Anonymous

Changelog: Difference between revisions

From Time of Unparalleled Darkness Wiki
(→‎Detailed changelog for 0.1.24: Add change of 2025-06-10)
 
(630 intermediate revisions by the same user not shown)
Line 1: Line 1:
__TOC__
__TOC__
== 0.1.24 ==
== 0.1.25 ==
'''Journey Onward'''
'''Journey Onward'''


=== Rolling summary of all 0.1.24 major changes ===
=== Rolling summary of all 0.1.25 major changes ===
Finer details below.  Ordered chronologically with the most recent at top.
Finer details below.  Ordered chronologically with the most recent at top.


==== Bugfixes ====
==== Bugfixes ====
* Fixed a problem which caused the skyboxes to render incorrectly on some GPUs.
* Fix problem where garda voicesets weren't appearing as selectable for players.
* Fixed an override of the Daily Wares vendor which caused the shop to stop working.
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.
* Fixed 2da errors with classes.2da which caused several strange problems.
* Fixed a problem with requirements for Anchorite of the Mists which caused it to not be accessible to faction members.
* Fixed some typos in tlk lines for the voiceovers.
* Did a pass and made several doors that should be plot-locked due to being unlinked properly locked.
* Fixed some improper voiceset assignments:
** Female Zeidenburg Garda now use the Female, Fighter sound set rather than the male one.
** The Zeidenburg Garda Office Sentry now has the Male, Guardian Reserved voiceset rather than the female one.
** The female Red Vardo Trader guards in van Cuuk's Emporium now have female voicesets.
** Changed Wildeboort van Cuuk to a more appropriate description.
* All humanoid NPCs should now leave corpses when slain.
* Fixed some bugged guards in Renika - Burgomistress's Keep, Floor 1.
* Added missing key description to Rocco Botezau so the keys for the Blue Boar Inn now generate properly.
* Fixed the class designations for all the NPCs after the Class renumber/fix.
* Remove old version of the Grey Vigil and made the door link properly to the new one.
* Fixed the rotation axis of some of the Witcher assets (Bed 2,3,4) to be correct.
* Fixed TOUD: Floor - Walnut Planks, TOUD: Floor - Attic Pine Planks, and TOUD: Floor - Grey Ceramic Tile to be the same aspect as the other floors.
* Restored some missing Renika garda.
* Made some items in Zeidenburg - Butur Glasswords static that should be but weren't.
* Made some items in Renika Static that should be but weren't.
* Added missing custom portrait to Dawnguard Arms's butcher/cook.
* Fixed missing doors the toolset ate.
** Fixed missing door from the Craggy Peak Inn.
* Add toud_onexit to the onLeave event of the New Character Area.
* Set all NPC corpses to persist for 6000 seconds.
* Applied a uniform description of Luca to all of his instances.
* Fixed a witcher seat with a broken sit axis.


==== Changes ====
==== Changes ====
* Relabeled the generic innkeeper script to be consistent with Waymark conventions.
* Updated keys generated from the Blue Boar Inn to reflect room numbers.
* Added a custom outfit to the Zeidenburg prostitutes. Also gave them a weapon and made them leave corpses when slain.
* Relabeled all the Witcher placeables with %W1] prefix.
* The Ezran Protectors stationed at the Sanctuary of Our Guardian's Grace are now all disarmable (though they have high resists)
* Fluff up Wildeboort van Cuuk's description a bit.
* Toret Claire Lavigne no longer has her sword armed by default.
* Toret Claire Lavigne and the female Ezran protectors will now use the voiceset Female, Mordentish, Anchorite of Ezra 1, until we get some more variety to go around.
* Male Ezran protectors will now use the voiceset Male, Mordentish, Anchorite of Ezra 1, until we get some more variety to go around.
* Added toud_floor_0005 with proper black stone tile for the Black Stone Inn, and replaced the existing floors with it.
* Made the statue on floor two of the Black Stone Inn have a "clicky" description.
* Renamed cep_core0 to toud_cep2_0 to reflect the changed nature of this CEP hak.
** Changed cep_core0 to toud_cep2_0 in the module.
* Changed all the Black Stone Inn beds to use NWIC beds instead.
* Recategorized several placeables to be easier to find the the toolset.
* Redid Argynvostholt exterior in the Drylands tileset.
* Added high res floors to Dawnguard Arms.
* Gave Daria Albescu and Dragan Brevhen higher definition heads.
* Regularized Luca Zarovan's voiceset to a particular one.
* Marked the New Character Area NPCs as plot/immortal.
* Made Dragan Brevhen, and Luca Zarovan disarmable.
* Addd some of the Atanase Arms wares to the Van Cuuk Emporium, albeit at a markup.
* Made the portrait paintings in the downstairs of the Skyshard Homestead have clicky-descriptions.


==== Additions ====
==== Additions ====
* Added custom portraits by Nina Pimonova
* Added new placeables from the Medieval French Town itemset ($MFT prefix):
** Rocco Bozetau
** mft_bell001 / Bell: Large Bronze
** Petra Bozetau
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].
** Silviu Butur
* Added new RLCore haks for compatibility with their own tings.
** Valentina Atanase
* Added several Kartakass areas by NoOneReally:
** Daria Albescu
** Kartakass: Baba Yaga's Forest.
** Dragan Brevhen
** Kartakass: Cabhan Daire.
* Added three new custom-commissioned voicesets:
** Kartakass: Cabin in the Woods.
** Male, Mordentish, Anchorite of Ezra 1, by Sean Anthony.
** Kartakass: Crimson Road through the Southern Rodskoven.
** Female, Mordentish, Anchorite of Ezra 1, Madi Baylis.
** Kartakass: Darkshelf Quarry.
** Male, Bleakfauldi, Anchorite of Ezra 1, by Aron.
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.
* The following NPCs now have custom descriptions:
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.
** Toret Claire Lavigne
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.
** Petra Botezau
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.
** Renika Garda
** Kartakass: Darkshelf Quarry, Level 1.
** Elisabeta Atanase
** Kartakass: Eastern Rodskoven. (6 areas)
** Daria Albescu
** Kartakass: Eastern Rodskoven, Forsaken Caverns.
** Darius Barbu
** Kartakass: Eastern Rodskoven, Kokobld Caves.
* Added a porter for the Black Rock Inn that you can use to see room availability from outside the inn (front door).
** Kartakass: Fekleskoven.
* Added portrait for Claire Lavigne by Nozomi Matsuoka.
** Kartakass: Flooded Cavern.
* Added TOUD - Rosewood Flooring to the game, and replaced the Renika - Rest of Tears Chapel flooring with it.
** Kartakass: Grove of the Stag.
* Added Wall - Ancient Brownstone wall to toud_assets.2da.
** Kartakass: Grove of the Stag, Hollow Tree.
* Addition of a basic delivery quest system.
** Kartakass: Kilovan River. (6 areas)
** Added a simple very cheap delivery quest between Timescu & Sons Coopers and Van Cuuk's Emporium.
** Kartakass: Lower Skald.
* Added Timescu and Sons Coopers to Zeidenburg's Merchant Square.
** Kartakass: Lower Skald, Catacombs.
* Added Zeidenburg Outskirts - Skyshard Homestead, Upstairs
** Kartakass: Lower Skald, Church.
** Kartakass: Lower Skald, Church.
** Kartakass: Lower Skald, City Hall.
** Kartakass: Lower Skald, Crypts.
** Kartakass: Lower Skald, Fireside Feeshka Inn.
** Kartakass: Lower Skald, Haunted Crypts.
** Kartakass: Lower Skald, Lower Sewers.
** Kartakass: Lower Skald, Shops.
** Kartakass: Lower Skald, The King's Ransom.
** Kartakass: Lower Skald, The Copper Calyx.
** Kartakass: Lower Skald, Upper Sewers.
** Kartakass: Merecreek.
** Kartakass: Merecreek, Basements.
** Kartakass: Merecreek, Beneath the Well.
** Kartakass: Merecreek, Catacombs.
** Kartakass: Merecreek, Chapel of Redemption's Clarion.
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.
** Kartakass: Merecreek, Interiors.
** Kartakass: Merecreek, Old Stables.
** Kartakass: Merecreek, Meistersinger's House, Downstairs.
** Kartakass: Merecreek, Meistersinger's House, Upstairs.
** Kartakass: Merecreek, Trafton's Place, Common Room.
** Kartakass: Merecreek, Trafton's Place, Upstairs.
** Kartakass: Merecreek, Well Tunnels. (3 areas)
** Kartakass: Myrfell, Pascal Rousseau's estate.
** Kartakass: Musarde Bog. (5 areas)
** Kartakass: Musarde Bog, Froim.
** Kartakass: Musarde Bog, Froim, Mausoleum.
** Kartakass: Musarde Bog, Sunken Temple.
** Kartakass: Northern Rodskoven. (8 areas)
** Kartakass: Northern Rodskoven, Firenewt Temple.
** Kartakass: Northern Rodskoven, Hidden Cave.
** Kartakass: Old Rivianna House.
** Kartakass: Old Rivianna House, Upstairs.
** Kartakass: Shadowed Veil.
** Kartakass: Shadowed Veil, Catacombs.
** Kartakass: Shadowed Veil, Labyrinth.
** Kartakass: Shadowed Veil, Tower.
** Kartakass: Ship Galley.
** Kartakass: Skald, Shops.
** Kartakass: Sinkhole Cave.
** Kartakass: Southern Rodskoven. (3 areas)
** Kartakass: Southern Rodskoven, Sacred Cave.
** Kartakass: Spider Cave, Floor 2.
** Kartakass: The Dales. (7 areas)
** Kartakass: The Dales, Cave.
** Kartakass: The Forsaken Caverns.
** Kartakass: Ulvskoven bordering the Balinok Foothills.
** Kartakass: Ulvskoven near Balinok Foothills.
** Kartakass: Ulvskoven. (3 areas)
** Kartakass: Ulvskoven, Cave. (2 areas)
** Kartakass: Upper Skald.
** Kartakass: Upper Skald, Blacksmith.
** Kartakass: Upper Skald, Grand Hall of Song and Dance.
** Kartakass: Upper Skald, the Cauldron.
** Kartakass: Upper Skald, The Old Kartakan Inn.
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.
** Kartakass: Upper Skald, Sewers, 1.
** Kartakass: Upper Skald, Sewers, 2.
** Kartakass: Upper Skald, Sewers, 3.
** Kartakass: Upper Skald, Sewers, Theives's Guild.
** Kartakass: The Forsaken Canyons.


==== Removals ====
==== Removals ====
* Removed some items we won't be using from placeables.2da.
** Remove the NWN2 beds from the Placeables.2da and haks - not going to use them and we need to trim the fat.
* Removed CEP2 tilesets as redundant. We do still keep additional tiles to existing ones.
* Removed several female human heads from the magic mirror as inappropriate in various ways:
** Monster heads that are not appropriate for players
** Heads with helmets (we will implement this a different way.)
** Half-elven heads (these will only be available to Half-Elves)
** Tiefling heads (these will only be available to Tiefling)
** Several CEP heads that don't meet quality standards.


----
----
=== Detailed changelog for 0.1.24 ===
==== 0.1.24a ====
'''Changes of 2025-08-03''' by Maiyannah
* Changed the Screens in the Skyshard Homestead upstairs to be a partition wall instead.
* Changed the cabinets in the Skyshard Homestead to be unkeyed for now.


'''Changes of 2025-06-10''' by Maiyannah
=== Detailed changelog for 0.1.25 ===
* Some further foliage detailing in Renika.
'''Changes of 2026-04-26''', by Maiyannah
* Added flame VFX to the BM keep braziers.
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.


'''Changes of 2025-06-09''' by Maiyannah
'''Changes of 2026-04-21''', by Maiyannah
* Added some foliage detailing around the base of the Renika BM's keep.
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.


'''Changes of 2025-06-07''' by Maiyannah
'''Changes of 2026-04-20''', by Maiyannah
* Added a central statue to Renika
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.
* Worked on making the vegetation a bit more lively in Renika.
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:
* Added some missing doors to Renika.
** Kartakass: Darkshelf Guardhouse, Floor One.
** Kartakass: Darkshelf Guardhouse, Floor Two.
** Kartakass: Darkshelf Guardhouse, Private Quarters.
** Kartakass: Darkshelf Quarry.
** Kartakass: Fekleskoven.
** Kartakass: Lower Skald, Lower Sewers.
** Kartakass: Lower Skald, The King's Ransom.
** Kartakass: Merecreek, Meistersinger's House, Lower Floor.
** Kartakass: Merecreek, Meistersinger's House, Upper Floor.
* Fixed some Kartakass areas to use HD skies.
** Kartakass: Crimson Road through the Southern Rodskoven.


'''Changes of 2025-06-03''' by Maiyannah
'''Changes of 2026-04-19''', by Maiyannah
* Added wererat model imported from NWN2 by Naku34 and replaced the existing wererat blueprints model with that one.
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption's Clarion:
** Added sit spots for the pews.
** Renamed some items to be more appropriately titled.
** Made the statue have a clicky-description
** Removed Can be Relocked from several placeables it is inappropriate for.
* Some fix ups in Kartakass: Merecreek, Trafston's Place, Common Room:
** Fix misassigned chair placeables.
** Made the central table a HD model.
** Made the crates and barrels proper containers and add short descriptions to them.
** Made the rugs and bar plot-marked/indestructible.
** Fix up the fireplace VFX.


'''Changes of 2025-06-02''' by Maiyannah
'''Changes of 2026-04-17''', by Maiyannah
* Abandoned House Cellar area added to the Zeidenburg Abandoned House dungeon.
* Final Kartakass areas:
* Added a plain blue rug without the blue boar insignia and replaced some of the
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.
** Kartakass: Upper Skald, The Old Kartakan Inn.
** Kartakass: Upper Skald, Sewers, Theives's Guild.
** Kartakass: Skald, Shops.
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.
** Kartakass: Upper Skald, Sewers, 3.


'''Changes of 2025-06-01''' by Maiyannah
'''Changes of 2026-04-16''', by Maiyannah
* Added a second and third floor to the Tepurich Watchtower.
* Added some Kartakass areas:
** Kartakass: Upper Skald.
** Kartakass: Upper Skald, Grand Hall of Song and Dance.
** Kartakass: Lower Skald, Church.
** Kartakass: Myrfell, Pascal Rousseau's estate.
** Kartakass: Upper Skald, the Cauldron.
** Kartakass: Upper Skald, Blacksmith.
** Kartakass: Upper Skald, Sewers, 1.
** Kartakass: Upper Skald, Sewers, 2.


'''Changes of 2025-05-31''' by Maiyannah
'''Charges of 2026-04-14''', by Maiyannah
* Added the Tepurich Watchtower interior.
* Added some more Kartakass Areas:
* Linked Teuprich Watchtower to the forest area outside.
** Kartakass: Lower Skald, City Hall.
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.


'''Changes of 2025-05-28''' by Maiyannah
'''Changes of 2026-04-11''', by Maiyannah
* Redo the Tepurich Forest area directly connected to outskirts after it was lost to module corruption. (Always save!)
* Added some more Kartakass Areas:
** Kartakass: Lower Skald, Shops.
** Kartakass: Lower Skald, The King's Ransom.
** Kartakass: Lower Skald, Upper Sewers.
** Kartakass: Lower Skald, Lower Sewers.
** Kartakass: Lower Skald, The Copper Calyx.
** Kartakass: Lower Skald, Fireside Feeshka Inn.


'''Changes of 2025-05-25''' by Maiyannah
'''Changes of 2026-04-08''', by Maiyannah
* Made the portrait paintings in the downstairs of the Skyshard Homestead have clicky-descriptions.
* Added some more Kartakass Areas:
** Kartakass: The Dales. (3 areas)
** Kartakass: Lower Skald.


'''Changes of 2025-05-23''' by Maiyannah
'''Changes of 2026-04-07''', by Maiyannah
* Added lighting to the upstairs hall and Em's bedroom.
* Added some more Kartakass areas:
** Kartakass: Cabhan Daire.
** Kartakass: Musarde Bog. (2 areas)
** Kartakass: Musarde Bog, Forgotten Mausoleum.
** Kartakass: Forgotten Mausoleum, Entrance.
** Kartakass: Forgotten Mausoleum, Second Floor.
** Kartakass: The Dales. (6 areas)
** Kartakass: The Dales, Cave.
** Kartakass: Southern Rodskoven. (2 areas)
** Kartakass: Baba Yaga's Forest.
** Kartakass: Cabin in the Woods.
** Kartakass: Southern Rodskoven, Sacred Cave.
** Kartakass: Lower Skald, Outskirts.
** Kartakass: Lower Skald, Church.
** Kartakass: Lower Skald, Crypts.
** Kartakass: Lower Skald, Haunted Crypts.
** Kartakass: Lower Skald, Catacombs.
** Kartakass: Ship Galley.


'''Changes of 2025-05-22''' by Maiyannah
'''Changes of 2026-04-01''', by Maiyannah
* Decorated Em's bedroom.
* Added some more Kartakass areas:
** Fixed a seat with a broken sit axis from the witcher set we used here.
** Kartakass: Grove of the Stag.
** Kartakass: Grove of the Stag, Hollow Tree.
** Kartakass: Kilovan River.
** Kartakass: Southern Rodskoven.
** Kartakass: The Dales.


'''Changes of 2025-05-21''' by Maiyannah
'''Changes of 2026-03-31''', by Maiyannah
* Created independent blueprints for items we modified the models of when placing.
* Added some more Kartakass areas:
* Created Zeidenburg Outskirts - Skyshard Homestead, Upstairs
** Kartakass: Musarde Bog. (2 areas)
** Linked the Skyshard homestead main floor to the upper floor.
** Kartakass: The Forsaken Caverns.
** Made the two templar rooms in the Skyshard homestead upstairs rentable so they can be faction-assigned.


'''Changes of 2025-05-20''' by Maiyannah
'''Changes of 2026-03-29''', by Maiyannah
* Addd some of the Atanase Arms wares to the Van Cuuk Emporium, albeit at a markup.
* Added some more Kartakass areas:
* Removed some heads we won't use directly from the relevant haks.
** Kartakass: Eastern Rodskoven. (6 areas)
** Kartakass: Eastern Rodskoven, Forsaken Caverns.
** Kartakass: Eastern Rodskoven, Kokobld Caves.
** Kartakass: Musarde Bog. (3 areas)
** Kartakass: Musarde Bog, Sunken Temple.
** Kartakass: Kilovan River.
** Kartakass: Crimson Road through the Southern Rodskoven.
** Kartakass: Merecreek, Well Tunnels. (3 areas)
** Kartakass: Sinkhole Cave.
** Kartakass: Musarde Bog, Froim.
** Kartakass: Musarde Bog, Froim, Mausoleum.


'''Changes of 2025-05-14''' by Maiyannah
'''Changes of 2026-03-28''', by Maiyannah
* Added a simple very cheap delivery quest between Timescu & Sons Coopers and Van Cuuk's Emporium.
* Added some more Kartakass areas:
** Kartakass: Merecreek, Trafton's Place, Common Room.
** Kartakass: Merecreek, Trafton's Place, Upstairs.
** Kartakass: Merecreek, Meistersinger's House, Downstairs.
** Kartakass: Merecreek, Meistersinger's House, Upstairs.
** Kartakass: Merecreek, Old Stables.
** Kartakass: Merecreek, Beneath the Well.
* Added missing attribution comments to the various Merecreek areas.


'''Changes of 2025-05-10''' by Maiyannah
'''Changes of 2026-03-19''', by Maiyannah
* Added Petre Timescu to the Timescu & Sons Coopers.
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.
* Changed many blueprints to have proper corpse decay times.
* Some more placeable model cleanup:
* Removed some named blueprints that don't need to be individual.
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.
** Added a walkmesh to act_pew001.
** Split the two material meshes in am_book007.


'''Changes of 2025-05-09''' by Maiyannah
'''Changes of 2026-03-18''', by Maiyannah
* Added some basic decoration to the entry room of Timescu & Sons Coopers
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption's Clarion.
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.
* Cleaned up several placeable models:
** Fixed the scale and origin on am_book003.
** Fixed the scale and origin on am_vase001.
** Fixed the scale on ec_pilecloth001.
** Fixed the scale, rotation, and invalid hull on tot_book001.
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.
** Fixed the origin and rotation of tot_painting001.


'''Changes of 2025-05-08''' by Maiyannah
'''Changes of 2026-03-15''', by Maiyannah
* Added Timescu and Sons Coopers to Zeidenburg's Merchant Square.
* Fixed some placeables in Merecreek that were not the proper items.
* Added some more Kartakass areas:
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)
** Kartakass: Merecreek, Basement. (Again, this will probably be split)
** Kartakass: Merecreek, Catacombs.
** Kartakass: Merecreek, Church of Ezra.
* Fluff up the Church of Ezra with our commissioned art and some HD assets.


'''Changes of 2025-05-07''' by Maiyannah
'''Changes of 2026-03-14''', by Maiyannah
* Reinstated many item blueprints the toolset ate for whatever reason.
* Renamed "The Northern Red Woods" areas to "Northern Rodskoven" to be a little more thematic.
* Renamed "The Wolf Woods" areas to "Ulvskoven" to be a little more thematic.
* Added some more Kartakass areas:
** Kartakass: Northern Rodskoven. (3 areas)
** Kartakass: Old Rivianna House.
** Kartakass: Old Rivianna House, Upstairs.
** Kartakass: Fekleskoven.
** Kartakass: The Kilovan River. (3 areas)
** Kartakass: Spider Caves, Floor 1.
** Kartakass: Spider Caves, Floor 2.
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.
** Kartakass: Darkshelf Quarry, Level 1.
** Kartakass: Merecreek, North Gate.
** Kartakass: Eastern Rodskoven. (2 areas)
** Kartakass: The Forsaken Canyons.
** Kartakass: Merecreek.


'''Changes of 2025-05-02''' by Maiyannah
'''Changes of 2026-03-12''', by Maiyannah
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.


* Fixed some NPCs to leave corpses properly when they die.
'''Changes of 2026-03-11''', by Maiyannah
* Added some more Kartakass areas:
** Kartakass: Darkshelf Docks.
** Kartakass: Darkshelf Docks, Ship's Galley.
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)


'''Changes of 2025-05-01''' by Maiyannah
'''Changes of 2026-03-10''', by Maiyannah
* Added portraits for Daria Albescu and Dragan Brevhen by Nina Pimonova.
* Added some more Kartakass areas:
** Kartakass: The Wolf Wood bordering the Balinok Foothills.
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)
** Kartakass: The Northern Red Woods.
** Kartakass: The Northern Red Woods.
** Kartakass: The Wolf Wood.
** Kartakass: The Northern Red Woods.
** Kartakass: The Northern Red Woods.
** Kartakass: The Northern Red Woods.
** Kartakass: The Northern Red Woods, Firenewt Temple.
** Kartakass: The Northern Red Woods, Hidden Cave.
** Kartakass: Shadowed Veil.
** Kartakass: Shadowed Veil, Catacombs.
** Kartakass: Shadowed Veil, Labyrinth.
** Kartakass: Shadowed Veil, Tower.


'''Changes of 2025-04-30''' by Maiyannah
'''Changes of 2026-03-09''', by Maiyannah
* Resolved a variety of compile errors causing toud_onenter's merge to fail.


* Removed several female human heads from the magic mirror as inappropriate in various ways:
'''Changes of 2026-03-08''', by Maiyannah
** Monster heads that are not appropriate for players
* Added some additional Kartakass areas:
** Heads with helmets (we will implement this a different way.)
** Kartakass: The Wolf Wood
** Half-elven heads (these will only be available to Half-Elves)
** Kartakass: The Wolf Wood, Cave
** Tiefling heads (these will only be available to Tiefling)
** Several CEP heads that don't meet quality standards.
* Updated the Renika garda to have consistent tags.


'''Changes of 2025-04-29''' by Maiyannah
'''Changes of 2026-03-03''', by Maiyannah
* Addition of a basic delivery quest system.
* Changed toud_onenter script to set up necessary values for the Kartakass areas.
* Changed area titles to be like 'X: Y" rather than "X - Y", just to be a little more compact.
* Added some more Kartakass areas:
** Kartakass - Flooded Cavern area by NoOneReally.
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.
* Added missing attribution comments to areas:
** Renika: Maison le Serruier
** Teith: Manor Desprite
** Zeidenburg: Atanase Arms, Living Quarters
** Zeidenburg: C-Sharp Luthiers
** Zeidenburg: Sanctuary of Our Guardian's Grace
** Zeidenburg: the Clansman Tavern
** Zeidenburg: Vanovichova Stationery
** Zeidenburg Outskirts: the Grey Vigil, Quarters
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.


'''Changes of 2025-04-28''' by Maiyannah
'''Changes of 2026-03-01''', by Maiyannah
* Applied a uniform description of Luca to all of his instances.
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.


'''Changes of 2025-04-20''' by Maiyannah
'''Changes of 2026-02-28''', by Maiyannah
* Fixed all of the different garda to have appropriate voicesets.
* Removed default.nss from toud_rlc_scripts hak
* Added our own music to Darkshelf Quarry areas.
* Fixed some things broken by backporting Darkshelf Quarry.
* Relabeled all the Witcher placeables with %W1] prefix.


'''Changes of 2025-04-18''' by Maiyannah
'''Changes of 2026-02-27''', by Maiyannah
* Correct the female Renika guards to have their own description, not the same as the males.
* Backported Darkshelf Quarry from Wolfsong into the module.
** Added Kartakass - Darkshelf Quarry area by NoOneReally.
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.


'''Changes of 2025-04-17''' by Maiyannah
'''Changes of 2026-02-26''', by Maiyannah
* Fix the Renika garda to be war/wpm appropriately, also made sure they are disarmable and leave corpses.
* Added new RLCore haks for compatibility with their own things.


'''Changes of 2025-04-16''' by Maiyannah
'''Changes of 2026-02-25''', by Maiyannah
* Changed NPCs to have the full name in the first name field - this really doesn't change too much from the game's perspective but makes them easier to find in the toolset.
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].
* Fixed Katarina Rutesku, Namira Nicolovich, and  to leave a lootable corpse if killed.
* Set all NPC corpses to persist for 6000 seconds.
* Made Dragan Brevhen, and Luca Zarovan disarmable.
* Add toud_onexit to the onLeave event of the New Character Area.
* Marked the New Character Area NPCs as plot/immortal.
* Regularized Luca Zarovan's voiceset to a particular one.
* Reinstated Rocco Botezatu's custom portrait, it got lost somehow.
* Reinstated Petra Botezatu's inventory, that also got lost.


'''Changes of 2025-04-15''' by Maiyannah
'''Changes of 2026-02-22''', by Maiyannah
* Gave Daria Albescu and Dragan Brevhen higher definition heads.
* Added test encounter 000001 for the Abandoned House.
* Fixed linkages for that missing door.
* Went through and fixed a couple other doors in an assortment of places - thanks Aurora toolset.


'''Changes of 2025-04-14''' by Maiyannah
'''Changes of 2026-02-19''', by Maiyannah
* Fixed missing door from the Craggy Peak Inn, not sure how that disappeared!
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  ''This change is not retroactive.''
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.


'''Changes of 2025-04-13''' by Maiyannah
'''Changes of 2026-02-18''', by Maiyannah
* Removed some items we won't be using from placeables.2da.
* Updated keys generated from the Blue Boar Inn to reflect room numbers. ''This change is not retroactive.''
* Added Wall - Ancient Brownstone wall to toud_assets.2da.


'''Changes of 2025-04-12''' by Maiyannah
'''Changes of 2026-02-16''', by Maiyannah
* Added high res floors to Dawnguard Arms.
* Fix problem where garda voicesets weren't appearing as selectable for players.
 
'''Changes of 2025-04-11''' by Maiyannah
* Added missing custom portrait to Dawnguard Arms's butcher/cook.
 
'''Changes of 2025-04-05''' by Maiyannah
* Removed CEP2 tilesets as redundant.  We do still keep additional tiles to existing ones.
* Added Project Q tilesets.  Out with the old ... in with the ... er, slightly less old!
* Added blueprints for several ground cover plants and bushes.
* Redid Argynvostholt exterior in the Drylands tileset.
 
'''Changes of 2025-03-31''' by Maiyannah
* Fixed several NPCs which weren't set to the correct base classes (missed in the pass).
* Made some items in Renika Static that should be but weren't.
* Update Renika garda blueprints for new base classes.
* Make Elisabeta Atanase leave a corpse if slain.
* Made some items in Zeidenburg - Butur Glasswords static that should be but weren't.
* Restored some missing Renika garda.
* Fixed the description of some Renika garda where they were misidentified as from Zeidenburg (yay, copypaste fail!)
 
'''Changes of 2025-03-22''' by Maiyannah
* Added TOUD - Rosewood Flooring to the game, and replaced the Renika - Rest of Tears Chapel flooring with it.
* Fixed TOUD: Floor - Walnut Planks, TOUD: Floor - Attic Pine Planks, and TOUD: Floor - Grey Ceramic Tile to be the same aspect as the other floors.
 
'''Changes of 2025-03-21''' by Maiyannah
* Fixed the rotation axis of some of the Witcher assets (Bed 2,3,4) to be correct.
* Recategorize several placeables to be easier to find the the toolset.
* Remove the NWN2 beds from the Placeables.2da and haks - not going to use them and we need to trim the fat.
* Changed all the Black Stone Inn beds to use NWIC beds instead.
* Renamed cep_core0 to toud_cep2_0 to reflect the changed nature of this CEP hak.
* Changed cep_core0 to toud_cep2_0 in the module.
* Made the statue on floor two of the Black Stone Inn have a "clicky" description.
* Added toud_floor_0005 with proper black stone tile for the Black Stone Inn, and replaced the existing floors with it.
 
'''Changes of 2025-03-20''' by Maiyannah
* Added a sparse cobblestone ground placeable, and a walnut plank floor asset.
 
'''Changes of 2025-03-19''' by Maiyannah
* Updated feats table for Adept class.
* Added options to rekey rentals, and get additional keys, to the reference conversation.
* Added a male and female uniform for workers of the Black Stone Inn in Zeidenburg and applied them appropriately to NPCs.
* Added a proper description to the Black Stone Inn porter and made her leave a lootable corpse if/when killed.
 
'''Changes of 2025-03-17''' by Maiyannah
* Updated skills table for Adept class.
* Updated skills table for Invoker class.
* Updated skills table for Mage class.
* Updated skills table for Magician class.
* Updated skills table for Priest class.
* Updated skills table for Spellblade class.
* Updated skills table for Warrior class.
 
'''Changes of 2025-03-16''' by Maiyannah
* Added save tables for each combination of the three being "high", "mid", and "low".
* Updated skills table for Expert class.
 
'''Changes of 2025-03-14''' by Maiyannah
* Fixed the Male, Bleakfauldi, Anchorite of Ezra 1 voiceset being improperly marked as for plot NPCs, so that players can use it.
* Remove old version of the Grey Vigil and made the door link properly to the new one.
* Toret Claire Lavigne no longer has her sword armed by default.
* Toret Claire Lavigne and the female Ezran protectors will now use the voiceset Female, Mordentish, Anchorite of Ezra 1, until we get some more variety to go around.
* Male Ezran protectors will now use the voiceset Male, Mordentish, Anchorite of Ezra 1, until we get some more variety to go around.
* Fixed the "Heal Me", "Cheer", and "No" messages on the voiceset Male, Bleakfauldi, Anchorite of Ezra 1 to properly display subtitles.
* Fixed the transposed "Stop" and "Wait here" subtitles for the voiceset Male, Bleakfauldi, Anchorite of Ezra 1.
* Added blockers for the Krofburg wall problems.  These will result in some invisible walls you'll run into for now as they're thicker than the normal wall.  We'll fix the tileset when I figure that out, this is a "stopgap."
* Fixed the class designations for all the NPCs after the Class renumber/fix.
* Petra Botezau's custom portrait should now work.
* Added missing key description to Rocco Botezau so the keys for the Blue Boar Inn now generate properly.
* Fixed some bugged guards in Renika - Burgomistress's Keep, Floor 1.
* Katarina Rutesku, Namira Nicolovich, and Stefan Olemenscu all now leave lootable corpses when killed.
* Stefan Olemenscu was given a more sensible head.
* Daria Albescu's and Dragan Brevhen's name is now split properly into first and last.
* Aina Paivo now has a soundset assigned and will leave a body when slain.
* The following NPCs now have custom descriptions:
** Toret Claire Lavigne
** Petra Botezau
** Renika Garda
** Elisabeta Atanase
** Daria Albescu
** Darius Barbu
* Female Zeidenburg Garda now use the Female, Fighter sound set rather than the male one.
* Added a custom outfit to the Zeidenburg prostitutes.  Also gave them a weapon and made them leave corpses when slain.
* The Ezran Protectors stationed at the Sanctuary of Our Guardian's Grace are now all disarmable (though they have high resists)
* The Zeidenburg Garda Office Sentry now has the Male, Guardian Reserved voiceset rather than the female one.
* The female Red Vardo Trader guards in van Cuuk's Emporium now have female voicesets.
* Fix Wildeboort van Cuuk's description a bit, and change him to a more appropriate voiceset.
 
'''Changes of 2025-03-13''' by Maiyannah
* Added portrait for Claire Lavigne by Nozomi Matsuoka.
 
'''Changes of 2025-03-12''' by Maiyannah
* Added a voiceset by Aron: Male, Bleakfauldi, Anchorite of Ezra 1
 
'''Changes of 2025-03-11''' by Maiyannah
* Modified the generic Inn Porter conversation to refer the player to the Innkeeper for the actual transactions to prevent any crossed wires.
* Relabel the generic innkeeper script to be consistent with Waymark conventions.
* Some general code cleanup in the inn initialization script.
* Add a new portrait by Nina Pimonova for Petra Botezatu.
* Added a custom description to Petra Botezatu.
 
'''Changes of 2025-03-09''' by Maiyannah
* Change the volume of Male, Mordentish, Anchorite of Ezra 1 soundset to be less quiet and more normalized with other soundsets.
 
'''Changes of 2025-03-08''' by Maiyannah
* Added a new voice set by Sean Anthony: Male, Mordentish, Anchorite of Ezra 1
* Added a new voice set by Madi Baylis: Female, Mordentish, Anchorite of Ezra 1
 
'''Changes of 2025-03-07''' by Maiyannah
* Added a porter to the Black Stone Inn that will tell players if rooms are available.
 
'''Changes of 2025-03-04''' by Maiyannah
* Went through Renika and made all the unused doors plot-locked for now.
* Added new portrait art to Silviu Butur.
 
'''Changes of 2025-02-28''' by Maiyannah
* Went through Merchant's Row - West and made all the doors plot-locked for now.
 
'''Changes of 2025-02-27''' by Maiyannah
* Went through Merchant's Row - East and made all the doors plot-locked for now.
 
'''Changes of 2025-02-26''' by Maiyannah
* Added additional collision to Krofburg where some more spots missing collision were found.
* Added portrait art for Rocco Botezau.
 
'''Changes of 2025-02-19''' by Maiyannah
* Fixed a 2DA row ("off by one") error which had several strange effects, most interestingly fighters being assigned Arcane Familiars.
* Fixed a problem with the requirements for Anchorite of the Mists.  It should now work properly in detecting if you have that variable.
* Corrected some typos in the voiceover tlk lines.
 
'''Changes of 2025-02-18''' by Maiyannah
 
* Fixed an error which caused skybox corruption on certain graphics cards.
* Added some invisible collision boxes to seal up missing collision meshes from the tileset, for Krofburg.
* Fixed an accidental override of the Daily Wares vendor which caused the shop not to work.


[[Full Changelog|Older versions]]
[[Full Changelog|Older versions]]

Latest revision as of 23:15, 26 April 2026

0.1.25

Journey Onward

Rolling summary of all 0.1.25 major changes

Finer details below. Ordered chronologically with the most recent at top.

Bugfixes

  • Fix problem where garda voicesets weren't appearing as selectable for players.
  • Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.

Changes

  • Updated keys generated from the Blue Boar Inn to reflect room numbers.
  • Relabeled all the Witcher placeables with %W1] prefix.

Additions

  • Added new placeables from the Medieval French Town itemset ($MFT prefix):
    • mft_bell001 / Bell: Large Bronze
  • Added quarterstaves from Father of Staves.
  • Added new RLCore haks for compatibility with their own tings.
  • Added several Kartakass areas by NoOneReally:
    • Kartakass: Baba Yaga's Forest.
    • Kartakass: Cabhan Daire.
    • Kartakass: Cabin in the Woods.
    • Kartakass: Crimson Road through the Southern Rodskoven.
    • Kartakass: Darkshelf Quarry.
    • Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.
    • Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.
    • Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.
    • Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.
    • Kartakass: Darkshelf Quarry, Level 1.
    • Kartakass: Eastern Rodskoven. (6 areas)
    • Kartakass: Eastern Rodskoven, Forsaken Caverns.
    • Kartakass: Eastern Rodskoven, Kokobld Caves.
    • Kartakass: Fekleskoven.
    • Kartakass: Flooded Cavern.
    • Kartakass: Grove of the Stag.
    • Kartakass: Grove of the Stag, Hollow Tree.
    • Kartakass: Kilovan River. (6 areas)
    • Kartakass: Lower Skald.
    • Kartakass: Lower Skald, Catacombs.
    • Kartakass: Lower Skald, Church.
    • Kartakass: Lower Skald, Church.
    • Kartakass: Lower Skald, City Hall.
    • Kartakass: Lower Skald, Crypts.
    • Kartakass: Lower Skald, Fireside Feeshka Inn.
    • Kartakass: Lower Skald, Haunted Crypts.
    • Kartakass: Lower Skald, Lower Sewers.
    • Kartakass: Lower Skald, Shops.
    • Kartakass: Lower Skald, The King's Ransom.
    • Kartakass: Lower Skald, The Copper Calyx.
    • Kartakass: Lower Skald, Upper Sewers.
    • Kartakass: Merecreek.
    • Kartakass: Merecreek, Basements.
    • Kartakass: Merecreek, Beneath the Well.
    • Kartakass: Merecreek, Catacombs.
    • Kartakass: Merecreek, Chapel of Redemption's Clarion.
    • Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.
    • Kartakass: Merecreek, Interiors.
    • Kartakass: Merecreek, Old Stables.
    • Kartakass: Merecreek, Meistersinger's House, Downstairs.
    • Kartakass: Merecreek, Meistersinger's House, Upstairs.
    • Kartakass: Merecreek, Trafton's Place, Common Room.
    • Kartakass: Merecreek, Trafton's Place, Upstairs.
    • Kartakass: Merecreek, Well Tunnels. (3 areas)
    • Kartakass: Myrfell, Pascal Rousseau's estate.
    • Kartakass: Musarde Bog. (5 areas)
    • Kartakass: Musarde Bog, Froim.
    • Kartakass: Musarde Bog, Froim, Mausoleum.
    • Kartakass: Musarde Bog, Sunken Temple.
    • Kartakass: Northern Rodskoven. (8 areas)
    • Kartakass: Northern Rodskoven, Firenewt Temple.
    • Kartakass: Northern Rodskoven, Hidden Cave.
    • Kartakass: Old Rivianna House.
    • Kartakass: Old Rivianna House, Upstairs.
    • Kartakass: Shadowed Veil.
    • Kartakass: Shadowed Veil, Catacombs.
    • Kartakass: Shadowed Veil, Labyrinth.
    • Kartakass: Shadowed Veil, Tower.
    • Kartakass: Ship Galley.
    • Kartakass: Skald, Shops.
    • Kartakass: Sinkhole Cave.
    • Kartakass: Southern Rodskoven. (3 areas)
    • Kartakass: Southern Rodskoven, Sacred Cave.
    • Kartakass: Spider Cave, Floor 2.
    • Kartakass: The Dales. (7 areas)
    • Kartakass: The Dales, Cave.
    • Kartakass: The Forsaken Caverns.
    • Kartakass: Ulvskoven bordering the Balinok Foothills.
    • Kartakass: Ulvskoven near Balinok Foothills.
    • Kartakass: Ulvskoven. (3 areas)
    • Kartakass: Ulvskoven, Cave. (2 areas)
    • Kartakass: Upper Skald.
    • Kartakass: Upper Skald, Blacksmith.
    • Kartakass: Upper Skald, Grand Hall of Song and Dance.
    • Kartakass: Upper Skald, the Cauldron.
    • Kartakass: Upper Skald, The Old Kartakan Inn.
    • Kartakass: Upper Skald, The Old Kartakan Inn, Suites.
    • Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.
    • Kartakass: Upper Skald, Sewers, 1.
    • Kartakass: Upper Skald, Sewers, 2.
    • Kartakass: Upper Skald, Sewers, 3.
    • Kartakass: Upper Skald, Sewers, Theives's Guild.
    • Kartakass: The Forsaken Canyons.

Removals


Detailed changelog for 0.1.25

Changes of 2026-04-26, by Maiyannah

  • Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.
  • Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.
  • Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.
  • Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.

Changes of 2026-04-21, by Maiyannah

  • Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.

Changes of 2026-04-20, by Maiyannah

  • Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.
  • Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:
    • Kartakass: Darkshelf Guardhouse, Floor One.
    • Kartakass: Darkshelf Guardhouse, Floor Two.
    • Kartakass: Darkshelf Guardhouse, Private Quarters.
    • Kartakass: Darkshelf Quarry.
    • Kartakass: Fekleskoven.
    • Kartakass: Lower Skald, Lower Sewers.
    • Kartakass: Lower Skald, The King's Ransom.
    • Kartakass: Merecreek, Meistersinger's House, Lower Floor.
    • Kartakass: Merecreek, Meistersinger's House, Upper Floor.
  • Fixed some Kartakass areas to use HD skies.
    • Kartakass: Crimson Road through the Southern Rodskoven.

Changes of 2026-04-19, by Maiyannah

  • Some fix ups in Kartakass: Merecreek, Chapel of Redemption's Clarion:
    • Added sit spots for the pews.
    • Renamed some items to be more appropriately titled.
    • Made the statue have a clicky-description
    • Removed Can be Relocked from several placeables it is inappropriate for.
  • Some fix ups in Kartakass: Merecreek, Trafston's Place, Common Room:
    • Fix misassigned chair placeables.
    • Made the central table a HD model.
    • Made the crates and barrels proper containers and add short descriptions to them.
    • Made the rugs and bar plot-marked/indestructible.
    • Fix up the fireplace VFX.

Changes of 2026-04-17, by Maiyannah

  • Final Kartakass areas:
    • Kartakass: Upper Skald, The Old Kartakan Inn, Suites.
    • Kartakass: Upper Skald, The Old Kartakan Inn.
    • Kartakass: Upper Skald, Sewers, Theives's Guild.
    • Kartakass: Skald, Shops.
    • Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.
    • Kartakass: Upper Skald, Sewers, 3.

Changes of 2026-04-16, by Maiyannah

  • Added some Kartakass areas:
    • Kartakass: Upper Skald.
    • Kartakass: Upper Skald, Grand Hall of Song and Dance.
    • Kartakass: Lower Skald, Church.
    • Kartakass: Myrfell, Pascal Rousseau's estate.
    • Kartakass: Upper Skald, the Cauldron.
    • Kartakass: Upper Skald, Blacksmith.
    • Kartakass: Upper Skald, Sewers, 1.
    • Kartakass: Upper Skald, Sewers, 2.

Charges of 2026-04-14, by Maiyannah

  • Added some more Kartakass Areas:
    • Kartakass: Lower Skald, City Hall.
    • Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.

Changes of 2026-04-11, by Maiyannah

  • Added some more Kartakass Areas:
    • Kartakass: Lower Skald, Shops.
    • Kartakass: Lower Skald, The King's Ransom.
    • Kartakass: Lower Skald, Upper Sewers.
    • Kartakass: Lower Skald, Lower Sewers.
    • Kartakass: Lower Skald, The Copper Calyx.
    • Kartakass: Lower Skald, Fireside Feeshka Inn.

Changes of 2026-04-08, by Maiyannah

  • Added some more Kartakass Areas:
    • Kartakass: The Dales. (3 areas)
    • Kartakass: Lower Skald.

Changes of 2026-04-07, by Maiyannah

  • Added some more Kartakass areas:
    • Kartakass: Cabhan Daire.
    • Kartakass: Musarde Bog. (2 areas)
    • Kartakass: Musarde Bog, Forgotten Mausoleum.
    • Kartakass: Forgotten Mausoleum, Entrance.
    • Kartakass: Forgotten Mausoleum, Second Floor.
    • Kartakass: The Dales. (6 areas)
    • Kartakass: The Dales, Cave.
    • Kartakass: Southern Rodskoven. (2 areas)
    • Kartakass: Baba Yaga's Forest.
    • Kartakass: Cabin in the Woods.
    • Kartakass: Southern Rodskoven, Sacred Cave.
    • Kartakass: Lower Skald, Outskirts.
    • Kartakass: Lower Skald, Church.
    • Kartakass: Lower Skald, Crypts.
    • Kartakass: Lower Skald, Haunted Crypts.
    • Kartakass: Lower Skald, Catacombs.
    • Kartakass: Ship Galley.

Changes of 2026-04-01, by Maiyannah

  • Added some more Kartakass areas:
    • Kartakass: Grove of the Stag.
    • Kartakass: Grove of the Stag, Hollow Tree.
    • Kartakass: Kilovan River.
    • Kartakass: Southern Rodskoven.
    • Kartakass: The Dales.

Changes of 2026-03-31, by Maiyannah

  • Added some more Kartakass areas:
    • Kartakass: Musarde Bog. (2 areas)
    • Kartakass: The Forsaken Caverns.

Changes of 2026-03-29, by Maiyannah

  • Added some more Kartakass areas:
    • Kartakass: Eastern Rodskoven. (6 areas)
    • Kartakass: Eastern Rodskoven, Forsaken Caverns.
    • Kartakass: Eastern Rodskoven, Kokobld Caves.
    • Kartakass: Musarde Bog. (3 areas)
    • Kartakass: Musarde Bog, Sunken Temple.
    • Kartakass: Kilovan River.
    • Kartakass: Crimson Road through the Southern Rodskoven.
    • Kartakass: Merecreek, Well Tunnels. (3 areas)
    • Kartakass: Sinkhole Cave.
    • Kartakass: Musarde Bog, Froim.
    • Kartakass: Musarde Bog, Froim, Mausoleum.

Changes of 2026-03-28, by Maiyannah

  • Added some more Kartakass areas:
    • Kartakass: Merecreek, Trafton's Place, Common Room.
    • Kartakass: Merecreek, Trafton's Place, Upstairs.
    • Kartakass: Merecreek, Meistersinger's House, Downstairs.
    • Kartakass: Merecreek, Meistersinger's House, Upstairs.
    • Kartakass: Merecreek, Old Stables.
    • Kartakass: Merecreek, Beneath the Well.
  • Added missing attribution comments to the various Merecreek areas.

Changes of 2026-03-19, by Maiyannah

  • Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.
  • Some more placeable model cleanup:
    • Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.
    • Added a walkmesh to act_pew001.
    • Split the two material meshes in am_book007.

Changes of 2026-03-18, by Maiyannah

  • Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption's Clarion.
  • Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.
  • Cleaned up several placeable models:
    • Fixed the scale and origin on am_book003.
    • Fixed the scale and origin on am_vase001.
    • Fixed the scale on ec_pilecloth001.
    • Fixed the scale, rotation, and invalid hull on tot_book001.
    • Fixed the scale, rotation, and origin on tot_book002. Also renamed the material to tot_book002t and removed an unnecessary walkmesh.
    • Fixed the origin and rotation of tot_painting001.

Changes of 2026-03-15, by Maiyannah

  • Fixed some placeables in Merecreek that were not the proper items.
  • Added some more Kartakass areas:
    • Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)
    • Kartakass: Merecreek, Basement. (Again, this will probably be split)
    • Kartakass: Merecreek, Catacombs.
    • Kartakass: Merecreek, Church of Ezra.
  • Fluff up the Church of Ezra with our commissioned art and some HD assets.

Changes of 2026-03-14, by Maiyannah

  • Renamed "The Northern Red Woods" areas to "Northern Rodskoven" to be a little more thematic.
  • Renamed "The Wolf Woods" areas to "Ulvskoven" to be a little more thematic.
  • Added some more Kartakass areas:
    • Kartakass: Northern Rodskoven. (3 areas)
    • Kartakass: Old Rivianna House.
    • Kartakass: Old Rivianna House, Upstairs.
    • Kartakass: Fekleskoven.
    • Kartakass: The Kilovan River. (3 areas)
    • Kartakass: Spider Caves, Floor 1.
    • Kartakass: Spider Caves, Floor 2.
    • Kartakass: Darkshelf Guardhouse, Lower Dungeons.
    • Kartakass: Darkshelf Quarry, Level 1.
    • Kartakass: Merecreek, North Gate.
    • Kartakass: Eastern Rodskoven. (2 areas)
    • Kartakass: The Forsaken Canyons.
    • Kartakass: Merecreek.

Changes of 2026-03-12, by Maiyannah

  • Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.
  • Added the inn scripts and setup for the Old Stag Inn so that it is rentable.

Changes of 2026-03-11, by Maiyannah

  • Added some more Kartakass areas:
    • Kartakass: Darkshelf Docks.
    • Kartakass: Darkshelf Docks, Ship's Galley.
    • Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)

Changes of 2026-03-10, by Maiyannah

  • Added some more Kartakass areas:
    • Kartakass: The Wolf Wood bordering the Balinok Foothills.
    • Kartakass: The Wolf Wood. (There will be a few areas with similar names like this, its a big forest!)
    • Kartakass: The Northern Red Woods.
    • Kartakass: The Northern Red Woods.
    • Kartakass: The Wolf Wood.
    • Kartakass: The Northern Red Woods.
    • Kartakass: The Northern Red Woods.
    • Kartakass: The Northern Red Woods.
    • Kartakass: The Northern Red Woods, Firenewt Temple.
    • Kartakass: The Northern Red Woods, Hidden Cave.
    • Kartakass: Shadowed Veil.
    • Kartakass: Shadowed Veil, Catacombs.
    • Kartakass: Shadowed Veil, Labyrinth.
    • Kartakass: Shadowed Veil, Tower.

Changes of 2026-03-09, by Maiyannah

  • Resolved a variety of compile errors causing toud_onenter's merge to fail.

Changes of 2026-03-08, by Maiyannah

  • Added some additional Kartakass areas:
    • Kartakass: The Wolf Wood
    • Kartakass: The Wolf Wood, Cave

Changes of 2026-03-03, by Maiyannah

  • Changed toud_onenter script to set up necessary values for the Kartakass areas.
  • Changed area titles to be like 'X: Y" rather than "X - Y", just to be a little more compact.
  • Added some more Kartakass areas:
    • Kartakass - Flooded Cavern area by NoOneReally.
    • Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.
  • Added missing attribution comments to areas:
    • Renika: Maison le Serruier
    • Teith: Manor Desprite
    • Zeidenburg: Atanase Arms, Living Quarters
    • Zeidenburg: C-Sharp Luthiers
    • Zeidenburg: Sanctuary of Our Guardian's Grace
    • Zeidenburg: the Clansman Tavern
    • Zeidenburg: Vanovichova Stationery
    • Zeidenburg Outskirts: the Grey Vigil, Quarters
    • Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.

Changes of 2026-03-01, by Maiyannah

  • Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.

Changes of 2026-02-28, by Maiyannah

  • Removed default.nss from toud_rlc_scripts hak
  • Added our own music to Darkshelf Quarry areas.
  • Fixed some things broken by backporting Darkshelf Quarry.
  • Relabeled all the Witcher placeables with %W1] prefix.

Changes of 2026-02-27, by Maiyannah

  • Backported Darkshelf Quarry from Wolfsong into the module.
    • Added Kartakass - Darkshelf Quarry area by NoOneReally.
    • Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.
    • Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.
    • Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.
  • Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.

Changes of 2026-02-26, by Maiyannah

  • Added new RLCore haks for compatibility with their own things.

Changes of 2026-02-25, by Maiyannah

Changes of 2026-02-22, by Maiyannah

  • Added test encounter 000001 for the Abandoned House.

Changes of 2026-02-19, by Maiyannah

  • Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. This change is not retroactive.
  • Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak. More to come on that front.

Changes of 2026-02-18, by Maiyannah

  • Updated keys generated from the Blue Boar Inn to reflect room numbers. This change is not retroactive.

Changes of 2026-02-16, by Maiyannah

  • Fix problem where garda voicesets weren't appearing as selectable for players.

Older versions