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Changelog: Difference between revisions

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== Version 0.1.22 ==
__TOC__
''A Journey's Start''
== 0.1.25 ==
'''Journey Onward'''


Changes 2023-10-24, by Maiyannah
=== Rolling summary of all 0.1.25 major changes ===
Finer details below.  Ordered chronologically with the most recent at top.


* Added two shields: one with the Zeidenberg Heraldry and a normal steel edge for the rank-and-file garda, and one with a gold-foiled edge, for the garda officers.
==== Bugfixes ====
* Added a cooldown to the dice roller.
* Fix problem where garda voicesets weren't appearing as selectable for players.
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.


'''Changes 2023-10-22''', by Maiyannah
==== Changes ====
* Updated keys generated from the Blue Boar Inn to reflect room numbers.
* Relabeled all the Witcher placeables with %W1] prefix.


* Added the start of the "Abandoned House" dungeon.
==== Additions ====
* Created the toud_spawn_ded script to place on the onSpawn event for NPCs we want to start dead (and unraisable).
* Added new placeables from the Medieval French Town itemset ($MFT prefix):
* Some miscellaneous script cleanup here and there.
** mft_bell001 / Bell: Large Bronze
* Set up source control for the toud_items hak and modules.
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].
* Added new RLCore haks for compatibility with their own things.
* Added several Kartakass areas by NoOneReally:
** Kartakass: Darkshelf Quarry.
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.
** Kartakass: Flooded Cavern.
** Kartakass: Shadowed Veil.
** Kartakass: Shadowed Veil, Catacombs.
** Kartakass: Shadowed Veil, Labyrinth.
** Kartakass: Shadowed Veil, Tower.
** Kartakass: The Northern Red Woods. (5 areas)
** Kartakass: The Northern Red Woods, Firenewt Temple.
** Kartakass: The Northern Red Woods, Hidden Cave.
** Kartakass: The Wolf Wood bordering the Balinok Foothills.
** Kartakass: The Wolf Woods near Balinok Foothills.
** Kartakass: The Wolf Wood. (3 areas)
** Kartakass: The Wolf Wood, Cave.


'''Changes 2023-10-21''', by Maiyannah
==== Removals ====


* Fixed the UVwrapping on the Ezran shields so that the edges of the top and either side have proper texturing.
----
* Made the straps for the shield on the Ezran shields have a separate, proper leather strap texture.


'''Changes 2023-10-20,''' by Maiyannah
=== Detailed changelog for 0.1.25 ===
'''Changes of 2026-03-11''', by Maiyannah
* Added some more Kartakass areas:
** Kartakass: Darkshelf Docks.
** Kartakass: Darkshelf Docks, Ship's Galley.
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)


* Gussied up the Into the Mists location with its proper vistani camp.
'''Changes of 2026-03-10''', by Maiyannah
* Added some more Kartakass areas:
** Kartakass: The Wolf Wood bordering the Balinok Foothills.
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)
** Kartakass: The Northern Red Woods.
** Kartakass: The Northern Red Woods.
** Kartakass: The Wolf Wood.
** Kartakass: The Northern Red Woods.
** Kartakass: The Northern Red Woods.
** Kartakass: The Northern Red Woods.
** Kartakass: The Northern Red Woods, Firenewt Temple.
** Kartakass: The Northern Red Woods, Hidden Cave.
** Kartakass: Shadowed Veil.
** Kartakass: Shadowed Veil, Catacombs.
** Kartakass: Shadowed Veil, Labyrinth.
** Kartakass: Shadowed Veil, Tower.


'''Changes 2023-10-19''', by Maiyannah
'''Changes of 2026-03-09''', by Maiyannah
* Resolved a variety of compile errors causing toud_onenter's merge to fail.


* Decorated the OOC some more, and added some mood lighting ;)
'''Changes of 2026-03-08''', by Maiyannah
* Added some additional Kartakass areas:
** Kartakass: The Wolf Wood
** Kartakass: The Wolf Wood, Cave


=== 0.1.22h ===
'''Changes of 2026-03-03''', by Maiyannah
'''Changes 2023-10-19''', by Maiyannah
* Changed toud_onenter script to set up necessary values for the Kartakass areas.
* Changed area titles to be like 'X: Y" rather than "X - Y", just to be a little more compact.
* Added some more Kartakass areas:
** Kartakass - Flooded Cavern area by NoOneReally.
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.
* Added missing attribution comments to areas:
** Renika: Maison le Serruier
** Teith: Manor Desprite
** Zeidenburg: Atanase Arms, Living Quarters
** Zeidenburg: C-Sharp Luthiers
** Zeidenburg: Sanctuary of Our Guardian's Grace
** Zeidenburg: the Clansman Tavern
** Zeidenburg: Vanovichova Stationery
** Zeidenburg Outskirts: the Grey Vigil, Quarters
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.


* Add some new rugs using our rug template, including Branded Rug TM
'''Changes of 2026-03-01''', by Maiyannah
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.


'''Changes 2023-10-18''', by Maiyannah
'''Changes of 2026-02-28''', by Maiyannah
* Removed default.nss from toud_rlc_scripts hak
* Added our own music to Darkshelf Quarry areas.
* Fixed some things broken by backporting Darkshelf Quarry.
* Relabeled all the Witcher placeables with %W1] prefix.


* Made sure the skin item is equipped, if we have to create it.
'''Changes of 2026-02-27''', by Maiyannah
* Fix up positioning in the OOC room so the tables don't block seats.
* Backported Darkshelf Quarry from Wolfsong into the module.
** Added Kartakass - Darkshelf Quarry area by NoOneReally.
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.


Changes 2023-10-16, by Maiyannah
'''Changes of 2026-02-26''', by Maiyannah
* Added new RLCore haks for compatibility with their own things.


* Redid the OOC new character creation room, both to make it more compact, and in preparation of the new character tutorial.
'''Changes of 2026-02-25''', by Maiyannah
* The Vale placeables mentioned as imported before were not working properly in their imported version, so I have handmade placeables for the tileset-specific ones instead (about 50 placeables in the Parks & Nature > Other category.)
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].
* Renamed some NWN2 placeables to follow our naming conventions.
* Added the mountain forest tileset by Baba Yaga/zwerkules


'''Changes 2023-10-15''', by Maiyannah
'''Changes of 2026-02-22''', by Maiyannah
* Added test encounter 000001 for the Abandoned House.


* Filled out the wiki with at least redlinked stubs for all the various classes and prestige classes we plan on implement(Yep, I know this many is ambitious!  We may yet cut back)
'''Changes of 2026-02-19''', by Maiyannah
* Fixed word-wrapping around images on the wiki, this needs a handcrafted "mask" for each image but it at least works!
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers''This change is not retroactive.''
* Added complete wiki writeups for Barbarian, White Arcanist, and Blessed Paladin.
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hakMore to come on that front.
* Added wiki stub writeups for Artificer, Bard, Cleric, Druid, Expert, Factorum, Favoured Soul, Fighter, Monk, Necromancer, Paladin, Ranger, Rogue, Shaman, Sorcerer, Warlock, Warmage, Wizard, Grimetrekker, Witch Hunter, and Demon Binder.
* Added Vale tileset placeables to the paletteThankfully these had an example module I could export existing palette items from.
* Added some more Witcher placeables to the palette.


'''Changes 2023-10-14''', by Maiyannah
'''Changes of 2026-02-18''', by Maiyannah
* Updated keys generated from the Blue Boar Inn to reflect room numbers. ''This change is not retroactive.''


* Some items from the Witcher hak added to pallete.  (There's way too many to add at once.)
'''Changes of 2026-02-16''', by Maiyannah
* Further decoration for the Emma-haus.
* Fix problem where garda voicesets weren't appearing as selectable for players.
* Tweaked the Zeidenberg Garda's feats and skills to make them a bit more combat optimized.
* Applied fix for the Warmage ASF script skin placing the skin item in inventory in some instances.  Still have to stamp out some others.
* Pulled an all-nighter making the wiki all nice.  Fancy!
 
'''Changes 2023-10-13''', by Maiyannah
 
* Set up and themed the Wiki - a lot of work still pending on the themeing front, mind, to say nothing of content.
* Work on modularizing the Arcane Spell Failure code so it can be reused for multiple things that provide avoidance of ASF.
 
'''Changes 2023-10-12''' by Maiyannah
* Relabeled area003 to zbh1_emmahouse
* Relabeled area to zbh1_mlchurch
 
=== 0.1.22g ===
'''Changes 2023-10-11''' by Maiyannah
* The live server now has a monitor that should keep it up, and restart it when it crashed.
 
'''Changes 2023-10-10''' by Maiyannah
* Added arcane spell failure suppression for bard, code by Baireswolf on Neverwinter Vault.
 
'''Changes 2023-10-08''' by Maiyannah
* Added a second Ezran tower shield with a painted metal base.
* Touched up shading on the original Ezran tower shield.
* Linked the de le Foret Residence to the hub.
* Fixed a bug with the '5th Previous' skips for skin and hair colour.
* Refactored the Magic Mirror scripts into their own namespace.
 
'''Changes 2023-10-07,''' by Maiyannah
* Added base implementation for the Warmage class (class features pending).
* Added class feature feats for the Anchorite of the Mists prestige class (except the two pending feats).
* Added class icon for Warmage.
 
'''Changes 2023-10-06,''' by Maiyannah
* Made the Religion and Escape Artist icons more individually distinctive.
* Added proper game descriptions for Religion, Culture, and Escape Artist.
* Clarified the applications of Occultism.
* Decorated De le Foret Residence first floor
 
=== 0.1.22f ===
'''Changes 2023-10-05,''' by Maiyannah, 0.1.22 rcF
* Added transparency to the skill icons that are not from the base game.
* Added the Religion and Culture to the game proper, complete with icons.
* Added the Speak Language skill and associated @speak command (just a stub now).
 
'''Changes 2023-10-04''', by Maiyannah
* Improved the shading on the rug template.
 
'''Changes 2023-10-03,''' by Maiyannah
* Created a template for rugs in the same vein as the portrait frame template.
* Added a requirement for the Anchorite of the Mists class to be part of the Ezran faction.
 
'''Changes 2023-10-01,''' by Maiyannah
* Added De le Foret Residence as a house to use for testing the housing system.
 
=== 0.1.22e ===
'''Changes 2023-09-28,''' by Maiyannah, 0.1.22 rcE
* Using stonehammer's work as a base, added a portrait frame in our game that can be easily used for custom paintings.
 
'''Changes 2023-09-27,''' by Maiyannah
* Equipped all the Ezran protectors with the new Ezran tower shield.
* Changed Ezran shield Spell Resistance from 10 to 20.
 
=== 0.1.22d ===
'''Changes 2023-09-26,''' by Maiyannah, 0.1.22 rcD
* Added a tower shield with the Ezran emblem.
 
'''Changes 2023-09-25,''' by Maiyannah
* Added a standing flag with the Ezran emblem.
 
'''Changes 2023-09-24,''' by Maiyannah
* Added forge area in the back of Atanase Arms.
 
'''Changes 2023-09-23,''' by Maiyannah
* Spruced up Atanase Arms some more.
* Relabelled blueprint resrefs for the Van Cuuk shop and Hostel. I am sure I fixed these ones when I linked them, but apparently that got messed.
 
'''Changes 2023-09-22,''' by Maiyannah
* Added Atanase Arms, a blacksmith, linked to the Merchant Square.
 
'''Changes 2023-09-20,''' by Maiyannah
* Added feedback to the Magic Mirror when you are changing heads as to which ID things are.
* Further embellishment to the Black Stone Inn.
 
=== 0.1.22c ===
'''Changes 2023-09-19,''' by Maiyannah 0.1.22 rcB
* Added shell of the Anchorite of the Mists prestige class.
* Added icon for the Anchorite of the Mists prestige class.
 
'''Changes 2023-09-18,''' by Maiyannah
* Added 2nd and 3rd floor to the Black Stone Inn.  Basic building on that's done now!
* Tagged all areas with the onEnter script that says the location.
* Added weather status to the onEnter script.
 
'''Changes 2023-09-17,''' by Maiyannah
* Made night in the Merchant's Square darker around the unlit areas.
* Fixed several doors to be properly static in the Merchant's Square, still plenty to go.
* Added the Black Stone Inn to be our testbed for short-term rentals.
 
=== 0.1.22a ===
'''Changes 2023-09-16,''' by Maiyannah, 0.1.22 rcA
* Add a series of lampposts to the Merchant's Square for night-time illumination.  Keep old noapte at bay!
* Some minor fixes to the Virtue backend.


[[Full Changelog|Older versions]]
[[Full Changelog|Older versions]]

Latest revision as of 20:54, 11 March 2026

0.1.25

Journey Onward

Rolling summary of all 0.1.25 major changes

Finer details below. Ordered chronologically with the most recent at top.

Bugfixes

  • Fix problem where garda voicesets weren't appearing as selectable for players.
  • Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.

Changes

  • Updated keys generated from the Blue Boar Inn to reflect room numbers.
  • Relabeled all the Witcher placeables with %W1] prefix.

Additions

  • Added new placeables from the Medieval French Town itemset ($MFT prefix):
    • mft_bell001 / Bell: Large Bronze
  • Added quarterstaves from Father of Staves.
  • Added new RLCore haks for compatibility with their own things.
  • Added several Kartakass areas by NoOneReally:
    • Kartakass: Darkshelf Quarry.
    • Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.
    • Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.
    • Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.
    • Kartakass: Flooded Cavern.
    • Kartakass: Shadowed Veil.
    • Kartakass: Shadowed Veil, Catacombs.
    • Kartakass: Shadowed Veil, Labyrinth.
    • Kartakass: Shadowed Veil, Tower.
    • Kartakass: The Northern Red Woods. (5 areas)
    • Kartakass: The Northern Red Woods, Firenewt Temple.
    • Kartakass: The Northern Red Woods, Hidden Cave.
    • Kartakass: The Wolf Wood bordering the Balinok Foothills.
    • Kartakass: The Wolf Woods near Balinok Foothills.
    • Kartakass: The Wolf Wood. (3 areas)
    • Kartakass: The Wolf Wood, Cave.

Removals


Detailed changelog for 0.1.25

Changes of 2026-03-11, by Maiyannah

  • Added some more Kartakass areas:
    • Kartakass: Darkshelf Docks.
    • Kartakass: Darkshelf Docks, Ship's Galley.
    • Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)

Changes of 2026-03-10, by Maiyannah

  • Added some more Kartakass areas:
    • Kartakass: The Wolf Wood bordering the Balinok Foothills.
    • Kartakass: The Wolf Wood. (There will be a few areas with similar names like this, its a big forest!)
    • Kartakass: The Northern Red Woods.
    • Kartakass: The Northern Red Woods.
    • Kartakass: The Wolf Wood.
    • Kartakass: The Northern Red Woods.
    • Kartakass: The Northern Red Woods.
    • Kartakass: The Northern Red Woods.
    • Kartakass: The Northern Red Woods, Firenewt Temple.
    • Kartakass: The Northern Red Woods, Hidden Cave.
    • Kartakass: Shadowed Veil.
    • Kartakass: Shadowed Veil, Catacombs.
    • Kartakass: Shadowed Veil, Labyrinth.
    • Kartakass: Shadowed Veil, Tower.

Changes of 2026-03-09, by Maiyannah

  • Resolved a variety of compile errors causing toud_onenter's merge to fail.

Changes of 2026-03-08, by Maiyannah

  • Added some additional Kartakass areas:
    • Kartakass: The Wolf Wood
    • Kartakass: The Wolf Wood, Cave

Changes of 2026-03-03, by Maiyannah

  • Changed toud_onenter script to set up necessary values for the Kartakass areas.
  • Changed area titles to be like 'X: Y" rather than "X - Y", just to be a little more compact.
  • Added some more Kartakass areas:
    • Kartakass - Flooded Cavern area by NoOneReally.
    • Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.
  • Added missing attribution comments to areas:
    • Renika: Maison le Serruier
    • Teith: Manor Desprite
    • Zeidenburg: Atanase Arms, Living Quarters
    • Zeidenburg: C-Sharp Luthiers
    • Zeidenburg: Sanctuary of Our Guardian's Grace
    • Zeidenburg: the Clansman Tavern
    • Zeidenburg: Vanovichova Stationery
    • Zeidenburg Outskirts: the Grey Vigil, Quarters
    • Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.

Changes of 2026-03-01, by Maiyannah

  • Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.

Changes of 2026-02-28, by Maiyannah

  • Removed default.nss from toud_rlc_scripts hak
  • Added our own music to Darkshelf Quarry areas.
  • Fixed some things broken by backporting Darkshelf Quarry.
  • Relabeled all the Witcher placeables with %W1] prefix.

Changes of 2026-02-27, by Maiyannah

  • Backported Darkshelf Quarry from Wolfsong into the module.
    • Added Kartakass - Darkshelf Quarry area by NoOneReally.
    • Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.
    • Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.
    • Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.
  • Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.

Changes of 2026-02-26, by Maiyannah

  • Added new RLCore haks for compatibility with their own things.

Changes of 2026-02-25, by Maiyannah

Changes of 2026-02-22, by Maiyannah

  • Added test encounter 000001 for the Abandoned House.

Changes of 2026-02-19, by Maiyannah

  • Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. This change is not retroactive.
  • Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak. More to come on that front.

Changes of 2026-02-18, by Maiyannah

  • Updated keys generated from the Blue Boar Inn to reflect room numbers. This change is not retroactive.

Changes of 2026-02-16, by Maiyannah

  • Fix problem where garda voicesets weren't appearing as selectable for players.

Older versions