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	<updated>2026-10-27T16:09:08Z</updated>
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		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3836</id>
		<title>Changelog</title>
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		<updated>2026-10-21T00:31:56Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves] by Olpe.&lt;br /&gt;
* Added [https://neverwintervault.org/project/nwnee/model/potions-models Potions Models] by ShadowM.&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Baba Yaga&#039;s Forest.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 1.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 2.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Private Quarters.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Lower Dungeons.&lt;br /&gt;
** Darkshelf Docks: Quarry.&lt;br /&gt;
** Darkshelf Docks: Quarry, Level 1.&lt;br /&gt;
** Fekleskoven.&lt;br /&gt;
** Grove of the Stag.&lt;br /&gt;
** Grove of the Stag: Hollow Tree.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
&lt;br /&gt;
** Kilovan River. (6 areas)&lt;br /&gt;
** Lower Skald.&lt;br /&gt;
** Lower Skald: Catacombs.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: City Hall.&lt;br /&gt;
** Lower Skald: Crypts.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Lower Skald: Haunted Crypts.&lt;br /&gt;
** Lower Skald: Lower Sewers.&lt;br /&gt;
** Lower Skald: Shops.&lt;br /&gt;
** Lower Skald: The King&#039;s Ransom.&lt;br /&gt;
** Lower Skald: The Copper Calyx.&lt;br /&gt;
** Lower Skald: Upper Sewers.&lt;br /&gt;
** Merecreek.&lt;br /&gt;
** Merecreek: Basements.&lt;br /&gt;
** Merecreek: Beneath the Well.&lt;br /&gt;
** Merecreek: Catacombs.&lt;br /&gt;
** Merecreek: Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Merecreek: Interiors.&lt;br /&gt;
** Merecreek: Old Stables.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Merecreek: Well Tunnels. (3 areas)&lt;br /&gt;
** Musarde Bog. (5 areas)&lt;br /&gt;
** Musarde Bog, Froim.&lt;br /&gt;
** Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Musarde Bog, Sunken Temple.&lt;br /&gt;
** Rodskoven: East. (6 areas)&lt;br /&gt;
** Rodskoven: North. (8 areas)&lt;br /&gt;
** Rodskoven: South. (3 areas)&lt;br /&gt;
** Rodskoven: Firenewt Temple.&lt;br /&gt;
** Rodskoven: Hidden Cave.&lt;br /&gt;
** Rodskoven: Forsaken Caverns.&lt;br /&gt;
** Rodskoven: Kokobld Caves.&lt;br /&gt;
** Rodskoven: Sacred Cave.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
&lt;br /&gt;
** Shadowed Kartakaen Vale.&lt;br /&gt;
** Shadowed Kartakaen Vale: Catacombs.&lt;br /&gt;
** Shadowed Kartakaen Vale: Labyrinth.&lt;br /&gt;
** Shadowed Kartakaen Vale: Tower.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
&lt;br /&gt;
** Upper Skald.&lt;br /&gt;
** Upper Skald: Blacksmith.&lt;br /&gt;
** Upper Skald: Grand Hall of Song and Dance.&lt;br /&gt;
** Upper Skald: the Cauldron.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Suites.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Upper Skald: Sewers, 1.&lt;br /&gt;
** Upper Skald: Sewers, 2.&lt;br /&gt;
** Upper Skald: Sewers, 3.&lt;br /&gt;
** Upper Skald: Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-10-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Further detailing pass on Camp Birch, with some of the new placeables added as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-10-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added placeable HD walls to Zeidenburg Outskirts: The Grey Vigil, Lobby.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-10-04&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Imported assets from Flower Meadows:&lt;br /&gt;
** fm_flower001&lt;br /&gt;
** fm_flower002&lt;br /&gt;
** fm_flower003&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-10-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added vegetation clutter to the first clearing in Camp Birch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added house, campfire scenery, and etc, to a first clearing in Camp Birch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added Tepurich Forest: Camp Birch&#039;s outline.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Zeidenburg: The Grey Vigil, Quarters to Zeidenburg: The Grey Vigil, Lobby.&lt;br /&gt;
* Changed the floor to a high-definition version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed link of Craggy Peak Inn to exterior.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added clutter to Krofburg (exterior).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Finished describing DAI trees and adding blueprints for them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added [https://neverwintervault.org/project/nwnee/model/potions-models Potions Models] by ShadowM.&lt;br /&gt;
* Labelled some pack assets more clearly:&lt;br /&gt;
** Vale assets are now prefixed $TxV], DAI assets are now prefixed %DAI].&lt;br /&gt;
** Gave descriptions to a bunch of trees that were just Tree 010 or whatnot.&lt;br /&gt;
* Added missing blueprints for a &#039;&#039;lot&#039;&#039; of trees.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Imported tot_bush001 - will need to remember how to make transparent textures.&lt;br /&gt;
* Added a lot of static placeable trees to Merecreek to spruce it up.  And oak.  And maple.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further touch ups to the Ainacirce Residence in Krofburg:&lt;br /&gt;
** Added a desk to the receiving area.&lt;br /&gt;
** Added decor to the dining room/kitchen.&lt;br /&gt;
** Added a second floor with a small study and bedroom.&lt;br /&gt;
** Added a bucket by the door for cleaning up the snow trekked in.&lt;br /&gt;
** Added a coatrack by the door.&lt;br /&gt;
* Added missing blueprints for W1 tables.&lt;br /&gt;
* Some ToT asset work:&lt;br /&gt;
** Fixed modifier issue with tot_book002.&lt;br /&gt;
** Decimated tot_book001 and tot_book002 textures to 512x512x24.&lt;br /&gt;
** Imported tot_book003 and tot_bucket001.&lt;br /&gt;
** Decimated tot_desk001 textures to 512x512x24 and fixed the shader chain issue that was causing it to render untextured.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added keyed locks to the Ainacirce Residence in Krofburg, as well as the Daily Wares (only locked at night), and Krofburg Garda Headquarters (past the front entrance)&lt;br /&gt;
* Fixed clicky-description paintings in the Ainacirce Residence and the sign and decorations in Krofburg Garda Headquarters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed references to nwvault whereever possible given their pro-AI stances.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed an issue with Rest removing the walkmode but the toggle was still remembering current state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some issues with the Walk mode not toggling properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Realized I missed the four seasons painting set in Emma&#039;s house with the clicky-descs.  Fixed.&lt;br /&gt;
* Added a modified version of &amp;quot;RP Walk Mode&amp;quot; by FrozenSphere.  It has been changed to toggle on and off by using the command &amp;quot;@walk&amp;quot; as is common on several other servers.  The original version is available here: https://neverwintervault.org/project/nwnee/hakpak/original-hakpak/rp-walk-modes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Several fixes to the Skyshard Homestead:&lt;br /&gt;
** Changed the rugs to the Ezran Belladonna rug.&lt;br /&gt;
** Fixed positioning of the dartboard.&lt;br /&gt;
** Made several items plot items so they aren&#039;t destructable.&lt;br /&gt;
** Gave all the paintings and tapestries have clicky-descriptions for some flavour, and properly enabled the scripts.&lt;br /&gt;
** Made all the bookcases in the living room containers properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix module corruption problem.&lt;br /&gt;
* Rename areas without the domain to condense them:&lt;br /&gt;
** Lower Skald, Upper Skald, to just Skald, with the exterior areas named Lower City and Upper city respectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven Forest&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven Forest: North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven Forest: East&lt;br /&gt;
** Kartakass: Southern Rodskoven -&amp;gt; Rodskoven Forest: South&lt;br /&gt;
** Kartakass: Musarde Bog -&amp;gt; Musarade Bog&lt;br /&gt;
** Kartakass: Kilovan River -&amp;gt; Kilovan River&lt;br /&gt;
** Kartakass: The Dales -&amp;gt; Kartakaen Dales&lt;br /&gt;
** Kartakass: Forgotten Mausoleum -&amp;gt; Musarde Bog: Forgotten Mausoleum&lt;br /&gt;
** Kartakass: Darkshelf Docks -&amp;gt; Darkshelf Docks&lt;br /&gt;
** Kartakass: Shadowed Vale -&amp;gt; Shadowed Kartakaen Vale&lt;br /&gt;
* Remove orphaned Myrfell-labelled area&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3835</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3835"/>
		<updated>2026-10-09T16:00:04Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */  Added placeable HD walls to Zeidenburg Outskirts: The Grey Vigil, Lobby.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves] by Olpe.&lt;br /&gt;
* Added [https://neverwintervault.org/project/nwnee/model/potions-models Potions Models] by ShadowM.&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Baba Yaga&#039;s Forest.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 1.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 2.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Private Quarters.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Lower Dungeons.&lt;br /&gt;
** Darkshelf Docks: Quarry.&lt;br /&gt;
** Darkshelf Docks: Quarry, Level 1.&lt;br /&gt;
** Fekleskoven.&lt;br /&gt;
** Grove of the Stag.&lt;br /&gt;
** Grove of the Stag: Hollow Tree.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
&lt;br /&gt;
** Kilovan River. (6 areas)&lt;br /&gt;
** Lower Skald.&lt;br /&gt;
** Lower Skald: Catacombs.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: City Hall.&lt;br /&gt;
** Lower Skald: Crypts.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Lower Skald: Haunted Crypts.&lt;br /&gt;
** Lower Skald: Lower Sewers.&lt;br /&gt;
** Lower Skald: Shops.&lt;br /&gt;
** Lower Skald: The King&#039;s Ransom.&lt;br /&gt;
** Lower Skald: The Copper Calyx.&lt;br /&gt;
** Lower Skald: Upper Sewers.&lt;br /&gt;
** Merecreek.&lt;br /&gt;
** Merecreek: Basements.&lt;br /&gt;
** Merecreek: Beneath the Well.&lt;br /&gt;
** Merecreek: Catacombs.&lt;br /&gt;
** Merecreek: Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Merecreek: Interiors.&lt;br /&gt;
** Merecreek: Old Stables.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Merecreek: Well Tunnels. (3 areas)&lt;br /&gt;
** Musarde Bog. (5 areas)&lt;br /&gt;
** Musarde Bog, Froim.&lt;br /&gt;
** Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Musarde Bog, Sunken Temple.&lt;br /&gt;
** Rodskoven: East. (6 areas)&lt;br /&gt;
** Rodskoven: North. (8 areas)&lt;br /&gt;
** Rodskoven: South. (3 areas)&lt;br /&gt;
** Rodskoven: Firenewt Temple.&lt;br /&gt;
** Rodskoven: Hidden Cave.&lt;br /&gt;
** Rodskoven: Forsaken Caverns.&lt;br /&gt;
** Rodskoven: Kokobld Caves.&lt;br /&gt;
** Rodskoven: Sacred Cave.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
&lt;br /&gt;
** Shadowed Kartakaen Vale.&lt;br /&gt;
** Shadowed Kartakaen Vale: Catacombs.&lt;br /&gt;
** Shadowed Kartakaen Vale: Labyrinth.&lt;br /&gt;
** Shadowed Kartakaen Vale: Tower.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
&lt;br /&gt;
** Upper Skald.&lt;br /&gt;
** Upper Skald: Blacksmith.&lt;br /&gt;
** Upper Skald: Grand Hall of Song and Dance.&lt;br /&gt;
** Upper Skald: the Cauldron.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Suites.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Upper Skald: Sewers, 1.&lt;br /&gt;
** Upper Skald: Sewers, 2.&lt;br /&gt;
** Upper Skald: Sewers, 3.&lt;br /&gt;
** Upper Skald: Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-10-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added placeable HD walls to Zeidenburg Outskirts: The Grey Vigil, Lobby.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-10-04&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Imported assets from Flower Meadows:&lt;br /&gt;
** fm_flower001&lt;br /&gt;
** fm_flower002&lt;br /&gt;
** fm_flower003&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-10-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added vegetation clutter to the first clearing in Camp Birch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added house, campfire scenery, and etc, to a first clearing in Camp Birch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added Tepurich Forest: Camp Birch&#039;s outline.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Zeidenburg: The Grey Vigil, Quarters to Zeidenburg: The Grey Vigil, Lobby.&lt;br /&gt;
* Changed the floor to a high-definition version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed link of Craggy Peak Inn to exterior.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added clutter to Krofburg (exterior).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Finished describing DAI trees and adding blueprints for them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added [https://neverwintervault.org/project/nwnee/model/potions-models Potions Models] by ShadowM.&lt;br /&gt;
* Labelled some pack assets more clearly:&lt;br /&gt;
** Vale assets are now prefixed $TxV], DAI assets are now prefixed %DAI].&lt;br /&gt;
** Gave descriptions to a bunch of trees that were just Tree 010 or whatnot.&lt;br /&gt;
* Added missing blueprints for a &#039;&#039;lot&#039;&#039; of trees.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Imported tot_bush001 - will need to remember how to make transparent textures.&lt;br /&gt;
* Added a lot of static placeable trees to Merecreek to spruce it up.  And oak.  And maple.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further touch ups to the Ainacirce Residence in Krofburg:&lt;br /&gt;
** Added a desk to the receiving area.&lt;br /&gt;
** Added decor to the dining room/kitchen.&lt;br /&gt;
** Added a second floor with a small study and bedroom.&lt;br /&gt;
** Added a bucket by the door for cleaning up the snow trekked in.&lt;br /&gt;
** Added a coatrack by the door.&lt;br /&gt;
* Added missing blueprints for W1 tables.&lt;br /&gt;
* Some ToT asset work:&lt;br /&gt;
** Fixed modifier issue with tot_book002.&lt;br /&gt;
** Decimated tot_book001 and tot_book002 textures to 512x512x24.&lt;br /&gt;
** Imported tot_book003 and tot_bucket001.&lt;br /&gt;
** Decimated tot_desk001 textures to 512x512x24 and fixed the shader chain issue that was causing it to render untextured.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added keyed locks to the Ainacirce Residence in Krofburg, as well as the Daily Wares (only locked at night), and Krofburg Garda Headquarters (past the front entrance)&lt;br /&gt;
* Fixed clicky-description paintings in the Ainacirce Residence and the sign and decorations in Krofburg Garda Headquarters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed references to nwvault whereever possible given their pro-AI stances.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed an issue with Rest removing the walkmode but the toggle was still remembering current state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some issues with the Walk mode not toggling properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Realized I missed the four seasons painting set in Emma&#039;s house with the clicky-descs.  Fixed.&lt;br /&gt;
* Added a modified version of &amp;quot;RP Walk Mode&amp;quot; by FrozenSphere.  It has been changed to toggle on and off by using the command &amp;quot;@walk&amp;quot; as is common on several other servers.  The original version is available here: https://neverwintervault.org/project/nwnee/hakpak/original-hakpak/rp-walk-modes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Several fixes to the Skyshard Homestead:&lt;br /&gt;
** Changed the rugs to the Ezran Belladonna rug.&lt;br /&gt;
** Fixed positioning of the dartboard.&lt;br /&gt;
** Made several items plot items so they aren&#039;t destructable.&lt;br /&gt;
** Gave all the paintings and tapestries have clicky-descriptions for some flavour, and properly enabled the scripts.&lt;br /&gt;
** Made all the bookcases in the living room containers properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix module corruption problem.&lt;br /&gt;
* Rename areas without the domain to condense them:&lt;br /&gt;
** Lower Skald, Upper Skald, to just Skald, with the exterior areas named Lower City and Upper city respectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven Forest&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven Forest: North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven Forest: East&lt;br /&gt;
** Kartakass: Southern Rodskoven -&amp;gt; Rodskoven Forest: South&lt;br /&gt;
** Kartakass: Musarde Bog -&amp;gt; Musarade Bog&lt;br /&gt;
** Kartakass: Kilovan River -&amp;gt; Kilovan River&lt;br /&gt;
** Kartakass: The Dales -&amp;gt; Kartakaen Dales&lt;br /&gt;
** Kartakass: Forgotten Mausoleum -&amp;gt; Musarde Bog: Forgotten Mausoleum&lt;br /&gt;
** Kartakass: Darkshelf Docks -&amp;gt; Darkshelf Docks&lt;br /&gt;
** Kartakass: Shadowed Vale -&amp;gt; Shadowed Kartakaen Vale&lt;br /&gt;
* Remove orphaned Myrfell-labelled area&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3834</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3834"/>
		<updated>2026-10-04T07:39:51Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves] by Olpe.&lt;br /&gt;
* Added [https://neverwintervault.org/project/nwnee/model/potions-models Potions Models] by ShadowM.&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Baba Yaga&#039;s Forest.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 1.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 2.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Private Quarters.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Lower Dungeons.&lt;br /&gt;
** Darkshelf Docks: Quarry.&lt;br /&gt;
** Darkshelf Docks: Quarry, Level 1.&lt;br /&gt;
** Fekleskoven.&lt;br /&gt;
** Grove of the Stag.&lt;br /&gt;
** Grove of the Stag: Hollow Tree.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
&lt;br /&gt;
** Kilovan River. (6 areas)&lt;br /&gt;
** Lower Skald.&lt;br /&gt;
** Lower Skald: Catacombs.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: City Hall.&lt;br /&gt;
** Lower Skald: Crypts.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Lower Skald: Haunted Crypts.&lt;br /&gt;
** Lower Skald: Lower Sewers.&lt;br /&gt;
** Lower Skald: Shops.&lt;br /&gt;
** Lower Skald: The King&#039;s Ransom.&lt;br /&gt;
** Lower Skald: The Copper Calyx.&lt;br /&gt;
** Lower Skald: Upper Sewers.&lt;br /&gt;
** Merecreek.&lt;br /&gt;
** Merecreek: Basements.&lt;br /&gt;
** Merecreek: Beneath the Well.&lt;br /&gt;
** Merecreek: Catacombs.&lt;br /&gt;
** Merecreek: Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Merecreek: Interiors.&lt;br /&gt;
** Merecreek: Old Stables.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Merecreek: Well Tunnels. (3 areas)&lt;br /&gt;
** Musarde Bog. (5 areas)&lt;br /&gt;
** Musarde Bog, Froim.&lt;br /&gt;
** Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Musarde Bog, Sunken Temple.&lt;br /&gt;
** Rodskoven: East. (6 areas)&lt;br /&gt;
** Rodskoven: North. (8 areas)&lt;br /&gt;
** Rodskoven: South. (3 areas)&lt;br /&gt;
** Rodskoven: Firenewt Temple.&lt;br /&gt;
** Rodskoven: Hidden Cave.&lt;br /&gt;
** Rodskoven: Forsaken Caverns.&lt;br /&gt;
** Rodskoven: Kokobld Caves.&lt;br /&gt;
** Rodskoven: Sacred Cave.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
&lt;br /&gt;
** Shadowed Kartakaen Vale.&lt;br /&gt;
** Shadowed Kartakaen Vale: Catacombs.&lt;br /&gt;
** Shadowed Kartakaen Vale: Labyrinth.&lt;br /&gt;
** Shadowed Kartakaen Vale: Tower.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
&lt;br /&gt;
** Upper Skald.&lt;br /&gt;
** Upper Skald: Blacksmith.&lt;br /&gt;
** Upper Skald: Grand Hall of Song and Dance.&lt;br /&gt;
** Upper Skald: the Cauldron.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Suites.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Upper Skald: Sewers, 1.&lt;br /&gt;
** Upper Skald: Sewers, 2.&lt;br /&gt;
** Upper Skald: Sewers, 3.&lt;br /&gt;
** Upper Skald: Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-10-04&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Imported assets from Flower Meadows:&lt;br /&gt;
** fm_flower001&lt;br /&gt;
** fm_flower002&lt;br /&gt;
** fm_flower003&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-10-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added vegetation clutter to the first clearing in Camp Birch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added house, campfire scenery, and etc, to a first clearing in Camp Birch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added Tepurich Forest: Camp Birch&#039;s outline.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Zeidenburg: The Grey Vigil, Quarters to Zeidenburg: The Grey Vigil, Lobby.&lt;br /&gt;
* Changed the floor to a high-definition version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed link of Craggy Peak Inn to exterior.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added clutter to Krofburg (exterior).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Finished describing DAI trees and adding blueprints for them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added [https://neverwintervault.org/project/nwnee/model/potions-models Potions Models] by ShadowM.&lt;br /&gt;
* Labelled some pack assets more clearly:&lt;br /&gt;
** Vale assets are now prefixed $TxV], DAI assets are now prefixed %DAI].&lt;br /&gt;
** Gave descriptions to a bunch of trees that were just Tree 010 or whatnot.&lt;br /&gt;
* Added missing blueprints for a &#039;&#039;lot&#039;&#039; of trees.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Imported tot_bush001 - will need to remember how to make transparent textures.&lt;br /&gt;
* Added a lot of static placeable trees to Merecreek to spruce it up.  And oak.  And maple.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further touch ups to the Ainacirce Residence in Krofburg:&lt;br /&gt;
** Added a desk to the receiving area.&lt;br /&gt;
** Added decor to the dining room/kitchen.&lt;br /&gt;
** Added a second floor with a small study and bedroom.&lt;br /&gt;
** Added a bucket by the door for cleaning up the snow trekked in.&lt;br /&gt;
** Added a coatrack by the door.&lt;br /&gt;
* Added missing blueprints for W1 tables.&lt;br /&gt;
* Some ToT asset work:&lt;br /&gt;
** Fixed modifier issue with tot_book002.&lt;br /&gt;
** Decimated tot_book001 and tot_book002 textures to 512x512x24.&lt;br /&gt;
** Imported tot_book003 and tot_bucket001.&lt;br /&gt;
** Decimated tot_desk001 textures to 512x512x24 and fixed the shader chain issue that was causing it to render untextured.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added keyed locks to the Ainacirce Residence in Krofburg, as well as the Daily Wares (only locked at night), and Krofburg Garda Headquarters (past the front entrance)&lt;br /&gt;
* Fixed clicky-description paintings in the Ainacirce Residence and the sign and decorations in Krofburg Garda Headquarters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed references to nwvault whereever possible given their pro-AI stances.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed an issue with Rest removing the walkmode but the toggle was still remembering current state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some issues with the Walk mode not toggling properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Realized I missed the four seasons painting set in Emma&#039;s house with the clicky-descs.  Fixed.&lt;br /&gt;
* Added a modified version of &amp;quot;RP Walk Mode&amp;quot; by FrozenSphere.  It has been changed to toggle on and off by using the command &amp;quot;@walk&amp;quot; as is common on several other servers.  The original version is available here: https://neverwintervault.org/project/nwnee/hakpak/original-hakpak/rp-walk-modes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Several fixes to the Skyshard Homestead:&lt;br /&gt;
** Changed the rugs to the Ezran Belladonna rug.&lt;br /&gt;
** Fixed positioning of the dartboard.&lt;br /&gt;
** Made several items plot items so they aren&#039;t destructable.&lt;br /&gt;
** Gave all the paintings and tapestries have clicky-descriptions for some flavour, and properly enabled the scripts.&lt;br /&gt;
** Made all the bookcases in the living room containers properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix module corruption problem.&lt;br /&gt;
* Rename areas without the domain to condense them:&lt;br /&gt;
** Lower Skald, Upper Skald, to just Skald, with the exterior areas named Lower City and Upper city respectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven Forest&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven Forest: North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven Forest: East&lt;br /&gt;
** Kartakass: Southern Rodskoven -&amp;gt; Rodskoven Forest: South&lt;br /&gt;
** Kartakass: Musarde Bog -&amp;gt; Musarade Bog&lt;br /&gt;
** Kartakass: Kilovan River -&amp;gt; Kilovan River&lt;br /&gt;
** Kartakass: The Dales -&amp;gt; Kartakaen Dales&lt;br /&gt;
** Kartakass: Forgotten Mausoleum -&amp;gt; Musarde Bog: Forgotten Mausoleum&lt;br /&gt;
** Kartakass: Darkshelf Docks -&amp;gt; Darkshelf Docks&lt;br /&gt;
** Kartakass: Shadowed Vale -&amp;gt; Shadowed Kartakaen Vale&lt;br /&gt;
* Remove orphaned Myrfell-labelled area&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3833</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3833"/>
		<updated>2026-10-04T07:39:03Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves] by Olpe.&lt;br /&gt;
* Added [https://neverwintervault.org/project/nwnee/model/potions-models Potions Models] by ShadowM.&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Baba Yaga&#039;s Forest.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 1.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 2.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Private Quarters.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Lower Dungeons.&lt;br /&gt;
** Darkshelf Docks: Quarry.&lt;br /&gt;
** Darkshelf Docks: Quarry, Level 1.&lt;br /&gt;
** Fekleskoven.&lt;br /&gt;
** Grove of the Stag.&lt;br /&gt;
** Grove of the Stag: Hollow Tree.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
&lt;br /&gt;
** Kilovan River. (6 areas)&lt;br /&gt;
** Lower Skald.&lt;br /&gt;
** Lower Skald: Catacombs.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: City Hall.&lt;br /&gt;
** Lower Skald: Crypts.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Lower Skald: Haunted Crypts.&lt;br /&gt;
** Lower Skald: Lower Sewers.&lt;br /&gt;
** Lower Skald: Shops.&lt;br /&gt;
** Lower Skald: The King&#039;s Ransom.&lt;br /&gt;
** Lower Skald: The Copper Calyx.&lt;br /&gt;
** Lower Skald: Upper Sewers.&lt;br /&gt;
** Merecreek.&lt;br /&gt;
** Merecreek: Basements.&lt;br /&gt;
** Merecreek: Beneath the Well.&lt;br /&gt;
** Merecreek: Catacombs.&lt;br /&gt;
** Merecreek: Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Merecreek: Interiors.&lt;br /&gt;
** Merecreek: Old Stables.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Merecreek: Well Tunnels. (3 areas)&lt;br /&gt;
** Musarde Bog. (5 areas)&lt;br /&gt;
** Musarde Bog, Froim.&lt;br /&gt;
** Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Musarde Bog, Sunken Temple.&lt;br /&gt;
** Rodskoven: East. (6 areas)&lt;br /&gt;
** Rodskoven: North. (8 areas)&lt;br /&gt;
** Rodskoven: South. (3 areas)&lt;br /&gt;
** Rodskoven: Firenewt Temple.&lt;br /&gt;
** Rodskoven: Hidden Cave.&lt;br /&gt;
** Rodskoven: Forsaken Caverns.&lt;br /&gt;
** Rodskoven: Kokobld Caves.&lt;br /&gt;
** Rodskoven: Sacred Cave.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
&lt;br /&gt;
** Shadowed Kartakaen Vale.&lt;br /&gt;
** Shadowed Kartakaen Vale: Catacombs.&lt;br /&gt;
** Shadowed Kartakaen Vale: Labyrinth.&lt;br /&gt;
** Shadowed Kartakaen Vale: Tower.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
&lt;br /&gt;
** Upper Skald.&lt;br /&gt;
** Upper Skald: Blacksmith.&lt;br /&gt;
** Upper Skald: Grand Hall of Song and Dance.&lt;br /&gt;
** Upper Skald: the Cauldron.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Suites.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Upper Skald: Sewers, 1.&lt;br /&gt;
** Upper Skald: Sewers, 2.&lt;br /&gt;
** Upper Skald: Sewers, 3.&lt;br /&gt;
** Upper Skald: Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-10-04&#039;&#039;&#039;&lt;br /&gt;
* Imported assets from Flower Meadows:&lt;br /&gt;
** fm_flower001&lt;br /&gt;
** fm_flower002&lt;br /&gt;
** fm_flower003&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-10-02&#039;&#039;&#039;&lt;br /&gt;
* Added vegetation clutter to the first clearing in Camp Birch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-30&#039;&#039;&#039;&lt;br /&gt;
* Added house, campfire scenery, and etc, to a first clearing in Camp Birch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added Tepurich Forest: Camp Birch&#039;s outline.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Zeidenburg: The Grey Vigil, Quarters to Zeidenburg: The Grey Vigil, Lobby.&lt;br /&gt;
* Changed the floor to a high-definition version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed link of Craggy Peak Inn to exterior.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added clutter to Krofburg (exterior).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Finished describing DAI trees and adding blueprints for them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added [https://neverwintervault.org/project/nwnee/model/potions-models Potions Models] by ShadowM.&lt;br /&gt;
* Labelled some pack assets more clearly:&lt;br /&gt;
** Vale assets are now prefixed $TxV], DAI assets are now prefixed %DAI].&lt;br /&gt;
** Gave descriptions to a bunch of trees that were just Tree 010 or whatnot.&lt;br /&gt;
* Added missing blueprints for a &#039;&#039;lot&#039;&#039; of trees.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Imported tot_bush001 - will need to remember how to make transparent textures.&lt;br /&gt;
* Added a lot of static placeable trees to Merecreek to spruce it up.  And oak.  And maple.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further touch ups to the Ainacirce Residence in Krofburg:&lt;br /&gt;
** Added a desk to the receiving area.&lt;br /&gt;
** Added decor to the dining room/kitchen.&lt;br /&gt;
** Added a second floor with a small study and bedroom.&lt;br /&gt;
** Added a bucket by the door for cleaning up the snow trekked in.&lt;br /&gt;
** Added a coatrack by the door.&lt;br /&gt;
* Added missing blueprints for W1 tables.&lt;br /&gt;
* Some ToT asset work:&lt;br /&gt;
** Fixed modifier issue with tot_book002.&lt;br /&gt;
** Decimated tot_book001 and tot_book002 textures to 512x512x24.&lt;br /&gt;
** Imported tot_book003 and tot_bucket001.&lt;br /&gt;
** Decimated tot_desk001 textures to 512x512x24 and fixed the shader chain issue that was causing it to render untextured.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added keyed locks to the Ainacirce Residence in Krofburg, as well as the Daily Wares (only locked at night), and Krofburg Garda Headquarters (past the front entrance)&lt;br /&gt;
* Fixed clicky-description paintings in the Ainacirce Residence and the sign and decorations in Krofburg Garda Headquarters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed references to nwvault whereever possible given their pro-AI stances.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed an issue with Rest removing the walkmode but the toggle was still remembering current state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some issues with the Walk mode not toggling properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Realized I missed the four seasons painting set in Emma&#039;s house with the clicky-descs.  Fixed.&lt;br /&gt;
* Added a modified version of &amp;quot;RP Walk Mode&amp;quot; by FrozenSphere.  It has been changed to toggle on and off by using the command &amp;quot;@walk&amp;quot; as is common on several other servers.  The original version is available here: https://neverwintervault.org/project/nwnee/hakpak/original-hakpak/rp-walk-modes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Several fixes to the Skyshard Homestead:&lt;br /&gt;
** Changed the rugs to the Ezran Belladonna rug.&lt;br /&gt;
** Fixed positioning of the dartboard.&lt;br /&gt;
** Made several items plot items so they aren&#039;t destructable.&lt;br /&gt;
** Gave all the paintings and tapestries have clicky-descriptions for some flavour, and properly enabled the scripts.&lt;br /&gt;
** Made all the bookcases in the living room containers properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix module corruption problem.&lt;br /&gt;
* Rename areas without the domain to condense them:&lt;br /&gt;
** Lower Skald, Upper Skald, to just Skald, with the exterior areas named Lower City and Upper city respectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven Forest&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven Forest: North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven Forest: East&lt;br /&gt;
** Kartakass: Southern Rodskoven -&amp;gt; Rodskoven Forest: South&lt;br /&gt;
** Kartakass: Musarde Bog -&amp;gt; Musarade Bog&lt;br /&gt;
** Kartakass: Kilovan River -&amp;gt; Kilovan River&lt;br /&gt;
** Kartakass: The Dales -&amp;gt; Kartakaen Dales&lt;br /&gt;
** Kartakass: Forgotten Mausoleum -&amp;gt; Musarde Bog: Forgotten Mausoleum&lt;br /&gt;
** Kartakass: Darkshelf Docks -&amp;gt; Darkshelf Docks&lt;br /&gt;
** Kartakass: Shadowed Vale -&amp;gt; Shadowed Kartakaen Vale&lt;br /&gt;
* Remove orphaned Myrfell-labelled area&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3832</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3832"/>
		<updated>2026-09-30T00:10:15Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */ Added Tepurich Forest: Camp Birch&amp;#039;s outline&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves] by Olpe.&lt;br /&gt;
* Added [https://neverwintervault.org/project/nwnee/model/potions-models Potions Models] by ShadowM.&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Baba Yaga&#039;s Forest.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 1.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 2.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Private Quarters.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Lower Dungeons.&lt;br /&gt;
** Darkshelf Docks: Quarry.&lt;br /&gt;
** Darkshelf Docks: Quarry, Level 1.&lt;br /&gt;
** Fekleskoven.&lt;br /&gt;
** Grove of the Stag.&lt;br /&gt;
** Grove of the Stag: Hollow Tree.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
&lt;br /&gt;
** Kilovan River. (6 areas)&lt;br /&gt;
** Lower Skald.&lt;br /&gt;
** Lower Skald: Catacombs.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: City Hall.&lt;br /&gt;
** Lower Skald: Crypts.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Lower Skald: Haunted Crypts.&lt;br /&gt;
** Lower Skald: Lower Sewers.&lt;br /&gt;
** Lower Skald: Shops.&lt;br /&gt;
** Lower Skald: The King&#039;s Ransom.&lt;br /&gt;
** Lower Skald: The Copper Calyx.&lt;br /&gt;
** Lower Skald: Upper Sewers.&lt;br /&gt;
** Merecreek.&lt;br /&gt;
** Merecreek: Basements.&lt;br /&gt;
** Merecreek: Beneath the Well.&lt;br /&gt;
** Merecreek: Catacombs.&lt;br /&gt;
** Merecreek: Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Merecreek: Interiors.&lt;br /&gt;
** Merecreek: Old Stables.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Merecreek: Well Tunnels. (3 areas)&lt;br /&gt;
** Musarde Bog. (5 areas)&lt;br /&gt;
** Musarde Bog, Froim.&lt;br /&gt;
** Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Musarde Bog, Sunken Temple.&lt;br /&gt;
** Rodskoven: East. (6 areas)&lt;br /&gt;
** Rodskoven: North. (8 areas)&lt;br /&gt;
** Rodskoven: South. (3 areas)&lt;br /&gt;
** Rodskoven: Firenewt Temple.&lt;br /&gt;
** Rodskoven: Hidden Cave.&lt;br /&gt;
** Rodskoven: Forsaken Caverns.&lt;br /&gt;
** Rodskoven: Kokobld Caves.&lt;br /&gt;
** Rodskoven: Sacred Cave.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
&lt;br /&gt;
** Shadowed Kartakaen Vale.&lt;br /&gt;
** Shadowed Kartakaen Vale: Catacombs.&lt;br /&gt;
** Shadowed Kartakaen Vale: Labyrinth.&lt;br /&gt;
** Shadowed Kartakaen Vale: Tower.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
&lt;br /&gt;
** Upper Skald.&lt;br /&gt;
** Upper Skald: Blacksmith.&lt;br /&gt;
** Upper Skald: Grand Hall of Song and Dance.&lt;br /&gt;
** Upper Skald: the Cauldron.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Suites.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Upper Skald: Sewers, 1.&lt;br /&gt;
** Upper Skald: Sewers, 2.&lt;br /&gt;
** Upper Skald: Sewers, 3.&lt;br /&gt;
** Upper Skald: Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added Tepurich Forest: Camp Birch&#039;s outline.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Zeidenburg: The Grey Vigil, Quarters to Zeidenburg: The Grey Vigil, Lobby.&lt;br /&gt;
* Changed the floor to a high-definition version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed link of Craggy Peak Inn to exterior.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added clutter to Krofburg (exterior).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Finished describing DAI trees and adding blueprints for them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added [https://neverwintervault.org/project/nwnee/model/potions-models Potions Models] by ShadowM.&lt;br /&gt;
* Labelled some pack assets more clearly:&lt;br /&gt;
** Vale assets are now prefixed $TxV], DAI assets are now prefixed %DAI].&lt;br /&gt;
** Gave descriptions to a bunch of trees that were just Tree 010 or whatnot.&lt;br /&gt;
* Added missing blueprints for a &#039;&#039;lot&#039;&#039; of trees.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Imported tot_bush001 - will need to remember how to make transparent textures.&lt;br /&gt;
* Added a lot of static placeable trees to Merecreek to spruce it up.  And oak.  And maple.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further touch ups to the Ainacirce Residence in Krofburg:&lt;br /&gt;
** Added a desk to the receiving area.&lt;br /&gt;
** Added decor to the dining room/kitchen.&lt;br /&gt;
** Added a second floor with a small study and bedroom.&lt;br /&gt;
** Added a bucket by the door for cleaning up the snow trekked in.&lt;br /&gt;
** Added a coatrack by the door.&lt;br /&gt;
* Added missing blueprints for W1 tables.&lt;br /&gt;
* Some ToT asset work:&lt;br /&gt;
** Fixed modifier issue with tot_book002.&lt;br /&gt;
** Decimated tot_book001 and tot_book002 textures to 512x512x24.&lt;br /&gt;
** Imported tot_book003 and tot_bucket001.&lt;br /&gt;
** Decimated tot_desk001 textures to 512x512x24 and fixed the shader chain issue that was causing it to render untextured.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added keyed locks to the Ainacirce Residence in Krofburg, as well as the Daily Wares (only locked at night), and Krofburg Garda Headquarters (past the front entrance)&lt;br /&gt;
* Fixed clicky-description paintings in the Ainacirce Residence and the sign and decorations in Krofburg Garda Headquarters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed references to nwvault whereever possible given their pro-AI stances.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed an issue with Rest removing the walkmode but the toggle was still remembering current state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some issues with the Walk mode not toggling properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Realized I missed the four seasons painting set in Emma&#039;s house with the clicky-descs.  Fixed.&lt;br /&gt;
* Added a modified version of &amp;quot;RP Walk Mode&amp;quot; by FrozenSphere.  It has been changed to toggle on and off by using the command &amp;quot;@walk&amp;quot; as is common on several other servers.  The original version is available here: https://neverwintervault.org/project/nwnee/hakpak/original-hakpak/rp-walk-modes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Several fixes to the Skyshard Homestead:&lt;br /&gt;
** Changed the rugs to the Ezran Belladonna rug.&lt;br /&gt;
** Fixed positioning of the dartboard.&lt;br /&gt;
** Made several items plot items so they aren&#039;t destructable.&lt;br /&gt;
** Gave all the paintings and tapestries have clicky-descriptions for some flavour, and properly enabled the scripts.&lt;br /&gt;
** Made all the bookcases in the living room containers properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix module corruption problem.&lt;br /&gt;
* Rename areas without the domain to condense them:&lt;br /&gt;
** Lower Skald, Upper Skald, to just Skald, with the exterior areas named Lower City and Upper city respectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven Forest&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven Forest: North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven Forest: East&lt;br /&gt;
** Kartakass: Southern Rodskoven -&amp;gt; Rodskoven Forest: South&lt;br /&gt;
** Kartakass: Musarde Bog -&amp;gt; Musarade Bog&lt;br /&gt;
** Kartakass: Kilovan River -&amp;gt; Kilovan River&lt;br /&gt;
** Kartakass: The Dales -&amp;gt; Kartakaen Dales&lt;br /&gt;
** Kartakass: Forgotten Mausoleum -&amp;gt; Musarde Bog: Forgotten Mausoleum&lt;br /&gt;
** Kartakass: Darkshelf Docks -&amp;gt; Darkshelf Docks&lt;br /&gt;
** Kartakass: Shadowed Vale -&amp;gt; Shadowed Kartakaen Vale&lt;br /&gt;
* Remove orphaned Myrfell-labelled area&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3831</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3831"/>
		<updated>2026-09-26T16:19:52Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves] by Olpe.&lt;br /&gt;
* Added [https://neverwintervault.org/project/nwnee/model/potions-models Potions Models] by ShadowM.&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Baba Yaga&#039;s Forest.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 1.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 2.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Private Quarters.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Lower Dungeons.&lt;br /&gt;
** Darkshelf Docks: Quarry.&lt;br /&gt;
** Darkshelf Docks: Quarry, Level 1.&lt;br /&gt;
** Fekleskoven.&lt;br /&gt;
** Grove of the Stag.&lt;br /&gt;
** Grove of the Stag: Hollow Tree.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
&lt;br /&gt;
** Kilovan River. (6 areas)&lt;br /&gt;
** Lower Skald.&lt;br /&gt;
** Lower Skald: Catacombs.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: City Hall.&lt;br /&gt;
** Lower Skald: Crypts.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Lower Skald: Haunted Crypts.&lt;br /&gt;
** Lower Skald: Lower Sewers.&lt;br /&gt;
** Lower Skald: Shops.&lt;br /&gt;
** Lower Skald: The King&#039;s Ransom.&lt;br /&gt;
** Lower Skald: The Copper Calyx.&lt;br /&gt;
** Lower Skald: Upper Sewers.&lt;br /&gt;
** Merecreek.&lt;br /&gt;
** Merecreek: Basements.&lt;br /&gt;
** Merecreek: Beneath the Well.&lt;br /&gt;
** Merecreek: Catacombs.&lt;br /&gt;
** Merecreek: Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Merecreek: Interiors.&lt;br /&gt;
** Merecreek: Old Stables.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Merecreek: Well Tunnels. (3 areas)&lt;br /&gt;
** Musarde Bog. (5 areas)&lt;br /&gt;
** Musarde Bog, Froim.&lt;br /&gt;
** Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Musarde Bog, Sunken Temple.&lt;br /&gt;
** Rodskoven: East. (6 areas)&lt;br /&gt;
** Rodskoven: North. (8 areas)&lt;br /&gt;
** Rodskoven: South. (3 areas)&lt;br /&gt;
** Rodskoven: Firenewt Temple.&lt;br /&gt;
** Rodskoven: Hidden Cave.&lt;br /&gt;
** Rodskoven: Forsaken Caverns.&lt;br /&gt;
** Rodskoven: Kokobld Caves.&lt;br /&gt;
** Rodskoven: Sacred Cave.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
&lt;br /&gt;
** Shadowed Kartakaen Vale.&lt;br /&gt;
** Shadowed Kartakaen Vale: Catacombs.&lt;br /&gt;
** Shadowed Kartakaen Vale: Labyrinth.&lt;br /&gt;
** Shadowed Kartakaen Vale: Tower.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
&lt;br /&gt;
** Upper Skald.&lt;br /&gt;
** Upper Skald: Blacksmith.&lt;br /&gt;
** Upper Skald: Grand Hall of Song and Dance.&lt;br /&gt;
** Upper Skald: the Cauldron.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Suites.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Upper Skald: Sewers, 1.&lt;br /&gt;
** Upper Skald: Sewers, 2.&lt;br /&gt;
** Upper Skald: Sewers, 3.&lt;br /&gt;
** Upper Skald: Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Zeidenburg: The Grey Vigil, Quarters to Zeidenburg: The Grey Vigil, Lobby.&lt;br /&gt;
* Changed the floor to a high-definition version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed link of Craggy Peak Inn to exterior.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added clutter to Krofburg (exterior).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Finished describing DAI trees and adding blueprints for them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added [https://neverwintervault.org/project/nwnee/model/potions-models Potions Models] by ShadowM.&lt;br /&gt;
* Labelled some pack assets more clearly:&lt;br /&gt;
** Vale assets are now prefixed $TxV], DAI assets are now prefixed %DAI].&lt;br /&gt;
** Gave descriptions to a bunch of trees that were just Tree 010 or whatnot.&lt;br /&gt;
* Added missing blueprints for a &#039;&#039;lot&#039;&#039; of trees.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Imported tot_bush001 - will need to remember how to make transparent textures.&lt;br /&gt;
* Added a lot of static placeable trees to Merecreek to spruce it up.  And oak.  And maple.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further touch ups to the Ainacirce Residence in Krofburg:&lt;br /&gt;
** Added a desk to the receiving area.&lt;br /&gt;
** Added decor to the dining room/kitchen.&lt;br /&gt;
** Added a second floor with a small study and bedroom.&lt;br /&gt;
** Added a bucket by the door for cleaning up the snow trekked in.&lt;br /&gt;
** Added a coatrack by the door.&lt;br /&gt;
* Added missing blueprints for W1 tables.&lt;br /&gt;
* Some ToT asset work:&lt;br /&gt;
** Fixed modifier issue with tot_book002.&lt;br /&gt;
** Decimated tot_book001 and tot_book002 textures to 512x512x24.&lt;br /&gt;
** Imported tot_book003 and tot_bucket001.&lt;br /&gt;
** Decimated tot_desk001 textures to 512x512x24 and fixed the shader chain issue that was causing it to render untextured.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added keyed locks to the Ainacirce Residence in Krofburg, as well as the Daily Wares (only locked at night), and Krofburg Garda Headquarters (past the front entrance)&lt;br /&gt;
* Fixed clicky-description paintings in the Ainacirce Residence and the sign and decorations in Krofburg Garda Headquarters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed references to nwvault whereever possible given their pro-AI stances.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed an issue with Rest removing the walkmode but the toggle was still remembering current state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some issues with the Walk mode not toggling properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Realized I missed the four seasons painting set in Emma&#039;s house with the clicky-descs.  Fixed.&lt;br /&gt;
* Added a modified version of &amp;quot;RP Walk Mode&amp;quot; by FrozenSphere.  It has been changed to toggle on and off by using the command &amp;quot;@walk&amp;quot; as is common on several other servers.  The original version is available here: https://neverwintervault.org/project/nwnee/hakpak/original-hakpak/rp-walk-modes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Several fixes to the Skyshard Homestead:&lt;br /&gt;
** Changed the rugs to the Ezran Belladonna rug.&lt;br /&gt;
** Fixed positioning of the dartboard.&lt;br /&gt;
** Made several items plot items so they aren&#039;t destructable.&lt;br /&gt;
** Gave all the paintings and tapestries have clicky-descriptions for some flavour, and properly enabled the scripts.&lt;br /&gt;
** Made all the bookcases in the living room containers properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix module corruption problem.&lt;br /&gt;
* Rename areas without the domain to condense them:&lt;br /&gt;
** Lower Skald, Upper Skald, to just Skald, with the exterior areas named Lower City and Upper city respectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven Forest&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven Forest: North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven Forest: East&lt;br /&gt;
** Kartakass: Southern Rodskoven -&amp;gt; Rodskoven Forest: South&lt;br /&gt;
** Kartakass: Musarde Bog -&amp;gt; Musarade Bog&lt;br /&gt;
** Kartakass: Kilovan River -&amp;gt; Kilovan River&lt;br /&gt;
** Kartakass: The Dales -&amp;gt; Kartakaen Dales&lt;br /&gt;
** Kartakass: Forgotten Mausoleum -&amp;gt; Musarde Bog: Forgotten Mausoleum&lt;br /&gt;
** Kartakass: Darkshelf Docks -&amp;gt; Darkshelf Docks&lt;br /&gt;
** Kartakass: Shadowed Vale -&amp;gt; Shadowed Kartakaen Vale&lt;br /&gt;
* Remove orphaned Myrfell-labelled area&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3830</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3830"/>
		<updated>2026-09-26T15:57:33Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves] by Olpe.&lt;br /&gt;
* Added [https://neverwintervault.org/project/nwnee/model/potions-models Potions Models] by ShadowM.&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Baba Yaga&#039;s Forest.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 1.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 2.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Private Quarters.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Lower Dungeons.&lt;br /&gt;
** Darkshelf Docks: Quarry.&lt;br /&gt;
** Darkshelf Docks: Quarry, Level 1.&lt;br /&gt;
** Fekleskoven.&lt;br /&gt;
** Grove of the Stag.&lt;br /&gt;
** Grove of the Stag: Hollow Tree.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
&lt;br /&gt;
** Kilovan River. (6 areas)&lt;br /&gt;
** Lower Skald.&lt;br /&gt;
** Lower Skald: Catacombs.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: City Hall.&lt;br /&gt;
** Lower Skald: Crypts.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Lower Skald: Haunted Crypts.&lt;br /&gt;
** Lower Skald: Lower Sewers.&lt;br /&gt;
** Lower Skald: Shops.&lt;br /&gt;
** Lower Skald: The King&#039;s Ransom.&lt;br /&gt;
** Lower Skald: The Copper Calyx.&lt;br /&gt;
** Lower Skald: Upper Sewers.&lt;br /&gt;
** Merecreek.&lt;br /&gt;
** Merecreek: Basements.&lt;br /&gt;
** Merecreek: Beneath the Well.&lt;br /&gt;
** Merecreek: Catacombs.&lt;br /&gt;
** Merecreek: Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Merecreek: Interiors.&lt;br /&gt;
** Merecreek: Old Stables.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Merecreek: Well Tunnels. (3 areas)&lt;br /&gt;
** Musarde Bog. (5 areas)&lt;br /&gt;
** Musarde Bog, Froim.&lt;br /&gt;
** Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Musarde Bog, Sunken Temple.&lt;br /&gt;
** Rodskoven: East. (6 areas)&lt;br /&gt;
** Rodskoven: North. (8 areas)&lt;br /&gt;
** Rodskoven: South. (3 areas)&lt;br /&gt;
** Rodskoven: Firenewt Temple.&lt;br /&gt;
** Rodskoven: Hidden Cave.&lt;br /&gt;
** Rodskoven: Forsaken Caverns.&lt;br /&gt;
** Rodskoven: Kokobld Caves.&lt;br /&gt;
** Rodskoven: Sacred Cave.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
&lt;br /&gt;
** Shadowed Kartakaen Vale.&lt;br /&gt;
** Shadowed Kartakaen Vale: Catacombs.&lt;br /&gt;
** Shadowed Kartakaen Vale: Labyrinth.&lt;br /&gt;
** Shadowed Kartakaen Vale: Tower.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
&lt;br /&gt;
** Upper Skald.&lt;br /&gt;
** Upper Skald: Blacksmith.&lt;br /&gt;
** Upper Skald: Grand Hall of Song and Dance.&lt;br /&gt;
** Upper Skald: the Cauldron.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Suites.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Upper Skald: Sewers, 1.&lt;br /&gt;
** Upper Skald: Sewers, 2.&lt;br /&gt;
** Upper Skald: Sewers, 3.&lt;br /&gt;
** Upper Skald: Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed link of Craggy Peak Inn to exterior.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added clutter to Krofburg (exterior).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Finished describing DAI trees and adding blueprints for them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added [https://neverwintervault.org/project/nwnee/model/potions-models Potions Models] by ShadowM.&lt;br /&gt;
* Labelled some pack assets more clearly:&lt;br /&gt;
** Vale assets are now prefixed $TxV], DAI assets are now prefixed %DAI].&lt;br /&gt;
** Gave descriptions to a bunch of trees that were just Tree 010 or whatnot.&lt;br /&gt;
* Added missing blueprints for a &#039;&#039;lot&#039;&#039; of trees.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Imported tot_bush001 - will need to remember how to make transparent textures.&lt;br /&gt;
* Added a lot of static placeable trees to Merecreek to spruce it up.  And oak.  And maple.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further touch ups to the Ainacirce Residence in Krofburg:&lt;br /&gt;
** Added a desk to the receiving area.&lt;br /&gt;
** Added decor to the dining room/kitchen.&lt;br /&gt;
** Added a second floor with a small study and bedroom.&lt;br /&gt;
** Added a bucket by the door for cleaning up the snow trekked in.&lt;br /&gt;
** Added a coatrack by the door.&lt;br /&gt;
* Added missing blueprints for W1 tables.&lt;br /&gt;
* Some ToT asset work:&lt;br /&gt;
** Fixed modifier issue with tot_book002.&lt;br /&gt;
** Decimated tot_book001 and tot_book002 textures to 512x512x24.&lt;br /&gt;
** Imported tot_book003 and tot_bucket001.&lt;br /&gt;
** Decimated tot_desk001 textures to 512x512x24 and fixed the shader chain issue that was causing it to render untextured.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added keyed locks to the Ainacirce Residence in Krofburg, as well as the Daily Wares (only locked at night), and Krofburg Garda Headquarters (past the front entrance)&lt;br /&gt;
* Fixed clicky-description paintings in the Ainacirce Residence and the sign and decorations in Krofburg Garda Headquarters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed references to nwvault whereever possible given their pro-AI stances.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed an issue with Rest removing the walkmode but the toggle was still remembering current state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some issues with the Walk mode not toggling properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Realized I missed the four seasons painting set in Emma&#039;s house with the clicky-descs.  Fixed.&lt;br /&gt;
* Added a modified version of &amp;quot;RP Walk Mode&amp;quot; by FrozenSphere.  It has been changed to toggle on and off by using the command &amp;quot;@walk&amp;quot; as is common on several other servers.  The original version is available here: https://neverwintervault.org/project/nwnee/hakpak/original-hakpak/rp-walk-modes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Several fixes to the Skyshard Homestead:&lt;br /&gt;
** Changed the rugs to the Ezran Belladonna rug.&lt;br /&gt;
** Fixed positioning of the dartboard.&lt;br /&gt;
** Made several items plot items so they aren&#039;t destructable.&lt;br /&gt;
** Gave all the paintings and tapestries have clicky-descriptions for some flavour, and properly enabled the scripts.&lt;br /&gt;
** Made all the bookcases in the living room containers properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix module corruption problem.&lt;br /&gt;
* Rename areas without the domain to condense them:&lt;br /&gt;
** Lower Skald, Upper Skald, to just Skald, with the exterior areas named Lower City and Upper city respectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven Forest&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven Forest: North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven Forest: East&lt;br /&gt;
** Kartakass: Southern Rodskoven -&amp;gt; Rodskoven Forest: South&lt;br /&gt;
** Kartakass: Musarde Bog -&amp;gt; Musarade Bog&lt;br /&gt;
** Kartakass: Kilovan River -&amp;gt; Kilovan River&lt;br /&gt;
** Kartakass: The Dales -&amp;gt; Kartakaen Dales&lt;br /&gt;
** Kartakass: Forgotten Mausoleum -&amp;gt; Musarde Bog: Forgotten Mausoleum&lt;br /&gt;
** Kartakass: Darkshelf Docks -&amp;gt; Darkshelf Docks&lt;br /&gt;
** Kartakass: Shadowed Vale -&amp;gt; Shadowed Kartakaen Vale&lt;br /&gt;
* Remove orphaned Myrfell-labelled area&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Development_Credits&amp;diff=3829</id>
		<title>Development Credits</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Development_Credits&amp;diff=3829"/>
		<updated>2026-09-21T12:23:03Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Item Credits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This post serves as credits for everything used in TOUD.  Where items are available in NeverwinterVault, they are linked; where people were commissioned, their links are included where they were desired.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Area Design Credits==&lt;br /&gt;
&#039;&#039;Maiyannah&#039;&#039; (Team TOUD)&lt;br /&gt;
* Ashen Road&lt;br /&gt;
** Ashen Road - Foot Near Zeidenburg&lt;br /&gt;
* Krofburg&lt;br /&gt;
** Krofburg - Ainacirce Residence&lt;br /&gt;
** Krofburg - Craggy Peaks Inn&lt;br /&gt;
** Krofburg - Craggy Peaks Inn, Floor 2&lt;br /&gt;
** Krofburg - Garda Headquarters&lt;br /&gt;
** Krofburg - The Daily Wares&lt;br /&gt;
* Pirie&lt;br /&gt;
** Pirie - the Resting Elk Inn&lt;br /&gt;
* Renika&lt;br /&gt;
** Renika - Rest of Tears Chapel&lt;br /&gt;
** Renika - Rest of Tears Chapel, Undercroft&lt;br /&gt;
** Renika - the Blue Boar Inn&lt;br /&gt;
* Teith&lt;br /&gt;
** Teith - Desprite Mano&lt;br /&gt;
* Tepurich Forest&lt;br /&gt;
** Tepurich Forest - Northern Fringe Near Merchant&#039;s Gate&lt;br /&gt;
* Vian&#039;tha&lt;br /&gt;
** Vian&#039;tha - House Stuart, Floor 1&lt;br /&gt;
* Zeidenburg - Merchant Row Square&lt;br /&gt;
** Zeidenburg - Abandoned House&lt;br /&gt;
** Zeidenburg - Atanase Arms&lt;br /&gt;
** Zeidenburg - Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg - Black Stone Inn&lt;br /&gt;
** Zeidenburg - Black Stone Inn, Floor 2&lt;br /&gt;
** Zeidenburg - Black Stone Inn, Floor 3&lt;br /&gt;
** Zeidenburg - Butur Glassworks&lt;br /&gt;
** Zeidenburg - C Sharp Luthiers&lt;br /&gt;
** Zeidenburg - Caruciorul cu Bere&lt;br /&gt;
** Zeidenburg - House of the New Coming Dawn&lt;br /&gt;
** Zeidenburg - Priory of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg - Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg - Merchant&#039;s Row East&lt;br /&gt;
** Zeidenburg - Merchant&#039;s Row West&lt;br /&gt;
* Zeidenburg Outskirts - Merchant&#039;s Gate&lt;br /&gt;
** Zeidenburg Outskirts - Skyshard Homestead&lt;br /&gt;
** Zeidenburg Outskirts - Skyshard Homestead, Interior&lt;br /&gt;
** Zeidenburg Outskirts - Skyshard Homestead, Upstairs&lt;br /&gt;
** Zeidenburg Outskirts - Merchant&#039;s Gate Crossroads&lt;br /&gt;
** Zeidenburg Outskirts - the Curious Dragon&lt;br /&gt;
** Zeidenburg Outskirts - the Grey Vigil&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wilkins1952&#039;&#039; (Team TOUD)&lt;br /&gt;
* Tepurich Forest - Abandoned Cave&lt;br /&gt;
* Tepurich Forest - Abandoned Cave, Maze Entrance&lt;br /&gt;
* Tepurich Forest - Abandoned Cave, Deep with the Maze&lt;br /&gt;
* Tepurich Forest - Abandoned Cave, First Antechamber&lt;br /&gt;
* Tepurich Forest - Abandoned Cave, Second Antechamber&lt;br /&gt;
* Tepurich Forest - Abandoned Cave, Third Antechamber&lt;br /&gt;
* Tepurich Forest - Abandoned Cave, Fourth Antechamber&lt;br /&gt;
* Tepurich Forest - Abandoned Cave, Fifth Antechamber&lt;br /&gt;
* Tepurich Forest - Abandoned Cave, Sixth Antechamber&lt;br /&gt;
* Tepurich Forest - Abandoned Cave, Seventh Antechamber&lt;br /&gt;
* Zeidenburg - Dawnguard Arms&lt;br /&gt;
* Zeidenburg - Dawnguard Arms, Basement&lt;br /&gt;
* Zeidenburg - Van Cuuk Emporium&lt;br /&gt;
* Zeidenburg - Traveller&#039;s Hostel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Shifte&#039;&#039;&lt;br /&gt;
* Zeidenburg - the Clansman Pub&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NoOneReally&#039;&#039;&lt;br /&gt;
* Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
* Kartakass: Cabhan Daire.&lt;br /&gt;
* Kartakass: Cabin in the Woods.&lt;br /&gt;
* Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
* Kartakass: Darkshelf Quarry.&lt;br /&gt;
* Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
* Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
* Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
* Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
* Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
* Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
* Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
* Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
* Kartakass: Fekleskoven.&lt;br /&gt;
* Kartakass: Flooded Cavern.&lt;br /&gt;
* Kartakass: Grove of the Stag.&lt;br /&gt;
* Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
* Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
* Kartakass: Lower Skald.&lt;br /&gt;
* Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
* Kartakass: Lower Skald, Church.&lt;br /&gt;
* Kartakass: Lower Skald, Church.&lt;br /&gt;
* Kartakass: Lower Skald, City Hall.&lt;br /&gt;
* Kartakass: Lower Skald, Crypts.&lt;br /&gt;
* Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
* Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
* Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
* Kartakass: Lower Skald, Shops.&lt;br /&gt;
* Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
* Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
* Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
* Kartakass: Merecreek.&lt;br /&gt;
* Kartakass: Merecreek, Basements.&lt;br /&gt;
* Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Kartakass: Merecreek, Catacombs.&lt;br /&gt;
* Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
* Kartakass: Merecreek, Interiors.&lt;br /&gt;
* Kartakass: Merecreek, Old Stables.&lt;br /&gt;
* Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
* Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
* Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
* Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
* Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
* Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
* Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
* Kartakass: Musarde Bog, Froim.&lt;br /&gt;
* Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
* Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
* Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
* Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
* Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
* Kartakass: Old Rivianna House.&lt;br /&gt;
* Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
* Kartakass: Shadowed Veil.&lt;br /&gt;
* Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
* Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
* Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
* Kartakass: Ship Galley.&lt;br /&gt;
* Kartakass: Skald, Shops.&lt;br /&gt;
* Kartakass: Sinkhole Cave.&lt;br /&gt;
* Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
* Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
* Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
* Kartakass: The Dales. (7 areas)&lt;br /&gt;
* Kartakass: The Dales, Cave.&lt;br /&gt;
* Kartakass: The Forsaken Caverns.&lt;br /&gt;
* Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
* Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
* Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
* Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
* Kartakass: Upper Skald.&lt;br /&gt;
* Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
* Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
* Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
* Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
* Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
* Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
* Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
* Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
* Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
* Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
==Scripting Credits==&lt;br /&gt;
&#039;&#039;Maiyannah&#039;&#039; (Team TOUD)&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/script/description-and-portrait-commands @description and @portrait commands]&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/script/emote-command @emote command]&lt;br /&gt;
* Magic Mirror customization&lt;br /&gt;
* Anchorite of the Mists prestige class&lt;br /&gt;
* removal of Riding skill&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/other/sysvinit-unit-file-nwn-1-dedicated-server nwnserver init.d unit file]&lt;br /&gt;
* Vistani Caravan system&lt;br /&gt;
* Clickable item descriptions&lt;br /&gt;
* Overhaul to the Inn system&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;SquattingMonk&#039;&#039;&lt;br /&gt;
* [https://github.com/tinygiant98/nui/blob/legacy/utils/util_i_strings.nss util_i_strings]&lt;br /&gt;
* [https://github.com/tinygiant98/nui/blob/legacy/utils/util_i_math.nss util_i_math]&lt;br /&gt;
* [https://github.com/tinygiant98/nui/blob/legacy/utils/util_i_debug.nss util_i_debug]&lt;br /&gt;
* [https://github.com/tinygiant98/nui/blob/legacy/utils/util_i_csvlists.nss util_i_csvlists]&lt;br /&gt;
* [https://github.com/tinygiant98/nui/blob/legacy/utils/util_i_color.nss util_i_color]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;-The Z-&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/script/scriptable-popup-windows-quick-and-simple-popup-windows-nui NUI Popups]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tinygiant&#039;&#039;:&lt;br /&gt;
* NUI framework&lt;br /&gt;
* appearance customization NUI&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Philos&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/other/gui/nui-menus NUIMenus]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;benton&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/script/ivodon-persistent-inn-system Ivodon persistent inn system]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pink_Pearl&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/prefab/creature/custom-armor-tailor Custom Armour Tailor]&lt;br /&gt;
&lt;br /&gt;
==Item Credits==&lt;br /&gt;
&#039;&#039;Maiyannah&#039;&#039; (Team TOUD)&lt;br /&gt;
* Edits to shield textures in Passion&#039;s Protection Plan&lt;br /&gt;
* Painting item template and several paintings made with it &lt;br /&gt;
* Rug item template and several rugs made with it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stonehammer&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/prefab/placeable/stonehammers-new-painting-placeables-base-models New Painting placeables base models]&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/custom-content-challenge-june-2023-dual-challenge-prefab-plus Fur Coulture]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lisa&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/lisas-wearable-version-kim-sybergs-freya Wearable Version of Kim Syberg&#039;s Freya]&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/lisas-1890s-dress-fantasical-shoes 1890&#039;s Dress &amp;amp; Fantasical Shoes]&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/lisas-robe-skirts-full-version Robe Skirts - Full Version]&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/lisas-farm-girl-dresses Farm Girl Dresses]&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/dla-lisas-fantasy-dresses Fantasy Dresses]&lt;br /&gt;
* Lisa&#039;s Holdable Books&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;txpple:&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/other/visual-effect/txpple-nwn-hdri-skydomes HDRI Skydomes]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;wouldbebard&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/prefab/item/wouldbebards-low-magic-longswords Low Magic Longswords]&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/prefab/item/wouldbebards-low-magic-bastard-swords Low Magic Bastard Swords]&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/prefab/item/wouldbebards-low-magic-rapiers Low Magic Rapiers]&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/prefab/item/wouldbebards-low-magic-greatswords Low Magic Greatswords]&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/prefab/item/wouldbebards-shortswords Low Magic Shortswords]&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/prefab/item/wouldbebards-low-magic-battleaxes Low Magic Battleaxes]&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/prefab/item/wouldbebards-low-magic-greataxes Low Magic Greataxes]&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/prefab/item/wouldbebards-low-magic-scimitars Low Magic Scimitars]&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/prefab/item/wouldbebards-low-magic-halberds Low Magic Halberds]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heed&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/tileset/heeds-ye-olde-doors Heed&#039;s Ye Olde Doors]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bill Harper&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/prefab/item/hd-whips HD Whips]&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/prefab/item/hd-hand-axes HD Handaxes]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PassionateShadow&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/images/texture/passions-protection-plan-fashionable-shields Passion&#039;s Protection Plan] (not all shields are used, but several)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;MervySh&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/prefab/placeable/mervysh-enhacements-closets-and-weapon-rack Closet and Weapon Rack Enhancements]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tiberius_Morguhn&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/more-doors More Doors]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady Patricia&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/prefab/placeable/lady-patricias-placeables Lady Patricia&#039;s Placeables]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Olpe&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves (Quarterstaff)]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ShadowM&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/model/potions-models Potions Models]&lt;br /&gt;
&lt;br /&gt;
==Modelling Credits==&lt;br /&gt;
=== Neverwinter Vault &amp;amp; Community ===&lt;br /&gt;
&#039;&#039;Dafena&#039;&#039;&lt;br /&gt;
* Many heads (link defunct)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stonehammer&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/custom-content-challenge-june-2023-dual-challenge-prefab-plus Primitive Heads]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;FesterPot&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/hakpak/original-hakpak/hdri-skybox-replacement-additions HDRI Skybox Replacement Additions]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Eurgiga&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/eurgigas-robe-based-armors Eurgiga&#039;s Robe-Based Armors]&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/eurgigas-robe-based-armors-2-now-acp-compatibility Eurgiga&#039;s Robe-Based Armors 2]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Neverwinter is Coming&#039;&#039;&lt;br /&gt;
* [https://discord.com/invite/H9r8TTq Placeables set]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;FriedEyes&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/additional-heads Additional Heads pack]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Estelindis/Bioware&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/kotor-heads SW:KOTOR heads pack]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Xaltar&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/model/xaltars-head-underwear-packs Xaltar&#039;s head and underwear packs] (we just use the heads)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Awogayheru&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/model/tessellated-original-head-models Tessellated Original Head Models]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lyra Vren&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/images/texture/human-female-head-002-retexture Human Female Head 002 Retexture]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Eurydice&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/model/eurydices-human-female-head-15-touchup Human Female Head 015 Touchup] (this head is not numbered 15 in our hak however, but 101)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Miqail&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/model/enhanced-placeables Enhanced Placeables]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Azimn&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/dynamic-warforged-race Dynamic Warforged Race] (called Automatons on TOUD)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lisa&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/lisas-gates-babylon Gates of Babylon]&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/lisas-gothic-church-placeables Gothic Church Placeables]&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/lisas-ye-olde-smith Ye Olde Smith]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ShadowM&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/model/potions-models Potions Models]&lt;br /&gt;
&lt;br /&gt;
=== Licensed Assets ===&lt;br /&gt;
Where individual 3D artists are credited, they are given preference and then the publisher noted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abishek Sharma&#039;&#039;&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/king-arthur-castle King Arthur Castle itemset], Published by Laertes Studios. ($KAC prefix items)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Adam Nield&#039;&#039;&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/sb-eastern-orthodox-byzantine-church Eastern Orthodox Byzantine Church itemset], published by Switchboard Studios. ($BzZ prefix items)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ali Vahedi&#039;&#039;&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/sorcerers-hut Sorcerers Hut itemset], published by Laertes Studios. ($SrH prefix items)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Anton Mishchenko&#039;&#039;&lt;br /&gt;
* [https://www.fab.com/listings/5ff66818-b91e-4705-8a7a-652c771885a9 Anemoia Manor], published by Dekogon Studios ($AM prefix Items)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Art Fletch&#039;&#039;&lt;br /&gt;
* [https://www.fab.com/listings/3db7d273-a5c0-48f2-8282-145d273ce9e1 Bronze Votive Statue Of Young Woman]&lt;br /&gt;
* [https://www.fab.com/listings/81c29442-4fb3-4f65-b5b2-daf51e989f6d Font Cast]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Arthur Abeen&#039;&#039;&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/fantasy-interior Fantasy Interior]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Barrel &amp;amp; Back Interactive&#039;&#039;&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/bb-medieval-italian-town Medieval Italian Town] itemset. ($MIT prefix items)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dekogon Studios&#039;&#039;&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/dkg-nordic-medieval-tavern Nordic Medieval Tavern] itemset. ($NMT prefix items)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Devin Hipp&#039;&#039;&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/mystic-dungeon-environment Mystic Dungeon Environment] itemset, published by Laertes Studios. ($MD prefix items)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Emm&#039;&#039;&lt;br /&gt;
* [https://skfb.ly/opFP6) Great Seal of California mosaic (Scaniverse)], licensed under [http://creativecommons.org/licenses/by-nc-sa/4.0/ CC Attribution-NonCommercial-ShareAlike].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hivemind&#039;&#039;&lt;br /&gt;
All loose Hivemind assets have the #HM prefix.&lt;br /&gt;
&lt;br /&gt;
* [https://www.fab.com/listings/aa584fda-82a3-4f6f-8675-e2f8fab14daf Gothic props pack] itemset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jakub Roszczyk&#039;&#039;&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/fantasy-city-street Fantasy City Street] itemset, published by Laertes Studios. ($FCS prefix items)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jorge Inti Yañez&#039;&#039;&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/colonial-convent-church Colonial Convent Church], published by Laertes Studios. ($CCC prefix items)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Juan Pablo Fuentes Ruiz&#039;&#039;&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/florence-cathedral Florence Cathedral] itemset, published by Laertes Studios. ($FC prefix items)&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/st-pauls-cathedral St Pauls Cathedral] itemset, published by Laertes Studios. ($SPC prefix items)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Laertes Studios&#039;&#039;&lt;br /&gt;
All loose Laertes Studios items have the #LS prefix.&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/roman-statues-pack-vol1 Roman Status Vol 1 Pack] itemset.&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/elvish-elven-city-in-forest Elvish/Elven City in Forest] itemset. ($EC prefix items)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lily Lee &amp;amp; Ellora Rabenstein&#039;&#039;&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/modular-english-mansion Modular English Mansion itemset], published by Laertes Studios. ($EMM prefix items)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mike Kurabi&#039;&#039;&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/ancient-cathedral Ancient Cathedral itemset], published by Laertes Studios. ($ACt prefix items)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nikolay Khokhanovsky&#039;&#039;&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/roman-volcanic-temple Roman Volcanic Temple] itemset, published by Laertes Studios. ($VcT prefix items)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NoMad Studios&#039;&#039;&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/nm-medieval-village Medieval Village Rustic Settlement] itemset. ($MVR prefix items)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ofir Hajaj&#039;&#039;&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/fantasy-dungeon Fantasy Dungeon itemset], published by Laertes Studios. ($FD prefix items)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Paris Constantinou&#039;&#039;&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/medieval-market Medieval Market itemset], published by Laertes Studios. ($MMP prefix items)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Saveliy Rehels&#039;&#039;&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/medieval-nordic-viking-castle Medieval Nordic Viking Castle] itemset, published by Laertes Studios. ($MVC prefix items)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vinicius Oliveira&#039;&#039;&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/traces-of-time Traces of Time] itemset, published by Laertes Studios. ($ToT prefix items)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Max Miller&#039;&#039;&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/bb-medieval-french-town Medieval French Town] itemset, published by Barrel &amp;amp; Bark Studios ($MFT prefix items)&lt;br /&gt;
&lt;br /&gt;
==Tileset Credits==&lt;br /&gt;
&#039;&#039;Zwerkules:&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/tileset/medieval-city-tileset Medieval City] tileset&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/hakpak/tileset/keep-interior-tileset-nwn-enhanced-edition Keep Interior] tileset&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/neverwinter-nights-facelift-haks NWN Facelift] tilesets&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;txpple&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/hakpak/tileset/vale-tileset-900-some-placeables Vale Tileset]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;City of Doors Initiative&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/tileset/codi-sigil-tilesets Sigil Tileset]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heed&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/tileset/heeds-rustic-city-tileset Heed&#039;s Rustic City] tileset&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mondego&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/tileset/dark-sun-savanna-tileset Dark Sun Savanna Tileset]&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/tileset/crumbling-crypt-169-merricksdad Crumbling Crypts] tileset (original by MerricksDad)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;MerricksDad&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/tileset/wet-caves-tileset-ee Wet Caves]&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/tileset/merricksdads-windspear-hills-tileset-ee Windspear Hills]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sen&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/hakpak/tileset/dafenas-fancy-mapped-tilesets-part-2 Sen&#039;s Civilization In-Outerior: Rural Inn] with fancymaps by Dafena&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/tileset/sens-seasonal-workshop-tilesets-based-worms-seasonal-forest Sen&#039;s Seasonal Workshop]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Maxam&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/hakpak/tileset/classic-dungeon-ee Classic Dungeon] (with fixes by txpple)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Hanker Chief&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/tileset/crimson-tower Crimson Tower] tileset&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Decclan Macmanus&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/tileset/decclans-winter-city-tileset Winter City] tileset&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NoBoDy&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/hakpak/tileset/frozen-wasteland-ee Frozen Wasteland] tileset&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Timdalos&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/tileset/ghi-aethyr-tileset Aethyr] tileset&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Estelindis&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/tileset/elven-treetop-city-tileset Elven Treetop City] tileset&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Elesias&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/tileset/drow-underdark-tileset Drow Underdark] tileset&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pandur&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/tileset/cyriac-temple Cyriac Temple] tileset&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Eldonorian&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/tileset/demonic-dungeon Demonic Dungeon] tileset&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;HinnishPastry&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/tileset/hps-temple-tempus Temple of Tempus] tileset&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Chandigar &amp;amp; s03030631&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/tileset/barbaric-north-tileset-beta-11 Barbaric North] tileset&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;FAST_Rex&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/tileset/planescape-baator Planescape - Baator] tileset&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Baronrage&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/tileset/drylands-tileset-high-resolution-version Drylands] tileset&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Maranduil&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/images/texture/pbr-hd-override-textures-dungeon PBR HD Override Textures - Dungeon]&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/images/texture/pbr-hd-override-textures-desert PBR HD Override Textures - Desert]&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/images/texture/pbr-hd-override-textures-forest PBR HD Override Textures - Forest]&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/images/texture/pbr-hd-override-textures-sea-caves PBR HD Override Textures - Sea Caves]&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/images/texture/pbr-hd-override-textures-underdark PBR HD Override Textures - Underdark]&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/images/texture/pbr-hd-override-textures-frozen-wastes PBR HD Override Textures - Frozen Wastes]&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/images/texture/pbr-hd-override-textures-drow-interior PBR HD Override Textures - Drow Interior]&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/images/texture/pbr-hd-override-textures-illithid-interior PBR HD Override Textures - Illithid Interior]&lt;br /&gt;
&lt;br /&gt;
==Animation Credits==&lt;br /&gt;
&#039;&#039;palmweaver&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/module/mocap-animations#comment-73292 mocap animations]&lt;br /&gt;
&lt;br /&gt;
==Voice Acting Credits==&lt;br /&gt;
=== Commissioned ===&lt;br /&gt;
&#039;&#039;[https://www.fiverr.com/veratap Vera Stoian]&#039;&#039;&lt;br /&gt;
* Female: Barovian, Adventurer 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Georgiana Anghel&#039;&#039;&lt;br /&gt;
* Female: Barovian, Garda 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[https://www.fiverr.com/alexmusteata Alex Musteata]&#039;&#039;&lt;br /&gt;
* Male: Barovian, Adventurer 1&lt;br /&gt;
* Male: Barovian, Garda 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[https://www.fiverr.com/aronkovacs_ Aron]&#039;&#039;&lt;br /&gt;
* Male: Bleakfauldi, Anchorite of Ezra 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[https://www.fiverr.com/digital_snowman Sean Anthony]&#039;&#039; ([https://www.youtube.com/@LoudMoufGaming LoudMouf Gaming])&lt;br /&gt;
* Male: Mordentish, Anchorite of Ezra 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[https://www.fiverr.com/maddiebaylis Madi Bayliss]&#039;&#039;&lt;br /&gt;
* Female: Mordentish, Anchorite of Ezra 1&lt;br /&gt;
&lt;br /&gt;
=== Asset Packs ===&lt;br /&gt;
&#039;&#039;Hannah Weeks&#039;&#039;&lt;br /&gt;
* [https://ovanisound.com/products/your-voice-actor-hannah-weeks-voice-over-pack Female: Outlander, Adventurer 1]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bunny&#039;s Voice Studio&#039;&#039; (unfortunately the bundle only credits the broker site)&lt;br /&gt;
* Female: Outlander, Adventurer 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bryce Garland&#039;&#039;&lt;br /&gt;
* [https://ovanisound.com/products/your-voice-actor-bryce-garland-voice-over-pack Male: Outlander, Adventurer 1]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ntlanhla Kutu&#039;&#039;&lt;br /&gt;
* [https://ovanisound.com/products/your-voice-actor-ntlanhla-kutu-voice-over-pack Male: Outlander, Adventurer 2]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zach Brown&#039;&#039; (Phat Phrog Studios)&lt;br /&gt;
* [https://www.youtube.com/watch?v=qdOeqpQf4FI Male: Outlander, Arcanist 1]&lt;br /&gt;
&lt;br /&gt;
==Monster and NPC Design Credits==&lt;br /&gt;
&#039;&#039;Maiyannah&#039;&#039; (Team TOUD)&lt;br /&gt;
* Zeidenberg garda&lt;br /&gt;
* Renika garda&lt;br /&gt;
* Krofburg garda&lt;br /&gt;
* Most named NPCs in Barovia, Kislova&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;rlcore team&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/prefab/creature/rlcore-denizens-darkness-volume-one RLCore Denizens of Darkness, vol 1]&lt;br /&gt;
&lt;br /&gt;
==Artwork Credits==&lt;br /&gt;
&#039;&#039;[https://cara.app/nozomi/all Nozomi Matsuoka]&#039;&#039;&lt;br /&gt;
* Emmanuelle Skyshard - key art&lt;br /&gt;
* Nicole du Claire - key art&lt;br /&gt;
* Sarabeth d&#039;Gagne - Archmage prestige class art&lt;br /&gt;
* Livu Olmstead - Blessed Paladin prestige class art&lt;br /&gt;
* Liliana Bolboceanu - Forest Warden prestige class art&lt;br /&gt;
* Claire Lavigne - portrait art&lt;br /&gt;
* Valentina Atanase - key art&lt;br /&gt;
* Luciana Atanase - key art&lt;br /&gt;
* Moira Douglas - key art&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;June Janssen&#039;&#039;&lt;br /&gt;
* Emmanuelle Skyshard - painting art&lt;br /&gt;
* Talis Skyshard - portrait art&lt;br /&gt;
* Violeta von Staciu - portrait art&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[https://barn-swallow.carrd.co/ Barnswallow Art]&#039;&#039;&lt;br /&gt;
* Roxane Tarniceriu - portrait art&lt;br /&gt;
* Arthiel Detrigyr - portrait art&lt;br /&gt;
* Reiley Lockfeller - portrait art&lt;br /&gt;
* Emmanuelle Skyshard - painting art&lt;br /&gt;
* Livu Olmstead - portrait art&lt;br /&gt;
* Liliana Bolboceanu - portrait art&lt;br /&gt;
* Velony Shandalar - portrait art&lt;br /&gt;
* Catilyn Lamnazush - portrait art&lt;br /&gt;
* Kitriel Ainacirce - portrait art&lt;br /&gt;
* Rayne Stuart - portrait art&lt;br /&gt;
* Hazel Stuart - portrait art&lt;br /&gt;
* Sabina Atanase - portrait art&lt;br /&gt;
* Sabina Atanase (Alt) - portrait art&lt;br /&gt;
* Valmina Thy&#039;wyll - portrait art&lt;br /&gt;
* Aurelia Haedryn - portrait art&lt;br /&gt;
* Shea Breams - portrait art&lt;br /&gt;
* Hae&#039;dwyn Bethel - portrait art&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[https://petersimeti.wixsite.com/petersimeti Peter Simeti]&#039;&#039;&lt;br /&gt;
* Renee le Serrurier - portrait art&lt;br /&gt;
* Isabelle Soulette - portrait art&lt;br /&gt;
* Male and Female generic garda portraits&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[https://cara.app/onrei Nina Pimonova]&#039;&#039;&lt;br /&gt;
* Namira Nicolovich - portrait art&lt;br /&gt;
* Katarina Rutesku - portrait art&lt;br /&gt;
* Elisabeta Atanase - portrait art&lt;br /&gt;
* Rocco Botezatu - portrait art&lt;br /&gt;
* Petra Botezatu - portrait art&lt;br /&gt;
* Silviu Butur - portrait art&lt;br /&gt;
* Stefan Olemescu - portrait art&lt;br /&gt;
* Daria Albescu - portrait art&lt;br /&gt;
* Dragan Brevhen - portrait art&lt;br /&gt;
* Cole Dwellig - portrait art&lt;br /&gt;
* William Kenard - portrait art&lt;br /&gt;
* Sergeant John Millner - portrait art&lt;br /&gt;
* Meistersinger Lawrence Pollard - portrait art&lt;br /&gt;
* Leonard MacKay - portrait art&lt;br /&gt;
* Moira Douglas - portrait art&lt;br /&gt;
* Lumi Everby - portrait art&lt;br /&gt;
&lt;br /&gt;
==Other Contributions==&lt;br /&gt;
* [https://neverwintervault.org/cep Community Expansion Pack 2]&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/tileset/community-tileset-project Community Tileset Project]&lt;br /&gt;
&lt;br /&gt;
Placeables from The Witcher are used with permission of CD Projekt Red extended to the greater NWN community.&lt;br /&gt;
&lt;br /&gt;
Placeables are included out of items from the dungeon maker tool of Solasta: Crown of the Magister by Tactical Adventures, used with permission.&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3828</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3828"/>
		<updated>2026-09-21T12:22:10Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Additions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves] by Olpe.&lt;br /&gt;
* Added [https://neverwintervault.org/project/nwnee/model/potions-models Potions Models] by ShadowM.&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Baba Yaga&#039;s Forest.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 1.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 2.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Private Quarters.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Lower Dungeons.&lt;br /&gt;
** Darkshelf Docks: Quarry.&lt;br /&gt;
** Darkshelf Docks: Quarry, Level 1.&lt;br /&gt;
** Fekleskoven.&lt;br /&gt;
** Grove of the Stag.&lt;br /&gt;
** Grove of the Stag: Hollow Tree.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
&lt;br /&gt;
** Kilovan River. (6 areas)&lt;br /&gt;
** Lower Skald.&lt;br /&gt;
** Lower Skald: Catacombs.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: City Hall.&lt;br /&gt;
** Lower Skald: Crypts.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Lower Skald: Haunted Crypts.&lt;br /&gt;
** Lower Skald: Lower Sewers.&lt;br /&gt;
** Lower Skald: Shops.&lt;br /&gt;
** Lower Skald: The King&#039;s Ransom.&lt;br /&gt;
** Lower Skald: The Copper Calyx.&lt;br /&gt;
** Lower Skald: Upper Sewers.&lt;br /&gt;
** Merecreek.&lt;br /&gt;
** Merecreek: Basements.&lt;br /&gt;
** Merecreek: Beneath the Well.&lt;br /&gt;
** Merecreek: Catacombs.&lt;br /&gt;
** Merecreek: Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Merecreek: Interiors.&lt;br /&gt;
** Merecreek: Old Stables.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Merecreek: Well Tunnels. (3 areas)&lt;br /&gt;
** Musarde Bog. (5 areas)&lt;br /&gt;
** Musarde Bog, Froim.&lt;br /&gt;
** Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Musarde Bog, Sunken Temple.&lt;br /&gt;
** Rodskoven: East. (6 areas)&lt;br /&gt;
** Rodskoven: North. (8 areas)&lt;br /&gt;
** Rodskoven: South. (3 areas)&lt;br /&gt;
** Rodskoven: Firenewt Temple.&lt;br /&gt;
** Rodskoven: Hidden Cave.&lt;br /&gt;
** Rodskoven: Forsaken Caverns.&lt;br /&gt;
** Rodskoven: Kokobld Caves.&lt;br /&gt;
** Rodskoven: Sacred Cave.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
&lt;br /&gt;
** Shadowed Kartakaen Vale.&lt;br /&gt;
** Shadowed Kartakaen Vale: Catacombs.&lt;br /&gt;
** Shadowed Kartakaen Vale: Labyrinth.&lt;br /&gt;
** Shadowed Kartakaen Vale: Tower.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
&lt;br /&gt;
** Upper Skald.&lt;br /&gt;
** Upper Skald: Blacksmith.&lt;br /&gt;
** Upper Skald: Grand Hall of Song and Dance.&lt;br /&gt;
** Upper Skald: the Cauldron.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Suites.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Upper Skald: Sewers, 1.&lt;br /&gt;
** Upper Skald: Sewers, 2.&lt;br /&gt;
** Upper Skald: Sewers, 3.&lt;br /&gt;
** Upper Skald: Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Finished describing DAI trees and adding blueprints for them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added [https://neverwintervault.org/project/nwnee/model/potions-models Potions Models] by ShadowM.&lt;br /&gt;
* Labelled some pack assets more clearly:&lt;br /&gt;
** Vale assets are now prefixed $TxV], DAI assets are now prefixed %DAI].&lt;br /&gt;
** Gave descriptions to a bunch of trees that were just Tree 010 or whatnot.&lt;br /&gt;
* Added missing blueprints for a &#039;&#039;lot&#039;&#039; of trees.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Imported tot_bush001 - will need to remember how to make transparent textures.&lt;br /&gt;
* Added a lot of static placeable trees to Merecreek to spruce it up.  And oak.  And maple.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further touch ups to the Ainacirce Residence in Krofburg:&lt;br /&gt;
** Added a desk to the receiving area.&lt;br /&gt;
** Added decor to the dining room/kitchen.&lt;br /&gt;
** Added a second floor with a small study and bedroom.&lt;br /&gt;
** Added a bucket by the door for cleaning up the snow trekked in.&lt;br /&gt;
** Added a coatrack by the door.&lt;br /&gt;
* Added missing blueprints for W1 tables.&lt;br /&gt;
* Some ToT asset work:&lt;br /&gt;
** Fixed modifier issue with tot_book002.&lt;br /&gt;
** Decimated tot_book001 and tot_book002 textures to 512x512x24.&lt;br /&gt;
** Imported tot_book003 and tot_bucket001.&lt;br /&gt;
** Decimated tot_desk001 textures to 512x512x24 and fixed the shader chain issue that was causing it to render untextured.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added keyed locks to the Ainacirce Residence in Krofburg, as well as the Daily Wares (only locked at night), and Krofburg Garda Headquarters (past the front entrance)&lt;br /&gt;
* Fixed clicky-description paintings in the Ainacirce Residence and the sign and decorations in Krofburg Garda Headquarters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed references to nwvault whereever possible given their pro-AI stances.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed an issue with Rest removing the walkmode but the toggle was still remembering current state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some issues with the Walk mode not toggling properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Realized I missed the four seasons painting set in Emma&#039;s house with the clicky-descs.  Fixed.&lt;br /&gt;
* Added a modified version of &amp;quot;RP Walk Mode&amp;quot; by FrozenSphere.  It has been changed to toggle on and off by using the command &amp;quot;@walk&amp;quot; as is common on several other servers.  The original version is available here: https://neverwintervault.org/project/nwnee/hakpak/original-hakpak/rp-walk-modes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Several fixes to the Skyshard Homestead:&lt;br /&gt;
** Changed the rugs to the Ezran Belladonna rug.&lt;br /&gt;
** Fixed positioning of the dartboard.&lt;br /&gt;
** Made several items plot items so they aren&#039;t destructable.&lt;br /&gt;
** Gave all the paintings and tapestries have clicky-descriptions for some flavour, and properly enabled the scripts.&lt;br /&gt;
** Made all the bookcases in the living room containers properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix module corruption problem.&lt;br /&gt;
* Rename areas without the domain to condense them:&lt;br /&gt;
** Lower Skald, Upper Skald, to just Skald, with the exterior areas named Lower City and Upper city respectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven Forest&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven Forest: North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven Forest: East&lt;br /&gt;
** Kartakass: Southern Rodskoven -&amp;gt; Rodskoven Forest: South&lt;br /&gt;
** Kartakass: Musarde Bog -&amp;gt; Musarade Bog&lt;br /&gt;
** Kartakass: Kilovan River -&amp;gt; Kilovan River&lt;br /&gt;
** Kartakass: The Dales -&amp;gt; Kartakaen Dales&lt;br /&gt;
** Kartakass: Forgotten Mausoleum -&amp;gt; Musarde Bog: Forgotten Mausoleum&lt;br /&gt;
** Kartakass: Darkshelf Docks -&amp;gt; Darkshelf Docks&lt;br /&gt;
** Kartakass: Shadowed Vale -&amp;gt; Shadowed Kartakaen Vale&lt;br /&gt;
* Remove orphaned Myrfell-labelled area&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3827</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3827"/>
		<updated>2026-09-21T12:21:52Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Additions */ Linkify&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added [https://neverwintervault.org/project/nwnee/model/potions-models Potions Models] by ShadowM.&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Baba Yaga&#039;s Forest.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 1.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 2.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Private Quarters.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Lower Dungeons.&lt;br /&gt;
** Darkshelf Docks: Quarry.&lt;br /&gt;
** Darkshelf Docks: Quarry, Level 1.&lt;br /&gt;
** Fekleskoven.&lt;br /&gt;
** Grove of the Stag.&lt;br /&gt;
** Grove of the Stag: Hollow Tree.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
&lt;br /&gt;
** Kilovan River. (6 areas)&lt;br /&gt;
** Lower Skald.&lt;br /&gt;
** Lower Skald: Catacombs.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: City Hall.&lt;br /&gt;
** Lower Skald: Crypts.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Lower Skald: Haunted Crypts.&lt;br /&gt;
** Lower Skald: Lower Sewers.&lt;br /&gt;
** Lower Skald: Shops.&lt;br /&gt;
** Lower Skald: The King&#039;s Ransom.&lt;br /&gt;
** Lower Skald: The Copper Calyx.&lt;br /&gt;
** Lower Skald: Upper Sewers.&lt;br /&gt;
** Merecreek.&lt;br /&gt;
** Merecreek: Basements.&lt;br /&gt;
** Merecreek: Beneath the Well.&lt;br /&gt;
** Merecreek: Catacombs.&lt;br /&gt;
** Merecreek: Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Merecreek: Interiors.&lt;br /&gt;
** Merecreek: Old Stables.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Merecreek: Well Tunnels. (3 areas)&lt;br /&gt;
** Musarde Bog. (5 areas)&lt;br /&gt;
** Musarde Bog, Froim.&lt;br /&gt;
** Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Musarde Bog, Sunken Temple.&lt;br /&gt;
** Rodskoven: East. (6 areas)&lt;br /&gt;
** Rodskoven: North. (8 areas)&lt;br /&gt;
** Rodskoven: South. (3 areas)&lt;br /&gt;
** Rodskoven: Firenewt Temple.&lt;br /&gt;
** Rodskoven: Hidden Cave.&lt;br /&gt;
** Rodskoven: Forsaken Caverns.&lt;br /&gt;
** Rodskoven: Kokobld Caves.&lt;br /&gt;
** Rodskoven: Sacred Cave.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
&lt;br /&gt;
** Shadowed Kartakaen Vale.&lt;br /&gt;
** Shadowed Kartakaen Vale: Catacombs.&lt;br /&gt;
** Shadowed Kartakaen Vale: Labyrinth.&lt;br /&gt;
** Shadowed Kartakaen Vale: Tower.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
&lt;br /&gt;
** Upper Skald.&lt;br /&gt;
** Upper Skald: Blacksmith.&lt;br /&gt;
** Upper Skald: Grand Hall of Song and Dance.&lt;br /&gt;
** Upper Skald: the Cauldron.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Suites.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Upper Skald: Sewers, 1.&lt;br /&gt;
** Upper Skald: Sewers, 2.&lt;br /&gt;
** Upper Skald: Sewers, 3.&lt;br /&gt;
** Upper Skald: Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Finished describing DAI trees and adding blueprints for them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added [https://neverwintervault.org/project/nwnee/model/potions-models Potions Models] by ShadowM.&lt;br /&gt;
* Labelled some pack assets more clearly:&lt;br /&gt;
** Vale assets are now prefixed $TxV], DAI assets are now prefixed %DAI].&lt;br /&gt;
** Gave descriptions to a bunch of trees that were just Tree 010 or whatnot.&lt;br /&gt;
* Added missing blueprints for a &#039;&#039;lot&#039;&#039; of trees.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Imported tot_bush001 - will need to remember how to make transparent textures.&lt;br /&gt;
* Added a lot of static placeable trees to Merecreek to spruce it up.  And oak.  And maple.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further touch ups to the Ainacirce Residence in Krofburg:&lt;br /&gt;
** Added a desk to the receiving area.&lt;br /&gt;
** Added decor to the dining room/kitchen.&lt;br /&gt;
** Added a second floor with a small study and bedroom.&lt;br /&gt;
** Added a bucket by the door for cleaning up the snow trekked in.&lt;br /&gt;
** Added a coatrack by the door.&lt;br /&gt;
* Added missing blueprints for W1 tables.&lt;br /&gt;
* Some ToT asset work:&lt;br /&gt;
** Fixed modifier issue with tot_book002.&lt;br /&gt;
** Decimated tot_book001 and tot_book002 textures to 512x512x24.&lt;br /&gt;
** Imported tot_book003 and tot_bucket001.&lt;br /&gt;
** Decimated tot_desk001 textures to 512x512x24 and fixed the shader chain issue that was causing it to render untextured.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added keyed locks to the Ainacirce Residence in Krofburg, as well as the Daily Wares (only locked at night), and Krofburg Garda Headquarters (past the front entrance)&lt;br /&gt;
* Fixed clicky-description paintings in the Ainacirce Residence and the sign and decorations in Krofburg Garda Headquarters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed references to nwvault whereever possible given their pro-AI stances.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed an issue with Rest removing the walkmode but the toggle was still remembering current state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some issues with the Walk mode not toggling properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Realized I missed the four seasons painting set in Emma&#039;s house with the clicky-descs.  Fixed.&lt;br /&gt;
* Added a modified version of &amp;quot;RP Walk Mode&amp;quot; by FrozenSphere.  It has been changed to toggle on and off by using the command &amp;quot;@walk&amp;quot; as is common on several other servers.  The original version is available here: https://neverwintervault.org/project/nwnee/hakpak/original-hakpak/rp-walk-modes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Several fixes to the Skyshard Homestead:&lt;br /&gt;
** Changed the rugs to the Ezran Belladonna rug.&lt;br /&gt;
** Fixed positioning of the dartboard.&lt;br /&gt;
** Made several items plot items so they aren&#039;t destructable.&lt;br /&gt;
** Gave all the paintings and tapestries have clicky-descriptions for some flavour, and properly enabled the scripts.&lt;br /&gt;
** Made all the bookcases in the living room containers properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix module corruption problem.&lt;br /&gt;
* Rename areas without the domain to condense them:&lt;br /&gt;
** Lower Skald, Upper Skald, to just Skald, with the exterior areas named Lower City and Upper city respectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven Forest&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven Forest: North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven Forest: East&lt;br /&gt;
** Kartakass: Southern Rodskoven -&amp;gt; Rodskoven Forest: South&lt;br /&gt;
** Kartakass: Musarde Bog -&amp;gt; Musarade Bog&lt;br /&gt;
** Kartakass: Kilovan River -&amp;gt; Kilovan River&lt;br /&gt;
** Kartakass: The Dales -&amp;gt; Kartakaen Dales&lt;br /&gt;
** Kartakass: Forgotten Mausoleum -&amp;gt; Musarde Bog: Forgotten Mausoleum&lt;br /&gt;
** Kartakass: Darkshelf Docks -&amp;gt; Darkshelf Docks&lt;br /&gt;
** Kartakass: Shadowed Vale -&amp;gt; Shadowed Kartakaen Vale&lt;br /&gt;
* Remove orphaned Myrfell-labelled area&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3826</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3826"/>
		<updated>2026-09-21T12:21:20Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Additions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added Potions Models by ShadowM.&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Baba Yaga&#039;s Forest.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 1.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 2.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Private Quarters.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Lower Dungeons.&lt;br /&gt;
** Darkshelf Docks: Quarry.&lt;br /&gt;
** Darkshelf Docks: Quarry, Level 1.&lt;br /&gt;
** Fekleskoven.&lt;br /&gt;
** Grove of the Stag.&lt;br /&gt;
** Grove of the Stag: Hollow Tree.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
&lt;br /&gt;
** Kilovan River. (6 areas)&lt;br /&gt;
** Lower Skald.&lt;br /&gt;
** Lower Skald: Catacombs.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: City Hall.&lt;br /&gt;
** Lower Skald: Crypts.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Lower Skald: Haunted Crypts.&lt;br /&gt;
** Lower Skald: Lower Sewers.&lt;br /&gt;
** Lower Skald: Shops.&lt;br /&gt;
** Lower Skald: The King&#039;s Ransom.&lt;br /&gt;
** Lower Skald: The Copper Calyx.&lt;br /&gt;
** Lower Skald: Upper Sewers.&lt;br /&gt;
** Merecreek.&lt;br /&gt;
** Merecreek: Basements.&lt;br /&gt;
** Merecreek: Beneath the Well.&lt;br /&gt;
** Merecreek: Catacombs.&lt;br /&gt;
** Merecreek: Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Merecreek: Interiors.&lt;br /&gt;
** Merecreek: Old Stables.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Merecreek: Well Tunnels. (3 areas)&lt;br /&gt;
** Musarde Bog. (5 areas)&lt;br /&gt;
** Musarde Bog, Froim.&lt;br /&gt;
** Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Musarde Bog, Sunken Temple.&lt;br /&gt;
** Rodskoven: East. (6 areas)&lt;br /&gt;
** Rodskoven: North. (8 areas)&lt;br /&gt;
** Rodskoven: South. (3 areas)&lt;br /&gt;
** Rodskoven: Firenewt Temple.&lt;br /&gt;
** Rodskoven: Hidden Cave.&lt;br /&gt;
** Rodskoven: Forsaken Caverns.&lt;br /&gt;
** Rodskoven: Kokobld Caves.&lt;br /&gt;
** Rodskoven: Sacred Cave.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
&lt;br /&gt;
** Shadowed Kartakaen Vale.&lt;br /&gt;
** Shadowed Kartakaen Vale: Catacombs.&lt;br /&gt;
** Shadowed Kartakaen Vale: Labyrinth.&lt;br /&gt;
** Shadowed Kartakaen Vale: Tower.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
&lt;br /&gt;
** Upper Skald.&lt;br /&gt;
** Upper Skald: Blacksmith.&lt;br /&gt;
** Upper Skald: Grand Hall of Song and Dance.&lt;br /&gt;
** Upper Skald: the Cauldron.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Suites.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Upper Skald: Sewers, 1.&lt;br /&gt;
** Upper Skald: Sewers, 2.&lt;br /&gt;
** Upper Skald: Sewers, 3.&lt;br /&gt;
** Upper Skald: Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Finished describing DAI trees and adding blueprints for them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added [https://neverwintervault.org/project/nwnee/model/potions-models Potions Models] by ShadowM.&lt;br /&gt;
* Labelled some pack assets more clearly:&lt;br /&gt;
** Vale assets are now prefixed $TxV], DAI assets are now prefixed %DAI].&lt;br /&gt;
** Gave descriptions to a bunch of trees that were just Tree 010 or whatnot.&lt;br /&gt;
* Added missing blueprints for a &#039;&#039;lot&#039;&#039; of trees.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Imported tot_bush001 - will need to remember how to make transparent textures.&lt;br /&gt;
* Added a lot of static placeable trees to Merecreek to spruce it up.  And oak.  And maple.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further touch ups to the Ainacirce Residence in Krofburg:&lt;br /&gt;
** Added a desk to the receiving area.&lt;br /&gt;
** Added decor to the dining room/kitchen.&lt;br /&gt;
** Added a second floor with a small study and bedroom.&lt;br /&gt;
** Added a bucket by the door for cleaning up the snow trekked in.&lt;br /&gt;
** Added a coatrack by the door.&lt;br /&gt;
* Added missing blueprints for W1 tables.&lt;br /&gt;
* Some ToT asset work:&lt;br /&gt;
** Fixed modifier issue with tot_book002.&lt;br /&gt;
** Decimated tot_book001 and tot_book002 textures to 512x512x24.&lt;br /&gt;
** Imported tot_book003 and tot_bucket001.&lt;br /&gt;
** Decimated tot_desk001 textures to 512x512x24 and fixed the shader chain issue that was causing it to render untextured.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added keyed locks to the Ainacirce Residence in Krofburg, as well as the Daily Wares (only locked at night), and Krofburg Garda Headquarters (past the front entrance)&lt;br /&gt;
* Fixed clicky-description paintings in the Ainacirce Residence and the sign and decorations in Krofburg Garda Headquarters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed references to nwvault whereever possible given their pro-AI stances.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed an issue with Rest removing the walkmode but the toggle was still remembering current state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some issues with the Walk mode not toggling properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Realized I missed the four seasons painting set in Emma&#039;s house with the clicky-descs.  Fixed.&lt;br /&gt;
* Added a modified version of &amp;quot;RP Walk Mode&amp;quot; by FrozenSphere.  It has been changed to toggle on and off by using the command &amp;quot;@walk&amp;quot; as is common on several other servers.  The original version is available here: https://neverwintervault.org/project/nwnee/hakpak/original-hakpak/rp-walk-modes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Several fixes to the Skyshard Homestead:&lt;br /&gt;
** Changed the rugs to the Ezran Belladonna rug.&lt;br /&gt;
** Fixed positioning of the dartboard.&lt;br /&gt;
** Made several items plot items so they aren&#039;t destructable.&lt;br /&gt;
** Gave all the paintings and tapestries have clicky-descriptions for some flavour, and properly enabled the scripts.&lt;br /&gt;
** Made all the bookcases in the living room containers properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix module corruption problem.&lt;br /&gt;
* Rename areas without the domain to condense them:&lt;br /&gt;
** Lower Skald, Upper Skald, to just Skald, with the exterior areas named Lower City and Upper city respectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven Forest&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven Forest: North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven Forest: East&lt;br /&gt;
** Kartakass: Southern Rodskoven -&amp;gt; Rodskoven Forest: South&lt;br /&gt;
** Kartakass: Musarde Bog -&amp;gt; Musarade Bog&lt;br /&gt;
** Kartakass: Kilovan River -&amp;gt; Kilovan River&lt;br /&gt;
** Kartakass: The Dales -&amp;gt; Kartakaen Dales&lt;br /&gt;
** Kartakass: Forgotten Mausoleum -&amp;gt; Musarde Bog: Forgotten Mausoleum&lt;br /&gt;
** Kartakass: Darkshelf Docks -&amp;gt; Darkshelf Docks&lt;br /&gt;
** Kartakass: Shadowed Vale -&amp;gt; Shadowed Kartakaen Vale&lt;br /&gt;
* Remove orphaned Myrfell-labelled area&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3825</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3825"/>
		<updated>2026-09-18T23:15:06Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Baba Yaga&#039;s Forest.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 1.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 2.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Private Quarters.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Lower Dungeons.&lt;br /&gt;
** Darkshelf Docks: Quarry.&lt;br /&gt;
** Darkshelf Docks: Quarry, Level 1.&lt;br /&gt;
** Fekleskoven.&lt;br /&gt;
** Grove of the Stag.&lt;br /&gt;
** Grove of the Stag: Hollow Tree.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
&lt;br /&gt;
** Kilovan River. (6 areas)&lt;br /&gt;
** Lower Skald.&lt;br /&gt;
** Lower Skald: Catacombs.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: City Hall.&lt;br /&gt;
** Lower Skald: Crypts.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Lower Skald: Haunted Crypts.&lt;br /&gt;
** Lower Skald: Lower Sewers.&lt;br /&gt;
** Lower Skald: Shops.&lt;br /&gt;
** Lower Skald: The King&#039;s Ransom.&lt;br /&gt;
** Lower Skald: The Copper Calyx.&lt;br /&gt;
** Lower Skald: Upper Sewers.&lt;br /&gt;
** Merecreek.&lt;br /&gt;
** Merecreek: Basements.&lt;br /&gt;
** Merecreek: Beneath the Well.&lt;br /&gt;
** Merecreek: Catacombs.&lt;br /&gt;
** Merecreek: Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Merecreek: Interiors.&lt;br /&gt;
** Merecreek: Old Stables.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Merecreek: Well Tunnels. (3 areas)&lt;br /&gt;
** Musarde Bog. (5 areas)&lt;br /&gt;
** Musarde Bog, Froim.&lt;br /&gt;
** Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Musarde Bog, Sunken Temple.&lt;br /&gt;
** Rodskoven: East. (6 areas)&lt;br /&gt;
** Rodskoven: North. (8 areas)&lt;br /&gt;
** Rodskoven: South. (3 areas)&lt;br /&gt;
** Rodskoven: Firenewt Temple.&lt;br /&gt;
** Rodskoven: Hidden Cave.&lt;br /&gt;
** Rodskoven: Forsaken Caverns.&lt;br /&gt;
** Rodskoven: Kokobld Caves.&lt;br /&gt;
** Rodskoven: Sacred Cave.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
&lt;br /&gt;
** Shadowed Kartakaen Vale.&lt;br /&gt;
** Shadowed Kartakaen Vale: Catacombs.&lt;br /&gt;
** Shadowed Kartakaen Vale: Labyrinth.&lt;br /&gt;
** Shadowed Kartakaen Vale: Tower.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
&lt;br /&gt;
** Upper Skald.&lt;br /&gt;
** Upper Skald: Blacksmith.&lt;br /&gt;
** Upper Skald: Grand Hall of Song and Dance.&lt;br /&gt;
** Upper Skald: the Cauldron.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Suites.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Upper Skald: Sewers, 1.&lt;br /&gt;
** Upper Skald: Sewers, 2.&lt;br /&gt;
** Upper Skald: Sewers, 3.&lt;br /&gt;
** Upper Skald: Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Finished describing DAI trees and adding blueprints for them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added [https://neverwintervault.org/project/nwnee/model/potions-models Potions Models] by ShadowM.&lt;br /&gt;
* Labelled some pack assets more clearly:&lt;br /&gt;
** Vale assets are now prefixed $TxV], DAI assets are now prefixed %DAI].&lt;br /&gt;
** Gave descriptions to a bunch of trees that were just Tree 010 or whatnot.&lt;br /&gt;
* Added missing blueprints for a &#039;&#039;lot&#039;&#039; of trees.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Imported tot_bush001 - will need to remember how to make transparent textures.&lt;br /&gt;
* Added a lot of static placeable trees to Merecreek to spruce it up.  And oak.  And maple.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further touch ups to the Ainacirce Residence in Krofburg:&lt;br /&gt;
** Added a desk to the receiving area.&lt;br /&gt;
** Added decor to the dining room/kitchen.&lt;br /&gt;
** Added a second floor with a small study and bedroom.&lt;br /&gt;
** Added a bucket by the door for cleaning up the snow trekked in.&lt;br /&gt;
** Added a coatrack by the door.&lt;br /&gt;
* Added missing blueprints for W1 tables.&lt;br /&gt;
* Some ToT asset work:&lt;br /&gt;
** Fixed modifier issue with tot_book002.&lt;br /&gt;
** Decimated tot_book001 and tot_book002 textures to 512x512x24.&lt;br /&gt;
** Imported tot_book003 and tot_bucket001.&lt;br /&gt;
** Decimated tot_desk001 textures to 512x512x24 and fixed the shader chain issue that was causing it to render untextured.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added keyed locks to the Ainacirce Residence in Krofburg, as well as the Daily Wares (only locked at night), and Krofburg Garda Headquarters (past the front entrance)&lt;br /&gt;
* Fixed clicky-description paintings in the Ainacirce Residence and the sign and decorations in Krofburg Garda Headquarters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed references to nwvault whereever possible given their pro-AI stances.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed an issue with Rest removing the walkmode but the toggle was still remembering current state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some issues with the Walk mode not toggling properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Realized I missed the four seasons painting set in Emma&#039;s house with the clicky-descs.  Fixed.&lt;br /&gt;
* Added a modified version of &amp;quot;RP Walk Mode&amp;quot; by FrozenSphere.  It has been changed to toggle on and off by using the command &amp;quot;@walk&amp;quot; as is common on several other servers.  The original version is available here: https://neverwintervault.org/project/nwnee/hakpak/original-hakpak/rp-walk-modes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Several fixes to the Skyshard Homestead:&lt;br /&gt;
** Changed the rugs to the Ezran Belladonna rug.&lt;br /&gt;
** Fixed positioning of the dartboard.&lt;br /&gt;
** Made several items plot items so they aren&#039;t destructable.&lt;br /&gt;
** Gave all the paintings and tapestries have clicky-descriptions for some flavour, and properly enabled the scripts.&lt;br /&gt;
** Made all the bookcases in the living room containers properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix module corruption problem.&lt;br /&gt;
* Rename areas without the domain to condense them:&lt;br /&gt;
** Lower Skald, Upper Skald, to just Skald, with the exterior areas named Lower City and Upper city respectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven Forest&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven Forest: North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven Forest: East&lt;br /&gt;
** Kartakass: Southern Rodskoven -&amp;gt; Rodskoven Forest: South&lt;br /&gt;
** Kartakass: Musarde Bog -&amp;gt; Musarade Bog&lt;br /&gt;
** Kartakass: Kilovan River -&amp;gt; Kilovan River&lt;br /&gt;
** Kartakass: The Dales -&amp;gt; Kartakaen Dales&lt;br /&gt;
** Kartakass: Forgotten Mausoleum -&amp;gt; Musarde Bog: Forgotten Mausoleum&lt;br /&gt;
** Kartakass: Darkshelf Docks -&amp;gt; Darkshelf Docks&lt;br /&gt;
** Kartakass: Shadowed Vale -&amp;gt; Shadowed Kartakaen Vale&lt;br /&gt;
* Remove orphaned Myrfell-labelled area&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3824</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3824"/>
		<updated>2026-09-17T22:26:24Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */ Formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Baba Yaga&#039;s Forest.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 1.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 2.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Private Quarters.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Lower Dungeons.&lt;br /&gt;
** Darkshelf Docks: Quarry.&lt;br /&gt;
** Darkshelf Docks: Quarry, Level 1.&lt;br /&gt;
** Fekleskoven.&lt;br /&gt;
** Grove of the Stag.&lt;br /&gt;
** Grove of the Stag: Hollow Tree.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
&lt;br /&gt;
** Kilovan River. (6 areas)&lt;br /&gt;
** Lower Skald.&lt;br /&gt;
** Lower Skald: Catacombs.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: City Hall.&lt;br /&gt;
** Lower Skald: Crypts.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Lower Skald: Haunted Crypts.&lt;br /&gt;
** Lower Skald: Lower Sewers.&lt;br /&gt;
** Lower Skald: Shops.&lt;br /&gt;
** Lower Skald: The King&#039;s Ransom.&lt;br /&gt;
** Lower Skald: The Copper Calyx.&lt;br /&gt;
** Lower Skald: Upper Sewers.&lt;br /&gt;
** Merecreek.&lt;br /&gt;
** Merecreek: Basements.&lt;br /&gt;
** Merecreek: Beneath the Well.&lt;br /&gt;
** Merecreek: Catacombs.&lt;br /&gt;
** Merecreek: Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Merecreek: Interiors.&lt;br /&gt;
** Merecreek: Old Stables.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Merecreek: Well Tunnels. (3 areas)&lt;br /&gt;
** Musarde Bog. (5 areas)&lt;br /&gt;
** Musarde Bog, Froim.&lt;br /&gt;
** Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Musarde Bog, Sunken Temple.&lt;br /&gt;
** Rodskoven: East. (6 areas)&lt;br /&gt;
** Rodskoven: North. (8 areas)&lt;br /&gt;
** Rodskoven: South. (3 areas)&lt;br /&gt;
** Rodskoven: Firenewt Temple.&lt;br /&gt;
** Rodskoven: Hidden Cave.&lt;br /&gt;
** Rodskoven: Forsaken Caverns.&lt;br /&gt;
** Rodskoven: Kokobld Caves.&lt;br /&gt;
** Rodskoven: Sacred Cave.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
&lt;br /&gt;
** Shadowed Kartakaen Vale.&lt;br /&gt;
** Shadowed Kartakaen Vale: Catacombs.&lt;br /&gt;
** Shadowed Kartakaen Vale: Labyrinth.&lt;br /&gt;
** Shadowed Kartakaen Vale: Tower.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
&lt;br /&gt;
** Upper Skald.&lt;br /&gt;
** Upper Skald: Blacksmith.&lt;br /&gt;
** Upper Skald: Grand Hall of Song and Dance.&lt;br /&gt;
** Upper Skald: the Cauldron.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Suites.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Upper Skald: Sewers, 1.&lt;br /&gt;
** Upper Skald: Sewers, 2.&lt;br /&gt;
** Upper Skald: Sewers, 3.&lt;br /&gt;
** Upper Skald: Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added [https://neverwintervault.org/project/nwnee/model/potions-models Potions Models] by ShadowM.&lt;br /&gt;
* Labelled some pack assets more clearly:&lt;br /&gt;
** Vale assets are now prefixed $TxV], DAI assets are now prefixed %DAI].&lt;br /&gt;
** Gave descriptions to a bunch of trees that were just Tree 010 or whatnot.&lt;br /&gt;
* Added missing blueprints for a &#039;&#039;lot&#039;&#039; of trees.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Imported tot_bush001 - will need to remember how to make transparent textures.&lt;br /&gt;
* Added a lot of static placeable trees to Merecreek to spruce it up.  And oak.  And maple.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further touch ups to the Ainacirce Residence in Krofburg:&lt;br /&gt;
** Added a desk to the receiving area.&lt;br /&gt;
** Added decor to the dining room/kitchen.&lt;br /&gt;
** Added a second floor with a small study and bedroom.&lt;br /&gt;
** Added a bucket by the door for cleaning up the snow trekked in.&lt;br /&gt;
** Added a coatrack by the door.&lt;br /&gt;
* Added missing blueprints for W1 tables.&lt;br /&gt;
* Some ToT asset work:&lt;br /&gt;
** Fixed modifier issue with tot_book002.&lt;br /&gt;
** Decimated tot_book001 and tot_book002 textures to 512x512x24.&lt;br /&gt;
** Imported tot_book003 and tot_bucket001.&lt;br /&gt;
** Decimated tot_desk001 textures to 512x512x24 and fixed the shader chain issue that was causing it to render untextured.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added keyed locks to the Ainacirce Residence in Krofburg, as well as the Daily Wares (only locked at night), and Krofburg Garda Headquarters (past the front entrance)&lt;br /&gt;
* Fixed clicky-description paintings in the Ainacirce Residence and the sign and decorations in Krofburg Garda Headquarters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed references to nwvault whereever possible given their pro-AI stances.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed an issue with Rest removing the walkmode but the toggle was still remembering current state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some issues with the Walk mode not toggling properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Realized I missed the four seasons painting set in Emma&#039;s house with the clicky-descs.  Fixed.&lt;br /&gt;
* Added a modified version of &amp;quot;RP Walk Mode&amp;quot; by FrozenSphere.  It has been changed to toggle on and off by using the command &amp;quot;@walk&amp;quot; as is common on several other servers.  The original version is available here: https://neverwintervault.org/project/nwnee/hakpak/original-hakpak/rp-walk-modes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Several fixes to the Skyshard Homestead:&lt;br /&gt;
** Changed the rugs to the Ezran Belladonna rug.&lt;br /&gt;
** Fixed positioning of the dartboard.&lt;br /&gt;
** Made several items plot items so they aren&#039;t destructable.&lt;br /&gt;
** Gave all the paintings and tapestries have clicky-descriptions for some flavour, and properly enabled the scripts.&lt;br /&gt;
** Made all the bookcases in the living room containers properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix module corruption problem.&lt;br /&gt;
* Rename areas without the domain to condense them:&lt;br /&gt;
** Lower Skald, Upper Skald, to just Skald, with the exterior areas named Lower City and Upper city respectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven Forest&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven Forest: North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven Forest: East&lt;br /&gt;
** Kartakass: Southern Rodskoven -&amp;gt; Rodskoven Forest: South&lt;br /&gt;
** Kartakass: Musarde Bog -&amp;gt; Musarade Bog&lt;br /&gt;
** Kartakass: Kilovan River -&amp;gt; Kilovan River&lt;br /&gt;
** Kartakass: The Dales -&amp;gt; Kartakaen Dales&lt;br /&gt;
** Kartakass: Forgotten Mausoleum -&amp;gt; Musarde Bog: Forgotten Mausoleum&lt;br /&gt;
** Kartakass: Darkshelf Docks -&amp;gt; Darkshelf Docks&lt;br /&gt;
** Kartakass: Shadowed Vale -&amp;gt; Shadowed Kartakaen Vale&lt;br /&gt;
* Remove orphaned Myrfell-labelled area&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3823</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3823"/>
		<updated>2026-09-17T22:26:04Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Baba Yaga&#039;s Forest.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 1.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 2.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Private Quarters.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Lower Dungeons.&lt;br /&gt;
** Darkshelf Docks: Quarry.&lt;br /&gt;
** Darkshelf Docks: Quarry, Level 1.&lt;br /&gt;
** Fekleskoven.&lt;br /&gt;
** Grove of the Stag.&lt;br /&gt;
** Grove of the Stag: Hollow Tree.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
&lt;br /&gt;
** Kilovan River. (6 areas)&lt;br /&gt;
** Lower Skald.&lt;br /&gt;
** Lower Skald: Catacombs.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: City Hall.&lt;br /&gt;
** Lower Skald: Crypts.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Lower Skald: Haunted Crypts.&lt;br /&gt;
** Lower Skald: Lower Sewers.&lt;br /&gt;
** Lower Skald: Shops.&lt;br /&gt;
** Lower Skald: The King&#039;s Ransom.&lt;br /&gt;
** Lower Skald: The Copper Calyx.&lt;br /&gt;
** Lower Skald: Upper Sewers.&lt;br /&gt;
** Merecreek.&lt;br /&gt;
** Merecreek: Basements.&lt;br /&gt;
** Merecreek: Beneath the Well.&lt;br /&gt;
** Merecreek: Catacombs.&lt;br /&gt;
** Merecreek: Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Merecreek: Interiors.&lt;br /&gt;
** Merecreek: Old Stables.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Merecreek: Well Tunnels. (3 areas)&lt;br /&gt;
** Musarde Bog. (5 areas)&lt;br /&gt;
** Musarde Bog, Froim.&lt;br /&gt;
** Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Musarde Bog, Sunken Temple.&lt;br /&gt;
** Rodskoven: East. (6 areas)&lt;br /&gt;
** Rodskoven: North. (8 areas)&lt;br /&gt;
** Rodskoven: South. (3 areas)&lt;br /&gt;
** Rodskoven: Firenewt Temple.&lt;br /&gt;
** Rodskoven: Hidden Cave.&lt;br /&gt;
** Rodskoven: Forsaken Caverns.&lt;br /&gt;
** Rodskoven: Kokobld Caves.&lt;br /&gt;
** Rodskoven: Sacred Cave.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
&lt;br /&gt;
** Shadowed Kartakaen Vale.&lt;br /&gt;
** Shadowed Kartakaen Vale: Catacombs.&lt;br /&gt;
** Shadowed Kartakaen Vale: Labyrinth.&lt;br /&gt;
** Shadowed Kartakaen Vale: Tower.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
&lt;br /&gt;
** Upper Skald.&lt;br /&gt;
** Upper Skald: Blacksmith.&lt;br /&gt;
** Upper Skald: Grand Hall of Song and Dance.&lt;br /&gt;
** Upper Skald: the Cauldron.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Suites.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Upper Skald: Sewers, 1.&lt;br /&gt;
** Upper Skald: Sewers, 2.&lt;br /&gt;
** Upper Skald: Sewers, 3.&lt;br /&gt;
** Upper Skald: Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added [https://neverwintervault.org/project/nwnee/model/potions-models Potions Models] by ShadowM.&lt;br /&gt;
* Labelled some pack assets more clearly:&lt;br /&gt;
** Vale assets are now prefixed $TxV], DAI assets are now prefixed %DAI].&lt;br /&gt;
** Gave descriptions to a bunch of trees that were just Tree 010 or whatnot.&lt;br /&gt;
* Added missing blueprints for a ``lot`` of trees.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Imported tot_bush001 - will need to remember how to make transparent textures.&lt;br /&gt;
* Added a lot of static placeable trees to Merecreek to spruce it up.  And oak.  And maple.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further touch ups to the Ainacirce Residence in Krofburg:&lt;br /&gt;
** Added a desk to the receiving area.&lt;br /&gt;
** Added decor to the dining room/kitchen.&lt;br /&gt;
** Added a second floor with a small study and bedroom.&lt;br /&gt;
** Added a bucket by the door for cleaning up the snow trekked in.&lt;br /&gt;
** Added a coatrack by the door.&lt;br /&gt;
* Added missing blueprints for W1 tables.&lt;br /&gt;
* Some ToT asset work:&lt;br /&gt;
** Fixed modifier issue with tot_book002.&lt;br /&gt;
** Decimated tot_book001 and tot_book002 textures to 512x512x24.&lt;br /&gt;
** Imported tot_book003 and tot_bucket001.&lt;br /&gt;
** Decimated tot_desk001 textures to 512x512x24 and fixed the shader chain issue that was causing it to render untextured.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added keyed locks to the Ainacirce Residence in Krofburg, as well as the Daily Wares (only locked at night), and Krofburg Garda Headquarters (past the front entrance)&lt;br /&gt;
* Fixed clicky-description paintings in the Ainacirce Residence and the sign and decorations in Krofburg Garda Headquarters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed references to nwvault whereever possible given their pro-AI stances.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed an issue with Rest removing the walkmode but the toggle was still remembering current state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some issues with the Walk mode not toggling properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Realized I missed the four seasons painting set in Emma&#039;s house with the clicky-descs.  Fixed.&lt;br /&gt;
* Added a modified version of &amp;quot;RP Walk Mode&amp;quot; by FrozenSphere.  It has been changed to toggle on and off by using the command &amp;quot;@walk&amp;quot; as is common on several other servers.  The original version is available here: https://neverwintervault.org/project/nwnee/hakpak/original-hakpak/rp-walk-modes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Several fixes to the Skyshard Homestead:&lt;br /&gt;
** Changed the rugs to the Ezran Belladonna rug.&lt;br /&gt;
** Fixed positioning of the dartboard.&lt;br /&gt;
** Made several items plot items so they aren&#039;t destructable.&lt;br /&gt;
** Gave all the paintings and tapestries have clicky-descriptions for some flavour, and properly enabled the scripts.&lt;br /&gt;
** Made all the bookcases in the living room containers properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix module corruption problem.&lt;br /&gt;
* Rename areas without the domain to condense them:&lt;br /&gt;
** Lower Skald, Upper Skald, to just Skald, with the exterior areas named Lower City and Upper city respectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven Forest&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven Forest: North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven Forest: East&lt;br /&gt;
** Kartakass: Southern Rodskoven -&amp;gt; Rodskoven Forest: South&lt;br /&gt;
** Kartakass: Musarde Bog -&amp;gt; Musarade Bog&lt;br /&gt;
** Kartakass: Kilovan River -&amp;gt; Kilovan River&lt;br /&gt;
** Kartakass: The Dales -&amp;gt; Kartakaen Dales&lt;br /&gt;
** Kartakass: Forgotten Mausoleum -&amp;gt; Musarde Bog: Forgotten Mausoleum&lt;br /&gt;
** Kartakass: Darkshelf Docks -&amp;gt; Darkshelf Docks&lt;br /&gt;
** Kartakass: Shadowed Vale -&amp;gt; Shadowed Kartakaen Vale&lt;br /&gt;
* Remove orphaned Myrfell-labelled area&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3822</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3822"/>
		<updated>2026-09-17T21:34:10Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Baba Yaga&#039;s Forest.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 1.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 2.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Private Quarters.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Lower Dungeons.&lt;br /&gt;
** Darkshelf Docks: Quarry.&lt;br /&gt;
** Darkshelf Docks: Quarry, Level 1.&lt;br /&gt;
** Fekleskoven.&lt;br /&gt;
** Grove of the Stag.&lt;br /&gt;
** Grove of the Stag: Hollow Tree.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
&lt;br /&gt;
** Kilovan River. (6 areas)&lt;br /&gt;
** Lower Skald.&lt;br /&gt;
** Lower Skald: Catacombs.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: City Hall.&lt;br /&gt;
** Lower Skald: Crypts.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Lower Skald: Haunted Crypts.&lt;br /&gt;
** Lower Skald: Lower Sewers.&lt;br /&gt;
** Lower Skald: Shops.&lt;br /&gt;
** Lower Skald: The King&#039;s Ransom.&lt;br /&gt;
** Lower Skald: The Copper Calyx.&lt;br /&gt;
** Lower Skald: Upper Sewers.&lt;br /&gt;
** Merecreek.&lt;br /&gt;
** Merecreek: Basements.&lt;br /&gt;
** Merecreek: Beneath the Well.&lt;br /&gt;
** Merecreek: Catacombs.&lt;br /&gt;
** Merecreek: Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Merecreek: Interiors.&lt;br /&gt;
** Merecreek: Old Stables.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Merecreek: Well Tunnels. (3 areas)&lt;br /&gt;
** Musarde Bog. (5 areas)&lt;br /&gt;
** Musarde Bog, Froim.&lt;br /&gt;
** Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Musarde Bog, Sunken Temple.&lt;br /&gt;
** Rodskoven: East. (6 areas)&lt;br /&gt;
** Rodskoven: North. (8 areas)&lt;br /&gt;
** Rodskoven: South. (3 areas)&lt;br /&gt;
** Rodskoven: Firenewt Temple.&lt;br /&gt;
** Rodskoven: Hidden Cave.&lt;br /&gt;
** Rodskoven: Forsaken Caverns.&lt;br /&gt;
** Rodskoven: Kokobld Caves.&lt;br /&gt;
** Rodskoven: Sacred Cave.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
&lt;br /&gt;
** Shadowed Kartakaen Vale.&lt;br /&gt;
** Shadowed Kartakaen Vale: Catacombs.&lt;br /&gt;
** Shadowed Kartakaen Vale: Labyrinth.&lt;br /&gt;
** Shadowed Kartakaen Vale: Tower.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
&lt;br /&gt;
** Upper Skald.&lt;br /&gt;
** Upper Skald: Blacksmith.&lt;br /&gt;
** Upper Skald: Grand Hall of Song and Dance.&lt;br /&gt;
** Upper Skald: the Cauldron.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Suites.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Upper Skald: Sewers, 1.&lt;br /&gt;
** Upper Skald: Sewers, 2.&lt;br /&gt;
** Upper Skald: Sewers, 3.&lt;br /&gt;
** Upper Skald: Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added [https://neverwintervault.org/project/nwnee/model/potions-models Potions Models] by ShadowM.&lt;br /&gt;
* Labelled some pack assets more clearly.  Vale assets are now $TxV], DAI assets are now %DAI].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Imported tot_bush001 - will need to remember how to make transparent textures.&lt;br /&gt;
* Added a lot of static placeable trees to Merecreek to spruce it up.  And oak.  And maple.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further touch ups to the Ainacirce Residence in Krofburg:&lt;br /&gt;
** Added a desk to the receiving area.&lt;br /&gt;
** Added decor to the dining room/kitchen.&lt;br /&gt;
** Added a second floor with a small study and bedroom.&lt;br /&gt;
** Added a bucket by the door for cleaning up the snow trekked in.&lt;br /&gt;
** Added a coatrack by the door.&lt;br /&gt;
* Added missing blueprints for W1 tables.&lt;br /&gt;
* Some ToT asset work:&lt;br /&gt;
** Fixed modifier issue with tot_book002.&lt;br /&gt;
** Decimated tot_book001 and tot_book002 textures to 512x512x24.&lt;br /&gt;
** Imported tot_book003 and tot_bucket001.&lt;br /&gt;
** Decimated tot_desk001 textures to 512x512x24 and fixed the shader chain issue that was causing it to render untextured.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added keyed locks to the Ainacirce Residence in Krofburg, as well as the Daily Wares (only locked at night), and Krofburg Garda Headquarters (past the front entrance)&lt;br /&gt;
* Fixed clicky-description paintings in the Ainacirce Residence and the sign and decorations in Krofburg Garda Headquarters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed references to nwvault whereever possible given their pro-AI stances.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed an issue with Rest removing the walkmode but the toggle was still remembering current state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some issues with the Walk mode not toggling properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Realized I missed the four seasons painting set in Emma&#039;s house with the clicky-descs.  Fixed.&lt;br /&gt;
* Added a modified version of &amp;quot;RP Walk Mode&amp;quot; by FrozenSphere.  It has been changed to toggle on and off by using the command &amp;quot;@walk&amp;quot; as is common on several other servers.  The original version is available here: https://neverwintervault.org/project/nwnee/hakpak/original-hakpak/rp-walk-modes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Several fixes to the Skyshard Homestead:&lt;br /&gt;
** Changed the rugs to the Ezran Belladonna rug.&lt;br /&gt;
** Fixed positioning of the dartboard.&lt;br /&gt;
** Made several items plot items so they aren&#039;t destructable.&lt;br /&gt;
** Gave all the paintings and tapestries have clicky-descriptions for some flavour, and properly enabled the scripts.&lt;br /&gt;
** Made all the bookcases in the living room containers properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix module corruption problem.&lt;br /&gt;
* Rename areas without the domain to condense them:&lt;br /&gt;
** Lower Skald, Upper Skald, to just Skald, with the exterior areas named Lower City and Upper city respectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven Forest&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven Forest: North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven Forest: East&lt;br /&gt;
** Kartakass: Southern Rodskoven -&amp;gt; Rodskoven Forest: South&lt;br /&gt;
** Kartakass: Musarde Bog -&amp;gt; Musarade Bog&lt;br /&gt;
** Kartakass: Kilovan River -&amp;gt; Kilovan River&lt;br /&gt;
** Kartakass: The Dales -&amp;gt; Kartakaen Dales&lt;br /&gt;
** Kartakass: Forgotten Mausoleum -&amp;gt; Musarde Bog: Forgotten Mausoleum&lt;br /&gt;
** Kartakass: Darkshelf Docks -&amp;gt; Darkshelf Docks&lt;br /&gt;
** Kartakass: Shadowed Vale -&amp;gt; Shadowed Kartakaen Vale&lt;br /&gt;
* Remove orphaned Myrfell-labelled area&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3821</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3821"/>
		<updated>2026-09-17T10:57:53Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */ Added Potion models&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Baba Yaga&#039;s Forest.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 1.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 2.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Private Quarters.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Lower Dungeons.&lt;br /&gt;
** Darkshelf Docks: Quarry.&lt;br /&gt;
** Darkshelf Docks: Quarry, Level 1.&lt;br /&gt;
** Fekleskoven.&lt;br /&gt;
** Grove of the Stag.&lt;br /&gt;
** Grove of the Stag: Hollow Tree.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
&lt;br /&gt;
** Kilovan River. (6 areas)&lt;br /&gt;
** Lower Skald.&lt;br /&gt;
** Lower Skald: Catacombs.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: City Hall.&lt;br /&gt;
** Lower Skald: Crypts.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Lower Skald: Haunted Crypts.&lt;br /&gt;
** Lower Skald: Lower Sewers.&lt;br /&gt;
** Lower Skald: Shops.&lt;br /&gt;
** Lower Skald: The King&#039;s Ransom.&lt;br /&gt;
** Lower Skald: The Copper Calyx.&lt;br /&gt;
** Lower Skald: Upper Sewers.&lt;br /&gt;
** Merecreek.&lt;br /&gt;
** Merecreek: Basements.&lt;br /&gt;
** Merecreek: Beneath the Well.&lt;br /&gt;
** Merecreek: Catacombs.&lt;br /&gt;
** Merecreek: Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Merecreek: Interiors.&lt;br /&gt;
** Merecreek: Old Stables.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Merecreek: Well Tunnels. (3 areas)&lt;br /&gt;
** Musarde Bog. (5 areas)&lt;br /&gt;
** Musarde Bog, Froim.&lt;br /&gt;
** Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Musarde Bog, Sunken Temple.&lt;br /&gt;
** Rodskoven: East. (6 areas)&lt;br /&gt;
** Rodskoven: North. (8 areas)&lt;br /&gt;
** Rodskoven: South. (3 areas)&lt;br /&gt;
** Rodskoven: Firenewt Temple.&lt;br /&gt;
** Rodskoven: Hidden Cave.&lt;br /&gt;
** Rodskoven: Forsaken Caverns.&lt;br /&gt;
** Rodskoven: Kokobld Caves.&lt;br /&gt;
** Rodskoven: Sacred Cave.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
&lt;br /&gt;
** Shadowed Kartakaen Vale.&lt;br /&gt;
** Shadowed Kartakaen Vale: Catacombs.&lt;br /&gt;
** Shadowed Kartakaen Vale: Labyrinth.&lt;br /&gt;
** Shadowed Kartakaen Vale: Tower.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
&lt;br /&gt;
** Upper Skald.&lt;br /&gt;
** Upper Skald: Blacksmith.&lt;br /&gt;
** Upper Skald: Grand Hall of Song and Dance.&lt;br /&gt;
** Upper Skald: the Cauldron.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Suites.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Upper Skald: Sewers, 1.&lt;br /&gt;
** Upper Skald: Sewers, 2.&lt;br /&gt;
** Upper Skald: Sewers, 3.&lt;br /&gt;
** Upper Skald: Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added [https://neverwintervault.org/project/nwnee/model/potions-models Potions Models] by ShadowM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Imported tot_bush001 - will need to remember how to make transparent textures.&lt;br /&gt;
* Added a lot of static placeable trees to Merecreek to spruce it up.  And oak.  And maple.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further touch ups to the Ainacirce Residence in Krofburg:&lt;br /&gt;
** Added a desk to the receiving area.&lt;br /&gt;
** Added decor to the dining room/kitchen.&lt;br /&gt;
** Added a second floor with a small study and bedroom.&lt;br /&gt;
** Added a bucket by the door for cleaning up the snow trekked in.&lt;br /&gt;
** Added a coatrack by the door.&lt;br /&gt;
* Added missing blueprints for W1 tables.&lt;br /&gt;
* Some ToT asset work:&lt;br /&gt;
** Fixed modifier issue with tot_book002.&lt;br /&gt;
** Decimated tot_book001 and tot_book002 textures to 512x512x24.&lt;br /&gt;
** Imported tot_book003 and tot_bucket001.&lt;br /&gt;
** Decimated tot_desk001 textures to 512x512x24 and fixed the shader chain issue that was causing it to render untextured.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added keyed locks to the Ainacirce Residence in Krofburg, as well as the Daily Wares (only locked at night), and Krofburg Garda Headquarters (past the front entrance)&lt;br /&gt;
* Fixed clicky-description paintings in the Ainacirce Residence and the sign and decorations in Krofburg Garda Headquarters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed references to nwvault whereever possible given their pro-AI stances.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed an issue with Rest removing the walkmode but the toggle was still remembering current state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some issues with the Walk mode not toggling properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Realized I missed the four seasons painting set in Emma&#039;s house with the clicky-descs.  Fixed.&lt;br /&gt;
* Added a modified version of &amp;quot;RP Walk Mode&amp;quot; by FrozenSphere.  It has been changed to toggle on and off by using the command &amp;quot;@walk&amp;quot; as is common on several other servers.  The original version is available here: https://neverwintervault.org/project/nwnee/hakpak/original-hakpak/rp-walk-modes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Several fixes to the Skyshard Homestead:&lt;br /&gt;
** Changed the rugs to the Ezran Belladonna rug.&lt;br /&gt;
** Fixed positioning of the dartboard.&lt;br /&gt;
** Made several items plot items so they aren&#039;t destructable.&lt;br /&gt;
** Gave all the paintings and tapestries have clicky-descriptions for some flavour, and properly enabled the scripts.&lt;br /&gt;
** Made all the bookcases in the living room containers properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix module corruption problem.&lt;br /&gt;
* Rename areas without the domain to condense them:&lt;br /&gt;
** Lower Skald, Upper Skald, to just Skald, with the exterior areas named Lower City and Upper city respectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven Forest&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven Forest: North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven Forest: East&lt;br /&gt;
** Kartakass: Southern Rodskoven -&amp;gt; Rodskoven Forest: South&lt;br /&gt;
** Kartakass: Musarde Bog -&amp;gt; Musarade Bog&lt;br /&gt;
** Kartakass: Kilovan River -&amp;gt; Kilovan River&lt;br /&gt;
** Kartakass: The Dales -&amp;gt; Kartakaen Dales&lt;br /&gt;
** Kartakass: Forgotten Mausoleum -&amp;gt; Musarde Bog: Forgotten Mausoleum&lt;br /&gt;
** Kartakass: Darkshelf Docks -&amp;gt; Darkshelf Docks&lt;br /&gt;
** Kartakass: Shadowed Vale -&amp;gt; Shadowed Kartakaen Vale&lt;br /&gt;
* Remove orphaned Myrfell-labelled area&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Development_Credits&amp;diff=3820</id>
		<title>Development Credits</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Development_Credits&amp;diff=3820"/>
		<updated>2026-09-17T10:53:09Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Neverwinter Vault &amp;amp; Community */ Add ShadowM&amp;#039;s potions models&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This post serves as credits for everything used in TOUD.  Where items are available in NeverwinterVault, they are linked; where people were commissioned, their links are included where they were desired.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Area Design Credits==&lt;br /&gt;
&#039;&#039;Maiyannah&#039;&#039; (Team TOUD)&lt;br /&gt;
* Ashen Road&lt;br /&gt;
** Ashen Road - Foot Near Zeidenburg&lt;br /&gt;
* Krofburg&lt;br /&gt;
** Krofburg - Ainacirce Residence&lt;br /&gt;
** Krofburg - Craggy Peaks Inn&lt;br /&gt;
** Krofburg - Craggy Peaks Inn, Floor 2&lt;br /&gt;
** Krofburg - Garda Headquarters&lt;br /&gt;
** Krofburg - The Daily Wares&lt;br /&gt;
* Pirie&lt;br /&gt;
** Pirie - the Resting Elk Inn&lt;br /&gt;
* Renika&lt;br /&gt;
** Renika - Rest of Tears Chapel&lt;br /&gt;
** Renika - Rest of Tears Chapel, Undercroft&lt;br /&gt;
** Renika - the Blue Boar Inn&lt;br /&gt;
* Teith&lt;br /&gt;
** Teith - Desprite Mano&lt;br /&gt;
* Tepurich Forest&lt;br /&gt;
** Tepurich Forest - Northern Fringe Near Merchant&#039;s Gate&lt;br /&gt;
* Vian&#039;tha&lt;br /&gt;
** Vian&#039;tha - House Stuart, Floor 1&lt;br /&gt;
* Zeidenburg - Merchant Row Square&lt;br /&gt;
** Zeidenburg - Abandoned House&lt;br /&gt;
** Zeidenburg - Atanase Arms&lt;br /&gt;
** Zeidenburg - Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg - Black Stone Inn&lt;br /&gt;
** Zeidenburg - Black Stone Inn, Floor 2&lt;br /&gt;
** Zeidenburg - Black Stone Inn, Floor 3&lt;br /&gt;
** Zeidenburg - Butur Glassworks&lt;br /&gt;
** Zeidenburg - C Sharp Luthiers&lt;br /&gt;
** Zeidenburg - Caruciorul cu Bere&lt;br /&gt;
** Zeidenburg - House of the New Coming Dawn&lt;br /&gt;
** Zeidenburg - Priory of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg - Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg - Merchant&#039;s Row East&lt;br /&gt;
** Zeidenburg - Merchant&#039;s Row West&lt;br /&gt;
* Zeidenburg Outskirts - Merchant&#039;s Gate&lt;br /&gt;
** Zeidenburg Outskirts - Skyshard Homestead&lt;br /&gt;
** Zeidenburg Outskirts - Skyshard Homestead, Interior&lt;br /&gt;
** Zeidenburg Outskirts - Skyshard Homestead, Upstairs&lt;br /&gt;
** Zeidenburg Outskirts - Merchant&#039;s Gate Crossroads&lt;br /&gt;
** Zeidenburg Outskirts - the Curious Dragon&lt;br /&gt;
** Zeidenburg Outskirts - the Grey Vigil&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wilkins1952&#039;&#039; (Team TOUD)&lt;br /&gt;
* Tepurich Forest - Abandoned Cave&lt;br /&gt;
* Tepurich Forest - Abandoned Cave, Maze Entrance&lt;br /&gt;
* Tepurich Forest - Abandoned Cave, Deep with the Maze&lt;br /&gt;
* Tepurich Forest - Abandoned Cave, First Antechamber&lt;br /&gt;
* Tepurich Forest - Abandoned Cave, Second Antechamber&lt;br /&gt;
* Tepurich Forest - Abandoned Cave, Third Antechamber&lt;br /&gt;
* Tepurich Forest - Abandoned Cave, Fourth Antechamber&lt;br /&gt;
* Tepurich Forest - Abandoned Cave, Fifth Antechamber&lt;br /&gt;
* Tepurich Forest - Abandoned Cave, Sixth Antechamber&lt;br /&gt;
* Tepurich Forest - Abandoned Cave, Seventh Antechamber&lt;br /&gt;
* Zeidenburg - Dawnguard Arms&lt;br /&gt;
* Zeidenburg - Dawnguard Arms, Basement&lt;br /&gt;
* Zeidenburg - Van Cuuk Emporium&lt;br /&gt;
* Zeidenburg - Traveller&#039;s Hostel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Shifte&#039;&#039;&lt;br /&gt;
* Zeidenburg - the Clansman Pub&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NoOneReally&#039;&#039;&lt;br /&gt;
* Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
* Kartakass: Cabhan Daire.&lt;br /&gt;
* Kartakass: Cabin in the Woods.&lt;br /&gt;
* Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
* Kartakass: Darkshelf Quarry.&lt;br /&gt;
* Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
* Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
* Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
* Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
* Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
* Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
* Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
* Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
* Kartakass: Fekleskoven.&lt;br /&gt;
* Kartakass: Flooded Cavern.&lt;br /&gt;
* Kartakass: Grove of the Stag.&lt;br /&gt;
* Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
* Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
* Kartakass: Lower Skald.&lt;br /&gt;
* Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
* Kartakass: Lower Skald, Church.&lt;br /&gt;
* Kartakass: Lower Skald, Church.&lt;br /&gt;
* Kartakass: Lower Skald, City Hall.&lt;br /&gt;
* Kartakass: Lower Skald, Crypts.&lt;br /&gt;
* Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
* Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
* Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
* Kartakass: Lower Skald, Shops.&lt;br /&gt;
* Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
* Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
* Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
* Kartakass: Merecreek.&lt;br /&gt;
* Kartakass: Merecreek, Basements.&lt;br /&gt;
* Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Kartakass: Merecreek, Catacombs.&lt;br /&gt;
* Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
* Kartakass: Merecreek, Interiors.&lt;br /&gt;
* Kartakass: Merecreek, Old Stables.&lt;br /&gt;
* Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
* Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
* Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
* Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
* Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
* Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
* Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
* Kartakass: Musarde Bog, Froim.&lt;br /&gt;
* Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
* Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
* Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
* Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
* Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
* Kartakass: Old Rivianna House.&lt;br /&gt;
* Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
* Kartakass: Shadowed Veil.&lt;br /&gt;
* Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
* Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
* Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
* Kartakass: Ship Galley.&lt;br /&gt;
* Kartakass: Skald, Shops.&lt;br /&gt;
* Kartakass: Sinkhole Cave.&lt;br /&gt;
* Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
* Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
* Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
* Kartakass: The Dales. (7 areas)&lt;br /&gt;
* Kartakass: The Dales, Cave.&lt;br /&gt;
* Kartakass: The Forsaken Caverns.&lt;br /&gt;
* Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
* Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
* Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
* Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
* Kartakass: Upper Skald.&lt;br /&gt;
* Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
* Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
* Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
* Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
* Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
* Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
* Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
* Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
* Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
* Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
==Scripting Credits==&lt;br /&gt;
&#039;&#039;Maiyannah&#039;&#039; (Team TOUD)&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/script/description-and-portrait-commands @description and @portrait commands]&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/script/emote-command @emote command]&lt;br /&gt;
* Magic Mirror customization&lt;br /&gt;
* Anchorite of the Mists prestige class&lt;br /&gt;
* removal of Riding skill&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/other/sysvinit-unit-file-nwn-1-dedicated-server nwnserver init.d unit file]&lt;br /&gt;
* Vistani Caravan system&lt;br /&gt;
* Clickable item descriptions&lt;br /&gt;
* Overhaul to the Inn system&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;SquattingMonk&#039;&#039;&lt;br /&gt;
* [https://github.com/tinygiant98/nui/blob/legacy/utils/util_i_strings.nss util_i_strings]&lt;br /&gt;
* [https://github.com/tinygiant98/nui/blob/legacy/utils/util_i_math.nss util_i_math]&lt;br /&gt;
* [https://github.com/tinygiant98/nui/blob/legacy/utils/util_i_debug.nss util_i_debug]&lt;br /&gt;
* [https://github.com/tinygiant98/nui/blob/legacy/utils/util_i_csvlists.nss util_i_csvlists]&lt;br /&gt;
* [https://github.com/tinygiant98/nui/blob/legacy/utils/util_i_color.nss util_i_color]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;-The Z-&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/script/scriptable-popup-windows-quick-and-simple-popup-windows-nui NUI Popups]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tinygiant&#039;&#039;:&lt;br /&gt;
* NUI framework&lt;br /&gt;
* appearance customization NUI&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Philos&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/other/gui/nui-menus NUIMenus]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;benton&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/script/ivodon-persistent-inn-system Ivodon persistent inn system]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pink_Pearl&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/prefab/creature/custom-armor-tailor Custom Armour Tailor]&lt;br /&gt;
&lt;br /&gt;
==Item Credits==&lt;br /&gt;
&#039;&#039;Maiyannah&#039;&#039; (Team TOUD)&lt;br /&gt;
* Edits to shield textures in Passion&#039;s Protection Plan&lt;br /&gt;
* Painting item template and several paintings made with it &lt;br /&gt;
* Rug item template and several rugs made with it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stonehammer&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/prefab/placeable/stonehammers-new-painting-placeables-base-models New Painting placeables base models]&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/custom-content-challenge-june-2023-dual-challenge-prefab-plus Fur Coulture]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lisa&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/lisas-wearable-version-kim-sybergs-freya Wearable Version of Kim Syberg&#039;s Freya]&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/lisas-1890s-dress-fantasical-shoes 1890&#039;s Dress &amp;amp; Fantasical Shoes]&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/lisas-robe-skirts-full-version Robe Skirts - Full Version]&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/lisas-farm-girl-dresses Farm Girl Dresses]&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/dla-lisas-fantasy-dresses Fantasy Dresses]&lt;br /&gt;
* Lisa&#039;s Holdable Books&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;txpple:&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/other/visual-effect/txpple-nwn-hdri-skydomes HDRI Skydomes]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;wouldbebard&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/prefab/item/wouldbebards-low-magic-longswords Low Magic Longswords]&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/prefab/item/wouldbebards-low-magic-bastard-swords Low Magic Bastard Swords]&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/prefab/item/wouldbebards-low-magic-rapiers Low Magic Rapiers]&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/prefab/item/wouldbebards-low-magic-greatswords Low Magic Greatswords]&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/prefab/item/wouldbebards-shortswords Low Magic Shortswords]&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/prefab/item/wouldbebards-low-magic-battleaxes Low Magic Battleaxes]&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/prefab/item/wouldbebards-low-magic-greataxes Low Magic Greataxes]&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/prefab/item/wouldbebards-low-magic-scimitars Low Magic Scimitars]&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/prefab/item/wouldbebards-low-magic-halberds Low Magic Halberds]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heed&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/tileset/heeds-ye-olde-doors Heed&#039;s Ye Olde Doors]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bill Harper&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/prefab/item/hd-whips HD Whips]&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/prefab/item/hd-hand-axes HD Handaxes]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PassionateShadow&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/images/texture/passions-protection-plan-fashionable-shields Passion&#039;s Protection Plan] (not all shields are used, but several)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;MervySh&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/prefab/placeable/mervysh-enhacements-closets-and-weapon-rack Closet and Weapon Rack Enhancements]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tiberius_Morguhn&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/more-doors More Doors]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady Patricia&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/prefab/placeable/lady-patricias-placeables Lady Patricia&#039;s Placeables]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Olpe&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves (Quarterstaff)]&lt;br /&gt;
&lt;br /&gt;
==Modelling Credits==&lt;br /&gt;
=== Neverwinter Vault &amp;amp; Community ===&lt;br /&gt;
&#039;&#039;Dafena&#039;&#039;&lt;br /&gt;
* Many heads (link defunct)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stonehammer&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/custom-content-challenge-june-2023-dual-challenge-prefab-plus Primitive Heads]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;FesterPot&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/hakpak/original-hakpak/hdri-skybox-replacement-additions HDRI Skybox Replacement Additions]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Eurgiga&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/eurgigas-robe-based-armors Eurgiga&#039;s Robe-Based Armors]&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/eurgigas-robe-based-armors-2-now-acp-compatibility Eurgiga&#039;s Robe-Based Armors 2]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Neverwinter is Coming&#039;&#039;&lt;br /&gt;
* [https://discord.com/invite/H9r8TTq Placeables set]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;FriedEyes&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/additional-heads Additional Heads pack]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Estelindis/Bioware&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/kotor-heads SW:KOTOR heads pack]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Xaltar&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/model/xaltars-head-underwear-packs Xaltar&#039;s head and underwear packs] (we just use the heads)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Awogayheru&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/model/tessellated-original-head-models Tessellated Original Head Models]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lyra Vren&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/images/texture/human-female-head-002-retexture Human Female Head 002 Retexture]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Eurydice&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/model/eurydices-human-female-head-15-touchup Human Female Head 015 Touchup] (this head is not numbered 15 in our hak however, but 101)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Miqail&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/model/enhanced-placeables Enhanced Placeables]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Azimn&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/dynamic-warforged-race Dynamic Warforged Race] (called Automatons on TOUD)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lisa&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/lisas-gates-babylon Gates of Babylon]&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/lisas-gothic-church-placeables Gothic Church Placeables]&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/lisas-ye-olde-smith Ye Olde Smith]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ShadowM&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/model/potions-models Potions Models]&lt;br /&gt;
&lt;br /&gt;
=== Licensed Assets ===&lt;br /&gt;
Where individual 3D artists are credited, they are given preference and then the publisher noted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abishek Sharma&#039;&#039;&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/king-arthur-castle King Arthur Castle itemset], Published by Laertes Studios. ($KAC prefix items)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Adam Nield&#039;&#039;&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/sb-eastern-orthodox-byzantine-church Eastern Orthodox Byzantine Church itemset], published by Switchboard Studios. ($BzZ prefix items)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ali Vahedi&#039;&#039;&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/sorcerers-hut Sorcerers Hut itemset], published by Laertes Studios. ($SrH prefix items)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Anton Mishchenko&#039;&#039;&lt;br /&gt;
* [https://www.fab.com/listings/5ff66818-b91e-4705-8a7a-652c771885a9 Anemoia Manor], published by Dekogon Studios ($AM prefix Items)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Art Fletch&#039;&#039;&lt;br /&gt;
* [https://www.fab.com/listings/3db7d273-a5c0-48f2-8282-145d273ce9e1 Bronze Votive Statue Of Young Woman]&lt;br /&gt;
* [https://www.fab.com/listings/81c29442-4fb3-4f65-b5b2-daf51e989f6d Font Cast]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Arthur Abeen&#039;&#039;&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/fantasy-interior Fantasy Interior]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Barrel &amp;amp; Back Interactive&#039;&#039;&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/bb-medieval-italian-town Medieval Italian Town] itemset. ($MIT prefix items)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dekogon Studios&#039;&#039;&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/dkg-nordic-medieval-tavern Nordic Medieval Tavern] itemset. ($NMT prefix items)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Devin Hipp&#039;&#039;&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/mystic-dungeon-environment Mystic Dungeon Environment] itemset, published by Laertes Studios. ($MD prefix items)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Emm&#039;&#039;&lt;br /&gt;
* [https://skfb.ly/opFP6) Great Seal of California mosaic (Scaniverse)], licensed under [http://creativecommons.org/licenses/by-nc-sa/4.0/ CC Attribution-NonCommercial-ShareAlike].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hivemind&#039;&#039;&lt;br /&gt;
All loose Hivemind assets have the #HM prefix.&lt;br /&gt;
&lt;br /&gt;
* [https://www.fab.com/listings/aa584fda-82a3-4f6f-8675-e2f8fab14daf Gothic props pack] itemset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jakub Roszczyk&#039;&#039;&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/fantasy-city-street Fantasy City Street] itemset, published by Laertes Studios. ($FCS prefix items)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jorge Inti Yañez&#039;&#039;&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/colonial-convent-church Colonial Convent Church], published by Laertes Studios. ($CCC prefix items)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Juan Pablo Fuentes Ruiz&#039;&#039;&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/florence-cathedral Florence Cathedral] itemset, published by Laertes Studios. ($FC prefix items)&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/st-pauls-cathedral St Pauls Cathedral] itemset, published by Laertes Studios. ($SPC prefix items)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Laertes Studios&#039;&#039;&lt;br /&gt;
All loose Laertes Studios items have the #LS prefix.&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/roman-statues-pack-vol1 Roman Status Vol 1 Pack] itemset.&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/elvish-elven-city-in-forest Elvish/Elven City in Forest] itemset. ($EC prefix items)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lily Lee &amp;amp; Ellora Rabenstein&#039;&#039;&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/modular-english-mansion Modular English Mansion itemset], published by Laertes Studios. ($EMM prefix items)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mike Kurabi&#039;&#039;&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/ancient-cathedral Ancient Cathedral itemset], published by Laertes Studios. ($ACt prefix items)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nikolay Khokhanovsky&#039;&#039;&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/roman-volcanic-temple Roman Volcanic Temple] itemset, published by Laertes Studios. ($VcT prefix items)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NoMad Studios&#039;&#039;&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/nm-medieval-village Medieval Village Rustic Settlement] itemset. ($MVR prefix items)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ofir Hajaj&#039;&#039;&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/fantasy-dungeon Fantasy Dungeon itemset], published by Laertes Studios. ($FD prefix items)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Paris Constantinou&#039;&#039;&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/medieval-market Medieval Market itemset], published by Laertes Studios. ($MMP prefix items)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Saveliy Rehels&#039;&#039;&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/medieval-nordic-viking-castle Medieval Nordic Viking Castle] itemset, published by Laertes Studios. ($MVC prefix items)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vinicius Oliveira&#039;&#039;&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/traces-of-time Traces of Time] itemset, published by Laertes Studios. ($ToT prefix items)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Max Miller&#039;&#039;&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/bb-medieval-french-town Medieval French Town] itemset, published by Barrel &amp;amp; Bark Studios ($MFT prefix items)&lt;br /&gt;
&lt;br /&gt;
==Tileset Credits==&lt;br /&gt;
&#039;&#039;Zwerkules:&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/tileset/medieval-city-tileset Medieval City] tileset&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/hakpak/tileset/keep-interior-tileset-nwn-enhanced-edition Keep Interior] tileset&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/neverwinter-nights-facelift-haks NWN Facelift] tilesets&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;txpple&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/hakpak/tileset/vale-tileset-900-some-placeables Vale Tileset]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;City of Doors Initiative&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/tileset/codi-sigil-tilesets Sigil Tileset]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heed&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/tileset/heeds-rustic-city-tileset Heed&#039;s Rustic City] tileset&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mondego&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/tileset/dark-sun-savanna-tileset Dark Sun Savanna Tileset]&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/tileset/crumbling-crypt-169-merricksdad Crumbling Crypts] tileset (original by MerricksDad)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;MerricksDad&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/tileset/wet-caves-tileset-ee Wet Caves]&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/tileset/merricksdads-windspear-hills-tileset-ee Windspear Hills]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sen&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/hakpak/tileset/dafenas-fancy-mapped-tilesets-part-2 Sen&#039;s Civilization In-Outerior: Rural Inn] with fancymaps by Dafena&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/tileset/sens-seasonal-workshop-tilesets-based-worms-seasonal-forest Sen&#039;s Seasonal Workshop]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Maxam&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/hakpak/tileset/classic-dungeon-ee Classic Dungeon] (with fixes by txpple)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Hanker Chief&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/tileset/crimson-tower Crimson Tower] tileset&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Decclan Macmanus&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/tileset/decclans-winter-city-tileset Winter City] tileset&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NoBoDy&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/hakpak/tileset/frozen-wasteland-ee Frozen Wasteland] tileset&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Timdalos&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/tileset/ghi-aethyr-tileset Aethyr] tileset&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Estelindis&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/tileset/elven-treetop-city-tileset Elven Treetop City] tileset&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Elesias&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/tileset/drow-underdark-tileset Drow Underdark] tileset&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pandur&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/tileset/cyriac-temple Cyriac Temple] tileset&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Eldonorian&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/tileset/demonic-dungeon Demonic Dungeon] tileset&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;HinnishPastry&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/tileset/hps-temple-tempus Temple of Tempus] tileset&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Chandigar &amp;amp; s03030631&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/tileset/barbaric-north-tileset-beta-11 Barbaric North] tileset&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;FAST_Rex&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/tileset/planescape-baator Planescape - Baator] tileset&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Baronrage&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/tileset/drylands-tileset-high-resolution-version Drylands] tileset&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Maranduil&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/images/texture/pbr-hd-override-textures-dungeon PBR HD Override Textures - Dungeon]&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/images/texture/pbr-hd-override-textures-desert PBR HD Override Textures - Desert]&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/images/texture/pbr-hd-override-textures-forest PBR HD Override Textures - Forest]&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/images/texture/pbr-hd-override-textures-sea-caves PBR HD Override Textures - Sea Caves]&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/images/texture/pbr-hd-override-textures-underdark PBR HD Override Textures - Underdark]&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/images/texture/pbr-hd-override-textures-frozen-wastes PBR HD Override Textures - Frozen Wastes]&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/images/texture/pbr-hd-override-textures-drow-interior PBR HD Override Textures - Drow Interior]&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/images/texture/pbr-hd-override-textures-illithid-interior PBR HD Override Textures - Illithid Interior]&lt;br /&gt;
&lt;br /&gt;
==Animation Credits==&lt;br /&gt;
&#039;&#039;palmweaver&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/module/mocap-animations#comment-73292 mocap animations]&lt;br /&gt;
&lt;br /&gt;
==Voice Acting Credits==&lt;br /&gt;
=== Commissioned ===&lt;br /&gt;
&#039;&#039;[https://www.fiverr.com/veratap Vera Stoian]&#039;&#039;&lt;br /&gt;
* Female: Barovian, Adventurer 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Georgiana Anghel&#039;&#039;&lt;br /&gt;
* Female: Barovian, Garda 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[https://www.fiverr.com/alexmusteata Alex Musteata]&#039;&#039;&lt;br /&gt;
* Male: Barovian, Adventurer 1&lt;br /&gt;
* Male: Barovian, Garda 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[https://www.fiverr.com/aronkovacs_ Aron]&#039;&#039;&lt;br /&gt;
* Male: Bleakfauldi, Anchorite of Ezra 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[https://www.fiverr.com/digital_snowman Sean Anthony]&#039;&#039; ([https://www.youtube.com/@LoudMoufGaming LoudMouf Gaming])&lt;br /&gt;
* Male: Mordentish, Anchorite of Ezra 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[https://www.fiverr.com/maddiebaylis Madi Bayliss]&#039;&#039;&lt;br /&gt;
* Female: Mordentish, Anchorite of Ezra 1&lt;br /&gt;
&lt;br /&gt;
=== Asset Packs ===&lt;br /&gt;
&#039;&#039;Hannah Weeks&#039;&#039;&lt;br /&gt;
* [https://ovanisound.com/products/your-voice-actor-hannah-weeks-voice-over-pack Female: Outlander, Adventurer 1]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bunny&#039;s Voice Studio&#039;&#039; (unfortunately the bundle only credits the broker site)&lt;br /&gt;
* Female: Outlander, Adventurer 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bryce Garland&#039;&#039;&lt;br /&gt;
* [https://ovanisound.com/products/your-voice-actor-bryce-garland-voice-over-pack Male: Outlander, Adventurer 1]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ntlanhla Kutu&#039;&#039;&lt;br /&gt;
* [https://ovanisound.com/products/your-voice-actor-ntlanhla-kutu-voice-over-pack Male: Outlander, Adventurer 2]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zach Brown&#039;&#039; (Phat Phrog Studios)&lt;br /&gt;
* [https://www.youtube.com/watch?v=qdOeqpQf4FI Male: Outlander, Arcanist 1]&lt;br /&gt;
&lt;br /&gt;
==Monster and NPC Design Credits==&lt;br /&gt;
&#039;&#039;Maiyannah&#039;&#039; (Team TOUD)&lt;br /&gt;
* Zeidenberg garda&lt;br /&gt;
* Renika garda&lt;br /&gt;
* Krofburg garda&lt;br /&gt;
* Most named NPCs in Barovia, Kislova&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;rlcore team&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/prefab/creature/rlcore-denizens-darkness-volume-one RLCore Denizens of Darkness, vol 1]&lt;br /&gt;
&lt;br /&gt;
==Artwork Credits==&lt;br /&gt;
&#039;&#039;[https://cara.app/nozomi/all Nozomi Matsuoka]&#039;&#039;&lt;br /&gt;
* Emmanuelle Skyshard - key art&lt;br /&gt;
* Nicole du Claire - key art&lt;br /&gt;
* Sarabeth d&#039;Gagne - Archmage prestige class art&lt;br /&gt;
* Livu Olmstead - Blessed Paladin prestige class art&lt;br /&gt;
* Liliana Bolboceanu - Forest Warden prestige class art&lt;br /&gt;
* Claire Lavigne - portrait art&lt;br /&gt;
* Valentina Atanase - key art&lt;br /&gt;
* Luciana Atanase - key art&lt;br /&gt;
* Moira Douglas - key art&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;June Janssen&#039;&#039;&lt;br /&gt;
* Emmanuelle Skyshard - painting art&lt;br /&gt;
* Talis Skyshard - portrait art&lt;br /&gt;
* Violeta von Staciu - portrait art&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[https://barn-swallow.carrd.co/ Barnswallow Art]&#039;&#039;&lt;br /&gt;
* Roxane Tarniceriu - portrait art&lt;br /&gt;
* Arthiel Detrigyr - portrait art&lt;br /&gt;
* Reiley Lockfeller - portrait art&lt;br /&gt;
* Emmanuelle Skyshard - painting art&lt;br /&gt;
* Livu Olmstead - portrait art&lt;br /&gt;
* Liliana Bolboceanu - portrait art&lt;br /&gt;
* Velony Shandalar - portrait art&lt;br /&gt;
* Catilyn Lamnazush - portrait art&lt;br /&gt;
* Kitriel Ainacirce - portrait art&lt;br /&gt;
* Rayne Stuart - portrait art&lt;br /&gt;
* Hazel Stuart - portrait art&lt;br /&gt;
* Sabina Atanase - portrait art&lt;br /&gt;
* Sabina Atanase (Alt) - portrait art&lt;br /&gt;
* Valmina Thy&#039;wyll - portrait art&lt;br /&gt;
* Aurelia Haedryn - portrait art&lt;br /&gt;
* Shea Breams - portrait art&lt;br /&gt;
* Hae&#039;dwyn Bethel - portrait art&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[https://petersimeti.wixsite.com/petersimeti Peter Simeti]&#039;&#039;&lt;br /&gt;
* Renee le Serrurier - portrait art&lt;br /&gt;
* Isabelle Soulette - portrait art&lt;br /&gt;
* Male and Female generic garda portraits&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[https://cara.app/onrei Nina Pimonova]&#039;&#039;&lt;br /&gt;
* Namira Nicolovich - portrait art&lt;br /&gt;
* Katarina Rutesku - portrait art&lt;br /&gt;
* Elisabeta Atanase - portrait art&lt;br /&gt;
* Rocco Botezatu - portrait art&lt;br /&gt;
* Petra Botezatu - portrait art&lt;br /&gt;
* Silviu Butur - portrait art&lt;br /&gt;
* Stefan Olemescu - portrait art&lt;br /&gt;
* Daria Albescu - portrait art&lt;br /&gt;
* Dragan Brevhen - portrait art&lt;br /&gt;
* Cole Dwellig - portrait art&lt;br /&gt;
* William Kenard - portrait art&lt;br /&gt;
* Sergeant John Millner - portrait art&lt;br /&gt;
* Meistersinger Lawrence Pollard - portrait art&lt;br /&gt;
* Leonard MacKay - portrait art&lt;br /&gt;
* Moira Douglas - portrait art&lt;br /&gt;
* Lumi Everby - portrait art&lt;br /&gt;
&lt;br /&gt;
==Other Contributions==&lt;br /&gt;
* [https://neverwintervault.org/cep Community Expansion Pack 2]&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/tileset/community-tileset-project Community Tileset Project]&lt;br /&gt;
&lt;br /&gt;
Placeables from The Witcher are used with permission of CD Projekt Red extended to the greater NWN community.&lt;br /&gt;
&lt;br /&gt;
Placeables are included out of items from the dungeon maker tool of Solasta: Crown of the Magister by Tactical Adventures, used with permission.&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3819</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3819"/>
		<updated>2026-09-16T23:20:01Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Baba Yaga&#039;s Forest.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 1.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 2.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Private Quarters.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Lower Dungeons.&lt;br /&gt;
** Darkshelf Docks: Quarry.&lt;br /&gt;
** Darkshelf Docks: Quarry, Level 1.&lt;br /&gt;
** Fekleskoven.&lt;br /&gt;
** Grove of the Stag.&lt;br /&gt;
** Grove of the Stag: Hollow Tree.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
&lt;br /&gt;
** Kilovan River. (6 areas)&lt;br /&gt;
** Lower Skald.&lt;br /&gt;
** Lower Skald: Catacombs.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: City Hall.&lt;br /&gt;
** Lower Skald: Crypts.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Lower Skald: Haunted Crypts.&lt;br /&gt;
** Lower Skald: Lower Sewers.&lt;br /&gt;
** Lower Skald: Shops.&lt;br /&gt;
** Lower Skald: The King&#039;s Ransom.&lt;br /&gt;
** Lower Skald: The Copper Calyx.&lt;br /&gt;
** Lower Skald: Upper Sewers.&lt;br /&gt;
** Merecreek.&lt;br /&gt;
** Merecreek: Basements.&lt;br /&gt;
** Merecreek: Beneath the Well.&lt;br /&gt;
** Merecreek: Catacombs.&lt;br /&gt;
** Merecreek: Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Merecreek: Interiors.&lt;br /&gt;
** Merecreek: Old Stables.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Merecreek: Well Tunnels. (3 areas)&lt;br /&gt;
** Musarde Bog. (5 areas)&lt;br /&gt;
** Musarde Bog, Froim.&lt;br /&gt;
** Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Musarde Bog, Sunken Temple.&lt;br /&gt;
** Rodskoven: East. (6 areas)&lt;br /&gt;
** Rodskoven: North. (8 areas)&lt;br /&gt;
** Rodskoven: South. (3 areas)&lt;br /&gt;
** Rodskoven: Firenewt Temple.&lt;br /&gt;
** Rodskoven: Hidden Cave.&lt;br /&gt;
** Rodskoven: Forsaken Caverns.&lt;br /&gt;
** Rodskoven: Kokobld Caves.&lt;br /&gt;
** Rodskoven: Sacred Cave.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
&lt;br /&gt;
** Shadowed Kartakaen Vale.&lt;br /&gt;
** Shadowed Kartakaen Vale: Catacombs.&lt;br /&gt;
** Shadowed Kartakaen Vale: Labyrinth.&lt;br /&gt;
** Shadowed Kartakaen Vale: Tower.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
&lt;br /&gt;
** Upper Skald.&lt;br /&gt;
** Upper Skald: Blacksmith.&lt;br /&gt;
** Upper Skald: Grand Hall of Song and Dance.&lt;br /&gt;
** Upper Skald: the Cauldron.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Suites.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Upper Skald: Sewers, 1.&lt;br /&gt;
** Upper Skald: Sewers, 2.&lt;br /&gt;
** Upper Skald: Sewers, 3.&lt;br /&gt;
** Upper Skald: Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Imported tot_bush001 - will need to remember how to make transparent textures.&lt;br /&gt;
* Added a lot of static placeable trees to Merecreek to spruce it up.  And oak.  And maple.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further touch ups to the Ainacirce Residence in Krofburg:&lt;br /&gt;
** Added a desk to the receiving area.&lt;br /&gt;
** Added decor to the dining room/kitchen.&lt;br /&gt;
** Added a second floor with a small study and bedroom.&lt;br /&gt;
** Added a bucket by the door for cleaning up the snow trekked in.&lt;br /&gt;
** Added a coatrack by the door.&lt;br /&gt;
* Added missing blueprints for W1 tables.&lt;br /&gt;
* Some ToT asset work:&lt;br /&gt;
** Fixed modifier issue with tot_book002.&lt;br /&gt;
** Decimated tot_book001 and tot_book002 textures to 512x512x24.&lt;br /&gt;
** Imported tot_book003 and tot_bucket001.&lt;br /&gt;
** Decimated tot_desk001 textures to 512x512x24 and fixed the shader chain issue that was causing it to render untextured.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added keyed locks to the Ainacirce Residence in Krofburg, as well as the Daily Wares (only locked at night), and Krofburg Garda Headquarters (past the front entrance)&lt;br /&gt;
* Fixed clicky-description paintings in the Ainacirce Residence and the sign and decorations in Krofburg Garda Headquarters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed references to nwvault whereever possible given their pro-AI stances.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed an issue with Rest removing the walkmode but the toggle was still remembering current state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some issues with the Walk mode not toggling properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Realized I missed the four seasons painting set in Emma&#039;s house with the clicky-descs.  Fixed.&lt;br /&gt;
* Added a modified version of &amp;quot;RP Walk Mode&amp;quot; by FrozenSphere.  It has been changed to toggle on and off by using the command &amp;quot;@walk&amp;quot; as is common on several other servers.  The original version is available here: https://neverwintervault.org/project/nwnee/hakpak/original-hakpak/rp-walk-modes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Several fixes to the Skyshard Homestead:&lt;br /&gt;
** Changed the rugs to the Ezran Belladonna rug.&lt;br /&gt;
** Fixed positioning of the dartboard.&lt;br /&gt;
** Made several items plot items so they aren&#039;t destructable.&lt;br /&gt;
** Gave all the paintings and tapestries have clicky-descriptions for some flavour, and properly enabled the scripts.&lt;br /&gt;
** Made all the bookcases in the living room containers properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix module corruption problem.&lt;br /&gt;
* Rename areas without the domain to condense them:&lt;br /&gt;
** Lower Skald, Upper Skald, to just Skald, with the exterior areas named Lower City and Upper city respectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven Forest&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven Forest: North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven Forest: East&lt;br /&gt;
** Kartakass: Southern Rodskoven -&amp;gt; Rodskoven Forest: South&lt;br /&gt;
** Kartakass: Musarde Bog -&amp;gt; Musarade Bog&lt;br /&gt;
** Kartakass: Kilovan River -&amp;gt; Kilovan River&lt;br /&gt;
** Kartakass: The Dales -&amp;gt; Kartakaen Dales&lt;br /&gt;
** Kartakass: Forgotten Mausoleum -&amp;gt; Musarde Bog: Forgotten Mausoleum&lt;br /&gt;
** Kartakass: Darkshelf Docks -&amp;gt; Darkshelf Docks&lt;br /&gt;
** Kartakass: Shadowed Vale -&amp;gt; Shadowed Kartakaen Vale&lt;br /&gt;
* Remove orphaned Myrfell-labelled area&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3818</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3818"/>
		<updated>2026-09-16T01:59:43Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Baba Yaga&#039;s Forest.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 1.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 2.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Private Quarters.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Lower Dungeons.&lt;br /&gt;
** Darkshelf Docks: Quarry.&lt;br /&gt;
** Darkshelf Docks: Quarry, Level 1.&lt;br /&gt;
** Fekleskoven.&lt;br /&gt;
** Grove of the Stag.&lt;br /&gt;
** Grove of the Stag: Hollow Tree.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
&lt;br /&gt;
** Kilovan River. (6 areas)&lt;br /&gt;
** Lower Skald.&lt;br /&gt;
** Lower Skald: Catacombs.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: City Hall.&lt;br /&gt;
** Lower Skald: Crypts.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Lower Skald: Haunted Crypts.&lt;br /&gt;
** Lower Skald: Lower Sewers.&lt;br /&gt;
** Lower Skald: Shops.&lt;br /&gt;
** Lower Skald: The King&#039;s Ransom.&lt;br /&gt;
** Lower Skald: The Copper Calyx.&lt;br /&gt;
** Lower Skald: Upper Sewers.&lt;br /&gt;
** Merecreek.&lt;br /&gt;
** Merecreek: Basements.&lt;br /&gt;
** Merecreek: Beneath the Well.&lt;br /&gt;
** Merecreek: Catacombs.&lt;br /&gt;
** Merecreek: Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Merecreek: Interiors.&lt;br /&gt;
** Merecreek: Old Stables.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Merecreek: Well Tunnels. (3 areas)&lt;br /&gt;
** Musarde Bog. (5 areas)&lt;br /&gt;
** Musarde Bog, Froim.&lt;br /&gt;
** Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Musarde Bog, Sunken Temple.&lt;br /&gt;
** Rodskoven: East. (6 areas)&lt;br /&gt;
** Rodskoven: North. (8 areas)&lt;br /&gt;
** Rodskoven: South. (3 areas)&lt;br /&gt;
** Rodskoven: Firenewt Temple.&lt;br /&gt;
** Rodskoven: Hidden Cave.&lt;br /&gt;
** Rodskoven: Forsaken Caverns.&lt;br /&gt;
** Rodskoven: Kokobld Caves.&lt;br /&gt;
** Rodskoven: Sacred Cave.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
&lt;br /&gt;
** Shadowed Kartakaen Vale.&lt;br /&gt;
** Shadowed Kartakaen Vale: Catacombs.&lt;br /&gt;
** Shadowed Kartakaen Vale: Labyrinth.&lt;br /&gt;
** Shadowed Kartakaen Vale: Tower.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
&lt;br /&gt;
** Upper Skald.&lt;br /&gt;
** Upper Skald: Blacksmith.&lt;br /&gt;
** Upper Skald: Grand Hall of Song and Dance.&lt;br /&gt;
** Upper Skald: the Cauldron.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Suites.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Upper Skald: Sewers, 1.&lt;br /&gt;
** Upper Skald: Sewers, 2.&lt;br /&gt;
** Upper Skald: Sewers, 3.&lt;br /&gt;
** Upper Skald: Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further touch ups to the Ainacirce Residence in Krofburg:&lt;br /&gt;
** Added a desk to the receiving area.&lt;br /&gt;
** Added decor to the dining room/kitchen.&lt;br /&gt;
** Added a second floor with a small study and bedroom.&lt;br /&gt;
** Added a bucket by the door for cleaning up the snow trekked in.&lt;br /&gt;
** Added a coatrack by the door.&lt;br /&gt;
* Added missing blueprints for W1 tables.&lt;br /&gt;
* Some ToT asset work:&lt;br /&gt;
** Fixed modifier issue with tot_book002.&lt;br /&gt;
** Decimated tot_book001 and tot_book002 textures to 512x512x24.&lt;br /&gt;
** Imported tot_book003 and tot_bucket001.&lt;br /&gt;
** Decimated tot_desk001 textures to 512x512x24 and fixed the shader chain issue that was causing it to render untextured.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added keyed locks to the Ainacirce Residence in Krofburg, as well as the Daily Wares (only locked at night), and Krofburg Garda Headquarters (past the front entrance)&lt;br /&gt;
* Fixed clicky-description paintings in the Ainacirce Residence and the sign and decorations in Krofburg Garda Headquarters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed references to nwvault whereever possible given their pro-AI stances.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed an issue with Rest removing the walkmode but the toggle was still remembering current state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some issues with the Walk mode not toggling properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Realized I missed the four seasons painting set in Emma&#039;s house with the clicky-descs.  Fixed.&lt;br /&gt;
* Added a modified version of &amp;quot;RP Walk Mode&amp;quot; by FrozenSphere.  It has been changed to toggle on and off by using the command &amp;quot;@walk&amp;quot; as is common on several other servers.  The original version is available here: https://neverwintervault.org/project/nwnee/hakpak/original-hakpak/rp-walk-modes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Several fixes to the Skyshard Homestead:&lt;br /&gt;
** Changed the rugs to the Ezran Belladonna rug.&lt;br /&gt;
** Fixed positioning of the dartboard.&lt;br /&gt;
** Made several items plot items so they aren&#039;t destructable.&lt;br /&gt;
** Gave all the paintings and tapestries have clicky-descriptions for some flavour, and properly enabled the scripts.&lt;br /&gt;
** Made all the bookcases in the living room containers properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix module corruption problem.&lt;br /&gt;
* Rename areas without the domain to condense them:&lt;br /&gt;
** Lower Skald, Upper Skald, to just Skald, with the exterior areas named Lower City and Upper city respectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven Forest&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven Forest: North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven Forest: East&lt;br /&gt;
** Kartakass: Southern Rodskoven -&amp;gt; Rodskoven Forest: South&lt;br /&gt;
** Kartakass: Musarde Bog -&amp;gt; Musarade Bog&lt;br /&gt;
** Kartakass: Kilovan River -&amp;gt; Kilovan River&lt;br /&gt;
** Kartakass: The Dales -&amp;gt; Kartakaen Dales&lt;br /&gt;
** Kartakass: Forgotten Mausoleum -&amp;gt; Musarde Bog: Forgotten Mausoleum&lt;br /&gt;
** Kartakass: Darkshelf Docks -&amp;gt; Darkshelf Docks&lt;br /&gt;
** Kartakass: Shadowed Vale -&amp;gt; Shadowed Kartakaen Vale&lt;br /&gt;
* Remove orphaned Myrfell-labelled area&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3817</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3817"/>
		<updated>2026-09-16T00:05:29Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */ Some ToT asset work&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Baba Yaga&#039;s Forest.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 1.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 2.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Private Quarters.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Lower Dungeons.&lt;br /&gt;
** Darkshelf Docks: Quarry.&lt;br /&gt;
** Darkshelf Docks: Quarry, Level 1.&lt;br /&gt;
** Fekleskoven.&lt;br /&gt;
** Grove of the Stag.&lt;br /&gt;
** Grove of the Stag: Hollow Tree.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
&lt;br /&gt;
** Kilovan River. (6 areas)&lt;br /&gt;
** Lower Skald.&lt;br /&gt;
** Lower Skald: Catacombs.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: City Hall.&lt;br /&gt;
** Lower Skald: Crypts.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Lower Skald: Haunted Crypts.&lt;br /&gt;
** Lower Skald: Lower Sewers.&lt;br /&gt;
** Lower Skald: Shops.&lt;br /&gt;
** Lower Skald: The King&#039;s Ransom.&lt;br /&gt;
** Lower Skald: The Copper Calyx.&lt;br /&gt;
** Lower Skald: Upper Sewers.&lt;br /&gt;
** Merecreek.&lt;br /&gt;
** Merecreek: Basements.&lt;br /&gt;
** Merecreek: Beneath the Well.&lt;br /&gt;
** Merecreek: Catacombs.&lt;br /&gt;
** Merecreek: Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Merecreek: Interiors.&lt;br /&gt;
** Merecreek: Old Stables.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Merecreek: Well Tunnels. (3 areas)&lt;br /&gt;
** Musarde Bog. (5 areas)&lt;br /&gt;
** Musarde Bog, Froim.&lt;br /&gt;
** Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Musarde Bog, Sunken Temple.&lt;br /&gt;
** Rodskoven: East. (6 areas)&lt;br /&gt;
** Rodskoven: North. (8 areas)&lt;br /&gt;
** Rodskoven: South. (3 areas)&lt;br /&gt;
** Rodskoven: Firenewt Temple.&lt;br /&gt;
** Rodskoven: Hidden Cave.&lt;br /&gt;
** Rodskoven: Forsaken Caverns.&lt;br /&gt;
** Rodskoven: Kokobld Caves.&lt;br /&gt;
** Rodskoven: Sacred Cave.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
&lt;br /&gt;
** Shadowed Kartakaen Vale.&lt;br /&gt;
** Shadowed Kartakaen Vale: Catacombs.&lt;br /&gt;
** Shadowed Kartakaen Vale: Labyrinth.&lt;br /&gt;
** Shadowed Kartakaen Vale: Tower.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
&lt;br /&gt;
** Upper Skald.&lt;br /&gt;
** Upper Skald: Blacksmith.&lt;br /&gt;
** Upper Skald: Grand Hall of Song and Dance.&lt;br /&gt;
** Upper Skald: the Cauldron.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Suites.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Upper Skald: Sewers, 1.&lt;br /&gt;
** Upper Skald: Sewers, 2.&lt;br /&gt;
** Upper Skald: Sewers, 3.&lt;br /&gt;
** Upper Skald: Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further touch ups to the Ainacirce Residence in Krofburg:&lt;br /&gt;
** Added a desk to the receiving area.&lt;br /&gt;
** Added decor to the dining room/kitchen.&lt;br /&gt;
** Added a second floor with a small study and bedroom.&lt;br /&gt;
* Added missing blueprints for W1 tables.&lt;br /&gt;
* Some ToT asset work:&lt;br /&gt;
** Fixed modifier issue with tot_book002.&lt;br /&gt;
** Decimated tot_book001 and tot_book002 textures to 512x512x24.&lt;br /&gt;
** Imported tot_book003.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added keyed locks to the Ainacirce Residence in Krofburg, as well as the Daily Wares (only locked at night), and Krofburg Garda Headquarters (past the front entrance)&lt;br /&gt;
* Fixed clicky-description paintings in the Ainacirce Residence and the sign and decorations in Krofburg Garda Headquarters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed references to nwvault whereever possible given their pro-AI stances.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed an issue with Rest removing the walkmode but the toggle was still remembering current state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some issues with the Walk mode not toggling properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Realized I missed the four seasons painting set in Emma&#039;s house with the clicky-descs.  Fixed.&lt;br /&gt;
* Added a modified version of &amp;quot;RP Walk Mode&amp;quot; by FrozenSphere.  It has been changed to toggle on and off by using the command &amp;quot;@walk&amp;quot; as is common on several other servers.  The original version is available here: https://neverwintervault.org/project/nwnee/hakpak/original-hakpak/rp-walk-modes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Several fixes to the Skyshard Homestead:&lt;br /&gt;
** Changed the rugs to the Ezran Belladonna rug.&lt;br /&gt;
** Fixed positioning of the dartboard.&lt;br /&gt;
** Made several items plot items so they aren&#039;t destructable.&lt;br /&gt;
** Gave all the paintings and tapestries have clicky-descriptions for some flavour, and properly enabled the scripts.&lt;br /&gt;
** Made all the bookcases in the living room containers properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix module corruption problem.&lt;br /&gt;
* Rename areas without the domain to condense them:&lt;br /&gt;
** Lower Skald, Upper Skald, to just Skald, with the exterior areas named Lower City and Upper city respectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven Forest&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven Forest: North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven Forest: East&lt;br /&gt;
** Kartakass: Southern Rodskoven -&amp;gt; Rodskoven Forest: South&lt;br /&gt;
** Kartakass: Musarde Bog -&amp;gt; Musarade Bog&lt;br /&gt;
** Kartakass: Kilovan River -&amp;gt; Kilovan River&lt;br /&gt;
** Kartakass: The Dales -&amp;gt; Kartakaen Dales&lt;br /&gt;
** Kartakass: Forgotten Mausoleum -&amp;gt; Musarde Bog: Forgotten Mausoleum&lt;br /&gt;
** Kartakass: Darkshelf Docks -&amp;gt; Darkshelf Docks&lt;br /&gt;
** Kartakass: Shadowed Vale -&amp;gt; Shadowed Kartakaen Vale&lt;br /&gt;
* Remove orphaned Myrfell-labelled area&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3816</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3816"/>
		<updated>2026-09-15T20:42:34Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Baba Yaga&#039;s Forest.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 1.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 2.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Private Quarters.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Lower Dungeons.&lt;br /&gt;
** Darkshelf Docks: Quarry.&lt;br /&gt;
** Darkshelf Docks: Quarry, Level 1.&lt;br /&gt;
** Fekleskoven.&lt;br /&gt;
** Grove of the Stag.&lt;br /&gt;
** Grove of the Stag: Hollow Tree.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
&lt;br /&gt;
** Kilovan River. (6 areas)&lt;br /&gt;
** Lower Skald.&lt;br /&gt;
** Lower Skald: Catacombs.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: City Hall.&lt;br /&gt;
** Lower Skald: Crypts.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Lower Skald: Haunted Crypts.&lt;br /&gt;
** Lower Skald: Lower Sewers.&lt;br /&gt;
** Lower Skald: Shops.&lt;br /&gt;
** Lower Skald: The King&#039;s Ransom.&lt;br /&gt;
** Lower Skald: The Copper Calyx.&lt;br /&gt;
** Lower Skald: Upper Sewers.&lt;br /&gt;
** Merecreek.&lt;br /&gt;
** Merecreek: Basements.&lt;br /&gt;
** Merecreek: Beneath the Well.&lt;br /&gt;
** Merecreek: Catacombs.&lt;br /&gt;
** Merecreek: Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Merecreek: Interiors.&lt;br /&gt;
** Merecreek: Old Stables.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Merecreek: Well Tunnels. (3 areas)&lt;br /&gt;
** Musarde Bog. (5 areas)&lt;br /&gt;
** Musarde Bog, Froim.&lt;br /&gt;
** Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Musarde Bog, Sunken Temple.&lt;br /&gt;
** Rodskoven: East. (6 areas)&lt;br /&gt;
** Rodskoven: North. (8 areas)&lt;br /&gt;
** Rodskoven: South. (3 areas)&lt;br /&gt;
** Rodskoven: Firenewt Temple.&lt;br /&gt;
** Rodskoven: Hidden Cave.&lt;br /&gt;
** Rodskoven: Forsaken Caverns.&lt;br /&gt;
** Rodskoven: Kokobld Caves.&lt;br /&gt;
** Rodskoven: Sacred Cave.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
&lt;br /&gt;
** Shadowed Kartakaen Vale.&lt;br /&gt;
** Shadowed Kartakaen Vale: Catacombs.&lt;br /&gt;
** Shadowed Kartakaen Vale: Labyrinth.&lt;br /&gt;
** Shadowed Kartakaen Vale: Tower.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
&lt;br /&gt;
** Upper Skald.&lt;br /&gt;
** Upper Skald: Blacksmith.&lt;br /&gt;
** Upper Skald: Grand Hall of Song and Dance.&lt;br /&gt;
** Upper Skald: the Cauldron.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Suites.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Upper Skald: Sewers, 1.&lt;br /&gt;
** Upper Skald: Sewers, 2.&lt;br /&gt;
** Upper Skald: Sewers, 3.&lt;br /&gt;
** Upper Skald: Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further touch ups to the Ainacirce Residence in Krofburg:&lt;br /&gt;
** Added a desk to the receiving area.&lt;br /&gt;
** Added decor to the dining room/kitchen.&lt;br /&gt;
** Added a second floor with a small study and bedroom.&lt;br /&gt;
* Added missing blueprints for W1 tables.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added keyed locks to the Ainacirce Residence in Krofburg, as well as the Daily Wares (only locked at night), and Krofburg Garda Headquarters (past the front entrance)&lt;br /&gt;
* Fixed clicky-description paintings in the Ainacirce Residence and the sign and decorations in Krofburg Garda Headquarters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed references to nwvault whereever possible given their pro-AI stances.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed an issue with Rest removing the walkmode but the toggle was still remembering current state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some issues with the Walk mode not toggling properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Realized I missed the four seasons painting set in Emma&#039;s house with the clicky-descs.  Fixed.&lt;br /&gt;
* Added a modified version of &amp;quot;RP Walk Mode&amp;quot; by FrozenSphere.  It has been changed to toggle on and off by using the command &amp;quot;@walk&amp;quot; as is common on several other servers.  The original version is available here: https://neverwintervault.org/project/nwnee/hakpak/original-hakpak/rp-walk-modes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Several fixes to the Skyshard Homestead:&lt;br /&gt;
** Changed the rugs to the Ezran Belladonna rug.&lt;br /&gt;
** Fixed positioning of the dartboard.&lt;br /&gt;
** Made several items plot items so they aren&#039;t destructable.&lt;br /&gt;
** Gave all the paintings and tapestries have clicky-descriptions for some flavour, and properly enabled the scripts.&lt;br /&gt;
** Made all the bookcases in the living room containers properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix module corruption problem.&lt;br /&gt;
* Rename areas without the domain to condense them:&lt;br /&gt;
** Lower Skald, Upper Skald, to just Skald, with the exterior areas named Lower City and Upper city respectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven Forest&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven Forest: North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven Forest: East&lt;br /&gt;
** Kartakass: Southern Rodskoven -&amp;gt; Rodskoven Forest: South&lt;br /&gt;
** Kartakass: Musarde Bog -&amp;gt; Musarade Bog&lt;br /&gt;
** Kartakass: Kilovan River -&amp;gt; Kilovan River&lt;br /&gt;
** Kartakass: The Dales -&amp;gt; Kartakaen Dales&lt;br /&gt;
** Kartakass: Forgotten Mausoleum -&amp;gt; Musarde Bog: Forgotten Mausoleum&lt;br /&gt;
** Kartakass: Darkshelf Docks -&amp;gt; Darkshelf Docks&lt;br /&gt;
** Kartakass: Shadowed Vale -&amp;gt; Shadowed Kartakaen Vale&lt;br /&gt;
* Remove orphaned Myrfell-labelled area&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3815</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3815"/>
		<updated>2026-09-15T16:58:31Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Baba Yaga&#039;s Forest.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 1.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 2.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Private Quarters.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Lower Dungeons.&lt;br /&gt;
** Darkshelf Docks: Quarry.&lt;br /&gt;
** Darkshelf Docks: Quarry, Level 1.&lt;br /&gt;
** Fekleskoven.&lt;br /&gt;
** Grove of the Stag.&lt;br /&gt;
** Grove of the Stag: Hollow Tree.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
&lt;br /&gt;
** Kilovan River. (6 areas)&lt;br /&gt;
** Lower Skald.&lt;br /&gt;
** Lower Skald: Catacombs.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: City Hall.&lt;br /&gt;
** Lower Skald: Crypts.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Lower Skald: Haunted Crypts.&lt;br /&gt;
** Lower Skald: Lower Sewers.&lt;br /&gt;
** Lower Skald: Shops.&lt;br /&gt;
** Lower Skald: The King&#039;s Ransom.&lt;br /&gt;
** Lower Skald: The Copper Calyx.&lt;br /&gt;
** Lower Skald: Upper Sewers.&lt;br /&gt;
** Merecreek.&lt;br /&gt;
** Merecreek: Basements.&lt;br /&gt;
** Merecreek: Beneath the Well.&lt;br /&gt;
** Merecreek: Catacombs.&lt;br /&gt;
** Merecreek: Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Merecreek: Interiors.&lt;br /&gt;
** Merecreek: Old Stables.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Merecreek: Well Tunnels. (3 areas)&lt;br /&gt;
** Musarde Bog. (5 areas)&lt;br /&gt;
** Musarde Bog, Froim.&lt;br /&gt;
** Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Musarde Bog, Sunken Temple.&lt;br /&gt;
** Rodskoven: East. (6 areas)&lt;br /&gt;
** Rodskoven: North. (8 areas)&lt;br /&gt;
** Rodskoven: South. (3 areas)&lt;br /&gt;
** Rodskoven: Firenewt Temple.&lt;br /&gt;
** Rodskoven: Hidden Cave.&lt;br /&gt;
** Rodskoven: Forsaken Caverns.&lt;br /&gt;
** Rodskoven: Kokobld Caves.&lt;br /&gt;
** Rodskoven: Sacred Cave.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
&lt;br /&gt;
** Shadowed Kartakaen Vale.&lt;br /&gt;
** Shadowed Kartakaen Vale: Catacombs.&lt;br /&gt;
** Shadowed Kartakaen Vale: Labyrinth.&lt;br /&gt;
** Shadowed Kartakaen Vale: Tower.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
&lt;br /&gt;
** Upper Skald.&lt;br /&gt;
** Upper Skald: Blacksmith.&lt;br /&gt;
** Upper Skald: Grand Hall of Song and Dance.&lt;br /&gt;
** Upper Skald: the Cauldron.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Suites.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Upper Skald: Sewers, 1.&lt;br /&gt;
** Upper Skald: Sewers, 2.&lt;br /&gt;
** Upper Skald: Sewers, 3.&lt;br /&gt;
** Upper Skald: Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further touch ups to the Ainacirce Residence in Krofburg:&lt;br /&gt;
** Added a desk to the receiving area.&lt;br /&gt;
** Added decor to the dining room/kitchen.&lt;br /&gt;
** Added a second floor with a small study and bedroom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added keyed locks to the Ainacirce Residence in Krofburg, as well as the Daily Wares (only locked at night), and Krofburg Garda Headquarters (past the front entrance)&lt;br /&gt;
* Fixed clicky-description paintings in the Ainacirce Residence and the sign and decorations in Krofburg Garda Headquarters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed references to nwvault whereever possible given their pro-AI stances.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed an issue with Rest removing the walkmode but the toggle was still remembering current state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some issues with the Walk mode not toggling properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Realized I missed the four seasons painting set in Emma&#039;s house with the clicky-descs.  Fixed.&lt;br /&gt;
* Added a modified version of &amp;quot;RP Walk Mode&amp;quot; by FrozenSphere.  It has been changed to toggle on and off by using the command &amp;quot;@walk&amp;quot; as is common on several other servers.  The original version is available here: https://neverwintervault.org/project/nwnee/hakpak/original-hakpak/rp-walk-modes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Several fixes to the Skyshard Homestead:&lt;br /&gt;
** Changed the rugs to the Ezran Belladonna rug.&lt;br /&gt;
** Fixed positioning of the dartboard.&lt;br /&gt;
** Made several items plot items so they aren&#039;t destructable.&lt;br /&gt;
** Gave all the paintings and tapestries have clicky-descriptions for some flavour, and properly enabled the scripts.&lt;br /&gt;
** Made all the bookcases in the living room containers properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix module corruption problem.&lt;br /&gt;
* Rename areas without the domain to condense them:&lt;br /&gt;
** Lower Skald, Upper Skald, to just Skald, with the exterior areas named Lower City and Upper city respectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven Forest&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven Forest: North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven Forest: East&lt;br /&gt;
** Kartakass: Southern Rodskoven -&amp;gt; Rodskoven Forest: South&lt;br /&gt;
** Kartakass: Musarde Bog -&amp;gt; Musarade Bog&lt;br /&gt;
** Kartakass: Kilovan River -&amp;gt; Kilovan River&lt;br /&gt;
** Kartakass: The Dales -&amp;gt; Kartakaen Dales&lt;br /&gt;
** Kartakass: Forgotten Mausoleum -&amp;gt; Musarde Bog: Forgotten Mausoleum&lt;br /&gt;
** Kartakass: Darkshelf Docks -&amp;gt; Darkshelf Docks&lt;br /&gt;
** Kartakass: Shadowed Vale -&amp;gt; Shadowed Kartakaen Vale&lt;br /&gt;
* Remove orphaned Myrfell-labelled area&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3814</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3814"/>
		<updated>2026-09-14T21:29:48Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */ Fixed some clicky descs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Baba Yaga&#039;s Forest.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 1.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 2.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Private Quarters.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Lower Dungeons.&lt;br /&gt;
** Darkshelf Docks: Quarry.&lt;br /&gt;
** Darkshelf Docks: Quarry, Level 1.&lt;br /&gt;
** Fekleskoven.&lt;br /&gt;
** Grove of the Stag.&lt;br /&gt;
** Grove of the Stag: Hollow Tree.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
&lt;br /&gt;
** Kilovan River. (6 areas)&lt;br /&gt;
** Lower Skald.&lt;br /&gt;
** Lower Skald: Catacombs.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: City Hall.&lt;br /&gt;
** Lower Skald: Crypts.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Lower Skald: Haunted Crypts.&lt;br /&gt;
** Lower Skald: Lower Sewers.&lt;br /&gt;
** Lower Skald: Shops.&lt;br /&gt;
** Lower Skald: The King&#039;s Ransom.&lt;br /&gt;
** Lower Skald: The Copper Calyx.&lt;br /&gt;
** Lower Skald: Upper Sewers.&lt;br /&gt;
** Merecreek.&lt;br /&gt;
** Merecreek: Basements.&lt;br /&gt;
** Merecreek: Beneath the Well.&lt;br /&gt;
** Merecreek: Catacombs.&lt;br /&gt;
** Merecreek: Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Merecreek: Interiors.&lt;br /&gt;
** Merecreek: Old Stables.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Merecreek: Well Tunnels. (3 areas)&lt;br /&gt;
** Musarde Bog. (5 areas)&lt;br /&gt;
** Musarde Bog, Froim.&lt;br /&gt;
** Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Musarde Bog, Sunken Temple.&lt;br /&gt;
** Rodskoven: East. (6 areas)&lt;br /&gt;
** Rodskoven: North. (8 areas)&lt;br /&gt;
** Rodskoven: South. (3 areas)&lt;br /&gt;
** Rodskoven: Firenewt Temple.&lt;br /&gt;
** Rodskoven: Hidden Cave.&lt;br /&gt;
** Rodskoven: Forsaken Caverns.&lt;br /&gt;
** Rodskoven: Kokobld Caves.&lt;br /&gt;
** Rodskoven: Sacred Cave.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
&lt;br /&gt;
** Shadowed Kartakaen Vale.&lt;br /&gt;
** Shadowed Kartakaen Vale: Catacombs.&lt;br /&gt;
** Shadowed Kartakaen Vale: Labyrinth.&lt;br /&gt;
** Shadowed Kartakaen Vale: Tower.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
&lt;br /&gt;
** Upper Skald.&lt;br /&gt;
** Upper Skald: Blacksmith.&lt;br /&gt;
** Upper Skald: Grand Hall of Song and Dance.&lt;br /&gt;
** Upper Skald: the Cauldron.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Suites.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Upper Skald: Sewers, 1.&lt;br /&gt;
** Upper Skald: Sewers, 2.&lt;br /&gt;
** Upper Skald: Sewers, 3.&lt;br /&gt;
** Upper Skald: Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added keyed locks to the Ainacirce Residence in Krofburg, as well as the Daily Wares (only locked at night), and Krofburg Garda Headquarters (past the front entrance)&lt;br /&gt;
* Fixed clicky-description paintings in the Ainacirce Residence and the sign and decorations in Krofburg Garda Headquarters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed references to nwvault whereever possible given their pro-AI stances.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed an issue with Rest removing the walkmode but the toggle was still remembering current state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some issues with the Walk mode not toggling properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Realized I missed the four seasons painting set in Emma&#039;s house with the clicky-descs.  Fixed.&lt;br /&gt;
* Added a modified version of &amp;quot;RP Walk Mode&amp;quot; by FrozenSphere.  It has been changed to toggle on and off by using the command &amp;quot;@walk&amp;quot; as is common on several other servers.  The original version is available here: https://neverwintervault.org/project/nwnee/hakpak/original-hakpak/rp-walk-modes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Several fixes to the Skyshard Homestead:&lt;br /&gt;
** Changed the rugs to the Ezran Belladonna rug.&lt;br /&gt;
** Fixed positioning of the dartboard.&lt;br /&gt;
** Made several items plot items so they aren&#039;t destructable.&lt;br /&gt;
** Gave all the paintings and tapestries have clicky-descriptions for some flavour, and properly enabled the scripts.&lt;br /&gt;
** Made all the bookcases in the living room containers properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix module corruption problem.&lt;br /&gt;
* Rename areas without the domain to condense them:&lt;br /&gt;
** Lower Skald, Upper Skald, to just Skald, with the exterior areas named Lower City and Upper city respectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven Forest&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven Forest: North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven Forest: East&lt;br /&gt;
** Kartakass: Southern Rodskoven -&amp;gt; Rodskoven Forest: South&lt;br /&gt;
** Kartakass: Musarde Bog -&amp;gt; Musarade Bog&lt;br /&gt;
** Kartakass: Kilovan River -&amp;gt; Kilovan River&lt;br /&gt;
** Kartakass: The Dales -&amp;gt; Kartakaen Dales&lt;br /&gt;
** Kartakass: Forgotten Mausoleum -&amp;gt; Musarde Bog: Forgotten Mausoleum&lt;br /&gt;
** Kartakass: Darkshelf Docks -&amp;gt; Darkshelf Docks&lt;br /&gt;
** Kartakass: Shadowed Vale -&amp;gt; Shadowed Kartakaen Vale&lt;br /&gt;
* Remove orphaned Myrfell-labelled area&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3813</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3813"/>
		<updated>2026-09-14T18:17:01Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */ Added locks to Krof&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Baba Yaga&#039;s Forest.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 1.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 2.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Private Quarters.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Lower Dungeons.&lt;br /&gt;
** Darkshelf Docks: Quarry.&lt;br /&gt;
** Darkshelf Docks: Quarry, Level 1.&lt;br /&gt;
** Fekleskoven.&lt;br /&gt;
** Grove of the Stag.&lt;br /&gt;
** Grove of the Stag: Hollow Tree.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
&lt;br /&gt;
** Kilovan River. (6 areas)&lt;br /&gt;
** Lower Skald.&lt;br /&gt;
** Lower Skald: Catacombs.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: City Hall.&lt;br /&gt;
** Lower Skald: Crypts.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Lower Skald: Haunted Crypts.&lt;br /&gt;
** Lower Skald: Lower Sewers.&lt;br /&gt;
** Lower Skald: Shops.&lt;br /&gt;
** Lower Skald: The King&#039;s Ransom.&lt;br /&gt;
** Lower Skald: The Copper Calyx.&lt;br /&gt;
** Lower Skald: Upper Sewers.&lt;br /&gt;
** Merecreek.&lt;br /&gt;
** Merecreek: Basements.&lt;br /&gt;
** Merecreek: Beneath the Well.&lt;br /&gt;
** Merecreek: Catacombs.&lt;br /&gt;
** Merecreek: Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Merecreek: Interiors.&lt;br /&gt;
** Merecreek: Old Stables.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Merecreek: Well Tunnels. (3 areas)&lt;br /&gt;
** Musarde Bog. (5 areas)&lt;br /&gt;
** Musarde Bog, Froim.&lt;br /&gt;
** Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Musarde Bog, Sunken Temple.&lt;br /&gt;
** Rodskoven: East. (6 areas)&lt;br /&gt;
** Rodskoven: North. (8 areas)&lt;br /&gt;
** Rodskoven: South. (3 areas)&lt;br /&gt;
** Rodskoven: Firenewt Temple.&lt;br /&gt;
** Rodskoven: Hidden Cave.&lt;br /&gt;
** Rodskoven: Forsaken Caverns.&lt;br /&gt;
** Rodskoven: Kokobld Caves.&lt;br /&gt;
** Rodskoven: Sacred Cave.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
&lt;br /&gt;
** Shadowed Kartakaen Vale.&lt;br /&gt;
** Shadowed Kartakaen Vale: Catacombs.&lt;br /&gt;
** Shadowed Kartakaen Vale: Labyrinth.&lt;br /&gt;
** Shadowed Kartakaen Vale: Tower.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
&lt;br /&gt;
** Upper Skald.&lt;br /&gt;
** Upper Skald: Blacksmith.&lt;br /&gt;
** Upper Skald: Grand Hall of Song and Dance.&lt;br /&gt;
** Upper Skald: the Cauldron.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Suites.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Upper Skald: Sewers, 1.&lt;br /&gt;
** Upper Skald: Sewers, 2.&lt;br /&gt;
** Upper Skald: Sewers, 3.&lt;br /&gt;
** Upper Skald: Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added keyed locks to the Ainacirce Residence in Krofburg, as well as the Daily Wares (only locked at night), and Krofburg Garda Headquarters (past the front entrance)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed references to nwvault whereever possible given their pro-AI stances.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed an issue with Rest removing the walkmode but the toggle was still remembering current state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some issues with the Walk mode not toggling properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Realized I missed the four seasons painting set in Emma&#039;s house with the clicky-descs.  Fixed.&lt;br /&gt;
* Added a modified version of &amp;quot;RP Walk Mode&amp;quot; by FrozenSphere.  It has been changed to toggle on and off by using the command &amp;quot;@walk&amp;quot; as is common on several other servers.  The original version is available here: https://neverwintervault.org/project/nwnee/hakpak/original-hakpak/rp-walk-modes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Several fixes to the Skyshard Homestead:&lt;br /&gt;
** Changed the rugs to the Ezran Belladonna rug.&lt;br /&gt;
** Fixed positioning of the dartboard.&lt;br /&gt;
** Made several items plot items so they aren&#039;t destructable.&lt;br /&gt;
** Gave all the paintings and tapestries have clicky-descriptions for some flavour, and properly enabled the scripts.&lt;br /&gt;
** Made all the bookcases in the living room containers properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix module corruption problem.&lt;br /&gt;
* Rename areas without the domain to condense them:&lt;br /&gt;
** Lower Skald, Upper Skald, to just Skald, with the exterior areas named Lower City and Upper city respectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven Forest&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven Forest: North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven Forest: East&lt;br /&gt;
** Kartakass: Southern Rodskoven -&amp;gt; Rodskoven Forest: South&lt;br /&gt;
** Kartakass: Musarde Bog -&amp;gt; Musarade Bog&lt;br /&gt;
** Kartakass: Kilovan River -&amp;gt; Kilovan River&lt;br /&gt;
** Kartakass: The Dales -&amp;gt; Kartakaen Dales&lt;br /&gt;
** Kartakass: Forgotten Mausoleum -&amp;gt; Musarde Bog: Forgotten Mausoleum&lt;br /&gt;
** Kartakass: Darkshelf Docks -&amp;gt; Darkshelf Docks&lt;br /&gt;
** Kartakass: Shadowed Vale -&amp;gt; Shadowed Kartakaen Vale&lt;br /&gt;
* Remove orphaned Myrfell-labelled area&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3812</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3812"/>
		<updated>2026-09-14T02:22:43Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Baba Yaga&#039;s Forest.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 1.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 2.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Private Quarters.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Lower Dungeons.&lt;br /&gt;
** Darkshelf Docks: Quarry.&lt;br /&gt;
** Darkshelf Docks: Quarry, Level 1.&lt;br /&gt;
** Fekleskoven.&lt;br /&gt;
** Grove of the Stag.&lt;br /&gt;
** Grove of the Stag: Hollow Tree.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
&lt;br /&gt;
** Kilovan River. (6 areas)&lt;br /&gt;
** Lower Skald.&lt;br /&gt;
** Lower Skald: Catacombs.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: City Hall.&lt;br /&gt;
** Lower Skald: Crypts.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Lower Skald: Haunted Crypts.&lt;br /&gt;
** Lower Skald: Lower Sewers.&lt;br /&gt;
** Lower Skald: Shops.&lt;br /&gt;
** Lower Skald: The King&#039;s Ransom.&lt;br /&gt;
** Lower Skald: The Copper Calyx.&lt;br /&gt;
** Lower Skald: Upper Sewers.&lt;br /&gt;
** Merecreek.&lt;br /&gt;
** Merecreek: Basements.&lt;br /&gt;
** Merecreek: Beneath the Well.&lt;br /&gt;
** Merecreek: Catacombs.&lt;br /&gt;
** Merecreek: Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Merecreek: Interiors.&lt;br /&gt;
** Merecreek: Old Stables.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Merecreek: Well Tunnels. (3 areas)&lt;br /&gt;
** Musarde Bog. (5 areas)&lt;br /&gt;
** Musarde Bog, Froim.&lt;br /&gt;
** Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Musarde Bog, Sunken Temple.&lt;br /&gt;
** Rodskoven: East. (6 areas)&lt;br /&gt;
** Rodskoven: North. (8 areas)&lt;br /&gt;
** Rodskoven: South. (3 areas)&lt;br /&gt;
** Rodskoven: Firenewt Temple.&lt;br /&gt;
** Rodskoven: Hidden Cave.&lt;br /&gt;
** Rodskoven: Forsaken Caverns.&lt;br /&gt;
** Rodskoven: Kokobld Caves.&lt;br /&gt;
** Rodskoven: Sacred Cave.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
&lt;br /&gt;
** Shadowed Kartakaen Vale.&lt;br /&gt;
** Shadowed Kartakaen Vale: Catacombs.&lt;br /&gt;
** Shadowed Kartakaen Vale: Labyrinth.&lt;br /&gt;
** Shadowed Kartakaen Vale: Tower.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
&lt;br /&gt;
** Upper Skald.&lt;br /&gt;
** Upper Skald: Blacksmith.&lt;br /&gt;
** Upper Skald: Grand Hall of Song and Dance.&lt;br /&gt;
** Upper Skald: the Cauldron.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Suites.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Upper Skald: Sewers, 1.&lt;br /&gt;
** Upper Skald: Sewers, 2.&lt;br /&gt;
** Upper Skald: Sewers, 3.&lt;br /&gt;
** Upper Skald: Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed references to nwvault whereever possible given their pro-AI stances.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed an issue with Rest removing the walkmode but the toggle was still remembering current state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some issues with the Walk mode not toggling properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Realized I missed the four seasons painting set in Emma&#039;s house with the clicky-descs.  Fixed.&lt;br /&gt;
* Added a modified version of &amp;quot;RP Walk Mode&amp;quot; by FrozenSphere.  It has been changed to toggle on and off by using the command &amp;quot;@walk&amp;quot; as is common on several other servers.  The original version is available here: https://neverwintervault.org/project/nwnee/hakpak/original-hakpak/rp-walk-modes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Several fixes to the Skyshard Homestead:&lt;br /&gt;
** Changed the rugs to the Ezran Belladonna rug.&lt;br /&gt;
** Fixed positioning of the dartboard.&lt;br /&gt;
** Made several items plot items so they aren&#039;t destructable.&lt;br /&gt;
** Gave all the paintings and tapestries have clicky-descriptions for some flavour, and properly enabled the scripts.&lt;br /&gt;
** Made all the bookcases in the living room containers properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix module corruption problem.&lt;br /&gt;
* Rename areas without the domain to condense them:&lt;br /&gt;
** Lower Skald, Upper Skald, to just Skald, with the exterior areas named Lower City and Upper city respectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven Forest&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven Forest: North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven Forest: East&lt;br /&gt;
** Kartakass: Southern Rodskoven -&amp;gt; Rodskoven Forest: South&lt;br /&gt;
** Kartakass: Musarde Bog -&amp;gt; Musarade Bog&lt;br /&gt;
** Kartakass: Kilovan River -&amp;gt; Kilovan River&lt;br /&gt;
** Kartakass: The Dales -&amp;gt; Kartakaen Dales&lt;br /&gt;
** Kartakass: Forgotten Mausoleum -&amp;gt; Musarde Bog: Forgotten Mausoleum&lt;br /&gt;
** Kartakass: Darkshelf Docks -&amp;gt; Darkshelf Docks&lt;br /&gt;
** Kartakass: Shadowed Vale -&amp;gt; Shadowed Kartakaen Vale&lt;br /&gt;
* Remove orphaned Myrfell-labelled area&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3811</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3811"/>
		<updated>2026-09-13T16:32:39Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Baba Yaga&#039;s Forest.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 1.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 2.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Private Quarters.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Lower Dungeons.&lt;br /&gt;
** Darkshelf Docks: Quarry.&lt;br /&gt;
** Darkshelf Docks: Quarry, Level 1.&lt;br /&gt;
** Fekleskoven.&lt;br /&gt;
** Grove of the Stag.&lt;br /&gt;
** Grove of the Stag: Hollow Tree.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
&lt;br /&gt;
** Kilovan River. (6 areas)&lt;br /&gt;
** Lower Skald.&lt;br /&gt;
** Lower Skald: Catacombs.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: City Hall.&lt;br /&gt;
** Lower Skald: Crypts.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Lower Skald: Haunted Crypts.&lt;br /&gt;
** Lower Skald: Lower Sewers.&lt;br /&gt;
** Lower Skald: Shops.&lt;br /&gt;
** Lower Skald: The King&#039;s Ransom.&lt;br /&gt;
** Lower Skald: The Copper Calyx.&lt;br /&gt;
** Lower Skald: Upper Sewers.&lt;br /&gt;
** Merecreek.&lt;br /&gt;
** Merecreek: Basements.&lt;br /&gt;
** Merecreek: Beneath the Well.&lt;br /&gt;
** Merecreek: Catacombs.&lt;br /&gt;
** Merecreek: Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Merecreek: Interiors.&lt;br /&gt;
** Merecreek: Old Stables.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Merecreek: Well Tunnels. (3 areas)&lt;br /&gt;
** Musarde Bog. (5 areas)&lt;br /&gt;
** Musarde Bog, Froim.&lt;br /&gt;
** Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Musarde Bog, Sunken Temple.&lt;br /&gt;
** Rodskoven: East. (6 areas)&lt;br /&gt;
** Rodskoven: North. (8 areas)&lt;br /&gt;
** Rodskoven: South. (3 areas)&lt;br /&gt;
** Rodskoven: Firenewt Temple.&lt;br /&gt;
** Rodskoven: Hidden Cave.&lt;br /&gt;
** Rodskoven: Forsaken Caverns.&lt;br /&gt;
** Rodskoven: Kokobld Caves.&lt;br /&gt;
** Rodskoven: Sacred Cave.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
&lt;br /&gt;
** Shadowed Kartakaen Vale.&lt;br /&gt;
** Shadowed Kartakaen Vale: Catacombs.&lt;br /&gt;
** Shadowed Kartakaen Vale: Labyrinth.&lt;br /&gt;
** Shadowed Kartakaen Vale: Tower.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
&lt;br /&gt;
** Upper Skald.&lt;br /&gt;
** Upper Skald: Blacksmith.&lt;br /&gt;
** Upper Skald: Grand Hall of Song and Dance.&lt;br /&gt;
** Upper Skald: the Cauldron.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Suites.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Upper Skald: Sewers, 1.&lt;br /&gt;
** Upper Skald: Sewers, 2.&lt;br /&gt;
** Upper Skald: Sewers, 3.&lt;br /&gt;
** Upper Skald: Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed an issue with Rest removing the walkmode but the toggle was still remembering current state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some issues with the Walk mode not toggling properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Realized I missed the four seasons painting set in Emma&#039;s house with the clicky-descs.  Fixed.&lt;br /&gt;
* Added a modified version of &amp;quot;RP Walk Mode&amp;quot; by FrozenSphere.  It has been changed to toggle on and off by using the command &amp;quot;@walk&amp;quot; as is common on several other servers.  The original version is available here: https://neverwintervault.org/project/nwnee/hakpak/original-hakpak/rp-walk-modes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Several fixes to the Skyshard Homestead:&lt;br /&gt;
** Changed the rugs to the Ezran Belladonna rug.&lt;br /&gt;
** Fixed positioning of the dartboard.&lt;br /&gt;
** Made several items plot items so they aren&#039;t destructable.&lt;br /&gt;
** Gave all the paintings and tapestries have clicky-descriptions for some flavour, and properly enabled the scripts.&lt;br /&gt;
** Made all the bookcases in the living room containers properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix module corruption problem.&lt;br /&gt;
* Rename areas without the domain to condense them:&lt;br /&gt;
** Lower Skald, Upper Skald, to just Skald, with the exterior areas named Lower City and Upper city respectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven Forest&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven Forest: North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven Forest: East&lt;br /&gt;
** Kartakass: Southern Rodskoven -&amp;gt; Rodskoven Forest: South&lt;br /&gt;
** Kartakass: Musarde Bog -&amp;gt; Musarade Bog&lt;br /&gt;
** Kartakass: Kilovan River -&amp;gt; Kilovan River&lt;br /&gt;
** Kartakass: The Dales -&amp;gt; Kartakaen Dales&lt;br /&gt;
** Kartakass: Forgotten Mausoleum -&amp;gt; Musarde Bog: Forgotten Mausoleum&lt;br /&gt;
** Kartakass: Darkshelf Docks -&amp;gt; Darkshelf Docks&lt;br /&gt;
** Kartakass: Shadowed Vale -&amp;gt; Shadowed Kartakaen Vale&lt;br /&gt;
* Remove orphaned Myrfell-labelled area&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Development_Credits&amp;diff=3810</id>
		<title>Development Credits</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Development_Credits&amp;diff=3810"/>
		<updated>2026-09-13T04:25:19Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Artwork Credits */ Added Moira art credit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This post serves as credits for everything used in TOUD.  Where items are available in NeverwinterVault, they are linked; where people were commissioned, their links are included where they were desired.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Area Design Credits==&lt;br /&gt;
&#039;&#039;Maiyannah&#039;&#039; (Team TOUD)&lt;br /&gt;
* Ashen Road&lt;br /&gt;
** Ashen Road - Foot Near Zeidenburg&lt;br /&gt;
* Krofburg&lt;br /&gt;
** Krofburg - Ainacirce Residence&lt;br /&gt;
** Krofburg - Craggy Peaks Inn&lt;br /&gt;
** Krofburg - Craggy Peaks Inn, Floor 2&lt;br /&gt;
** Krofburg - Garda Headquarters&lt;br /&gt;
** Krofburg - The Daily Wares&lt;br /&gt;
* Pirie&lt;br /&gt;
** Pirie - the Resting Elk Inn&lt;br /&gt;
* Renika&lt;br /&gt;
** Renika - Rest of Tears Chapel&lt;br /&gt;
** Renika - Rest of Tears Chapel, Undercroft&lt;br /&gt;
** Renika - the Blue Boar Inn&lt;br /&gt;
* Teith&lt;br /&gt;
** Teith - Desprite Mano&lt;br /&gt;
* Tepurich Forest&lt;br /&gt;
** Tepurich Forest - Northern Fringe Near Merchant&#039;s Gate&lt;br /&gt;
* Vian&#039;tha&lt;br /&gt;
** Vian&#039;tha - House Stuart, Floor 1&lt;br /&gt;
* Zeidenburg - Merchant Row Square&lt;br /&gt;
** Zeidenburg - Abandoned House&lt;br /&gt;
** Zeidenburg - Atanase Arms&lt;br /&gt;
** Zeidenburg - Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg - Black Stone Inn&lt;br /&gt;
** Zeidenburg - Black Stone Inn, Floor 2&lt;br /&gt;
** Zeidenburg - Black Stone Inn, Floor 3&lt;br /&gt;
** Zeidenburg - Butur Glassworks&lt;br /&gt;
** Zeidenburg - C Sharp Luthiers&lt;br /&gt;
** Zeidenburg - Caruciorul cu Bere&lt;br /&gt;
** Zeidenburg - House of the New Coming Dawn&lt;br /&gt;
** Zeidenburg - Priory of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg - Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg - Merchant&#039;s Row East&lt;br /&gt;
** Zeidenburg - Merchant&#039;s Row West&lt;br /&gt;
* Zeidenburg Outskirts - Merchant&#039;s Gate&lt;br /&gt;
** Zeidenburg Outskirts - Skyshard Homestead&lt;br /&gt;
** Zeidenburg Outskirts - Skyshard Homestead, Interior&lt;br /&gt;
** Zeidenburg Outskirts - Skyshard Homestead, Upstairs&lt;br /&gt;
** Zeidenburg Outskirts - Merchant&#039;s Gate Crossroads&lt;br /&gt;
** Zeidenburg Outskirts - the Curious Dragon&lt;br /&gt;
** Zeidenburg Outskirts - the Grey Vigil&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wilkins1952&#039;&#039; (Team TOUD)&lt;br /&gt;
* Tepurich Forest - Abandoned Cave&lt;br /&gt;
* Tepurich Forest - Abandoned Cave, Maze Entrance&lt;br /&gt;
* Tepurich Forest - Abandoned Cave, Deep with the Maze&lt;br /&gt;
* Tepurich Forest - Abandoned Cave, First Antechamber&lt;br /&gt;
* Tepurich Forest - Abandoned Cave, Second Antechamber&lt;br /&gt;
* Tepurich Forest - Abandoned Cave, Third Antechamber&lt;br /&gt;
* Tepurich Forest - Abandoned Cave, Fourth Antechamber&lt;br /&gt;
* Tepurich Forest - Abandoned Cave, Fifth Antechamber&lt;br /&gt;
* Tepurich Forest - Abandoned Cave, Sixth Antechamber&lt;br /&gt;
* Tepurich Forest - Abandoned Cave, Seventh Antechamber&lt;br /&gt;
* Zeidenburg - Dawnguard Arms&lt;br /&gt;
* Zeidenburg - Dawnguard Arms, Basement&lt;br /&gt;
* Zeidenburg - Van Cuuk Emporium&lt;br /&gt;
* Zeidenburg - Traveller&#039;s Hostel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Shifte&#039;&#039;&lt;br /&gt;
* Zeidenburg - the Clansman Pub&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NoOneReally&#039;&#039;&lt;br /&gt;
* Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
* Kartakass: Cabhan Daire.&lt;br /&gt;
* Kartakass: Cabin in the Woods.&lt;br /&gt;
* Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
* Kartakass: Darkshelf Quarry.&lt;br /&gt;
* Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
* Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
* Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
* Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
* Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
* Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
* Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
* Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
* Kartakass: Fekleskoven.&lt;br /&gt;
* Kartakass: Flooded Cavern.&lt;br /&gt;
* Kartakass: Grove of the Stag.&lt;br /&gt;
* Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
* Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
* Kartakass: Lower Skald.&lt;br /&gt;
* Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
* Kartakass: Lower Skald, Church.&lt;br /&gt;
* Kartakass: Lower Skald, Church.&lt;br /&gt;
* Kartakass: Lower Skald, City Hall.&lt;br /&gt;
* Kartakass: Lower Skald, Crypts.&lt;br /&gt;
* Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
* Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
* Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
* Kartakass: Lower Skald, Shops.&lt;br /&gt;
* Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
* Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
* Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
* Kartakass: Merecreek.&lt;br /&gt;
* Kartakass: Merecreek, Basements.&lt;br /&gt;
* Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Kartakass: Merecreek, Catacombs.&lt;br /&gt;
* Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
* Kartakass: Merecreek, Interiors.&lt;br /&gt;
* Kartakass: Merecreek, Old Stables.&lt;br /&gt;
* Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
* Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
* Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
* Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
* Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
* Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
* Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
* Kartakass: Musarde Bog, Froim.&lt;br /&gt;
* Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
* Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
* Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
* Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
* Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
* Kartakass: Old Rivianna House.&lt;br /&gt;
* Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
* Kartakass: Shadowed Veil.&lt;br /&gt;
* Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
* Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
* Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
* Kartakass: Ship Galley.&lt;br /&gt;
* Kartakass: Skald, Shops.&lt;br /&gt;
* Kartakass: Sinkhole Cave.&lt;br /&gt;
* Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
* Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
* Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
* Kartakass: The Dales. (7 areas)&lt;br /&gt;
* Kartakass: The Dales, Cave.&lt;br /&gt;
* Kartakass: The Forsaken Caverns.&lt;br /&gt;
* Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
* Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
* Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
* Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
* Kartakass: Upper Skald.&lt;br /&gt;
* Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
* Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
* Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
* Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
* Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
* Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
* Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
* Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
* Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
* Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
==Scripting Credits==&lt;br /&gt;
&#039;&#039;Maiyannah&#039;&#039; (Team TOUD)&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/script/description-and-portrait-commands @description and @portrait commands]&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/script/emote-command @emote command]&lt;br /&gt;
* Magic Mirror customization&lt;br /&gt;
* Anchorite of the Mists prestige class&lt;br /&gt;
* removal of Riding skill&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/other/sysvinit-unit-file-nwn-1-dedicated-server nwnserver init.d unit file]&lt;br /&gt;
* Vistani Caravan system&lt;br /&gt;
* Clickable item descriptions&lt;br /&gt;
* Overhaul to the Inn system&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;SquattingMonk&#039;&#039;&lt;br /&gt;
* [https://github.com/tinygiant98/nui/blob/legacy/utils/util_i_strings.nss util_i_strings]&lt;br /&gt;
* [https://github.com/tinygiant98/nui/blob/legacy/utils/util_i_math.nss util_i_math]&lt;br /&gt;
* [https://github.com/tinygiant98/nui/blob/legacy/utils/util_i_debug.nss util_i_debug]&lt;br /&gt;
* [https://github.com/tinygiant98/nui/blob/legacy/utils/util_i_csvlists.nss util_i_csvlists]&lt;br /&gt;
* [https://github.com/tinygiant98/nui/blob/legacy/utils/util_i_color.nss util_i_color]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;-The Z-&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/script/scriptable-popup-windows-quick-and-simple-popup-windows-nui NUI Popups]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tinygiant&#039;&#039;:&lt;br /&gt;
* NUI framework&lt;br /&gt;
* appearance customization NUI&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Philos&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/other/gui/nui-menus NUIMenus]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;benton&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/script/ivodon-persistent-inn-system Ivodon persistent inn system]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pink_Pearl&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/prefab/creature/custom-armor-tailor Custom Armour Tailor]&lt;br /&gt;
&lt;br /&gt;
==Item Credits==&lt;br /&gt;
&#039;&#039;Maiyannah&#039;&#039; (Team TOUD)&lt;br /&gt;
* Edits to shield textures in Passion&#039;s Protection Plan&lt;br /&gt;
* Painting item template and several paintings made with it &lt;br /&gt;
* Rug item template and several rugs made with it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stonehammer&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/prefab/placeable/stonehammers-new-painting-placeables-base-models New Painting placeables base models]&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/custom-content-challenge-june-2023-dual-challenge-prefab-plus Fur Coulture]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lisa&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/lisas-wearable-version-kim-sybergs-freya Wearable Version of Kim Syberg&#039;s Freya]&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/lisas-1890s-dress-fantasical-shoes 1890&#039;s Dress &amp;amp; Fantasical Shoes]&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/lisas-robe-skirts-full-version Robe Skirts - Full Version]&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/lisas-farm-girl-dresses Farm Girl Dresses]&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/dla-lisas-fantasy-dresses Fantasy Dresses]&lt;br /&gt;
* Lisa&#039;s Holdable Books&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;txpple:&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/other/visual-effect/txpple-nwn-hdri-skydomes HDRI Skydomes]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;wouldbebard&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/prefab/item/wouldbebards-low-magic-longswords Low Magic Longswords]&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/prefab/item/wouldbebards-low-magic-bastard-swords Low Magic Bastard Swords]&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/prefab/item/wouldbebards-low-magic-rapiers Low Magic Rapiers]&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/prefab/item/wouldbebards-low-magic-greatswords Low Magic Greatswords]&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/prefab/item/wouldbebards-shortswords Low Magic Shortswords]&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/prefab/item/wouldbebards-low-magic-battleaxes Low Magic Battleaxes]&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/prefab/item/wouldbebards-low-magic-greataxes Low Magic Greataxes]&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/prefab/item/wouldbebards-low-magic-scimitars Low Magic Scimitars]&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/prefab/item/wouldbebards-low-magic-halberds Low Magic Halberds]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heed&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/tileset/heeds-ye-olde-doors Heed&#039;s Ye Olde Doors]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bill Harper&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/prefab/item/hd-whips HD Whips]&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/prefab/item/hd-hand-axes HD Handaxes]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PassionateShadow&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/images/texture/passions-protection-plan-fashionable-shields Passion&#039;s Protection Plan] (not all shields are used, but several)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;MervySh&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/prefab/placeable/mervysh-enhacements-closets-and-weapon-rack Closet and Weapon Rack Enhancements]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tiberius_Morguhn&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/more-doors More Doors]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady Patricia&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/prefab/placeable/lady-patricias-placeables Lady Patricia&#039;s Placeables]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Olpe&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves (Quarterstaff)]&lt;br /&gt;
&lt;br /&gt;
==Modelling Credits==&lt;br /&gt;
=== Neverwinter Vault &amp;amp; Community ===&lt;br /&gt;
&#039;&#039;Dafena&#039;&#039;&lt;br /&gt;
* Many heads&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stonehammer&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/custom-content-challenge-june-2023-dual-challenge-prefab-plus Primitive Heads]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;FesterPot&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/hakpak/original-hakpak/hdri-skybox-replacement-additions HDRI Skybox Replacement Additions]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Eurgiga&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/eurgigas-robe-based-armors Eurgiga&#039;s Robe-Based Armors]&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/eurgigas-robe-based-armors-2-now-acp-compatibility Eurgiga&#039;s Robe-Based Armors 2]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Neverwinter is Coming&#039;&#039;&lt;br /&gt;
* [https://discord.com/invite/H9r8TTq Placeables set]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;FriedEyes&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/additional-heads Additional Heads pack]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Estelindis/Bioware&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/kotor-heads SW:KOTOR heads pack]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Xaltar&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/model/xaltars-head-underwear-packs Xaltar&#039;s head and underwear packs] (we just use the heads)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Awogayheru&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/model/tessellated-original-head-models Tessellated Original Head Models]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lyra Vren&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/images/texture/human-female-head-002-retexture Human Female Head 002 Retexture]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Eurydice&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/model/eurydices-human-female-head-15-touchup Human Female Head 015 Touchup] (this head is not numbered 15 in our hak however, but 101)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Miqail&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/model/enhanced-placeables Enhanced Placeables]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Azimn&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/dynamic-warforged-race Dynamic Warforged Race] (called Automatons on TOUD)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lisa&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/lisas-gates-babylon Gates of Babylon]&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/lisas-gothic-church-placeables Gothic Church Placeables]&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/lisas-ye-olde-smith Ye Olde Smith]&lt;br /&gt;
&lt;br /&gt;
=== Licensed Assets ===&lt;br /&gt;
Where individual 3D artists are credited, they are given preference and then the publisher noted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abishek Sharma&#039;&#039;&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/king-arthur-castle King Arthur Castle itemset], Published by Laertes Studios. ($KAC prefix items)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Adam Nield&#039;&#039;&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/sb-eastern-orthodox-byzantine-church Eastern Orthodox Byzantine Church itemset], published by Switchboard Studios. ($BzZ prefix items)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ali Vahedi&#039;&#039;&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/sorcerers-hut Sorcerers Hut itemset], published by Laertes Studios. ($SrH prefix items)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Anton Mishchenko&#039;&#039;&lt;br /&gt;
* [https://www.fab.com/listings/5ff66818-b91e-4705-8a7a-652c771885a9 Anemoia Manor], published by Dekogon Studios ($AM prefix Items)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Art Fletch&#039;&#039;&lt;br /&gt;
* [https://www.fab.com/listings/3db7d273-a5c0-48f2-8282-145d273ce9e1 Bronze Votive Statue Of Young Woman]&lt;br /&gt;
* [https://www.fab.com/listings/81c29442-4fb3-4f65-b5b2-daf51e989f6d Font Cast]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Arthur Abeen&#039;&#039;&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/fantasy-interior Fantasy Interior]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Barrel &amp;amp; Back Interactive&#039;&#039;&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/bb-medieval-italian-town Medieval Italian Town] itemset. ($MIT prefix items)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dekogon Studios&#039;&#039;&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/dkg-nordic-medieval-tavern Nordic Medieval Tavern] itemset. ($NMT prefix items)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Devin Hipp&#039;&#039;&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/mystic-dungeon-environment Mystic Dungeon Environment] itemset, published by Laertes Studios. ($MD prefix items)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Emm&#039;&#039;&lt;br /&gt;
* [https://skfb.ly/opFP6) Great Seal of California mosaic (Scaniverse)], licensed under [http://creativecommons.org/licenses/by-nc-sa/4.0/ CC Attribution-NonCommercial-ShareAlike].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hivemind&#039;&#039;&lt;br /&gt;
All loose Hivemind assets have the #HM prefix.&lt;br /&gt;
&lt;br /&gt;
* [https://www.fab.com/listings/aa584fda-82a3-4f6f-8675-e2f8fab14daf Gothic props pack] itemset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jakub Roszczyk&#039;&#039;&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/fantasy-city-street Fantasy City Street] itemset, published by Laertes Studios. ($FCS prefix items)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jorge Inti Yañez&#039;&#039;&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/colonial-convent-church Colonial Convent Church], published by Laertes Studios. ($CCC prefix items)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Juan Pablo Fuentes Ruiz&#039;&#039;&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/florence-cathedral Florence Cathedral] itemset, published by Laertes Studios. ($FC prefix items)&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/st-pauls-cathedral St Pauls Cathedral] itemset, published by Laertes Studios. ($SPC prefix items)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Laertes Studios&#039;&#039;&lt;br /&gt;
All loose Laertes Studios items have the #LS prefix.&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/roman-statues-pack-vol1 Roman Status Vol 1 Pack] itemset.&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/elvish-elven-city-in-forest Elvish/Elven City in Forest] itemset. ($EC prefix items)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lily Lee &amp;amp; Ellora Rabenstein&#039;&#039;&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/modular-english-mansion Modular English Mansion itemset], published by Laertes Studios. ($EMM prefix items)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mike Kurabi&#039;&#039;&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/ancient-cathedral Ancient Cathedral itemset], published by Laertes Studios. ($ACt prefix items)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nikolay Khokhanovsky&#039;&#039;&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/roman-volcanic-temple Roman Volcanic Temple] itemset, published by Laertes Studios. ($VcT prefix items)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NoMad Studios&#039;&#039;&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/nm-medieval-village Medieval Village Rustic Settlement] itemset. ($MVR prefix items)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ofir Hajaj&#039;&#039;&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/fantasy-dungeon Fantasy Dungeon itemset], published by Laertes Studios. ($FD prefix items)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Paris Constantinou&#039;&#039;&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/medieval-market Medieval Market itemset], published by Laertes Studios. ($MMP prefix items)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Saveliy Rehels&#039;&#039;&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/medieval-nordic-viking-castle Medieval Nordic Viking Castle] itemset, published by Laertes Studios. ($MVC prefix items)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vinicius Oliveira&#039;&#039;&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/traces-of-time Traces of Time] itemset, published by Laertes Studios. ($ToT prefix items)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Max Miller&#039;&#039;&lt;br /&gt;
* [https://cosmos.leartesstudios.com/environments/bb-medieval-french-town Medieval French Town] itemset, published by Barrel &amp;amp; Bark Studios ($MFT prefix items)&lt;br /&gt;
&lt;br /&gt;
==Tileset Credits==&lt;br /&gt;
&#039;&#039;Zwerkules:&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/tileset/medieval-city-tileset Medieval City] tileset&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/hakpak/tileset/keep-interior-tileset-nwn-enhanced-edition Keep Interior] tileset&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/neverwinter-nights-facelift-haks NWN Facelift] tilesets&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;txpple&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/hakpak/tileset/vale-tileset-900-some-placeables Vale Tileset]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;City of Doors Initiative&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/tileset/codi-sigil-tilesets Sigil Tileset]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heed&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/tileset/heeds-rustic-city-tileset Heed&#039;s Rustic City] tileset&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mondego&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/tileset/dark-sun-savanna-tileset Dark Sun Savanna Tileset]&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/tileset/crumbling-crypt-169-merricksdad Crumbling Crypts] tileset (original by MerricksDad)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;MerricksDad&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/tileset/wet-caves-tileset-ee Wet Caves]&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/tileset/merricksdads-windspear-hills-tileset-ee Windspear Hills]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sen&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/hakpak/tileset/dafenas-fancy-mapped-tilesets-part-2 Sen&#039;s Civilization In-Outerior: Rural Inn] with fancymaps by Dafena&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/tileset/sens-seasonal-workshop-tilesets-based-worms-seasonal-forest Sen&#039;s Seasonal Workshop]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Maxam&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/hakpak/tileset/classic-dungeon-ee Classic Dungeon] (with fixes by txpple)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Hanker Chief&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/tileset/crimson-tower Crimson Tower] tileset&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Decclan Macmanus&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/tileset/decclans-winter-city-tileset Winter City] tileset&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NoBoDy&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/hakpak/tileset/frozen-wasteland-ee Frozen Wasteland] tileset&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Timdalos&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/tileset/ghi-aethyr-tileset Aethyr] tileset&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Estelindis&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/tileset/elven-treetop-city-tileset Elven Treetop City] tileset&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Elesias&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/tileset/drow-underdark-tileset Drow Underdark] tileset&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pandur&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/tileset/cyriac-temple Cyriac Temple] tileset&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Eldonorian&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/tileset/demonic-dungeon Demonic Dungeon] tileset&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;HinnishPastry&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/tileset/hps-temple-tempus Temple of Tempus] tileset&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Chandigar &amp;amp; s03030631&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/tileset/barbaric-north-tileset-beta-11 Barbaric North] tileset&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;FAST_Rex&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/tileset/planescape-baator Planescape - Baator] tileset&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Baronrage&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/tileset/drylands-tileset-high-resolution-version Drylands] tileset&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Maranduil&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/images/texture/pbr-hd-override-textures-dungeon PBR HD Override Textures - Dungeon]&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/images/texture/pbr-hd-override-textures-desert PBR HD Override Textures - Desert]&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/images/texture/pbr-hd-override-textures-forest PBR HD Override Textures - Forest]&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/images/texture/pbr-hd-override-textures-sea-caves PBR HD Override Textures - Sea Caves]&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/images/texture/pbr-hd-override-textures-underdark PBR HD Override Textures - Underdark]&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/images/texture/pbr-hd-override-textures-frozen-wastes PBR HD Override Textures - Frozen Wastes]&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/images/texture/pbr-hd-override-textures-drow-interior PBR HD Override Textures - Drow Interior]&lt;br /&gt;
* [https://neverwintervault.org/project/nwnee/images/texture/pbr-hd-override-textures-illithid-interior PBR HD Override Textures - Illithid Interior]&lt;br /&gt;
&lt;br /&gt;
==Animation Credits==&lt;br /&gt;
&#039;&#039;palmweaver&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/module/mocap-animations#comment-73292 mocap animations]&lt;br /&gt;
&lt;br /&gt;
==Voice Acting Credits==&lt;br /&gt;
=== Commissioned ===&lt;br /&gt;
&#039;&#039;[https://www.fiverr.com/veratap Vera Stoian]&#039;&#039;&lt;br /&gt;
* Female: Barovian, Adventurer 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Georgiana Anghel&#039;&#039;&lt;br /&gt;
* Female: Barovian, Garda 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[https://www.fiverr.com/alexmusteata Alex Musteata]&#039;&#039;&lt;br /&gt;
* Male: Barovian, Adventurer 1&lt;br /&gt;
* Male: Barovian, Garda 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[https://www.fiverr.com/aronkovacs_ Aron]&#039;&#039;&lt;br /&gt;
* Male: Bleakfauldi, Anchorite of Ezra 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[https://www.fiverr.com/digital_snowman Sean Anthony]&#039;&#039; ([https://www.youtube.com/@LoudMoufGaming LoudMouf Gaming])&lt;br /&gt;
* Male: Mordentish, Anchorite of Ezra 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[https://www.fiverr.com/maddiebaylis Madi Bayliss]&#039;&#039;&lt;br /&gt;
* Female: Mordentish, Anchorite of Ezra 1&lt;br /&gt;
&lt;br /&gt;
=== Asset Packs ===&lt;br /&gt;
&#039;&#039;Hannah Weeks&#039;&#039;&lt;br /&gt;
* [https://ovanisound.com/products/your-voice-actor-hannah-weeks-voice-over-pack Female: Outlander, Adventurer 1]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bunny&#039;s Voice Studio&#039;&#039; (unfortunately the bundle only credits the broker site)&lt;br /&gt;
* Female: Outlander, Adventurer 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bryce Garland&#039;&#039;&lt;br /&gt;
* [https://ovanisound.com/products/your-voice-actor-bryce-garland-voice-over-pack Male: Outlander, Adventurer 1]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ntlanhla Kutu&#039;&#039;&lt;br /&gt;
* [https://ovanisound.com/products/your-voice-actor-ntlanhla-kutu-voice-over-pack Male: Outlander, Adventurer 2]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zach Brown&#039;&#039; (Phat Phrog Studios)&lt;br /&gt;
* [https://www.youtube.com/watch?v=qdOeqpQf4FI Male: Outlander, Arcanist 1]&lt;br /&gt;
&lt;br /&gt;
==Monster and NPC Design Credits==&lt;br /&gt;
&#039;&#039;Maiyannah&#039;&#039; (Team TOUD)&lt;br /&gt;
* Zeidenberg garda&lt;br /&gt;
* Renika garda&lt;br /&gt;
* Krofburg garda&lt;br /&gt;
* Most named NPCs in Barovia, Kislova&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;rlcore team&#039;&#039;&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/prefab/creature/rlcore-denizens-darkness-volume-one RLCore Denizens of Darkness, vol 1]&lt;br /&gt;
&lt;br /&gt;
==Artwork Credits==&lt;br /&gt;
&#039;&#039;[https://cara.app/nozomi/all Nozomi Matsuoka]&#039;&#039;&lt;br /&gt;
* Emmanuelle Skyshard - key art&lt;br /&gt;
* Nicole du Claire - key art&lt;br /&gt;
* Sarabeth d&#039;Gagne - Archmage prestige class art&lt;br /&gt;
* Livu Olmstead - Blessed Paladin prestige class art&lt;br /&gt;
* Liliana Bolboceanu - Forest Warden prestige class art&lt;br /&gt;
* Claire Lavigne - portrait art&lt;br /&gt;
* Valentina Atanase - key art&lt;br /&gt;
* Luciana Atanase - key art&lt;br /&gt;
* Moira Douglas - key art&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;June Janssen&#039;&#039;&lt;br /&gt;
* Emmanuelle Skyshard - painting art&lt;br /&gt;
* Talis Skyshard - portrait art&lt;br /&gt;
* Violeta von Staciu - portrait art&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[https://barn-swallow.carrd.co/ Barnswallow Art]&#039;&#039;&lt;br /&gt;
* Roxane Tarniceriu - portrait art&lt;br /&gt;
* Arthiel Detrigyr - portrait art&lt;br /&gt;
* Reiley Lockfeller - portrait art&lt;br /&gt;
* Emmanuelle Skyshard - painting art&lt;br /&gt;
* Livu Olmstead - portrait art&lt;br /&gt;
* Liliana Bolboceanu - portrait art&lt;br /&gt;
* Velony Shandalar - portrait art&lt;br /&gt;
* Catilyn Lamnazush - portrait art&lt;br /&gt;
* Kitriel Ainacirce - portrait art&lt;br /&gt;
* Rayne Stuart - portrait art&lt;br /&gt;
* Hazel Stuart - portrait art&lt;br /&gt;
* Sabina Atanase - portrait art&lt;br /&gt;
* Sabina Atanase (Alt) - portrait art&lt;br /&gt;
* Valmina Thy&#039;wyll - portrait art&lt;br /&gt;
* Aurelia Haedryn - portrait art&lt;br /&gt;
* Shea Breams - portrait art&lt;br /&gt;
* Hae&#039;dwyn Bethel - portrait art&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[https://petersimeti.wixsite.com/petersimeti Peter Simeti]&#039;&#039;&lt;br /&gt;
* Renee le Serrurier - portrait art&lt;br /&gt;
* Isabelle Soulette - portrait art&lt;br /&gt;
* Male and Female generic garda portraits&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[https://cara.app/onrei Nina Pimonova]&#039;&#039;&lt;br /&gt;
* Namira Nicolovich - portrait art&lt;br /&gt;
* Katarina Rutesku - portrait art&lt;br /&gt;
* Elisabeta Atanase - portrait art&lt;br /&gt;
* Rocco Botezatu - portrait art&lt;br /&gt;
* Petra Botezatu - portrait art&lt;br /&gt;
* Silviu Butur - portrait art&lt;br /&gt;
* Stefan Olemescu - portrait art&lt;br /&gt;
* Daria Albescu - portrait art&lt;br /&gt;
* Dragan Brevhen - portrait art&lt;br /&gt;
* Cole Dwellig - portrait art&lt;br /&gt;
* William Kenard - portrait art&lt;br /&gt;
* Sergeant John Millner - portrait art&lt;br /&gt;
* Meistersinger Lawrence Pollard - portrait art&lt;br /&gt;
* Leonard MacKay - portrait art&lt;br /&gt;
* Moira Douglas - portrait art&lt;br /&gt;
* Lumi Everby - portrait art&lt;br /&gt;
&lt;br /&gt;
==Other Contributions==&lt;br /&gt;
* [https://neverwintervault.org/cep Community Expansion Pack 2]&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/hakpak/tileset/community-tileset-project Community Tileset Project]&lt;br /&gt;
&lt;br /&gt;
Placeables from The Witcher are used with permission of CD Projekt Red extended to the greater NWN community.&lt;br /&gt;
&lt;br /&gt;
Placeables are included out of items from the dungeon maker tool of Solasta: Crown of the Magister by Tactical Adventures, used with permission.&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3809</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3809"/>
		<updated>2026-09-10T23:44:00Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Baba Yaga&#039;s Forest.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 1.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 2.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Private Quarters.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Lower Dungeons.&lt;br /&gt;
** Darkshelf Docks: Quarry.&lt;br /&gt;
** Darkshelf Docks: Quarry, Level 1.&lt;br /&gt;
** Fekleskoven.&lt;br /&gt;
** Grove of the Stag.&lt;br /&gt;
** Grove of the Stag: Hollow Tree.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
&lt;br /&gt;
** Kilovan River. (6 areas)&lt;br /&gt;
** Lower Skald.&lt;br /&gt;
** Lower Skald: Catacombs.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: City Hall.&lt;br /&gt;
** Lower Skald: Crypts.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Lower Skald: Haunted Crypts.&lt;br /&gt;
** Lower Skald: Lower Sewers.&lt;br /&gt;
** Lower Skald: Shops.&lt;br /&gt;
** Lower Skald: The King&#039;s Ransom.&lt;br /&gt;
** Lower Skald: The Copper Calyx.&lt;br /&gt;
** Lower Skald: Upper Sewers.&lt;br /&gt;
** Merecreek.&lt;br /&gt;
** Merecreek: Basements.&lt;br /&gt;
** Merecreek: Beneath the Well.&lt;br /&gt;
** Merecreek: Catacombs.&lt;br /&gt;
** Merecreek: Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Merecreek: Interiors.&lt;br /&gt;
** Merecreek: Old Stables.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Merecreek: Well Tunnels. (3 areas)&lt;br /&gt;
** Musarde Bog. (5 areas)&lt;br /&gt;
** Musarde Bog, Froim.&lt;br /&gt;
** Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Musarde Bog, Sunken Temple.&lt;br /&gt;
** Rodskoven: East. (6 areas)&lt;br /&gt;
** Rodskoven: North. (8 areas)&lt;br /&gt;
** Rodskoven: South. (3 areas)&lt;br /&gt;
** Rodskoven: Firenewt Temple.&lt;br /&gt;
** Rodskoven: Hidden Cave.&lt;br /&gt;
** Rodskoven: Forsaken Caverns.&lt;br /&gt;
** Rodskoven: Kokobld Caves.&lt;br /&gt;
** Rodskoven: Sacred Cave.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
&lt;br /&gt;
** Shadowed Kartakaen Vale.&lt;br /&gt;
** Shadowed Kartakaen Vale: Catacombs.&lt;br /&gt;
** Shadowed Kartakaen Vale: Labyrinth.&lt;br /&gt;
** Shadowed Kartakaen Vale: Tower.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
&lt;br /&gt;
** Upper Skald.&lt;br /&gt;
** Upper Skald: Blacksmith.&lt;br /&gt;
** Upper Skald: Grand Hall of Song and Dance.&lt;br /&gt;
** Upper Skald: the Cauldron.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Suites.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Upper Skald: Sewers, 1.&lt;br /&gt;
** Upper Skald: Sewers, 2.&lt;br /&gt;
** Upper Skald: Sewers, 3.&lt;br /&gt;
** Upper Skald: Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some issues with the Walk mode not toggling properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Realized I missed the four seasons painting set in Emma&#039;s house with the clicky-descs.  Fixed.&lt;br /&gt;
* Added a modified version of &amp;quot;RP Walk Mode&amp;quot; by FrozenSphere.  It has been changed to toggle on and off by using the command &amp;quot;@walk&amp;quot; as is common on several other servers.  The original version is available here: https://neverwintervault.org/project/nwnee/hakpak/original-hakpak/rp-walk-modes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Several fixes to the Skyshard Homestead:&lt;br /&gt;
** Changed the rugs to the Ezran Belladonna rug.&lt;br /&gt;
** Fixed positioning of the dartboard.&lt;br /&gt;
** Made several items plot items so they aren&#039;t destructable.&lt;br /&gt;
** Gave all the paintings and tapestries have clicky-descriptions for some flavour, and properly enabled the scripts.&lt;br /&gt;
** Made all the bookcases in the living room containers properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix module corruption problem.&lt;br /&gt;
* Rename areas without the domain to condense them:&lt;br /&gt;
** Lower Skald, Upper Skald, to just Skald, with the exterior areas named Lower City and Upper city respectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven Forest&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven Forest: North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven Forest: East&lt;br /&gt;
** Kartakass: Southern Rodskoven -&amp;gt; Rodskoven Forest: South&lt;br /&gt;
** Kartakass: Musarde Bog -&amp;gt; Musarade Bog&lt;br /&gt;
** Kartakass: Kilovan River -&amp;gt; Kilovan River&lt;br /&gt;
** Kartakass: The Dales -&amp;gt; Kartakaen Dales&lt;br /&gt;
** Kartakass: Forgotten Mausoleum -&amp;gt; Musarde Bog: Forgotten Mausoleum&lt;br /&gt;
** Kartakass: Darkshelf Docks -&amp;gt; Darkshelf Docks&lt;br /&gt;
** Kartakass: Shadowed Vale -&amp;gt; Shadowed Kartakaen Vale&lt;br /&gt;
* Remove orphaned Myrfell-labelled area&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3808</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3808"/>
		<updated>2026-09-10T03:01:15Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Baba Yaga&#039;s Forest.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 1.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 2.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Private Quarters.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Lower Dungeons.&lt;br /&gt;
** Darkshelf Docks: Quarry.&lt;br /&gt;
** Darkshelf Docks: Quarry, Level 1.&lt;br /&gt;
** Fekleskoven.&lt;br /&gt;
** Grove of the Stag.&lt;br /&gt;
** Grove of the Stag: Hollow Tree.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
&lt;br /&gt;
** Kilovan River. (6 areas)&lt;br /&gt;
** Lower Skald.&lt;br /&gt;
** Lower Skald: Catacombs.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: City Hall.&lt;br /&gt;
** Lower Skald: Crypts.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Lower Skald: Haunted Crypts.&lt;br /&gt;
** Lower Skald: Lower Sewers.&lt;br /&gt;
** Lower Skald: Shops.&lt;br /&gt;
** Lower Skald: The King&#039;s Ransom.&lt;br /&gt;
** Lower Skald: The Copper Calyx.&lt;br /&gt;
** Lower Skald: Upper Sewers.&lt;br /&gt;
** Merecreek.&lt;br /&gt;
** Merecreek: Basements.&lt;br /&gt;
** Merecreek: Beneath the Well.&lt;br /&gt;
** Merecreek: Catacombs.&lt;br /&gt;
** Merecreek: Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Merecreek: Interiors.&lt;br /&gt;
** Merecreek: Old Stables.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Merecreek: Well Tunnels. (3 areas)&lt;br /&gt;
** Musarde Bog. (5 areas)&lt;br /&gt;
** Musarde Bog, Froim.&lt;br /&gt;
** Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Musarde Bog, Sunken Temple.&lt;br /&gt;
** Rodskoven: East. (6 areas)&lt;br /&gt;
** Rodskoven: North. (8 areas)&lt;br /&gt;
** Rodskoven: South. (3 areas)&lt;br /&gt;
** Rodskoven: Firenewt Temple.&lt;br /&gt;
** Rodskoven: Hidden Cave.&lt;br /&gt;
** Rodskoven: Forsaken Caverns.&lt;br /&gt;
** Rodskoven: Kokobld Caves.&lt;br /&gt;
** Rodskoven: Sacred Cave.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
&lt;br /&gt;
** Shadowed Kartakaen Vale.&lt;br /&gt;
** Shadowed Kartakaen Vale: Catacombs.&lt;br /&gt;
** Shadowed Kartakaen Vale: Labyrinth.&lt;br /&gt;
** Shadowed Kartakaen Vale: Tower.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
&lt;br /&gt;
** Upper Skald.&lt;br /&gt;
** Upper Skald: Blacksmith.&lt;br /&gt;
** Upper Skald: Grand Hall of Song and Dance.&lt;br /&gt;
** Upper Skald: the Cauldron.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Suites.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Upper Skald: Sewers, 1.&lt;br /&gt;
** Upper Skald: Sewers, 2.&lt;br /&gt;
** Upper Skald: Sewers, 3.&lt;br /&gt;
** Upper Skald: Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Realized I missed the four seasons painting set in Emma&#039;s house with the clicky-descs.  Fixed.&lt;br /&gt;
* Added a modified version of &amp;quot;RP Walk Mode&amp;quot; by FrozenSphere.  It has been changed to toggle on and off by using the command &amp;quot;@walk&amp;quot; as is common on several other servers.  The original version is available here: https://neverwintervault.org/project/nwnee/hakpak/original-hakpak/rp-walk-modes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Several fixes to the Skyshard Homestead:&lt;br /&gt;
** Changed the rugs to the Ezran Belladonna rug.&lt;br /&gt;
** Fixed positioning of the dartboard.&lt;br /&gt;
** Made several items plot items so they aren&#039;t destructable.&lt;br /&gt;
** Gave all the paintings and tapestries have clicky-descriptions for some flavour, and properly enabled the scripts.&lt;br /&gt;
** Made all the bookcases in the living room containers properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix module corruption problem.&lt;br /&gt;
* Rename areas without the domain to condense them:&lt;br /&gt;
** Lower Skald, Upper Skald, to just Skald, with the exterior areas named Lower City and Upper city respectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven Forest&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven Forest: North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven Forest: East&lt;br /&gt;
** Kartakass: Southern Rodskoven -&amp;gt; Rodskoven Forest: South&lt;br /&gt;
** Kartakass: Musarde Bog -&amp;gt; Musarade Bog&lt;br /&gt;
** Kartakass: Kilovan River -&amp;gt; Kilovan River&lt;br /&gt;
** Kartakass: The Dales -&amp;gt; Kartakaen Dales&lt;br /&gt;
** Kartakass: Forgotten Mausoleum -&amp;gt; Musarde Bog: Forgotten Mausoleum&lt;br /&gt;
** Kartakass: Darkshelf Docks -&amp;gt; Darkshelf Docks&lt;br /&gt;
** Kartakass: Shadowed Vale -&amp;gt; Shadowed Kartakaen Vale&lt;br /&gt;
* Remove orphaned Myrfell-labelled area&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3807</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3807"/>
		<updated>2026-09-09T16:23:47Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Baba Yaga&#039;s Forest.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 1.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 2.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Private Quarters.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Lower Dungeons.&lt;br /&gt;
** Darkshelf Docks: Quarry.&lt;br /&gt;
** Darkshelf Docks: Quarry, Level 1.&lt;br /&gt;
** Fekleskoven.&lt;br /&gt;
** Grove of the Stag.&lt;br /&gt;
** Grove of the Stag: Hollow Tree.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
&lt;br /&gt;
** Kilovan River. (6 areas)&lt;br /&gt;
** Lower Skald.&lt;br /&gt;
** Lower Skald: Catacombs.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: City Hall.&lt;br /&gt;
** Lower Skald: Crypts.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Lower Skald: Haunted Crypts.&lt;br /&gt;
** Lower Skald: Lower Sewers.&lt;br /&gt;
** Lower Skald: Shops.&lt;br /&gt;
** Lower Skald: The King&#039;s Ransom.&lt;br /&gt;
** Lower Skald: The Copper Calyx.&lt;br /&gt;
** Lower Skald: Upper Sewers.&lt;br /&gt;
** Merecreek.&lt;br /&gt;
** Merecreek: Basements.&lt;br /&gt;
** Merecreek: Beneath the Well.&lt;br /&gt;
** Merecreek: Catacombs.&lt;br /&gt;
** Merecreek: Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Merecreek: Interiors.&lt;br /&gt;
** Merecreek: Old Stables.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Merecreek: Well Tunnels. (3 areas)&lt;br /&gt;
** Musarde Bog. (5 areas)&lt;br /&gt;
** Musarde Bog, Froim.&lt;br /&gt;
** Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Musarde Bog, Sunken Temple.&lt;br /&gt;
** Rodskoven: East. (6 areas)&lt;br /&gt;
** Rodskoven: North. (8 areas)&lt;br /&gt;
** Rodskoven: South. (3 areas)&lt;br /&gt;
** Rodskoven: Firenewt Temple.&lt;br /&gt;
** Rodskoven: Hidden Cave.&lt;br /&gt;
** Rodskoven: Forsaken Caverns.&lt;br /&gt;
** Rodskoven: Kokobld Caves.&lt;br /&gt;
** Rodskoven: Sacred Cave.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
&lt;br /&gt;
** Shadowed Kartakaen Vale.&lt;br /&gt;
** Shadowed Kartakaen Vale: Catacombs.&lt;br /&gt;
** Shadowed Kartakaen Vale: Labyrinth.&lt;br /&gt;
** Shadowed Kartakaen Vale: Tower.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
&lt;br /&gt;
** Upper Skald.&lt;br /&gt;
** Upper Skald: Blacksmith.&lt;br /&gt;
** Upper Skald: Grand Hall of Song and Dance.&lt;br /&gt;
** Upper Skald: the Cauldron.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Suites.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Upper Skald: Sewers, 1.&lt;br /&gt;
** Upper Skald: Sewers, 2.&lt;br /&gt;
** Upper Skald: Sewers, 3.&lt;br /&gt;
** Upper Skald: Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Several fixes to the Skyshard Homestead:&lt;br /&gt;
** Changed the rugs to the Ezran Belladonna rug.&lt;br /&gt;
** Fixed positioning of the dartboard.&lt;br /&gt;
** Made several items plot items so they aren&#039;t destructable.&lt;br /&gt;
** Gave all the paintings and tapestries have clicky-descriptions for some flavour, and properly enabled the scripts.&lt;br /&gt;
** Made all the bookcases in the living room containers properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix module corruption problem.&lt;br /&gt;
* Rename areas without the domain to condense them:&lt;br /&gt;
** Lower Skald, Upper Skald, to just Skald, with the exterior areas named Lower City and Upper city respectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven Forest&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven Forest: North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven Forest: East&lt;br /&gt;
** Kartakass: Southern Rodskoven -&amp;gt; Rodskoven Forest: South&lt;br /&gt;
** Kartakass: Musarde Bog -&amp;gt; Musarade Bog&lt;br /&gt;
** Kartakass: Kilovan River -&amp;gt; Kilovan River&lt;br /&gt;
** Kartakass: The Dales -&amp;gt; Kartakaen Dales&lt;br /&gt;
** Kartakass: Forgotten Mausoleum -&amp;gt; Musarde Bog: Forgotten Mausoleum&lt;br /&gt;
** Kartakass: Darkshelf Docks -&amp;gt; Darkshelf Docks&lt;br /&gt;
** Kartakass: Shadowed Vale -&amp;gt; Shadowed Kartakaen Vale&lt;br /&gt;
* Remove orphaned Myrfell-labelled area&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3806</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3806"/>
		<updated>2026-09-09T16:17:18Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Baba Yaga&#039;s Forest.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 1.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 2.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Private Quarters.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Lower Dungeons.&lt;br /&gt;
** Darkshelf Docks: Quarry.&lt;br /&gt;
** Darkshelf Docks: Quarry, Level 1.&lt;br /&gt;
** Fekleskoven.&lt;br /&gt;
** Grove of the Stag.&lt;br /&gt;
** Grove of the Stag: Hollow Tree.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
&lt;br /&gt;
** Kilovan River. (6 areas)&lt;br /&gt;
** Lower Skald.&lt;br /&gt;
** Lower Skald: Catacombs.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: City Hall.&lt;br /&gt;
** Lower Skald: Crypts.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Lower Skald: Haunted Crypts.&lt;br /&gt;
** Lower Skald: Lower Sewers.&lt;br /&gt;
** Lower Skald: Shops.&lt;br /&gt;
** Lower Skald: The King&#039;s Ransom.&lt;br /&gt;
** Lower Skald: The Copper Calyx.&lt;br /&gt;
** Lower Skald: Upper Sewers.&lt;br /&gt;
** Merecreek.&lt;br /&gt;
** Merecreek: Basements.&lt;br /&gt;
** Merecreek: Beneath the Well.&lt;br /&gt;
** Merecreek: Catacombs.&lt;br /&gt;
** Merecreek: Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Merecreek: Interiors.&lt;br /&gt;
** Merecreek: Old Stables.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Merecreek: Well Tunnels. (3 areas)&lt;br /&gt;
** Musarde Bog. (5 areas)&lt;br /&gt;
** Musarde Bog, Froim.&lt;br /&gt;
** Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Musarde Bog, Sunken Temple.&lt;br /&gt;
** Rodskoven: East. (6 areas)&lt;br /&gt;
** Rodskoven: North. (8 areas)&lt;br /&gt;
** Rodskoven: South. (3 areas)&lt;br /&gt;
** Rodskoven: Firenewt Temple.&lt;br /&gt;
** Rodskoven: Hidden Cave.&lt;br /&gt;
** Rodskoven: Forsaken Caverns.&lt;br /&gt;
** Rodskoven: Kokobld Caves.&lt;br /&gt;
** Rodskoven: Sacred Cave.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
&lt;br /&gt;
** Shadowed Kartakaen Vale.&lt;br /&gt;
** Shadowed Kartakaen Vale: Catacombs.&lt;br /&gt;
** Shadowed Kartakaen Vale: Labyrinth.&lt;br /&gt;
** Shadowed Kartakaen Vale: Tower.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
&lt;br /&gt;
** Upper Skald.&lt;br /&gt;
** Upper Skald: Blacksmith.&lt;br /&gt;
** Upper Skald: Grand Hall of Song and Dance.&lt;br /&gt;
** Upper Skald: the Cauldron.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Suites.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Upper Skald: Sewers, 1.&lt;br /&gt;
** Upper Skald: Sewers, 2.&lt;br /&gt;
** Upper Skald: Sewers, 3.&lt;br /&gt;
** Upper Skald: Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Several fixes to the Skyshard Homestead:&lt;br /&gt;
** Changed the rugs to the Ezran Belladonna rug.&lt;br /&gt;
** Fixed positioning of the dartboard.&lt;br /&gt;
** Made several items plot items so they aren&#039;t destructable.&lt;br /&gt;
** Gave all the paintings and tapestries have clicky-descriptions for some flavour, and properly enabled the scripts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix module corruption problem.&lt;br /&gt;
* Rename areas without the domain to condense them:&lt;br /&gt;
** Lower Skald, Upper Skald, to just Skald, with the exterior areas named Lower City and Upper city respectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven Forest&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven Forest: North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven Forest: East&lt;br /&gt;
** Kartakass: Southern Rodskoven -&amp;gt; Rodskoven Forest: South&lt;br /&gt;
** Kartakass: Musarde Bog -&amp;gt; Musarade Bog&lt;br /&gt;
** Kartakass: Kilovan River -&amp;gt; Kilovan River&lt;br /&gt;
** Kartakass: The Dales -&amp;gt; Kartakaen Dales&lt;br /&gt;
** Kartakass: Forgotten Mausoleum -&amp;gt; Musarde Bog: Forgotten Mausoleum&lt;br /&gt;
** Kartakass: Darkshelf Docks -&amp;gt; Darkshelf Docks&lt;br /&gt;
** Kartakass: Shadowed Vale -&amp;gt; Shadowed Kartakaen Vale&lt;br /&gt;
* Remove orphaned Myrfell-labelled area&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3805</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3805"/>
		<updated>2026-09-08T19:22:45Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Baba Yaga&#039;s Forest.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 1.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 2.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Private Quarters.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Lower Dungeons.&lt;br /&gt;
** Darkshelf Docks: Quarry.&lt;br /&gt;
** Darkshelf Docks: Quarry, Level 1.&lt;br /&gt;
** Fekleskoven.&lt;br /&gt;
** Grove of the Stag.&lt;br /&gt;
** Grove of the Stag: Hollow Tree.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
&lt;br /&gt;
** Kilovan River. (6 areas)&lt;br /&gt;
** Lower Skald.&lt;br /&gt;
** Lower Skald: Catacombs.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: City Hall.&lt;br /&gt;
** Lower Skald: Crypts.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Lower Skald: Haunted Crypts.&lt;br /&gt;
** Lower Skald: Lower Sewers.&lt;br /&gt;
** Lower Skald: Shops.&lt;br /&gt;
** Lower Skald: The King&#039;s Ransom.&lt;br /&gt;
** Lower Skald: The Copper Calyx.&lt;br /&gt;
** Lower Skald: Upper Sewers.&lt;br /&gt;
** Merecreek.&lt;br /&gt;
** Merecreek: Basements.&lt;br /&gt;
** Merecreek: Beneath the Well.&lt;br /&gt;
** Merecreek: Catacombs.&lt;br /&gt;
** Merecreek: Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Merecreek: Interiors.&lt;br /&gt;
** Merecreek: Old Stables.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Merecreek: Well Tunnels. (3 areas)&lt;br /&gt;
** Musarde Bog. (5 areas)&lt;br /&gt;
** Musarde Bog, Froim.&lt;br /&gt;
** Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Musarde Bog, Sunken Temple.&lt;br /&gt;
** Rodskoven: East. (6 areas)&lt;br /&gt;
** Rodskoven: North. (8 areas)&lt;br /&gt;
** Rodskoven: South. (3 areas)&lt;br /&gt;
** Rodskoven: Firenewt Temple.&lt;br /&gt;
** Rodskoven: Hidden Cave.&lt;br /&gt;
** Rodskoven: Forsaken Caverns.&lt;br /&gt;
** Rodskoven: Kokobld Caves.&lt;br /&gt;
** Rodskoven: Sacred Cave.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
&lt;br /&gt;
** Shadowed Kartakaen Vale.&lt;br /&gt;
** Shadowed Kartakaen Vale: Catacombs.&lt;br /&gt;
** Shadowed Kartakaen Vale: Labyrinth.&lt;br /&gt;
** Shadowed Kartakaen Vale: Tower.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
&lt;br /&gt;
** Upper Skald.&lt;br /&gt;
** Upper Skald: Blacksmith.&lt;br /&gt;
** Upper Skald: Grand Hall of Song and Dance.&lt;br /&gt;
** Upper Skald: the Cauldron.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Suites.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Upper Skald: Sewers, 1.&lt;br /&gt;
** Upper Skald: Sewers, 2.&lt;br /&gt;
** Upper Skald: Sewers, 3.&lt;br /&gt;
** Upper Skald: Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the rugs in Emma&#039;s place to the Ezran Belladonna rug.&lt;br /&gt;
* Fixed positioning of the dartboard.&lt;br /&gt;
* Made several items in Emma&#039;s place plot items so they aren&#039;t destructable.&lt;br /&gt;
* Gave all the paintings in Emma&#039;s place have clicky-descriptions for some flavour, and properly enabled the scripts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix module corruption problem.&lt;br /&gt;
* Rename areas without the domain to condense them:&lt;br /&gt;
** Lower Skald, Upper Skald, to just Skald, with the exterior areas named Lower City and Upper city respectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven Forest&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven Forest: North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven Forest: East&lt;br /&gt;
** Kartakass: Southern Rodskoven -&amp;gt; Rodskoven Forest: South&lt;br /&gt;
** Kartakass: Musarde Bog -&amp;gt; Musarade Bog&lt;br /&gt;
** Kartakass: Kilovan River -&amp;gt; Kilovan River&lt;br /&gt;
** Kartakass: The Dales -&amp;gt; Kartakaen Dales&lt;br /&gt;
** Kartakass: Forgotten Mausoleum -&amp;gt; Musarde Bog: Forgotten Mausoleum&lt;br /&gt;
** Kartakass: Darkshelf Docks -&amp;gt; Darkshelf Docks&lt;br /&gt;
** Kartakass: Shadowed Vale -&amp;gt; Shadowed Kartakaen Vale&lt;br /&gt;
* Remove orphaned Myrfell-labelled area&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3804</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3804"/>
		<updated>2026-09-08T19:17:08Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Baba Yaga&#039;s Forest.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 1.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 2.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Private Quarters.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Lower Dungeons.&lt;br /&gt;
** Darkshelf Docks: Quarry.&lt;br /&gt;
** Darkshelf Docks: Quarry, Level 1.&lt;br /&gt;
** Fekleskoven.&lt;br /&gt;
** Grove of the Stag.&lt;br /&gt;
** Grove of the Stag: Hollow Tree.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
&lt;br /&gt;
** Kilovan River. (6 areas)&lt;br /&gt;
** Lower Skald.&lt;br /&gt;
** Lower Skald: Catacombs.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: City Hall.&lt;br /&gt;
** Lower Skald: Crypts.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Lower Skald: Haunted Crypts.&lt;br /&gt;
** Lower Skald: Lower Sewers.&lt;br /&gt;
** Lower Skald: Shops.&lt;br /&gt;
** Lower Skald: The King&#039;s Ransom.&lt;br /&gt;
** Lower Skald: The Copper Calyx.&lt;br /&gt;
** Lower Skald: Upper Sewers.&lt;br /&gt;
** Merecreek.&lt;br /&gt;
** Merecreek: Basements.&lt;br /&gt;
** Merecreek: Beneath the Well.&lt;br /&gt;
** Merecreek: Catacombs.&lt;br /&gt;
** Merecreek: Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Merecreek: Interiors.&lt;br /&gt;
** Merecreek: Old Stables.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Merecreek: Well Tunnels. (3 areas)&lt;br /&gt;
** Musarde Bog. (5 areas)&lt;br /&gt;
** Musarde Bog, Froim.&lt;br /&gt;
** Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Musarde Bog, Sunken Temple.&lt;br /&gt;
** Rodskoven: East. (6 areas)&lt;br /&gt;
** Rodskoven: North. (8 areas)&lt;br /&gt;
** Rodskoven: South. (3 areas)&lt;br /&gt;
** Rodskoven: Firenewt Temple.&lt;br /&gt;
** Rodskoven: Hidden Cave.&lt;br /&gt;
** Rodskoven: Forsaken Caverns.&lt;br /&gt;
** Rodskoven: Kokobld Caves.&lt;br /&gt;
** Rodskoven: Sacred Cave.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
&lt;br /&gt;
** Shadowed Kartakaen Vale.&lt;br /&gt;
** Shadowed Kartakaen Vale: Catacombs.&lt;br /&gt;
** Shadowed Kartakaen Vale: Labyrinth.&lt;br /&gt;
** Shadowed Kartakaen Vale: Tower.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
&lt;br /&gt;
** Upper Skald.&lt;br /&gt;
** Upper Skald: Blacksmith.&lt;br /&gt;
** Upper Skald: Grand Hall of Song and Dance.&lt;br /&gt;
** Upper Skald: the Cauldron.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Suites.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Upper Skald: Sewers, 1.&lt;br /&gt;
** Upper Skald: Sewers, 2.&lt;br /&gt;
** Upper Skald: Sewers, 3.&lt;br /&gt;
** Upper Skald: Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the rugs in Emma&#039;s place to the Ezran Belladonna rug.&lt;br /&gt;
* Fixed positioning of the dartboard.&lt;br /&gt;
* Made several items in Emma&#039;s place plot items so they aren&#039;t destructable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix module corruption problem.&lt;br /&gt;
* Rename areas without the domain to condense them:&lt;br /&gt;
** Lower Skald, Upper Skald, to just Skald, with the exterior areas named Lower City and Upper city respectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven Forest&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven Forest: North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven Forest: East&lt;br /&gt;
** Kartakass: Southern Rodskoven -&amp;gt; Rodskoven Forest: South&lt;br /&gt;
** Kartakass: Musarde Bog -&amp;gt; Musarade Bog&lt;br /&gt;
** Kartakass: Kilovan River -&amp;gt; Kilovan River&lt;br /&gt;
** Kartakass: The Dales -&amp;gt; Kartakaen Dales&lt;br /&gt;
** Kartakass: Forgotten Mausoleum -&amp;gt; Musarde Bog: Forgotten Mausoleum&lt;br /&gt;
** Kartakass: Darkshelf Docks -&amp;gt; Darkshelf Docks&lt;br /&gt;
** Kartakass: Shadowed Vale -&amp;gt; Shadowed Kartakaen Vale&lt;br /&gt;
* Remove orphaned Myrfell-labelled area&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3803</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3803"/>
		<updated>2026-09-08T19:15:38Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Baba Yaga&#039;s Forest.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 1.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 2.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Private Quarters.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Lower Dungeons.&lt;br /&gt;
** Darkshelf Docks: Quarry.&lt;br /&gt;
** Darkshelf Docks: Quarry, Level 1.&lt;br /&gt;
** Fekleskoven.&lt;br /&gt;
** Grove of the Stag.&lt;br /&gt;
** Grove of the Stag: Hollow Tree.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
&lt;br /&gt;
** Kilovan River. (6 areas)&lt;br /&gt;
** Lower Skald.&lt;br /&gt;
** Lower Skald: Catacombs.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: City Hall.&lt;br /&gt;
** Lower Skald: Crypts.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Lower Skald: Haunted Crypts.&lt;br /&gt;
** Lower Skald: Lower Sewers.&lt;br /&gt;
** Lower Skald: Shops.&lt;br /&gt;
** Lower Skald: The King&#039;s Ransom.&lt;br /&gt;
** Lower Skald: The Copper Calyx.&lt;br /&gt;
** Lower Skald: Upper Sewers.&lt;br /&gt;
** Merecreek.&lt;br /&gt;
** Merecreek: Basements.&lt;br /&gt;
** Merecreek: Beneath the Well.&lt;br /&gt;
** Merecreek: Catacombs.&lt;br /&gt;
** Merecreek: Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Merecreek: Interiors.&lt;br /&gt;
** Merecreek: Old Stables.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Merecreek: Well Tunnels. (3 areas)&lt;br /&gt;
** Musarde Bog. (5 areas)&lt;br /&gt;
** Musarde Bog, Froim.&lt;br /&gt;
** Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Musarde Bog, Sunken Temple.&lt;br /&gt;
** Rodskoven: East. (6 areas)&lt;br /&gt;
** Rodskoven: North. (8 areas)&lt;br /&gt;
** Rodskoven: South. (3 areas)&lt;br /&gt;
** Rodskoven: Firenewt Temple.&lt;br /&gt;
** Rodskoven: Hidden Cave.&lt;br /&gt;
** Rodskoven: Forsaken Caverns.&lt;br /&gt;
** Rodskoven: Kokobld Caves.&lt;br /&gt;
** Rodskoven: Sacred Cave.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
&lt;br /&gt;
** Shadowed Kartakaen Vale.&lt;br /&gt;
** Shadowed Kartakaen Vale: Catacombs.&lt;br /&gt;
** Shadowed Kartakaen Vale: Labyrinth.&lt;br /&gt;
** Shadowed Kartakaen Vale: Tower.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
&lt;br /&gt;
** Upper Skald.&lt;br /&gt;
** Upper Skald: Blacksmith.&lt;br /&gt;
** Upper Skald: Grand Hall of Song and Dance.&lt;br /&gt;
** Upper Skald: the Cauldron.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Suites.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Upper Skald: Sewers, 1.&lt;br /&gt;
** Upper Skald: Sewers, 2.&lt;br /&gt;
** Upper Skald: Sewers, 3.&lt;br /&gt;
** Upper Skald: Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the rugs in Emma&#039;s place to the Ezran Belladonna rug.&lt;br /&gt;
* Fixed positioning of the dartboard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix module corruption problem.&lt;br /&gt;
* Rename areas without the domain to condense them:&lt;br /&gt;
** Lower Skald, Upper Skald, to just Skald, with the exterior areas named Lower City and Upper city respectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven Forest&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven Forest: North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven Forest: East&lt;br /&gt;
** Kartakass: Southern Rodskoven -&amp;gt; Rodskoven Forest: South&lt;br /&gt;
** Kartakass: Musarde Bog -&amp;gt; Musarade Bog&lt;br /&gt;
** Kartakass: Kilovan River -&amp;gt; Kilovan River&lt;br /&gt;
** Kartakass: The Dales -&amp;gt; Kartakaen Dales&lt;br /&gt;
** Kartakass: Forgotten Mausoleum -&amp;gt; Musarde Bog: Forgotten Mausoleum&lt;br /&gt;
** Kartakass: Darkshelf Docks -&amp;gt; Darkshelf Docks&lt;br /&gt;
** Kartakass: Shadowed Vale -&amp;gt; Shadowed Kartakaen Vale&lt;br /&gt;
* Remove orphaned Myrfell-labelled area&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3802</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3802"/>
		<updated>2026-09-08T03:03:54Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Baba Yaga&#039;s Forest.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 1.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 2.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Private Quarters.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Lower Dungeons.&lt;br /&gt;
** Darkshelf Docks: Quarry.&lt;br /&gt;
** Darkshelf Docks: Quarry, Level 1.&lt;br /&gt;
** Fekleskoven.&lt;br /&gt;
** Grove of the Stag.&lt;br /&gt;
** Grove of the Stag: Hollow Tree.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
&lt;br /&gt;
** Kilovan River. (6 areas)&lt;br /&gt;
** Lower Skald.&lt;br /&gt;
** Lower Skald: Catacombs.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: City Hall.&lt;br /&gt;
** Lower Skald: Crypts.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Lower Skald: Haunted Crypts.&lt;br /&gt;
** Lower Skald: Lower Sewers.&lt;br /&gt;
** Lower Skald: Shops.&lt;br /&gt;
** Lower Skald: The King&#039;s Ransom.&lt;br /&gt;
** Lower Skald: The Copper Calyx.&lt;br /&gt;
** Lower Skald: Upper Sewers.&lt;br /&gt;
** Merecreek.&lt;br /&gt;
** Merecreek: Basements.&lt;br /&gt;
** Merecreek: Beneath the Well.&lt;br /&gt;
** Merecreek: Catacombs.&lt;br /&gt;
** Merecreek: Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Merecreek: Interiors.&lt;br /&gt;
** Merecreek: Old Stables.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Merecreek: Well Tunnels. (3 areas)&lt;br /&gt;
** Musarde Bog. (5 areas)&lt;br /&gt;
** Musarde Bog, Froim.&lt;br /&gt;
** Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Musarde Bog, Sunken Temple.&lt;br /&gt;
** Rodskoven: East. (6 areas)&lt;br /&gt;
** Rodskoven: North. (8 areas)&lt;br /&gt;
** Rodskoven: South. (3 areas)&lt;br /&gt;
** Rodskoven: Firenewt Temple.&lt;br /&gt;
** Rodskoven: Hidden Cave.&lt;br /&gt;
** Rodskoven: Forsaken Caverns.&lt;br /&gt;
** Rodskoven: Kokobld Caves.&lt;br /&gt;
** Rodskoven: Sacred Cave.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
&lt;br /&gt;
** Shadowed Kartakaen Vale.&lt;br /&gt;
** Shadowed Kartakaen Vale: Catacombs.&lt;br /&gt;
** Shadowed Kartakaen Vale: Labyrinth.&lt;br /&gt;
** Shadowed Kartakaen Vale: Tower.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
&lt;br /&gt;
** Upper Skald.&lt;br /&gt;
** Upper Skald: Blacksmith.&lt;br /&gt;
** Upper Skald: Grand Hall of Song and Dance.&lt;br /&gt;
** Upper Skald: the Cauldron.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Suites.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Upper Skald: Sewers, 1.&lt;br /&gt;
** Upper Skald: Sewers, 2.&lt;br /&gt;
** Upper Skald: Sewers, 3.&lt;br /&gt;
** Upper Skald: Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix module corruption problem.&lt;br /&gt;
* Rename areas without the domain to condense them:&lt;br /&gt;
** Lower Skald, Upper Skald, to just Skald, with the exterior areas named Lower City and Upper city respectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven Forest&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven Forest: North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven Forest: East&lt;br /&gt;
** Kartakass: Southern Rodskoven -&amp;gt; Rodskoven Forest: South&lt;br /&gt;
** Kartakass: Musarde Bog -&amp;gt; Musarade Bog&lt;br /&gt;
** Kartakass: Kilovan River -&amp;gt; Kilovan River&lt;br /&gt;
** Kartakass: The Dales -&amp;gt; Kartakaen Dales&lt;br /&gt;
** Kartakass: Forgotten Mausoleum -&amp;gt; Musarde Bog: Forgotten Mausoleum&lt;br /&gt;
** Kartakass: Darkshelf Docks -&amp;gt; Darkshelf Docks&lt;br /&gt;
** Kartakass: Shadowed Vale -&amp;gt; Shadowed Kartakaen Vale&lt;br /&gt;
* Remove orphaned Myrfell-labelled area&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3801</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3801"/>
		<updated>2026-09-08T02:09:27Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Baba Yaga&#039;s Forest.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 1.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 2.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Private Quarters.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Lower Dungeons.&lt;br /&gt;
** Darkshelf Docks: Quarry.&lt;br /&gt;
** Darkshelf Docks: Quarry, Level 1.&lt;br /&gt;
** Fekleskoven.&lt;br /&gt;
** Grove of the Stag.&lt;br /&gt;
** Grove of the Stag: Hollow Tree.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
&lt;br /&gt;
** Kilovan River. (6 areas)&lt;br /&gt;
** Lower Skald.&lt;br /&gt;
** Lower Skald: Catacombs.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: City Hall.&lt;br /&gt;
** Lower Skald: Crypts.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Lower Skald: Haunted Crypts.&lt;br /&gt;
** Lower Skald: Lower Sewers.&lt;br /&gt;
** Lower Skald: Shops.&lt;br /&gt;
** Lower Skald: The King&#039;s Ransom.&lt;br /&gt;
** Lower Skald: The Copper Calyx.&lt;br /&gt;
** Lower Skald: Upper Sewers.&lt;br /&gt;
** Merecreek.&lt;br /&gt;
** Merecreek: Basements.&lt;br /&gt;
** Merecreek: Beneath the Well.&lt;br /&gt;
** Merecreek: Catacombs.&lt;br /&gt;
** Merecreek: Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Merecreek: Interiors.&lt;br /&gt;
** Merecreek: Old Stables.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Merecreek: Well Tunnels. (3 areas)&lt;br /&gt;
** Musarde Bog. (5 areas)&lt;br /&gt;
** Musarde Bog, Froim.&lt;br /&gt;
** Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Musarde Bog, Sunken Temple.&lt;br /&gt;
** Rodskoven: East. (6 areas)&lt;br /&gt;
** Rodskoven: North. (8 areas)&lt;br /&gt;
** Rodskoven: South. (3 areas)&lt;br /&gt;
** Rodskoven: Firenewt Temple.&lt;br /&gt;
** Rodskoven: Hidden Cave.&lt;br /&gt;
** Rodskoven: Forsaken Caverns.&lt;br /&gt;
** Rodskoven: Kokobld Caves.&lt;br /&gt;
** Rodskoven: Sacred Cave.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
&lt;br /&gt;
** Shadowed Kartakaen Vale.&lt;br /&gt;
** Shadowed Kartakaen Vale: Catacombs.&lt;br /&gt;
** Shadowed Kartakaen Vale: Labyrinth.&lt;br /&gt;
** Shadowed Kartakaen Vale: Tower.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
&lt;br /&gt;
** Upper Skald.&lt;br /&gt;
** Upper Skald: Blacksmith.&lt;br /&gt;
** Upper Skald: Grand Hall of Song and Dance.&lt;br /&gt;
** Upper Skald: the Cauldron.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Suites.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Upper Skald: Sewers, 1.&lt;br /&gt;
** Upper Skald: Sewers, 2.&lt;br /&gt;
** Upper Skald: Sewers, 3.&lt;br /&gt;
** Upper Skald: Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix module corruption problem.&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Lower Skald, Upper Skald, to just Skald, with the exterior areas named Lower City and Upper city respectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven Forest&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven Forest: North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven Forest: East&lt;br /&gt;
** Kartakass: Southern Rodskoven -&amp;gt; Rodskoven Forest: South&lt;br /&gt;
** Kartakass: Musarde Bog -&amp;gt; Musarade Bog&lt;br /&gt;
** Kartakass: Kilovan River -&amp;gt; Kilovan River&lt;br /&gt;
** Kartakass: The Dales -&amp;gt; Kartakaen Dales&lt;br /&gt;
** Kartakass: Forgotten Mausoleum -&amp;gt; Musarde Bog: Forgotten Mausoleum&lt;br /&gt;
** Kartakass: Darkshelf Docks -&amp;gt; Darkshelf Docks&lt;br /&gt;
** Kartakass: Shadowed Vale -&amp;gt; Shadowed Kartakaen Vale&lt;br /&gt;
* Remove orphaned Myrfell-labelled area&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3800</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3800"/>
		<updated>2026-09-07T23:14:46Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Additions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Baba Yaga&#039;s Forest.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 1.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 2.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Private Quarters.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Lower Dungeons.&lt;br /&gt;
** Darkshelf Docks: Quarry.&lt;br /&gt;
** Darkshelf Docks: Quarry, Level 1.&lt;br /&gt;
** Fekleskoven.&lt;br /&gt;
** Grove of the Stag.&lt;br /&gt;
** Grove of the Stag: Hollow Tree.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
&lt;br /&gt;
** Kilovan River. (6 areas)&lt;br /&gt;
** Lower Skald.&lt;br /&gt;
** Lower Skald: Catacombs.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: City Hall.&lt;br /&gt;
** Lower Skald: Crypts.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Lower Skald: Haunted Crypts.&lt;br /&gt;
** Lower Skald: Lower Sewers.&lt;br /&gt;
** Lower Skald: Shops.&lt;br /&gt;
** Lower Skald: The King&#039;s Ransom.&lt;br /&gt;
** Lower Skald: The Copper Calyx.&lt;br /&gt;
** Lower Skald: Upper Sewers.&lt;br /&gt;
** Merecreek.&lt;br /&gt;
** Merecreek: Basements.&lt;br /&gt;
** Merecreek: Beneath the Well.&lt;br /&gt;
** Merecreek: Catacombs.&lt;br /&gt;
** Merecreek: Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Merecreek: Interiors.&lt;br /&gt;
** Merecreek: Old Stables.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Merecreek: Well Tunnels. (3 areas)&lt;br /&gt;
** Musarde Bog. (5 areas)&lt;br /&gt;
** Musarde Bog, Froim.&lt;br /&gt;
** Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Musarde Bog, Sunken Temple.&lt;br /&gt;
** Rodskoven: East. (6 areas)&lt;br /&gt;
** Rodskoven: North. (8 areas)&lt;br /&gt;
** Rodskoven: South. (3 areas)&lt;br /&gt;
** Rodskoven: Firenewt Temple.&lt;br /&gt;
** Rodskoven: Hidden Cave.&lt;br /&gt;
** Rodskoven: Forsaken Caverns.&lt;br /&gt;
** Rodskoven: Kokobld Caves.&lt;br /&gt;
** Rodskoven: Sacred Cave.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
&lt;br /&gt;
** Shadowed Kartakaen Vale.&lt;br /&gt;
** Shadowed Kartakaen Vale: Catacombs.&lt;br /&gt;
** Shadowed Kartakaen Vale: Labyrinth.&lt;br /&gt;
** Shadowed Kartakaen Vale: Tower.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
&lt;br /&gt;
** Upper Skald.&lt;br /&gt;
** Upper Skald: Blacksmith.&lt;br /&gt;
** Upper Skald: Grand Hall of Song and Dance.&lt;br /&gt;
** Upper Skald: the Cauldron.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Suites.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Upper Skald: Sewers, 1.&lt;br /&gt;
** Upper Skald: Sewers, 2.&lt;br /&gt;
** Upper Skald: Sewers, 3.&lt;br /&gt;
** Upper Skald: Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven: North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven: East&lt;br /&gt;
** Kartakass: Southern Rodskoven -&amp;gt; Rodskoven: South&lt;br /&gt;
** Kartakass: Musarde Bog -&amp;gt; Musarade Bog&lt;br /&gt;
** Kartakass: Kilovan River -&amp;gt; Kilovan River&lt;br /&gt;
** Kartakass: The Dales -&amp;gt; Kartakaen Dales&lt;br /&gt;
** Kartakass: Forgotten Mausoleum -&amp;gt; Musarde Bog: Forgotten Mausoleum&lt;br /&gt;
** Kartakass: Darkshelf Docks -&amp;gt; Darkshelf Docks&lt;br /&gt;
** Kartakass: Shadowed Vale -&amp;gt; Shadowed Kartakaen Vale&lt;br /&gt;
* Remove orphaned Myrfell-labelled area&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3799</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3799"/>
		<updated>2026-09-07T23:09:17Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Additions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Baba Yaga&#039;s Forest.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 1.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 2.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Private Quarters.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Lower Dungeons.&lt;br /&gt;
** Darkshelf Docks: Quarry.&lt;br /&gt;
** Darkshelf Docks: Quarry, Level 1.&lt;br /&gt;
** Rodskoven: East. (6 areas)&lt;br /&gt;
** Rodskoven: South. (3 areas)&lt;br /&gt;
** Rodskoven: Forsaken Caverns.&lt;br /&gt;
** Rodskoven: Kokobld Caves.&lt;br /&gt;
** Kartakass: Sacred Cave.&lt;br /&gt;
** Fekleskoven.&lt;br /&gt;
** Grove of the Stag.&lt;br /&gt;
** Grove of the Stag: Hollow Tree.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
&lt;br /&gt;
** Lower Skald.&lt;br /&gt;
** Lower Skald: Catacombs.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: City Hall.&lt;br /&gt;
** Lower Skald: Crypts.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Lower Skald: Haunted Crypts.&lt;br /&gt;
** Lower Skald: Lower Sewers.&lt;br /&gt;
** Lower Skald: Shops.&lt;br /&gt;
** Lower Skald: The King&#039;s Ransom.&lt;br /&gt;
** Lower Skald: The Copper Calyx.&lt;br /&gt;
** Lower Skald: Upper Sewers.&lt;br /&gt;
&lt;br /&gt;
** Merecreek.&lt;br /&gt;
** Merecreek: Basements.&lt;br /&gt;
** Merecreek: Beneath the Well.&lt;br /&gt;
** Merecreek: Catacombs.&lt;br /&gt;
** Merecreek: Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Merecreek: Interiors.&lt;br /&gt;
** Merecreek: Old Stables.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Merecreek: Well Tunnels. (3 areas)&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
&lt;br /&gt;
** Rodskoven: North. (8 areas)&lt;br /&gt;
** Rodskoven: Firenewt Temple.&lt;br /&gt;
** Rodskoven: Hidden Cave.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Upper Skald.&lt;br /&gt;
** Upper Skald: Blacksmith.&lt;br /&gt;
** Upper Skald: Grand Hall of Song and Dance.&lt;br /&gt;
** Upper Skald: the Cauldron.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Suites.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Upper Skald: Sewers, 1.&lt;br /&gt;
** Upper Skald: Sewers, 2.&lt;br /&gt;
** Upper Skald: Sewers, 3.&lt;br /&gt;
** Upper Skald: Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven: North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven: East&lt;br /&gt;
** Kartakass: Southern Rodskoven -&amp;gt; Rodskoven: South&lt;br /&gt;
** Kartakass: Musarde Bog -&amp;gt; Musarade Bog&lt;br /&gt;
** Kartakass: Kilovan River -&amp;gt; Kilovan River&lt;br /&gt;
** Kartakass: The Dales -&amp;gt; Kartakaen Dales&lt;br /&gt;
** Kartakass: Forgotten Mausoleum -&amp;gt; Musarde Bog: Forgotten Mausoleum&lt;br /&gt;
** Kartakass: Darkshelf Docks -&amp;gt; Darkshelf Docks&lt;br /&gt;
** Kartakass: Shadowed Vale -&amp;gt; Shadowed Kartakaen Vale&lt;br /&gt;
* Remove orphaned Myrfell-labelled area&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3798</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3798"/>
		<updated>2026-09-07T22:50:21Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Additions */ Relabelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Baba Yaga&#039;s Forest.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 1.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 2.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Private Quarters.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Lower Dungeons.&lt;br /&gt;
** Darkshelf Docks: Quarry.&lt;br /&gt;
** Darkshelf Docks: Quarry, Level 1.&lt;br /&gt;
** Rodskoven: East. (6 areas)&lt;br /&gt;
** Rodskoven: South. (3 areas)&lt;br /&gt;
** Rodskoven: Forsaken Caverns.&lt;br /&gt;
** Rodskoven: Kokobld Caves.&lt;br /&gt;
** Kartakass: Sacred Cave.&lt;br /&gt;
** Fekleskoven.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Lower Skald.&lt;br /&gt;
** Lower Skald, Catacombs.&lt;br /&gt;
** Lower Skald, Church.&lt;br /&gt;
** Lower Skald, Church.&lt;br /&gt;
** Lower Skald, City Hall.&lt;br /&gt;
** Lower Skald, Crypts.&lt;br /&gt;
** Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Lower Skald, Haunted Crypts.&lt;br /&gt;
** Lower Skald, Lower Sewers.&lt;br /&gt;
** Lower Skald, Shops.&lt;br /&gt;
** Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Lower Skald, The Copper Calyx.&lt;br /&gt;
** Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Upper Skald.&lt;br /&gt;
** Upper Skald: Blacksmith.&lt;br /&gt;
** Upper Skald: Grand Hall of Song and Dance.&lt;br /&gt;
** Upper Skald: the Cauldron.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Suites.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Upper Skald: Sewers, 1.&lt;br /&gt;
** Upper Skald: Sewers, 2.&lt;br /&gt;
** Upper Skald: Sewers, 3.&lt;br /&gt;
** Upper Skald: Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven: North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven: East&lt;br /&gt;
** Kartakass: Southern Rodskoven -&amp;gt; Rodskoven: South&lt;br /&gt;
** Kartakass: Musarde Bog -&amp;gt; Musarade Bog&lt;br /&gt;
** Kartakass: Kilovan River -&amp;gt; Kilovan River&lt;br /&gt;
** Kartakass: The Dales -&amp;gt; Kartakaen Dales&lt;br /&gt;
** Kartakass: Forgotten Mausoleum -&amp;gt; Musarde Bog: Forgotten Mausoleum&lt;br /&gt;
** Kartakass: Darkshelf Docks -&amp;gt; Darkshelf Docks&lt;br /&gt;
** Kartakass: Shadowed Vale -&amp;gt; Shadowed Kartakaen Vale&lt;br /&gt;
* Remove orphaned Myrfell-labelled area&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3797</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3797"/>
		<updated>2026-09-07T22:45:10Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven: North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven: East&lt;br /&gt;
** Kartakass: Southern Rodskoven -&amp;gt; Rodskoven: South&lt;br /&gt;
** Kartakass: Musarde Bog -&amp;gt; Musarade Bog&lt;br /&gt;
** Kartakass: Kilovan River -&amp;gt; Kilovan River&lt;br /&gt;
** Kartakass: The Dales -&amp;gt; Kartakaen Dales&lt;br /&gt;
** Kartakass: Forgotten Mausoleum -&amp;gt; Musarde Bog: Forgotten Mausoleum&lt;br /&gt;
** Kartakass: Darkshelf Docks -&amp;gt; Darkshelf Docks&lt;br /&gt;
** Kartakass: Shadowed Vale -&amp;gt; Shadowed Kartakaen Vale&lt;br /&gt;
* Remove orphaned Myrfell-labelled area&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3796</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3796"/>
		<updated>2026-09-07T22:38:06Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven: North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven: East&lt;br /&gt;
** Kartakass: Southern Rodskoven -&amp;gt; Rodskoven: South&lt;br /&gt;
** Kartakass: Musarde Bog -&amp;gt; Musarade Bog&lt;br /&gt;
** Kartakass: Kilovan River -&amp;gt; Kilovan River&lt;br /&gt;
** Kartakass: The Dales -&amp;gt; Kartakaen Dales&lt;br /&gt;
** Kartakass: Forgotten Mausoleum -&amp;gt; Musarde Bog: Forgotten Mausoleum&lt;br /&gt;
** Kartakass: Darkshelf Docks -&amp;gt; Darkshelf Docks&lt;br /&gt;
** Kartakass: Shadowed Vale -&amp;gt; Shadowed Kartakaen Vale&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3795</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3795"/>
		<updated>2026-09-07T22:28:42Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven: North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven: East&lt;br /&gt;
** Kartakass: Southern Rodskoven -&amp;gt; Rodskoven: South&lt;br /&gt;
** Kartakass: Musarde Bog -&amp;gt; Musarade Bog&lt;br /&gt;
** Kartakass: Kilovan River -&amp;gt; Kilovan River&lt;br /&gt;
** Kartakass: The Dales -&amp;gt; Kartakaen Dales&lt;br /&gt;
** Kartakass: Forgotten Mausoleum -&amp;gt; Musarde Bog: Forgotten Mausoleum&lt;br /&gt;
** Kartakass: Darkshelf Docks -&amp;gt; Darkshelf Docks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3794</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3794"/>
		<updated>2026-09-07T21:52:21Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven: North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven: East&lt;br /&gt;
** Kartakass: Southern Rodskoven -&amp;gt; Rodskoven: South&lt;br /&gt;
** Kartakass: Musarde Bog -&amp;gt; Musarade Bog&lt;br /&gt;
** Kartakass: Kilovan River -&amp;gt; Kilovan River&lt;br /&gt;
** Kartakass: The Dales -&amp;gt; Kartakaen Dales&lt;br /&gt;
** Kartakass: Forgotten Mausoleum -&amp;gt; Musarde Bog: Forgotten Mausoleum&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3793</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3793"/>
		<updated>2026-09-07T21:40:52Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven: North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven: East&lt;br /&gt;
** Kartakass: Southern Rodskoven -&amp;gt; Rodskoven: South&lt;br /&gt;
** Kartakass: Musarde Bog -&amp;gt; Musarade Bog&lt;br /&gt;
** Kartakass: Kilovan River -&amp;gt; Kilovan River&lt;br /&gt;
** Kartakass: The Dales -&amp;gt; Kartakaen Dales&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3792</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3792"/>
		<updated>2026-09-07T21:37:04Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven: North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven: East&lt;br /&gt;
** Kartakass: Southern Rodskoven -&amp;gt; Rodskoven: South&lt;br /&gt;
** Kartakass: Musarde Bog -&amp;gt; Musarade Bog&lt;br /&gt;
** Kartakass: Kilovan River -&amp;gt; Kilovan River&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3791</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3791"/>
		<updated>2026-09-07T17:06:33Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven: North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven: East&lt;br /&gt;
** Kartakass: Southern Rodskoven -&amp;gt; Rodskoven: South&lt;br /&gt;
** Kartakass: Musarde Bog -&amp;gt; Musarade Bog&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3790</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3790"/>
		<updated>2026-09-07T17:04:26Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven: North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven: East&lt;br /&gt;
** Kartakass: Southern Rodskoven -&amp;gt; Rodskoven: South&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3789</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3789"/>
		<updated>2026-09-07T16:39:29Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven East&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3788</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3788"/>
		<updated>2026-09-07T16:26:39Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven North&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3787</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3787"/>
		<updated>2026-09-07T16:21:44Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
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