

  • Fixed bad strrefs in the new ItemPal.

Changes of 2026-06-26, by Maiyannah

  • Added portrait for Moira Douglas by Nina Pimonova.

Changes of 2026-06-23, by Maiyannah

  • Added "* Faction Weapons" to the ItemPal so specific faction weapons can be quickly retrieved.

Changes of 2026-06-20, by Maiyannah

  • Added some items from Fantasy Interior:
    • fi_apple001
    • fi_apple002
    • fi_apple003
  • Fixed problems with Cole Dwellig's blueprint.
  • Removed some redundant weapon blueprints.
  • Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class > material > weapon, ie, melee weapons > barovian steel > barovian steel longsword.
  • Reorganized weapon blueprints in the new itempal.
  • Re-tagged the Ezran Protector's Longsword to ezra_sword001.
  • Several fixes to the Zeidenburg Garda Officer's Longsword blueprint:
    • Removed the inappropriate duplicate blueprint.
    • Added material and quality properties.
    • Mark them as identified by default.

Changes of 2026-06-19, by Maiyannah

  • Add new portraits for Cole Dwellig and William Kenard.
  • Reinstated both NPCs in the gameworld.

Changes of 2026-06-15, by Maiyannah

  • Edited out some timing gaps in the new music.

Changes of 2026-06-13, by Maiyannah

  • Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.
    • Van Richten - The Scholar
    • Van Richten - The Father
    • Van Richten - The Hunter
    • Van Richten's Tower
    • Holy Symbol of Ravenkind
    • Sunsword
    • Tome of Strahd
    • Wizard of the Wines
    • Wizard of Wines Encounter
    • Martikov Family
    • Amber Temple
    • Amber Temple Encounter
    • Exethanter
    • Dark Gifts
    • Yester Hill
    • Yester Hill Encounter
    • Werewolf Den
    • Werewolf Encounter
    • Vistani Skirmish (Bonus Track)
    • Strahd Prevails
    • The Curse is Lifted
    • Darkness Remains
    • Out of the Mists

Changes of 2026-06-06, by Maiyannah

  • Updated the following portraits with their finalized versions:
    • Sargeant John Millner
    • Meistersinger Lawrence Pollard
    • Leonard MacKay

Changes of 2026-06-02, by Maiyannah

  • Fixed a couple sizes of Valentina Atanase's protrait.

Changes of 2026-06-01, by Maiyannah

  • Added some more portraits:
    • Luciana Atanase
    • Renee le Serriuer
    • Isabelle Soulette
    • Sabina Atanase
    • Sabina Atanase (Alt)
    • Velony Shandalar
    • Valmina Thy'wyll
    • Valentina Atanase

Changes of 2026-05-31, by Maiyannah

  • Add some more portraits:
    • Liliana Bolboceanu
    • Kitriel Ainacirce
    • Aurelia Haedryn
    • Shea Breams
    • Hae'dwyn Bethel

Changes of 2026-05-30, by Maiyannah

  • Added portraits for several upcoming characters:
    • Rayne Stuart
    • Hazel Stuart
    • Sergeant John Millner
    • Meistersinger Lawrence Pollard
    • Leonard MacKay
  • Add Lawrence Pollard's NPC back to his house.

Changes of 2026-05-25, by Maiyannah

  • Added a Vistani category to both Generic and Named NPC sections.
  • Fixed a display error with the Named NPC section.

Changes of 2026-05-24, by Maiyannah

  • Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:
    • Ezran Protectors
    • Renika Garda
    • Zeidenburg Garda
    • Zeidenburg Garda Officers
  • Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:
    • Ezran Protectors
    • Renika Garda
    • Zeidenburg Garda
    • Zeidenburg Garda Officers
  • Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.

Changes of 2026-05-23, by Maiyannah

  • Added portraits for Mira and Healey, and put them on the NPCs.
  • Reinstated the old Valentina portrait since we can still use it for someone else.

Changes of 2026-05-16, by Maiyannah

  • Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.

Changes of 2026-05-14, by Maiyannah

  • Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead. We don't need a PW which has every single area loaded at all times. That seems to be asking the server to explode.

Changes of 2026-05-10, by Maiyannah

  • Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.
  • Changed the Creature Palette to add the nationalities.
  • Cleaned up a lot of NPC blueprints as we recategorized them:
    • Made all NPCs have the name all in first name so the full name shows in DM mode.
    • Fixed Lyssa von Zarovich's classes and have a Barovian voiceset.
    • Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.
    • Fixed the resref for Livu Olmstead and her classes.
    • Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.

Changes of 2026-05-09, by Maiyannah

  • Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.
  • Fixed the stained glass window in the Chapel of Redemption's Clarion which still had the generic description.

Changes of 2026-05-07, by Maiyannah

  • Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.

Changes of 2026-05-02, by Maiyannah

  • Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.

Changes of 2026-05-01, by Maiyannah

  • Some changes to the module load script to try to fix problems with Kartakass scripting.

Changes of 2026-04-26, by Maiyannah

  • Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.
  • Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.
  • Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.
  • Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.

Changes of 2026-04-21, by Maiyannah

  • Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.

Changes of 2026-04-20, by Maiyannah

  • Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.
  • Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:
    • Kartakass: Darkshelf Guardhouse, Floor One.
    • Kartakass: Darkshelf Guardhouse, Floor Two.
    • Kartakass: Darkshelf Guardhouse, Private Quarters.
    • Kartakass: Darkshelf Quarry.
    • Kartakass: Fekleskoven.
    • Kartakass: Lower Skald, Lower Sewers.
    • Kartakass: Lower Skald, The King's Ransom.
    • Kartakass: Merecreek, Meistersinger's House, Lower Floor.
    • Kartakass: Merecreek, Meistersinger's House, Upper Floor.
  • Fixed some Kartakass areas to use HD skies.
    • Kartakass: Crimson Road through the Southern Rodskoven.

Changes of 2026-04-19, by Maiyannah

  • Some fix ups in Kartakass: Merecreek, Chapel of Redemption's Clarion:
    • Added sit spots for the pews.
    • Renamed some items to be more appropriately titled.
    • Made the statue have a clicky-description
    • Removed Can be Relocked from several placeables it is inappropriate for.
  • Some fix ups in Kartakass: Merecreek, Trafston's Place, Common Room:
    • Fix misassigned chair placeables.
    • Made the central table a HD model.
    • Made the crates and barrels proper containers and add short descriptions to them.
    • Made the rugs and bar plot-marked/indestructible.
    • Fix up the fireplace VFX.

Changes of 2026-04-17, by Maiyannah

  • Final Kartakass areas:
    • Kartakass: Upper Skald, The Old Kartakan Inn, Suites.
    • Kartakass: Upper Skald, The Old Kartakan Inn.
    • Kartakass: Upper Skald, Sewers, Theives's Guild.
    • Kartakass: Skald, Shops.
    • Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.
    • Kartakass: Upper Skald, Sewers, 3.

Changes of 2026-04-16, by Maiyannah

  • Added some Kartakass areas:
    • Kartakass: Upper Skald.
    • Kartakass: Upper Skald, Grand Hall of Song and Dance.
    • Kartakass: Lower Skald, Church.
    • Kartakass: Myrfell, Pascal Rousseau's estate.
    • Kartakass: Upper Skald, the Cauldron.
    • Kartakass: Upper Skald, Blacksmith.
    • Kartakass: Upper Skald, Sewers, 1.
    • Kartakass: Upper Skald, Sewers, 2.

Charges of 2026-04-14, by Maiyannah

  • Added some more Kartakass Areas:
    • Kartakass: Lower Skald, City Hall.
    • Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.

Changes of 2026-04-11, by Maiyannah

  • Added some more Kartakass Areas:
    • Kartakass: Lower Skald, Shops.
    • Kartakass: Lower Skald, The King's Ransom.
    • Kartakass: Lower Skald, Upper Sewers.
    • Kartakass: Lower Skald, Lower Sewers.
    • Kartakass: Lower Skald, The Copper Calyx.
    • Kartakass: Lower Skald, Fireside Feeshka Inn.

Changes of 2026-04-08, by Maiyannah

  • Added some more Kartakass Areas:
    • Kartakass: The Dales. (3 areas)
    • Kartakass: Lower Skald.

Changes of 2026-04-07, by Maiyannah

  • Added some more Kartakass areas:
    • Kartakass: Cabhan Daire.
    • Kartakass: Musarde Bog. (2 areas)
    • Kartakass: Musarde Bog, Forgotten Mausoleum.
    • Kartakass: Forgotten Mausoleum, Entrance.
    • Kartakass: Forgotten Mausoleum, Second Floor.
    • Kartakass: The Dales. (6 areas)
    • Kartakass: The Dales, Cave.
    • Kartakass: Southern Rodskoven. (2 areas)
    • Kartakass: Baba Yaga's Forest.
    • Kartakass: Cabin in the Woods.
    • Kartakass: Southern Rodskoven, Sacred Cave.
    • Kartakass: Lower Skald, Outskirts.
    • Kartakass: Lower Skald, Church.
    • Kartakass: Lower Skald, Crypts.
    • Kartakass: Lower Skald, Haunted Crypts.
    • Kartakass: Lower Skald, Catacombs.
    • Kartakass: Ship Galley.

Changes of 2026-04-01, by Maiyannah

  • Added some more Kartakass areas:
    • Kartakass: Grove of the Stag.
    • Kartakass: Grove of the Stag, Hollow Tree.
    • Kartakass: Kilovan River.
    • Kartakass: Southern Rodskoven.
    • Kartakass: The Dales.

Changes of 2026-03-31, by Maiyannah

  • Added some more Kartakass areas:
    • Kartakass: Musarde Bog. (2 areas)
    • Kartakass: The Forsaken Caverns.

Changes of 2026-03-29, by Maiyannah

  • Added some more Kartakass areas:
    • Kartakass: Eastern Rodskoven. (6 areas)
    • Kartakass: Eastern Rodskoven, Forsaken Caverns.
    • Kartakass: Eastern Rodskoven, Kokobld Caves.
    • Kartakass: Musarde Bog. (3 areas)
    • Kartakass: Musarde Bog, Sunken Temple.
    • Kartakass: Kilovan River.
    • Kartakass: Crimson Road through the Southern Rodskoven.
    • Kartakass: Merecreek, Well Tunnels. (3 areas)
    • Kartakass: Sinkhole Cave.
    • Kartakass: Musarde Bog, Froim.
    • Kartakass: Musarde Bog, Froim, Mausoleum.

Changes of 2026-03-28, by Maiyannah

  • Added some more Kartakass areas:
    • Kartakass: Merecreek, Trafton's Place, Common Room.
    • Kartakass: Merecreek, Trafton's Place, Upstairs.
    • Kartakass: Merecreek, Meistersinger's House, Downstairs.
    • Kartakass: Merecreek, Meistersinger's House, Upstairs.
    • Kartakass: Merecreek, Old Stables.
    • Kartakass: Merecreek, Beneath the Well.
  • Added missing attribution comments to the various Merecreek areas.

Changes of 2026-03-19, by Maiyannah

  • Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.
  • Some more placeable model cleanup:
    • Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.
    • Added a walkmesh to act_pew001.
    • Split the two material meshes in am_book007.

Changes of 2026-03-18, by Maiyannah

  • Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption's Clarion.
  • Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.
  • Cleaned up several placeable models:
    • Fixed the scale and origin on am_book003.
    • Fixed the scale and origin on am_vase001.
    • Fixed the scale on ec_pilecloth001.
    • Fixed the scale, rotation, and invalid hull on tot_book001.
    • Fixed the scale, rotation, and origin on tot_book002. Also renamed the material to tot_book002t and removed an unnecessary walkmesh.
    • Fixed the origin and rotation of tot_painting001.

Changes of 2026-03-15, by Maiyannah

  • Fixed some placeables in Merecreek that were not the proper items.
  • Added some more Kartakass areas:
    • Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)
    • Kartakass: Merecreek, Basement. (Again, this will probably be split)
    • Kartakass: Merecreek, Catacombs.
    • Kartakass: Merecreek, Church of Ezra.
  • Fluff up the Church of Ezra with our commissioned art and some HD assets.

Changes of 2026-03-14, by Maiyannah

  • Renamed "The Northern Red Woods" areas to "Northern Rodskoven" to be a little more thematic.
  • Renamed "The Wolf Woods" areas to "Ulvskoven" to be a little more thematic.
  • Added some more Kartakass areas:
    • Kartakass: Northern Rodskoven. (3 areas)
    • Kartakass: Old Rivianna House.
    • Kartakass: Old Rivianna House, Upstairs.
    • Kartakass: Fekleskoven.
    • Kartakass: The Kilovan River. (3 areas)
    • Kartakass: Spider Caves, Floor 1.
    • Kartakass: Spider Caves, Floor 2.
    • Kartakass: Darkshelf Guardhouse, Lower Dungeons.
    • Kartakass: Darkshelf Quarry, Level 1.
    • Kartakass: Merecreek, North Gate.
    • Kartakass: Eastern Rodskoven. (2 areas)
    • Kartakass: The Forsaken Canyons.
    • Kartakass: Merecreek.

Changes of 2026-03-12, by Maiyannah

  • Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.
  • Added the inn scripts and setup for the Old Stag Inn so that it is rentable.

Changes of 2026-03-11, by Maiyannah

  • Added some more Kartakass areas:
    • Kartakass: Darkshelf Docks.
    • Kartakass: Darkshelf Docks, Ship's Galley.
    • Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)

Changes of 2026-03-10, by Maiyannah

  • Added some more Kartakass areas:
    • Kartakass: The Wolf Wood bordering the Balinok Foothills.
    • Kartakass: The Wolf Wood. (There will be a few areas with similar names like this, its a big forest!)
    • Kartakass: The Northern Red Woods.
    • Kartakass: The Northern Red Woods.
    • Kartakass: The Wolf Wood.
    • Kartakass: The Northern Red Woods.
    • Kartakass: The Northern Red Woods.
    • Kartakass: The Northern Red Woods.
    • Kartakass: The Northern Red Woods, Firenewt Temple.
    • Kartakass: The Northern Red Woods, Hidden Cave.
    • Kartakass: Shadowed Veil.
    • Kartakass: Shadowed Veil, Catacombs.
    • Kartakass: Shadowed Veil, Labyrinth.
    • Kartakass: Shadowed Veil, Tower.

Changes of 2026-03-09, by Maiyannah

  • Resolved a variety of compile errors causing toud_onenter's merge to fail.

Changes of 2026-03-08, by Maiyannah

  • Added some additional Kartakass areas:
    • Kartakass: The Wolf Wood
    • Kartakass: The Wolf Wood, Cave

Changes of 2026-03-03, by Maiyannah

  • Changed toud_onenter script to set up necessary values for the Kartakass areas.
  • Changed area titles to be like 'X: Y" rather than "X - Y", just to be a little more compact.
  • Added some more Kartakass areas:
    • Kartakass - Flooded Cavern area by NoOneReally.
    • Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.
  • Added missing attribution comments to areas:
    • Renika: Maison le Serruier
    • Teith: Manor Desprite
    • Zeidenburg: Atanase Arms, Living Quarters
    • Zeidenburg: C-Sharp Luthiers
    • Zeidenburg: Sanctuary of Our Guardian's Grace
    • Zeidenburg: the Clansman Tavern
    • Zeidenburg: Vanovichova Stationery
    • Zeidenburg Outskirts: the Grey Vigil, Quarters
    • Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.

Changes of 2026-03-01, by Maiyannah

  • Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.

Changes of 2026-02-28, by Maiyannah

  • Removed default.nss from toud_rlc_scripts hak
  • Added our own music to Darkshelf Quarry areas.
  • Fixed some things broken by backporting Darkshelf Quarry.
  • Relabeled all the Witcher placeables with %W1] prefix.

Changes of 2026-02-27, by Maiyannah

  • Backported Darkshelf Quarry from Wolfsong into the module.
    • Added Kartakass - Darkshelf Quarry area by NoOneReally.
    • Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.
    • Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.
    • Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.
  • Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.

Changes of 2026-02-26, by Maiyannah

  • Added new RLCore haks for compatibility with their own things.

Changes of 2026-02-25, by Maiyannah

Changes of 2026-02-22, by Maiyannah

  • Added test encounter 000001 for the Abandoned House.

Changes of 2026-02-19, by Maiyannah

  • Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. This change is not retroactive.
  • Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak. More to come on that front.

Changes of 2026-02-18, by Maiyannah

  • Updated keys generated from the Blue Boar Inn to reflect room numbers. This change is not retroactive.

Changes of 2026-02-16, by Maiyannah

  • Fix problem where garda voicesets weren't appearing as selectable for players.

Older versions