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__TOC__
__TOC__
== 0.1.24 ==
== 0.1.25 ==
'''Journey Onward'''
'''Journey Onward'''


=== Rolling summary of all 0.1.24 major changes ===
=== Rolling summary of all 0.1.25 major changes ===
Finer details below.  Ordered chronologically with the most recent at top.
Finer details below.  Ordered chronologically with the most recent at top.
==== Bugfixes ====
* Fix problem where garda voicesets weren't appearing as selectable for players.
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.


==== Changes ====
==== Changes ====
* Updated keys generated from the Blue Boar Inn to reflect room numbers.
* Relabeled all the Witcher placeables with %W1] prefix.


=== Detailed changelog for 0.1.24 ===
==== Additions ====
==== 0.1.24a ====
* Added new placeables from the Medieval French Town itemset ($MFT prefix):
'''Changes of 2025-05-10''' by Maiyannah
** mft_bell001 / Bell: Large Bronze
 
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Added new RLCore haks for compatibility with their own things.
* Added Petre Timescu to the Timescu & Sons Coopers.
* Added several Kartakass areas by NoOneReally:
* Changed many blueprints to have proper corpse decay times.
** Kartakass: Darkshelf Quarry.
 
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.
'''Changes of 2025-05-09''' by Maiyannah
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.
 
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
** Kartakass: Flooded Cavern.
* Added some basic decoration to the entry room of Timescu & Sons Coopers
** Kartakass: Shadowed Veil.
 
** Kartakass: Shadowed Veil, Catacombs.
'''Changes of 2025-05-08''' by Maiyannah
** Kartakass: Shadowed Veil, Labyrinth.
 
** Kartakass: Shadowed Veil, Tower.
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
** Kartakass: The Northern Red Woods. (5 areas)
* Added Timescu and Sons Coopers to Zeidenburg's Merchant Square.
** Kartakass: The Northern Red Woods, Firenewt Temple.
 
** Kartakass: The Northern Red Woods, Hidden Cave.
'''Changes of 2025-05-07''' by Maiyannah
** Kartakass: The Wolf Wood bordering the Balinok Foothills.
 
** Kartakass: The Wolf Woods near Balinok Foothills.
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
** Kartakass: The Wolf Wood. (3 areas)
* Reinstated many item blueprints the toolset ate for whatever reason.
** Kartakass: The Wolf Wood, Cave.
 
'''Changes of 2025-05-02''' by Maiyannah
 
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Fixed some NPCs to leave corpses properly when they die.
 
'''Changes of 2025-04-30''' by Maiyannah
 
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Added portraits for Daria Albescu and Dragan Brevhen by Nina Pimonova.
 
'''Changes of 2025-04-30''' by Maiyannah
 
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Removed several female human heads from the magic mirror as inappropriate in various ways:
** Monster heads that are not appropriate for players
** Heads with helmets (we will implement this a different way.)
** Half-elven heads (these will only be available to Half-Elves)
** Tiefling heads (these will only be available to Tiefling)
** Several CEP heads that don't meet quality standards.
* Updated the Renika garda to have consistent tags.
 
'''Changes of 2025-04-29''' by Maiyannah
* Addition of a basic delivery quest system.
 
'''Changes of 2025-04-28''' by Maiyannah
 
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Applied a uniform description of Luca to all of his instances.
 
'''Changes of 2025-04-20''' by Maiyannah
 
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Fixed all of the different garda to have appropriate voicesets.
 
'''Changes of 2025-04-18''' by Maiyannah
 
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Correct the female Renika guards to have their own description, not the same as the males.
 
'''Changes of 2025-04-17''' by Maiyannah
 
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Fix the Renika garda to be war/wpm appropriately, also made sure they are disarmable and leave corpses.
 
'''Changes of 2025-04-16''' by Maiyannah
 
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Changed NPCs to have the full name in the first name field - this really doesn't change too much from the game's perspective but makes them easier to find in the toolset.
* Fixed Katarina Rutesku, Namira Nicolovich, and  to leave a lootable corpse if killed.
* Set all NPC corpses to persist for 6000 seconds.
* Made Dragan Brevhen, and Luca Zarovan disarmable.
* Add toud_onexit to the onLeave event of the New Character Area.
* Marked the New Character Area NPCs as plot/immortal.
* Regularized Luca Zarovan's voiceset to a particular one.
* Reinstated Rocco Botezatu's custom portrait, it got lost somehow.
* Reinstated Petra Botezatu's inventory, that also got lost.
 
'''Changes of 2025-04-15''' by Maiyannah
 
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Gave Daria Albescu and Dragan Brevhen higher definition heads.
* Fixed linkages for that missing door.
* Went through and fixed a couple other doors in an assortment of places - thanks Aurora toolset.
 
'''Changes of 2025-04-14''' by Maiyannah
 
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Fixed missing door from the Craggy Peak Inn, not sure how that disappeared!
 
'''Changes of 2025-04-13''' by Maiyannah
 
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Removed some items we won't be using from placeables.2da.
* Added Wall - Ancient Brownstone wall to toud_assets.2da.
 
'''Changes of 2025-04-12''' by Maiyannah
 
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Added high res floors to Dawnguard Arms.
 
'''Changes of 2025-04-11''' by Maiyannah
 
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Added missing custom portrait to Dawnguard Arms's butcher/cook.
 
'''Changes of 2025-04-05''' by Maiyannah
 
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Removed CEP2 tilesets as redundant.  We do still keep additional tiles to existing ones.
* Added Project Q tilesets.  Out with the old ... in with the ... er, slightly less old!
* Added blueprints for several ground cover plants and bushes.
* Redid Argynvostholt exterior in the Drylands tileset.
 
'''Changes of 2025-03-31''' by Maiyannah
 
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Fixed several NPCs which weren't set to the correct base classes (missed in the pass).
* Made some items in Renika Static that should be but weren't.
* Update Renika garda blueprints for new base classes.
* Make Elisabeta Atanase leave a corpse if slain.
* Made some items in Zeidenburg - Butur Glasswords static that should be but weren't.
* Restored some missing Renika garda.
* Fixed the description of some Renika garda where they were misidentified as from Zeidenburg (yay, copypaste fail!)
 
'''Changes of 2025-03-22''' by Maiyannah
 
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Added TOUD - Rosewood Flooring to the game, and replaced the Renika - Rest of Tears Chapel flooring with it.
* Fixed TOUD: Floor - Walnut Planks, TOUD: Floor - Attic Pine Planks, and TOUD: Floor - Grey Ceramic Tile to be the same aspect as the other floors.
 
'''Changes of 2025-03-21''' by Maiyannah
 
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Fixed the rotation axis of some of the Witcher assets (Bed 2,3,4) to be correct.
* Recategorize several placeables to be easier to find the the toolset.
* Remove the NWN2 beds from the Placeables.2da and haks - not going to use them and we need to trim the fat.
* Changed all the Black Stone Inn beds to use NWIC beds instead.
* Renamed cep_core0 to toud_cep2_0 to reflect the changed nature of this CEP hak.
* Changed cep_core0 to toud_cep2_0 in the module.
* Made the statue on floor two of the Black Stone Inn have a "clicky" description.
* Added toud_floor_0005 with proper black stone tile for the Black Stone Inn, and replaced the existing floors with it.
 
'''Changes of 2025-03-20''' by Maiyannah
 
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Added a sparse cobblestone ground placeable, and a walnut plank floor asset.
 
'''Changes of 2025-03-19''' by Maiyannah
 
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Updated feats table for Adept class.
* Added options to rekey rentals, and get additional keys, to the reference conversation.
* Added a male and female uniform for workers of the Black Stone Inn in Zeidenburg and applied them appropriately to NPCs.
* Added a proper description to the Black Stone Inn porter and made her leave a lootable corpse if/when killed.
 
'''Changes of 2025-03-17''' by Maiyannah
 
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Updated skills table for Adept class.
* Updated skills table for Invoker class.
* Updated skills table for Mage class.
* Updated skills table for Magician class.
* Updated skills table for Priest class.
* Updated skills table for Spellblade class.
* Updated skills table for Warrior class.
 
'''Changes of 2025-03-16''' by Maiyannah
 
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Added save tables for each combination of the three being "high", "mid", and "low".
* Updated skills table for Expert class.
 
'''Changes of 2025-03-14''' by Maiyannah
 
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Fixed the Male, Bleakfauldi, Anchorite of Ezra 1 voiceset being improperly marked as for plot NPCs, so that players can use it.
* Remove old version of the Grey Vigil and made the door link properly to the new one.
* Toret Claire Lavigne no longer has her sword armed by default.
* Toret Claire Lavigne and the female Ezran protectors will now use the voiceset Female, Mordentish, Anchorite of Ezra 1, until we get some more variety to go around.
* Male Ezran protectors will now use the voiceset Male, Mordentish, Anchorite of Ezra 1, until we get some more variety to go around.
* Fixed the "Heal Me", "Cheer", and "No" messages on the voiceset Male, Bleakfauldi, Anchorite of Ezra 1 to properly display subtitles.
* Fixed the transposed "Stop" and "Wait here" subtitles for the voiceset Male, Bleakfauldi, Anchorite of Ezra 1.
* Added blockers for the Krofburg wall problems.  These will result in some invisible walls you'll run into for now as they're thicker than the normal wall.  We'll fix the tileset when I figure that out, this is a "stopgap."
* Fixed the class designations for all the NPCs after the Class renumber/fix.
* Petra Botezau's custom portrait should now work.
* Added missing key description to Rocco Botezau so the keys for the Blue Boar Inn now generate properly.
* Fixed some bugged guards in Renika - Burgomistress's Keep, Floor 1.
* Katarina Rutesku, Namira Nicolovich, and Stefan Olemenscu all now leave lootable corpses when killed.
* Stefan Olemenscu was given a more sensible head.
* Daria Albescu's and Dragan Brevhen's name is now split properly into first and last.
* Aina Paivo now has a soundset assigned and will leave a body when slain.
* The following NPCs now have custom descriptions:
** Toret Claire Lavigne
** Petra Botezau
** Renika Garda
** Elisabeta Atanase
** Daria Albescu
** Darius Barbu
* Female Zeidenburg Garda now use the Female, Fighter sound set rather than the male one.
* Added a custom outfit to the Zeidenburg prostitutes.  Also gave them a weapon and made them leave corpses when slain.
* The Ezran Protectors stationed at the Sanctuary of Our Guardian's Grace are now all disarmable (though they have high resists)
* The Zeidenburg Garda Office Sentry now has the Male, Guardian Reserved voiceset rather than the female one.
* The female Red Vardo Trader guards in van Cuuk's Emporium now have female voicesets.
* Fix Wildeboort van Cuuk's description a bit, and change him to a more appropriate voiceset.
 
'''Changes of 2025-03-13''' by Maiyannah
 
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Added portrait for Claire Lavigne by Nozomi Matsuoka.
 
'''Changes of 2025-03-12''' by Maiyannah
 
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Added a voiceset by Aron: Male, Bleakfauldi, Anchorite of Ezra 1
 
'''Changes of 2025-03-11''' by Maiyannah
 
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Modified the generic Inn Porter conversation to refer the player to the Innkeeper for the actual transactions to prevent any crossed wires.
* Relabel the generic innkeeper script to be consistent with Waymark conventions.
* Some general code cleanup in the inn initialization script.
* Add a new portrait by Nina Pimonova for Petra Botezatu.
* Added a custom description to Petra Botezatu.
 
'''Changes of 2025-03-09''' by Maiyannah
 
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Change the volume of Male, Mordentish, Anchorite of Ezra 1 soundset to be less quiet and more normalized with other soundsets.


'''Changes of 2025-03-08''' by Maiyannah
==== Removals ====


''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
----
* Added a new voice set by Sean Anthony: Male, Mordentish, Anchorite of Ezra 1
* Added a new voice set by Madi Baylis: Female, Mordentish, Anchorite of Ezra 1


'''Changes of 2025-03-07''' by Maiyannah
=== Detailed changelog for 0.1.25 ===
'''Changes of 2026-03-11''', by Maiyannah
* Added some more Kartakass areas:
** Kartakass: Darkshelf Docks.
** Kartakass: Darkshelf Docks, Ship's Galley.
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)


''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
'''Changes of 2026-03-10''', by Maiyannah
* Added a porter to the Black Stone Inn that will tell players if rooms are available.
* Added some more Kartakass areas:
** Kartakass: The Wolf Wood bordering the Balinok Foothills.
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)
** Kartakass: The Northern Red Woods.
** Kartakass: The Northern Red Woods.
** Kartakass: The Wolf Wood.
** Kartakass: The Northern Red Woods.
** Kartakass: The Northern Red Woods.
** Kartakass: The Northern Red Woods.
** Kartakass: The Northern Red Woods, Firenewt Temple.
** Kartakass: The Northern Red Woods, Hidden Cave.
** Kartakass: Shadowed Veil.
** Kartakass: Shadowed Veil, Catacombs.
** Kartakass: Shadowed Veil, Labyrinth.
** Kartakass: Shadowed Veil, Tower.


'''Changes of 2025-03-04''' by Maiyannah
'''Changes of 2026-03-09''', by Maiyannah
* Resolved a variety of compile errors causing toud_onenter's merge to fail.


''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
'''Changes of 2026-03-08''', by Maiyannah
* Went through Renika and made all the unused doors plot-locked for now.
* Added some additional Kartakass areas:
* Added new portrait art to Silviu Butur.
** Kartakass: The Wolf Wood
** Kartakass: The Wolf Wood, Cave


'''Changes of 2025-02-28''' by Maiyannah
'''Changes of 2026-03-03''', by Maiyannah
* Changed toud_onenter script to set up necessary values for the Kartakass areas.
* Changed area titles to be like 'X: Y" rather than "X - Y", just to be a little more compact.
* Added some more Kartakass areas:
** Kartakass - Flooded Cavern area by NoOneReally.
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.
* Added missing attribution comments to areas:
** Renika: Maison le Serruier
** Teith: Manor Desprite
** Zeidenburg: Atanase Arms, Living Quarters
** Zeidenburg: C-Sharp Luthiers
** Zeidenburg: Sanctuary of Our Guardian's Grace
** Zeidenburg: the Clansman Tavern
** Zeidenburg: Vanovichova Stationery
** Zeidenburg Outskirts: the Grey Vigil, Quarters
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.


''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
'''Changes of 2026-03-01''', by Maiyannah
* Went through Merchant's Row - West and made all the doors plot-locked for now.
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.


'''Changes of 2025-02-27''' by Maiyannah
'''Changes of 2026-02-28''', by Maiyannah
* Removed default.nss from toud_rlc_scripts hak
* Added our own music to Darkshelf Quarry areas.
* Fixed some things broken by backporting Darkshelf Quarry.
* Relabeled all the Witcher placeables with %W1] prefix.


''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
'''Changes of 2026-02-27''', by Maiyannah
* Went through Merchant's Row - East and made all the doors plot-locked for now.
* Backported Darkshelf Quarry from Wolfsong into the module.
** Added Kartakass - Darkshelf Quarry area by NoOneReally.
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.


'''Changes of 2025-02-26''' by Maiyannah
'''Changes of 2026-02-26''', by Maiyannah
* Added new RLCore haks for compatibility with their own things.


''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
'''Changes of 2026-02-25''', by Maiyannah
* Added additional collision to Krofburg where some more spots missing collision were found.
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].
* Added portrait art for Rocco Botezau.


'''Changes of 2025-02-19''' by Maiyannah
'''Changes of 2026-02-22''', by Maiyannah
* Added test encounter 000001 for the Abandoned House.


''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
'''Changes of 2026-02-19''', by Maiyannah
* Fixed a 2DA row ("off by one") error which had several strange effects, most interestingly fighters being assigned Arcane Familiars.
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers''This change is not retroactive.''
* Fixed a problem with the requirements for Anchorite of the MistsIt should now work properly in detecting if you have that variable.
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.
* Corrected some typos in the voiceover tlk lines.


'''Changes of 2025-02-18''' by Maiyannah
'''Changes of 2026-02-18''', by Maiyannah
* Updated keys generated from the Blue Boar Inn to reflect room numbers. ''This change is not retroactive.''


''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
'''Changes of 2026-02-16''', by Maiyannah
* Fixed an error which caused skybox corruption on certain graphics cards.
* Fix problem where garda voicesets weren't appearing as selectable for players.
* Added some invisible collision boxes to seal up missing collision meshes from the tileset, for Krofburg.
* Fixed an accidental override of the Daily Wares vendor which caused the shop not to work.


[[Full Changelog|Older versions]]
[[Full Changelog|Older versions]]

Latest revision as of 20:54, 11 March 2026

0.1.25

Journey Onward

Rolling summary of all 0.1.25 major changes

Finer details below. Ordered chronologically with the most recent at top.

Bugfixes

  • Fix problem where garda voicesets weren't appearing as selectable for players.
  • Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.

Changes

  • Updated keys generated from the Blue Boar Inn to reflect room numbers.
  • Relabeled all the Witcher placeables with %W1] prefix.

Additions

  • Added new placeables from the Medieval French Town itemset ($MFT prefix):
    • mft_bell001 / Bell: Large Bronze
  • Added quarterstaves from Father of Staves.
  • Added new RLCore haks for compatibility with their own things.
  • Added several Kartakass areas by NoOneReally:
    • Kartakass: Darkshelf Quarry.
    • Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.
    • Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.
    • Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.
    • Kartakass: Flooded Cavern.
    • Kartakass: Shadowed Veil.
    • Kartakass: Shadowed Veil, Catacombs.
    • Kartakass: Shadowed Veil, Labyrinth.
    • Kartakass: Shadowed Veil, Tower.
    • Kartakass: The Northern Red Woods. (5 areas)
    • Kartakass: The Northern Red Woods, Firenewt Temple.
    • Kartakass: The Northern Red Woods, Hidden Cave.
    • Kartakass: The Wolf Wood bordering the Balinok Foothills.
    • Kartakass: The Wolf Woods near Balinok Foothills.
    • Kartakass: The Wolf Wood. (3 areas)
    • Kartakass: The Wolf Wood, Cave.

Removals


Detailed changelog for 0.1.25

Changes of 2026-03-11, by Maiyannah

  • Added some more Kartakass areas:
    • Kartakass: Darkshelf Docks.
    • Kartakass: Darkshelf Docks, Ship's Galley.
    • Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)

Changes of 2026-03-10, by Maiyannah

  • Added some more Kartakass areas:
    • Kartakass: The Wolf Wood bordering the Balinok Foothills.
    • Kartakass: The Wolf Wood. (There will be a few areas with similar names like this, its a big forest!)
    • Kartakass: The Northern Red Woods.
    • Kartakass: The Northern Red Woods.
    • Kartakass: The Wolf Wood.
    • Kartakass: The Northern Red Woods.
    • Kartakass: The Northern Red Woods.
    • Kartakass: The Northern Red Woods.
    • Kartakass: The Northern Red Woods, Firenewt Temple.
    • Kartakass: The Northern Red Woods, Hidden Cave.
    • Kartakass: Shadowed Veil.
    • Kartakass: Shadowed Veil, Catacombs.
    • Kartakass: Shadowed Veil, Labyrinth.
    • Kartakass: Shadowed Veil, Tower.

Changes of 2026-03-09, by Maiyannah

  • Resolved a variety of compile errors causing toud_onenter's merge to fail.

Changes of 2026-03-08, by Maiyannah

  • Added some additional Kartakass areas:
    • Kartakass: The Wolf Wood
    • Kartakass: The Wolf Wood, Cave

Changes of 2026-03-03, by Maiyannah

  • Changed toud_onenter script to set up necessary values for the Kartakass areas.
  • Changed area titles to be like 'X: Y" rather than "X - Y", just to be a little more compact.
  • Added some more Kartakass areas:
    • Kartakass - Flooded Cavern area by NoOneReally.
    • Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.
  • Added missing attribution comments to areas:
    • Renika: Maison le Serruier
    • Teith: Manor Desprite
    • Zeidenburg: Atanase Arms, Living Quarters
    • Zeidenburg: C-Sharp Luthiers
    • Zeidenburg: Sanctuary of Our Guardian's Grace
    • Zeidenburg: the Clansman Tavern
    • Zeidenburg: Vanovichova Stationery
    • Zeidenburg Outskirts: the Grey Vigil, Quarters
    • Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.

Changes of 2026-03-01, by Maiyannah

  • Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.

Changes of 2026-02-28, by Maiyannah

  • Removed default.nss from toud_rlc_scripts hak
  • Added our own music to Darkshelf Quarry areas.
  • Fixed some things broken by backporting Darkshelf Quarry.
  • Relabeled all the Witcher placeables with %W1] prefix.

Changes of 2026-02-27, by Maiyannah

  • Backported Darkshelf Quarry from Wolfsong into the module.
    • Added Kartakass - Darkshelf Quarry area by NoOneReally.
    • Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.
    • Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.
    • Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.
  • Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.

Changes of 2026-02-26, by Maiyannah

  • Added new RLCore haks for compatibility with their own things.

Changes of 2026-02-25, by Maiyannah

Changes of 2026-02-22, by Maiyannah

  • Added test encounter 000001 for the Abandoned House.

Changes of 2026-02-19, by Maiyannah

  • Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. This change is not retroactive.
  • Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak. More to come on that front.

Changes of 2026-02-18, by Maiyannah

  • Updated keys generated from the Blue Boar Inn to reflect room numbers. This change is not retroactive.

Changes of 2026-02-16, by Maiyannah

  • Fix problem where garda voicesets weren't appearing as selectable for players.

Older versions