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== 0.1.23 ==
== 0.1.25 ==
Civic construction
'''Journey Onward'''


=== 0.1.23b ===
=== Rolling summary of all 0.1.25 major changes ===
'''Changes of 2024-04-11''', by maiyannah
Finer details below.  Ordered chronologically with the most recent at top.


* Seperate licensed assets into toud_assets.hak
==== Bugfixes ====
** Move the pew placeable to toud_assets
* Fix problem where garda voicesets weren't appearing as selectable for players.
* Add Ezran candleabra placeable to toud_assets.hak
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.
* Add entry to placeables.2da for the new candleabra.


'''Changes of 2024-04-08''', by Maiyannah
==== Changes ====
* Updated keys generated from the Blue Boar Inn to reflect room numbers.
* Relabeled all the Witcher placeables with %W1] prefix.


* Add new Ezran pew placeable to toud_placeables.
==== Additions ====
* Added new placeables from the Medieval French Town itemset ($MFT prefix):
** mft_bell001 / Bell: Large Bronze
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].
* Added new RLCore haks for compatibility with their own things.
* Added several Kartakass areas by NoOneReally:
** Kartakass: Darkshelf Quarry.
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.
** Kartakass: Flooded Cavern.
** Kartakass: Shadowed Veil.
** Kartakass: Shadowed Veil, Catacombs.
** Kartakass: Shadowed Veil, Labyrinth.
** Kartakass: Shadowed Veil, Tower.
** Kartakass: The Northern Red Woods. (5 areas)
** Kartakass: The Northern Red Woods, Firenewt Temple.
** Kartakass: The Northern Red Woods, Hidden Cave.
** Kartakass: The Wolf Wood bordering the Balinok Foothills.
** Kartakass: The Wolf Woods near Balinok Foothills.
** Kartakass: The Wolf Wood. (3 areas)
** Kartakass: The Wolf Wood, Cave.


'''Changes of 2024-05-05''', by Maiyannah
==== Removals ====


* Changed starting gold to 900 to represent the actual total of valuables desired by the PhB.
----
* Added some more expensive things to the New Character Area vendor as a result.
* Relabel all the vanilla NWN placeables to both be better organized and mark them as from NWN.
* Got the Ezran statue placeable working (finally), and placed by the Sanctuary of Our Guardian's Grace in Zeidenberg.


'''Changes of 2024-05-04''', by Maiyannah
=== Detailed changelog for 0.1.25 ===
* Further Favoured Soul implementation:
'''Changes of 2026-03-11''', by Maiyannah
** Added packages from cleric for Favoured Soul.
* Added some more Kartakass areas:
** Added Spells Per Day entries for Favoured Soul.
** Kartakass: Darkshelf Docks.
** Added Bonus Feats entries for Favoured Soul.
** Kartakass: Darkshelf Docks, Ship's Galley.
** Added takeable Feats entries for Favoured Soul.
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)
* Renumbered packages with the new class IDs.
* Made all player packages start with 200 gold and a set of Adventurer's Garb.
* Scripted some help text for the New Character Area.
* Filled in the Magic Mirrors in the customizatrion area of the New Character Area.
* Fixed Talis's portrait description in the New Character Area.
* Added a new character item vendor to the New Character Area.
* Changed the bookcases to some fancier ones in the New Character Area, and made the ones presently unusued static.


'''Changes of 2024-05-03''', by Maiyannah
'''Changes of 2026-03-10''', by Maiyannah
* Favoured Soul getting fleshed into its own class:
* Added some more Kartakass areas:
** Added custom save progression table to Favoured Soul - they now properly have their own save progression.
** Kartakass: The Wolf Wood bordering the Balinok Foothills.
** Added custom class skill table to Favoured Soul.
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)
** Added custom icon for Favoured Soul.
** Kartakass: The Northern Red Woods.
** Added tlk entries for Favoured Soul name and description.
** Kartakass: The Northern Red Woods.
** Kartakass: The Wolf Wood.
** Kartakass: The Northern Red Woods.
** Kartakass: The Northern Red Woods.
** Kartakass: The Northern Red Woods.
** Kartakass: The Northern Red Woods, Firenewt Temple.
** Kartakass: The Northern Red Woods, Hidden Cave.
** Kartakass: Shadowed Veil.
** Kartakass: Shadowed Veil, Catacombs.
** Kartakass: Shadowed Veil, Labyrinth.
** Kartakass: Shadowed Veil, Tower.


You will need to redownload the tlk when this goes live on test.
'''Changes of 2026-03-09''', by Maiyannah
* Resolved a variety of compile errors causing toud_onenter's merge to fail.


'''Changes of 2024-05-02''', by Maiyannah
'''Changes of 2026-03-08''', by Maiyannah
* Properly made the new animations one-shot where appropriate (coy_jump, excited, dejected, nicewave, tell_secret, take_knee, victory, makethreat, solong, playjoy)
* Added some additional Kartakass areas:
* Added @emote clear which will clear looping custom animations.
** Kartakass: The Wolf Wood
* Added kneeling looping emote version of take_knee.
** Kartakass: The Wolf Wood, Cave


'''Changes of 2024-05-01''', by Maiyannah
'''Changes of 2026-03-03''', by Maiyannah
* Added palmweaver's mocap animations to our @emote command. New emotes:
* Changed toud_onenter script to set up necessary values for the Kartakass areas.
** coy_jump
* Changed area titles to be like 'X: Y" rather than "X - Y", just to be a little more compact.
** excited
* Added some more Kartakass areas:
** dejected
** Kartakass - Flooded Cavern area by NoOneReally.
** nicewave
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.
** tell_secret
* Added missing attribution comments to areas:
** terrified
** Renika: Maison le Serruier
** take_knee
** Teith: Manor Desprite
** wall_lean
** Zeidenburg: Atanase Arms, Living Quarters
** victory
** Zeidenburg: C-Sharp Luthiers
** squat
** Zeidenburg: Sanctuary of Our Guardian's Grace
** makethreat
** Zeidenburg: the Clansman Tavern
** washwindows
** Zeidenburg: Vanovichova Stationery
** argue
** Zeidenburg Outskirts: the Grey Vigil, Quarters
** gracedance
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.
** crossarms
** playpiano
** faint
** solong
** playjoy


'''Changes of 2024-04-30''', by Maiyannah
'''Changes of 2026-03-01''', by Maiyannah
* Add some lanterns to Krofburg.
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.
* Add ice damage to the water crossings in Krofburg (except the bridge of course).
* Added some additional houses to Krofburg.
* Fix some more placeable names to be more easily found.
* Add lacking attribution to some placeable names.
* Some general 2da cleanup (typos etc).


'''Changes 2024-04-29''', by Maiyannah
'''Changes of 2026-02-28''', by Maiyannah
* Added fixed lamppost placeable in toud_cepfixes, courtesy of mmat.
* Removed default.nss from toud_rlc_scripts hak
* Added our own music to Darkshelf Quarry areas.
* Fixed some things broken by backporting Darkshelf Quarry.
* Relabeled all the Witcher placeables with %W1] prefix.


'''Changes 2024-04-27''', by Maiyannah
'''Changes of 2026-02-27''', by Maiyannah
* Upgraded the Drylands tileset to the HD remake by ShadGuy.
* Backported Darkshelf Quarry from Wolfsong into the module.
** Added Kartakass - Darkshelf Quarry area by NoOneReally.
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.


'''Changes 2024-04-26''', by Maiyannah
'''Changes of 2026-02-26''', by Maiyannah
* Add a campfire and seats around it to the Krofburg vistani camp.
* Added new RLCore haks for compatibility with their own things.
* Add some houses to Outlook Hill.


'''Changes 2024-04-25''', by Maiyannah
'''Changes of 2026-02-25''', by Maiyannah
* Rebuilt Krofburg with a more modern and better looking tileset.
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].
* Combined the two Krofburg areas (Outlook Hill and outskirts) into a single large area.


'''Changes of 2024-04-24''', by Maiyannah
'''Changes of 2026-02-22''', by Maiyannah
* Added garda station to Krofburg.
* Added test encounter 000001 for the Abandoned House.
* Expanded Krofburg vistani camp.
* Added some placeables fluff to Krofburg.
* Extended Krofburg road to the outcast cave.


'''Changes of 2024-04-23''', by Maiyannah
'''Changes of 2026-02-19''', by Maiyannah
* Fix 2da issue preventing Favoured Soul from loading.
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  ''This change is not retroactive.''
* Added basic Krofburg area.
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.
* Tweaked positioning and lighting of objects in Helm's Hall of the Grey Vigil.


'''Changes of 2024-04-22''', by Maiyannah
'''Changes of 2026-02-18''', by Maiyannah
* Filled in Helm's hall in the Grey Vigil with basic amenities and items.
* Updated keys generated from the Blue Boar Inn to reflect room numbers. ''This change is not retroactive.''


'''Changes of 2024-04-21''', by Maiyannah
'''Changes of 2026-02-16''', by Maiyannah
* Added drylands tileset by BaronRage for future content use.
* Fix problem where garda voicesets weren't appearing as selectable for players.
 
'''Changes of 2024-04-18''', by Maiyannah
* Added some trees and foliage to Zeidenberg Outskirts - Merchant's Gate.
* Added some tents along the road by the Grey Vigil.
* Initial version of the Grey Vigil's temple interior.
 
'''Changes of 2024-04-17''', by Maiyannah
* Added DiscordNotification plugin to the wiki, for the Discord changes feed.
 
'''Changes of 2024-04-16''', by Maiyannah
* Added some more clutter to the grounds of the Grey Vigil.
* Added living quarters building to the Grey Vigil.
* Added an inn with stables to the Merchant's Gate outskirts.
 
'''Changes of 2024-04-15''', by Maiyannah
* Added a watchtower to the Zeidenberg Merchant's Gate Outskirts.
* Made several things unbreakable in outskirts ("plot")
 
'''Changes of 2024-04-09''', by Maiyannah
* Adding fencing to the perimeter of the Grey Vigil compound.
* Make several placeable blueprints that were not plot-marked, plot-marked.
* Fixed up the Outskirts's placeables to be plot-marked properly.
 
'''Changes of 2024-04-08''', by Maiyannah
* Changed name entries of several placeables to be more identifiable in the toolset.
 
'''Changes of 2024-04-03''', by Maiyannah
* Added 263 placeables from NWIC to toud_placeables.
 
'''Changes of 2024-04-02''', by Maiyannah
* Split common textures from toud_items and toud_placeables into a new hak: toud_textures.
 
=== 0.1.23a ===
'''Changes of 2024-03-26''', by Maiyannah
* Added wouldbebards low magic greatsword, bastard sword, short sword, battleaxe, and rapier overrides to toud_items.
* Add Bill Harper's HD Whips and Handaxes to toud_items.
 
'''Changes of 2024-03-25''', by Maiyannah
* Fixed vfx on wouldbebard's replacement longswords.
 
'''Changes of 2024-03-23''', by Maiyannah
* Some scripting fixes to improve stability - and optimizing execution depth.
 
'''Changes of 2024-03-21''', by Maiyannah
* Fixed the killed garda in the Abandoned House dungeon to properly spawn dead.
 
'''Changes of 2024-03-20''', by Maiyannah
* Fixed some z-fighting issues with carpets in several places.
 
'''Changes of 2024-03-18''', by Maiyannah
* Fixed up the Red Vardo guards after the resuffle.
* Added the Red Vardo guards as blueprints.
* Fix up blueprint for Lyssa von Zarovich.
 
'''Changes of 2024-03-16,''' by Maiyannah
* Added custom icons for Artificier, Barbarian, Blackguard, Cleric, Dragonfire Adept, Druid, Fighter, Monk , Necromancer, Shaman, Sorcerer, and Warlock classes.
* Added stubs for all the custom classes in the .tlk file.
* Added missing 2da stub for warlock.
* Fixed garda blueprints affected by the relabel.
 
'''Changes of 2024-03-15''', by Maiyannah
* Added [[Dragonfire Adept]], [[Hexblade]], and [[Red Wizard]] to the wiki (stubs for now)
 
'''Changes of 2024-03-14''', by Maiyannah
* Change classes.2da to have stubs for all the additional classes and prestige classes.
 
'''Changes of 2024-03-10''', by Maiyannah
* Some adjustment to various items in the Black Stone Inn to minimize z-buffer fighting.
 
'''Changes of 2024-03-06''', by Maiyannah
* Changed wiki automatic sitemap generator to generate sitemaps that Google and Bing will process correctly.
* Added IndexNow support to the sitemap generator.
* Finished the overhall of walls and floors of the Black Stone Inn.
 
'''Changes of 2024-03-02''', by Maiyannah
* The walls and floors of the Black Stone Inn (floor one) are - in most parts - now actually black stone!
* Fixed a couple handfuls of other floating items.
* Added a means to the wiki to add meta tags so the information makes it to crawlers.
* Added an automatic sitemap generator to the wiki.
* Added webmanifest to the wiki.
* Added favicons to the wiki.
 
'''Changes of 2024-02-26''', by Maiyannah
* A collection of small fixes to item positions: fixing improperly aligned doors, some floating items are no longer floating, and so on.
 
'''Changes of 2024-02-24''', by Maiyannah
* Fixed the scriptable popups, so those work again now.
 
'''Changes of 2024-02-23''', by Maiyannah
* Updated the test server to 8193.36-11.
* Fixed several scripting errors this caused.
* Fixed placeable blueprint errors this caused.
* Fixed several model geometry flaws that the new renderer causes.
* Reduced lighting in several areas to prevent HDR bloom washing out scenes.
* Modified skybox lighting in several areas to prevent HDR bloom washing out scenes.
 
'''Changes of 2024-02-20''', by Maiyannah
* Added some addition clutter to Zeidenberg - Merchant's Square.
 
'''Changes of 2024-02-18''', by Maiyannah
* Add txpple's HDRI skyboxes.
* Compress the tga textures so they can work in nwsync.
* Got all the appearance editor form implemented.
* Added sewer grates to Zeidenberg - Merchant's Square as a bit of thematic clutter.
 
'''Changes of 2024-02-17''', by Maiyannah
* Move nwsync for test from cdn to azalin.toud.pw (test).
* Reinstate the silver-rimmed Zeidenberg arms shield.
* Added missing second and third-story doors in Zeidenberg - Merchant's Square.
 
'''Changes of 2024-02-16''', by Maiyannah
* Move nwsync from cdn to ezra.toud.pw (live).
 
'''Changes of 2024-02-15''', by Maiyannah
* Added a proper status and uptime display to the init.d unitfile.
* Added tinygiants appearance customization code.
 
'''Changes of 2024-02-14''', by Maiyannah
* Added the new doors to generic_doors.2da
* Added the zwerkules medieval doors to the pallette.
* Added the wouldbebard overrides for vanilla longswords.
 
'''Changes of 2024-02-13''', by Maiyannah
* Added "More Doors" by Tiberius_Morguhn to toud_doors.hak
 
'''Changes of 2024-02-12''', by Maiyannah
* Consolidate CEP and zwerkules doors into toud_doors.hak
* Remove several low-quality doors.
* Add doors in each of the vacant openings in Zeidenberg - Merchant's Row East.
 
'''Changes of 2024-02-11''', by Maiyannah
* Fix live server login issue.
* Address a couple area loading issues.


[[Full Changelog|Older versions]]
[[Full Changelog|Older versions]]

Latest revision as of 20:54, 11 March 2026

0.1.25

Journey Onward

Rolling summary of all 0.1.25 major changes

Finer details below. Ordered chronologically with the most recent at top.

Bugfixes

  • Fix problem where garda voicesets weren't appearing as selectable for players.
  • Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.

Changes

  • Updated keys generated from the Blue Boar Inn to reflect room numbers.
  • Relabeled all the Witcher placeables with %W1] prefix.

Additions

  • Added new placeables from the Medieval French Town itemset ($MFT prefix):
    • mft_bell001 / Bell: Large Bronze
  • Added quarterstaves from Father of Staves.
  • Added new RLCore haks for compatibility with their own things.
  • Added several Kartakass areas by NoOneReally:
    • Kartakass: Darkshelf Quarry.
    • Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.
    • Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.
    • Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.
    • Kartakass: Flooded Cavern.
    • Kartakass: Shadowed Veil.
    • Kartakass: Shadowed Veil, Catacombs.
    • Kartakass: Shadowed Veil, Labyrinth.
    • Kartakass: Shadowed Veil, Tower.
    • Kartakass: The Northern Red Woods. (5 areas)
    • Kartakass: The Northern Red Woods, Firenewt Temple.
    • Kartakass: The Northern Red Woods, Hidden Cave.
    • Kartakass: The Wolf Wood bordering the Balinok Foothills.
    • Kartakass: The Wolf Woods near Balinok Foothills.
    • Kartakass: The Wolf Wood. (3 areas)
    • Kartakass: The Wolf Wood, Cave.

Removals


Detailed changelog for 0.1.25

Changes of 2026-03-11, by Maiyannah

  • Added some more Kartakass areas:
    • Kartakass: Darkshelf Docks.
    • Kartakass: Darkshelf Docks, Ship's Galley.
    • Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)

Changes of 2026-03-10, by Maiyannah

  • Added some more Kartakass areas:
    • Kartakass: The Wolf Wood bordering the Balinok Foothills.
    • Kartakass: The Wolf Wood. (There will be a few areas with similar names like this, its a big forest!)
    • Kartakass: The Northern Red Woods.
    • Kartakass: The Northern Red Woods.
    • Kartakass: The Wolf Wood.
    • Kartakass: The Northern Red Woods.
    • Kartakass: The Northern Red Woods.
    • Kartakass: The Northern Red Woods.
    • Kartakass: The Northern Red Woods, Firenewt Temple.
    • Kartakass: The Northern Red Woods, Hidden Cave.
    • Kartakass: Shadowed Veil.
    • Kartakass: Shadowed Veil, Catacombs.
    • Kartakass: Shadowed Veil, Labyrinth.
    • Kartakass: Shadowed Veil, Tower.

Changes of 2026-03-09, by Maiyannah

  • Resolved a variety of compile errors causing toud_onenter's merge to fail.

Changes of 2026-03-08, by Maiyannah

  • Added some additional Kartakass areas:
    • Kartakass: The Wolf Wood
    • Kartakass: The Wolf Wood, Cave

Changes of 2026-03-03, by Maiyannah

  • Changed toud_onenter script to set up necessary values for the Kartakass areas.
  • Changed area titles to be like 'X: Y" rather than "X - Y", just to be a little more compact.
  • Added some more Kartakass areas:
    • Kartakass - Flooded Cavern area by NoOneReally.
    • Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.
  • Added missing attribution comments to areas:
    • Renika: Maison le Serruier
    • Teith: Manor Desprite
    • Zeidenburg: Atanase Arms, Living Quarters
    • Zeidenburg: C-Sharp Luthiers
    • Zeidenburg: Sanctuary of Our Guardian's Grace
    • Zeidenburg: the Clansman Tavern
    • Zeidenburg: Vanovichova Stationery
    • Zeidenburg Outskirts: the Grey Vigil, Quarters
    • Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.

Changes of 2026-03-01, by Maiyannah

  • Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.

Changes of 2026-02-28, by Maiyannah

  • Removed default.nss from toud_rlc_scripts hak
  • Added our own music to Darkshelf Quarry areas.
  • Fixed some things broken by backporting Darkshelf Quarry.
  • Relabeled all the Witcher placeables with %W1] prefix.

Changes of 2026-02-27, by Maiyannah

  • Backported Darkshelf Quarry from Wolfsong into the module.
    • Added Kartakass - Darkshelf Quarry area by NoOneReally.
    • Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.
    • Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.
    • Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.
  • Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.

Changes of 2026-02-26, by Maiyannah

  • Added new RLCore haks for compatibility with their own things.

Changes of 2026-02-25, by Maiyannah

Changes of 2026-02-22, by Maiyannah

  • Added test encounter 000001 for the Abandoned House.

Changes of 2026-02-19, by Maiyannah

  • Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. This change is not retroactive.
  • Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak. More to come on that front.

Changes of 2026-02-18, by Maiyannah

  • Updated keys generated from the Blue Boar Inn to reflect room numbers. This change is not retroactive.

Changes of 2026-02-16, by Maiyannah

  • Fix problem where garda voicesets weren't appearing as selectable for players.

Older versions