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== 0.1.25 ==
'''Journey Onward'''


== Version 0.1.22 ==
=== Rolling summary of all 0.1.25 major changes ===
''A Journey's Start''
Finer details below.  Ordered chronologically with the most recent at top.


'''Changes 2023-10-13''', by Maiyannah
==== Bugfixes ====
* Fix problem where garda voicesets weren't appearing as selectable for players.
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.


* Set up and themed the Wiki - a lot of work still pending on the themeing front, mind, to say nothing of content.
==== Changes ====
* Work on modularizing the Arcane Spell Failure code so it can be reused for multiple things that provide avoidance of ASF.
* Updated keys generated from the Blue Boar Inn to reflect room numbers.
* Relabeled all the Witcher placeables with %W1] prefix.


'''Changes 2023-10-12''' by Maiyannah
==== Additions ====
* Relabeled area003 to zbh1_emmahouse
* Added new placeables from the Medieval French Town itemset ($MFT prefix):
* Relabeled area to zbh1_mlchurch
** mft_bell001 / Bell: Large Bronze
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].
* Added new RLCore haks for compatibility with their own things.
* Added several Kartakass areas by NoOneReally:
** Kartakass: Darkshelf Quarry.
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.
** Kartakass: Flooded Cavern.
** Kartakass: Shadowed Veil.
** Kartakass: Shadowed Veil, Catacombs.
** Kartakass: Shadowed Veil, Labyrinth.
** Kartakass: Shadowed Veil, Tower.
** Kartakass: The Northern Red Woods. (5 areas)
** Kartakass: The Northern Red Woods, Firenewt Temple.
** Kartakass: The Northern Red Woods, Hidden Cave.
** Kartakass: The Wolf Wood bordering the Balinok Foothills.
** Kartakass: The Wolf Woods near Balinok Foothills.
** Kartakass: The Wolf Wood. (3 areas)
** Kartakass: The Wolf Wood, Cave.


'''Changes 2023-10-11''' by Maiyannah
==== Removals ====
* The live server now has a monitor that should keep it up, and restart it when it crashed.


'''Changes 2023-10-10''' by Maiyannah
----
* Added arcane spell failure suppression for bard, code by Baireswolf on Neverwinter Vault.


'''Changes 2023-10-08''' by Maiyannah
=== Detailed changelog for 0.1.25 ===
* Added a second Ezran tower shield with a painted metal base.
'''Changes of 2026-03-11''', by Maiyannah
* Touched up shading on the original Ezran tower shield.
* Added some more Kartakass areas:
* Linked the de le Foret Residence to the hub.
** Kartakass: Darkshelf Docks.
* Fixed a bug with the '5th Previous' skips for skin and hair colour.
** Kartakass: Darkshelf Docks, Ship's Galley.
* Refactored the Magic Mirror scripts into their own namespace.
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)


'''Changes 2023-10-07,''' by Maiyannah
'''Changes of 2026-03-10''', by Maiyannah
* Added base implementation for the Warmage class (class features pending).
* Added some more Kartakass areas:
* Added class feature feats for the Anchorite of the Mists prestige class (except the two pending feats).
** Kartakass: The Wolf Wood bordering the Balinok Foothills.
* Added class icon for Warmage.
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)
** Kartakass: The Northern Red Woods.
** Kartakass: The Northern Red Woods.
** Kartakass: The Wolf Wood.
** Kartakass: The Northern Red Woods.
** Kartakass: The Northern Red Woods.
** Kartakass: The Northern Red Woods.
** Kartakass: The Northern Red Woods, Firenewt Temple.
** Kartakass: The Northern Red Woods, Hidden Cave.
** Kartakass: Shadowed Veil.
** Kartakass: Shadowed Veil, Catacombs.
** Kartakass: Shadowed Veil, Labyrinth.
** Kartakass: Shadowed Veil, Tower.


'''Changes 2023-10-06,''' by Maiyannah
'''Changes of 2026-03-09''', by Maiyannah
* Made the Religion and Escape Artist icons more individually distinctive.
* Resolved a variety of compile errors causing toud_onenter's merge to fail.
* Added proper game descriptions for Religion, Culture, and Escape Artist.
* Clarified the applications of Occultism.
* Decorated De le Foret Residence first floor


'''Changes 2023-10-05,''' by Maiyannah, 0.1.22 rcF
'''Changes of 2026-03-08''', by Maiyannah
* Added transparency to the skill icons that are not from the base game.
* Added some additional Kartakass areas:
* Added the Religion and Culture to the game proper, complete with icons.
** Kartakass: The Wolf Wood
* Added the Speak Language skill and associated @speak command (just a stub now).
** Kartakass: The Wolf Wood, Cave


'''Changes 2023-10-04''', by Maiyannah
'''Changes of 2026-03-03''', by Maiyannah
* Improved the shading on the rug template.
* Changed toud_onenter script to set up necessary values for the Kartakass areas.
* Changed area titles to be like 'X: Y" rather than "X - Y", just to be a little more compact.
* Added some more Kartakass areas:
** Kartakass - Flooded Cavern area by NoOneReally.
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.
* Added missing attribution comments to areas:
** Renika: Maison le Serruier
** Teith: Manor Desprite
** Zeidenburg: Atanase Arms, Living Quarters
** Zeidenburg: C-Sharp Luthiers
** Zeidenburg: Sanctuary of Our Guardian's Grace
** Zeidenburg: the Clansman Tavern
** Zeidenburg: Vanovichova Stationery
** Zeidenburg Outskirts: the Grey Vigil, Quarters
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.


'''Changes 2023-10-03,''' by Maiyannah
'''Changes of 2026-03-01''', by Maiyannah
* Created a template for rugs in the same vein as the portrait frame template.
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.
* Added a requirement for the Anchorite of the Mists class to be part of the Ezran faction.


'''Changes 2023-10-01,''' by Maiyannah
'''Changes of 2026-02-28''', by Maiyannah
* Added De le Foret Residence as a house to use for testing the housing system.
* Removed default.nss from toud_rlc_scripts hak
* Added our own music to Darkshelf Quarry areas.
* Fixed some things broken by backporting Darkshelf Quarry.
* Relabeled all the Witcher placeables with %W1] prefix.


'''Changes 2023-09-28,''' by Maiyannah, 0.1.22 rcE
'''Changes of 2026-02-27''', by Maiyannah
* Using stonehammer's work as a base, added a portrait frame in our game that can be easily used for custom paintings.
* Backported Darkshelf Quarry from Wolfsong into the module.
** Added Kartakass - Darkshelf Quarry area by NoOneReally.
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.


'''Changes 2023-09-27,''' by Maiyannah
'''Changes of 2026-02-26''', by Maiyannah
* Equipped all the Ezran protectors with the new Ezran tower shield.
* Added new RLCore haks for compatibility with their own things.
* Changed Ezran shield Spell Resistance from 10 to 20.


'''Changes 2023-09-26,''' by Maiyannah, 0.1.22 rcD
'''Changes of 2026-02-25''', by Maiyannah
* Added a tower shield with the Ezran emblem.
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].


'''Changes 2023-09-25,''' by Maiyannah
'''Changes of 2026-02-22''', by Maiyannah
* Added a standing flag with the Ezran emblem.
* Added test encounter 000001 for the Abandoned House.


'''Changes 2023-09-24,''' by Maiyannah
'''Changes of 2026-02-19''', by Maiyannah
* Added forge area in the back of Atanase Arms.
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  ''This change is not retroactive.''
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.


'''Changes 2023-09-23,''' by Maiyannah
'''Changes of 2026-02-18''', by Maiyannah
* Spruced up Atanase Arms some more.
* Updated keys generated from the Blue Boar Inn to reflect room numbers. ''This change is not retroactive.''
* Relabelled blueprint resrefs for the Van Cuuk shop and Hostel. I am sure I fixed these ones when I linked them, but apparently that got messed.


'''Changes 2023-09-22,''' by Maiyannah
'''Changes of 2026-02-16''', by Maiyannah
* Added Atanase Arms, a blacksmith, linked to the Merchant Square.
* Fix problem where garda voicesets weren't appearing as selectable for players.


'''Changes 2023-09-20,''' by Maiyannah
[[Full Changelog|Older versions]]
* Added feedback to the Magic Mirror when you are changing heads as to which ID things are.
* Further embellishment to the Black Stone Inn.
 
'''Changes 2023-09-19,''' by Maiyannah 0.1.22 rcB
* Added shell of the Anchorite of the Mists prestige class.
* Added icon for the Anchorite of the Mists prestige class.
 
'''Changes 2023-09-18,''' by Maiyannah
* Added 2nd and 3rd floor to the Black Stone Inn.  Basic building on that's done now!
* Tagged all areas with the onEnter script that says the location.
* Added weather status to the onEnter script.
 
'''Changes 2023-09-17,''' by Maiyannah
* Made night in the Merchant's Square darker around the unlit areas.
* Fixed several doors to be properly static in the Merchant's Square, still plenty to go.
* Added the Black Stone Inn to be our testbed for short-term rentals.
 
'''Changes 2023-09-16,''' by Maiyannah, 0.1.22 rcA
* Add a series of lampposts to the Merchant's Square for night-time illumination.  Keep old noapte at bay!
* Some minor fixes to the Virtue backend.
 
== Version 0.1.21 ==
'''Changes 2023-09-15''' by Maiyannah
 
* Fixed a module corruption issue.
* Decorated the kitchen in the Priory.
 
'''Changes 2023-09-14''' by Maiyannah
 
* Added an Ezran emblem shield which the Protectors will carry.
 
'''Changes 2023-09-13''' by Maiyannah
 
* Made the grandfather clock in the Hostel interactable (to tell time!).
 
'''Changes 2023-09-13''' by Wilkins1952
 
* Added the Traveller's Hostel.
 
'''Changes 2023-09-12''' by Maiyannah
 
* Added some Ezran protectors to the Sanctuary interior.
* Backend coding for joining Ezran faction added.
* Added some decoration to the Priory.
 
'''Changes 2023-09-11''' by Maiyannah
 
* Corrected the SQL lookups for window options.
* Added initialization for the NUIMenu options.
* All the doors in the Priory are now coded to the Church of Ezra faction.
 
'''Changes 2023-09-10''' by Maiyannah, 0.1.21
 
* Clean up and reorganize a fair bit of the CEP pallete.
* Added basic organizational faction code to the game.
* Added basic Virtue handling code to the game.
 
== Version 0.1.20 ==
'''Changes 2023-09-09''' by Maiyannah
 
* Several changes to rearrange and reorganize skills:
** Remove Riding from the Radial Menu as we will not be supporting it.
** Change the homebrew Discipline to Balance (actual mechanical changes pending discussion)
** Add Occultism (actual mechanical implementation pending discussion)
** Added Alchemy for crafting (actual mechanical implementation a future goal)
** Replaced Craft Armor, Craft Weapon, and Craft Trap with Metalsmithing, Carpentry, and Leatherworking (actual mechanical implementation pending discussion)
** Added skill stubs for Escape Artist, Forgery, and Sense Motive. These are not yet implemented.
** Fancy new icons for most skills!
 
'''Changes 2023-09-08''' by Maiyannah, 0.1.20
 
* Half of the pews in the Sanctuary of Our Guardian's Grace are sit-able now.
* Initialize NUIMenu fields to avoid all the uninitialized variable spam.
* Reorganize some SQL and loading logic to suppress some additional SQL errors.
 
== Version 0.1.19 ==
'''Changes 2023-09-08''' by Maiyannah, 0.1.19
 
* Hotfix to address the the X position of windows not saving properly in some cases.
* Increased maximum length of description in the description NUI window.
 
== Version 0.1.18 ==
'''Changes 2023-09-08''' by Maiyannah
 
* Adapted the NUIMenu system to use our own database system (sqlite)
 
'''Changes 2023-09-07''' by Maiyannah
 
* Added the NUIMenu system by Philos, although we disabled a couple options - check out the neat dice roller and description/portrait editor!
 
'''Changes 2023-09-06''' by Maiyannah
 
* Added skin and hair colour, as well as height, options on Magic Mirror.
'''Changes 2023-09-05''' by Maiyannah, 0.1.18
 
* Tweak some placements in the Dawnsguard Inn to make sitting easier.
* Added some great assets by Stonehammer:
** medium misc dropped items
** droppable/usable buckets
* Fixed an error with the 5th previous head option on Magic Mirror.
 
== Version 0.1.17 ==
'''Changes 2023-09-05''' by Maiyannah, 0.1.17
 
* Hotfix to fix issues related to location persistence.
 
== Version 0.1.16 ==
'''Changes 2023-09-04''' by Maiyannah, 0.1.16
 
* Added the second checkpoint to the initial hub area
* Added Priory (bottom floor) to the Sanctuary of Our Guardian's Grace
* Added some civillian NPCs to the market area
* Clean up the logic for the @emote command.
* Added persistence for player locations
* Cleaned up the changelog code
 
'''Changes 2023-09-04''' by Wilkins1952
 
* Added Dawnguard Arms, a pub, and Van Cuuk Emporium, a basic shop
 
== Version 0.1.15 ==
'''Changes 2023-08-31''' by Maiyannah, 0.1.15
 
* Added options to the magic mirror to skip ahead or behind 5 heads (hat tip to Ouroboros for the suggestion)
* Fixed it so the selections will "wrap around" when it gets to the start or end.
 
== Version 0.1.14 ==
'''Changes 2023-08-29''' by Maiyannah, 0.1.14
 
* Added a Magic Mirror which will allow you to change head models for your character
 
== Version 0.1.13 ==
''"Home, Sweet Home"
 
'''Changes 2023-08-29''' by Maiyannah, 0.1.13
* First draft of the first Zeidenburg area, including the related NPCs and items - though it will need fleshed out more. '''It is not yet linked''' - I want to finish the discussion about general conduct rules before we open the proverbial doors.
* Updated the couple of site references in the module to point to toud.pw
* Fixed a couple of instances where the @portrait command would not properly apply the portrait to the PC.
* Fixed a likewise couple of instances where the @description set or add commands would not properly apply the descriptions to the PC.
* Made a couple animations which have both looped and one-shot animations in @emote use the looped ones for now. (Future wishlist: a way to distinguish between wanting it looped or not)
* Updated the @emote list command with the new emotes.
 
== Version 0.1.12 ==
'''Changes 2023-08-29''' by Maiyannah, 0.1.12
 
* Initial groundwork for job schedules system implemented
* Initial Factions added to the game (Barovians, Borcans, Dementlieuse, Garda, Church of Ezra, Cult of the Morninglord, Outlanders)
* Fixed an issue with the NUI implementation which caused it not to be dismissible in certain circumstances.
* Removed some more superfluous CEP2 content we will not be using.
 
== Version 0.1.11 ==
'''Changes 2023-08-18''' by Maiyannah, 0.1.11
 
* Upgraded to latest CEP2, and fixed all the problems related with such.
* The local entropy has been strengthened - rolls should be more truly random.
 
== Version 0.1.10 ==
'''Changes 2023-08-18''' by Maiyannah, 0.1.10
A meta change!
 
* The changelog placard now uses a NUI window to display the changes.
* Added a book to the OOC Lounge which has development credits
 
== Version 0.1.9 ==
'''Changes 2023-08-18''' by Maiyannah, 0.1.9
Further backend fixup! Among other things:
 
* Isolate the emote code specifically, same as we did with description
* Added additional emotes:
** dodge
** look left
** look right
** read
** spasm
** fall forward
** fall back
** fall (chooses one of the two above at random)
** tired
** shout
** laugh
** plead
* Ensure that emotes can be broken with movement (ie, are non-blocking)
* A backend spruce-up of the OOC room (making sure everything is static that should be, tagging things, etc)
* Challenge rating display in descriptions has been disabled
 
== Version 0.1.8 ==
'''Changes 2023-08-18''' by Maiyannah, 0.1.8
 
* Isolate the description and portrait code into a seperate file to allow specific edits
* Fix a bug this introduced causing the PC description to be overridden with add, not appended.
 
== Version 0.1.7 ==
'''Changes 2023-08-17''' by Maiyannah, 0.1.7
 
* Added the welcome and changes sign to the OOC area.
* Added the lore library to the OOC area. This needs finished, but has some basic Ravenloft lore.
* Added some benches and chairs to the OOC area. You can socialize now. Yay!
 
== Version 0.1.6 ==
'''Changes 2023-08-16''' by Maiyannah, 0.1.6
 
* Added a @portrait command
 
Just use @portrait (title) to change your portrait. Ezpz lemon squeezy.
 
== Version 0.1.5 ==
'''Changes 2023-08-16''' by Maiyannah, 0.1.5
 
* Added a @description command
** @description set - Sets the description to the following message.
** @description add - Appends a new string to the description.
** @description clear - Clears out the description.
 
== Version 0.1.4 ==
'''Changes 2023-08-16''' by Maiyannah 0.1.4
 
* Catch unrecognized commands (@whatever) and give an error message.
* Added help command with list of commands
* Added @emote help with a simple usage message.
 
== Version 0.1.3 ==
'''Changes 2023-08-16''' by Maiyannah, 0.1.3
 
* Added error feedback to @emote for failed emotes
* Removed debug feedback message
* Modularized the code for emote and emote processing so that they can be more easily changed.
* Added an @emote list command to list supported emotes
* Added duck to emotes
* Added bow to emotes
* Added salute to emotes
* Added greet to emotes (with alias wave)
 
== Version 0.1.2 ==
'''Changes 2023-08-16''' by Maiyannah, 0.1.2
 
* Added @emote command to chat
* Added sit emote to @emote command
* Added worship emote to @emote command
* Added meditate emote to @emote command (with alias "pray" as well)
* Added dazed emote to @emote command
 
== Version 0.1.1 ==
'''Changes 2023-08-15''' by Maiyannah, 0.1.1
 
* Added sittable chairs
* Fixed issues with them
* Ensure only one player to a chair
 
== Version 0.1.0 ==
'''Changes 2023-08-12''' by Maiyannah, 0.1.0
 
* New start at the module since the previous first draft could not be reconcilled with CEP.
* Added and decorated OOC starting area.

Latest revision as of 20:54, 11 March 2026

0.1.25

Journey Onward

Rolling summary of all 0.1.25 major changes

Finer details below. Ordered chronologically with the most recent at top.

Bugfixes

  • Fix problem where garda voicesets weren't appearing as selectable for players.
  • Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.

Changes

  • Updated keys generated from the Blue Boar Inn to reflect room numbers.
  • Relabeled all the Witcher placeables with %W1] prefix.

Additions

  • Added new placeables from the Medieval French Town itemset ($MFT prefix):
    • mft_bell001 / Bell: Large Bronze
  • Added quarterstaves from Father of Staves.
  • Added new RLCore haks for compatibility with their own things.
  • Added several Kartakass areas by NoOneReally:
    • Kartakass: Darkshelf Quarry.
    • Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.
    • Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.
    • Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.
    • Kartakass: Flooded Cavern.
    • Kartakass: Shadowed Veil.
    • Kartakass: Shadowed Veil, Catacombs.
    • Kartakass: Shadowed Veil, Labyrinth.
    • Kartakass: Shadowed Veil, Tower.
    • Kartakass: The Northern Red Woods. (5 areas)
    • Kartakass: The Northern Red Woods, Firenewt Temple.
    • Kartakass: The Northern Red Woods, Hidden Cave.
    • Kartakass: The Wolf Wood bordering the Balinok Foothills.
    • Kartakass: The Wolf Woods near Balinok Foothills.
    • Kartakass: The Wolf Wood. (3 areas)
    • Kartakass: The Wolf Wood, Cave.

Removals


Detailed changelog for 0.1.25

Changes of 2026-03-11, by Maiyannah

  • Added some more Kartakass areas:
    • Kartakass: Darkshelf Docks.
    • Kartakass: Darkshelf Docks, Ship's Galley.
    • Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)

Changes of 2026-03-10, by Maiyannah

  • Added some more Kartakass areas:
    • Kartakass: The Wolf Wood bordering the Balinok Foothills.
    • Kartakass: The Wolf Wood. (There will be a few areas with similar names like this, its a big forest!)
    • Kartakass: The Northern Red Woods.
    • Kartakass: The Northern Red Woods.
    • Kartakass: The Wolf Wood.
    • Kartakass: The Northern Red Woods.
    • Kartakass: The Northern Red Woods.
    • Kartakass: The Northern Red Woods.
    • Kartakass: The Northern Red Woods, Firenewt Temple.
    • Kartakass: The Northern Red Woods, Hidden Cave.
    • Kartakass: Shadowed Veil.
    • Kartakass: Shadowed Veil, Catacombs.
    • Kartakass: Shadowed Veil, Labyrinth.
    • Kartakass: Shadowed Veil, Tower.

Changes of 2026-03-09, by Maiyannah

  • Resolved a variety of compile errors causing toud_onenter's merge to fail.

Changes of 2026-03-08, by Maiyannah

  • Added some additional Kartakass areas:
    • Kartakass: The Wolf Wood
    • Kartakass: The Wolf Wood, Cave

Changes of 2026-03-03, by Maiyannah

  • Changed toud_onenter script to set up necessary values for the Kartakass areas.
  • Changed area titles to be like 'X: Y" rather than "X - Y", just to be a little more compact.
  • Added some more Kartakass areas:
    • Kartakass - Flooded Cavern area by NoOneReally.
    • Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.
  • Added missing attribution comments to areas:
    • Renika: Maison le Serruier
    • Teith: Manor Desprite
    • Zeidenburg: Atanase Arms, Living Quarters
    • Zeidenburg: C-Sharp Luthiers
    • Zeidenburg: Sanctuary of Our Guardian's Grace
    • Zeidenburg: the Clansman Tavern
    • Zeidenburg: Vanovichova Stationery
    • Zeidenburg Outskirts: the Grey Vigil, Quarters
    • Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.

Changes of 2026-03-01, by Maiyannah

  • Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.

Changes of 2026-02-28, by Maiyannah

  • Removed default.nss from toud_rlc_scripts hak
  • Added our own music to Darkshelf Quarry areas.
  • Fixed some things broken by backporting Darkshelf Quarry.
  • Relabeled all the Witcher placeables with %W1] prefix.

Changes of 2026-02-27, by Maiyannah

  • Backported Darkshelf Quarry from Wolfsong into the module.
    • Added Kartakass - Darkshelf Quarry area by NoOneReally.
    • Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.
    • Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.
    • Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.
  • Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.

Changes of 2026-02-26, by Maiyannah

  • Added new RLCore haks for compatibility with their own things.

Changes of 2026-02-25, by Maiyannah

Changes of 2026-02-22, by Maiyannah

  • Added test encounter 000001 for the Abandoned House.

Changes of 2026-02-19, by Maiyannah

  • Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. This change is not retroactive.
  • Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak. More to come on that front.

Changes of 2026-02-18, by Maiyannah

  • Updated keys generated from the Blue Boar Inn to reflect room numbers. This change is not retroactive.

Changes of 2026-02-16, by Maiyannah

  • Fix problem where garda voicesets weren't appearing as selectable for players.

Older versions