<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.toud.pw/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DM+Maiyannah</id>
	<title>Time of Unparalleled Darkness Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.toud.pw/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DM+Maiyannah"/>
	<link rel="alternate" type="text/html" href="https://wiki.toud.pw/Special:Contributions/DM_Maiyannah"/>
	<updated>2026-09-12T12:20:39Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.40.1</generator>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3809</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3809"/>
		<updated>2026-09-10T23:44:00Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Baba Yaga&#039;s Forest.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 1.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 2.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Private Quarters.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Lower Dungeons.&lt;br /&gt;
** Darkshelf Docks: Quarry.&lt;br /&gt;
** Darkshelf Docks: Quarry, Level 1.&lt;br /&gt;
** Fekleskoven.&lt;br /&gt;
** Grove of the Stag.&lt;br /&gt;
** Grove of the Stag: Hollow Tree.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
&lt;br /&gt;
** Kilovan River. (6 areas)&lt;br /&gt;
** Lower Skald.&lt;br /&gt;
** Lower Skald: Catacombs.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: City Hall.&lt;br /&gt;
** Lower Skald: Crypts.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Lower Skald: Haunted Crypts.&lt;br /&gt;
** Lower Skald: Lower Sewers.&lt;br /&gt;
** Lower Skald: Shops.&lt;br /&gt;
** Lower Skald: The King&#039;s Ransom.&lt;br /&gt;
** Lower Skald: The Copper Calyx.&lt;br /&gt;
** Lower Skald: Upper Sewers.&lt;br /&gt;
** Merecreek.&lt;br /&gt;
** Merecreek: Basements.&lt;br /&gt;
** Merecreek: Beneath the Well.&lt;br /&gt;
** Merecreek: Catacombs.&lt;br /&gt;
** Merecreek: Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Merecreek: Interiors.&lt;br /&gt;
** Merecreek: Old Stables.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Merecreek: Well Tunnels. (3 areas)&lt;br /&gt;
** Musarde Bog. (5 areas)&lt;br /&gt;
** Musarde Bog, Froim.&lt;br /&gt;
** Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Musarde Bog, Sunken Temple.&lt;br /&gt;
** Rodskoven: East. (6 areas)&lt;br /&gt;
** Rodskoven: North. (8 areas)&lt;br /&gt;
** Rodskoven: South. (3 areas)&lt;br /&gt;
** Rodskoven: Firenewt Temple.&lt;br /&gt;
** Rodskoven: Hidden Cave.&lt;br /&gt;
** Rodskoven: Forsaken Caverns.&lt;br /&gt;
** Rodskoven: Kokobld Caves.&lt;br /&gt;
** Rodskoven: Sacred Cave.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
&lt;br /&gt;
** Shadowed Kartakaen Vale.&lt;br /&gt;
** Shadowed Kartakaen Vale: Catacombs.&lt;br /&gt;
** Shadowed Kartakaen Vale: Labyrinth.&lt;br /&gt;
** Shadowed Kartakaen Vale: Tower.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
&lt;br /&gt;
** Upper Skald.&lt;br /&gt;
** Upper Skald: Blacksmith.&lt;br /&gt;
** Upper Skald: Grand Hall of Song and Dance.&lt;br /&gt;
** Upper Skald: the Cauldron.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Suites.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Upper Skald: Sewers, 1.&lt;br /&gt;
** Upper Skald: Sewers, 2.&lt;br /&gt;
** Upper Skald: Sewers, 3.&lt;br /&gt;
** Upper Skald: Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some issues with the Walk mode not toggling properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Realized I missed the four seasons painting set in Emma&#039;s house with the clicky-descs.  Fixed.&lt;br /&gt;
* Added a modified version of &amp;quot;RP Walk Mode&amp;quot; by FrozenSphere.  It has been changed to toggle on and off by using the command &amp;quot;@walk&amp;quot; as is common on several other servers.  The original version is available here: https://neverwintervault.org/project/nwnee/hakpak/original-hakpak/rp-walk-modes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Several fixes to the Skyshard Homestead:&lt;br /&gt;
** Changed the rugs to the Ezran Belladonna rug.&lt;br /&gt;
** Fixed positioning of the dartboard.&lt;br /&gt;
** Made several items plot items so they aren&#039;t destructable.&lt;br /&gt;
** Gave all the paintings and tapestries have clicky-descriptions for some flavour, and properly enabled the scripts.&lt;br /&gt;
** Made all the bookcases in the living room containers properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix module corruption problem.&lt;br /&gt;
* Rename areas without the domain to condense them:&lt;br /&gt;
** Lower Skald, Upper Skald, to just Skald, with the exterior areas named Lower City and Upper city respectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven Forest&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven Forest: North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven Forest: East&lt;br /&gt;
** Kartakass: Southern Rodskoven -&amp;gt; Rodskoven Forest: South&lt;br /&gt;
** Kartakass: Musarde Bog -&amp;gt; Musarade Bog&lt;br /&gt;
** Kartakass: Kilovan River -&amp;gt; Kilovan River&lt;br /&gt;
** Kartakass: The Dales -&amp;gt; Kartakaen Dales&lt;br /&gt;
** Kartakass: Forgotten Mausoleum -&amp;gt; Musarde Bog: Forgotten Mausoleum&lt;br /&gt;
** Kartakass: Darkshelf Docks -&amp;gt; Darkshelf Docks&lt;br /&gt;
** Kartakass: Shadowed Vale -&amp;gt; Shadowed Kartakaen Vale&lt;br /&gt;
* Remove orphaned Myrfell-labelled area&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3808</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3808"/>
		<updated>2026-09-10T03:01:15Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Baba Yaga&#039;s Forest.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 1.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 2.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Private Quarters.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Lower Dungeons.&lt;br /&gt;
** Darkshelf Docks: Quarry.&lt;br /&gt;
** Darkshelf Docks: Quarry, Level 1.&lt;br /&gt;
** Fekleskoven.&lt;br /&gt;
** Grove of the Stag.&lt;br /&gt;
** Grove of the Stag: Hollow Tree.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
&lt;br /&gt;
** Kilovan River. (6 areas)&lt;br /&gt;
** Lower Skald.&lt;br /&gt;
** Lower Skald: Catacombs.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: City Hall.&lt;br /&gt;
** Lower Skald: Crypts.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Lower Skald: Haunted Crypts.&lt;br /&gt;
** Lower Skald: Lower Sewers.&lt;br /&gt;
** Lower Skald: Shops.&lt;br /&gt;
** Lower Skald: The King&#039;s Ransom.&lt;br /&gt;
** Lower Skald: The Copper Calyx.&lt;br /&gt;
** Lower Skald: Upper Sewers.&lt;br /&gt;
** Merecreek.&lt;br /&gt;
** Merecreek: Basements.&lt;br /&gt;
** Merecreek: Beneath the Well.&lt;br /&gt;
** Merecreek: Catacombs.&lt;br /&gt;
** Merecreek: Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Merecreek: Interiors.&lt;br /&gt;
** Merecreek: Old Stables.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Merecreek: Well Tunnels. (3 areas)&lt;br /&gt;
** Musarde Bog. (5 areas)&lt;br /&gt;
** Musarde Bog, Froim.&lt;br /&gt;
** Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Musarde Bog, Sunken Temple.&lt;br /&gt;
** Rodskoven: East. (6 areas)&lt;br /&gt;
** Rodskoven: North. (8 areas)&lt;br /&gt;
** Rodskoven: South. (3 areas)&lt;br /&gt;
** Rodskoven: Firenewt Temple.&lt;br /&gt;
** Rodskoven: Hidden Cave.&lt;br /&gt;
** Rodskoven: Forsaken Caverns.&lt;br /&gt;
** Rodskoven: Kokobld Caves.&lt;br /&gt;
** Rodskoven: Sacred Cave.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
&lt;br /&gt;
** Shadowed Kartakaen Vale.&lt;br /&gt;
** Shadowed Kartakaen Vale: Catacombs.&lt;br /&gt;
** Shadowed Kartakaen Vale: Labyrinth.&lt;br /&gt;
** Shadowed Kartakaen Vale: Tower.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
&lt;br /&gt;
** Upper Skald.&lt;br /&gt;
** Upper Skald: Blacksmith.&lt;br /&gt;
** Upper Skald: Grand Hall of Song and Dance.&lt;br /&gt;
** Upper Skald: the Cauldron.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Suites.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Upper Skald: Sewers, 1.&lt;br /&gt;
** Upper Skald: Sewers, 2.&lt;br /&gt;
** Upper Skald: Sewers, 3.&lt;br /&gt;
** Upper Skald: Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Realized I missed the four seasons painting set in Emma&#039;s house with the clicky-descs.  Fixed.&lt;br /&gt;
* Added a modified version of &amp;quot;RP Walk Mode&amp;quot; by FrozenSphere.  It has been changed to toggle on and off by using the command &amp;quot;@walk&amp;quot; as is common on several other servers.  The original version is available here: https://neverwintervault.org/project/nwnee/hakpak/original-hakpak/rp-walk-modes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Several fixes to the Skyshard Homestead:&lt;br /&gt;
** Changed the rugs to the Ezran Belladonna rug.&lt;br /&gt;
** Fixed positioning of the dartboard.&lt;br /&gt;
** Made several items plot items so they aren&#039;t destructable.&lt;br /&gt;
** Gave all the paintings and tapestries have clicky-descriptions for some flavour, and properly enabled the scripts.&lt;br /&gt;
** Made all the bookcases in the living room containers properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix module corruption problem.&lt;br /&gt;
* Rename areas without the domain to condense them:&lt;br /&gt;
** Lower Skald, Upper Skald, to just Skald, with the exterior areas named Lower City and Upper city respectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven Forest&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven Forest: North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven Forest: East&lt;br /&gt;
** Kartakass: Southern Rodskoven -&amp;gt; Rodskoven Forest: South&lt;br /&gt;
** Kartakass: Musarde Bog -&amp;gt; Musarade Bog&lt;br /&gt;
** Kartakass: Kilovan River -&amp;gt; Kilovan River&lt;br /&gt;
** Kartakass: The Dales -&amp;gt; Kartakaen Dales&lt;br /&gt;
** Kartakass: Forgotten Mausoleum -&amp;gt; Musarde Bog: Forgotten Mausoleum&lt;br /&gt;
** Kartakass: Darkshelf Docks -&amp;gt; Darkshelf Docks&lt;br /&gt;
** Kartakass: Shadowed Vale -&amp;gt; Shadowed Kartakaen Vale&lt;br /&gt;
* Remove orphaned Myrfell-labelled area&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3807</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3807"/>
		<updated>2026-09-09T16:23:47Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Baba Yaga&#039;s Forest.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 1.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 2.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Private Quarters.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Lower Dungeons.&lt;br /&gt;
** Darkshelf Docks: Quarry.&lt;br /&gt;
** Darkshelf Docks: Quarry, Level 1.&lt;br /&gt;
** Fekleskoven.&lt;br /&gt;
** Grove of the Stag.&lt;br /&gt;
** Grove of the Stag: Hollow Tree.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
&lt;br /&gt;
** Kilovan River. (6 areas)&lt;br /&gt;
** Lower Skald.&lt;br /&gt;
** Lower Skald: Catacombs.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: City Hall.&lt;br /&gt;
** Lower Skald: Crypts.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Lower Skald: Haunted Crypts.&lt;br /&gt;
** Lower Skald: Lower Sewers.&lt;br /&gt;
** Lower Skald: Shops.&lt;br /&gt;
** Lower Skald: The King&#039;s Ransom.&lt;br /&gt;
** Lower Skald: The Copper Calyx.&lt;br /&gt;
** Lower Skald: Upper Sewers.&lt;br /&gt;
** Merecreek.&lt;br /&gt;
** Merecreek: Basements.&lt;br /&gt;
** Merecreek: Beneath the Well.&lt;br /&gt;
** Merecreek: Catacombs.&lt;br /&gt;
** Merecreek: Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Merecreek: Interiors.&lt;br /&gt;
** Merecreek: Old Stables.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Merecreek: Well Tunnels. (3 areas)&lt;br /&gt;
** Musarde Bog. (5 areas)&lt;br /&gt;
** Musarde Bog, Froim.&lt;br /&gt;
** Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Musarde Bog, Sunken Temple.&lt;br /&gt;
** Rodskoven: East. (6 areas)&lt;br /&gt;
** Rodskoven: North. (8 areas)&lt;br /&gt;
** Rodskoven: South. (3 areas)&lt;br /&gt;
** Rodskoven: Firenewt Temple.&lt;br /&gt;
** Rodskoven: Hidden Cave.&lt;br /&gt;
** Rodskoven: Forsaken Caverns.&lt;br /&gt;
** Rodskoven: Kokobld Caves.&lt;br /&gt;
** Rodskoven: Sacred Cave.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
&lt;br /&gt;
** Shadowed Kartakaen Vale.&lt;br /&gt;
** Shadowed Kartakaen Vale: Catacombs.&lt;br /&gt;
** Shadowed Kartakaen Vale: Labyrinth.&lt;br /&gt;
** Shadowed Kartakaen Vale: Tower.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
&lt;br /&gt;
** Upper Skald.&lt;br /&gt;
** Upper Skald: Blacksmith.&lt;br /&gt;
** Upper Skald: Grand Hall of Song and Dance.&lt;br /&gt;
** Upper Skald: the Cauldron.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Suites.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Upper Skald: Sewers, 1.&lt;br /&gt;
** Upper Skald: Sewers, 2.&lt;br /&gt;
** Upper Skald: Sewers, 3.&lt;br /&gt;
** Upper Skald: Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Several fixes to the Skyshard Homestead:&lt;br /&gt;
** Changed the rugs to the Ezran Belladonna rug.&lt;br /&gt;
** Fixed positioning of the dartboard.&lt;br /&gt;
** Made several items plot items so they aren&#039;t destructable.&lt;br /&gt;
** Gave all the paintings and tapestries have clicky-descriptions for some flavour, and properly enabled the scripts.&lt;br /&gt;
** Made all the bookcases in the living room containers properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix module corruption problem.&lt;br /&gt;
* Rename areas without the domain to condense them:&lt;br /&gt;
** Lower Skald, Upper Skald, to just Skald, with the exterior areas named Lower City and Upper city respectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven Forest&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven Forest: North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven Forest: East&lt;br /&gt;
** Kartakass: Southern Rodskoven -&amp;gt; Rodskoven Forest: South&lt;br /&gt;
** Kartakass: Musarde Bog -&amp;gt; Musarade Bog&lt;br /&gt;
** Kartakass: Kilovan River -&amp;gt; Kilovan River&lt;br /&gt;
** Kartakass: The Dales -&amp;gt; Kartakaen Dales&lt;br /&gt;
** Kartakass: Forgotten Mausoleum -&amp;gt; Musarde Bog: Forgotten Mausoleum&lt;br /&gt;
** Kartakass: Darkshelf Docks -&amp;gt; Darkshelf Docks&lt;br /&gt;
** Kartakass: Shadowed Vale -&amp;gt; Shadowed Kartakaen Vale&lt;br /&gt;
* Remove orphaned Myrfell-labelled area&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3806</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3806"/>
		<updated>2026-09-09T16:17:18Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Baba Yaga&#039;s Forest.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 1.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 2.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Private Quarters.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Lower Dungeons.&lt;br /&gt;
** Darkshelf Docks: Quarry.&lt;br /&gt;
** Darkshelf Docks: Quarry, Level 1.&lt;br /&gt;
** Fekleskoven.&lt;br /&gt;
** Grove of the Stag.&lt;br /&gt;
** Grove of the Stag: Hollow Tree.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
&lt;br /&gt;
** Kilovan River. (6 areas)&lt;br /&gt;
** Lower Skald.&lt;br /&gt;
** Lower Skald: Catacombs.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: City Hall.&lt;br /&gt;
** Lower Skald: Crypts.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Lower Skald: Haunted Crypts.&lt;br /&gt;
** Lower Skald: Lower Sewers.&lt;br /&gt;
** Lower Skald: Shops.&lt;br /&gt;
** Lower Skald: The King&#039;s Ransom.&lt;br /&gt;
** Lower Skald: The Copper Calyx.&lt;br /&gt;
** Lower Skald: Upper Sewers.&lt;br /&gt;
** Merecreek.&lt;br /&gt;
** Merecreek: Basements.&lt;br /&gt;
** Merecreek: Beneath the Well.&lt;br /&gt;
** Merecreek: Catacombs.&lt;br /&gt;
** Merecreek: Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Merecreek: Interiors.&lt;br /&gt;
** Merecreek: Old Stables.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Merecreek: Well Tunnels. (3 areas)&lt;br /&gt;
** Musarde Bog. (5 areas)&lt;br /&gt;
** Musarde Bog, Froim.&lt;br /&gt;
** Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Musarde Bog, Sunken Temple.&lt;br /&gt;
** Rodskoven: East. (6 areas)&lt;br /&gt;
** Rodskoven: North. (8 areas)&lt;br /&gt;
** Rodskoven: South. (3 areas)&lt;br /&gt;
** Rodskoven: Firenewt Temple.&lt;br /&gt;
** Rodskoven: Hidden Cave.&lt;br /&gt;
** Rodskoven: Forsaken Caverns.&lt;br /&gt;
** Rodskoven: Kokobld Caves.&lt;br /&gt;
** Rodskoven: Sacred Cave.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
&lt;br /&gt;
** Shadowed Kartakaen Vale.&lt;br /&gt;
** Shadowed Kartakaen Vale: Catacombs.&lt;br /&gt;
** Shadowed Kartakaen Vale: Labyrinth.&lt;br /&gt;
** Shadowed Kartakaen Vale: Tower.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
&lt;br /&gt;
** Upper Skald.&lt;br /&gt;
** Upper Skald: Blacksmith.&lt;br /&gt;
** Upper Skald: Grand Hall of Song and Dance.&lt;br /&gt;
** Upper Skald: the Cauldron.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Suites.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Upper Skald: Sewers, 1.&lt;br /&gt;
** Upper Skald: Sewers, 2.&lt;br /&gt;
** Upper Skald: Sewers, 3.&lt;br /&gt;
** Upper Skald: Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Several fixes to the Skyshard Homestead:&lt;br /&gt;
** Changed the rugs to the Ezran Belladonna rug.&lt;br /&gt;
** Fixed positioning of the dartboard.&lt;br /&gt;
** Made several items plot items so they aren&#039;t destructable.&lt;br /&gt;
** Gave all the paintings and tapestries have clicky-descriptions for some flavour, and properly enabled the scripts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix module corruption problem.&lt;br /&gt;
* Rename areas without the domain to condense them:&lt;br /&gt;
** Lower Skald, Upper Skald, to just Skald, with the exterior areas named Lower City and Upper city respectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven Forest&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven Forest: North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven Forest: East&lt;br /&gt;
** Kartakass: Southern Rodskoven -&amp;gt; Rodskoven Forest: South&lt;br /&gt;
** Kartakass: Musarde Bog -&amp;gt; Musarade Bog&lt;br /&gt;
** Kartakass: Kilovan River -&amp;gt; Kilovan River&lt;br /&gt;
** Kartakass: The Dales -&amp;gt; Kartakaen Dales&lt;br /&gt;
** Kartakass: Forgotten Mausoleum -&amp;gt; Musarde Bog: Forgotten Mausoleum&lt;br /&gt;
** Kartakass: Darkshelf Docks -&amp;gt; Darkshelf Docks&lt;br /&gt;
** Kartakass: Shadowed Vale -&amp;gt; Shadowed Kartakaen Vale&lt;br /&gt;
* Remove orphaned Myrfell-labelled area&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3805</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3805"/>
		<updated>2026-09-08T19:22:45Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Baba Yaga&#039;s Forest.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 1.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 2.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Private Quarters.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Lower Dungeons.&lt;br /&gt;
** Darkshelf Docks: Quarry.&lt;br /&gt;
** Darkshelf Docks: Quarry, Level 1.&lt;br /&gt;
** Fekleskoven.&lt;br /&gt;
** Grove of the Stag.&lt;br /&gt;
** Grove of the Stag: Hollow Tree.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
&lt;br /&gt;
** Kilovan River. (6 areas)&lt;br /&gt;
** Lower Skald.&lt;br /&gt;
** Lower Skald: Catacombs.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: City Hall.&lt;br /&gt;
** Lower Skald: Crypts.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Lower Skald: Haunted Crypts.&lt;br /&gt;
** Lower Skald: Lower Sewers.&lt;br /&gt;
** Lower Skald: Shops.&lt;br /&gt;
** Lower Skald: The King&#039;s Ransom.&lt;br /&gt;
** Lower Skald: The Copper Calyx.&lt;br /&gt;
** Lower Skald: Upper Sewers.&lt;br /&gt;
** Merecreek.&lt;br /&gt;
** Merecreek: Basements.&lt;br /&gt;
** Merecreek: Beneath the Well.&lt;br /&gt;
** Merecreek: Catacombs.&lt;br /&gt;
** Merecreek: Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Merecreek: Interiors.&lt;br /&gt;
** Merecreek: Old Stables.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Merecreek: Well Tunnels. (3 areas)&lt;br /&gt;
** Musarde Bog. (5 areas)&lt;br /&gt;
** Musarde Bog, Froim.&lt;br /&gt;
** Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Musarde Bog, Sunken Temple.&lt;br /&gt;
** Rodskoven: East. (6 areas)&lt;br /&gt;
** Rodskoven: North. (8 areas)&lt;br /&gt;
** Rodskoven: South. (3 areas)&lt;br /&gt;
** Rodskoven: Firenewt Temple.&lt;br /&gt;
** Rodskoven: Hidden Cave.&lt;br /&gt;
** Rodskoven: Forsaken Caverns.&lt;br /&gt;
** Rodskoven: Kokobld Caves.&lt;br /&gt;
** Rodskoven: Sacred Cave.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
&lt;br /&gt;
** Shadowed Kartakaen Vale.&lt;br /&gt;
** Shadowed Kartakaen Vale: Catacombs.&lt;br /&gt;
** Shadowed Kartakaen Vale: Labyrinth.&lt;br /&gt;
** Shadowed Kartakaen Vale: Tower.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
&lt;br /&gt;
** Upper Skald.&lt;br /&gt;
** Upper Skald: Blacksmith.&lt;br /&gt;
** Upper Skald: Grand Hall of Song and Dance.&lt;br /&gt;
** Upper Skald: the Cauldron.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Suites.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Upper Skald: Sewers, 1.&lt;br /&gt;
** Upper Skald: Sewers, 2.&lt;br /&gt;
** Upper Skald: Sewers, 3.&lt;br /&gt;
** Upper Skald: Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the rugs in Emma&#039;s place to the Ezran Belladonna rug.&lt;br /&gt;
* Fixed positioning of the dartboard.&lt;br /&gt;
* Made several items in Emma&#039;s place plot items so they aren&#039;t destructable.&lt;br /&gt;
* Gave all the paintings in Emma&#039;s place have clicky-descriptions for some flavour, and properly enabled the scripts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix module corruption problem.&lt;br /&gt;
* Rename areas without the domain to condense them:&lt;br /&gt;
** Lower Skald, Upper Skald, to just Skald, with the exterior areas named Lower City and Upper city respectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven Forest&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven Forest: North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven Forest: East&lt;br /&gt;
** Kartakass: Southern Rodskoven -&amp;gt; Rodskoven Forest: South&lt;br /&gt;
** Kartakass: Musarde Bog -&amp;gt; Musarade Bog&lt;br /&gt;
** Kartakass: Kilovan River -&amp;gt; Kilovan River&lt;br /&gt;
** Kartakass: The Dales -&amp;gt; Kartakaen Dales&lt;br /&gt;
** Kartakass: Forgotten Mausoleum -&amp;gt; Musarde Bog: Forgotten Mausoleum&lt;br /&gt;
** Kartakass: Darkshelf Docks -&amp;gt; Darkshelf Docks&lt;br /&gt;
** Kartakass: Shadowed Vale -&amp;gt; Shadowed Kartakaen Vale&lt;br /&gt;
* Remove orphaned Myrfell-labelled area&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3804</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3804"/>
		<updated>2026-09-08T19:17:08Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Baba Yaga&#039;s Forest.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 1.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 2.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Private Quarters.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Lower Dungeons.&lt;br /&gt;
** Darkshelf Docks: Quarry.&lt;br /&gt;
** Darkshelf Docks: Quarry, Level 1.&lt;br /&gt;
** Fekleskoven.&lt;br /&gt;
** Grove of the Stag.&lt;br /&gt;
** Grove of the Stag: Hollow Tree.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
&lt;br /&gt;
** Kilovan River. (6 areas)&lt;br /&gt;
** Lower Skald.&lt;br /&gt;
** Lower Skald: Catacombs.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: City Hall.&lt;br /&gt;
** Lower Skald: Crypts.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Lower Skald: Haunted Crypts.&lt;br /&gt;
** Lower Skald: Lower Sewers.&lt;br /&gt;
** Lower Skald: Shops.&lt;br /&gt;
** Lower Skald: The King&#039;s Ransom.&lt;br /&gt;
** Lower Skald: The Copper Calyx.&lt;br /&gt;
** Lower Skald: Upper Sewers.&lt;br /&gt;
** Merecreek.&lt;br /&gt;
** Merecreek: Basements.&lt;br /&gt;
** Merecreek: Beneath the Well.&lt;br /&gt;
** Merecreek: Catacombs.&lt;br /&gt;
** Merecreek: Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Merecreek: Interiors.&lt;br /&gt;
** Merecreek: Old Stables.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Merecreek: Well Tunnels. (3 areas)&lt;br /&gt;
** Musarde Bog. (5 areas)&lt;br /&gt;
** Musarde Bog, Froim.&lt;br /&gt;
** Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Musarde Bog, Sunken Temple.&lt;br /&gt;
** Rodskoven: East. (6 areas)&lt;br /&gt;
** Rodskoven: North. (8 areas)&lt;br /&gt;
** Rodskoven: South. (3 areas)&lt;br /&gt;
** Rodskoven: Firenewt Temple.&lt;br /&gt;
** Rodskoven: Hidden Cave.&lt;br /&gt;
** Rodskoven: Forsaken Caverns.&lt;br /&gt;
** Rodskoven: Kokobld Caves.&lt;br /&gt;
** Rodskoven: Sacred Cave.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
&lt;br /&gt;
** Shadowed Kartakaen Vale.&lt;br /&gt;
** Shadowed Kartakaen Vale: Catacombs.&lt;br /&gt;
** Shadowed Kartakaen Vale: Labyrinth.&lt;br /&gt;
** Shadowed Kartakaen Vale: Tower.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
&lt;br /&gt;
** Upper Skald.&lt;br /&gt;
** Upper Skald: Blacksmith.&lt;br /&gt;
** Upper Skald: Grand Hall of Song and Dance.&lt;br /&gt;
** Upper Skald: the Cauldron.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Suites.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Upper Skald: Sewers, 1.&lt;br /&gt;
** Upper Skald: Sewers, 2.&lt;br /&gt;
** Upper Skald: Sewers, 3.&lt;br /&gt;
** Upper Skald: Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the rugs in Emma&#039;s place to the Ezran Belladonna rug.&lt;br /&gt;
* Fixed positioning of the dartboard.&lt;br /&gt;
* Made several items in Emma&#039;s place plot items so they aren&#039;t destructable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix module corruption problem.&lt;br /&gt;
* Rename areas without the domain to condense them:&lt;br /&gt;
** Lower Skald, Upper Skald, to just Skald, with the exterior areas named Lower City and Upper city respectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven Forest&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven Forest: North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven Forest: East&lt;br /&gt;
** Kartakass: Southern Rodskoven -&amp;gt; Rodskoven Forest: South&lt;br /&gt;
** Kartakass: Musarde Bog -&amp;gt; Musarade Bog&lt;br /&gt;
** Kartakass: Kilovan River -&amp;gt; Kilovan River&lt;br /&gt;
** Kartakass: The Dales -&amp;gt; Kartakaen Dales&lt;br /&gt;
** Kartakass: Forgotten Mausoleum -&amp;gt; Musarde Bog: Forgotten Mausoleum&lt;br /&gt;
** Kartakass: Darkshelf Docks -&amp;gt; Darkshelf Docks&lt;br /&gt;
** Kartakass: Shadowed Vale -&amp;gt; Shadowed Kartakaen Vale&lt;br /&gt;
* Remove orphaned Myrfell-labelled area&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3803</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3803"/>
		<updated>2026-09-08T19:15:38Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Baba Yaga&#039;s Forest.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 1.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 2.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Private Quarters.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Lower Dungeons.&lt;br /&gt;
** Darkshelf Docks: Quarry.&lt;br /&gt;
** Darkshelf Docks: Quarry, Level 1.&lt;br /&gt;
** Fekleskoven.&lt;br /&gt;
** Grove of the Stag.&lt;br /&gt;
** Grove of the Stag: Hollow Tree.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
&lt;br /&gt;
** Kilovan River. (6 areas)&lt;br /&gt;
** Lower Skald.&lt;br /&gt;
** Lower Skald: Catacombs.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: City Hall.&lt;br /&gt;
** Lower Skald: Crypts.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Lower Skald: Haunted Crypts.&lt;br /&gt;
** Lower Skald: Lower Sewers.&lt;br /&gt;
** Lower Skald: Shops.&lt;br /&gt;
** Lower Skald: The King&#039;s Ransom.&lt;br /&gt;
** Lower Skald: The Copper Calyx.&lt;br /&gt;
** Lower Skald: Upper Sewers.&lt;br /&gt;
** Merecreek.&lt;br /&gt;
** Merecreek: Basements.&lt;br /&gt;
** Merecreek: Beneath the Well.&lt;br /&gt;
** Merecreek: Catacombs.&lt;br /&gt;
** Merecreek: Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Merecreek: Interiors.&lt;br /&gt;
** Merecreek: Old Stables.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Merecreek: Well Tunnels. (3 areas)&lt;br /&gt;
** Musarde Bog. (5 areas)&lt;br /&gt;
** Musarde Bog, Froim.&lt;br /&gt;
** Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Musarde Bog, Sunken Temple.&lt;br /&gt;
** Rodskoven: East. (6 areas)&lt;br /&gt;
** Rodskoven: North. (8 areas)&lt;br /&gt;
** Rodskoven: South. (3 areas)&lt;br /&gt;
** Rodskoven: Firenewt Temple.&lt;br /&gt;
** Rodskoven: Hidden Cave.&lt;br /&gt;
** Rodskoven: Forsaken Caverns.&lt;br /&gt;
** Rodskoven: Kokobld Caves.&lt;br /&gt;
** Rodskoven: Sacred Cave.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
&lt;br /&gt;
** Shadowed Kartakaen Vale.&lt;br /&gt;
** Shadowed Kartakaen Vale: Catacombs.&lt;br /&gt;
** Shadowed Kartakaen Vale: Labyrinth.&lt;br /&gt;
** Shadowed Kartakaen Vale: Tower.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
&lt;br /&gt;
** Upper Skald.&lt;br /&gt;
** Upper Skald: Blacksmith.&lt;br /&gt;
** Upper Skald: Grand Hall of Song and Dance.&lt;br /&gt;
** Upper Skald: the Cauldron.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Suites.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Upper Skald: Sewers, 1.&lt;br /&gt;
** Upper Skald: Sewers, 2.&lt;br /&gt;
** Upper Skald: Sewers, 3.&lt;br /&gt;
** Upper Skald: Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the rugs in Emma&#039;s place to the Ezran Belladonna rug.&lt;br /&gt;
* Fixed positioning of the dartboard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix module corruption problem.&lt;br /&gt;
* Rename areas without the domain to condense them:&lt;br /&gt;
** Lower Skald, Upper Skald, to just Skald, with the exterior areas named Lower City and Upper city respectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven Forest&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven Forest: North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven Forest: East&lt;br /&gt;
** Kartakass: Southern Rodskoven -&amp;gt; Rodskoven Forest: South&lt;br /&gt;
** Kartakass: Musarde Bog -&amp;gt; Musarade Bog&lt;br /&gt;
** Kartakass: Kilovan River -&amp;gt; Kilovan River&lt;br /&gt;
** Kartakass: The Dales -&amp;gt; Kartakaen Dales&lt;br /&gt;
** Kartakass: Forgotten Mausoleum -&amp;gt; Musarde Bog: Forgotten Mausoleum&lt;br /&gt;
** Kartakass: Darkshelf Docks -&amp;gt; Darkshelf Docks&lt;br /&gt;
** Kartakass: Shadowed Vale -&amp;gt; Shadowed Kartakaen Vale&lt;br /&gt;
* Remove orphaned Myrfell-labelled area&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3802</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3802"/>
		<updated>2026-09-08T03:03:54Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Baba Yaga&#039;s Forest.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 1.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 2.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Private Quarters.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Lower Dungeons.&lt;br /&gt;
** Darkshelf Docks: Quarry.&lt;br /&gt;
** Darkshelf Docks: Quarry, Level 1.&lt;br /&gt;
** Fekleskoven.&lt;br /&gt;
** Grove of the Stag.&lt;br /&gt;
** Grove of the Stag: Hollow Tree.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
&lt;br /&gt;
** Kilovan River. (6 areas)&lt;br /&gt;
** Lower Skald.&lt;br /&gt;
** Lower Skald: Catacombs.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: City Hall.&lt;br /&gt;
** Lower Skald: Crypts.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Lower Skald: Haunted Crypts.&lt;br /&gt;
** Lower Skald: Lower Sewers.&lt;br /&gt;
** Lower Skald: Shops.&lt;br /&gt;
** Lower Skald: The King&#039;s Ransom.&lt;br /&gt;
** Lower Skald: The Copper Calyx.&lt;br /&gt;
** Lower Skald: Upper Sewers.&lt;br /&gt;
** Merecreek.&lt;br /&gt;
** Merecreek: Basements.&lt;br /&gt;
** Merecreek: Beneath the Well.&lt;br /&gt;
** Merecreek: Catacombs.&lt;br /&gt;
** Merecreek: Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Merecreek: Interiors.&lt;br /&gt;
** Merecreek: Old Stables.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Merecreek: Well Tunnels. (3 areas)&lt;br /&gt;
** Musarde Bog. (5 areas)&lt;br /&gt;
** Musarde Bog, Froim.&lt;br /&gt;
** Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Musarde Bog, Sunken Temple.&lt;br /&gt;
** Rodskoven: East. (6 areas)&lt;br /&gt;
** Rodskoven: North. (8 areas)&lt;br /&gt;
** Rodskoven: South. (3 areas)&lt;br /&gt;
** Rodskoven: Firenewt Temple.&lt;br /&gt;
** Rodskoven: Hidden Cave.&lt;br /&gt;
** Rodskoven: Forsaken Caverns.&lt;br /&gt;
** Rodskoven: Kokobld Caves.&lt;br /&gt;
** Rodskoven: Sacred Cave.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
&lt;br /&gt;
** Shadowed Kartakaen Vale.&lt;br /&gt;
** Shadowed Kartakaen Vale: Catacombs.&lt;br /&gt;
** Shadowed Kartakaen Vale: Labyrinth.&lt;br /&gt;
** Shadowed Kartakaen Vale: Tower.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
&lt;br /&gt;
** Upper Skald.&lt;br /&gt;
** Upper Skald: Blacksmith.&lt;br /&gt;
** Upper Skald: Grand Hall of Song and Dance.&lt;br /&gt;
** Upper Skald: the Cauldron.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Suites.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Upper Skald: Sewers, 1.&lt;br /&gt;
** Upper Skald: Sewers, 2.&lt;br /&gt;
** Upper Skald: Sewers, 3.&lt;br /&gt;
** Upper Skald: Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix module corruption problem.&lt;br /&gt;
* Rename areas without the domain to condense them:&lt;br /&gt;
** Lower Skald, Upper Skald, to just Skald, with the exterior areas named Lower City and Upper city respectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven Forest&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven Forest: North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven Forest: East&lt;br /&gt;
** Kartakass: Southern Rodskoven -&amp;gt; Rodskoven Forest: South&lt;br /&gt;
** Kartakass: Musarde Bog -&amp;gt; Musarade Bog&lt;br /&gt;
** Kartakass: Kilovan River -&amp;gt; Kilovan River&lt;br /&gt;
** Kartakass: The Dales -&amp;gt; Kartakaen Dales&lt;br /&gt;
** Kartakass: Forgotten Mausoleum -&amp;gt; Musarde Bog: Forgotten Mausoleum&lt;br /&gt;
** Kartakass: Darkshelf Docks -&amp;gt; Darkshelf Docks&lt;br /&gt;
** Kartakass: Shadowed Vale -&amp;gt; Shadowed Kartakaen Vale&lt;br /&gt;
* Remove orphaned Myrfell-labelled area&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3801</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3801"/>
		<updated>2026-09-08T02:09:27Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Baba Yaga&#039;s Forest.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 1.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 2.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Private Quarters.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Lower Dungeons.&lt;br /&gt;
** Darkshelf Docks: Quarry.&lt;br /&gt;
** Darkshelf Docks: Quarry, Level 1.&lt;br /&gt;
** Fekleskoven.&lt;br /&gt;
** Grove of the Stag.&lt;br /&gt;
** Grove of the Stag: Hollow Tree.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
&lt;br /&gt;
** Kilovan River. (6 areas)&lt;br /&gt;
** Lower Skald.&lt;br /&gt;
** Lower Skald: Catacombs.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: City Hall.&lt;br /&gt;
** Lower Skald: Crypts.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Lower Skald: Haunted Crypts.&lt;br /&gt;
** Lower Skald: Lower Sewers.&lt;br /&gt;
** Lower Skald: Shops.&lt;br /&gt;
** Lower Skald: The King&#039;s Ransom.&lt;br /&gt;
** Lower Skald: The Copper Calyx.&lt;br /&gt;
** Lower Skald: Upper Sewers.&lt;br /&gt;
** Merecreek.&lt;br /&gt;
** Merecreek: Basements.&lt;br /&gt;
** Merecreek: Beneath the Well.&lt;br /&gt;
** Merecreek: Catacombs.&lt;br /&gt;
** Merecreek: Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Merecreek: Interiors.&lt;br /&gt;
** Merecreek: Old Stables.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Merecreek: Well Tunnels. (3 areas)&lt;br /&gt;
** Musarde Bog. (5 areas)&lt;br /&gt;
** Musarde Bog, Froim.&lt;br /&gt;
** Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Musarde Bog, Sunken Temple.&lt;br /&gt;
** Rodskoven: East. (6 areas)&lt;br /&gt;
** Rodskoven: North. (8 areas)&lt;br /&gt;
** Rodskoven: South. (3 areas)&lt;br /&gt;
** Rodskoven: Firenewt Temple.&lt;br /&gt;
** Rodskoven: Hidden Cave.&lt;br /&gt;
** Rodskoven: Forsaken Caverns.&lt;br /&gt;
** Rodskoven: Kokobld Caves.&lt;br /&gt;
** Rodskoven: Sacred Cave.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
&lt;br /&gt;
** Shadowed Kartakaen Vale.&lt;br /&gt;
** Shadowed Kartakaen Vale: Catacombs.&lt;br /&gt;
** Shadowed Kartakaen Vale: Labyrinth.&lt;br /&gt;
** Shadowed Kartakaen Vale: Tower.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
&lt;br /&gt;
** Upper Skald.&lt;br /&gt;
** Upper Skald: Blacksmith.&lt;br /&gt;
** Upper Skald: Grand Hall of Song and Dance.&lt;br /&gt;
** Upper Skald: the Cauldron.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Suites.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Upper Skald: Sewers, 1.&lt;br /&gt;
** Upper Skald: Sewers, 2.&lt;br /&gt;
** Upper Skald: Sewers, 3.&lt;br /&gt;
** Upper Skald: Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix module corruption problem.&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Lower Skald, Upper Skald, to just Skald, with the exterior areas named Lower City and Upper city respectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven Forest&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven Forest: North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven Forest: East&lt;br /&gt;
** Kartakass: Southern Rodskoven -&amp;gt; Rodskoven Forest: South&lt;br /&gt;
** Kartakass: Musarde Bog -&amp;gt; Musarade Bog&lt;br /&gt;
** Kartakass: Kilovan River -&amp;gt; Kilovan River&lt;br /&gt;
** Kartakass: The Dales -&amp;gt; Kartakaen Dales&lt;br /&gt;
** Kartakass: Forgotten Mausoleum -&amp;gt; Musarde Bog: Forgotten Mausoleum&lt;br /&gt;
** Kartakass: Darkshelf Docks -&amp;gt; Darkshelf Docks&lt;br /&gt;
** Kartakass: Shadowed Vale -&amp;gt; Shadowed Kartakaen Vale&lt;br /&gt;
* Remove orphaned Myrfell-labelled area&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3800</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3800"/>
		<updated>2026-09-07T23:14:46Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Additions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Baba Yaga&#039;s Forest.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 1.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 2.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Private Quarters.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Lower Dungeons.&lt;br /&gt;
** Darkshelf Docks: Quarry.&lt;br /&gt;
** Darkshelf Docks: Quarry, Level 1.&lt;br /&gt;
** Fekleskoven.&lt;br /&gt;
** Grove of the Stag.&lt;br /&gt;
** Grove of the Stag: Hollow Tree.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
&lt;br /&gt;
** Kilovan River. (6 areas)&lt;br /&gt;
** Lower Skald.&lt;br /&gt;
** Lower Skald: Catacombs.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: City Hall.&lt;br /&gt;
** Lower Skald: Crypts.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Lower Skald: Haunted Crypts.&lt;br /&gt;
** Lower Skald: Lower Sewers.&lt;br /&gt;
** Lower Skald: Shops.&lt;br /&gt;
** Lower Skald: The King&#039;s Ransom.&lt;br /&gt;
** Lower Skald: The Copper Calyx.&lt;br /&gt;
** Lower Skald: Upper Sewers.&lt;br /&gt;
** Merecreek.&lt;br /&gt;
** Merecreek: Basements.&lt;br /&gt;
** Merecreek: Beneath the Well.&lt;br /&gt;
** Merecreek: Catacombs.&lt;br /&gt;
** Merecreek: Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Merecreek: Interiors.&lt;br /&gt;
** Merecreek: Old Stables.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Merecreek: Well Tunnels. (3 areas)&lt;br /&gt;
** Musarde Bog. (5 areas)&lt;br /&gt;
** Musarde Bog, Froim.&lt;br /&gt;
** Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Musarde Bog, Sunken Temple.&lt;br /&gt;
** Rodskoven: East. (6 areas)&lt;br /&gt;
** Rodskoven: North. (8 areas)&lt;br /&gt;
** Rodskoven: South. (3 areas)&lt;br /&gt;
** Rodskoven: Firenewt Temple.&lt;br /&gt;
** Rodskoven: Hidden Cave.&lt;br /&gt;
** Rodskoven: Forsaken Caverns.&lt;br /&gt;
** Rodskoven: Kokobld Caves.&lt;br /&gt;
** Rodskoven: Sacred Cave.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
&lt;br /&gt;
** Shadowed Kartakaen Vale.&lt;br /&gt;
** Shadowed Kartakaen Vale: Catacombs.&lt;br /&gt;
** Shadowed Kartakaen Vale: Labyrinth.&lt;br /&gt;
** Shadowed Kartakaen Vale: Tower.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
&lt;br /&gt;
** Upper Skald.&lt;br /&gt;
** Upper Skald: Blacksmith.&lt;br /&gt;
** Upper Skald: Grand Hall of Song and Dance.&lt;br /&gt;
** Upper Skald: the Cauldron.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Suites.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Upper Skald: Sewers, 1.&lt;br /&gt;
** Upper Skald: Sewers, 2.&lt;br /&gt;
** Upper Skald: Sewers, 3.&lt;br /&gt;
** Upper Skald: Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven: North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven: East&lt;br /&gt;
** Kartakass: Southern Rodskoven -&amp;gt; Rodskoven: South&lt;br /&gt;
** Kartakass: Musarde Bog -&amp;gt; Musarade Bog&lt;br /&gt;
** Kartakass: Kilovan River -&amp;gt; Kilovan River&lt;br /&gt;
** Kartakass: The Dales -&amp;gt; Kartakaen Dales&lt;br /&gt;
** Kartakass: Forgotten Mausoleum -&amp;gt; Musarde Bog: Forgotten Mausoleum&lt;br /&gt;
** Kartakass: Darkshelf Docks -&amp;gt; Darkshelf Docks&lt;br /&gt;
** Kartakass: Shadowed Vale -&amp;gt; Shadowed Kartakaen Vale&lt;br /&gt;
* Remove orphaned Myrfell-labelled area&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3799</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3799"/>
		<updated>2026-09-07T23:09:17Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Additions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Baba Yaga&#039;s Forest.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 1.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 2.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Private Quarters.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Lower Dungeons.&lt;br /&gt;
** Darkshelf Docks: Quarry.&lt;br /&gt;
** Darkshelf Docks: Quarry, Level 1.&lt;br /&gt;
** Rodskoven: East. (6 areas)&lt;br /&gt;
** Rodskoven: South. (3 areas)&lt;br /&gt;
** Rodskoven: Forsaken Caverns.&lt;br /&gt;
** Rodskoven: Kokobld Caves.&lt;br /&gt;
** Kartakass: Sacred Cave.&lt;br /&gt;
** Fekleskoven.&lt;br /&gt;
** Grove of the Stag.&lt;br /&gt;
** Grove of the Stag: Hollow Tree.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
&lt;br /&gt;
** Lower Skald.&lt;br /&gt;
** Lower Skald: Catacombs.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: Church.&lt;br /&gt;
** Lower Skald: City Hall.&lt;br /&gt;
** Lower Skald: Crypts.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn.&lt;br /&gt;
** Lower Skald: Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Lower Skald: Haunted Crypts.&lt;br /&gt;
** Lower Skald: Lower Sewers.&lt;br /&gt;
** Lower Skald: Shops.&lt;br /&gt;
** Lower Skald: The King&#039;s Ransom.&lt;br /&gt;
** Lower Skald: The Copper Calyx.&lt;br /&gt;
** Lower Skald: Upper Sewers.&lt;br /&gt;
&lt;br /&gt;
** Merecreek.&lt;br /&gt;
** Merecreek: Basements.&lt;br /&gt;
** Merecreek: Beneath the Well.&lt;br /&gt;
** Merecreek: Catacombs.&lt;br /&gt;
** Merecreek: Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Merecreek: Interiors.&lt;br /&gt;
** Merecreek: Old Stables.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Merecreek: Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Merecreek: Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Merecreek: Well Tunnels. (3 areas)&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
&lt;br /&gt;
** Rodskoven: North. (8 areas)&lt;br /&gt;
** Rodskoven: Firenewt Temple.&lt;br /&gt;
** Rodskoven: Hidden Cave.&lt;br /&gt;
&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Upper Skald.&lt;br /&gt;
** Upper Skald: Blacksmith.&lt;br /&gt;
** Upper Skald: Grand Hall of Song and Dance.&lt;br /&gt;
** Upper Skald: the Cauldron.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Suites.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Upper Skald: Sewers, 1.&lt;br /&gt;
** Upper Skald: Sewers, 2.&lt;br /&gt;
** Upper Skald: Sewers, 3.&lt;br /&gt;
** Upper Skald: Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven: North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven: East&lt;br /&gt;
** Kartakass: Southern Rodskoven -&amp;gt; Rodskoven: South&lt;br /&gt;
** Kartakass: Musarde Bog -&amp;gt; Musarade Bog&lt;br /&gt;
** Kartakass: Kilovan River -&amp;gt; Kilovan River&lt;br /&gt;
** Kartakass: The Dales -&amp;gt; Kartakaen Dales&lt;br /&gt;
** Kartakass: Forgotten Mausoleum -&amp;gt; Musarde Bog: Forgotten Mausoleum&lt;br /&gt;
** Kartakass: Darkshelf Docks -&amp;gt; Darkshelf Docks&lt;br /&gt;
** Kartakass: Shadowed Vale -&amp;gt; Shadowed Kartakaen Vale&lt;br /&gt;
* Remove orphaned Myrfell-labelled area&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3798</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3798"/>
		<updated>2026-09-07T22:50:21Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Additions */ Relabelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Baba Yaga&#039;s Forest.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 1.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Floor 2.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Private Quarters.&lt;br /&gt;
** Darkshelf Docks: Guardhouse, Lower Dungeons.&lt;br /&gt;
** Darkshelf Docks: Quarry.&lt;br /&gt;
** Darkshelf Docks: Quarry, Level 1.&lt;br /&gt;
** Rodskoven: East. (6 areas)&lt;br /&gt;
** Rodskoven: South. (3 areas)&lt;br /&gt;
** Rodskoven: Forsaken Caverns.&lt;br /&gt;
** Rodskoven: Kokobld Caves.&lt;br /&gt;
** Kartakass: Sacred Cave.&lt;br /&gt;
** Fekleskoven.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Lower Skald.&lt;br /&gt;
** Lower Skald, Catacombs.&lt;br /&gt;
** Lower Skald, Church.&lt;br /&gt;
** Lower Skald, Church.&lt;br /&gt;
** Lower Skald, City Hall.&lt;br /&gt;
** Lower Skald, Crypts.&lt;br /&gt;
** Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Lower Skald, Haunted Crypts.&lt;br /&gt;
** Lower Skald, Lower Sewers.&lt;br /&gt;
** Lower Skald, Shops.&lt;br /&gt;
** Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Lower Skald, The Copper Calyx.&lt;br /&gt;
** Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Upper Skald.&lt;br /&gt;
** Upper Skald: Blacksmith.&lt;br /&gt;
** Upper Skald: Grand Hall of Song and Dance.&lt;br /&gt;
** Upper Skald: the Cauldron.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Suites.&lt;br /&gt;
** Upper Skald: The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Upper Skald: Sewers, 1.&lt;br /&gt;
** Upper Skald: Sewers, 2.&lt;br /&gt;
** Upper Skald: Sewers, 3.&lt;br /&gt;
** Upper Skald: Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven: North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven: East&lt;br /&gt;
** Kartakass: Southern Rodskoven -&amp;gt; Rodskoven: South&lt;br /&gt;
** Kartakass: Musarde Bog -&amp;gt; Musarade Bog&lt;br /&gt;
** Kartakass: Kilovan River -&amp;gt; Kilovan River&lt;br /&gt;
** Kartakass: The Dales -&amp;gt; Kartakaen Dales&lt;br /&gt;
** Kartakass: Forgotten Mausoleum -&amp;gt; Musarde Bog: Forgotten Mausoleum&lt;br /&gt;
** Kartakass: Darkshelf Docks -&amp;gt; Darkshelf Docks&lt;br /&gt;
** Kartakass: Shadowed Vale -&amp;gt; Shadowed Kartakaen Vale&lt;br /&gt;
* Remove orphaned Myrfell-labelled area&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3797</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3797"/>
		<updated>2026-09-07T22:45:10Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven: North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven: East&lt;br /&gt;
** Kartakass: Southern Rodskoven -&amp;gt; Rodskoven: South&lt;br /&gt;
** Kartakass: Musarde Bog -&amp;gt; Musarade Bog&lt;br /&gt;
** Kartakass: Kilovan River -&amp;gt; Kilovan River&lt;br /&gt;
** Kartakass: The Dales -&amp;gt; Kartakaen Dales&lt;br /&gt;
** Kartakass: Forgotten Mausoleum -&amp;gt; Musarde Bog: Forgotten Mausoleum&lt;br /&gt;
** Kartakass: Darkshelf Docks -&amp;gt; Darkshelf Docks&lt;br /&gt;
** Kartakass: Shadowed Vale -&amp;gt; Shadowed Kartakaen Vale&lt;br /&gt;
* Remove orphaned Myrfell-labelled area&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3796</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3796"/>
		<updated>2026-09-07T22:38:06Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven: North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven: East&lt;br /&gt;
** Kartakass: Southern Rodskoven -&amp;gt; Rodskoven: South&lt;br /&gt;
** Kartakass: Musarde Bog -&amp;gt; Musarade Bog&lt;br /&gt;
** Kartakass: Kilovan River -&amp;gt; Kilovan River&lt;br /&gt;
** Kartakass: The Dales -&amp;gt; Kartakaen Dales&lt;br /&gt;
** Kartakass: Forgotten Mausoleum -&amp;gt; Musarde Bog: Forgotten Mausoleum&lt;br /&gt;
** Kartakass: Darkshelf Docks -&amp;gt; Darkshelf Docks&lt;br /&gt;
** Kartakass: Shadowed Vale -&amp;gt; Shadowed Kartakaen Vale&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3795</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3795"/>
		<updated>2026-09-07T22:28:42Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven: North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven: East&lt;br /&gt;
** Kartakass: Southern Rodskoven -&amp;gt; Rodskoven: South&lt;br /&gt;
** Kartakass: Musarde Bog -&amp;gt; Musarade Bog&lt;br /&gt;
** Kartakass: Kilovan River -&amp;gt; Kilovan River&lt;br /&gt;
** Kartakass: The Dales -&amp;gt; Kartakaen Dales&lt;br /&gt;
** Kartakass: Forgotten Mausoleum -&amp;gt; Musarde Bog: Forgotten Mausoleum&lt;br /&gt;
** Kartakass: Darkshelf Docks -&amp;gt; Darkshelf Docks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3794</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3794"/>
		<updated>2026-09-07T21:52:21Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven: North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven: East&lt;br /&gt;
** Kartakass: Southern Rodskoven -&amp;gt; Rodskoven: South&lt;br /&gt;
** Kartakass: Musarde Bog -&amp;gt; Musarade Bog&lt;br /&gt;
** Kartakass: Kilovan River -&amp;gt; Kilovan River&lt;br /&gt;
** Kartakass: The Dales -&amp;gt; Kartakaen Dales&lt;br /&gt;
** Kartakass: Forgotten Mausoleum -&amp;gt; Musarde Bog: Forgotten Mausoleum&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3793</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3793"/>
		<updated>2026-09-07T21:40:52Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven: North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven: East&lt;br /&gt;
** Kartakass: Southern Rodskoven -&amp;gt; Rodskoven: South&lt;br /&gt;
** Kartakass: Musarde Bog -&amp;gt; Musarade Bog&lt;br /&gt;
** Kartakass: Kilovan River -&amp;gt; Kilovan River&lt;br /&gt;
** Kartakass: The Dales -&amp;gt; Kartakaen Dales&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3792</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3792"/>
		<updated>2026-09-07T21:37:04Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven: North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven: East&lt;br /&gt;
** Kartakass: Southern Rodskoven -&amp;gt; Rodskoven: South&lt;br /&gt;
** Kartakass: Musarde Bog -&amp;gt; Musarade Bog&lt;br /&gt;
** Kartakass: Kilovan River -&amp;gt; Kilovan River&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3791</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3791"/>
		<updated>2026-09-07T17:06:33Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven: North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven: East&lt;br /&gt;
** Kartakass: Southern Rodskoven -&amp;gt; Rodskoven: South&lt;br /&gt;
** Kartakass: Musarde Bog -&amp;gt; Musarade Bog&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3790</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3790"/>
		<updated>2026-09-07T17:04:26Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven: North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven: East&lt;br /&gt;
** Kartakass: Southern Rodskoven -&amp;gt; Rodskoven: South&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3789</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3789"/>
		<updated>2026-09-07T16:39:29Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Rodskoven -&amp;gt; Rodskoven&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven North&lt;br /&gt;
** Kartakass: Eastern Rodskoven -&amp;gt; Rodskoven East&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3788</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3788"/>
		<updated>2026-09-07T16:26:39Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Rename several areas without the domain to condense them:&lt;br /&gt;
** Kartakass: Northern Rodskoven -&amp;gt; Rodskoven North&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3787</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3787"/>
		<updated>2026-09-07T16:21:44Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-09-05&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add the vol4 songs to ambientmusic.2da - forgot that part, oops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3786</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3786"/>
		<updated>2026-08-22T19:27:44Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Made the torch scones in the Black Stone Inn plot-marked, and usable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3785</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3785"/>
		<updated>2026-08-18T22:05:36Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
* Relabelled the OOC areas with [OOC] so they appear first on the chooser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3784</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3784"/>
		<updated>2026-08-18T10:52:21Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some further Black Stone Inn fixes:&lt;br /&gt;
** Fixed some clicky-description items to work properly.&lt;br /&gt;
** Remove Can Be Relocked from several inappropriate items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3783</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3783"/>
		<updated>2026-08-18T10:42:55Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some clicky-description items in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3782</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3782"/>
		<updated>2026-08-18T10:37:07Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
** Rearranged furniture on the second floor a bit, and fix the sit spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Dev:Creating_an_Inn&amp;diff=3781</id>
		<title>Dev:Creating an Inn</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Dev:Creating_an_Inn&amp;diff=3781"/>
		<updated>2026-08-17T22:36:33Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Adding Rooms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Initial Setup ==&lt;br /&gt;
This tutorial assumes a decorated area or areas you want to turn into an inn already exists.  That highlights the first strength of the system: the inn rooms don&#039;t have to all be in the same area in the slightest, as long as they are tagged.&lt;br /&gt;
&lt;br /&gt;
Begin by selecting and placing a Persistent Inn object from Special &amp;gt; Custom 5 in the custom placeables tablet.  Set up the placeable as follows:&lt;br /&gt;
* This should be placed outside of the reachable area, preferably somewheres where it might not be affected by AOE affects.&lt;br /&gt;
* Right click on the placeable, and select properties.  Change &amp;quot;name&amp;quot; to what you want the inn to be named in conversation.&lt;br /&gt;
* Change &amp;quot;tag&amp;quot; to an unused ID in the format wmi_XXXXX - the id must have the wmi_ prefix as so, that is what the script looks for when initializing the inn.&lt;br /&gt;
* Make sure Plot is checked, so the placeable cannot be destroued.&lt;br /&gt;
&lt;br /&gt;
Then on the NPC you want to be the the innkeep, right click on the NPC and select properties, then:&lt;br /&gt;
* Set the tag to wmi_innkeep_XXXXXX with the same numeric ID as the placeable.&lt;br /&gt;
* Set the conversation to wmi_inn_innkeep.  Do not change the base conversation!  If you want to customise it, you can duplicate that conversation and use the duplicate.&lt;br /&gt;
* Go to Advanced &amp;gt; Variables, and create a STRING variable called inn_keyname.  Entitle this with the name you want the key item to have, you can use @R as a room number, for example &amp;quot;Key to @R in my inn&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Adding Rooms ==&lt;br /&gt;
&amp;quot;Rooms&amp;quot; can be made by placing them behind a locked door appropriately set up:&lt;br /&gt;
&lt;br /&gt;
# Under the Basic tab, set &amp;quot;tag&amp;quot; to wmi_XXXXX_RMYYY where XXXXX is the inn ID and YYY is the room number.&lt;br /&gt;
# Under the Lock tab, set Key tag to the same tag.&lt;br /&gt;
# Under the Lock tab, set Locked and Can Be Relocked to true.&lt;br /&gt;
# Under the Advanced tab, set the Faction Belongs to Appropriately (so guards respond to breakins.)&lt;br /&gt;
# Under the Advanced tab, hit Variables, and set two variables:&lt;br /&gt;
{|&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| room_dailyfee&lt;br /&gt;
| int&lt;br /&gt;
| [gold to charge per day - same charged rooms will be grouped]&lt;br /&gt;
|-&lt;br /&gt;
| room_name&lt;br /&gt;
| string&lt;br /&gt;
| [name of this type of room to display in the dialogue/conversation]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Do this for each room you want the inn to have.&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The innkeeper conversation does not launch properly in game&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Ensure that the ID of the innkeeper matches the inn id, and that the inn actually has rooms defined (with the appropriate ID and room variables.&lt;br /&gt;
&lt;br /&gt;
== List of Inn IDs in the Module==&lt;br /&gt;
{|&lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| wmi_00001&lt;br /&gt;
| [[Black Stone Inn]]&lt;br /&gt;
| [[Zeidenburg|Barovia: Zeidenburg]]&lt;br /&gt;
|-&lt;br /&gt;
| wmi_00002&lt;br /&gt;
| [[Traveller&#039;s Hostel]]&lt;br /&gt;
| [[Zeidenburg|Barovia: Zeidenburg]]&lt;br /&gt;
|-&lt;br /&gt;
| wmi_00003&lt;br /&gt;
| [[Craggy Peak Inn]]&lt;br /&gt;
| [[Krofburg|Barovia: Krofburg]]&lt;br /&gt;
|-&lt;br /&gt;
| wmi_00004&lt;br /&gt;
| [[Resting Elk Inn]]&lt;br /&gt;
| [[Pirie|Kislova: Pirie]]&lt;br /&gt;
|-&lt;br /&gt;
| wmi_00005&lt;br /&gt;
| [[Blue Boar Inn]]&lt;br /&gt;
| [[Krofburg|Barovia: Renika]]&lt;br /&gt;
|-&lt;br /&gt;
| wmi_00006&lt;br /&gt;
| [[Old Kartakean Inn]]&lt;br /&gt;
| [[Skald|Kartakass: Skald]]&lt;br /&gt;
|-&lt;br /&gt;
| wmi_00007&lt;br /&gt;
| [[Trafton&#039;s Place]]&lt;br /&gt;
| [[Merecreek|Kartakass: Merecreek]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3780</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3780"/>
		<updated>2026-08-17T22:28:39Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
** Remove wmi_door_check from the second floor doors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3779</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3779"/>
		<updated>2026-08-17T22:25:56Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
** Change factions of Bogdan and all the doors to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
* Some more Craggy Peak Inn fixes:&lt;br /&gt;
** Change factions of all the door to Barovians so that law enforcement responses are appropriate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3778</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3778"/>
		<updated>2026-08-17T22:18:52Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
** Remove wmi_door_check from doors now that we&#039;re keyed properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3777</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3777"/>
		<updated>2026-08-17T22:12:07Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Some more Black Stone Inn fixes:&lt;br /&gt;
** Reinstated Bogdan&#039;s custom dialogue.&lt;br /&gt;
** Fix door tags so that the keys should work without the door script.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3776</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3776"/>
		<updated>2026-08-17T21:58:39Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a conversation token error in wmi_conv_do_rent that was renaming the rooms incorrectly.&lt;br /&gt;
* Reinstatated Bogdan&#039;s custom dialogue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Dev:Creating_an_Inn&amp;diff=3775</id>
		<title>Dev:Creating an Inn</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Dev:Creating_an_Inn&amp;diff=3775"/>
		<updated>2026-08-17T12:58:19Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* List of Inn IDs in the Module */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Initial Setup ==&lt;br /&gt;
This tutorial assumes a decorated area or areas you want to turn into an inn already exists.  That highlights the first strength of the system: the inn rooms don&#039;t have to all be in the same area in the slightest, as long as they are tagged.&lt;br /&gt;
&lt;br /&gt;
Begin by selecting and placing a Persistent Inn object from Special &amp;gt; Custom 5 in the custom placeables tablet.  Set up the placeable as follows:&lt;br /&gt;
* This should be placed outside of the reachable area, preferably somewheres where it might not be affected by AOE affects.&lt;br /&gt;
* Right click on the placeable, and select properties.  Change &amp;quot;name&amp;quot; to what you want the inn to be named in conversation.&lt;br /&gt;
* Change &amp;quot;tag&amp;quot; to an unused ID in the format wmi_XXXXX - the id must have the wmi_ prefix as so, that is what the script looks for when initializing the inn.&lt;br /&gt;
* Make sure Plot is checked, so the placeable cannot be destroued.&lt;br /&gt;
&lt;br /&gt;
Then on the NPC you want to be the the innkeep, right click on the NPC and select properties, then:&lt;br /&gt;
* Set the tag to wmi_innkeep_XXXXXX with the same numeric ID as the placeable.&lt;br /&gt;
* Set the conversation to wmi_inn_innkeep.  Do not change the base conversation!  If you want to customise it, you can duplicate that conversation and use the duplicate.&lt;br /&gt;
* Go to Advanced &amp;gt; Variables, and create a STRING variable called inn_keyname.  Entitle this with the name you want the key item to have, you can use @R as a room number, for example &amp;quot;Key to @R in my inn&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Adding Rooms ==&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The innkeeper conversation does not launch properly in game&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Ensure that the ID of the innkeeper matches the inn id, and that the inn actually has rooms defined (with the appropriate ID and room variables.&lt;br /&gt;
&lt;br /&gt;
== List of Inn IDs in the Module==&lt;br /&gt;
{|&lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| wmi_00001&lt;br /&gt;
| [[Black Stone Inn]]&lt;br /&gt;
| [[Zeidenburg|Barovia: Zeidenburg]]&lt;br /&gt;
|-&lt;br /&gt;
| wmi_00002&lt;br /&gt;
| [[Traveller&#039;s Hostel]]&lt;br /&gt;
| [[Zeidenburg|Barovia: Zeidenburg]]&lt;br /&gt;
|-&lt;br /&gt;
| wmi_00003&lt;br /&gt;
| [[Craggy Peak Inn]]&lt;br /&gt;
| [[Krofburg|Barovia: Krofburg]]&lt;br /&gt;
|-&lt;br /&gt;
| wmi_00004&lt;br /&gt;
| [[Resting Elk Inn]]&lt;br /&gt;
| [[Pirie|Kislova: Pirie]]&lt;br /&gt;
|-&lt;br /&gt;
| wmi_00005&lt;br /&gt;
| [[Blue Boar Inn]]&lt;br /&gt;
| [[Krofburg|Barovia: Renika]]&lt;br /&gt;
|-&lt;br /&gt;
| wmi_00006&lt;br /&gt;
| [[Old Kartakean Inn]]&lt;br /&gt;
| [[Skald|Kartakass: Skald]]&lt;br /&gt;
|-&lt;br /&gt;
| wmi_00007&lt;br /&gt;
| [[Trafton&#039;s Place]]&lt;br /&gt;
| [[Merecreek|Kartakass: Merecreek]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Dev:Creating_an_Inn&amp;diff=3774</id>
		<title>Dev:Creating an Inn</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Dev:Creating_an_Inn&amp;diff=3774"/>
		<updated>2026-08-17T12:56:05Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* List of Inn IDs in the Module */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Initial Setup ==&lt;br /&gt;
This tutorial assumes a decorated area or areas you want to turn into an inn already exists.  That highlights the first strength of the system: the inn rooms don&#039;t have to all be in the same area in the slightest, as long as they are tagged.&lt;br /&gt;
&lt;br /&gt;
Begin by selecting and placing a Persistent Inn object from Special &amp;gt; Custom 5 in the custom placeables tablet.  Set up the placeable as follows:&lt;br /&gt;
* This should be placed outside of the reachable area, preferably somewheres where it might not be affected by AOE affects.&lt;br /&gt;
* Right click on the placeable, and select properties.  Change &amp;quot;name&amp;quot; to what you want the inn to be named in conversation.&lt;br /&gt;
* Change &amp;quot;tag&amp;quot; to an unused ID in the format wmi_XXXXX - the id must have the wmi_ prefix as so, that is what the script looks for when initializing the inn.&lt;br /&gt;
* Make sure Plot is checked, so the placeable cannot be destroued.&lt;br /&gt;
&lt;br /&gt;
Then on the NPC you want to be the the innkeep, right click on the NPC and select properties, then:&lt;br /&gt;
* Set the tag to wmi_innkeep_XXXXXX with the same numeric ID as the placeable.&lt;br /&gt;
* Set the conversation to wmi_inn_innkeep.  Do not change the base conversation!  If you want to customise it, you can duplicate that conversation and use the duplicate.&lt;br /&gt;
* Go to Advanced &amp;gt; Variables, and create a STRING variable called inn_keyname.  Entitle this with the name you want the key item to have, you can use @R as a room number, for example &amp;quot;Key to @R in my inn&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Adding Rooms ==&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The innkeeper conversation does not launch properly in game&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Ensure that the ID of the innkeeper matches the inn id, and that the inn actually has rooms defined (with the appropriate ID and room variables.&lt;br /&gt;
&lt;br /&gt;
== List of Inn IDs in the Module==&lt;br /&gt;
{|&lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| wmi_00001&lt;br /&gt;
| [[Black Stone Inn]]&lt;br /&gt;
| [[Zeidenburg|Barovia: Zeidenburg]]&lt;br /&gt;
|-&lt;br /&gt;
| wmi_00002&lt;br /&gt;
| [[Traveller&#039;s Hostel]]&lt;br /&gt;
| [[Zeidenburg|Barovia: Zeidenburg]]&lt;br /&gt;
|-&lt;br /&gt;
| wmi_00003&lt;br /&gt;
| [[Craggy Peak Inn]]&lt;br /&gt;
| [[Krofburg|Barovia: Krofburg]]&lt;br /&gt;
|-&lt;br /&gt;
| wmi_00004&lt;br /&gt;
| [[Resting Elk Inn]]&lt;br /&gt;
| [[Pirie|Kislova: Pirie]]&lt;br /&gt;
|-&lt;br /&gt;
| wmi_00005&lt;br /&gt;
| [[Blue Boar Inn]]&lt;br /&gt;
| [[Krofburg|Barovia: Renika]]&lt;br /&gt;
|-&lt;br /&gt;
| wmi_00006&lt;br /&gt;
| [[Old Kartakean Inn]]&lt;br /&gt;
| [[Skald|Kartakass: Skald]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3773</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3773"/>
		<updated>2026-08-16T23:02:12Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Some fixes to the Black Stone Inn:&lt;br /&gt;
** Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
** Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
** Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Some fixes to the Craggy Peak Inn:&lt;br /&gt;
** Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
** Add room signs and map markers to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3772</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3772"/>
		<updated>2026-08-16T22:51:28Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Additions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3771</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3771"/>
		<updated>2026-08-16T22:51:10Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Bugfixes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3770</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3770"/>
		<updated>2026-08-16T22:50:13Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Additions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3769</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3769"/>
		<updated>2026-08-16T22:49:25Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
* Add room signs and map markers to the Craggy Peak Inn to identify room numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3768</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3768"/>
		<updated>2026-08-16T22:43:53Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
* Fix missing beds and floating candles in the Craggy Peak Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3767</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3767"/>
		<updated>2026-08-16T22:18:02Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Defaulted Bogdan Ciobanu to the default WM Innkeeper dialogue until we can fix it up.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3766</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3766"/>
		<updated>2026-08-16T21:12:12Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
* Disable the multi-currency script in RLCore since it is not properly working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3765</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3765"/>
		<updated>2026-08-16T20:50:14Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Place a ledger book to test with in the Black Stone Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3764</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3764"/>
		<updated>2026-08-16T20:49:03Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Change the innkeeper scripts to prefix the innkeeper with wmi_innkeep_ and changed existing innkeepers accordingly.&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Dev:Creating_an_Inn&amp;diff=3763</id>
		<title>Dev:Creating an Inn</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Dev:Creating_an_Inn&amp;diff=3763"/>
		<updated>2026-08-16T20:16:29Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Initial Setup */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Initial Setup ==&lt;br /&gt;
This tutorial assumes a decorated area or areas you want to turn into an inn already exists.  That highlights the first strength of the system: the inn rooms don&#039;t have to all be in the same area in the slightest, as long as they are tagged.&lt;br /&gt;
&lt;br /&gt;
Begin by selecting and placing a Persistent Inn object from Special &amp;gt; Custom 5 in the custom placeables tablet.  Set up the placeable as follows:&lt;br /&gt;
* This should be placed outside of the reachable area, preferably somewheres where it might not be affected by AOE affects.&lt;br /&gt;
* Right click on the placeable, and select properties.  Change &amp;quot;name&amp;quot; to what you want the inn to be named in conversation.&lt;br /&gt;
* Change &amp;quot;tag&amp;quot; to an unused ID in the format wmi_XXXXX - the id must have the wmi_ prefix as so, that is what the script looks for when initializing the inn.&lt;br /&gt;
* Make sure Plot is checked, so the placeable cannot be destroued.&lt;br /&gt;
&lt;br /&gt;
Then on the NPC you want to be the the innkeep, right click on the NPC and select properties, then:&lt;br /&gt;
* Set the tag to wmi_innkeep_XXXXXX with the same numeric ID as the placeable.&lt;br /&gt;
* Set the conversation to wmi_inn_innkeep.  Do not change the base conversation!  If you want to customise it, you can duplicate that conversation and use the duplicate.&lt;br /&gt;
* Go to Advanced &amp;gt; Variables, and create a STRING variable called inn_keyname.  Entitle this with the name you want the key item to have, you can use @R as a room number, for example &amp;quot;Key to @R in my inn&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Adding Rooms ==&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The innkeeper conversation does not launch properly in game&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Ensure that the ID of the innkeeper matches the inn id, and that the inn actually has rooms defined (with the appropriate ID and room variables.&lt;br /&gt;
&lt;br /&gt;
== List of Inn IDs in the Module==&lt;br /&gt;
{|&lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| wmi_00001&lt;br /&gt;
| [[Black Stone Inn]]&lt;br /&gt;
| [[Zeidenburg|Barovia: Zeidenburg]]&lt;br /&gt;
|-&lt;br /&gt;
| wmi_00002&lt;br /&gt;
| [[Traveller&#039;s Hostel]]&lt;br /&gt;
| [[Zeidenburg|Barovia: Zeidenburg]]&lt;br /&gt;
|-&lt;br /&gt;
| wmi_00003&lt;br /&gt;
| [[Craggy Peak Inn]]&lt;br /&gt;
| [[Krofburg|Barovia: Krofburg]]&lt;br /&gt;
|-&lt;br /&gt;
| wmi_00004&lt;br /&gt;
| [[Resting Elk Inn]]&lt;br /&gt;
| [[Pirie|Kislova: Pirie]]&lt;br /&gt;
|-&lt;br /&gt;
| wmi_00005&lt;br /&gt;
| [[Blue Boar Inn]]&lt;br /&gt;
| [[Krofburg|Barovia: Renika]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Dev:Creating_an_Inn&amp;diff=3762</id>
		<title>Dev:Creating an Inn</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Dev:Creating_an_Inn&amp;diff=3762"/>
		<updated>2026-08-16T20:13:46Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Initial Setup */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Initial Setup ==&lt;br /&gt;
This tutorial assumes a decorated area or areas you want to turn into an inn already exists.  That highlights the first strength of the system: the inn rooms don&#039;t have to all be in the same area in the slightest, as long as they are tagged.&lt;br /&gt;
&lt;br /&gt;
Begin by selecting and placing a Persistent Inn object from Special &amp;gt; Custom 5 in the custom placeables tablet.  Set up the placeable as follows:&lt;br /&gt;
* This should be placed outside of the reachable area, preferably somewheres where it might not be affected by AOE affects.&lt;br /&gt;
* Right click on the placeable, and select properties.  Change &amp;quot;name&amp;quot; to what you want the inn to be named in conversation.&lt;br /&gt;
* Change &amp;quot;tag&amp;quot; to an unused ID in the format wmi_XXXXX - the id must have the wmi_ prefix as so, that is what the script looks for when initializing the inn.&lt;br /&gt;
* Make sure Plot is checked, so the placeable cannot be destroued.&lt;br /&gt;
&lt;br /&gt;
Then on the NPC you want to be the the innkeep, right click on the NPC and select properties, then:&lt;br /&gt;
* Set the tag to wmi_innkeep_XXXXXX with the same numeric ID as the placeable.&lt;br /&gt;
* Go to Advanced &amp;gt; Variables, and create a STRING variable called inn_keyname.  Entitle this with the name you want the key item to have, you can use @R as a room number, for example &amp;quot;Key to @R in my inn&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Adding Rooms ==&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The innkeeper conversation does not launch properly in game&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Ensure that the ID of the innkeeper matches the inn id, and that the inn actually has rooms defined (with the appropriate ID and room variables.&lt;br /&gt;
&lt;br /&gt;
== List of Inn IDs in the Module==&lt;br /&gt;
{|&lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| wmi_00001&lt;br /&gt;
| [[Black Stone Inn]]&lt;br /&gt;
| [[Zeidenburg|Barovia: Zeidenburg]]&lt;br /&gt;
|-&lt;br /&gt;
| wmi_00002&lt;br /&gt;
| [[Traveller&#039;s Hostel]]&lt;br /&gt;
| [[Zeidenburg|Barovia: Zeidenburg]]&lt;br /&gt;
|-&lt;br /&gt;
| wmi_00003&lt;br /&gt;
| [[Craggy Peak Inn]]&lt;br /&gt;
| [[Krofburg|Barovia: Krofburg]]&lt;br /&gt;
|-&lt;br /&gt;
| wmi_00004&lt;br /&gt;
| [[Resting Elk Inn]]&lt;br /&gt;
| [[Pirie|Kislova: Pirie]]&lt;br /&gt;
|-&lt;br /&gt;
| wmi_00005&lt;br /&gt;
| [[Blue Boar Inn]]&lt;br /&gt;
| [[Krofburg|Barovia: Renika]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3761</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3761"/>
		<updated>2026-08-16T20:10:58Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Bugfixes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3760</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3760"/>
		<updated>2026-08-16T20:10:31Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Blue Boar Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons. It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart by BarnswallowArt&lt;br /&gt;
** Hazel Stuart by BarnswallowArt&lt;br /&gt;
** Sergeant John Millner by Nina Pimonova&lt;br /&gt;
** Meistersinger Lawrence Pollard by Nina Pimonova&lt;br /&gt;
** Leonard MacKay by Nina Pimonova&lt;br /&gt;
** Liliana Bolboceanu by BarnswallowArt&lt;br /&gt;
** Kitriel Ainacirce by BarnswallowArt&lt;br /&gt;
** Aurelia Haedryn by BarnswallowArt&lt;br /&gt;
** Shea Breams by BarnswallowArt&lt;br /&gt;
** Hae&#039;dwyn Bethel by BarnswallowArt&lt;br /&gt;
** Luciana Atanase by Nozomi Matsuoka&lt;br /&gt;
** Renee le Serriuer by Peter Simeti&lt;br /&gt;
** Isabelle Soulette by Peter Simeti&lt;br /&gt;
** Sabina Atanase by BarnswallowArt&lt;br /&gt;
** Sabina Atanase (Alt) by BarnswallowArt&lt;br /&gt;
** Velony Shandalar by BarnswallowArt&lt;br /&gt;
** Valmina Thy&#039;wyll by BarnswallowArt&lt;br /&gt;
** Valentina Atanase by Nozomi Matsuoka&lt;br /&gt;
** Cole Dwellig by Nina Pimonova&lt;br /&gt;
** William Kenard by Nina Pimonova&lt;br /&gt;
** Moira Douglas by Nina Pimonova&lt;br /&gt;
** Lumi Everby by Nina Pimonova&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix a tagging error which caused Mira Trafton&#039;s innkeeper conversation not to work.&lt;br /&gt;
* Fixed the soundset being lost on Bogdan Ciobanu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some feat errors causing some characters to fail to load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-08-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix regression in template for Mira Trafton to include her custom portrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Antonija Hadjusa by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a bartender merchant to Zeidenburg: Caruciorul cu Bere.&lt;br /&gt;
* Converted the Old Kartakaen Inn to use our new inn system properly.&lt;br /&gt;
* Fixed up Trafton&#039;s Place inn to work properly as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added blueprint for some Barovian notables:&lt;br /&gt;
** [[Rebeka Ditaru]]&lt;br /&gt;
** [[Ioan von Wachter]]&lt;br /&gt;
** [[Ivan von Wachter]]&lt;br /&gt;
** [[Antoniija Hajdusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the Kartakass areas to be prefixed only with their general area name for consistency with Barovia areas:&lt;br /&gt;
** &amp;quot;Merecreek:&amp;quot; rather than &amp;quot;Kartakass - Merecreek:&amp;quot;&lt;br /&gt;
** &amp;quot;Upper Skald:&amp;quot; rather than &amp;quot;Kartakass - Upper Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Lower Skald:&amp;quot; rather than &amp;quot;Kartakass - Lower Skald:&amp;quot;&lt;br /&gt;
** &amp;quot;Ulvskoven Forest:&amp;quot; rather than &amp;quot;Kartakass - Ulvskoven:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed obsolete version of rlcscripts from the load list.&lt;br /&gt;
* Modified the wm_chat script to colour text in says within &amp;quot;&amp;quot;s differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Replaced Merecreek with a much larger area map that&#039;s a little closer to an accurate representation of the size of Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-07-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a portrait for Lumi Everby by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix some bad transitions in Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed bad strrefs in the new ItemPal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portrait for Moira Douglas by Nina Pimonova.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added &amp;quot;* Faction Weapons&amp;quot; to the ItemPal so specific faction weapons can be quickly retrieved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some items from Fantasy Interior:&lt;br /&gt;
** fi_apple001&lt;br /&gt;
** fi_apple002&lt;br /&gt;
** fi_apple003&lt;br /&gt;
* Fixed problems with Cole Dwellig&#039;s blueprint.&lt;br /&gt;
* Removed some redundant weapon blueprints.&lt;br /&gt;
* Reorganized ITEMPAL to have a much more logical structure for melee weapons.  It now goes class &amp;gt; material &amp;gt; weapon, ie, melee weapons &amp;gt; barovian steel &amp;gt; barovian steel longsword.&lt;br /&gt;
* Reorganized weapon blueprints in the new itempal.&lt;br /&gt;
* Re-tagged the Ezran Protector&#039;s Longsword to ezra_sword001.&lt;br /&gt;
* Several fixes to the Zeidenburg Garda Officer&#039;s Longsword blueprint:&lt;br /&gt;
** Removed the inappropriate duplicate blueprint.&lt;br /&gt;
** Added material and quality properties.&lt;br /&gt;
** Mark them as identified by default.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add new portraits for Cole Dwellig and William Kenard.&lt;br /&gt;
* Reinstated both NPCs in the gameworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Edited out some timing gaps in the new music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-13&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added tracks from Music inspired by Curse of Strahd - Part IV by FaboMusic.&lt;br /&gt;
** Van Richten - The Scholar&lt;br /&gt;
** Van Richten - The Father&lt;br /&gt;
** Van Richten - The Hunter&lt;br /&gt;
** Van Richten&#039;s Tower&lt;br /&gt;
** Holy Symbol of Ravenkind&lt;br /&gt;
** Sunsword&lt;br /&gt;
** Tome of Strahd&lt;br /&gt;
** Wizard of the Wines&lt;br /&gt;
** Wizard of Wines Encounter&lt;br /&gt;
** Martikov Family&lt;br /&gt;
** Amber Temple&lt;br /&gt;
** Amber Temple Encounter&lt;br /&gt;
** Exethanter&lt;br /&gt;
** Dark Gifts&lt;br /&gt;
** Yester Hill&lt;br /&gt;
** Yester Hill Encounter&lt;br /&gt;
** Werewolf Den&lt;br /&gt;
** Werewolf Encounter&lt;br /&gt;
** Vistani Skirmish (Bonus Track)&lt;br /&gt;
** Strahd Prevails&lt;br /&gt;
** The Curse is Lifted&lt;br /&gt;
** Darkness Remains&lt;br /&gt;
** Out of the Mists&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
</feed>