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__TOC__
__TOC__
== 0.1.23 ==
== 0.1.24 ==
Civic construction
'''Journey Onward'''


=== 0.1.23b ===
=== Rolling summary of all 0.1.24 major changes ===
'''Changes 2024-04-29''', by Maiyannah
Finer details below.  Ordered chronologically with the most recent at top.


* Added fixed lamppost placeable in toud_cepfixes, courtesy of mmat
==== Changes ====


'''Changes 2024-04-27''', by Maiyannah
=== Detailed changelog for 0.1.24 ===
==== 0.1.24a ====
'''Changes of 2025-04-05''' by Maiyannah


* Upgraded the Drylands tileset to the HD remake by ShadGuy.
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Removed CEP2 tilesets as redundant.
* Added Project Q tilesets.  Out with the old ... in with the ... er, slightly less old!
* Added blueprints for several ground cover plants and bushes.
* Redid Argynvostholt exterior in the Drylands tileset.


'''Changes 2024-04-26''', by Maiyannah
'''Changes of 2025-03-31''' by Maiyannah


* Add a campfire and seats around it to the Krofburg vistani camp.
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Add some houses to Outlook Hill.
* Fixed several NPCs which weren't set to the correct base classes (missed in the pass).
* Made some items in Renika Static that should be but weren't.
* Update Renika garda blueprints for new base classes.
* Make Elisabeta Atanase leave a corpse if slain.
* Made some items in Zeidenburg - Butur Glasswords static that should be but weren't.
* Restored some missing Renika garda.
* Fixed the description of some Renika garda where they were misidentified as from Zeidenburg (yay, copypaste fail!)


'''Changes 2024-04-25''', by Maiyannah
'''Changes of 2025-03-22''' by Maiyannah
* Rebuilt Krofburg with a more modern and better looking tileset.
* Combined the two Krofburg areas (Outlook Hill and outskirts) into a single large area.


'''Changes of 2024-04-24''', by Maiyannah
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Added garda station to Krofburg
* Added TOUD - Rosewood Flooring to the game, and replaced the Renika - Rest of Tears Chapel flooring with it.
* Expanded Krofburg vistani camp
* Fixed TOUD: Floor - Walnut Planks, TOUD: Floor - Attic Pine Planks, and TOUD: Floor - Grey Ceramic Tile to be the same aspect as the other floors.
* Added some placeables fluff to Krofburg
* Extended Krofburg road to the outcast cave.


'''Changes of 2024-04-23''', by Maiyannah
'''Changes of 2025-03-21''' by Maiyannah
* Fix 2da issue preventing Favoured Soul from loading.
* Added basic Krofburg area.
* Tweaked positioning and lighting of objects in Helm's Hall of the Grey Vigil.


'''Changes of 2024-04-22''', by Maiyannah
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Filled in Helm's hall in the Grey Vigil with basic amenities and items.
* Fixed the rotation axis of some of the Witcher assets (Bed 2,3,4) to be correct.
* Recategorize several placeables to be easier to find the the toolset.
* Remove the NWN2 beds from the Placeables.2da and haks - not going to use them and we need to trim the fat.
* Changed all the Black Stone Inn beds to use NWIC beds instead.
* Renamed cep_core0 to toud_cep2_0 to reflect the changed nature of this CEP hak.
* Changed cep_core0 to toud_cep2_0 in the module.
* Made the statue on floor two of the Black Stone Inn have a "clicky" description.
* Added toud_floor_0005 with proper black stone tile for the Black Stone Inn, and replaced the existing floors with it.


'''Changes of 2024-04-21''', by Maiyannah
'''Changes of 2025-03-20''' by Maiyannah
* Added drylands tileset by BaronRage for future content use.


'''Changes of 2024-04-18''', by Maiyannah
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Added some trees and foliage to Zeidenberg Outskirts - Merchant's Gate.
* Added a sparse cobblestone ground placeable, and a walnut plank floor asset.
* Added some tents along the road by the Grey Vigil.
* Initial version of the Grey Vigil's temple interior.


'''Changes of 2024-04-17''', by Maiyannah
'''Changes of 2025-03-19''' by Maiyannah
* Added DiscordNotification plugin to the wiki, for the Discord changes feed.


'''Changes of 2024-04-16''', by Maiyannah
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Added some more clutter to the grounds of the Grey Vigil.
* Updated feats table for Adept class.
* Added living quarters building to the Grey Vigil
* Added options to rekey rentals, and get additional keys, to the reference conversation.
* Added an inn with stables to the Merchant's Gate outskirts.
* Added a male and female uniform for workers of the Black Stone Inn in Zeidenburg and applied them appropriately to NPCs.
* Added a proper description to the Black Stone Inn porter and made her leave a lootable corpse if/when killed.


'''Changes of 2024-04-15''', by Maiyannah
'''Changes of 2025-03-17''' by Maiyannah
* Added a watchtower to the Zeidenberg Merchant's Gate Outskirts.
* Made several things unbreakable in outskirts ("plot")


'''Changes of 2024-04-09''', by Maiyannah
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Adding fencing to the perimeter of the Grey Vigil compound.
* Updated skills table for Adept class.
* Make several placeable blueprints that were not plot-marked, plot-marked.
* Updated skills table for Invoker class.
* Fixed up the Outskirts's placeables to be plot-marked properly.
* Updated skills table for Mage class.
* Updated skills table for Magician class.
* Updated skills table for Priest class.
* Updated skills table for Spellblade class.
* Updated skills table for Warrior class.


'''Changes of 2024-04-08''', by Maiyannah
'''Changes of 2025-03-16''' by Maiyannah
* Changed name entries of several placeables to be more identifiable in the toolset.


'''Changes of 2024-04-03''', by Maiyannah
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Added 263 placeables from NWIC to toud_placeables.
* Added save tables for each combination of the three being "high", "mid", and "low".
* Updated skills table for Expert class.


'''Changes of 2024-04-02''', by Maiyannah
'''Changes of 2025-03-14''' by Maiyannah
* Split common textures from toud_items and toud_placeables into a new hak: toud_textures.


=== 0.1.23a ===
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
'''Changes of 2024-03-26''', by Maiyannah
* Fixed the Male, Bleakfauldi, Anchorite of Ezra 1 voiceset being improperly marked as for plot NPCs, so that players can use it.
* Added wouldbebards low magic greatsword, bastard sword, short sword, battleaxe, and rapier overrides to toud_items.
* Remove old version of the Grey Vigil and made the door link properly to the new one.
* Add Bill Harper's HD Whips and Handaxes to toud_items.
* Toret Claire Lavigne no longer has her sword armed by default.
* Toret Claire Lavigne and the female Ezran protectors will now use the voiceset Female, Mordentish, Anchorite of Ezra 1, until we get some more variety to go around.
* Male Ezran protectors will now use the voiceset Male, Mordentish, Anchorite of Ezra 1, until we get some more variety to go around.
* Fixed the "Heal Me", "Cheer", and "No" messages on the voiceset Male, Bleakfauldi, Anchorite of Ezra 1 to properly display subtitles.
* Fixed the transposed "Stop" and "Wait here" subtitles for the voiceset Male, Bleakfauldi, Anchorite of Ezra 1.
* Added blockers for the Krofburg wall problems.  These will result in some invisible walls you'll run into for now as they're thicker than the normal wall.  We'll fix the tileset when I figure that out, this is a "stopgap."
* Fixed the class designations for all the NPCs after the Class renumber/fix.
* Petra Botezau's custom portrait should now work.
* Added missing key description to Rocco Botezau so the keys for the Blue Boar Inn now generate properly.
* Fixed some bugged guards in Renika - Burgomistress's Keep, Floor 1.
* Katarina Rutesku, Namira Nicolovich, and Stefan Olemenscu all now leave lootable corpses when killed.
* Stefan Olemenscu was given a more sensible head.
* Daria Albescu's and Dragan Brevhen's name is now split properly into first and last.
* Aina Paivo now has a soundset assigned and will leave a body when slain.
* The following NPCs now have custom descriptions:
** Toret Claire Lavigne
** Petra Botezau
** Renika Garda
** Elisabeta Atanase
** Daria Albescu
** Darius Barbu
* Female Zeidenburg Garda now use the Female, Fighter sound set rather than the male one.
* Added a custom outfit to the Zeidenburg prostitutes.  Also gave them a weapon and made them leave corpses when slain.
* The Ezran Protectors stationed at the Sanctuary of Our Guardian's Grace are now all disarmable (though they have high resists)
* The Zeidenburg Garda Office Sentry now has the Male, Guardian Reserved voiceset rather than the female one.
* The female Red Vardo Trader guards in van Cuuk's Emporium now have female voicesets.
* Fix Wildeboort van Cuuk's description a bit, and change him to a more appropriate voiceset.


'''Changes of 2024-03-25''', by Maiyannah
'''Changes of 2025-03-13''' by Maiyannah
* Fixed vfx on wouldbebard's replacement longswords.


'''Changes of 2024-03-23''', by Maiyannah
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Some scripting fixes to improve stability - and optimizing execution depth.
* Added portrait for Claire Lavigne by Nozomi Matsuoka.


'''Changes of 2024-03-21''', by Maiyannah
'''Changes of 2025-03-12''' by Maiyannah
* Fixed the killed garda in the Abandoned House dungeon to properly spawn dead.


'''Changes of 2024-03-20''', by Maiyannah
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Fixed some z-fighting issues with carpets in several places.
* Added a voiceset by Aron: Male, Bleakfauldi, Anchorite of Ezra 1


'''Changes of 2024-03-18''', by Maiyannah
'''Changes of 2025-03-11''' by Maiyannah
* Fixed up the Red Vardo guards after the resuffle.
* Added the Red Vardo guards as blueprints.
* Fix up blueprint for Lyssa von Zarovich.


'''Changes of 2024-03-16,''' by Maiyannah
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Added custom icons for Artificier, Barbarian, Blackguard, Cleric, Dragonfire Adept, Druid, Fighter, Monk , Necromancer, Shaman, Sorcerer, and Warlock classes.
* Modified the generic Inn Porter conversation to refer the player to the Innkeeper for the actual transactions to prevent any crossed wires.
* Added stubs for all the custom classes in the .tlk file.
* Relabel the generic innkeeper script to be consistent with Waymark conventions.
* Added missing 2da stub for warlock.
* Some general code cleanup in the inn initialization script.
* Fixed garda blueprints affected by the relabel.
* Add a new portrait by Nina Pimonova for Petra Botezatu.
* Added a custom description to Petra Botezatu.


'''Changes of 2024-03-15''', by Maiyannah
'''Changes of 2025-03-09''' by Maiyannah
* Added [[Dragonfire Adept]], [[Hexblade]], and [[Red Wizard]] to the wiki (stubs for now)


'''Changes of 2024-03-14''', by Maiyannah
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Change classes.2da to have stubs for all the additional classes and prestige classes.
* Change the volume of Male, Mordentish, Anchorite of Ezra 1 soundset to be less quiet and more normalized with other soundsets.


'''Changes of 2024-03-10''', by Maiyannah
'''Changes of 2025-03-08''' by Maiyannah
* Some adjustment to various items in the Black Stone Inn to minimize z-buffer fighting.


'''Changes of 2024-03-06''', by Maiyannah
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Changed wiki automatic sitemap generator to generate sitemaps that Google and Bing will process correctly.
* Added a new voice set by Sean Anthony: Male, Mordentish, Anchorite of Ezra 1
* Added IndexNow support to the sitemap generator.
* Added a new voice set by Madi Baylis: Female, Mordentish, Anchorite of Ezra 1
* Finished the overhall of walls and floors of the Black Stone Inn.


'''Changes of 2024-03-02''', by Maiyannah
'''Changes of 2025-03-07''' by Maiyannah
* The walls and floors of the Black Stone Inn (floor one) are - in most parts - now actually black stone!
* Fixed a couple handfuls of other floating items.
* Added a means to the wiki to add meta tags so the information makes it to crawlers.
* Added an automatic sitemap generator to the wiki.
* Added webmanifest to the wiki.
* Added favicons to the wiki.


'''Changes of 2024-02-26''', by Maiyannah
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* A collection of small fixes to item positions: fixing improperly aligned doors, some floating items are no longer floating, and so on.
* Added a porter to the Black Stone Inn that will tell players if rooms are available.


'''Changes of 2024-02-24''', by Maiyannah
'''Changes of 2025-03-04''' by Maiyannah
* Fixed the scriptable popups, so those work again now.


'''Changes of 2024-02-23''', by Maiyannah
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Updated the test server to 8193.36-11.
* Went through Renika and made all the unused doors plot-locked for now.
* Fixed several scripting errors this caused.
* Added new portrait art to Silviu Butur.
* Fixed placeable blueprint errors this caused.
* Fixed several model geometry flaws that the new renderer causes.
* Reduced lighting in several areas to prevent HDR bloom washing out scenes.
* Modified skybox lighting in several areas to prevent HDR bloom washing out scenes.


'''Changes of 2024-02-20''', by Maiyannah
'''Changes of 2025-02-28''' by Maiyannah
* Added some addition clutter to Zeidenberg - Merchant's Square.


'''Changes of 2024-02-18''', by Maiyannah
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Add txpple's HDRI skyboxes.
* Went through Merchant's Row - West and made all the doors plot-locked for now.
* Compress the tga textures so they can work in nwsync.
* Got all the appearance editor form implemented.
* Added sewer grates to Zeidenberg - Merchant's Square as a bit of thematic clutter.


'''Changes of 2024-02-17''', by Maiyannah
'''Changes of 2025-02-27''' by Maiyannah
* Move nwsync for test from cdn to azalin.toud.pw (test).
* Reinstate the silver-rimmed Zeidenberg arms shield.
* Added missing second and third-story doors in Zeidenberg - Merchant's Square.


'''Changes of 2024-02-16''', by Maiyannah
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Move nwsync from cdn to ezra.toud.pw (live).
* Went through Merchant's Row - East and made all the doors plot-locked for now.


'''Changes of 2024-02-15''', by Maiyannah
'''Changes of 2025-02-26''' by Maiyannah
* Added a proper status and uptime display to the init.d unitfile.
* Added tinygiants appearance customization code.


'''Changes of 2024-02-14''', by Maiyannah
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Added the new doors to generic_doors.2da
* Added additional collision to Krofburg where some more spots missing collision were found.
* Added the zwerkules medieval doors to the pallette.
* Added portrait art for Rocco Botezau.
* Added the wouldbebard overrides for vanilla longswords.


'''Changes of 2024-02-13''', by Maiyannah
'''Changes of 2025-02-19''' by Maiyannah
* Added "More Doors" by Tiberius_Morguhn to toud_doors.hak


'''Changes of 2024-02-12''', by Maiyannah
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Consolidate CEP and zwerkules doors into toud_doors.hak
* Fixed a 2DA row ("off by one") error which had several strange effects, most interestingly fighters being assigned Arcane Familiars.
* Remove several low-quality doors.
* Fixed a problem with the requirements for Anchorite of the Mists.  It should now work properly in detecting if you have that variable.
* Add doors in each of the vacant openings in Zeidenberg - Merchant's Row East.
* Corrected some typos in the voiceover tlk lines.


'''Changes of 2024-02-11''', by Maiyannah
'''Changes of 2025-02-18''' by Maiyannah
* Fix live server login issue.
 
* Address a couple area loading issues.
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Fixed an error which caused skybox corruption on certain graphics cards.
* Added some invisible collision boxes to seal up missing collision meshes from the tileset, for Krofburg.
* Fixed an accidental override of the Daily Wares vendor which caused the shop not to work.


[[Full Changelog|Older versions]]
[[Full Changelog|Older versions]]

Revision as of 15:15, 6 April 2025

0.1.24

Journey Onward

Rolling summary of all 0.1.24 major changes

Finer details below. Ordered chronologically with the most recent at top.

Changes

Detailed changelog for 0.1.24

0.1.24a

Changes of 2025-04-05 by Maiyannah

This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests

  • Removed CEP2 tilesets as redundant.
  • Added Project Q tilesets. Out with the old ... in with the ... er, slightly less old!
  • Added blueprints for several ground cover plants and bushes.
  • Redid Argynvostholt exterior in the Drylands tileset.

Changes of 2025-03-31 by Maiyannah

This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests

  • Fixed several NPCs which weren't set to the correct base classes (missed in the pass).
  • Made some items in Renika Static that should be but weren't.
  • Update Renika garda blueprints for new base classes.
  • Make Elisabeta Atanase leave a corpse if slain.
  • Made some items in Zeidenburg - Butur Glasswords static that should be but weren't.
  • Restored some missing Renika garda.
  • Fixed the description of some Renika garda where they were misidentified as from Zeidenburg (yay, copypaste fail!)

Changes of 2025-03-22 by Maiyannah

This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests

  • Added TOUD - Rosewood Flooring to the game, and replaced the Renika - Rest of Tears Chapel flooring with it.
  • Fixed TOUD: Floor - Walnut Planks, TOUD: Floor - Attic Pine Planks, and TOUD: Floor - Grey Ceramic Tile to be the same aspect as the other floors.

Changes of 2025-03-21 by Maiyannah

This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests

  • Fixed the rotation axis of some of the Witcher assets (Bed 2,3,4) to be correct.
  • Recategorize several placeables to be easier to find the the toolset.
  • Remove the NWN2 beds from the Placeables.2da and haks - not going to use them and we need to trim the fat.
  • Changed all the Black Stone Inn beds to use NWIC beds instead.
  • Renamed cep_core0 to toud_cep2_0 to reflect the changed nature of this CEP hak.
  • Changed cep_core0 to toud_cep2_0 in the module.
  • Made the statue on floor two of the Black Stone Inn have a "clicky" description.
  • Added toud_floor_0005 with proper black stone tile for the Black Stone Inn, and replaced the existing floors with it.

Changes of 2025-03-20 by Maiyannah

This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests

  • Added a sparse cobblestone ground placeable, and a walnut plank floor asset.

Changes of 2025-03-19 by Maiyannah

This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests

  • Updated feats table for Adept class.
  • Added options to rekey rentals, and get additional keys, to the reference conversation.
  • Added a male and female uniform for workers of the Black Stone Inn in Zeidenburg and applied them appropriately to NPCs.
  • Added a proper description to the Black Stone Inn porter and made her leave a lootable corpse if/when killed.

Changes of 2025-03-17 by Maiyannah

This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests

  • Updated skills table for Adept class.
  • Updated skills table for Invoker class.
  • Updated skills table for Mage class.
  • Updated skills table for Magician class.
  • Updated skills table for Priest class.
  • Updated skills table for Spellblade class.
  • Updated skills table for Warrior class.

Changes of 2025-03-16 by Maiyannah

This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests

  • Added save tables for each combination of the three being "high", "mid", and "low".
  • Updated skills table for Expert class.

Changes of 2025-03-14 by Maiyannah

This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests

  • Fixed the Male, Bleakfauldi, Anchorite of Ezra 1 voiceset being improperly marked as for plot NPCs, so that players can use it.
  • Remove old version of the Grey Vigil and made the door link properly to the new one.
  • Toret Claire Lavigne no longer has her sword armed by default.
  • Toret Claire Lavigne and the female Ezran protectors will now use the voiceset Female, Mordentish, Anchorite of Ezra 1, until we get some more variety to go around.
  • Male Ezran protectors will now use the voiceset Male, Mordentish, Anchorite of Ezra 1, until we get some more variety to go around.
  • Fixed the "Heal Me", "Cheer", and "No" messages on the voiceset Male, Bleakfauldi, Anchorite of Ezra 1 to properly display subtitles.
  • Fixed the transposed "Stop" and "Wait here" subtitles for the voiceset Male, Bleakfauldi, Anchorite of Ezra 1.
  • Added blockers for the Krofburg wall problems. These will result in some invisible walls you'll run into for now as they're thicker than the normal wall. We'll fix the tileset when I figure that out, this is a "stopgap."
  • Fixed the class designations for all the NPCs after the Class renumber/fix.
  • Petra Botezau's custom portrait should now work.
  • Added missing key description to Rocco Botezau so the keys for the Blue Boar Inn now generate properly.
  • Fixed some bugged guards in Renika - Burgomistress's Keep, Floor 1.
  • Katarina Rutesku, Namira Nicolovich, and Stefan Olemenscu all now leave lootable corpses when killed.
  • Stefan Olemenscu was given a more sensible head.
  • Daria Albescu's and Dragan Brevhen's name is now split properly into first and last.
  • Aina Paivo now has a soundset assigned and will leave a body when slain.
  • The following NPCs now have custom descriptions:
    • Toret Claire Lavigne
    • Petra Botezau
    • Renika Garda
    • Elisabeta Atanase
    • Daria Albescu
    • Darius Barbu
  • Female Zeidenburg Garda now use the Female, Fighter sound set rather than the male one.
  • Added a custom outfit to the Zeidenburg prostitutes. Also gave them a weapon and made them leave corpses when slain.
  • The Ezran Protectors stationed at the Sanctuary of Our Guardian's Grace are now all disarmable (though they have high resists)
  • The Zeidenburg Garda Office Sentry now has the Male, Guardian Reserved voiceset rather than the female one.
  • The female Red Vardo Trader guards in van Cuuk's Emporium now have female voicesets.
  • Fix Wildeboort van Cuuk's description a bit, and change him to a more appropriate voiceset.

Changes of 2025-03-13 by Maiyannah

This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests

  • Added portrait for Claire Lavigne by Nozomi Matsuoka.

Changes of 2025-03-12 by Maiyannah

This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests

  • Added a voiceset by Aron: Male, Bleakfauldi, Anchorite of Ezra 1

Changes of 2025-03-11 by Maiyannah

This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests

  • Modified the generic Inn Porter conversation to refer the player to the Innkeeper for the actual transactions to prevent any crossed wires.
  • Relabel the generic innkeeper script to be consistent with Waymark conventions.
  • Some general code cleanup in the inn initialization script.
  • Add a new portrait by Nina Pimonova for Petra Botezatu.
  • Added a custom description to Petra Botezatu.

Changes of 2025-03-09 by Maiyannah

This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests

  • Change the volume of Male, Mordentish, Anchorite of Ezra 1 soundset to be less quiet and more normalized with other soundsets.

Changes of 2025-03-08 by Maiyannah

This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests

  • Added a new voice set by Sean Anthony: Male, Mordentish, Anchorite of Ezra 1
  • Added a new voice set by Madi Baylis: Female, Mordentish, Anchorite of Ezra 1

Changes of 2025-03-07 by Maiyannah

This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests

  • Added a porter to the Black Stone Inn that will tell players if rooms are available.

Changes of 2025-03-04 by Maiyannah

This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests

  • Went through Renika and made all the unused doors plot-locked for now.
  • Added new portrait art to Silviu Butur.

Changes of 2025-02-28 by Maiyannah

This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests

  • Went through Merchant's Row - West and made all the doors plot-locked for now.

Changes of 2025-02-27 by Maiyannah

This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests

  • Went through Merchant's Row - East and made all the doors plot-locked for now.

Changes of 2025-02-26 by Maiyannah

This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests

  • Added additional collision to Krofburg where some more spots missing collision were found.
  • Added portrait art for Rocco Botezau.

Changes of 2025-02-19 by Maiyannah

This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests

  • Fixed a 2DA row ("off by one") error which had several strange effects, most interestingly fighters being assigned Arcane Familiars.
  • Fixed a problem with the requirements for Anchorite of the Mists. It should now work properly in detecting if you have that variable.
  • Corrected some typos in the voiceover tlk lines.

Changes of 2025-02-18 by Maiyannah

This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests

  • Fixed an error which caused skybox corruption on certain graphics cards.
  • Added some invisible collision boxes to seal up missing collision meshes from the tileset, for Krofburg.
  • Fixed an accidental override of the Daily Wares vendor which caused the shop not to work.

Older versions