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[[Krezk]] is a city located in northwestern Barovia near the border with Borca; Levkarest is close not too far away.<ref>Gazetteer I p. 32</ref>
__TOC__
<seo title="Barovia - City of Krezk" metak="ravenloft,krezk,barovia,neverwinter nights,nwn,game,rpg,persistent world,pw,d&d,dungeons & dragons" metad="The border city of Krezk is a thriving rural trade hub in Barovia run by the Wachter family for generations, the stop before Borca. TOUD: a NWN-EE PW." />
{{townbox
|seat=Municipality of Krezk
|picture=krezk-arms.png
|culture_lvl=Medieval
|terrain=Shoreline Steppes
|year_formed=15 BC<ref>'''False History'''</ref>
|population=14,060<ref>Server canon: inflated to be on the smaller end of a typical medieval city, originally 2,060</ref>
|races=Humans 97%, half-Vistani 1%, halfling 1%, other 1%<ref name="gaz1_33">page 33, ''Ravenloft Gazeteer, Volume 1'', Arthaus (John W. Mangrum, Stuart Turner, Peter Woodworth, and Andrew Wyatt), September 2002</ref>
|languages=[[Balok]], [[Luktar]], [[Common]]
|religions=[[Cult of the Morninglord]], [[Church of Ezra]]
|government=Feudal Monarchy
|ascendant_title=Lord Boyar of Krezk and the surrounding lands, held by [[Lord Ivan Wachter]]
|descendant_title=Burgomaster's Deputy, presently vacant
|title=Burgomaster of Krezk
|inheritance=Male-Preference House Senority, lead by house Wachter
|ruler=Burgomaster [[Ioan Wachter]]<ref>Server canon; in Gazeteer I Ivan rules both the municipality and the larger holding; this would likely be more power than Strahd would deign to give any single man and thus his son is the ruler of the municipality in TOUD.</ref>
}}{{canon}}'''Krezk''' is a city located in northwestern [[Barovia]] near the border with [[Borca]]; [[Levkarest]] is close not too far away.<ref name="gaz1_32">page 32, ''Ravenloft Gazeteer, Volume 1'', Arthaus (John W. Mangrum, Stuart Turner, Peter Woodworth, and Andrew Wyatt), September 2002</ref>


== Overview ==
== Background ==
Unlike the more isolated parts of [[Barovia]], [[Krezk]] is a thriving hub of trade along the Old Svalich Road. (The merchants approve of Burgomaster Ivan Wachter's leadership, for they attribute at least part of their continued success to his watching out for their wants and needs.) Heavy physical defenses protect Krezk's core, from which outstretch four quarters: one for general commerce, one for upscale trade, one for residences, and one for places of worship. Old architecture still remains from the ancient Terg siege.<ref>Gazetteer I p. 32</ref>
{{canon}}
Unlike the more isolated parts of [[Barovia]], [[Krezk]] is a thriving hub of trade along the Old Svalich Road. (The merchants approve of Burgomaster [[Ioan Wachter]]'s leadership, for they attribute at least part of their continued success to his watching out for their wants and needs.) Heavy physical defenses protect Krezk's core, from which outstretch four quarters: one for general commerce, one for upscale trade, one for residences, and one for places of worship. Old architecture still remains from the ancient Terg siege.<ref name="gaz1_32"></ref>


Krezk has a number of Gundarakite inhabitants migrated in from the south thanks to the presence of the Cult of the Morninglord and the Sanctuary of First Light, the Cult's greatest temple.<ref>Gazetteer I p. 32</ref>
Krezk has a number of [[Gundarakite]] inhabitants migrated in from the south thanks to the presence of the [[Cult of the Morninglord]] and the [[Sanctuary of First Light]], the Cult's greatest temple.<ref name="gaz1_32"></ref>


== Locations in Krezk ==
== Places to Go ==
* Needle of the Ghaddar<ref>Gazetteer I p. 32</ref>
{{canon}}
* Smoldering Ember<ref>Gazetteer I p. 33</ref>
* Needle of the Ghaddar<ref name="gaz1_32"></ref>
* Smoldering Ember<ref name="gaz1_33"></ref>


== Inhabitants of Krezk ==
== Law and Order ==
* [[Jacqueline Montarri]] and her ring of procurers, the Red Vardo Traders<ref>Gazetteer I p. 32-33</ref>
{{canon}}
* [[Samuel Valentin]], leader of the Cult of the Morninglord at the Sanctuary of First Light<ref>Gazetteer I p. 32</ref>
Although [[Ioan Wachter]] is the town's burgomaster, he pays little interest for matters outside of trade. As a result, [[Gheorghe Zarneti|Captain Gheorghe Zarneti]], leader of Krezk's militia, oversees much of the town's daily affairs, although he is somewhat flustered by it.<ref name="gaz1_32"></ref>
 
== People to See ==
{{canon}}
* [[Jacqueline Montarri]] and her ring of procurers, the Red Vardo Traders.<ref name="gaz1_32"></ref>
* [[Samuel Valentin]], leader of the Cult of the Morninglord at the Sanctuary of First Light.<ref name="gaz1_32"></ref>


== Streets of Krezk ==
== Streets of Krezk ==
Old Svalich Road<ref>Gazetteer I p. 32</ref>
{{canon}}
Old Svalich Road<ref name="gaz1_32"></ref>


== Law and Order in Krezk ==
{{ref}}
Although [[Ivan Wachter]] is the town's burgomaster, he pays little interest for matters outside of trade. As a result, [[Gheorghe Zarneti|Captain Gheorghe Zarneti]], leader of Krezk's militia, oversees much of the town's daily affairs, although he is somewhat flustered by it.<ref>Gazetteer I p. 32</ref>

Latest revision as of 14:14, 15 November 2024

Municipality of Krezk
File:Krezk-arms.png
Culture Level Medieval
Climate & Terrain Shoreline Steppes
Year Formed 15 BC[1]
Population 14,060[2]
Races (%) Humans 97%, half-Vistani 1%, halfling 1%, other 1%[3]
Languages Spoken Balok, Luktar, Common
Religions Cult of the Morninglord, Church of Ezra
Government Feudal Monarchy
Ruler Burgomaster Ioan Wachter[4]
Ruler Title Burgomaster of Krezk
Title Inheritance Male-Preference House Senority, lead by house Wachter
Title Ascendant (Above) Lord Boyar of Krezk and the surrounding lands, held by Lord Ivan Wachter
Title Descendant (Below) Burgomaster's Deputy, presently vacant

Krezk is a city located in northwestern Barovia near the border with Borca; Levkarest is close not too far away.[5]

Background

Unlike the more isolated parts of Barovia, Krezk is a thriving hub of trade along the Old Svalich Road. (The merchants approve of Burgomaster Ioan Wachter's leadership, for they attribute at least part of their continued success to his watching out for their wants and needs.) Heavy physical defenses protect Krezk's core, from which outstretch four quarters: one for general commerce, one for upscale trade, one for residences, and one for places of worship. Old architecture still remains from the ancient Terg siege.[5]

Krezk has a number of Gundarakite inhabitants migrated in from the south thanks to the presence of the Cult of the Morninglord and the Sanctuary of First Light, the Cult's greatest temple.[5]

Places to Go

  • Needle of the Ghaddar[5]
  • Smoldering Ember[3]

Law and Order

Although Ioan Wachter is the town's burgomaster, he pays little interest for matters outside of trade. As a result, Captain Gheorghe Zarneti, leader of Krezk's militia, oversees much of the town's daily affairs, although he is somewhat flustered by it.[5]

People to See

Streets of Krezk

Old Svalich Road[5]

References

  1. False History
  2. Server canon: inflated to be on the smaller end of a typical medieval city, originally 2,060
  3. 3.0 3.1 page 33, Ravenloft Gazeteer, Volume 1, Arthaus (John W. Mangrum, Stuart Turner, Peter Woodworth, and Andrew Wyatt), September 2002
  4. Server canon; in Gazeteer I Ivan rules both the municipality and the larger holding; this would likely be more power than Strahd would deign to give any single man and thus his son is the ruler of the municipality in TOUD.
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 page 32, Ravenloft Gazeteer, Volume 1, Arthaus (John W. Mangrum, Stuart Turner, Peter Woodworth, and Andrew Wyatt), September 2002