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Changelog: Difference between revisions

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__TOC__
__TOC__
== 0.1.23 ==
== 0.1.24 ==
Civic construction
'''Journey Onward'''


=== 0.1.23e ===
=== Rolling summary of all 0.1.24 major changes ===
'''Changes of 2024-08-13''', by Maiyannah
Finer details below. Ordered chronologically with the most recent at top.
* Added some additional polearms of Barovian steel to Atanase Arms.
* Cleaned up blueprint resrefs for some of the Barovian steel items.


'''Changes of 2024-08-11''', by Maiyannah
==== Changes ====
* Added halberds from Wouldbebard.
* Added Barovian steel halberds to Atanase Arms.
* Changed the Garda halberds to use the option that most fits from the new models.


'''Changes of 2024-08-10''', by Maiyannah
=== Detailed changelog for 0.1.24 ===
* Added the greataxes and scimitars from Wouldbebard.
==== 0.1.24a ====
* Add greataxes and scimitars of Barovian steel to Atanase Arms.
'''Changes of 2025-03-31''' by Maiyannah


'''Changes of 2024-08-07''', by Maiyannah
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Spruced up Renika a little - added some foilage and trees, doors to all the houses, and some garda where appropriate.
* Fixed several NPCs which weren't set to the correct base classes (missed in the pass).
* Made some items in Renika Static that should be but weren't.
* Update Renika garda blueprints for new base classes.
* Make Elisabeta Atanase leave a corpse if slain.
* Made some items in Zeidenburg - Butur Glasswords static that should be but weren't.
* Restored some missing Renika garda.
* Fixed the description of some Renika garda where they were misidentified as from Zeidenburg (yay, copypaste fail!)


'''Changes of 2024-08-06''', by Maiyannah
'''Changes of 2025-03-22''' by Maiyannah
* Modularized the inter-Barovian caravans so they can all be handled in a single conversation.
* Added a vistani camp to Renika's outskirts and linked it as a caravan destination.


'''Changes of 2024-08-05''', by Maiyannah
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Updated the male and female Ezran Protectors to use the paladin class, rather than erroneously-marked Favoured souls, and updated the instances in the module.
* Added TOUD - Rosewood Flooring to the game, and replaced the Renika - Rest of Tears Chapel flooring with it.
* Added a vistani caravaneer to the Zeidenberg Outskirts - Merchants Gate area.  Currently it will transport you to Krofburg and to Renika.
* Fixed TOUD: Floor - Walnut Planks, TOUD: Floor - Attic Pine Planks, and TOUD: Floor - Grey Ceramic Tile to be the same aspect as the other floors.
* Also added a vistani caravaneer to these locations as well, so you can travel back.
* Labelled Male Vistani and the Male and Female Ezran Protector blueprints in the toolkit with the character levels, for DM reference.


'''Changes of 2024-08-04''', by Maiyannah
'''Changes of 2025-03-21''' by Maiyannah
* Added and implemented a splash screen for the Zeidenberg Outskirts - Merchant's Gate area.


'''Changes of 2024-08-03''', by Maiyannah
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Added a TOUD logo splash for loading screens not yet implemented.
* Fixed the rotation axis of some of the Witcher assets (Bed 2,3,4) to be correct.
* Added a loading screen for Merchant's Row (both sides).
* Recategorize several placeables to be easier to find the the toolset.
* Put the two loading screens as the screen for their appropriate area and the logo one for all zones missing one.
* Remove the NWN2 beds from the Placeables.2da and haks - not going to use them and we need to trim the fat.
* Add missing attribution to the Curious Dragon and Skyshard Homestead areas.
* Changed all the Black Stone Inn beds to use NWIC beds instead.
* Renamed cep_core0 to toud_cep2_0 to reflect the changed nature of this CEP hak.
* Changed cep_core0 to toud_cep2_0 in the module.
* Made the statue on floor two of the Black Stone Inn have a "clicky" description.
* Added toud_floor_0005 with proper black stone tile for the Black Stone Inn, and replaced the existing floors with it.


'''Changes of 2024-08-02''', by Maiyannah
'''Changes of 2025-03-20''' by Maiyannah
* Added the village of Renika exterior.  Just a basic layout stub right now.
* Added garda npcs for Renika.
* Added armour and cloak for Renika garda.
* Changed loading screens to 1080p.
* Added custom loading screens for Zeidenberg - Merchant's Square and Renika - more to come.


'''Changes of 2024-08-01''', by Maiyannah
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Added the creatures from the "RLCore Denizens of Darkness" - some of these we'll want to facelift, but its a start:
* Added a sparse cobblestone ground placeable, and a walnut plank floor asset.
** Zombie (Frost), Zombie (Desert), Zombie (Cannibal), Drowned One, Spectre (Ice), Radiant Spirit, Odem, Jolly Roger, Ghost (Various Magnitudes), Ghost (Animal - Various), Bowlyn, Blazing Bones, Crimson Bones, Rat (Shadow), Akikage, Bastellus, Crimson Death, Lich (Defiler), Lich (Elemental), Mist Horror, Phantom Hound, Vampire (Drow), Vampire (Dwarf), Vampire (Elf), Vampire (Gnome), Vampire (Halfling), Vampire (Nosferatu), Wolfwere, Imp (Assassin), Zombie Fog (and Cadavers), Carrion Stalker, Grave Ooze, Jack Frost, Scarab (Monstrous), Vampyre, Human (Mad man), Goblyn, Ermordenung, Darkling, Broken One, Bakhna Rakhna, Baobhan Sith, Elemental (Grave), Elemental (Mist), Hearth Fiend, Doom Guard, Wolf (Dread), Will-o-mist, Vistani (Male and Female), Zombie (Ju Ju), Dread Warrior, Banedead, Ghost (Manelovant), Geist, Banshee, Baneguard, Crypt Thing, Death Knight, Doppleganger, Hellcat, Zombie Lord, Zombie (Tyrant Fog), Skeletal Warrior, Skeleton, Shadow, Lich, Revenent, Vampire, Ghast, Ghoul, Ghoul Lord, Lantern Archon, Werecat, Wererat, Werewolf, Goblin, Will-o-wisp, Gremishka, Wolfwere, Wereraven, Headhunter, Death Knights, Vorr, Carrion Stalker, Count Strahd, Goatmen, Jester, Flaming Skull, Gremlin, Foxes, Puppet, Night Hag, Crawling Corpse, Beetle (Spawn), Beetle (Carrion), Mummy (Bog), Wraith (Cloaked, Blood, and Frost Soul), Quth Maren, Wolf (Undead), Rot Grub, Styx Boat, Charriot, Axehead, Murder Victim, Ceiling Creep, Skeleton (Wild), Skeleton (Spider), Werebears.


'''Changes of 2024-07-29''', by Maiyannah
'''Changes of 2025-03-19''' by Maiyannah
* Fixed a message error where it was saying the Skin previous change was making the Hair colour different when it was correctly changing skin.
* Added tattoo 1 colour channel changing to the mirror.


'''Changes of 2024-07-28''', by Maiyannah
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Added Beamdog HD Models and HD Open Hands by Bill Harper.
* Updated feats table for Adept class.
* Modularized command parser to allow selection of the command prefix.
* Added options to rekey rentals, and get additional keys, to the reference conversation.
* Added a male and female uniform for workers of the Black Stone Inn in Zeidenburg and applied them appropriately to NPCs.
* Added a proper description to the Black Stone Inn porter and made her leave a lootable corpse if/when killed.


'''Changes of 2024-07-27''', by Maiyannah
'''Changes of 2025-03-17''' by Maiyannah
* Refactored the Waymark command processor to be module/not need TOUD supporting scripts for operation.
* ''IMPORTANT NOTE FOR THOSE USING OUR SCRIPTS:'' Going forward all of the Waymark project scripts will be licensed under AGPLv3.  Notably, this REQUIRES all further modifications of these scripts to be contributed back to the community-at-large.  If you do not agree to this condition, do not use these scripts.


'''Changes of 2024-07-26''', by Maiyannah
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Fixed the officers to also use the generic portraits for now.
* Updated skills table for Adept class.
* Fixed the Zeidenberg Garda Officers to be Fighter 14 / Weaponmaster 6.
* Updated skills table for Invoker class.
* Made the Garda Sentry to use the generic portrait for now.
* Updated skills table for Mage class.
* Fixed the Zeidenberg Office Sentry to be Fighter 16 / Weaponmaster 6.
* Updated skills table for Magician class.
* Added custom descriptions to the Zeidenberg Garda Officers.
* Updated skills table for Priest class.
* Updated skills table for Spellblade class.
* Updated skills table for Warrior class.


'''Changes of 2024-07-24''', by Maiyannah
'''Changes of 2025-03-16''' by Maiyannah
* Add portrait for generic male Zeidenberg garda to portaits.2da and toud_portraits.hak, and change all male garda there to use it.


'''Changes of 2024-07-23''', by Maiyannah
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Reinstate diverse appearances for the female garda in Merchant Squares - different heads, descriptions, some variation in height.
* Added save tables for each combination of the three being "high", "mid", and "low".
* Updated skills table for Expert class.


'''Changes of 2024-07-22''', by Maiyannah
'''Changes of 2025-03-14''' by Maiyannah
* Add portrait for generic female Zeidenberg garda to portraits.2da and toud_portraits.hak, and change all female garda there to use it.


'''Changes of 2024-07-17''', by Maiyannah
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Add portrait for Nimira Nicolovich to portraits.2da and toud_portraits.hak, and change her to use it.
* Fixed the Male, Bleakfauldi, Anchorite of Ezra 1 voiceset being improperly marked as for plot NPCs, so that players can use it.
* Remove old version of the Grey Vigil and made the door link properly to the new one.
* Toret Claire Lavigne no longer has her sword armed by default.
* Toret Claire Lavigne and the female Ezran protectors will now use the voiceset Female, Mordentish, Anchorite of Ezra 1, until we get some more variety to go around.
* Male Ezran protectors will now use the voiceset Male, Mordentish, Anchorite of Ezra 1, until we get some more variety to go around.
* Fixed the "Heal Me", "Cheer", and "No" messages on the voiceset Male, Bleakfauldi, Anchorite of Ezra 1 to properly display subtitles.
* Fixed the transposed "Stop" and "Wait here" subtitles for the voiceset Male, Bleakfauldi, Anchorite of Ezra 1.
* Added blockers for the Krofburg wall problems.  These will result in some invisible walls you'll run into for now as they're thicker than the normal wall.  We'll fix the tileset when I figure that out, this is a "stopgap."
* Fixed the class designations for all the NPCs after the Class renumber/fix.
* Petra Botezau's custom portrait should now work.
* Added missing key description to Rocco Botezau so the keys for the Blue Boar Inn now generate properly.
* Fixed some bugged guards in Renika - Burgomistress's Keep, Floor 1.
* Katarina Rutesku, Namira Nicolovich, and Stefan Olemenscu all now leave lootable corpses when killed.
* Stefan Olemenscu was given a more sensible head.
* Daria Albescu's and Dragan Brevhen's name is now split properly into first and last.
* Aina Paivo now has a soundset assigned and will leave a body when slain.
* The following NPCs now have custom descriptions:
** Toret Claire Lavigne
** Petra Botezau
** Renika Garda
** Elisabeta Atanase
** Daria Albescu
** Darius Barbu
* Female Zeidenburg Garda now use the Female, Fighter sound set rather than the male one.
* Added a custom outfit to the Zeidenburg prostitutes. Also gave them a weapon and made them leave corpses when slain.
* The Ezran Protectors stationed at the Sanctuary of Our Guardian's Grace are now all disarmable (though they have high resists)
* The Zeidenburg Garda Office Sentry now has the Male, Guardian Reserved voiceset rather than the female one.
* The female Red Vardo Trader guards in van Cuuk's Emporium now have female voicesets.
* Fix Wildeboort van Cuuk's description a bit, and change him to a more appropriate voiceset.


'''Changes of 2024-07-16''', by Maiyannah
'''Changes of 2025-03-13''' by Maiyannah
* Fixed some floating furniture in the Hostel.


'''Changes of 2024-07-14''', by Maiyannah
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Managed to resolve the issue with the Traveller's Hostel.
* Added portrait for Claire Lavigne by Nozomi Matsuoka.
* Changed Traveller's Hostel to require at least a week-long rental.


'''Changes of 2024-07-13''', by Maiyannah
'''Changes of 2025-03-12''' by Maiyannah
* Added some more lighting to several areas that were a bit dark.


=== 0.1.23d ===
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
'''Changes of 2024-07-11''', by Maiyannah
* Added a voiceset by Aron: Male, Bleakfauldi, Anchorite of Ezra 1
* Reverted the Traveller's Hostel rentals until we can figure out why they cross-pollinate to other inns.


'''Changes of 2024-07-08''', by Maiyannah
'''Changes of 2025-03-11''' by Maiyannah
* Removed options to stay monthly or yearly at the Black Rock Inn.
* Added rental options to the Traveller's Hostel.


'''Changes of 2024-07-07''', by Maiyannah
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Added portrait for Katarina Rutesku to portraits.2da
* Modified the generic Inn Porter conversation to refer the player to the Innkeeper for the actual transactions to prevent any crossed wires.
* Changed portrait for Katarina Rutesku to use the new portrait.
* Relabel the generic innkeeper script to be consistent with Waymark conventions.
* Some general code cleanup in the inn initialization script.
* Add a new portrait by Nina Pimonova for Petra Botezatu.
* Added a custom description to Petra Botezatu.


'''Changes of 2024-07-04''', by Maiyannah
'''Changes of 2025-03-09''' by Maiyannah
* Fluffed up the second floor of the Black Rock Inn with new thematic flooring in keeping with the first floor.
* Adjusted the lighting across the Black Rock Inn.  Still not happy with the third floor but we'll see how that gets decorated.
* Added balok gendered tokens for domn/doamna defaulting to the gender-neutral-ish dumneavoastră.
* Cleaned up the innkeeper conversation.


'''Changes of 2024-07-03''', by Maiyannah
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Added some additional Barovian Steel weapons to Atanase Arms's wares.
* Change the volume of Male, Mordentish, Anchorite of Ezra 1 soundset to be less quiet and more normalized with other soundsets.
* Added an innkeeper to the Black Stone Inn.
* Added Ivodon's Persistent Inn script so that we now have renatable rooms in the Black Stone Inn!


'''Changes of 2024-06-30''', by Maiyannah
'''Changes of 2025-03-08''' by Maiyannah
* Added new portrait art in toud_portraits.2da
* Changed portrait of Elisabeta Atanase with new portrait.
* Added several new materials: Barovian Steel, Rongiese Steel, Dementlieuse Steel, Tepestani Copper, Copper of the Shadow Rift, Vaasan Winterglow (yes this is the sword's material), Vistani Moonsilver, Nharov Oakwood, Gulthias Wood, Murillium Wood, Vigilia Dimortia Wood, Lotuswood, Barovian Pinewood, Immolite Beechwood, Hazlani Sycamore Wood, Forforian Iron, Goblyn Iron, Rongiese Silver, and Gobyln Bone.  Along with a couple others that remain surprises.
* Updated the Barovian Steel Longsword in Atanase Arms's store to use the new material, and cleaned up its description a bit.
* Added Barovian Steel Shortswords and Greatswords to Atanase Arms's wares.


'''Changes of 2024-06-18''', by Maiyannah
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Fixed faction lookup for @faction so it properly checks the faction.
* Added a new voice set by Sean Anthony: Male, Mordentish, Anchorite of Ezra 1
* Added a new voice set by Madi Baylis: Female, Mordentish, Anchorite of Ezra 1


'''Changes of 2024-06-17''', by Maiyannah
'''Changes of 2025-03-07''' by Maiyannah
* Populated the Atanase Arms store with weapons.


'''Changes of 2024-06-16''', by Maiyannah
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Fixed the emote processing to address a logic error that was improperly processing the passed emote argument.
* Added a porter to the Black Stone Inn that will tell players if rooms are available.
* Default the @faction command to displaying your current faction.
* Added a @virtue command, to display your current Virtue.
* Fixed onexit script for Van Cuuk's Emporium, and the Merchant's Gate.
* Add missing onexit script for Merchant's Gate Outskirts, Skyshard Homestead, Skyshard Homestead interior, The Curious Dragon, The Grey Vigil, Atanase Arms, Krofburg.
* Add missing onenter script for The Grey Vigil, Krofburg.


'''Changes of 2024-06-15''', by Maiyannah
'''Changes of 2025-03-04''' by Maiyannah
* Added GetFuzzyTime() to the toud_datetime library for when we want a fuzzy display of the time (for in game timekeeping devices with timekeeping error.)


'''Changes of 2025-06-14''', by Maiyannah
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Fixed conversion problems caused by conversion for wm_emote version. At the present time we still keep the old ones for compatibility/fallback.
* Went through Renika and made all the unused doors plot-locked for now.
* Added new portrait art to Silviu Butur.


'''Changes of 2024-06-13''', by Maiyannah
'''Changes of 2025-02-28''' by Maiyannah
* Added GetExactTime() to the toud_datetime library for when we do absolutely want a string of the exact time.
* Converted the existing chat commands to use the modular parser.  This is an intrusive enough change I've incremented the build revision.


=== 0.1.23c ===
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
'''Changes of 2024-06-12''', by Maiyannah
* Went through Merchant's Row - West and made all the doors plot-locked for now.


* A few days coming: change the chat command parser to be modular and find modules without an ugly conditional.
'''Changes of 2025-02-27''' by Maiyannah


'''Changes of 2024-06-05''', by Maiyannah
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Went through Merchant's Row - East and made all the doors plot-locked for now.


* Removed spurious "creature wizard" scripts; we'll be using a NUI DM tool when the time comes.
'''Changes of 2025-02-26''' by Maiyannah


'''Changes of 2024-06-04''', by Maiyannah
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Added additional collision to Krofburg where some more spots missing collision were found.
* Added portrait art for Rocco Botezau.


* Added a basic system to have unattended items decay.
'''Changes of 2025-02-19''' by Maiyannah


'''Changes of 2024-06-02''', by Maiyannah
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Fixed a 2DA row ("off by one") error which had several strange effects, most interestingly fighters being assigned Arcane Familiars.
* Fixed a problem with the requirements for Anchorite of the Mists.  It should now work properly in detecting if you have that variable.
* Corrected some typos in the voiceover tlk lines.


* Fixed an error where the old player count post-GC was being used for player tracking, rather than starting afresh.
'''Changes of 2025-02-18''' by Maiyannah


'''Changes of 2024-06-01''', by Maiyannah
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
 
* Fixed an error which caused skybox corruption on certain graphics cards.
* Added some blueprints for common items (tools, common weapons, etc) with Ravenloft-y descriptions.
* Added some invisible collision boxes to seal up missing collision meshes from the tileset, for Krofburg.
 
* Fixed an accidental override of the Daily Wares vendor which caused the shop not to work.
'''Changes of 2024-05-30''', by Maiyannah
 
* Added additional decor and some more lighting to the New Character Area.
* Made the help text triggers in the New Character Area single-fire.
* Added a help text trigger for the Magic Mirror room.
 
'''Changes of 2024-05-29''', by Maiyannah
 
* Some fixes for the player tracking script (make sure we catch logging out players).
 
'''Changes of 2024-05-28''', by Maiyannah
 
* Changed bleedout to use heartlib instead, so that the tick timing can be changed.
 
'''Changes of 2024-05-27''', by Maiyannah
 
* Added a variable to carry a comma-seperated list of player characters in an area., and hooks to the basic onenter and onexit scripts to update it.
** Custom onenter and onexit scripts will need looked at.
 
'''Changes of 2024-05-26''', by Maiyannah
 
* Modularized the code for displaying the entry message and weather information for areas into toud_areas.nss
* Ensure all areas have the toud_onexit script so we properly track players leaving an area for the respawn/refresh scripts.
* Regularizing several areas while we were going through them:
** Fixed tagging for Zeidenberg - Merchant's Row East.
** Fixed tagging for Zeidenberg - Merchant's Row West.
** Added attribution in comments to Zeidenberg - Sanctuary of Our Guardian's Grace.
** Added attribution in comments to Zeidenberg - Traveller's Hostel.
** Added attribution in comments to Zeidenberg - Van Cuuk's Emporium.
** Added attribution in comments to Zeidenberg Outskirts - Merchant's Gate.
** Fixed tagging and added attribution to Zeidenberg Outskirts - Merchant's Gate Crossroads.
** Fixed tagging and added attribution to Zeidenberg Outskirts - Skyshard Homestead.
** Added attribution in comments to OOC - New Character Area.
** Added attribution in comments to Krofbug.
*Replaced the toud_chair01 instances in the Sanctuary of Our Guardian's Grace until we get them small enough to work properly with nwsync.
 
'''Changes of 2024-05-23''', by Maiyannah
 
* Add a heartlib-heartbeat which checks for respawning dungeons. We need a reliable way to save items that are on the ground before I make this functional I think.
 
'''Changes of 2024-05-22''', by Maiyannah
 
* Track players entering and exiting a location so we can know how many players are in an area for respawn purposes. (NWN has no native thing for this.)
 
'''Changes of 2024-05-20''', by Maiyannah
 
* Fixed up the toud_chair01 asset - it looks better without the transparency part, and the transparency part was causing crashes for some players.
 
'''Changes of 2024-05-19''', by Maiyannah
 
* Replace the bugged stone table in the Sanctuary of Our Guardian's Grace until it can get fixed.
* Remove some erroneously-duplicated sit spots for pews in the Sanctuary of Our Guardian's Grace.
* Combined take_knee and kneeling into a single emote option - kneel - not much reason to have a one-off here.
* Fixed lead-in length for crossarms.
* Fixed a logic error which caused @emote clear not to work in some instances.
* Put the starting location back to the new character area for the test server push - forgot this.
* Forgot to put this in the changelog when I did it, but: changed the bookcases in the New Character Area to a fancier model.
* Added a few more instances of the New Character Store vendor so that someone can't tie up a single vendor at least.
* Some cleanup and further decoration in the Sanctuary of Our Guardian's Grace.
* Modified the script triggers in the Abandoned House dungeon to only play once.
* Make several objects Plot-flagged in the Abandoned House dungeon to prevent them from being broken.
 
=== 0.1.23b ===
'''Changes of 2024-05-18''', by Maiyannah
 
* Mark unimplemented by planned classes as not player classes:
** Artificier
** Dragonfire Adept
** Expert
** Factorum
** Hexblade
** Necromancer
** Shaman
** Warlock
* Some fixes for Favoured Soul progression with regards to spells known (corrected some mis-entered table rows)
* Add in the first variation of the Abandoned House dungeon.  More to come, but one is better than none!
* Attempt to fix resetting mechanism - this works in SP but not dedicated MP now, which is weird.
'''Changes of 2024-05-16''', by Maiyannah
 
* Further cleanup in the Sanctuary of Our Guardian's Grace, Zeidenberg:
** Fixed sit spots for the pews.
** Disabled shadow on the abacus.
** Sharpened book texture a little.
** Fixed sitting orientation issue with the chair.
* Added a coat hanger placeable.
 
'''Changes of 2024-05-15''', by Maiyannah
 
* Added a new HD book placeable.  More to come.
 
'''Changes of 2024-05-14''', by Maiyannah
 
* Added a new fancy chair, and an abacus placeable.
 
'''Changes of 2024-05-12''', by Maiyannah
 
* Add fixups from mocap animations: the wall leaning emote now better connects with walls, faint and cross arms now have proper loops.
 
'''Changes of 2024-05-11''', by Maiyannah
 
* Seperate licensed assets into toud_assets.hak
** Move the pew placeable to toud_assets
* Add Ezran candleabra placeable to toud_assets.hak
* Add entry to placeables.2da for the new candleabra.
* Fixed Emma portrait entries in placeables.2da with the new last name :)
* Replace benches with new pews in Sanctuary of Our Guardian's Grace
 
'''Changes of 2024-05-08''', by Maiyannah
 
* Add new Ezran pew placeable to toud_placeables.
 
'''Changes of 2024-05-05''', by Maiyannah
 
* Changed starting gold to 900 to represent the actual total of valuables desired by the PhB.
* Added some more expensive things to the New Character Area vendor as a result.
* Relabel all the vanilla NWN placeables to both be better organized and mark them as from NWN.
* Got the Ezran statue placeable working (finally), and placed by the Sanctuary of Our Guardian's Grace in Zeidenberg.
 
'''Changes of 2024-05-04''', by Maiyannah
* Further Favoured Soul implementation:
** Added packages from cleric for Favoured Soul.
** Added Spells Per Day entries for Favoured Soul.
** Added Bonus Feats entries for Favoured Soul.
** Added takeable Feats entries for Favoured Soul.
* Renumbered packages with the new class IDs.
* Made all player packages start with 200 gold and a set of Adventurer's Garb.
* Scripted some help text for the New Character Area.
* Filled in the Magic Mirrors in the customizatrion area of the New Character Area.
* Fixed Talis's portrait description in the New Character Area.
* Added a new character item vendor to the New Character Area.
* Changed the bookcases to some fancier ones in the New Character Area, and made the ones presently unusued static.
 
'''Changes of 2024-05-03''', by Maiyannah
* Favoured Soul getting fleshed into its own class:
** Added custom save progression table to Favoured Soul - they now properly have their own save progression.
** Added custom class skill table to Favoured Soul.
** Added custom icon for Favoured Soul.
** Added tlk entries for Favoured Soul name and description.
 
You will need to redownload the tlk when this goes live on test.
 
'''Changes of 2024-05-02''', by Maiyannah
* Properly made the new animations one-shot where appropriate (coy_jump, excited, dejected, nicewave, tell_secret, take_knee, victory, makethreat, solong, playjoy)
* Added @emote clear which will clear looping custom animations.
* Added kneeling looping emote version of take_knee.
 
'''Changes of 2024-05-01''', by Maiyannah
* Added palmweaver's mocap animations to our @emote command. New emotes:
** coy_jump
** excited
** dejected
** nicewave
** tell_secret
** terrified
** take_knee
** wall_lean
** victory
** squat
** makethreat
** washwindows
** argue
** gracedance
** crossarms
** playpiano
** faint
** solong
** playjoy
 
'''Changes of 2024-04-30''', by Maiyannah
* Add some lanterns to Krofburg.
* Add ice damage to the water crossings in Krofburg (except the bridge of course).
* Added some additional houses to Krofburg.
* Fix some more placeable names to be more easily found.
* Add lacking attribution to some placeable names.
* Some general 2da cleanup (typos etc).
 
'''Changes 2024-04-29''', by Maiyannah
* Added fixed lamppost placeable in toud_cepfixes, courtesy of mmat.
 
'''Changes 2024-04-27''', by Maiyannah
* Upgraded the Drylands tileset to the HD remake by ShadGuy.
 
'''Changes 2024-04-26''', by Maiyannah
* Add a campfire and seats around it to the Krofburg vistani camp.
* Add some houses to Outlook Hill.
 
'''Changes 2024-04-25''', by Maiyannah
* Rebuilt Krofburg with a more modern and better looking tileset.
* Combined the two Krofburg areas (Outlook Hill and outskirts) into a single large area.
 
'''Changes of 2024-04-24''', by Maiyannah
* Added garda station to Krofburg.
* Expanded Krofburg vistani camp.
* Added some placeables fluff to Krofburg.
* Extended Krofburg road to the outcast cave.
 
'''Changes of 2024-04-23''', by Maiyannah
* Fix 2da issue preventing Favoured Soul from loading.
* Added basic Krofburg area.
* Tweaked positioning and lighting of objects in Helm's Hall of the Grey Vigil.
 
'''Changes of 2024-04-22''', by Maiyannah
* Filled in Helm's hall in the Grey Vigil with basic amenities and items.
 
'''Changes of 2024-04-21''', by Maiyannah
* Added drylands tileset by BaronRage for future content use.
 
'''Changes of 2024-04-18''', by Maiyannah
* Added some trees and foliage to Zeidenberg Outskirts - Merchant's Gate.
* Added some tents along the road by the Grey Vigil.
* Initial version of the Grey Vigil's temple interior.
 
'''Changes of 2024-04-17''', by Maiyannah
* Added DiscordNotification plugin to the wiki, for the Discord changes feed.
 
'''Changes of 2024-04-16''', by Maiyannah
* Added some more clutter to the grounds of the Grey Vigil.
* Added living quarters building to the Grey Vigil.
* Added an inn with stables to the Merchant's Gate outskirts.
 
'''Changes of 2024-04-15''', by Maiyannah
* Added a watchtower to the Zeidenberg Merchant's Gate Outskirts.
* Made several things unbreakable in outskirts ("plot")
 
'''Changes of 2024-04-09''', by Maiyannah
* Adding fencing to the perimeter of the Grey Vigil compound.
* Make several placeable blueprints that were not plot-marked, plot-marked.
* Fixed up the Outskirts's placeables to be plot-marked properly.
 
'''Changes of 2024-04-08''', by Maiyannah
* Changed name entries of several placeables to be more identifiable in the toolset.
 
'''Changes of 2024-04-03''', by Maiyannah
* Added 263 placeables from NWIC to toud_placeables.
 
'''Changes of 2024-04-02''', by Maiyannah
* Split common textures from toud_items and toud_placeables into a new hak: toud_textures.
 
=== 0.1.23a ===
'''Changes of 2024-03-26''', by Maiyannah
* Added wouldbebards low magic greatsword, bastard sword, short sword, battleaxe, and rapier overrides to toud_items.
* Add Bill Harper's HD Whips and Handaxes to toud_items.
 
'''Changes of 2024-03-25''', by Maiyannah
* Fixed vfx on wouldbebard's replacement longswords.
 
'''Changes of 2024-03-23''', by Maiyannah
* Some scripting fixes to improve stability - and optimizing execution depth.
 
'''Changes of 2024-03-21''', by Maiyannah
* Fixed the killed garda in the Abandoned House dungeon to properly spawn dead.
 
'''Changes of 2024-03-20''', by Maiyannah
* Fixed some z-fighting issues with carpets in several places.
 
'''Changes of 2024-03-18''', by Maiyannah
* Fixed up the Red Vardo guards after the resuffle.
* Added the Red Vardo guards as blueprints.
* Fix up blueprint for Lyssa von Zarovich.
 
'''Changes of 2024-03-16,''' by Maiyannah
* Added custom icons for Artificier, Barbarian, Blackguard, Cleric, Dragonfire Adept, Druid, Fighter, Monk , Necromancer, Shaman, Sorcerer, and Warlock classes.
* Added stubs for all the custom classes in the .tlk file.
* Added missing 2da stub for warlock.
* Fixed garda blueprints affected by the relabel.
 
'''Changes of 2024-03-15''', by Maiyannah
* Added [[Dragonfire Adept]], [[Hexblade]], and [[Red Wizard]] to the wiki (stubs for now)
 
'''Changes of 2024-03-14''', by Maiyannah
* Change classes.2da to have stubs for all the additional classes and prestige classes.
 
'''Changes of 2024-03-10''', by Maiyannah
* Some adjustment to various items in the Black Stone Inn to minimize z-buffer fighting.
 
'''Changes of 2024-03-06''', by Maiyannah
* Changed wiki automatic sitemap generator to generate sitemaps that Google and Bing will process correctly.
* Added IndexNow support to the sitemap generator.
* Finished the overhall of walls and floors of the Black Stone Inn.
 
'''Changes of 2024-03-02''', by Maiyannah
* The walls and floors of the Black Stone Inn (floor one) are - in most parts - now actually black stone!
* Fixed a couple handfuls of other floating items.
* Added a means to the wiki to add meta tags so the information makes it to crawlers.
* Added an automatic sitemap generator to the wiki.
* Added webmanifest to the wiki.
* Added favicons to the wiki.
 
'''Changes of 2024-02-26''', by Maiyannah
* A collection of small fixes to item positions: fixing improperly aligned doors, some floating items are no longer floating, and so on.
 
'''Changes of 2024-02-24''', by Maiyannah
* Fixed the scriptable popups, so those work again now.
 
'''Changes of 2024-02-23''', by Maiyannah
* Updated the test server to 8193.36-11.
* Fixed several scripting errors this caused.
* Fixed placeable blueprint errors this caused.
* Fixed several model geometry flaws that the new renderer causes.
* Reduced lighting in several areas to prevent HDR bloom washing out scenes.
* Modified skybox lighting in several areas to prevent HDR bloom washing out scenes.
 
'''Changes of 2024-02-20''', by Maiyannah
* Added some addition clutter to Zeidenberg - Merchant's Square.
 
'''Changes of 2024-02-18''', by Maiyannah
* Add txpple's HDRI skyboxes.
* Compress the tga textures so they can work in nwsync.
* Got all the appearance editor form implemented.
* Added sewer grates to Zeidenberg - Merchant's Square as a bit of thematic clutter.
 
'''Changes of 2024-02-17''', by Maiyannah
* Move nwsync for test from cdn to azalin.toud.pw (test).
* Reinstate the silver-rimmed Zeidenberg arms shield.
* Added missing second and third-story doors in Zeidenberg - Merchant's Square.
 
'''Changes of 2024-02-16''', by Maiyannah
* Move nwsync from cdn to ezra.toud.pw (live).
 
'''Changes of 2024-02-15''', by Maiyannah
* Added a proper status and uptime display to the init.d unitfile.
* Added tinygiants appearance customization code.
 
'''Changes of 2024-02-14''', by Maiyannah
* Added the new doors to generic_doors.2da
* Added the zwerkules medieval doors to the pallette.
* Added the wouldbebard overrides for vanilla longswords.
 
'''Changes of 2024-02-13''', by Maiyannah
* Added "More Doors" by Tiberius_Morguhn to toud_doors.hak
 
'''Changes of 2024-02-12''', by Maiyannah
* Consolidate CEP and zwerkules doors into toud_doors.hak
* Remove several low-quality doors.
* Add doors in each of the vacant openings in Zeidenberg - Merchant's Row East.
 
'''Changes of 2024-02-11''', by Maiyannah
* Fix live server login issue.
* Address a couple area loading issues.


[[Full Changelog|Older versions]]
[[Full Changelog|Older versions]]

Latest revision as of 00:48, 1 April 2025

0.1.24

Journey Onward

Rolling summary of all 0.1.24 major changes

Finer details below. Ordered chronologically with the most recent at top.

Changes

Detailed changelog for 0.1.24

0.1.24a

Changes of 2025-03-31 by Maiyannah

This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests

  • Fixed several NPCs which weren't set to the correct base classes (missed in the pass).
  • Made some items in Renika Static that should be but weren't.
  • Update Renika garda blueprints for new base classes.
  • Make Elisabeta Atanase leave a corpse if slain.
  • Made some items in Zeidenburg - Butur Glasswords static that should be but weren't.
  • Restored some missing Renika garda.
  • Fixed the description of some Renika garda where they were misidentified as from Zeidenburg (yay, copypaste fail!)

Changes of 2025-03-22 by Maiyannah

This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests

  • Added TOUD - Rosewood Flooring to the game, and replaced the Renika - Rest of Tears Chapel flooring with it.
  • Fixed TOUD: Floor - Walnut Planks, TOUD: Floor - Attic Pine Planks, and TOUD: Floor - Grey Ceramic Tile to be the same aspect as the other floors.

Changes of 2025-03-21 by Maiyannah

This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests

  • Fixed the rotation axis of some of the Witcher assets (Bed 2,3,4) to be correct.
  • Recategorize several placeables to be easier to find the the toolset.
  • Remove the NWN2 beds from the Placeables.2da and haks - not going to use them and we need to trim the fat.
  • Changed all the Black Stone Inn beds to use NWIC beds instead.
  • Renamed cep_core0 to toud_cep2_0 to reflect the changed nature of this CEP hak.
  • Changed cep_core0 to toud_cep2_0 in the module.
  • Made the statue on floor two of the Black Stone Inn have a "clicky" description.
  • Added toud_floor_0005 with proper black stone tile for the Black Stone Inn, and replaced the existing floors with it.

Changes of 2025-03-20 by Maiyannah

This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests

  • Added a sparse cobblestone ground placeable, and a walnut plank floor asset.

Changes of 2025-03-19 by Maiyannah

This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests

  • Updated feats table for Adept class.
  • Added options to rekey rentals, and get additional keys, to the reference conversation.
  • Added a male and female uniform for workers of the Black Stone Inn in Zeidenburg and applied them appropriately to NPCs.
  • Added a proper description to the Black Stone Inn porter and made her leave a lootable corpse if/when killed.

Changes of 2025-03-17 by Maiyannah

This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests

  • Updated skills table for Adept class.
  • Updated skills table for Invoker class.
  • Updated skills table for Mage class.
  • Updated skills table for Magician class.
  • Updated skills table for Priest class.
  • Updated skills table for Spellblade class.
  • Updated skills table for Warrior class.

Changes of 2025-03-16 by Maiyannah

This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests

  • Added save tables for each combination of the three being "high", "mid", and "low".
  • Updated skills table for Expert class.

Changes of 2025-03-14 by Maiyannah

This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests

  • Fixed the Male, Bleakfauldi, Anchorite of Ezra 1 voiceset being improperly marked as for plot NPCs, so that players can use it.
  • Remove old version of the Grey Vigil and made the door link properly to the new one.
  • Toret Claire Lavigne no longer has her sword armed by default.
  • Toret Claire Lavigne and the female Ezran protectors will now use the voiceset Female, Mordentish, Anchorite of Ezra 1, until we get some more variety to go around.
  • Male Ezran protectors will now use the voiceset Male, Mordentish, Anchorite of Ezra 1, until we get some more variety to go around.
  • Fixed the "Heal Me", "Cheer", and "No" messages on the voiceset Male, Bleakfauldi, Anchorite of Ezra 1 to properly display subtitles.
  • Fixed the transposed "Stop" and "Wait here" subtitles for the voiceset Male, Bleakfauldi, Anchorite of Ezra 1.
  • Added blockers for the Krofburg wall problems. These will result in some invisible walls you'll run into for now as they're thicker than the normal wall. We'll fix the tileset when I figure that out, this is a "stopgap."
  • Fixed the class designations for all the NPCs after the Class renumber/fix.
  • Petra Botezau's custom portrait should now work.
  • Added missing key description to Rocco Botezau so the keys for the Blue Boar Inn now generate properly.
  • Fixed some bugged guards in Renika - Burgomistress's Keep, Floor 1.
  • Katarina Rutesku, Namira Nicolovich, and Stefan Olemenscu all now leave lootable corpses when killed.
  • Stefan Olemenscu was given a more sensible head.
  • Daria Albescu's and Dragan Brevhen's name is now split properly into first and last.
  • Aina Paivo now has a soundset assigned and will leave a body when slain.
  • The following NPCs now have custom descriptions:
    • Toret Claire Lavigne
    • Petra Botezau
    • Renika Garda
    • Elisabeta Atanase
    • Daria Albescu
    • Darius Barbu
  • Female Zeidenburg Garda now use the Female, Fighter sound set rather than the male one.
  • Added a custom outfit to the Zeidenburg prostitutes. Also gave them a weapon and made them leave corpses when slain.
  • The Ezran Protectors stationed at the Sanctuary of Our Guardian's Grace are now all disarmable (though they have high resists)
  • The Zeidenburg Garda Office Sentry now has the Male, Guardian Reserved voiceset rather than the female one.
  • The female Red Vardo Trader guards in van Cuuk's Emporium now have female voicesets.
  • Fix Wildeboort van Cuuk's description a bit, and change him to a more appropriate voiceset.

Changes of 2025-03-13 by Maiyannah

This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests

  • Added portrait for Claire Lavigne by Nozomi Matsuoka.

Changes of 2025-03-12 by Maiyannah

This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests

  • Added a voiceset by Aron: Male, Bleakfauldi, Anchorite of Ezra 1

Changes of 2025-03-11 by Maiyannah

This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests

  • Modified the generic Inn Porter conversation to refer the player to the Innkeeper for the actual transactions to prevent any crossed wires.
  • Relabel the generic innkeeper script to be consistent with Waymark conventions.
  • Some general code cleanup in the inn initialization script.
  • Add a new portrait by Nina Pimonova for Petra Botezatu.
  • Added a custom description to Petra Botezatu.

Changes of 2025-03-09 by Maiyannah

This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests

  • Change the volume of Male, Mordentish, Anchorite of Ezra 1 soundset to be less quiet and more normalized with other soundsets.

Changes of 2025-03-08 by Maiyannah

This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests

  • Added a new voice set by Sean Anthony: Male, Mordentish, Anchorite of Ezra 1
  • Added a new voice set by Madi Baylis: Female, Mordentish, Anchorite of Ezra 1

Changes of 2025-03-07 by Maiyannah

This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests

  • Added a porter to the Black Stone Inn that will tell players if rooms are available.

Changes of 2025-03-04 by Maiyannah

This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests

  • Went through Renika and made all the unused doors plot-locked for now.
  • Added new portrait art to Silviu Butur.

Changes of 2025-02-28 by Maiyannah

This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests

  • Went through Merchant's Row - West and made all the doors plot-locked for now.

Changes of 2025-02-27 by Maiyannah

This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests

  • Went through Merchant's Row - East and made all the doors plot-locked for now.

Changes of 2025-02-26 by Maiyannah

This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests

  • Added additional collision to Krofburg where some more spots missing collision were found.
  • Added portrait art for Rocco Botezau.

Changes of 2025-02-19 by Maiyannah

This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests

  • Fixed a 2DA row ("off by one") error which had several strange effects, most interestingly fighters being assigned Arcane Familiars.
  • Fixed a problem with the requirements for Anchorite of the Mists. It should now work properly in detecting if you have that variable.
  • Corrected some typos in the voiceover tlk lines.

Changes of 2025-02-18 by Maiyannah

This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests

  • Fixed an error which caused skybox corruption on certain graphics cards.
  • Added some invisible collision boxes to seal up missing collision meshes from the tileset, for Krofburg.
  • Fixed an accidental override of the Daily Wares vendor which caused the shop not to work.

Older versions