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== Version 0.1.22 ==
__TOC__
''A Journey's Start''
== 0.1.24 ==
'''Journey Onward'''


'''Changes 2023-11-22''', by Maiyannah
=== Rolling summary of all 0.1.24 major changes ===
Finer details below.  Ordered chronologically with the most recent at top.


* Added @lang and @language stub command for manipulating languages spoken.
==== Changes ====


'''Changes 2023-11-21''', by Maiyannah
=== Detailed changelog for 0.1.24 ===
==== 0.1.24a ====
'''Changes of 2025-03-22''' by Maiyannah


* Added @whereami chat command which allows the user to get the area name, area tag, and coordinates for where they are presently standing.
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Added TOUD - Rosewood Flooring to the game, and replaced the Renika - Rest of Tears Chapel flooring with it.
* Fixed TOUD: Floor - Walnut Planks, TOUD: Floor - Attic Pine Planks, and TOUD: Floor - Grey Ceramic Tile to be the same aspect as the other floors.


'''Changes 2023-11-20''', by Maiyannah
'''Changes of 2025-03-21''' by Maiyannah


* Added encounter templates for the Zeidenberg Abandoned House "dungeon".
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Fixed the rotation axis of some of the Witcher assets (Bed 2,3,4) to be correct.
* Recategorize several placeables to be easier to find the the toolset.
* Remove the NWN2 beds from the Placeables.2da and haks - not going to use them and we need to trim the fat.
* Changed all the Black Stone Inn beds to use NWIC beds instead.
* Renamed cep_core0 to toud_cep2_0 to reflect the changed nature of this CEP hak.
* Changed cep_core0 to toud_cep2_0 in the module.
* Made the statue on floor two of the Black Stone Inn have a "clicky" description.
* Added toud_floor_0005 with proper black stone tile for the Black Stone Inn, and replaced the existing floors with it.


'''Changes 2023-11-19''', by Maiyannah
'''Changes of 2025-03-20''' by Maiyannah


* Added road lanterns to all the new roadways added recently.
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Added a sparse cobblestone ground placeable, and a walnut plank floor asset.


'''Changes 2023-11-17''', by Maiyannah
'''Changes of 2025-03-19''' by Maiyannah


* Added Zeidenberg - Merchants Way East road areas
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Added Zeidenberg - Merchants Way Crossing road area
* Updated feats table for Adept class.
* Added Zeidenberg - Merchants Way West road areas
* Added options to rekey rentals, and get additional keys, to the reference conversation.
* Added Zeidenberg - Merchants Way turning to New Svalich Road area
* Added a male and female uniform for workers of the Black Stone Inn in Zeidenburg and applied them appropriately to NPCs.
* Added Zeidenberg - Crafters Concourse area
* Added a proper description to the Black Stone Inn porter and made her leave a lootable corpse if/when killed.
* All of these are fairly bare at the moment, roadways connecting different hub areas in the city
* The barricades will remain until these areas are properly fleshed out.


'''Changes 2023-11-16''', by Maiyannah
'''Changes of 2025-03-17''' by Maiyannah


* Added the Cult of the Morninglord information to the wiki.
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Updated skills table for Adept class.
* Updated skills table for Invoker class.
* Updated skills table for Mage class.
* Updated skills table for Magician class.
* Updated skills table for Priest class.
* Updated skills table for Spellblade class.
* Updated skills table for Warrior class.


'''Changes 2032-11-01,''' by Maiyannah
'''Changes of 2025-03-16''' by Maiyannah


* Resolved an issue where Speak Language was not appearing as a skill to spend points in on character creation.
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Added save tables for each combination of the three being "high", "mid", and "low".
* Updated skills table for Expert class.


'''Changes 2023-10-31,''' by Maiyannah
'''Changes of 2025-03-14''' by Maiyannah


* Resolved issues with geometry in the shields that caused them to work in the toolset but crash in the gameThis has meant the removal of the straps seperate texture for now.
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Reinstated the Zeidenberg garda and Ezran shields after this flaw.
* Fixed the Male, Bleakfauldi, Anchorite of Ezra 1 voiceset being improperly marked as for plot NPCs, so that players can use it.
* Remove old version of the Grey Vigil and made the door link properly to the new one.
* Toret Claire Lavigne no longer has her sword armed by default.
* Toret Claire Lavigne and the female Ezran protectors will now use the voiceset Female, Mordentish, Anchorite of Ezra 1, until we get some more variety to go around.
* Male Ezran protectors will now use the voiceset Male, Mordentish, Anchorite of Ezra 1, until we get some more variety to go around.
* Fixed the "Heal Me", "Cheer", and "No" messages on the voiceset Male, Bleakfauldi, Anchorite of Ezra 1 to properly display subtitles.
* Fixed the transposed "Stop" and "Wait here" subtitles for the voiceset Male, Bleakfauldi, Anchorite of Ezra 1.
* Added blockers for the Krofburg wall problems.  These will result in some invisible walls you'll run into for now as they're thicker than the normal wallWe'll fix the tileset when I figure that out, this is a "stopgap."
* Fixed the class designations for all the NPCs after the Class renumber/fix.
* Petra Botezau's custom portrait should now work.
* Added missing key description to Rocco Botezau so the keys for the Blue Boar Inn now generate properly.
* Fixed some bugged guards in Renika - Burgomistress's Keep, Floor 1.
* Katarina Rutesku, Namira Nicolovich, and Stefan Olemenscu all now leave lootable corpses when killed.
* Stefan Olemenscu was given a more sensible head.
* Daria Albescu's and Dragan Brevhen's name is now split properly into first and last.
* Aina Paivo now has a soundset assigned and will leave a body when slain.
* The following NPCs now have custom descriptions:
** Toret Claire Lavigne
** Petra Botezau
** Renika Garda
** Elisabeta Atanase
** Daria Albescu
** Darius Barbu
* Female Zeidenburg Garda now use the Female, Fighter sound set rather than the male one.
* Added a custom outfit to the Zeidenburg prostitutes.  Also gave them a weapon and made them leave corpses when slain.
* The Ezran Protectors stationed at the Sanctuary of Our Guardian's Grace are now all disarmable (though they have high resists)
* The Zeidenburg Garda Office Sentry now has the Male, Guardian Reserved voiceset rather than the female one.
* The female Red Vardo Trader guards in van Cuuk's Emporium now have female voicesets.
* Fix Wildeboort van Cuuk's description a bit, and change him to a more appropriate voiceset.


'''Changes 2023-10-29,''' by Maiyannah
'''Changes of 2025-03-13''' by Maiyannah


* Added the Zeidenberg - Abandoned House - Basement area for the new dungeon.
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Added a fair bit of placeable fluff to the starting forest area "Within the mists..."
* Added portrait for Claire Lavigne by Nozomi Matsuoka.


'''Changes 2023-10-28,''' by Maiyannah
'''Changes of 2025-03-12''' by Maiyannah


* Added @config emotetext - this displays text when you emote representing the emote when you use @emote.  It accepts "ON" or "TRUE" to put it on or "OFF" or "FALSE" to put it off. It defaults to off.
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Added a voiceset by Aron: Male, Bleakfauldi, Anchorite of Ezra 1


'''Changes 2023-10-27,''' by Maiyannah
'''Changes of 2025-03-11''' by Maiyannah


* Added a modest cooldown to the emote code to prevent spam.
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Added a stub chat command @config - to save some configuration in the future.
* Modified the generic Inn Porter conversation to refer the player to the Innkeeper for the actual transactions to prevent any crossed wires.
* Relabel the generic innkeeper script to be consistent with Waymark conventions.
* Some general code cleanup in the inn initialization script.
* Add a new portrait by Nina Pimonova for Petra Botezatu.
* Added a custom description to Petra Botezatu.


'''Changes 2023-10-24''', by Maiyannah
'''Changes of 2025-03-09''' by Maiyannah


* Added two shields: one with the Zeidenberg Heraldry and a normal steel edge for the rank-and-file garda, and one with a gold-foiled edge, for the garda officers.
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Added a cooldown to the dice roller.
* Change the volume of Male, Mordentish, Anchorite of Ezra 1 soundset to be less quiet and more normalized with other soundsets.


'''Changes 2023-10-22''', by Maiyannah
'''Changes of 2025-03-08''' by Maiyannah


* Added the start of the "Abandoned House" dungeon.
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Created the toud_spawn_ded script to place on the onSpawn event for NPCs we want to start dead (and unraisable).
* Added a new voice set by Sean Anthony: Male, Mordentish, Anchorite of Ezra 1
* Some miscellaneous script cleanup here and there.
* Added a new voice set by Madi Baylis: Female, Mordentish, Anchorite of Ezra 1
* Set up source control for the toud_items hak and modules.


'''Changes 2023-10-21''', by Maiyannah
'''Changes of 2025-03-07''' by Maiyannah


* Fixed the UVwrapping on the Ezran shields so that the edges of the top and either side have proper texturing.
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Made the straps for the shield on the Ezran shields have a separate, proper leather strap texture.
* Added a porter to the Black Stone Inn that will tell players if rooms are available.


'''Changes 2023-10-20,''' by Maiyannah
'''Changes of 2025-03-04''' by Maiyannah


* Gussied up the Into the Mists location with its proper vistani camp.
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Went through Renika and made all the unused doors plot-locked for now.
* Added new portrait art to Silviu Butur.


'''Changes 2023-10-19''', by Maiyannah
'''Changes of 2025-02-28''' by Maiyannah


* Decorated the OOC some more, and added some mood lighting ;)
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Went through Merchant's Row - West and made all the doors plot-locked for now.


=== 0.1.22h ===
'''Changes of 2025-02-27''' by Maiyannah
'''Changes 2023-10-19''', by Maiyannah


* Add some new rugs using our rug template, including Branded Rug TM
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Went through Merchant's Row - East and made all the doors plot-locked for now.


'''Changes 2023-10-18''', by Maiyannah
'''Changes of 2025-02-26''' by Maiyannah


* Made sure the skin item is equipped, if we have to create it.
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Fix up positioning in the OOC room so the tables don't block seats.
* Added additional collision to Krofburg where some more spots missing collision were found.
* Added portrait art for Rocco Botezau.


Changes 2023-10-16, by Maiyannah
'''Changes of 2025-02-19''' by Maiyannah


* Redid the OOC new character creation room, both to make it more compact, and in preparation of the new character tutorial.
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* The Vale placeables mentioned as imported before were not working properly in their imported version, so I have handmade placeables for the tileset-specific ones instead (about 50 placeables in the Parks & Nature > Other category.)
* Fixed a 2DA row ("off by one") error which had several strange effects, most interestingly fighters being assigned Arcane Familiars.
* Renamed some NWN2 placeables to follow our naming conventions.
* Fixed a problem with the requirements for Anchorite of the Mists. It should now work properly in detecting if you have that variable.
* Added the mountain forest tileset by Baba Yaga/zwerkules
* Corrected some typos in the voiceover tlk lines.


'''Changes 2023-10-15''', by Maiyannah
'''Changes of 2025-02-18''' by Maiyannah


* Filled out the wiki with at least redlinked stubs for all the various classes and prestige classes we plan on implement.  (Yep, I know this many is ambitious!  We may yet cut back)
''This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests''
* Fixed word-wrapping around images on the wiki, this needs a handcrafted "mask" for each image but it at least works!
* Fixed an error which caused skybox corruption on certain graphics cards.
* Added complete wiki writeups for Barbarian, White Arcanist, and Blessed Paladin.
* Added some invisible collision boxes to seal up missing collision meshes from the tileset, for Krofburg.
* Added wiki stub writeups for Artificer, Bard, Cleric, Druid, Expert, Factorum, Favoured Soul, Fighter, Monk, Necromancer, Paladin, Ranger, Rogue, Shaman, Sorcerer, Warlock, Warmage, Wizard, Grimetrekker, Witch Hunter, and Demon Binder.
* Fixed an accidental override of the Daily Wares vendor which caused the shop not to work.
* Added Vale tileset placeables to the palette.  Thankfully these had an example module I could export existing palette items from.
* Added some more Witcher placeables to the palette.
 
'''Changes 2023-10-14''', by Maiyannah
 
* Some items from the Witcher hak added to pallete.  (There's way too many to add at once.)
* Further decoration for the Emma-haus.
* Tweaked the Zeidenberg Garda's feats and skills to make them a bit more combat optimized.
* Applied fix for the Warmage ASF script skin placing the skin item in inventory in some instances.  Still have to stamp out some others.
* Pulled an all-nighter making the wiki all nice.  Fancy!
 
'''Changes 2023-10-13''', by Maiyannah
 
* Set up and themed the Wiki - a lot of work still pending on the themeing front, mind, to say nothing of content.
* Work on modularizing the Arcane Spell Failure code so it can be reused for multiple things that provide avoidance of ASF.
 
'''Changes 2023-10-12''' by Maiyannah
* Relabeled area003 to zbh1_emmahouse
* Relabeled area to zbh1_mlchurch
 
=== 0.1.22g ===
'''Changes 2023-10-11''' by Maiyannah
* The live server now has a monitor that should keep it up, and restart it when it crashed.
 
'''Changes 2023-10-10''' by Maiyannah
* Added arcane spell failure suppression for bard, code by Baireswolf on Neverwinter Vault.
 
'''Changes 2023-10-08''' by Maiyannah
* Added a second Ezran tower shield with a painted metal base.
* Touched up shading on the original Ezran tower shield.
* Linked the de le Foret Residence to the hub.
* Fixed a bug with the '5th Previous' skips for skin and hair colour.
* Refactored the Magic Mirror scripts into their own namespace.
 
'''Changes 2023-10-07,''' by Maiyannah
* Added base implementation for the Warmage class (class features pending).
* Added class feature feats for the Anchorite of the Mists prestige class (except the two pending feats).
* Added class icon for Warmage.
 
'''Changes 2023-10-06,''' by Maiyannah
* Made the Religion and Escape Artist icons more individually distinctive.
* Added proper game descriptions for Religion, Culture, and Escape Artist.
* Clarified the applications of Occultism.
* Decorated De le Foret Residence first floor
 
=== 0.1.22f ===
'''Changes 2023-10-05,''' by Maiyannah, 0.1.22 rcF
* Added transparency to the skill icons that are not from the base game.
* Added the Religion and Culture to the game proper, complete with icons.
* Added the Speak Language skill and associated @speak command (just a stub now).
 
'''Changes 2023-10-04''', by Maiyannah
* Improved the shading on the rug template.
 
'''Changes 2023-10-03,''' by Maiyannah
* Created a template for rugs in the same vein as the portrait frame template.
* Added a requirement for the Anchorite of the Mists class to be part of the Ezran faction.
 
'''Changes 2023-10-01,''' by Maiyannah
* Added De le Foret Residence as a house to use for testing the housing system.
 
=== 0.1.22e ===
'''Changes 2023-09-28,''' by Maiyannah, 0.1.22 rcE
* Using stonehammer's work as a base, added a portrait frame in our game that can be easily used for custom paintings.
 
'''Changes 2023-09-27,''' by Maiyannah
* Equipped all the Ezran protectors with the new Ezran tower shield.
* Changed Ezran shield Spell Resistance from 10 to 20.
 
=== 0.1.22d ===
'''Changes 2023-09-26,''' by Maiyannah, 0.1.22 rcD
* Added a tower shield with the Ezran emblem.
 
'''Changes 2023-09-25,''' by Maiyannah
* Added a standing flag with the Ezran emblem.
 
'''Changes 2023-09-24,''' by Maiyannah
* Added forge area in the back of Atanase Arms.
 
'''Changes 2023-09-23,''' by Maiyannah
* Spruced up Atanase Arms some more.
* Relabelled blueprint resrefs for the Van Cuuk shop and Hostel. I am sure I fixed these ones when I linked them, but apparently that got messed.
 
'''Changes 2023-09-22,''' by Maiyannah
* Added Atanase Arms, a blacksmith, linked to the Merchant Square.
 
'''Changes 2023-09-20,''' by Maiyannah
* Added feedback to the Magic Mirror when you are changing heads as to which ID things are.
* Further embellishment to the Black Stone Inn.
 
=== 0.1.22c ===
'''Changes 2023-09-19,''' by Maiyannah 0.1.22 rcB
* Added shell of the Anchorite of the Mists prestige class.
* Added icon for the Anchorite of the Mists prestige class.
 
'''Changes 2023-09-18,''' by Maiyannah
* Added 2nd and 3rd floor to the Black Stone Inn.  Basic building on that's done now!
* Tagged all areas with the onEnter script that says the location.
* Added weather status to the onEnter script.
 
'''Changes 2023-09-17,''' by Maiyannah
* Made night in the Merchant's Square darker around the unlit areas.
* Fixed several doors to be properly static in the Merchant's Square, still plenty to go.
* Added the Black Stone Inn to be our testbed for short-term rentals.
 
=== 0.1.22a ===
'''Changes 2023-09-16,''' by Maiyannah, 0.1.22 rcA
* Add a series of lampposts to the Merchant's Square for night-time illumination.  Keep old noapte at bay!
* Some minor fixes to the Virtue backend.


[[Full Changelog|Older versions]]
[[Full Changelog|Older versions]]

Revision as of 03:28, 23 March 2025

0.1.24

Journey Onward

Rolling summary of all 0.1.24 major changes

Finer details below. Ordered chronologically with the most recent at top.

Changes

Detailed changelog for 0.1.24

0.1.24a

Changes of 2025-03-22 by Maiyannah

This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests

  • Added TOUD - Rosewood Flooring to the game, and replaced the Renika - Rest of Tears Chapel flooring with it.
  • Fixed TOUD: Floor - Walnut Planks, TOUD: Floor - Attic Pine Planks, and TOUD: Floor - Grey Ceramic Tile to be the same aspect as the other floors.

Changes of 2025-03-21 by Maiyannah

This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests

  • Fixed the rotation axis of some of the Witcher assets (Bed 2,3,4) to be correct.
  • Recategorize several placeables to be easier to find the the toolset.
  • Remove the NWN2 beds from the Placeables.2da and haks - not going to use them and we need to trim the fat.
  • Changed all the Black Stone Inn beds to use NWIC beds instead.
  • Renamed cep_core0 to toud_cep2_0 to reflect the changed nature of this CEP hak.
  • Changed cep_core0 to toud_cep2_0 in the module.
  • Made the statue on floor two of the Black Stone Inn have a "clicky" description.
  • Added toud_floor_0005 with proper black stone tile for the Black Stone Inn, and replaced the existing floors with it.

Changes of 2025-03-20 by Maiyannah

This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests

  • Added a sparse cobblestone ground placeable, and a walnut plank floor asset.

Changes of 2025-03-19 by Maiyannah

This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests

  • Updated feats table for Adept class.
  • Added options to rekey rentals, and get additional keys, to the reference conversation.
  • Added a male and female uniform for workers of the Black Stone Inn in Zeidenburg and applied them appropriately to NPCs.
  • Added a proper description to the Black Stone Inn porter and made her leave a lootable corpse if/when killed.

Changes of 2025-03-17 by Maiyannah

This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests

  • Updated skills table for Adept class.
  • Updated skills table for Invoker class.
  • Updated skills table for Mage class.
  • Updated skills table for Magician class.
  • Updated skills table for Priest class.
  • Updated skills table for Spellblade class.
  • Updated skills table for Warrior class.

Changes of 2025-03-16 by Maiyannah

This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests

  • Added save tables for each combination of the three being "high", "mid", and "low".
  • Updated skills table for Expert class.

Changes of 2025-03-14 by Maiyannah

This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests

  • Fixed the Male, Bleakfauldi, Anchorite of Ezra 1 voiceset being improperly marked as for plot NPCs, so that players can use it.
  • Remove old version of the Grey Vigil and made the door link properly to the new one.
  • Toret Claire Lavigne no longer has her sword armed by default.
  • Toret Claire Lavigne and the female Ezran protectors will now use the voiceset Female, Mordentish, Anchorite of Ezra 1, until we get some more variety to go around.
  • Male Ezran protectors will now use the voiceset Male, Mordentish, Anchorite of Ezra 1, until we get some more variety to go around.
  • Fixed the "Heal Me", "Cheer", and "No" messages on the voiceset Male, Bleakfauldi, Anchorite of Ezra 1 to properly display subtitles.
  • Fixed the transposed "Stop" and "Wait here" subtitles for the voiceset Male, Bleakfauldi, Anchorite of Ezra 1.
  • Added blockers for the Krofburg wall problems. These will result in some invisible walls you'll run into for now as they're thicker than the normal wall. We'll fix the tileset when I figure that out, this is a "stopgap."
  • Fixed the class designations for all the NPCs after the Class renumber/fix.
  • Petra Botezau's custom portrait should now work.
  • Added missing key description to Rocco Botezau so the keys for the Blue Boar Inn now generate properly.
  • Fixed some bugged guards in Renika - Burgomistress's Keep, Floor 1.
  • Katarina Rutesku, Namira Nicolovich, and Stefan Olemenscu all now leave lootable corpses when killed.
  • Stefan Olemenscu was given a more sensible head.
  • Daria Albescu's and Dragan Brevhen's name is now split properly into first and last.
  • Aina Paivo now has a soundset assigned and will leave a body when slain.
  • The following NPCs now have custom descriptions:
    • Toret Claire Lavigne
    • Petra Botezau
    • Renika Garda
    • Elisabeta Atanase
    • Daria Albescu
    • Darius Barbu
  • Female Zeidenburg Garda now use the Female, Fighter sound set rather than the male one.
  • Added a custom outfit to the Zeidenburg prostitutes. Also gave them a weapon and made them leave corpses when slain.
  • The Ezran Protectors stationed at the Sanctuary of Our Guardian's Grace are now all disarmable (though they have high resists)
  • The Zeidenburg Garda Office Sentry now has the Male, Guardian Reserved voiceset rather than the female one.
  • The female Red Vardo Trader guards in van Cuuk's Emporium now have female voicesets.
  • Fix Wildeboort van Cuuk's description a bit, and change him to a more appropriate voiceset.

Changes of 2025-03-13 by Maiyannah

This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests

  • Added portrait for Claire Lavigne by Nozomi Matsuoka.

Changes of 2025-03-12 by Maiyannah

This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests

  • Added a voiceset by Aron: Male, Bleakfauldi, Anchorite of Ezra 1

Changes of 2025-03-11 by Maiyannah

This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests

  • Modified the generic Inn Porter conversation to refer the player to the Innkeeper for the actual transactions to prevent any crossed wires.
  • Relabel the generic innkeeper script to be consistent with Waymark conventions.
  • Some general code cleanup in the inn initialization script.
  • Add a new portrait by Nina Pimonova for Petra Botezatu.
  • Added a custom description to Petra Botezatu.

Changes of 2025-03-09 by Maiyannah

This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests

  • Change the volume of Male, Mordentish, Anchorite of Ezra 1 soundset to be less quiet and more normalized with other soundsets.

Changes of 2025-03-08 by Maiyannah

This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests

  • Added a new voice set by Sean Anthony: Male, Mordentish, Anchorite of Ezra 1
  • Added a new voice set by Madi Baylis: Female, Mordentish, Anchorite of Ezra 1

Changes of 2025-03-07 by Maiyannah

This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests

  • Added a porter to the Black Stone Inn that will tell players if rooms are available.

Changes of 2025-03-04 by Maiyannah

This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests

  • Went through Renika and made all the unused doors plot-locked for now.
  • Added new portrait art to Silviu Butur.

Changes of 2025-02-28 by Maiyannah

This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests

  • Went through Merchant's Row - West and made all the doors plot-locked for now.

Changes of 2025-02-27 by Maiyannah

This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests

  • Went through Merchant's Row - East and made all the doors plot-locked for now.

Changes of 2025-02-26 by Maiyannah

This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests

  • Added additional collision to Krofburg where some more spots missing collision were found.
  • Added portrait art for Rocco Botezau.

Changes of 2025-02-19 by Maiyannah

This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests

  • Fixed a 2DA row ("off by one") error which had several strange effects, most interestingly fighters being assigned Arcane Familiars.
  • Fixed a problem with the requirements for Anchorite of the Mists. It should now work properly in detecting if you have that variable.
  • Corrected some typos in the voiceover tlk lines.

Changes of 2025-02-18 by Maiyannah

This changeset will be applied as a hotfix to 0.1.23 Live if it passes tests

  • Fixed an error which caused skybox corruption on certain graphics cards.
  • Added some invisible collision boxes to seal up missing collision meshes from the tileset, for Krofburg.
  • Fixed an accidental override of the Daily Wares vendor which caused the shop not to work.

Older versions