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== 0.1.24 ==
== 0.1.25 ==
'''Journey Onward'''
'''Journey Onward'''


=== Rolling summary of all 0.1.24 major changes ===
=== Rolling summary of all 0.1.25 major changes ===
Finer details below.  Ordered chronologically with the most recent at top.
Finer details below.  Ordered chronologically with the most recent at top.


==== Bugfixes ====
==== Bugfixes ====
* Fixed a problem which caused the skyboxes to render incorrectly on some GPUs.
* Fixed the soundset being lost on Bogdan Ciobanu.
* Fixed an override of the Daily Wares vendor which caused the shop to stop working.
* Fix problem where garda voicesets weren't appearing as selectable for players.
* Fixed 2da errors with classes.2da which caused several strange problems.
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. ''This change is not retroactive.''
* Fixed a problem with requirements for Anchorite of the Mists which caused it to not be accessible to faction members.
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. ''This change is not retroactive.''
* Fixed some typos in tlk lines for the voiceovers.
* Several fixes to the Zeidenburg Garda Officer's Longsword blueprint:
* Did a pass and made several doors that should be plot-locked due to being unlinked properly locked.
** Removed the inappropriate duplicate blueprint.
* Fixed some improper voiceset assignments:
** Added material and quality properties.
** Female Zeidenburg Garda now use the Female, Fighter sound set rather than the male one.
** Mark them as identified by default.
** The Zeidenburg Garda Office Sentry now has the Male, Guardian Reserved voiceset rather than the female one.
* Cleaned up a lot of NPC blueprints as we recategorized them:
** The female Red Vardo Trader guards in van Cuuk's Emporium now have female voicesets.
** Made all NPCs have the name all in first name so the full name shows in DM mode.
** Changed Wildeboort van Cuuk to a more appropriate description.
** Fixed Lyssa von Zarovich's classes and have a Barovian voiceset.
* All humanoid NPCs should now leave corpses when slain.
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.
* Fixed some bugged guards in Renika - Burgomistress's Keep, Floor 1.
** Fixed the resref for Livu Olmstead and her classes.
* Added missing key description to Rocco Botezau so the keys for the Blue Boar Inn now generate properly.
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.
* Fixed the class designations for all the NPCs after the Class renumber/fix.
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.
* Remove old version of the Grey Vigil and made the door link properly to the new one.
* Disable the multi-currency script in RLCore since it is not properly working.
* Fixed the rotation axis of some of the Witcher assets (Bed 2,3,4) to be correct.
* Fix missing beds and floating candles in the Craggy Peak Inn.
* Fixed TOUD: Floor - Walnut Planks, TOUD: Floor - Attic Pine Planks, and TOUD: Floor - Grey Ceramic Tile to be the same aspect as the other floors.
* Restored some missing Renika garda.
* Made some items in Zeidenburg - Butur Glasswords static that should be but weren't.
* Made some items in Renika Static that should be but weren't.
* Added missing custom portrait to Dawnguard Arms's butcher/cook.
* Fixed missing doors the toolset ate.
** Fixed missing door from the Craggy Peak Inn.
* Add toud_onexit to the onLeave event of the New Character Area.
* Set all NPC corpses to persist for 6000 seconds.
* Applied a uniform description of Luca to all of his instances.
* Fixed a witcher seat with a broken sit axis.


==== Changes ====
==== Changes ====
===== Scripts =====
* Updated keys generated from the Blue Boar Inn to reflect room numbers.
* Relabeled the generic innkeeper script to be consistent with Waymark conventions.
* Relabeled all the Witcher placeables with %W1] prefix.
* Separated Tales of Time assets into their own hack and prefixed with $ToT]
* Reorganized the CreaturePal to be much more sensible.
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class > material > weapon, ie, melee weapons > barovian steel > barovian steel longsword.


===== NPCs =====
==== Additions ====
* Added a custom outfit to the Zeidenburg prostitutes. Also gave them a weapon and made them leave corpses when slain.
* Added new placeables from the Medieval French Town itemset ($MFT prefix):
* The Ezran Protectors stationed at the Sanctuary of Our Guardian's Grace are now all disarmable (though they have high resists)
** mft_bell001 / Bell: Large Bronze
* Fluff up Wildeboort van Cuuk's description a bit.
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].
* Toret Claire Lavigne no longer has her sword armed by default.
* Added new RLCore haks for compatibility with their own tings.
* Toret Claire Lavigne and the female Ezran protectors will now use the voiceset Female, Mordentish, Anchorite of Ezra 1, until we get some more variety to go around.
* Added several Kartakass areas by NoOneReally:
* Male Ezran protectors will now use the voiceset Male, Mordentish, Anchorite of Ezra 1, until we get some more variety to go around.
** Baba Yaga's Forest.
* Gave Daria Albescu and Dragan Brevhen higher definition heads.
** Darkshelf Docks: Guardhouse, Floor 1.
* Regularized Luca Zarovan's voiceset to a particular one.
** Darkshelf Docks: Guardhouse, Floor 2.
* Marked the New Character Area NPCs as plot/immortal.
** Darkshelf Docks: Guardhouse, Private Quarters.
* Made Dragan Brevhen, and Luca Zarovan disarmable.
** Darkshelf Docks: Guardhouse, Lower Dungeons.
** Darkshelf Docks: Quarry.
** Darkshelf Docks: Quarry, Level 1.
** Fekleskoven.
** Grove of the Stag.
** Grove of the Stag: Hollow Tree.
 
** Kartakass: Cabhan Daire.
** Kartakass: Cabin in the Woods.
** Kartakass: Crimson Road through the Southern Rodskoven.
** Kartakass: Flooded Cavern.
 
** Kilovan River. (6 areas)
** Lower Skald.
** Lower Skald: Catacombs.
** Lower Skald: Church.
** Lower Skald: Church.
** Lower Skald: City Hall.
** Lower Skald: Crypts.
** Lower Skald: Fireside Feeshka Inn.
** Lower Skald: Fireside Feeshka Inn, Upstairs.
** Lower Skald: Haunted Crypts.
** Lower Skald: Lower Sewers.
** Lower Skald: Shops.
** Lower Skald: The King's Ransom.
** Lower Skald: The Copper Calyx.
** Lower Skald: Upper Sewers.
** Merecreek.
** Merecreek: Basements.
** Merecreek: Beneath the Well.
** Merecreek: Catacombs.
** Merecreek: Chapel of Redemption's Clarion.
** Merecreek: Interiors.
** Merecreek: Old Stables.
** Merecreek: Meistersinger's House, Downstairs.
** Merecreek: Meistersinger's House, Upstairs.
** Merecreek: Trafton's Place, Common Room.
** Merecreek: Trafton's Place, Upstairs.
** Merecreek: Well Tunnels. (3 areas)
** Musarde Bog. (5 areas)
** Musarde Bog, Froim.
** Musarde Bog, Froim, Mausoleum.
** Musarde Bog, Sunken Temple.
** Rodskoven: East. (6 areas)
** Rodskoven: North. (8 areas)
** Rodskoven: South. (3 areas)
** Rodskoven: Firenewt Temple.
** Rodskoven: Hidden Cave.
** Rodskoven: Forsaken Caverns.
** Rodskoven: Kokobld Caves.
** Rodskoven: Sacred Cave.
 
** Kartakass: Old Rivianna House.
** Kartakass: Old Rivianna House, Upstairs.


===== Stores =====
** Shadowed Kartakaen Vale.
* Added some of the Atanase Arms wares to the Van Cuuk Emporium, albeit at a markup.
** Shadowed Kartakaen Vale: Catacombs.
** Shadowed Kartakaen Vale: Labyrinth.
** Shadowed Kartakaen Vale: Tower.


===== Areas =====
** Kartakass: Ship Galley.
* Added decoration to the Renika Exterior area:
** Kartakass: Skald, Shops.
** Added foliage around the base of the keep.
** Kartakass: Sinkhole Cave.
** Added missing doors.
** Kartakass: Spider Cave, Floor 2.
** Added flame VFX to the braziers in front of the keep.
** Kartakass: The Dales. (7 areas)
* Further decorated the Renika Chapel:
** Kartakass: The Dales, Cave.
** Replaced the Renika - Rest of Tears Chapel flooring with the new Cherrywood flooring.
** Kartakass: The Forsaken Caverns.
* Cleaned up and decorated the Black Stone Inn:
** Kartakass: Ulvskoven bordering the Balinok Foothills.
** Added toud_floor_0005 with proper black stone tile for the Black Stone Inn, and replaced the existing floors with it.
** Kartakass: Ulvskoven near Balinok Foothills.
** Made the statue on floor two of the Black Stone Inn have a "clicky" description.
** Kartakass: Ulvskoven. (3 areas)
** Changed all the Black Stone Inn beds to use NWIC beds instead.
** Kartakass: Ulvskoven, Cave. (2 areas)
* Made the portrait paintings in the downstairs of the Skyshard Homestead have clicky-descriptions.
* Redid Argynvostholt exterior in the Drylands tileset.
* Added high res floors to Dawnguard Arms.


===== Internal Organization =====
** Upper Skald.
* Renamed cep_core0 to toud_cep2_0 to reflect the changed nature of this CEP hak.
** Upper Skald: Blacksmith.
** Changed cep_core0 to toud_cep2_0 in the module.
** Upper Skald: Grand Hall of Song and Dance.
* Recategorized several placeables to be easier to find the the toolset.
** Upper Skald: the Cauldron.
** Upper Skald: The Old Kartakan Inn.
** Upper Skald: The Old Kartakan Inn, Suites.
** Upper Skald: The Old Kartakan Inn, Upstairs.
** Upper Skald: Sewers, 1.
** Upper Skald: Sewers, 2.
** Upper Skald: Sewers, 3.
** Upper Skald: Sewers, Theives's Guild.
** Kartakass: The Forsaken Canyons.


==== Additions ====
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.
* Added custom portraits by Nina Pimonova
** Van Richten - The Scholar
** Rocco Bozetau
** Van Richten - The Father
** Petra Bozetau
** Van Richten - The Hunter
** Silviu Butur
** Van Richten's Tower
** Valentina Atanase
** Holy Symbol of Ravenkind
** Daria Albescu
** Sunsword
** Dragan Brevhen
** Tome of Strahd
* Added three new custom-commissioned voicesets:
** Wizard of the Wines
** Male, Mordentish, Anchorite of Ezra 1, by Sean Anthony.
** Wizard of Wines Encounter
** Female, Mordentish, Anchorite of Ezra 1, Madi Baylis.
** Martikov Family
** Male, Bleakfauldi, Anchorite of Ezra 1, by Aron.
** Amber Temple
* The following NPCs now have custom descriptions:
** Amber Temple Encounter
** Toret Claire Lavigne
** Exethanter
** Petra Botezau
** Dark Gifts
** Renika Garda
** Yester Hill
** Elisabeta Atanase
** Yester Hill Encounter
** Daria Albescu
** Werewolf Den
** Darius Barbu
** Werewolf Encounter
* Addition of a basic delivery quest system.
** Vistani Skirmish (Bonus Track)
** Added a simple very cheap delivery quest between Timescu & Sons Coopers and Van Cuuk's Emporium.
** Strahd Prevails
* Added a porter for the Black Rock Inn that you can use to see room availability from outside the inn (front door).
** The Curse is Lifted
* Added portrait for Claire Lavigne by Nozomi Matsuoka.
** Darkness Remains
* Added several new items:
** Out of the Mists
** Added TOUD - Rosewood Flooring to the game to toud_assets.2da.
 
** Added Wall - Ancient Brownstone wall to toud_assets.2da.
* Added portraits for several upcoming characters:
* Added several new areas:
** Rayne Stuart by BarnswallowArt
** Ashen Road - Foot near Merchant's Gate
** Hazel Stuart by BarnswallowArt
** Tepurich Forest - Northern Fringe near Merchant's Gate
** Sergeant John Millner by Nina Pimonova
** Zeidenburg - Timescu and Sons Coopers
** Meistersinger Lawrence Pollard by Nina Pimonova
** Zeidenburg Outskirts - Skyshard Homestead, Upstairs.
** Leonard MacKay by Nina Pimonova
* Added several blueprints for foliage:
** Liliana Bolboceanu by BarnswallowArt
** Bush, Black Cherry, 01
** Kitriel Ainacirce by BarnswallowArt
** Bush, Black Cherry, 02
** Aurelia Haedryn by BarnswallowArt
** Bush, Black Cherry, 03
** Shea Breams by BarnswallowArt
** Bush, Black Cherry, 04
** Hae'dwyn Bethel by BarnswallowArt
** Bush, Black Cherry, 05
** Luciana Atanase by Nozomi Matsuoka
** Bush, Black Cherry, 06
** Renee le Serriuer by Peter Simeti
** Bush, Fern, 01
** Isabelle Soulette by Peter Simeti
** Bush, Fern, 02
** Sabina Atanase by BarnswallowArt
** Bush, Fern, 03
** Sabina Atanase (Alt) by BarnswallowArt
** Bush, Fern, 04
** Velony Shandalar by BarnswallowArt
** Bush, Grey Willow, 01
** Valmina Thy'wyll by BarnswallowArt
** Bush, Grey Willow, 02
** Valentina Atanase by Nozomi Matsuoka
** Bush, Grey Willow, 03
** Cole Dwellig by Nina Pimonova
** Bush, Grey Willow, 04
** William Kenard by Nina Pimonova
** Bush, Maple, 01
** Moira Douglas by Nina Pimonova
** Bush, Maple, 02
** Lumi Everby by Nina Pimonova
** Bush, Maple, 03
 
** Bush, Maple, 04
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.
** Flower, Bouncing Bet
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.
** Flower, Chamomile, 01
* Place a ledger book to test with in the Black Stone Inn.
** Flower, Chamomile, 02
** Flower, Chicory, 01
** Flower, Chicory, 02
** Flower, Goldenrod, 01
** Flower, Goldenrod, 02
** Flower, Goldenrod, 03
** Flower, Goldenrot, 04
** Flower, Lily of the Valley, 01
** Flower, Lily of the Valley, 02
** Flower, Poppy 01
** Flower, Poppy 02
** Herb, St Johns Wort
** Weed, Cornflower 01
** Weed, Cornflower 02
** Weed, Knapweed, 01
** Weed, Knapweed, 02
** Weed, Shaggy Soldier, 01
** Weed, Shaggy Soldier, 02
** Weed, Shaggy Soldier, 03


==== Removals ====
==== Removals ====
* Removed some items we won't be using from placeables.2da.
** Remove the NWN2 beds from the Placeables.2da and haks - not going to use them and we need to trim the fat.
* Removed CEP2 tilesets as redundant. We do still keep additional tiles to existing ones.
* Removed several female human heads from the magic mirror as inappropriate in various ways:
** Monster heads that are not appropriate for players
** Heads with helmets (we will implement this a different way.)
** Half-elven heads (these will only be available to Half-Elves)
** Tiefling heads (these will only be available to Tiefling)
** Several CEP heads that don't meet quality standards.


----
----
=== Detailed changelog for 0.1.24 ===
==== 0.1.24a ====
'''Changes of 2025-08-08''' by Maiyannah
* Removed the following appearances/creatures we won't be using, from the CEP2:
** Baluchitherium* (CCP)
** Bansheee* (CCP)
** Bear (Rubbish): Undead* (PLUSH HYENA of DOOM)
** Bear: Mechanical* (PLUSH HYENA of Doom)
* Removed some unused haks from the haklist to reduce the distribution (58gb>37gb)
* Renamed cep2_core2 to toud_cep2_core2 and cep2_core4 to toud_cep2_core4 so our modified versions with items removed won't override other devs'.


'''Changes of 2025-08-03''' by Maiyannah
=== Detailed changelog for 0.1.25 ===
* Changed the Screens in the Skyshard Homestead upstairs to be a partition wall instead.
'''Changes of 2026-09-10''', by Maiyannah
* Changed the cabinets in the Skyshard Homestead to be unkeyed for now.
* Fixed some issues with the Walk mode not toggling properly.
 
'''Changes of 2026-09-09''', by Maiyannah
* Realized I missed the four seasons painting set in Emma's house with the clicky-descs.  Fixed.
* Added a modified version of "RP Walk Mode" by FrozenSphere.  It has been changed to toggle on and off by using the command "@walk" as is common on several other servers.  The original version is available here: https://neverwintervault.org/project/nwnee/hakpak/original-hakpak/rp-walk-modes
 
'''Changes of 2026-09-08''', by Maiyannah
* Several fixes to the Skyshard Homestead:
** Changed the rugs to the Ezran Belladonna rug.
** Fixed positioning of the dartboard.
** Made several items plot items so they aren't destructable.
** Gave all the paintings and tapestries have clicky-descriptions for some flavour, and properly enabled the scripts.
** Made all the bookcases in the living room containers properly.
 
'''Changes of 2026-09-07''', by Maiyannah
* Fix module corruption problem.
* Rename areas without the domain to condense them:
** Lower Skald, Upper Skald, to just Skald, with the exterior areas named Lower City and Upper city respectively.
 
'''Changes of 2026-09-06''', by Maiyannah
* Rename several areas without the domain to condense them:
** Kartakass: Rodskoven -> Rodskoven Forest
** Kartakass: Northern Rodskoven -> Rodskoven Forest: North
** Kartakass: Eastern Rodskoven -> Rodskoven Forest: East
** Kartakass: Southern Rodskoven -> Rodskoven Forest: South
** Kartakass: Musarde Bog -> Musarade Bog
** Kartakass: Kilovan River -> Kilovan River
** Kartakass: The Dales -> Kartakaen Dales
** Kartakass: Forgotten Mausoleum -> Musarde Bog: Forgotten Mausoleum
** Kartakass: Darkshelf Docks -> Darkshelf Docks
** Kartakass: Shadowed Vale -> Shadowed Kartakaen Vale
* Remove orphaned Myrfell-labelled area
 
'''Changes of 2026-09-05''', by Maiyannah
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!


'''Changes of 2025-06-30''' by Maiyannah
'''Changes of 2026-08-22''', by Maiyannah
* Added sit spots to chairs that are part of the tileset in the Priory of Our Guardian's Grace.
* Made the torch scones in the Black Stone Inn plot-marked, and usable.


'''Changes of 2025-06-24''' by Maiyannah
'''Changes of 2026-08-18''', by Maiyannah
* Decorated the Priory of Our Guardian's Grace quite a bit:
* Some further Black Stone Inn fixes:
** Added furniture to three guest rooms.
** Fixed some clicky-description items to work properly.
** Snazzed up the Archivium.
** Remove Can Be Relocked from several inappropriate items.
** Added a large dining table and chairs to the mess, as well as a couple smaller satellite tables.
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.
** Made the mess have a high res wood flooring as well, and some rugs.


'''Changes of 2025-06-20''' by Maiyannah
'''Changes of 2026-08-17''', by Maiyannah
* Doubled up the number of pews in the Sanctuary of Our Guardian's Grace.
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.
* Some more Black Stone Inn fixes:
** Reinstated Bogdan's custom dialogue.
** Fix door tags so that the keys should work without the door script.
** Remove wmi_door_check from doors now that we're keyed properly.
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.
* Some more Craggy Peak Inn fixes:
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.
** Remove wmi_door_check from the second floor doors.
** Rearranged furniture on the second floor a bit, and fix the sit spots.


'''Changes of 2025-06-19''' by Maiyannah
'''Changes of 2026-08-16''', by Maiyannah
* Changed the Sanctuary of Our Guardian's Grace rugs to the new Belladonna rug.
* Fix a tagging error which caused Mira Trafton's innkeeper conversation not to work.
* Added missing sit spots to the pews in the Sanctuary of Our Guardian's Grace.
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.
* Spaced out the pews to be properly centered.
* Disable the multi-currency script in RLCore since it is not properly working.
* Some fixes to the Black Stone Inn:
** Fixed the soundset being lost on Bogdan Ciobanu.
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.
** Place a ledger book to test with in the Black Stone Inn.
* Some fixes to the Craggy Peak Inn:
** Fix missing beds and floating candles in the Craggy Peak Inn.
** Add room signs and map markers to identify room numbers.


'''Changes of 2025-06-18''' by Maiyannah
'''Changes of 2026-08-15''', by Maiyannah
* Remade the Renika Burgomaster's Keep first floor to better match the exterior of the building.
* Fixed some feat errors causing some characters to fail to load.


'''Changes of 2025-06-15''' by Maiyannah
'''Changes of 2026-08-14''', by Maiyannah
* Decorated Renika exterior much more with the new placeable blueprints.
* Fix regression in template for Mira Trafton to include her custom portrait.


'''Changes of 2025-06-13''' by Maiyannah
'''Changes of 2026-07-16''', by Maiyannah
* Further blueprints for vegetation added:
* Added portrait for Antonija Hadjusa by Nina Pimonova.
** Bush, Black Cherry, 01
** Bush, Black Cherry, 02
** Bush, Black Cherry, 03
** Bush, Black Cherry, 04
** Bush, Black Cherry, 05
** Bush, Black Cherry, 06
** Bush, Fern, 01
** Bush, Fern, 02
** Bush, Fern, 03
** Bush, Fern, 04
** Flower, Bouncing Bet
** Flower, Chamomile, 01
** Flower, Chamomile, 02
** Flower, Chicory, 01
** Flower, Chicory, 02
** Weed, Cornflower 01
** Weed, Cornflower 02


'''Changes of 2025-06-12''' by Maiyannah
'''Changes of 2026-07-15''', by Maiyannah
* Some more vegetation blueprints, also with custom descriptions:
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.
** Bush, Grey Willow, 01
* Converted the Old Kartakaen Inn to use our new inn system properly.
** Bush, Grey Willow, 02
* Fixed up Trafton's Place inn to work properly as well.
** Bush, Grey Willow, 03
** Bush, Grey Willow, 04
** Flower, Goldenrod, 01
** Flower, Goldenrod, 02
** Flower, Goldenrod, 03
** Flower, Goldenrot, 04


'''Changes of 2025-06-11''' by Maiyannah
'''Changes of 2026-07-11''', by Maiyannah
* Added some vegetation to the blueprints, each of which has custom descriptions:
* Added blueprint for some Barovian notables:
** Bush, Maple, 01
** [[Rebeka Ditaru]]
** Bush, Maple, 02
** [[Ioan von Wachter]]
** Bush, Maple, 03
** [[Ivan von Wachter]]
** Bush, Maple, 04
** [[Antoniija Hajdusa]]
** Flower, Lily of the Valley, 01
** Flower, Lily of the Valley, 02
** Flower, Poppy 01
** Flower, Poppy 02
** Herb, St Johns Wort
** Weed, Knapweed, 01
** Weed, Knapweed, 02
** Weed, Shaggy Soldier, 01
** Weed, Shaggy Soldier, 02
** Weed, Shaggy Soldier, 03


'''Changes of 2025-06-10''' by Maiyannah
'''Changes of 2026-07-10''', by Maiyannah
* Some further foliage detailing in Renika.
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:
* Added flame VFX to the BM keep braziers.
** "Merecreek:" rather than "Kartakass - Merecreek:"
** "Upper Skald:" rather than "Kartakass - Upper Skald:"
** "Lower Skald:" rather than "Kartakass - Lower Skald:"
** "Ulvskoven Forest:" rather than "Kartakass - Ulvskoven:"


'''Changes of 2025-06-09''' by Maiyannah
'''Changes of 2026-07-08''', by Maiyannah
* Added some foliage detailing around the base of the Renika BM's keep.
* Removed obsolete version of rlcscripts from the load list.
* Modified the wm_chat script to colour text in says within ""s differently.


'''Changes of 2025-06-07''' by Maiyannah
'''Changes of 2026-07-07''', by Maiyannah
* Added a central statue to Renika
* Replaced Merecreek with a much larger area map that's a little closer to an accurate representation of the size of Merecreek.
* Worked on making the vegetation a bit more lively in Renika.
* Added some missing doors to Renika.


'''Changes of 2025-06-03''' by Maiyannah
'''Changes of 2026-07-01''', by Maiyannah
* Added wererat model imported from NWN2 by Naku34 and replaced the existing wererat blueprints model with that one.
* Added a portrait for Lumi Everby by Nina Pimonova.


'''Changes of 2025-06-02''' by Maiyannah
'''Changes of 2026-06-30''', by Maiyannah
* Abandoned House Cellar area added to the Zeidenburg Abandoned House dungeon.
* Fix some bad transitions in Merecreek.
* Added a plain blue rug without the blue boar insignia and replaced some of the


'''Changes of 2025-06-01''' by Maiyannah
'''Changes of 2026-06-27''', by Maiyannah
* Added a second and third floor to the Tepurich Watchtower.
* Fixed bad strrefs in the new ItemPal.


'''Changes of 2025-05-31''' by Maiyannah
'''Changes of 2026-06-26''', by Maiyannah
* Added the Tepurich Watchtower interior.
* Added portrait for Moira Douglas by Nina Pimonova.
* Linked Teuprich Watchtower to the forest area outside.


'''Changes of 2025-05-28''' by Maiyannah
'''Changes of 2026-06-23''', by Maiyannah
* Redo the Tepurich Forest area directly connected to outskirts after it was lost to module corruption. (Always save!)
* Added "* Faction Weapons" to the ItemPal so specific faction weapons can be quickly retrieved.


'''Changes of 2025-05-25''' by Maiyannah
'''Changes of 2026-06-20''', by Maiyannah
* Made the portrait paintings in the downstairs of the Skyshard Homestead have clicky-descriptions.
* Added some items from Fantasy Interior:
** fi_apple001
** fi_apple002
** fi_apple003
* Fixed problems with Cole Dwellig's blueprint.
* Removed some redundant weapon blueprints.
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class > material > weapon, ie, melee weapons > barovian steel > barovian steel longsword.
* Reorganized weapon blueprints in the new itempal.
* Re-tagged the Ezran Protector's Longsword to ezra_sword001.
* Several fixes to the Zeidenburg Garda Officer's Longsword blueprint:
** Removed the inappropriate duplicate blueprint.
** Added material and quality properties.
** Mark them as identified by default.


'''Changes of 2025-05-23''' by Maiyannah
'''Changes of 2026-06-19''', by Maiyannah
* Added lighting to the upstairs hall and Em's bedroom.
* Add new portraits for Cole Dwellig and William Kenard.
* Reinstated both NPCs in the gameworld.


'''Changes of 2025-05-22''' by Maiyannah
'''Changes of 2026-06-15''', by Maiyannah
* Decorated Em's bedroom.
* Edited out some timing gaps in the new music.
** Fixed a seat with a broken sit axis from the witcher set we used here.


'''Changes of 2025-05-21''' by Maiyannah
'''Changes of 2026-06-13''', by Maiyannah
* Created independent blueprints for items we modified the models of when placing.
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.
* Created Zeidenburg Outskirts - Skyshard Homestead, Upstairs
** Van Richten - The Scholar
** Linked the Skyshard homestead main floor to the upper floor.
** Van Richten - The Father
** Made the two templar rooms in the Skyshard homestead upstairs rentable so they can be faction-assigned.
** Van Richten - The Hunter
** Van Richten's Tower
** Holy Symbol of Ravenkind
** Sunsword
** Tome of Strahd
** Wizard of the Wines
** Wizard of Wines Encounter
** Martikov Family
** Amber Temple
** Amber Temple Encounter
** Exethanter
** Dark Gifts
** Yester Hill
** Yester Hill Encounter
** Werewolf Den
** Werewolf Encounter
** Vistani Skirmish (Bonus Track)
** Strahd Prevails
** The Curse is Lifted
** Darkness Remains
** Out of the Mists


'''Changes of 2025-05-20''' by Maiyannah
'''Changes of 2026-06-06''', by Maiyannah
* Addd some of the Atanase Arms wares to the Van Cuuk Emporium, albeit at a markup.
* Updated the following portraits with their finalized versions:
* Removed some heads we won't use directly from the relevant haks.
** Sargeant John Millner
** Meistersinger Lawrence Pollard
** Leonard MacKay


'''Changes of 2025-05-14''' by Maiyannah
'''Changes of 2026-06-02''', by Maiyannah
* Added a simple very cheap delivery quest between Timescu & Sons Coopers and Van Cuuk's Emporium.
* Fixed a couple sizes of Valentina Atanase's protrait.


'''Changes of 2025-05-10''' by Maiyannah
'''Changes of 2026-06-01''', by Maiyannah
* Added Petre Timescu to the Timescu & Sons Coopers.
* Added some more portraits:
* Changed many blueprints to have proper corpse decay times.
** Luciana Atanase
* Removed some named blueprints that don't need to be individual.
** Renee le Serriuer
** Isabelle Soulette
** Sabina Atanase
** Sabina Atanase (Alt)
** Velony Shandalar
** Valmina Thy'wyll
** Valentina Atanase


'''Changes of 2025-05-09''' by Maiyannah
'''Changes of 2026-05-31''', by Maiyannah
* Added some basic decoration to the entry room of Timescu & Sons Coopers
* Add some more portraits:
** Liliana Bolboceanu
** Kitriel Ainacirce
** Aurelia Haedryn
** Shea Breams
** Hae'dwyn Bethel


'''Changes of 2025-05-08''' by Maiyannah
'''Changes of 2026-05-30''', by Maiyannah
* Added Timescu and Sons Coopers to Zeidenburg's Merchant Square.
* Added portraits for several upcoming characters:
** Rayne Stuart
** Hazel Stuart
** Sergeant John Millner
** Meistersinger Lawrence Pollard
** Leonard MacKay
* Add Lawrence Pollard's NPC back to his house.


'''Changes of 2025-05-07''' by Maiyannah
'''Changes of 2026-05-25''', by Maiyannah
* Reinstated many item blueprints the toolset ate for whatever reason.
* Added a Vistani category to both Generic and Named NPC sections.
* Fixed a display error with the Named NPC section.


'''Changes of 2025-05-02''' by Maiyannah
'''Changes of 2026-05-24''', by Maiyannah
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:
** Ezran Protectors
** Renika Garda
** Zeidenburg Garda
** Zeidenburg Garda Officers
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:
** Ezran Protectors
** Renika Garda
** Zeidenburg Garda
** Zeidenburg Garda Officers
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.


* Fixed some NPCs to leave corpses properly when they die.
'''Changes of 2026-05-23''', by Maiyannah
* Added portraits for Mira and Healey, and put them on the NPCs.
* Reinstated the old Valentina portrait since we can still use it for someone else.


'''Changes of 2025-05-01''' by Maiyannah
'''Changes of 2026-05-16''', by Maiyannah
* Added portraits for Daria Albescu and Dragan Brevhen by Nina Pimonova.
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.


'''Changes of 2025-04-30''' by Maiyannah
'''Changes of 2026-05-14''', by Maiyannah
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don't need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.


* Removed several female human heads from the magic mirror as inappropriate in various ways:
'''Changes of 2026-05-10''', by Maiyannah
** Monster heads that are not appropriate for players
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.
** Heads with helmets (we will implement this a different way.)
* Changed the Creature Palette to add the nationalities.
** Half-elven heads (these will only be available to Half-Elves)
* Cleaned up a lot of NPC blueprints as we recategorized them:
** Tiefling heads (these will only be available to Tiefling)
** Made all NPCs have the name all in first name so the full name shows in DM mode.
** Several CEP heads that don't meet quality standards.
** Fixed Lyssa von Zarovich's classes and have a Barovian voiceset.
* Updated the Renika garda to have consistent tags.
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.
** Fixed the resref for Livu Olmstead and her classes.
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.


'''Changes of 2025-04-29''' by Maiyannah
'''Changes of 2026-05-09''', by Maiyannah
* Addition of a basic delivery quest system.
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.
* Fixed the stained glass window in the Chapel of Redemption's Clarion which still had the generic description.


'''Changes of 2025-04-28''' by Maiyannah
'''Changes of 2026-05-07''', by Maiyannah
* Applied a uniform description of Luca to all of his instances.
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.


'''Changes of 2025-04-20''' by Maiyannah
'''Changes of 2026-05-02''', by Maiyannah
* Fixed all of the different garda to have appropriate voicesets.
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.


'''Changes of 2025-04-18''' by Maiyannah
'''Changes of 2026-05-01''', by Maiyannah
* Correct the female Renika guards to have their own description, not the same as the males.
* Some changes to the module load script to try to fix problems with Kartakass scripting.


'''Changes of 2025-04-17''' by Maiyannah
'''Changes of 2026-04-26''', by Maiyannah
* Fix the Renika garda to be war/wpm appropriately, also made sure they are disarmable and leave corpses.
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.


'''Changes of 2025-04-16''' by Maiyannah
'''Changes of 2026-04-21''', by Maiyannah
* Changed NPCs to have the full name in the first name field - this really doesn't change too much from the game's perspective but makes them easier to find in the toolset.
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.
* Fixed Katarina Rutesku, Namira Nicolovich, and  to leave a lootable corpse if killed.
* Set all NPC corpses to persist for 6000 seconds.
* Made Dragan Brevhen, and Luca Zarovan disarmable.
* Add toud_onexit to the onLeave event of the New Character Area.
* Marked the New Character Area NPCs as plot/immortal.
* Regularized Luca Zarovan's voiceset to a particular one.
* Reinstated Rocco Botezatu's custom portrait, it got lost somehow.
* Reinstated Petra Botezatu's inventory, that also got lost.


'''Changes of 2025-04-15''' by Maiyannah
'''Changes of 2026-04-20''', by Maiyannah
* Gave Daria Albescu and Dragan Brevhen higher definition heads.
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.
* Fixed linkages for that missing door.
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:
* Went through and fixed a couple other doors in an assortment of places - thanks Aurora toolset.
** Kartakass: Darkshelf Guardhouse, Floor One.
** Kartakass: Darkshelf Guardhouse, Floor Two.
** Kartakass: Darkshelf Guardhouse, Private Quarters.
** Kartakass: Darkshelf Quarry.
** Kartakass: Fekleskoven.
** Kartakass: Lower Skald, Lower Sewers.
** Kartakass: Lower Skald, The King's Ransom.
** Kartakass: Merecreek, Meistersinger's House, Lower Floor.
** Kartakass: Merecreek, Meistersinger's House, Upper Floor.
* Fixed some Kartakass areas to use HD skies.
** Kartakass: Crimson Road through the Southern Rodskoven.


'''Changes of 2025-04-14''' by Maiyannah
'''Changes of 2026-04-19''', by Maiyannah
* Fixed missing door from the Craggy Peak Inn, not sure how that disappeared!
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption's Clarion:
** Added sit spots for the pews.
** Renamed some items to be more appropriately titled.
** Made the statue have a clicky-description
** Removed Can be Relocked from several placeables it is inappropriate for.
* Some fix ups in Kartakass: Merecreek, Trafston's Place, Common Room:
** Fix misassigned chair placeables.
** Made the central table a HD model.
** Made the crates and barrels proper containers and add short descriptions to them.
** Made the rugs and bar plot-marked/indestructible.
** Fix up the fireplace VFX.


'''Changes of 2025-04-13''' by Maiyannah
'''Changes of 2026-04-17''', by Maiyannah
* Removed some items we won't be using from placeables.2da.
* Final Kartakass areas:
* Added Wall - Ancient Brownstone wall to toud_assets.2da.
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.
** Kartakass: Upper Skald, The Old Kartakan Inn.
** Kartakass: Upper Skald, Sewers, Theives's Guild.
** Kartakass: Skald, Shops.
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.
** Kartakass: Upper Skald, Sewers, 3.


'''Changes of 2025-04-12''' by Maiyannah
'''Changes of 2026-04-16''', by Maiyannah
* Added high res floors to Dawnguard Arms.
* Added some Kartakass areas:
** Kartakass: Upper Skald.
** Kartakass: Upper Skald, Grand Hall of Song and Dance.
** Kartakass: Lower Skald, Church.
** Kartakass: Myrfell, Pascal Rousseau's estate.
** Kartakass: Upper Skald, the Cauldron.
** Kartakass: Upper Skald, Blacksmith.
** Kartakass: Upper Skald, Sewers, 1.
** Kartakass: Upper Skald, Sewers, 2.


'''Changes of 2025-04-11''' by Maiyannah
'''Charges of 2026-04-14''', by Maiyannah
* Added missing custom portrait to Dawnguard Arms's butcher/cook.
* Added some more Kartakass Areas:
** Kartakass: Lower Skald, City Hall.
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.


'''Changes of 2025-04-05''' by Maiyannah
'''Changes of 2026-04-11''', by Maiyannah
* Removed CEP2 tilesets as redundant. We do still keep additional tiles to existing ones.
* Added some more Kartakass Areas:
* Added Project Q tilesets.  Out with the old ... in with the ... er, slightly less old!
** Kartakass: Lower Skald, Shops.
* Added blueprints for several ground cover plants and bushes.
** Kartakass: Lower Skald, The King's Ransom.
* Redid Argynvostholt exterior in the Drylands tileset.
** Kartakass: Lower Skald, Upper Sewers.
** Kartakass: Lower Skald, Lower Sewers.
** Kartakass: Lower Skald, The Copper Calyx.
** Kartakass: Lower Skald, Fireside Feeshka Inn.


'''Changes of 2025-03-31''' by Maiyannah
'''Changes of 2026-04-08''', by Maiyannah
* Fixed several NPCs which weren't set to the correct base classes (missed in the pass).
* Added some more Kartakass Areas:
* Made some items in Renika Static that should be but weren't.
** Kartakass: The Dales. (3 areas)
* Update Renika garda blueprints for new base classes.
** Kartakass: Lower Skald.
* Make Elisabeta Atanase leave a corpse if slain.
* Made some items in Zeidenburg - Butur Glasswords static that should be but weren't.
* Restored some missing Renika garda.
* Fixed the description of some Renika garda where they were misidentified as from Zeidenburg (yay, copypaste fail!)


'''Changes of 2025-03-22''' by Maiyannah
'''Changes of 2026-04-07''', by Maiyannah
* Added TOUD - Rosewood Flooring to the game, and replaced the Renika - Rest of Tears Chapel flooring with it.
* Added some more Kartakass areas:
* Fixed TOUD: Floor - Walnut Planks, TOUD: Floor - Attic Pine Planks, and TOUD: Floor - Grey Ceramic Tile to be the same aspect as the other floors.
** Kartakass: Cabhan Daire.
** Kartakass: Musarde Bog. (2 areas)
** Kartakass: Musarde Bog, Forgotten Mausoleum.
** Kartakass: Forgotten Mausoleum, Entrance.
** Kartakass: Forgotten Mausoleum, Second Floor.
** Kartakass: The Dales. (6 areas)
** Kartakass: The Dales, Cave.
** Kartakass: Southern Rodskoven. (2 areas)
** Kartakass: Baba Yaga's Forest.
** Kartakass: Cabin in the Woods.
** Kartakass: Southern Rodskoven, Sacred Cave.
** Kartakass: Lower Skald, Outskirts.
** Kartakass: Lower Skald, Church.
** Kartakass: Lower Skald, Crypts.
** Kartakass: Lower Skald, Haunted Crypts.
** Kartakass: Lower Skald, Catacombs.
** Kartakass: Ship Galley.


'''Changes of 2025-03-21''' by Maiyannah
'''Changes of 2026-04-01''', by Maiyannah
* Fixed the rotation axis of some of the Witcher assets (Bed 2,3,4) to be correct.
* Added some more Kartakass areas:
* Recategorize several placeables to be easier to find the the toolset.
** Kartakass: Grove of the Stag.
* Remove the NWN2 beds from the Placeables.2da and haks - not going to use them and we need to trim the fat.
** Kartakass: Grove of the Stag, Hollow Tree.
* Changed all the Black Stone Inn beds to use NWIC beds instead.
** Kartakass: Kilovan River.
* Renamed cep_core0 to toud_cep2_0 to reflect the changed nature of this CEP hak.
** Kartakass: Southern Rodskoven.
* Changed cep_core0 to toud_cep2_0 in the module.
** Kartakass: The Dales.
* Made the statue on floor two of the Black Stone Inn have a "clicky" description.
* Added toud_floor_0005 with proper black stone tile for the Black Stone Inn, and replaced the existing floors with it.


'''Changes of 2025-03-20''' by Maiyannah
'''Changes of 2026-03-31''', by Maiyannah
* Added a sparse cobblestone ground placeable, and a walnut plank floor asset.
* Added some more Kartakass areas:
** Kartakass: Musarde Bog. (2 areas)
** Kartakass: The Forsaken Caverns.


'''Changes of 2025-03-19''' by Maiyannah
'''Changes of 2026-03-29''', by Maiyannah
* Updated feats table for Adept class.
* Added some more Kartakass areas:
* Added options to rekey rentals, and get additional keys, to the reference conversation.
** Kartakass: Eastern Rodskoven. (6 areas)
* Added a male and female uniform for workers of the Black Stone Inn in Zeidenburg and applied them appropriately to NPCs.
** Kartakass: Eastern Rodskoven, Forsaken Caverns.
* Added a proper description to the Black Stone Inn porter and made her leave a lootable corpse if/when killed.
** Kartakass: Eastern Rodskoven, Kokobld Caves.
** Kartakass: Musarde Bog. (3 areas)
** Kartakass: Musarde Bog, Sunken Temple.
** Kartakass: Kilovan River.
** Kartakass: Crimson Road through the Southern Rodskoven.
** Kartakass: Merecreek, Well Tunnels. (3 areas)
** Kartakass: Sinkhole Cave.
** Kartakass: Musarde Bog, Froim.
** Kartakass: Musarde Bog, Froim, Mausoleum.


'''Changes of 2025-03-17''' by Maiyannah
'''Changes of 2026-03-28''', by Maiyannah
* Updated skills table for Adept class.
* Added some more Kartakass areas:
* Updated skills table for Invoker class.
** Kartakass: Merecreek, Trafton's Place, Common Room.
* Updated skills table for Mage class.
** Kartakass: Merecreek, Trafton's Place, Upstairs.
* Updated skills table for Magician class.
** Kartakass: Merecreek, Meistersinger's House, Downstairs.
* Updated skills table for Priest class.
** Kartakass: Merecreek, Meistersinger's House, Upstairs.
* Updated skills table for Spellblade class.
** Kartakass: Merecreek, Old Stables.
* Updated skills table for Warrior class.
** Kartakass: Merecreek, Beneath the Well.
* Added missing attribution comments to the various Merecreek areas.


'''Changes of 2025-03-16''' by Maiyannah
'''Changes of 2026-03-19''', by Maiyannah
* Added save tables for each combination of the three being "high", "mid", and "low".
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.
* Updated skills table for Expert class.
* Some more placeable model cleanup:
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.
** Added a walkmesh to act_pew001.
** Split the two material meshes in am_book007.


'''Changes of 2025-03-14''' by Maiyannah
'''Changes of 2026-03-18''', by Maiyannah
* Fixed the Male, Bleakfauldi, Anchorite of Ezra 1 voiceset being improperly marked as for plot NPCs, so that players can use it.
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption's Clarion.
* Remove old version of the Grey Vigil and made the door link properly to the new one.
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.
* Toret Claire Lavigne no longer has her sword armed by default.
* Cleaned up several placeable models:
* Toret Claire Lavigne and the female Ezran protectors will now use the voiceset Female, Mordentish, Anchorite of Ezra 1, until we get some more variety to go around.
** Fixed the scale and origin on am_book003.
* Male Ezran protectors will now use the voiceset Male, Mordentish, Anchorite of Ezra 1, until we get some more variety to go around.
** Fixed the scale and origin on am_vase001.
* Fixed the "Heal Me", "Cheer", and "No" messages on the voiceset Male, Bleakfauldi, Anchorite of Ezra 1 to properly display subtitles.
** Fixed the scale on ec_pilecloth001.
* Fixed the transposed "Stop" and "Wait here" subtitles for the voiceset Male, Bleakfauldi, Anchorite of Ezra 1.
** Fixed the scale, rotation, and invalid hull on tot_book001.
* Added blockers for the Krofburg wall problems. These will result in some invisible walls you'll run into for now as they're thicker than the normal wall.  We'll fix the tileset when I figure that out, this is a "stopgap."
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.
* Fixed the class designations for all the NPCs after the Class renumber/fix.
** Fixed the origin and rotation of tot_painting001.
* Petra Botezau's custom portrait should now work.
 
* Added missing key description to Rocco Botezau so the keys for the Blue Boar Inn now generate properly.
'''Changes of 2026-03-15''', by Maiyannah
* Fixed some bugged guards in Renika - Burgomistress's Keep, Floor 1.
* Fixed some placeables in Merecreek that were not the proper items.
* Katarina Rutesku, Namira Nicolovich, and Stefan Olemenscu all now leave lootable corpses when killed.
* Added some more Kartakass areas:
* Stefan Olemenscu was given a more sensible head.
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)
* Daria Albescu's and Dragan Brevhen's name is now split properly into first and last.
** Kartakass: Merecreek, Basement. (Again, this will probably be split)
* Aina Paivo now has a soundset assigned and will leave a body when slain.
** Kartakass: Merecreek, Catacombs.
* The following NPCs now have custom descriptions:
** Kartakass: Merecreek, Church of Ezra.
** Toret Claire Lavigne
* Fluff up the Church of Ezra with our commissioned art and some HD assets.
** Petra Botezau
 
** Renika Garda
'''Changes of 2026-03-14''', by Maiyannah
** Elisabeta Atanase
* Renamed "The Northern Red Woods" areas to "Northern Rodskoven" to be a little more thematic.
** Daria Albescu
* Renamed "The Wolf Woods" areas to "Ulvskoven" to be a little more thematic.
** Darius Barbu
* Added some more Kartakass areas:
* Female Zeidenburg Garda now use the Female, Fighter sound set rather than the male one.
** Kartakass: Northern Rodskoven. (3 areas)
* Added a custom outfit to the Zeidenburg prostitutes.  Also gave them a weapon and made them leave corpses when slain.
** Kartakass: Old Rivianna House.
* The Ezran Protectors stationed at the Sanctuary of Our Guardian's Grace are now all disarmable (though they have high resists)
** Kartakass: Old Rivianna House, Upstairs.
* The Zeidenburg Garda Office Sentry now has the Male, Guardian Reserved voiceset rather than the female one.
** Kartakass: Fekleskoven.
* The female Red Vardo Trader guards in van Cuuk's Emporium now have female voicesets.
** Kartakass: The Kilovan River. (3 areas)
* Fix Wildeboort van Cuuk's description a bit, and change him to a more appropriate voiceset.
** Kartakass: Spider Caves, Floor 1.
** Kartakass: Spider Caves, Floor 2.
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.
** Kartakass: Darkshelf Quarry, Level 1.
** Kartakass: Merecreek, North Gate.
** Kartakass: Eastern Rodskoven. (2 areas)
** Kartakass: The Forsaken Canyons.
** Kartakass: Merecreek.
 
'''Changes of 2026-03-12''', by Maiyannah
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.
 
'''Changes of 2026-03-11''', by Maiyannah
* Added some more Kartakass areas:
** Kartakass: Darkshelf Docks.
** Kartakass: Darkshelf Docks, Ship's Galley.
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)


'''Changes of 2025-03-13''' by Maiyannah
'''Changes of 2026-03-10''', by Maiyannah
* Added portrait for Claire Lavigne by Nozomi Matsuoka.
* Added some more Kartakass areas:
** Kartakass: The Wolf Wood bordering the Balinok Foothills.
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)
** Kartakass: The Northern Red Woods.
** Kartakass: The Northern Red Woods.
** Kartakass: The Wolf Wood.
** Kartakass: The Northern Red Woods.
** Kartakass: The Northern Red Woods.
** Kartakass: The Northern Red Woods.
** Kartakass: The Northern Red Woods, Firenewt Temple.
** Kartakass: The Northern Red Woods, Hidden Cave.
** Kartakass: Shadowed Veil.
** Kartakass: Shadowed Veil, Catacombs.
** Kartakass: Shadowed Veil, Labyrinth.
** Kartakass: Shadowed Veil, Tower.


'''Changes of 2025-03-12''' by Maiyannah
'''Changes of 2026-03-09''', by Maiyannah
* Added a voiceset by Aron: Male, Bleakfauldi, Anchorite of Ezra 1
* Resolved a variety of compile errors causing toud_onenter's merge to fail.


'''Changes of 2025-03-11''' by Maiyannah
'''Changes of 2026-03-08''', by Maiyannah
* Modified the generic Inn Porter conversation to refer the player to the Innkeeper for the actual transactions to prevent any crossed wires.
* Added some additional Kartakass areas:
* Relabel the generic innkeeper script to be consistent with Waymark conventions.
** Kartakass: The Wolf Wood
* Some general code cleanup in the inn initialization script.
** Kartakass: The Wolf Wood, Cave
* Add a new portrait by Nina Pimonova for Petra Botezatu.
* Added a custom description to Petra Botezatu.


'''Changes of 2025-03-09''' by Maiyannah
'''Changes of 2026-03-03''', by Maiyannah
* Change the volume of Male, Mordentish, Anchorite of Ezra 1 soundset to be less quiet and more normalized with other soundsets.
* Changed toud_onenter script to set up necessary values for the Kartakass areas.
* Changed area titles to be like 'X: Y" rather than "X - Y", just to be a little more compact.
* Added some more Kartakass areas:
** Kartakass - Flooded Cavern area by NoOneReally.
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.
* Added missing attribution comments to areas:
** Renika: Maison le Serruier
** Teith: Manor Desprite
** Zeidenburg: Atanase Arms, Living Quarters
** Zeidenburg: C-Sharp Luthiers
** Zeidenburg: Sanctuary of Our Guardian's Grace
** Zeidenburg: the Clansman Tavern
** Zeidenburg: Vanovichova Stationery
** Zeidenburg Outskirts: the Grey Vigil, Quarters
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.


'''Changes of 2025-03-08''' by Maiyannah
'''Changes of 2026-03-01''', by Maiyannah
* Added a new voice set by Sean Anthony: Male, Mordentish, Anchorite of Ezra 1
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.
* Added a new voice set by Madi Baylis: Female, Mordentish, Anchorite of Ezra 1


'''Changes of 2025-03-07''' by Maiyannah
'''Changes of 2026-02-28''', by Maiyannah
* Added a porter to the Black Stone Inn that will tell players if rooms are available.
* Removed default.nss from toud_rlc_scripts hak
* Added our own music to Darkshelf Quarry areas.
* Fixed some things broken by backporting Darkshelf Quarry.
* Relabeled all the Witcher placeables with %W1] prefix.


'''Changes of 2025-03-04''' by Maiyannah
'''Changes of 2026-02-27''', by Maiyannah
* Went through Renika and made all the unused doors plot-locked for now.
* Backported Darkshelf Quarry from Wolfsong into the module.
* Added new portrait art to Silviu Butur.
** Added Kartakass - Darkshelf Quarry area by NoOneReally.
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.


'''Changes of 2025-02-28''' by Maiyannah
'''Changes of 2026-02-26''', by Maiyannah
* Went through Merchant's Row - West and made all the doors plot-locked for now.
* Added new RLCore haks for compatibility with their own things.


'''Changes of 2025-02-27''' by Maiyannah
'''Changes of 2026-02-25''', by Maiyannah
* Went through Merchant's Row - East and made all the doors plot-locked for now.
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].


'''Changes of 2025-02-26''' by Maiyannah
'''Changes of 2026-02-22''', by Maiyannah
* Added additional collision to Krofburg where some more spots missing collision were found.
* Added test encounter 000001 for the Abandoned House.
* Added portrait art for Rocco Botezau.


'''Changes of 2025-02-19''' by Maiyannah
'''Changes of 2026-02-19''', by Maiyannah
* Fixed a 2DA row ("off by one") error which had several strange effects, most interestingly fighters being assigned Arcane Familiars.
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers''This change is not retroactive.''
* Fixed a problem with the requirements for Anchorite of the MistsIt should now work properly in detecting if you have that variable.
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.
* Corrected some typos in the voiceover tlk lines.


'''Changes of 2025-02-18''' by Maiyannah
'''Changes of 2026-02-18''', by Maiyannah
* Updated keys generated from the Blue Boar Inn to reflect room numbers. ''This change is not retroactive.''


* Fixed an error which caused skybox corruption on certain graphics cards.
'''Changes of 2026-02-16''', by Maiyannah
* Added some invisible collision boxes to seal up missing collision meshes from the tileset, for Krofburg.
* Fix problem where garda voicesets weren't appearing as selectable for players.
* Fixed an accidental override of the Daily Wares vendor which caused the shop not to work.


[[Full Changelog|Older versions]]
[[Full Changelog|Older versions]]

Latest revision as of 19:44, 10 September 2026

0.1.25

Journey Onward

Rolling summary of all 0.1.25 major changes

Finer details below. Ordered chronologically with the most recent at top.

Bugfixes

  • Fixed the soundset being lost on Bogdan Ciobanu.
  • Fix problem where garda voicesets weren't appearing as selectable for players.
  • Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. This change is not retroactive.
  • Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. This change is not retroactive.
  • Several fixes to the Zeidenburg Garda Officer's Longsword blueprint:
    • Removed the inappropriate duplicate blueprint.
    • Added material and quality properties.
    • Mark them as identified by default.
  • Cleaned up a lot of NPC blueprints as we recategorized them:
    • Made all NPCs have the name all in first name so the full name shows in DM mode.
    • Fixed Lyssa von Zarovich's classes and have a Barovian voiceset.
    • Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.
    • Fixed the resref for Livu Olmstead and her classes.
    • Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.
  • Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.
  • Disable the multi-currency script in RLCore since it is not properly working.
  • Fix missing beds and floating candles in the Craggy Peak Inn.

Changes

  • Updated keys generated from the Blue Boar Inn to reflect room numbers.
  • Relabeled all the Witcher placeables with %W1] prefix.
  • Separated Tales of Time assets into their own hack and prefixed with $ToT]
  • Reorganized the CreaturePal to be much more sensible.
  • Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class > material > weapon, ie, melee weapons > barovian steel > barovian steel longsword.

Additions

  • Added new placeables from the Medieval French Town itemset ($MFT prefix):
    • mft_bell001 / Bell: Large Bronze
  • Added quarterstaves from Father of Staves.
  • Added new RLCore haks for compatibility with their own tings.
  • Added several Kartakass areas by NoOneReally:
    • Baba Yaga's Forest.
    • Darkshelf Docks: Guardhouse, Floor 1.
    • Darkshelf Docks: Guardhouse, Floor 2.
    • Darkshelf Docks: Guardhouse, Private Quarters.
    • Darkshelf Docks: Guardhouse, Lower Dungeons.
    • Darkshelf Docks: Quarry.
    • Darkshelf Docks: Quarry, Level 1.
    • Fekleskoven.
    • Grove of the Stag.
    • Grove of the Stag: Hollow Tree.
    • Kartakass: Cabhan Daire.
    • Kartakass: Cabin in the Woods.
    • Kartakass: Crimson Road through the Southern Rodskoven.
    • Kartakass: Flooded Cavern.
    • Kilovan River. (6 areas)
    • Lower Skald.
    • Lower Skald: Catacombs.
    • Lower Skald: Church.
    • Lower Skald: Church.
    • Lower Skald: City Hall.
    • Lower Skald: Crypts.
    • Lower Skald: Fireside Feeshka Inn.
    • Lower Skald: Fireside Feeshka Inn, Upstairs.
    • Lower Skald: Haunted Crypts.
    • Lower Skald: Lower Sewers.
    • Lower Skald: Shops.
    • Lower Skald: The King's Ransom.
    • Lower Skald: The Copper Calyx.
    • Lower Skald: Upper Sewers.
    • Merecreek.
    • Merecreek: Basements.
    • Merecreek: Beneath the Well.
    • Merecreek: Catacombs.
    • Merecreek: Chapel of Redemption's Clarion.
    • Merecreek: Interiors.
    • Merecreek: Old Stables.
    • Merecreek: Meistersinger's House, Downstairs.
    • Merecreek: Meistersinger's House, Upstairs.
    • Merecreek: Trafton's Place, Common Room.
    • Merecreek: Trafton's Place, Upstairs.
    • Merecreek: Well Tunnels. (3 areas)
    • Musarde Bog. (5 areas)
    • Musarde Bog, Froim.
    • Musarde Bog, Froim, Mausoleum.
    • Musarde Bog, Sunken Temple.
    • Rodskoven: East. (6 areas)
    • Rodskoven: North. (8 areas)
    • Rodskoven: South. (3 areas)
    • Rodskoven: Firenewt Temple.
    • Rodskoven: Hidden Cave.
    • Rodskoven: Forsaken Caverns.
    • Rodskoven: Kokobld Caves.
    • Rodskoven: Sacred Cave.
    • Kartakass: Old Rivianna House.
    • Kartakass: Old Rivianna House, Upstairs.
    • Shadowed Kartakaen Vale.
    • Shadowed Kartakaen Vale: Catacombs.
    • Shadowed Kartakaen Vale: Labyrinth.
    • Shadowed Kartakaen Vale: Tower.
    • Kartakass: Ship Galley.
    • Kartakass: Skald, Shops.
    • Kartakass: Sinkhole Cave.
    • Kartakass: Spider Cave, Floor 2.
    • Kartakass: The Dales. (7 areas)
    • Kartakass: The Dales, Cave.
    • Kartakass: The Forsaken Caverns.
    • Kartakass: Ulvskoven bordering the Balinok Foothills.
    • Kartakass: Ulvskoven near Balinok Foothills.
    • Kartakass: Ulvskoven. (3 areas)
    • Kartakass: Ulvskoven, Cave. (2 areas)
    • Upper Skald.
    • Upper Skald: Blacksmith.
    • Upper Skald: Grand Hall of Song and Dance.
    • Upper Skald: the Cauldron.
    • Upper Skald: The Old Kartakan Inn.
    • Upper Skald: The Old Kartakan Inn, Suites.
    • Upper Skald: The Old Kartakan Inn, Upstairs.
    • Upper Skald: Sewers, 1.
    • Upper Skald: Sewers, 2.
    • Upper Skald: Sewers, 3.
    • Upper Skald: Sewers, Theives's Guild.
    • Kartakass: The Forsaken Canyons.
  • Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.
    • Van Richten - The Scholar
    • Van Richten - The Father
    • Van Richten - The Hunter
    • Van Richten's Tower
    • Holy Symbol of Ravenkind
    • Sunsword
    • Tome of Strahd
    • Wizard of the Wines
    • Wizard of Wines Encounter
    • Martikov Family
    • Amber Temple
    • Amber Temple Encounter
    • Exethanter
    • Dark Gifts
    • Yester Hill
    • Yester Hill Encounter
    • Werewolf Den
    • Werewolf Encounter
    • Vistani Skirmish (Bonus Track)
    • Strahd Prevails
    • The Curse is Lifted
    • Darkness Remains
    • Out of the Mists
  • Added portraits for several upcoming characters:
    • Rayne Stuart by BarnswallowArt
    • Hazel Stuart by BarnswallowArt
    • Sergeant John Millner by Nina Pimonova
    • Meistersinger Lawrence Pollard by Nina Pimonova
    • Leonard MacKay by Nina Pimonova
    • Liliana Bolboceanu by BarnswallowArt
    • Kitriel Ainacirce by BarnswallowArt
    • Aurelia Haedryn by BarnswallowArt
    • Shea Breams by BarnswallowArt
    • Hae'dwyn Bethel by BarnswallowArt
    • Luciana Atanase by Nozomi Matsuoka
    • Renee le Serriuer by Peter Simeti
    • Isabelle Soulette by Peter Simeti
    • Sabina Atanase by BarnswallowArt
    • Sabina Atanase (Alt) by BarnswallowArt
    • Velony Shandalar by BarnswallowArt
    • Valmina Thy'wyll by BarnswallowArt
    • Valentina Atanase by Nozomi Matsuoka
    • Cole Dwellig by Nina Pimonova
    • William Kenard by Nina Pimonova
    • Moira Douglas by Nina Pimonova
    • Lumi Everby by Nina Pimonova
  • Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.
  • Add room signs and map markers to the Craggy Peak Inn to identify room numbers.
  • Place a ledger book to test with in the Black Stone Inn.

Removals


Detailed changelog for 0.1.25

Changes of 2026-09-10, by Maiyannah

  • Fixed some issues with the Walk mode not toggling properly.

Changes of 2026-09-09, by Maiyannah

Changes of 2026-09-08, by Maiyannah

  • Several fixes to the Skyshard Homestead:
    • Changed the rugs to the Ezran Belladonna rug.
    • Fixed positioning of the dartboard.
    • Made several items plot items so they aren't destructable.
    • Gave all the paintings and tapestries have clicky-descriptions for some flavour, and properly enabled the scripts.
    • Made all the bookcases in the living room containers properly.

Changes of 2026-09-07, by Maiyannah

  • Fix module corruption problem.
  • Rename areas without the domain to condense them:
    • Lower Skald, Upper Skald, to just Skald, with the exterior areas named Lower City and Upper city respectively.

Changes of 2026-09-06, by Maiyannah

  • Rename several areas without the domain to condense them:
    • Kartakass: Rodskoven -> Rodskoven Forest
    • Kartakass: Northern Rodskoven -> Rodskoven Forest: North
    • Kartakass: Eastern Rodskoven -> Rodskoven Forest: East
    • Kartakass: Southern Rodskoven -> Rodskoven Forest: South
    • Kartakass: Musarde Bog -> Musarade Bog
    • Kartakass: Kilovan River -> Kilovan River
    • Kartakass: The Dales -> Kartakaen Dales
    • Kartakass: Forgotten Mausoleum -> Musarde Bog: Forgotten Mausoleum
    • Kartakass: Darkshelf Docks -> Darkshelf Docks
    • Kartakass: Shadowed Vale -> Shadowed Kartakaen Vale
  • Remove orphaned Myrfell-labelled area

Changes of 2026-09-05, by Maiyannah

  • Add the vol4 songs to ambientmusic.2da - forgot that part, oops!

Changes of 2026-08-22, by Maiyannah

  • Made the torch scones in the Black Stone Inn plot-marked, and usable.

Changes of 2026-08-18, by Maiyannah

  • Some further Black Stone Inn fixes:
    • Fixed some clicky-description items to work properly.
    • Remove Can Be Relocked from several inappropriate items.
  • Relabelled the OOC areas with [OOC] so they appear first on the chooser.

Changes of 2026-08-17, by Maiyannah

  • Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.
  • Some more Black Stone Inn fixes:
    • Reinstated Bogdan's custom dialogue.
    • Fix door tags so that the keys should work without the door script.
    • Remove wmi_door_check from doors now that we're keyed properly.
    • Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.
  • Some more Craggy Peak Inn fixes:
    • Change factions of all the door to Barovians so that law enforcement responses are appropriate.
    • Remove wmi_door_check from the second floor doors.
    • Rearranged furniture on the second floor a bit, and fix the sit spots.

Changes of 2026-08-16, by Maiyannah

  • Fix a tagging error which caused Mira Trafton's innkeeper conversation not to work.
  • Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.
  • Disable the multi-currency script in RLCore since it is not properly working.
  • Some fixes to the Black Stone Inn:
    • Fixed the soundset being lost on Bogdan Ciobanu.
    • Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.
    • Place a ledger book to test with in the Black Stone Inn.
  • Some fixes to the Craggy Peak Inn:
    • Fix missing beds and floating candles in the Craggy Peak Inn.
    • Add room signs and map markers to identify room numbers.

Changes of 2026-08-15, by Maiyannah

  • Fixed some feat errors causing some characters to fail to load.

Changes of 2026-08-14, by Maiyannah

  • Fix regression in template for Mira Trafton to include her custom portrait.

Changes of 2026-07-16, by Maiyannah

  • Added portrait for Antonija Hadjusa by Nina Pimonova.

Changes of 2026-07-15, by Maiyannah

  • Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.
  • Converted the Old Kartakaen Inn to use our new inn system properly.
  • Fixed up Trafton's Place inn to work properly as well.

Changes of 2026-07-11, by Maiyannah

Changes of 2026-07-10, by Maiyannah

  • Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:
    • "Merecreek:" rather than "Kartakass - Merecreek:"
    • "Upper Skald:" rather than "Kartakass - Upper Skald:"
    • "Lower Skald:" rather than "Kartakass - Lower Skald:"
    • "Ulvskoven Forest:" rather than "Kartakass - Ulvskoven:"

Changes of 2026-07-08, by Maiyannah

  • Removed obsolete version of rlcscripts from the load list.
  • Modified the wm_chat script to colour text in says within ""s differently.

Changes of 2026-07-07, by Maiyannah

  • Replaced Merecreek with a much larger area map that's a little closer to an accurate representation of the size of Merecreek.

Changes of 2026-07-01, by Maiyannah

  • Added a portrait for Lumi Everby by Nina Pimonova.

Changes of 2026-06-30, by Maiyannah

  • Fix some bad transitions in Merecreek.

Changes of 2026-06-27, by Maiyannah

  • Fixed bad strrefs in the new ItemPal.

Changes of 2026-06-26, by Maiyannah

  • Added portrait for Moira Douglas by Nina Pimonova.

Changes of 2026-06-23, by Maiyannah

  • Added "* Faction Weapons" to the ItemPal so specific faction weapons can be quickly retrieved.

Changes of 2026-06-20, by Maiyannah

  • Added some items from Fantasy Interior:
    • fi_apple001
    • fi_apple002
    • fi_apple003
  • Fixed problems with Cole Dwellig's blueprint.
  • Removed some redundant weapon blueprints.
  • Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class > material > weapon, ie, melee weapons > barovian steel > barovian steel longsword.
  • Reorganized weapon blueprints in the new itempal.
  • Re-tagged the Ezran Protector's Longsword to ezra_sword001.
  • Several fixes to the Zeidenburg Garda Officer's Longsword blueprint:
    • Removed the inappropriate duplicate blueprint.
    • Added material and quality properties.
    • Mark them as identified by default.

Changes of 2026-06-19, by Maiyannah

  • Add new portraits for Cole Dwellig and William Kenard.
  • Reinstated both NPCs in the gameworld.

Changes of 2026-06-15, by Maiyannah

  • Edited out some timing gaps in the new music.

Changes of 2026-06-13, by Maiyannah

  • Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.
    • Van Richten - The Scholar
    • Van Richten - The Father
    • Van Richten - The Hunter
    • Van Richten's Tower
    • Holy Symbol of Ravenkind
    • Sunsword
    • Tome of Strahd
    • Wizard of the Wines
    • Wizard of Wines Encounter
    • Martikov Family
    • Amber Temple
    • Amber Temple Encounter
    • Exethanter
    • Dark Gifts
    • Yester Hill
    • Yester Hill Encounter
    • Werewolf Den
    • Werewolf Encounter
    • Vistani Skirmish (Bonus Track)
    • Strahd Prevails
    • The Curse is Lifted
    • Darkness Remains
    • Out of the Mists

Changes of 2026-06-06, by Maiyannah

  • Updated the following portraits with their finalized versions:
    • Sargeant John Millner
    • Meistersinger Lawrence Pollard
    • Leonard MacKay

Changes of 2026-06-02, by Maiyannah

  • Fixed a couple sizes of Valentina Atanase's protrait.

Changes of 2026-06-01, by Maiyannah

  • Added some more portraits:
    • Luciana Atanase
    • Renee le Serriuer
    • Isabelle Soulette
    • Sabina Atanase
    • Sabina Atanase (Alt)
    • Velony Shandalar
    • Valmina Thy'wyll
    • Valentina Atanase

Changes of 2026-05-31, by Maiyannah

  • Add some more portraits:
    • Liliana Bolboceanu
    • Kitriel Ainacirce
    • Aurelia Haedryn
    • Shea Breams
    • Hae'dwyn Bethel

Changes of 2026-05-30, by Maiyannah

  • Added portraits for several upcoming characters:
    • Rayne Stuart
    • Hazel Stuart
    • Sergeant John Millner
    • Meistersinger Lawrence Pollard
    • Leonard MacKay
  • Add Lawrence Pollard's NPC back to his house.

Changes of 2026-05-25, by Maiyannah

  • Added a Vistani category to both Generic and Named NPC sections.
  • Fixed a display error with the Named NPC section.

Changes of 2026-05-24, by Maiyannah

  • Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:
    • Ezran Protectors
    • Renika Garda
    • Zeidenburg Garda
    • Zeidenburg Garda Officers
  • Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:
    • Ezran Protectors
    • Renika Garda
    • Zeidenburg Garda
    • Zeidenburg Garda Officers
  • Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.

Changes of 2026-05-23, by Maiyannah

  • Added portraits for Mira and Healey, and put them on the NPCs.
  • Reinstated the old Valentina portrait since we can still use it for someone else.

Changes of 2026-05-16, by Maiyannah

  • Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.

Changes of 2026-05-14, by Maiyannah

  • Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead. We don't need a PW which has every single area loaded at all times. That seems to be asking the server to explode.

Changes of 2026-05-10, by Maiyannah

  • Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.
  • Changed the Creature Palette to add the nationalities.
  • Cleaned up a lot of NPC blueprints as we recategorized them:
    • Made all NPCs have the name all in first name so the full name shows in DM mode.
    • Fixed Lyssa von Zarovich's classes and have a Barovian voiceset.
    • Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.
    • Fixed the resref for Livu Olmstead and her classes.
    • Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.

Changes of 2026-05-09, by Maiyannah

  • Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.
  • Fixed the stained glass window in the Chapel of Redemption's Clarion which still had the generic description.

Changes of 2026-05-07, by Maiyannah

  • Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.

Changes of 2026-05-02, by Maiyannah

  • Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.

Changes of 2026-05-01, by Maiyannah

  • Some changes to the module load script to try to fix problems with Kartakass scripting.

Changes of 2026-04-26, by Maiyannah

  • Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.
  • Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.
  • Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.
  • Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.

Changes of 2026-04-21, by Maiyannah

  • Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.

Changes of 2026-04-20, by Maiyannah

  • Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.
  • Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:
    • Kartakass: Darkshelf Guardhouse, Floor One.
    • Kartakass: Darkshelf Guardhouse, Floor Two.
    • Kartakass: Darkshelf Guardhouse, Private Quarters.
    • Kartakass: Darkshelf Quarry.
    • Kartakass: Fekleskoven.
    • Kartakass: Lower Skald, Lower Sewers.
    • Kartakass: Lower Skald, The King's Ransom.
    • Kartakass: Merecreek, Meistersinger's House, Lower Floor.
    • Kartakass: Merecreek, Meistersinger's House, Upper Floor.
  • Fixed some Kartakass areas to use HD skies.
    • Kartakass: Crimson Road through the Southern Rodskoven.

Changes of 2026-04-19, by Maiyannah

  • Some fix ups in Kartakass: Merecreek, Chapel of Redemption's Clarion:
    • Added sit spots for the pews.
    • Renamed some items to be more appropriately titled.
    • Made the statue have a clicky-description
    • Removed Can be Relocked from several placeables it is inappropriate for.
  • Some fix ups in Kartakass: Merecreek, Trafston's Place, Common Room:
    • Fix misassigned chair placeables.
    • Made the central table a HD model.
    • Made the crates and barrels proper containers and add short descriptions to them.
    • Made the rugs and bar plot-marked/indestructible.
    • Fix up the fireplace VFX.

Changes of 2026-04-17, by Maiyannah

  • Final Kartakass areas:
    • Kartakass: Upper Skald, The Old Kartakan Inn, Suites.
    • Kartakass: Upper Skald, The Old Kartakan Inn.
    • Kartakass: Upper Skald, Sewers, Theives's Guild.
    • Kartakass: Skald, Shops.
    • Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.
    • Kartakass: Upper Skald, Sewers, 3.

Changes of 2026-04-16, by Maiyannah

  • Added some Kartakass areas:
    • Kartakass: Upper Skald.
    • Kartakass: Upper Skald, Grand Hall of Song and Dance.
    • Kartakass: Lower Skald, Church.
    • Kartakass: Myrfell, Pascal Rousseau's estate.
    • Kartakass: Upper Skald, the Cauldron.
    • Kartakass: Upper Skald, Blacksmith.
    • Kartakass: Upper Skald, Sewers, 1.
    • Kartakass: Upper Skald, Sewers, 2.

Charges of 2026-04-14, by Maiyannah

  • Added some more Kartakass Areas:
    • Kartakass: Lower Skald, City Hall.
    • Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.

Changes of 2026-04-11, by Maiyannah

  • Added some more Kartakass Areas:
    • Kartakass: Lower Skald, Shops.
    • Kartakass: Lower Skald, The King's Ransom.
    • Kartakass: Lower Skald, Upper Sewers.
    • Kartakass: Lower Skald, Lower Sewers.
    • Kartakass: Lower Skald, The Copper Calyx.
    • Kartakass: Lower Skald, Fireside Feeshka Inn.

Changes of 2026-04-08, by Maiyannah

  • Added some more Kartakass Areas:
    • Kartakass: The Dales. (3 areas)
    • Kartakass: Lower Skald.

Changes of 2026-04-07, by Maiyannah

  • Added some more Kartakass areas:
    • Kartakass: Cabhan Daire.
    • Kartakass: Musarde Bog. (2 areas)
    • Kartakass: Musarde Bog, Forgotten Mausoleum.
    • Kartakass: Forgotten Mausoleum, Entrance.
    • Kartakass: Forgotten Mausoleum, Second Floor.
    • Kartakass: The Dales. (6 areas)
    • Kartakass: The Dales, Cave.
    • Kartakass: Southern Rodskoven. (2 areas)
    • Kartakass: Baba Yaga's Forest.
    • Kartakass: Cabin in the Woods.
    • Kartakass: Southern Rodskoven, Sacred Cave.
    • Kartakass: Lower Skald, Outskirts.
    • Kartakass: Lower Skald, Church.
    • Kartakass: Lower Skald, Crypts.
    • Kartakass: Lower Skald, Haunted Crypts.
    • Kartakass: Lower Skald, Catacombs.
    • Kartakass: Ship Galley.

Changes of 2026-04-01, by Maiyannah

  • Added some more Kartakass areas:
    • Kartakass: Grove of the Stag.
    • Kartakass: Grove of the Stag, Hollow Tree.
    • Kartakass: Kilovan River.
    • Kartakass: Southern Rodskoven.
    • Kartakass: The Dales.

Changes of 2026-03-31, by Maiyannah

  • Added some more Kartakass areas:
    • Kartakass: Musarde Bog. (2 areas)
    • Kartakass: The Forsaken Caverns.

Changes of 2026-03-29, by Maiyannah

  • Added some more Kartakass areas:
    • Kartakass: Eastern Rodskoven. (6 areas)
    • Kartakass: Eastern Rodskoven, Forsaken Caverns.
    • Kartakass: Eastern Rodskoven, Kokobld Caves.
    • Kartakass: Musarde Bog. (3 areas)
    • Kartakass: Musarde Bog, Sunken Temple.
    • Kartakass: Kilovan River.
    • Kartakass: Crimson Road through the Southern Rodskoven.
    • Kartakass: Merecreek, Well Tunnels. (3 areas)
    • Kartakass: Sinkhole Cave.
    • Kartakass: Musarde Bog, Froim.
    • Kartakass: Musarde Bog, Froim, Mausoleum.

Changes of 2026-03-28, by Maiyannah

  • Added some more Kartakass areas:
    • Kartakass: Merecreek, Trafton's Place, Common Room.
    • Kartakass: Merecreek, Trafton's Place, Upstairs.
    • Kartakass: Merecreek, Meistersinger's House, Downstairs.
    • Kartakass: Merecreek, Meistersinger's House, Upstairs.
    • Kartakass: Merecreek, Old Stables.
    • Kartakass: Merecreek, Beneath the Well.
  • Added missing attribution comments to the various Merecreek areas.

Changes of 2026-03-19, by Maiyannah

  • Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.
  • Some more placeable model cleanup:
    • Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.
    • Added a walkmesh to act_pew001.
    • Split the two material meshes in am_book007.

Changes of 2026-03-18, by Maiyannah

  • Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption's Clarion.
  • Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.
  • Cleaned up several placeable models:
    • Fixed the scale and origin on am_book003.
    • Fixed the scale and origin on am_vase001.
    • Fixed the scale on ec_pilecloth001.
    • Fixed the scale, rotation, and invalid hull on tot_book001.
    • Fixed the scale, rotation, and origin on tot_book002. Also renamed the material to tot_book002t and removed an unnecessary walkmesh.
    • Fixed the origin and rotation of tot_painting001.

Changes of 2026-03-15, by Maiyannah

  • Fixed some placeables in Merecreek that were not the proper items.
  • Added some more Kartakass areas:
    • Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)
    • Kartakass: Merecreek, Basement. (Again, this will probably be split)
    • Kartakass: Merecreek, Catacombs.
    • Kartakass: Merecreek, Church of Ezra.
  • Fluff up the Church of Ezra with our commissioned art and some HD assets.

Changes of 2026-03-14, by Maiyannah

  • Renamed "The Northern Red Woods" areas to "Northern Rodskoven" to be a little more thematic.
  • Renamed "The Wolf Woods" areas to "Ulvskoven" to be a little more thematic.
  • Added some more Kartakass areas:
    • Kartakass: Northern Rodskoven. (3 areas)
    • Kartakass: Old Rivianna House.
    • Kartakass: Old Rivianna House, Upstairs.
    • Kartakass: Fekleskoven.
    • Kartakass: The Kilovan River. (3 areas)
    • Kartakass: Spider Caves, Floor 1.
    • Kartakass: Spider Caves, Floor 2.
    • Kartakass: Darkshelf Guardhouse, Lower Dungeons.
    • Kartakass: Darkshelf Quarry, Level 1.
    • Kartakass: Merecreek, North Gate.
    • Kartakass: Eastern Rodskoven. (2 areas)
    • Kartakass: The Forsaken Canyons.
    • Kartakass: Merecreek.

Changes of 2026-03-12, by Maiyannah

  • Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.
  • Added the inn scripts and setup for the Old Stag Inn so that it is rentable.

Changes of 2026-03-11, by Maiyannah

  • Added some more Kartakass areas:
    • Kartakass: Darkshelf Docks.
    • Kartakass: Darkshelf Docks, Ship's Galley.
    • Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)

Changes of 2026-03-10, by Maiyannah

  • Added some more Kartakass areas:
    • Kartakass: The Wolf Wood bordering the Balinok Foothills.
    • Kartakass: The Wolf Wood. (There will be a few areas with similar names like this, its a big forest!)
    • Kartakass: The Northern Red Woods.
    • Kartakass: The Northern Red Woods.
    • Kartakass: The Wolf Wood.
    • Kartakass: The Northern Red Woods.
    • Kartakass: The Northern Red Woods.
    • Kartakass: The Northern Red Woods.
    • Kartakass: The Northern Red Woods, Firenewt Temple.
    • Kartakass: The Northern Red Woods, Hidden Cave.
    • Kartakass: Shadowed Veil.
    • Kartakass: Shadowed Veil, Catacombs.
    • Kartakass: Shadowed Veil, Labyrinth.
    • Kartakass: Shadowed Veil, Tower.

Changes of 2026-03-09, by Maiyannah

  • Resolved a variety of compile errors causing toud_onenter's merge to fail.

Changes of 2026-03-08, by Maiyannah

  • Added some additional Kartakass areas:
    • Kartakass: The Wolf Wood
    • Kartakass: The Wolf Wood, Cave

Changes of 2026-03-03, by Maiyannah

  • Changed toud_onenter script to set up necessary values for the Kartakass areas.
  • Changed area titles to be like 'X: Y" rather than "X - Y", just to be a little more compact.
  • Added some more Kartakass areas:
    • Kartakass - Flooded Cavern area by NoOneReally.
    • Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.
  • Added missing attribution comments to areas:
    • Renika: Maison le Serruier
    • Teith: Manor Desprite
    • Zeidenburg: Atanase Arms, Living Quarters
    • Zeidenburg: C-Sharp Luthiers
    • Zeidenburg: Sanctuary of Our Guardian's Grace
    • Zeidenburg: the Clansman Tavern
    • Zeidenburg: Vanovichova Stationery
    • Zeidenburg Outskirts: the Grey Vigil, Quarters
    • Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.

Changes of 2026-03-01, by Maiyannah

  • Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.

Changes of 2026-02-28, by Maiyannah

  • Removed default.nss from toud_rlc_scripts hak
  • Added our own music to Darkshelf Quarry areas.
  • Fixed some things broken by backporting Darkshelf Quarry.
  • Relabeled all the Witcher placeables with %W1] prefix.

Changes of 2026-02-27, by Maiyannah

  • Backported Darkshelf Quarry from Wolfsong into the module.
    • Added Kartakass - Darkshelf Quarry area by NoOneReally.
    • Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.
    • Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.
    • Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.
  • Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.

Changes of 2026-02-26, by Maiyannah

  • Added new RLCore haks for compatibility with their own things.

Changes of 2026-02-25, by Maiyannah

Changes of 2026-02-22, by Maiyannah

  • Added test encounter 000001 for the Abandoned House.

Changes of 2026-02-19, by Maiyannah

  • Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. This change is not retroactive.
  • Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak. More to come on that front.

Changes of 2026-02-18, by Maiyannah

  • Updated keys generated from the Blue Boar Inn to reflect room numbers. This change is not retroactive.

Changes of 2026-02-16, by Maiyannah

  • Fix problem where garda voicesets weren't appearing as selectable for players.

Older versions