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	<id>https://wiki.toud.pw/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DM+Maiyannah</id>
	<title>Time of Unparalleled Darkness Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.toud.pw/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DM+Maiyannah"/>
	<link rel="alternate" type="text/html" href="https://wiki.toud.pw/Special:Contributions/DM_Maiyannah"/>
	<updated>2026-06-12T20:55:01Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.toud.pw/index.php?title=Merecreek&amp;diff=3483</id>
		<title>Merecreek</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Merecreek&amp;diff=3483"/>
		<updated>2026-06-11T14:00:24Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: Promote to village&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Village of Merecreek]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Village_of_Merecreek&amp;diff=3482</id>
		<title>Village of Merecreek</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Village_of_Merecreek&amp;diff=3482"/>
		<updated>2026-06-10T19:44:14Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Law &amp;amp; Order */ Add canon denotation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&amp;lt;seo title=&amp;quot;Kartakass - Village of Merecreek&amp;quot; metak=&amp;quot;ravenloft,kartakass,merecreek,neverwinter nights,nwn,game,rpg,persistent world,pw,d&amp;amp;d,dungeons &amp;amp; dragons&amp;quot; metad=&amp;quot;The village of Merecreek, a small hamlet of Ezra&#039;s faithful in Kartakass. TOUD: a NWN-EE PW.&amp;quot; /&amp;gt;&lt;br /&gt;
{{townbox&lt;br /&gt;
|seat=Municipality of Merecreek&lt;br /&gt;
|picture=merecreek-arms.png&lt;br /&gt;
|culture_lvl=Medieval&lt;br /&gt;
|ecology=&lt;br /&gt;
|terrain=&lt;br /&gt;
|year_formed=630 BC&lt;br /&gt;
|population=837&amp;lt;ref name=&amp;quot;may&amp;quot;&amp;gt;{{SC ND|author=Maiyannah}}&amp;lt;/ref&amp;gt;&amp;lt;ref extends=&amp;quot;may&amp;quot;&amp;gt;Inflated to be on the middle end of a village, written 2026-04-21.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|races=Humans 99%, other 1%&lt;br /&gt;
|languages=[[Old Kartakean]], [[Sithican]], [[Balok]], [[Common]]&lt;br /&gt;
|religions=[[Church of Ezra]]&lt;br /&gt;
|government=Oligarchy&amp;lt;ref extends=&amp;quot;may&amp;quot;&amp;gt;Written 2026-03-14&amp;lt;/ref&amp;gt;&lt;br /&gt;
|ascendant_title=(Peer with other Meistersingers)&lt;br /&gt;
|descendant_title=Village Councillors&lt;br /&gt;
|title=Meistersinger of Merecreek&lt;br /&gt;
|inheritance=&lt;br /&gt;
|ruler=&lt;br /&gt;
}}{{canon}}&#039;&#039;&#039;Merecreek&#039;&#039;&#039; is a village in [[Kartakass]] most known as the place where a foul demon known as Quist once tormented the people.&amp;lt;ref&amp;gt;{{Canon Inline|book=Children of the Night - Demons|page=66-73}}&amp;lt;/ref&amp;gt;{{server-canon}}The demon was slain by a travelling anchorite of [[Church of Ezra|Ezra]], whom lead to a resurgence of faith in the already faithful town.&amp;lt;ref extends=&amp;quot;may&amp;quot;&amp;gt;Written 2026-03-14&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Places to Go ==&lt;br /&gt;
{{canon}}&lt;br /&gt;
* [[Chapel of Redemption&#039;s Clarion]]&lt;br /&gt;
&lt;br /&gt;
== People to See ==&lt;br /&gt;
=== Law &amp;amp; Order ===&lt;br /&gt;
{{canon}}&lt;br /&gt;
* Sheriff [[John Millner]]&amp;lt;ref name=&amp;quot;CotN70&amp;quot;&amp;gt;{{Canon Inline|book=Children of the Night: Demons|page=70}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other Notable People ===&lt;br /&gt;
{{canon}}&lt;br /&gt;
* Toret [[Thomas Healey]]&amp;lt;ref name=&amp;quot;CotN70&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ref}}&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Hamlet_of_Merecreek&amp;diff=3481</id>
		<title>Hamlet of Merecreek</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Hamlet_of_Merecreek&amp;diff=3481"/>
		<updated>2026-06-10T19:43:54Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: DM Maiyannah moved page Hamlet of Merecreek to Village of Merecreek: Upgrade from hamlet to village&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Village of Merecreek]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Village_of_Merecreek&amp;diff=3480</id>
		<title>Village of Merecreek</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Village_of_Merecreek&amp;diff=3480"/>
		<updated>2026-06-10T19:43:54Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: DM Maiyannah moved page Hamlet of Merecreek to Village of Merecreek: Upgrade from hamlet to village&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&amp;lt;seo title=&amp;quot;Kartakass - Village of Merecreek&amp;quot; metak=&amp;quot;ravenloft,kartakass,merecreek,neverwinter nights,nwn,game,rpg,persistent world,pw,d&amp;amp;d,dungeons &amp;amp; dragons&amp;quot; metad=&amp;quot;The village of Merecreek, a small hamlet of Ezra&#039;s faithful in Kartakass. TOUD: a NWN-EE PW.&amp;quot; /&amp;gt;&lt;br /&gt;
{{townbox&lt;br /&gt;
|seat=Municipality of Merecreek&lt;br /&gt;
|picture=merecreek-arms.png&lt;br /&gt;
|culture_lvl=Medieval&lt;br /&gt;
|ecology=&lt;br /&gt;
|terrain=&lt;br /&gt;
|year_formed=630 BC&lt;br /&gt;
|population=837&amp;lt;ref name=&amp;quot;may&amp;quot;&amp;gt;{{SC ND|author=Maiyannah}}&amp;lt;/ref&amp;gt;&amp;lt;ref extends=&amp;quot;may&amp;quot;&amp;gt;Inflated to be on the middle end of a village, written 2026-04-21.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|races=Humans 99%, other 1%&lt;br /&gt;
|languages=[[Old Kartakean]], [[Sithican]], [[Balok]], [[Common]]&lt;br /&gt;
|religions=[[Church of Ezra]]&lt;br /&gt;
|government=Oligarchy&amp;lt;ref extends=&amp;quot;may&amp;quot;&amp;gt;Written 2026-03-14&amp;lt;/ref&amp;gt;&lt;br /&gt;
|ascendant_title=(Peer with other Meistersingers)&lt;br /&gt;
|descendant_title=Village Councillors&lt;br /&gt;
|title=Meistersinger of Merecreek&lt;br /&gt;
|inheritance=&lt;br /&gt;
|ruler=&lt;br /&gt;
}}{{canon}}&#039;&#039;&#039;Merecreek&#039;&#039;&#039; is a village in [[Kartakass]] most known as the place where a foul demon known as Quist once tormented the people.&amp;lt;ref&amp;gt;{{Canon Inline|book=Children of the Night - Demons|page=66-73}}&amp;lt;/ref&amp;gt;{{server-canon}}The demon was slain by a travelling anchorite of [[Church of Ezra|Ezra]], whom lead to a resurgence of faith in the already faithful town.&amp;lt;ref extends=&amp;quot;may&amp;quot;&amp;gt;Written 2026-03-14&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Places to Go ==&lt;br /&gt;
{{canon}}&lt;br /&gt;
* [[Chapel of Redemption&#039;s Clarion]]&lt;br /&gt;
&lt;br /&gt;
== People to See ==&lt;br /&gt;
=== Law &amp;amp; Order ===&lt;br /&gt;
* Sheriff [[John Millner]]&amp;lt;ref name=&amp;quot;CotN70&amp;quot;&amp;gt;{{Canon Inline|book=Children of the Night: Demons|page=70}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other Notable People ===&lt;br /&gt;
{{canon}}&lt;br /&gt;
* Toret [[Thomas Healey]]&amp;lt;ref name=&amp;quot;CotN70&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ref}}&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Village_of_Merecreek&amp;diff=3479</id>
		<title>Village of Merecreek</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Village_of_Merecreek&amp;diff=3479"/>
		<updated>2026-06-10T19:43:18Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: Clean up references&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&amp;lt;seo title=&amp;quot;Kartakass - Village of Merecreek&amp;quot; metak=&amp;quot;ravenloft,kartakass,merecreek,neverwinter nights,nwn,game,rpg,persistent world,pw,d&amp;amp;d,dungeons &amp;amp; dragons&amp;quot; metad=&amp;quot;The village of Merecreek, a small hamlet of Ezra&#039;s faithful in Kartakass. TOUD: a NWN-EE PW.&amp;quot; /&amp;gt;&lt;br /&gt;
{{townbox&lt;br /&gt;
|seat=Municipality of Merecreek&lt;br /&gt;
|picture=merecreek-arms.png&lt;br /&gt;
|culture_lvl=Medieval&lt;br /&gt;
|ecology=&lt;br /&gt;
|terrain=&lt;br /&gt;
|year_formed=630 BC&lt;br /&gt;
|population=837&amp;lt;ref name=&amp;quot;may&amp;quot;&amp;gt;{{SC ND|author=Maiyannah}}&amp;lt;/ref&amp;gt;&amp;lt;ref extends=&amp;quot;may&amp;quot;&amp;gt;Inflated to be on the middle end of a village, written 2026-04-21.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|races=Humans 99%, other 1%&lt;br /&gt;
|languages=[[Old Kartakean]], [[Sithican]], [[Balok]], [[Common]]&lt;br /&gt;
|religions=[[Church of Ezra]]&lt;br /&gt;
|government=Oligarchy&amp;lt;ref extends=&amp;quot;may&amp;quot;&amp;gt;Written 2026-03-14&amp;lt;/ref&amp;gt;&lt;br /&gt;
|ascendant_title=(Peer with other Meistersingers)&lt;br /&gt;
|descendant_title=Village Councillors&lt;br /&gt;
|title=Meistersinger of Merecreek&lt;br /&gt;
|inheritance=&lt;br /&gt;
|ruler=&lt;br /&gt;
}}{{canon}}&#039;&#039;&#039;Merecreek&#039;&#039;&#039; is a village in [[Kartakass]] most known as the place where a foul demon known as Quist once tormented the people.&amp;lt;ref&amp;gt;{{Canon Inline|book=Children of the Night - Demons|page=66-73}}&amp;lt;/ref&amp;gt;{{server-canon}}The demon was slain by a travelling anchorite of [[Church of Ezra|Ezra]], whom lead to a resurgence of faith in the already faithful town.&amp;lt;ref extends=&amp;quot;may&amp;quot;&amp;gt;Written 2026-03-14&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Places to Go ==&lt;br /&gt;
{{canon}}&lt;br /&gt;
* [[Chapel of Redemption&#039;s Clarion]]&lt;br /&gt;
&lt;br /&gt;
== People to See ==&lt;br /&gt;
=== Law &amp;amp; Order ===&lt;br /&gt;
* Sheriff [[John Millner]]&amp;lt;ref name=&amp;quot;CotN70&amp;quot;&amp;gt;{{Canon Inline|book=Children of the Night: Demons|page=70}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other Notable People ===&lt;br /&gt;
{{canon}}&lt;br /&gt;
* Toret [[Thomas Healey]]&amp;lt;ref name=&amp;quot;CotN70&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ref}}&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Merecreek&amp;diff=3478</id>
		<title>Merecreek</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Merecreek&amp;diff=3478"/>
		<updated>2026-06-10T19:41:04Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: DM Maiyannah moved page Merecreek to Hamlet of Merecreek over redirect: Consistency of titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Hamlet of Merecreek]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Village_of_Merecreek&amp;diff=3477</id>
		<title>Village of Merecreek</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Village_of_Merecreek&amp;diff=3477"/>
		<updated>2026-06-10T19:41:04Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: DM Maiyannah moved page Merecreek to Hamlet of Merecreek over redirect: Consistency of titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&amp;lt;seo title=&amp;quot;Kartakass - Village of Merecreek&amp;quot; metak=&amp;quot;ravenloft,kartakass,merecreek,neverwinter nights,nwn,game,rpg,persistent world,pw,d&amp;amp;d,dungeons &amp;amp; dragons&amp;quot; metad=&amp;quot;The village of Merecreek, a small hamlet of Ezra&#039;s faithful in Kartakass. TOUD: a NWN-EE PW.&amp;quot; /&amp;gt;&lt;br /&gt;
{{townbox&lt;br /&gt;
|seat=Municipality of Merecreek&lt;br /&gt;
|picture=merecreek-arms.png&lt;br /&gt;
|culture_lvl=Medieval&lt;br /&gt;
|ecology=&lt;br /&gt;
|terrain=&lt;br /&gt;
|year_formed=630 BC&lt;br /&gt;
|population=837&amp;lt;ref name=&amp;quot;may&amp;quot;&amp;gt;{{SC ND|author=Maiyannah}}&amp;lt;/ref&amp;gt;&amp;lt;ref extends=&amp;quot;may&amp;quot;&amp;gt;Inflated to be on the middle end of a village, written 2026-04-21.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|races=Humans 99%, other 1%&lt;br /&gt;
|languages=[[Old Kartakean]], [[Sithican]], [[Balok]], [[Common]]&lt;br /&gt;
|religions=[[Church of Ezra]]&lt;br /&gt;
|government=Oligarchy&amp;lt;ref extends=&amp;quot;may&amp;quot;&amp;gt;Written 2026-03-14&amp;lt;/ref&amp;gt;&lt;br /&gt;
|ascendant_title=(Peer with other Meistersingers)&lt;br /&gt;
|descendant_title=Village Councillors&lt;br /&gt;
|title=Meistersinger of Merecreek&lt;br /&gt;
|inheritance=&lt;br /&gt;
|ruler=&lt;br /&gt;
}}{{canon}}&#039;&#039;&#039;Merecreek&#039;&#039;&#039; is a village in [[Kartakass]] most known as the place where a foul demon known as Quist once tormented the people.&amp;lt;ref&amp;gt;{{Canon Inline|book=Children of the Night - Demons|page=66-73}}&amp;lt;/ref&amp;gt;{{server-canon}}The demon was slain by a travelling anchorite of [[Church of Ezra|Ezra]], whom lead to a resurgence of faith in the already faithful town.&amp;lt;ref extends=&amp;quot;may&amp;quot;&amp;gt;Written 2026-03-14&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Places to Go ==&lt;br /&gt;
{{canon}}&lt;br /&gt;
* [[Chapel of Redemption&#039;s Clarion]]&lt;br /&gt;
&lt;br /&gt;
== People to See ==&lt;br /&gt;
=== Law &amp;amp; Order ===&lt;br /&gt;
* Sheriff [[John Millner]]&amp;lt;ref&amp;gt;Children of the Night: Demons p. 70&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other Notable People ===&lt;br /&gt;
{{canon}}&lt;br /&gt;
* Toret [[Thomas Healey]]&amp;lt;ref&amp;gt;Children of the Night: Demons p. 70&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ref}}&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Village_of_Merecreek&amp;diff=3476</id>
		<title>Village of Merecreek</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Village_of_Merecreek&amp;diff=3476"/>
		<updated>2026-06-10T19:38:47Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Law &amp;amp; Order */ Add ref&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&amp;lt;seo title=&amp;quot;Kartakass - Village of Merecreek&amp;quot; metak=&amp;quot;ravenloft,kartakass,merecreek,neverwinter nights,nwn,game,rpg,persistent world,pw,d&amp;amp;d,dungeons &amp;amp; dragons&amp;quot; metad=&amp;quot;The village of Merecreek, a small hamlet of Ezra&#039;s faithful in Kartakass. TOUD: a NWN-EE PW.&amp;quot; /&amp;gt;&lt;br /&gt;
{{townbox&lt;br /&gt;
|seat=Municipality of Merecreek&lt;br /&gt;
|picture=merecreek-arms.png&lt;br /&gt;
|culture_lvl=Medieval&lt;br /&gt;
|ecology=&lt;br /&gt;
|terrain=&lt;br /&gt;
|year_formed=630 BC&lt;br /&gt;
|population=837&amp;lt;ref name=&amp;quot;may&amp;quot;&amp;gt;{{SC ND|author=Maiyannah}}&amp;lt;/ref&amp;gt;&amp;lt;ref extends=&amp;quot;may&amp;quot;&amp;gt;Inflated to be on the middle end of a village, written 2026-04-21.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|races=Humans 99%, other 1%&lt;br /&gt;
|languages=[[Old Kartakean]], [[Sithican]], [[Balok]], [[Common]]&lt;br /&gt;
|religions=[[Church of Ezra]]&lt;br /&gt;
|government=Oligarchy&amp;lt;ref extends=&amp;quot;may&amp;quot;&amp;gt;Written 2026-03-14&amp;lt;/ref&amp;gt;&lt;br /&gt;
|ascendant_title=(Peer with other Meistersingers)&lt;br /&gt;
|descendant_title=Village Councillors&lt;br /&gt;
|title=Meistersinger of Merecreek&lt;br /&gt;
|inheritance=&lt;br /&gt;
|ruler=&lt;br /&gt;
}}{{canon}}&#039;&#039;&#039;Merecreek&#039;&#039;&#039; is a village in [[Kartakass]] most known as the place where a foul demon known as Quist once tormented the people.&amp;lt;ref&amp;gt;{{Canon Inline|book=Children of the Night - Demons|page=66-73}}&amp;lt;/ref&amp;gt;{{server-canon}}The demon was slain by a travelling anchorite of [[Church of Ezra|Ezra]], whom lead to a resurgence of faith in the already faithful town.&amp;lt;ref extends=&amp;quot;may&amp;quot;&amp;gt;Written 2026-03-14&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Places to Go ==&lt;br /&gt;
{{canon}}&lt;br /&gt;
* [[Chapel of Redemption&#039;s Clarion]]&lt;br /&gt;
&lt;br /&gt;
== People to See ==&lt;br /&gt;
=== Law &amp;amp; Order ===&lt;br /&gt;
* Sheriff [[John Millner]]&amp;lt;ref&amp;gt;Children of the Night: Demons p. 70&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other Notable People ===&lt;br /&gt;
{{canon}}&lt;br /&gt;
* Toret [[Thomas Healey]]&amp;lt;ref&amp;gt;Children of the Night: Demons p. 70&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ref}}&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Village_of_Merecreek&amp;diff=3475</id>
		<title>Village of Merecreek</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Village_of_Merecreek&amp;diff=3475"/>
		<updated>2026-06-10T19:38:06Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Other Notable People */ Add ref&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&amp;lt;seo title=&amp;quot;Kartakass - Village of Merecreek&amp;quot; metak=&amp;quot;ravenloft,kartakass,merecreek,neverwinter nights,nwn,game,rpg,persistent world,pw,d&amp;amp;d,dungeons &amp;amp; dragons&amp;quot; metad=&amp;quot;The village of Merecreek, a small hamlet of Ezra&#039;s faithful in Kartakass. TOUD: a NWN-EE PW.&amp;quot; /&amp;gt;&lt;br /&gt;
{{townbox&lt;br /&gt;
|seat=Municipality of Merecreek&lt;br /&gt;
|picture=merecreek-arms.png&lt;br /&gt;
|culture_lvl=Medieval&lt;br /&gt;
|ecology=&lt;br /&gt;
|terrain=&lt;br /&gt;
|year_formed=630 BC&lt;br /&gt;
|population=837&amp;lt;ref name=&amp;quot;may&amp;quot;&amp;gt;{{SC ND|author=Maiyannah}}&amp;lt;/ref&amp;gt;&amp;lt;ref extends=&amp;quot;may&amp;quot;&amp;gt;Inflated to be on the middle end of a village, written 2026-04-21.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|races=Humans 99%, other 1%&lt;br /&gt;
|languages=[[Old Kartakean]], [[Sithican]], [[Balok]], [[Common]]&lt;br /&gt;
|religions=[[Church of Ezra]]&lt;br /&gt;
|government=Oligarchy&amp;lt;ref extends=&amp;quot;may&amp;quot;&amp;gt;Written 2026-03-14&amp;lt;/ref&amp;gt;&lt;br /&gt;
|ascendant_title=(Peer with other Meistersingers)&lt;br /&gt;
|descendant_title=Village Councillors&lt;br /&gt;
|title=Meistersinger of Merecreek&lt;br /&gt;
|inheritance=&lt;br /&gt;
|ruler=&lt;br /&gt;
}}{{canon}}&#039;&#039;&#039;Merecreek&#039;&#039;&#039; is a village in [[Kartakass]] most known as the place where a foul demon known as Quist once tormented the people.&amp;lt;ref&amp;gt;{{Canon Inline|book=Children of the Night - Demons|page=66-73}}&amp;lt;/ref&amp;gt;{{server-canon}}The demon was slain by a travelling anchorite of [[Church of Ezra|Ezra]], whom lead to a resurgence of faith in the already faithful town.&amp;lt;ref extends=&amp;quot;may&amp;quot;&amp;gt;Written 2026-03-14&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Places to Go ==&lt;br /&gt;
{{canon}}&lt;br /&gt;
* [[Chapel of Redemption&#039;s Clarion]]&lt;br /&gt;
&lt;br /&gt;
== People to See ==&lt;br /&gt;
=== Law &amp;amp; Order ===&lt;br /&gt;
* Sheriff [[John Millner]]&lt;br /&gt;
&lt;br /&gt;
=== Other Notable People ===&lt;br /&gt;
{{canon}}&lt;br /&gt;
* Toret [[Thomas Healey]]&amp;lt;ref&amp;gt;Children of the Night: Demons p. 70&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ref}}&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Village_of_Merecreek&amp;diff=3474</id>
		<title>Village of Merecreek</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Village_of_Merecreek&amp;diff=3474"/>
		<updated>2026-06-10T19:37:33Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Other Notable People */ Add the toret&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&amp;lt;seo title=&amp;quot;Kartakass - Village of Merecreek&amp;quot; metak=&amp;quot;ravenloft,kartakass,merecreek,neverwinter nights,nwn,game,rpg,persistent world,pw,d&amp;amp;d,dungeons &amp;amp; dragons&amp;quot; metad=&amp;quot;The village of Merecreek, a small hamlet of Ezra&#039;s faithful in Kartakass. TOUD: a NWN-EE PW.&amp;quot; /&amp;gt;&lt;br /&gt;
{{townbox&lt;br /&gt;
|seat=Municipality of Merecreek&lt;br /&gt;
|picture=merecreek-arms.png&lt;br /&gt;
|culture_lvl=Medieval&lt;br /&gt;
|ecology=&lt;br /&gt;
|terrain=&lt;br /&gt;
|year_formed=630 BC&lt;br /&gt;
|population=837&amp;lt;ref name=&amp;quot;may&amp;quot;&amp;gt;{{SC ND|author=Maiyannah}}&amp;lt;/ref&amp;gt;&amp;lt;ref extends=&amp;quot;may&amp;quot;&amp;gt;Inflated to be on the middle end of a village, written 2026-04-21.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|races=Humans 99%, other 1%&lt;br /&gt;
|languages=[[Old Kartakean]], [[Sithican]], [[Balok]], [[Common]]&lt;br /&gt;
|religions=[[Church of Ezra]]&lt;br /&gt;
|government=Oligarchy&amp;lt;ref extends=&amp;quot;may&amp;quot;&amp;gt;Written 2026-03-14&amp;lt;/ref&amp;gt;&lt;br /&gt;
|ascendant_title=(Peer with other Meistersingers)&lt;br /&gt;
|descendant_title=Village Councillors&lt;br /&gt;
|title=Meistersinger of Merecreek&lt;br /&gt;
|inheritance=&lt;br /&gt;
|ruler=&lt;br /&gt;
}}{{canon}}&#039;&#039;&#039;Merecreek&#039;&#039;&#039; is a village in [[Kartakass]] most known as the place where a foul demon known as Quist once tormented the people.&amp;lt;ref&amp;gt;{{Canon Inline|book=Children of the Night - Demons|page=66-73}}&amp;lt;/ref&amp;gt;{{server-canon}}The demon was slain by a travelling anchorite of [[Church of Ezra|Ezra]], whom lead to a resurgence of faith in the already faithful town.&amp;lt;ref extends=&amp;quot;may&amp;quot;&amp;gt;Written 2026-03-14&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Places to Go ==&lt;br /&gt;
{{canon}}&lt;br /&gt;
* [[Chapel of Redemption&#039;s Clarion]]&lt;br /&gt;
&lt;br /&gt;
== People to See ==&lt;br /&gt;
=== Law &amp;amp; Order ===&lt;br /&gt;
* Sheriff [[John Millner]]&lt;br /&gt;
&lt;br /&gt;
=== Other Notable People ===&lt;br /&gt;
{{canon}}&lt;br /&gt;
* Toret [[Thomas Healey]]&lt;br /&gt;
&lt;br /&gt;
{{ref}}&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Village_of_Merecreek&amp;diff=3473</id>
		<title>Village of Merecreek</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Village_of_Merecreek&amp;diff=3473"/>
		<updated>2026-06-10T19:35:42Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Law &amp;amp; Order */ Change sargeant -&amp;gt; sheriff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&amp;lt;seo title=&amp;quot;Kartakass - Village of Merecreek&amp;quot; metak=&amp;quot;ravenloft,kartakass,merecreek,neverwinter nights,nwn,game,rpg,persistent world,pw,d&amp;amp;d,dungeons &amp;amp; dragons&amp;quot; metad=&amp;quot;The village of Merecreek, a small hamlet of Ezra&#039;s faithful in Kartakass. TOUD: a NWN-EE PW.&amp;quot; /&amp;gt;&lt;br /&gt;
{{townbox&lt;br /&gt;
|seat=Municipality of Merecreek&lt;br /&gt;
|picture=merecreek-arms.png&lt;br /&gt;
|culture_lvl=Medieval&lt;br /&gt;
|ecology=&lt;br /&gt;
|terrain=&lt;br /&gt;
|year_formed=630 BC&lt;br /&gt;
|population=837&amp;lt;ref name=&amp;quot;may&amp;quot;&amp;gt;{{SC ND|author=Maiyannah}}&amp;lt;/ref&amp;gt;&amp;lt;ref extends=&amp;quot;may&amp;quot;&amp;gt;Inflated to be on the middle end of a village, written 2026-04-21.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|races=Humans 99%, other 1%&lt;br /&gt;
|languages=[[Old Kartakean]], [[Sithican]], [[Balok]], [[Common]]&lt;br /&gt;
|religions=[[Church of Ezra]]&lt;br /&gt;
|government=Oligarchy&amp;lt;ref extends=&amp;quot;may&amp;quot;&amp;gt;Written 2026-03-14&amp;lt;/ref&amp;gt;&lt;br /&gt;
|ascendant_title=(Peer with other Meistersingers)&lt;br /&gt;
|descendant_title=Village Councillors&lt;br /&gt;
|title=Meistersinger of Merecreek&lt;br /&gt;
|inheritance=&lt;br /&gt;
|ruler=&lt;br /&gt;
}}{{canon}}&#039;&#039;&#039;Merecreek&#039;&#039;&#039; is a village in [[Kartakass]] most known as the place where a foul demon known as Quist once tormented the people.&amp;lt;ref&amp;gt;{{Canon Inline|book=Children of the Night - Demons|page=66-73}}&amp;lt;/ref&amp;gt;{{server-canon}}The demon was slain by a travelling anchorite of [[Church of Ezra|Ezra]], whom lead to a resurgence of faith in the already faithful town.&amp;lt;ref extends=&amp;quot;may&amp;quot;&amp;gt;Written 2026-03-14&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Places to Go ==&lt;br /&gt;
{{canon}}&lt;br /&gt;
* [[Chapel of Redemption&#039;s Clarion]]&lt;br /&gt;
&lt;br /&gt;
== People to See ==&lt;br /&gt;
=== Law &amp;amp; Order ===&lt;br /&gt;
* Sheriff [[John Millner]]&lt;br /&gt;
&lt;br /&gt;
=== Other Notable People ===&lt;br /&gt;
&lt;br /&gt;
{{ref}}&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=John_Millner&amp;diff=3472</id>
		<title>John Millner</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=John_Millner&amp;diff=3472"/>
		<updated>2026-06-10T19:28:28Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: Add CotN ref&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&amp;lt;seo title=&amp;quot;John Millner&amp;quot; metak=&amp;quot;ravenloft,John Millner,merecreek,kartakass,neverwinter nights,nwn,game,rpg,persistent world,pw,d&amp;amp;d,dungeons &amp;amp; dragons&amp;quot; metad=&amp;quot;John Millner, sheriff of the Merecreek militia, in Time of Unparalleled Darkness - a NWN1 persistent world set in the Ravenloft Campaign Setting&amp;quot; /&amp;gt;&lt;br /&gt;
{{charbox&lt;br /&gt;
|name=John Millner&lt;br /&gt;
|picture=john_millner_keyart.png&lt;br /&gt;
|race=Human (middle-class Kartakaen)&lt;br /&gt;
|gender=Male&lt;br /&gt;
|age=30&lt;br /&gt;
|title=Sheriff of the Municipality of [[Merecreek]] militia&lt;br /&gt;
|nationality=[[Kartakass|Kartakaen]]&lt;br /&gt;
|citizenship=[[Kartakass|Kartakaen]]&lt;br /&gt;
|birthplace=[[Harmonia]]&lt;br /&gt;
}}&lt;br /&gt;
{{canon}}&lt;br /&gt;
&#039;&#039;&#039;John Millner&#039;&#039;&#039; is the leader of the [[Merecreek]] town militia. &amp;lt;ref&amp;gt;Children of the Night: Demons p. 70&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
&lt;br /&gt;
== Titles and Holdings ==&lt;br /&gt;
* Leader of the [[Merecreek]] town militia&lt;br /&gt;
&lt;br /&gt;
{{ref}}&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=John_Millner&amp;diff=3471</id>
		<title>John Millner</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=John_Millner&amp;diff=3471"/>
		<updated>2026-06-08T10:42:23Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: Missed a spot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&amp;lt;seo title=&amp;quot;John Millner&amp;quot; metak=&amp;quot;ravenloft,John Millner,merecreek,kartakass,neverwinter nights,nwn,game,rpg,persistent world,pw,d&amp;amp;d,dungeons &amp;amp; dragons&amp;quot; metad=&amp;quot;John Millner, sheriff of the Merecreek militia, in Time of Unparalleled Darkness - a NWN1 persistent world set in the Ravenloft Campaign Setting&amp;quot; /&amp;gt;&lt;br /&gt;
{{charbox&lt;br /&gt;
|name=John Millner&lt;br /&gt;
|picture=john_millner_keyart.png&lt;br /&gt;
|race=Human (middle-class Kartakaen)&lt;br /&gt;
|gender=Male&lt;br /&gt;
|age=30&lt;br /&gt;
|title=Sheriff of the Municipality of [[Merecreek]] militia&lt;br /&gt;
|nationality=[[Kartakass|Kartakaen]]&lt;br /&gt;
|citizenship=[[Kartakass|Kartakaen]]&lt;br /&gt;
|birthplace=[[Harmonia]]&lt;br /&gt;
}}&lt;br /&gt;
{{canon}}&lt;br /&gt;
&#039;&#039;&#039;John Millner&#039;&#039;&#039; is the leader of the [[Merecreek]] town militia.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
&lt;br /&gt;
== Titles and Holdings ==&lt;br /&gt;
* Leader of the [[Merecreek]] town militia&lt;br /&gt;
&lt;br /&gt;
{{ref}}&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=John_Millner&amp;diff=3470</id>
		<title>John Millner</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=John_Millner&amp;diff=3470"/>
		<updated>2026-06-07T20:37:22Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: Sheriff and sargeant are used in different places in canon, but Sheriff is probably more appropriate.  Also lets sit on how we want the demon quest to have ended historically for now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&amp;lt;seo title=&amp;quot;John Millner&amp;quot; metak=&amp;quot;ravenloft,John Millner,merecreek,kartakass,neverwinter nights,nwn,game,rpg,persistent world,pw,d&amp;amp;d,dungeons &amp;amp; dragons&amp;quot; metad=&amp;quot;John Millner, sheriff of the Merecreek militia, in Time of Unparalleled Darkness - a NWN1 persistent world set in the Ravenloft Campaign Setting&amp;quot; /&amp;gt;&lt;br /&gt;
{{charbox&lt;br /&gt;
|name=John Millner&lt;br /&gt;
|picture=john_millner_keyart.png&lt;br /&gt;
|race=Human (middle-class Kartakaen)&lt;br /&gt;
|gender=Male&lt;br /&gt;
|age=30&lt;br /&gt;
|title=Sargeant of the Municipality of [[Merecreek]] militia&lt;br /&gt;
|nationality=[[Kartakass|Kartakaen]]&lt;br /&gt;
|citizenship=[[Kartakass|Kartakaen]]&lt;br /&gt;
|birthplace=[[Harmonia]]&lt;br /&gt;
}}&lt;br /&gt;
{{canon}}&lt;br /&gt;
&#039;&#039;&#039;John Millner&#039;&#039;&#039; is the leader of the [[Merecreek]] town militia.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
&lt;br /&gt;
== Titles and Holdings ==&lt;br /&gt;
* Leader of the [[Merecreek]] town militia&lt;br /&gt;
&lt;br /&gt;
{{ref}}&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=John_Millner&amp;diff=3469</id>
		<title>John Millner</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=John_Millner&amp;diff=3469"/>
		<updated>2026-06-07T20:34:27Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: Expand a little&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&amp;lt;seo title=&amp;quot;John Millner&amp;quot; metak=&amp;quot;ravenloft,Valentina Atanase,merecreek,kartakass,neverwinter nights,nwn,game,rpg,persistent world,pw,d&amp;amp;d,dungeons &amp;amp; dragons&amp;quot; metad=&amp;quot;John Millner, sargeant of the Merecreek militia, in Time of Unparalleled Darkness - a NWN1 persistent world set in the Ravenloft Campaign Setting&amp;quot; /&amp;gt;&lt;br /&gt;
{{charbox&lt;br /&gt;
|name=John Millner&lt;br /&gt;
|picture=john_millner_keyart.png&lt;br /&gt;
|race=Human (middle-class Kartakaen)&lt;br /&gt;
|gender=Male&lt;br /&gt;
|age=30&lt;br /&gt;
|title=Sargeant of the Municipality of [[Merecreek]] militia&lt;br /&gt;
|nationality=[[Kartakass|Kartakaen]]&lt;br /&gt;
|citizenship=[[Kartakass|Kartakaen]]&lt;br /&gt;
|birthplace=[[Harmonia]]&lt;br /&gt;
}}&lt;br /&gt;
{{canon}}&lt;br /&gt;
&#039;&#039;&#039;John Millner&#039;&#039;&#039; is the leader of the [[Merecreek]] town militia after the sudden disappearance of the Lieutenant.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
&lt;br /&gt;
== Titles and Holdings ==&lt;br /&gt;
* Leader of the [[Merecreek]] town militia&lt;br /&gt;
&lt;br /&gt;
{{ref}}&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=File:John_millner_keyart.png&amp;diff=3468</id>
		<title>File:John millner keyart.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=File:John_millner_keyart.png&amp;diff=3468"/>
		<updated>2026-06-07T20:32:44Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: Portrait artwork by Nina Pimonova for John Millner&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Portrait artwork by Nina Pimonova for John Millner&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{CC-BY-SA-NC}}&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=John_Millner&amp;diff=3467</id>
		<title>John Millner</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=John_Millner&amp;diff=3467"/>
		<updated>2026-06-07T20:21:30Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: Fix up charbox and header&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&amp;lt;seo title=&amp;quot;John Millner&amp;quot; metak=&amp;quot;ravenloft,Valentina Atanase,merecreek,kartakass,neverwinter nights,nwn,game,rpg,persistent world,pw,d&amp;amp;d,dungeons &amp;amp; dragons&amp;quot; metad=&amp;quot;John Millner, sargeant of the Merecreek militia, in Time of Unparalleled Darkness - a NWN1 persistent world set in the Ravenloft Campaign Setting&amp;quot; /&amp;gt;&lt;br /&gt;
{{charbox&lt;br /&gt;
|name=John Millner&lt;br /&gt;
|picture=john_millner_keyart.png&lt;br /&gt;
|race=Human (middle-class Kartakaen)&lt;br /&gt;
|gender=Male&lt;br /&gt;
|age=30&lt;br /&gt;
|title=Sargeant of the Municipality of [[Merecreek]] militia&lt;br /&gt;
|nationality=[[Kartakass|Kartakaen]]&lt;br /&gt;
|citizenship=[[Kartakass|Kartakaen]]&lt;br /&gt;
|birthplace=[[Harmonia]]&lt;br /&gt;
}}&lt;br /&gt;
{{canon}}&lt;br /&gt;
&#039;&#039;&#039;John Millner&#039;&#039;&#039; is the leader of the Merecreek town militia after the sudden disappearance of the Lieutenant.&lt;br /&gt;
&lt;br /&gt;
{{ref}}&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=John_Millner&amp;diff=3466</id>
		<title>John Millner</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=John_Millner&amp;diff=3466"/>
		<updated>2026-06-07T20:17:49Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: Add name to charbox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{charbox&lt;br /&gt;
name=John Millner}}&lt;br /&gt;
{{canon}}&lt;br /&gt;
&#039;&#039;&#039;John Millner&#039;&#039;&#039; is the leader of the Merecreek town militia after the sudden disappearance of the Lieutenant.&lt;br /&gt;
&lt;br /&gt;
{{ref}}&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=John_Millner&amp;diff=3465</id>
		<title>John Millner</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=John_Millner&amp;diff=3465"/>
		<updated>2026-06-07T20:17:28Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: Stub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{charbox}}&lt;br /&gt;
{{canon}}&lt;br /&gt;
&#039;&#039;&#039;John Millner&#039;&#039;&#039; is the leader of the Merecreek town militia after the sudden disappearance of the Lieutenant.&lt;br /&gt;
&lt;br /&gt;
{{ref}}&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Village_of_Merecreek&amp;diff=3464</id>
		<title>Village of Merecreek</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Village_of_Merecreek&amp;diff=3464"/>
		<updated>2026-06-07T20:16:06Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: Add sargeant John Millner&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&amp;lt;seo title=&amp;quot;Kartakass - Village of Merecreek&amp;quot; metak=&amp;quot;ravenloft,kartakass,merecreek,neverwinter nights,nwn,game,rpg,persistent world,pw,d&amp;amp;d,dungeons &amp;amp; dragons&amp;quot; metad=&amp;quot;The village of Merecreek, a small hamlet of Ezra&#039;s faithful in Kartakass. TOUD: a NWN-EE PW.&amp;quot; /&amp;gt;&lt;br /&gt;
{{townbox&lt;br /&gt;
|seat=Municipality of Merecreek&lt;br /&gt;
|picture=merecreek-arms.png&lt;br /&gt;
|culture_lvl=Medieval&lt;br /&gt;
|ecology=&lt;br /&gt;
|terrain=&lt;br /&gt;
|year_formed=630 BC&lt;br /&gt;
|population=837&amp;lt;ref name=&amp;quot;may&amp;quot;&amp;gt;{{SC ND|author=Maiyannah}}&amp;lt;/ref&amp;gt;&amp;lt;ref extends=&amp;quot;may&amp;quot;&amp;gt;Inflated to be on the middle end of a village, written 2026-04-21.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|races=Humans 99%, other 1%&lt;br /&gt;
|languages=[[Old Kartakean]], [[Sithican]], [[Balok]], [[Common]]&lt;br /&gt;
|religions=[[Church of Ezra]]&lt;br /&gt;
|government=Oligarchy&amp;lt;ref extends=&amp;quot;may&amp;quot;&amp;gt;Written 2026-03-14&amp;lt;/ref&amp;gt;&lt;br /&gt;
|ascendant_title=(Peer with other Meistersingers)&lt;br /&gt;
|descendant_title=Village Councillors&lt;br /&gt;
|title=Meistersinger of Merecreek&lt;br /&gt;
|inheritance=&lt;br /&gt;
|ruler=&lt;br /&gt;
}}{{canon}}&#039;&#039;&#039;Merecreek&#039;&#039;&#039; is a village in [[Kartakass]] most known as the place where a foul demon known as Quist once tormented the people.&amp;lt;ref&amp;gt;{{Canon Inline|book=Children of the Night - Demons|page=66-73}}&amp;lt;/ref&amp;gt;{{server-canon}}The demon was slain by a travelling anchorite of [[Church of Ezra|Ezra]], whom lead to a resurgence of faith in the already faithful town.&amp;lt;ref extends=&amp;quot;may&amp;quot;&amp;gt;Written 2026-03-14&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Places to Go ==&lt;br /&gt;
{{canon}}&lt;br /&gt;
* [[Chapel of Redemption&#039;s Clarion]]&lt;br /&gt;
&lt;br /&gt;
== People to See ==&lt;br /&gt;
=== Law &amp;amp; Order ===&lt;br /&gt;
* Sargeant [[John Millner]]&lt;br /&gt;
&lt;br /&gt;
=== Other Notable People ===&lt;br /&gt;
&lt;br /&gt;
{{ref}}&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3463</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3463"/>
		<updated>2026-06-06T17:38:29Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-06&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated the following portraits with their finalized versions:&lt;br /&gt;
** Sargeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3462</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3462"/>
		<updated>2026-06-03T03:18:38Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a couple sizes of Valentina Atanase&#039;s protrait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3461</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3461"/>
		<updated>2026-06-02T01:50:03Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
** Valmina Thy&#039;wyll&lt;br /&gt;
** Valentina Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3460</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3460"/>
		<updated>2026-06-02T00:36:40Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
** Velony Shandalar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3459</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3459"/>
		<updated>2026-06-01T21:49:05Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
** Sabina Atanase&lt;br /&gt;
** Sabina Atanase (Alt)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3458</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3458"/>
		<updated>2026-06-01T11:22:16Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
** Renee le Serriuer&lt;br /&gt;
** Isabelle Soulette&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3457</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3457"/>
		<updated>2026-06-01T09:55:22Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-06-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more portraits:&lt;br /&gt;
** Luciana Atanase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3456</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3456"/>
		<updated>2026-05-31T20:21:52Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
** Hae&#039;dwyn Bethel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3455</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3455"/>
		<updated>2026-05-31T18:38:55Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
** Shea Breams&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3454</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3454"/>
		<updated>2026-05-31T17:50:21Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
** Kitriel Ainacirce&lt;br /&gt;
** Aurelia Haedryn&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3453</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3453"/>
		<updated>2026-05-31T17:10:53Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Add some more portraits:&lt;br /&gt;
** Liliana Bolboceanu&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3452</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3452"/>
		<updated>2026-05-30T19:52:31Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
* Add Lawrence Pollard&#039;s NPC back to his house.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3451</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3451"/>
		<updated>2026-05-30T17:24:20Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for several upcoming characters:&lt;br /&gt;
** Rayne Stuart&lt;br /&gt;
** Hazel Stuart&lt;br /&gt;
** Sergeant John Millner&lt;br /&gt;
** Meistersinger Lawrence Pollard&lt;br /&gt;
** Leonard MacKay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3450</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3450"/>
		<updated>2026-05-30T08:36:21Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-30&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Rayne and Hazel Stuart.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=WhatIs%3F&amp;diff=3449</id>
		<title>WhatIs?</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=WhatIs%3F&amp;diff=3449"/>
		<updated>2026-05-27T18:22:09Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Why not the most recent, 5th Edition? */ Add bit about picking up some things from 4th and 5th.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;seo title=&amp;quot;What is this?&amp;quot; metak=&amp;quot;ravenloft,neverwinter nights,nwn,game,rpg,persistent world,pw,d&amp;amp;d,dungeons &amp;amp; dragons&amp;quot; metad=&amp;quot;Frequently asked questions about Time of Unparalleled Darkness, the Ravenloft-based NWN persistent world.&amp;quot; /&amp;gt;&lt;br /&gt;
This page is designed to answer some common questions novices have about the Time of Unparalleled Darkness persistent world and its setting.  More direct questions &amp;amp; answers can be found in the TOUD FAQ.  This is however a good starting point, if you are entirely unfamiliar.&lt;br /&gt;
&lt;br /&gt;
== What is Ravenloft? ==&lt;br /&gt;
In our world, Ravenloft is a campaign setting for Dungeons &amp;amp; Dragons originally published by TSR and then picked up by Wizards.  It has 2nd, 3rd, 3.5, and 5th editions versions.  The original Ravenloft box set quotes:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dark, gloomy castles, desolate landscapes, black clouds racing against the moon - these are the trappings of the Gothic tradition. Early Gothics were stories of mystery, and desire - of heroines imprisoned in a fortress, their purity and sanity assaulted by the evil lord of the manor. Later novels, such as &#039;Dracula&#039; and &#039;Frankenstein&#039;, toss the heroine to the sidelines, and &amp;quot;evil&amp;quot; takes center stage. This is the classic horror in which Ravenloft has its roots&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is intended to be a gothic horror setting inspired by the dark myths and legends of old, and that is what Time of Unparalleled Darkness tries to uphold.&lt;br /&gt;
&lt;br /&gt;
In setting, Ravenloft is one of the names given to a demiplane also know as the Domains of Dread (see below.)  It is, in short, used as a name for the world Ravenloft depicts as well.&lt;br /&gt;
&lt;br /&gt;
=== What version of Ravenloft are you using? ===&lt;br /&gt;
Time of Unparalleled Darkness uses Ravenloft 3.5 Edition.&lt;br /&gt;
&lt;br /&gt;
=== Why not the most recent, 5th Edition? ===&lt;br /&gt;
There are a variety of reasons:&lt;br /&gt;
&lt;br /&gt;
* We are playing on a ruleset that adheres to 3.5th edition Dungeons &amp;amp; Dragons, so using the corresponding campaign setting is most appropriate.&lt;br /&gt;
* The 5th Edition removes or retcons a lot of the gothic horror elements, and these are central to the horror that is being depicted.&lt;br /&gt;
* The 5th Edition greatly downsizes the Domains of Dread, making them feel more like a &amp;quot;MMO theme park&amp;quot; of settings, rather than a living world; and depicting a world that feels like a living and breathing world is one of our design goals.&lt;br /&gt;
&lt;br /&gt;
This is not to say that the 3.5 or 3.0 edition of Ravenloft is without its flaws, but collectively, we prefer its depiction as more morally complex and having a world that appears more like, well, a world.  There are elements of 4th and 5th Edition Ravenloft&#039;s setting we have integrated into the world where we feel they are of merit, do take heed.  As an example, we have [[Argynvostholdt]] and [[Sunderheart]] in our list of places we intend to cover.&lt;br /&gt;
&lt;br /&gt;
We would use this space to suggest an alternative that depicts 5th edition Ravenloft, but at time of writing to the author&#039;s knowledge, no such alternative persistent world exists.&lt;br /&gt;
&lt;br /&gt;
== What are the Domains of Dread? ==&lt;br /&gt;
The Domains of Dread in and of themselves, refers to the countries in Ravenloft that divide it&#039;s landmass.  They are not to be mistaken with the Demiplane of Dread, which refers to the overall plane.&lt;br /&gt;
&lt;br /&gt;
The Domain of Dread most presently pertinent to Time of Unparalleled Darkness is [[Barovia]] - it is within Barovia that players start, and get their footing, in the city of [[Zeidenberg]].  However, there are several other domains, some big and some small, some note-worthy ones include:&lt;br /&gt;
&lt;br /&gt;
* Dementlieu&lt;br /&gt;
* Mordent&lt;br /&gt;
* Borca&lt;br /&gt;
* Falkovnia&lt;br /&gt;
* Hazlan&lt;br /&gt;
* Sithicus&lt;br /&gt;
&lt;br /&gt;
But that doesn&#039;t answer the question per se, what &#039;&#039;are&#039;&#039; the Domains of Dread or the Demiplane of Dread?&lt;br /&gt;
&lt;br /&gt;
Nestled deep in the parts of the Ethereal plane that do not border other planes is the Demiplane of Dread, obstensibly a prison for those the Dark Powers that created it seek to contain.  The how and why of this are unknown, and how much they care about the native inhabitants - likely descendants of the first prisoners, is unclear.  Each domain in the Demiplane of Dread arose from one of three situations:&lt;br /&gt;
&lt;br /&gt;
* It was originally a part of the Prime Material plane inhabited by someone that was imprisoned in the Demiplane of Dread by the Dark Powers.  This is the case for starting [[Barovia]], obstenisbly the prison of [[Count Strahd von Zarovich]] for his evil (details in the link).  Sometimes, the domain is copied per se, a simulacrum recreation of their former home; also the case for Barovia, as evidenced by the existence of a Castle Ravenloft in the Prime Material plane.  Sometimes, like Sithicus, it is embroiled wholesale, and nothing remains.&lt;br /&gt;
* It was a&lt;br /&gt;
&lt;br /&gt;
== What is the Time of Unparalleled Darkness? ==&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Elisabeta_Atanase&amp;diff=3448</id>
		<title>Elisabeta Atanase</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Elisabeta_Atanase&amp;diff=3448"/>
		<updated>2026-05-26T20:05:55Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: stub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&amp;lt;seo title=&amp;quot;Elisabeta Atanase&amp;quot; metak=&amp;quot;ravenloft,Valentina Atanase,zeidenburg,gundarak,neverwinter nights,nwn,game,rpg,persistent world,pw,d&amp;amp;d,dungeons &amp;amp; dragons&amp;quot; metad=&amp;quot;Elisabeta Atanase, proprieteress of Atanase Arms, in Time of Unparalleled Darkness - a NWN1 persistent world set in the Ravenloft Campaign Setting&amp;quot; /&amp;gt;&lt;br /&gt;
{{charbox&lt;br /&gt;
|name=Elisabeta Atanase&lt;br /&gt;
|picture=elisabeta_atanase_keyart.png&lt;br /&gt;
|race=Human (middle-class Barovian)&amp;lt;ref name=&amp;quot;may&amp;quot;&amp;gt;{{SC_ND|author=Maiyannah}}&amp;lt;/ref&amp;gt;&amp;lt;ref extends=&amp;quot;may&amp;quot;&amp;gt;Written 2024-06-19&amp;lt;/ref&amp;gt;&lt;br /&gt;
|gender=Female&amp;lt;ref extends=&amp;quot;may&amp;quot;&amp;gt;Written 2024-06-19&amp;lt;/ref&amp;gt;&lt;br /&gt;
|age=30&amp;lt;ref extends=&amp;quot;may&amp;quot;&amp;gt;Written 2024-06-19.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|parents=[[Rosalinde Atanase]]&amp;lt;ref extends=&amp;quot;may&amp;quot;&amp;gt;Written 2024-06-19.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|nationality=[[Barovia|Barovian]]&amp;lt;ref extends=&amp;quot;may&amp;quot;&amp;gt;Written 2024-06-19.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|citizenship=[[Barovia|Barovian]]&amp;lt;ref extends=&amp;quot;may&amp;quot;&amp;gt;Written 2024-06-19.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|birthplace=[[Zeidenberg]]&amp;lt;ref extends=&amp;quot;may&amp;quot;&amp;gt;Written 2024-06-19.&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{toud-canon}}&lt;br /&gt;
&#039;&#039;&#039;Elisabeta Atanase&#039;&#039;&#039; is the current proprieteress of [[Atanase Arms]] in [[Zeidenburg]], after her mother, [[Rosalinde Atanase]] retired from the craft.&lt;br /&gt;
&lt;br /&gt;
{{ref}}&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Template:Charbox&amp;diff=3447</id>
		<title>Template:Charbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Template:Charbox&amp;diff=3447"/>
		<updated>2026-05-26T19:27:11Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: Make picture optional (thanks u/Winston_Sung on r/mediawiki!)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
The &#039;&#039;&#039;Char(acter) Box&#039;&#039;&#039; template creates a basic biographical description box for a character in Time of Unparalleled Darkness&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Copy the below text into a Character page and fill in the blanks.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{charbox&lt;br /&gt;
|name=&lt;br /&gt;
|picture=&lt;br /&gt;
|race=&lt;br /&gt;
|gender=&lt;br /&gt;
|age=&lt;br /&gt;
|profession=&lt;br /&gt;
|title=&lt;br /&gt;
|parents=&lt;br /&gt;
|partners=&lt;br /&gt;
|nationality=&lt;br /&gt;
|citizenship=&lt;br /&gt;
|birthplace=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Template Appearance==&lt;br /&gt;
&#039;&#039;&#039;Do not use the text below&#039;&#039;&#039;&lt;br /&gt;
{{charbox}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{| align=&amp;quot;{{{float|right}}}&amp;quot; style=&amp;quot;width: {{{width|400px}}}; margin: 0 0 20px 10px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align: left; padding: 5px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: medium; background:#494E4E;&amp;quot; | {{#if:{{{name|}}} | {{{name}}} | CharBox with unset Name= }}&lt;br /&gt;
|- &lt;br /&gt;
{{#if:{{{picture|}}} |  &lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
{{!}} [[File:{{{picture|}}}]]&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! Race&lt;br /&gt;
| {{#if:{{{citizenship|}}} | {{{race}}} | Unknown }}&lt;br /&gt;
|- &lt;br /&gt;
! Gender&lt;br /&gt;
| {{#if:{{{gender|}}} | {{{gender}}} | Unknown }}&lt;br /&gt;
|-&lt;br /&gt;
! Age&lt;br /&gt;
| {{#if:{{{age|}}} | {{{age}}} | Unknown }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{profession|}}} |&lt;br /&gt;
! Profession&lt;br /&gt;
{{!}} {{{profession}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{title|}}} |&lt;br /&gt;
! Title(s)&lt;br /&gt;
{{!}}{{{title|}}} }}&lt;br /&gt;
|-&lt;br /&gt;
! Parents&lt;br /&gt;
| {{#if:{{{parents|}}} | {{{parents}}} | Unknown }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{partners|}}} |&lt;br /&gt;
! Partner(s)&lt;br /&gt;
{{!}} {{{partners}}} }}&lt;br /&gt;
|- &lt;br /&gt;
! Nationality&lt;br /&gt;
| {{#if:{{{nationality|}}} | {{{nationality}}} | Unknown }}&lt;br /&gt;
|-&lt;br /&gt;
! Citizenship&lt;br /&gt;
| {{#if:{{{citizenship|}}} | {{{citizenship}}} | Unknown }}&lt;br /&gt;
|- &lt;br /&gt;
! Birthplace&lt;br /&gt;
| {{#if:{{{birthplace|}}} | {{{birthplace}}} | Unknown }}&lt;br /&gt;
|}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3446</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3446"/>
		<updated>2026-05-26T00:45:59Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
* Fixed a display error with the Named NPC section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3445</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3445"/>
		<updated>2026-05-26T00:23:13Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a Vistani category to both Generic and Named NPC sections.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Atanase_Arms&amp;diff=3444</id>
		<title>Atanase Arms</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Atanase_Arms&amp;diff=3444"/>
		<updated>2026-05-25T17:23:38Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: Split with a heading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{toud-canon}}&lt;br /&gt;
&lt;br /&gt;
Located in the Merchant&#039;s Row Square, &#039;&#039;&#039;Atanase Arms&#039;&#039;&#039; is one of the premier weaponsmiths in [[Zeidenburg]].  While they also sell bows from [[Tarniceriu Fletchery]], tools of their own make, and shields, it is their weapons, forged with hardy Barovian steel, that gains them renown.  This modern alloy of steel was perfected by [[Rosalinde Atanase]], original founder of the smithy, to provide all the benefits of steel, without any of the corrosion.  As such, while it does not have the adherent mysticism of something like Rongeise steel, it is still nonetheless something that came to be sought out.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
While it is unusual for a woman in Barovia to take to such a trade, such is the relative fame of the steel that [[Rosalinde Atanase|Rosalinde]] perfected that few give much question to the fact that Atanase arms has been run by her daughter [[Elisabeta Atanase|Elisabeta]] for some time now, though it is a family affair: both her younger brother and younger sister also tend the forge, with younger sister [[Isabella Atanase|Isabella]] often being the one that faces at night see running the shop.  The youngest, [[Valentina Atanase|Valentina]], is an officer in the garda, though still occasionally seen amidst the shop.&lt;br /&gt;
&lt;br /&gt;
It is well-known that Atanase Arms makes the weapons both for the municipality garda and Lyssa&#039;s own personal garda, something that gains the shop fame and notoriety in equal measure.&amp;lt;ref name=&amp;quot;maiyannah-20240624&amp;quot;&amp;gt;{{SC|author=Maiyannah|date=2024-06-24}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ref}}&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Valentina_Atanase&amp;diff=3443</id>
		<title>Valentina Atanase</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Valentina_Atanase&amp;diff=3443"/>
		<updated>2026-05-25T17:20:13Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&amp;lt;seo title=&amp;quot;Valentina Atanase&amp;quot; metak=&amp;quot;ravenloft,Valentina Atanase,zeidenburg,gundarak,neverwinter nights,nwn,game,rpg,persistent world,pw,d&amp;amp;d,dungeons &amp;amp; dragons&amp;quot; metad=&amp;quot;Valentina Atanase, sheriff of Zeidenburg, in Time of Unparalleled Darkness - a NWN1 persistent world set in the Ravenloft Campaign Setting&amp;quot; /&amp;gt;&lt;br /&gt;
{{charbox&lt;br /&gt;
|name=Valentina Atanase&lt;br /&gt;
|picture=valentina_atanase_keyart.png&lt;br /&gt;
|race=Human (middle-class Barovian)&amp;lt;ref name=&amp;quot;may&amp;quot;&amp;gt;{{SC_ND|author=Maiyannah}}&amp;lt;/ref&amp;gt;&amp;lt;ref extends=&amp;quot;may&amp;quot;&amp;gt;Written 2025-10-08.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|gender=Female&amp;lt;ref extends=&amp;quot;may&amp;quot;&amp;gt;Written 2025-10-08.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|age=26&amp;lt;ref extends=&amp;quot;may&amp;quot;&amp;gt;Written 2025-10-08.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|title=Sheriff of the Municipality of [[Zeidenburg]] Garda&amp;lt;ref extends=&amp;quot;may&amp;quot;&amp;gt;Written 2025-10-08.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|parents=[[Rosalinde Atanase]]&amp;lt;ref extends=&amp;quot;may&amp;quot;&amp;gt;Written 2025-10-08.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|nationality=[[Barovia|Barovian]]&amp;lt;ref extends=&amp;quot;may&amp;quot;&amp;gt;Written 2025-10-08.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|citizenship=[[Barovia|Barovian]]&amp;lt;ref extends=&amp;quot;may&amp;quot;&amp;gt;Written 2025-10-08.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|birthplace=[[Zeidenberg]]&amp;lt;ref extends=&amp;quot;may&amp;quot;&amp;gt;Written 2025-10-08.&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{toud-canon}}&lt;br /&gt;
&#039;&#039;&#039;Valentina Atanase&#039;&#039;&#039;, youngest of the Atanase sisters, is a sheriff of the [[Zeidenberg]] garda, having transferred back to her home city after serving a stint as officer in the Vallaki garda.  Despite being someone with lofty station in the garda, she is still seen amidst her family&#039;s holding moderately often.&amp;lt;ref extends=&amp;quot;may&amp;quot;&amp;gt;Written 2025-10-08.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Titles and Holdings ==&lt;br /&gt;
{{toud-canon}}&lt;br /&gt;
* Sheriff of the Municipality of [[Zeidenburg]] Garda.&lt;br /&gt;
&lt;br /&gt;
{{ref}}&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Template:Charbox&amp;diff=3442</id>
		<title>Template:Charbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Template:Charbox&amp;diff=3442"/>
		<updated>2026-05-25T17:13:47Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: Fix formatting of the optional fields.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
The &#039;&#039;&#039;Char(acter) Box&#039;&#039;&#039; template creates a basic biographical description box for a character in Time of Unparalleled Darkness&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Copy the below text into a Character page and fill in the blanks.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{charbox&lt;br /&gt;
|name=&lt;br /&gt;
|picture=&lt;br /&gt;
|race=&lt;br /&gt;
|gender=&lt;br /&gt;
|age=&lt;br /&gt;
|profession=&lt;br /&gt;
|title=&lt;br /&gt;
|parents=&lt;br /&gt;
|partners=&lt;br /&gt;
|nationality=&lt;br /&gt;
|citizenship=&lt;br /&gt;
|birthplace=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Template Appearance==&lt;br /&gt;
&#039;&#039;&#039;Do not use the text below&#039;&#039;&#039;&lt;br /&gt;
{{charbox}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{| align=&amp;quot;{{{float|right}}}&amp;quot; style=&amp;quot;width: {{{width|400px}}}; margin: 0 0 20px 10px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align: left; padding: 5px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: medium; background:#494E4E;&amp;quot; | {{#if:{{{name|}}} | {{{name}}} | CharBox with unset Name= }}&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; {{#if:{{{picture|}}}|[[Image:{{{picture}}}]]&lt;br /&gt;
|- &lt;br /&gt;
! Race&lt;br /&gt;
| {{#if:{{{citizenship|}}} | {{{race}}} | Unknown }}&lt;br /&gt;
|- &lt;br /&gt;
! Gender&lt;br /&gt;
| {{#if:{{{gender|}}} | {{{gender}}} | Unknown }}&lt;br /&gt;
|-&lt;br /&gt;
! Age&lt;br /&gt;
| {{#if:{{{age|}}} | {{{age}}} | Unknown }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{profession|}}} |&lt;br /&gt;
! Profession&lt;br /&gt;
{{!}} {{{profession}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{title|}}} |&lt;br /&gt;
! Title(s)&lt;br /&gt;
{{!}}{{{title|}}} }}&lt;br /&gt;
|-&lt;br /&gt;
! Parents&lt;br /&gt;
| {{#if:{{{parents|}}} | {{{parents}}} | Unknown }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{partners|}}} |&lt;br /&gt;
! Partner(s)&lt;br /&gt;
{{!}} {{{partners}}} }}&lt;br /&gt;
|- &lt;br /&gt;
! Nationality&lt;br /&gt;
| {{#if:{{{nationality|}}} | {{{nationality}}} | Unknown }}&lt;br /&gt;
|-&lt;br /&gt;
! Citizenship&lt;br /&gt;
| {{#if:{{{citizenship|}}} | {{{citizenship}}} | Unknown }}&lt;br /&gt;
|- &lt;br /&gt;
! Birthplace&lt;br /&gt;
| {{#if:{{{birthplace|}}} | {{{birthplace}}} | Unknown }}&lt;br /&gt;
|}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Valentina_Atanase&amp;diff=3441</id>
		<title>Valentina Atanase</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Valentina_Atanase&amp;diff=3441"/>
		<updated>2026-05-25T17:05:49Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Titles and Holdings */ Add server canon flag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&amp;lt;seo title=&amp;quot;Valentina Atanase&amp;quot; metak=&amp;quot;ravenloft,Valentina Atanase,zeidenburg,gundarak,neverwinter nights,nwn,game,rpg,persistent world,pw,d&amp;amp;d,dungeons &amp;amp; dragons&amp;quot; metad=&amp;quot;Valentina Atanase, sheriff of Zeidenburg, in Time of Unparalleled Darkness - a NWN1 persistent world set in the Ravenloft Campaign Setting&amp;quot; /&amp;gt;&lt;br /&gt;
{{charbox&lt;br /&gt;
|name=Valentina Atanase&lt;br /&gt;
|picture=valentina_atanase_keyart.png&lt;br /&gt;
|race=Human (middle-class Barovian)&amp;lt;ref name=&amp;quot;may&amp;quot;&amp;gt;{{SC_ND|author=Maiyannah}}&amp;lt;/ref&amp;gt;&amp;lt;ref extends=&amp;quot;may&amp;quot;&amp;gt;Written 2025-10-08.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|gender=Female&amp;lt;ref extends=&amp;quot;may&amp;quot;&amp;gt;Written 2025-10-08.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|age=26&amp;lt;ref extends=&amp;quot;may&amp;quot;&amp;gt;Written 2025-10-08.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|title=Sheriff of Zeidenburg&amp;lt;ref extends=&amp;quot;may&amp;quot;&amp;gt;Written 2025-10-08.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|parents=[[Rosalinde Atanase]]&amp;lt;ref extends=&amp;quot;may&amp;quot;&amp;gt;Written 2025-10-08.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|nationality=Barovian&amp;lt;ref extends=&amp;quot;may&amp;quot;&amp;gt;Written 2025-10-08.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|citizenship=Barovian&amp;lt;ref extends=&amp;quot;may&amp;quot;&amp;gt;Written 2025-10-08.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|birthplace=[[Zeidenberg]]&amp;lt;ref extends=&amp;quot;may&amp;quot;&amp;gt;Written 2025-10-08.&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{toud-canon}}&lt;br /&gt;
&#039;&#039;&#039;Valentina Atanase&#039;&#039;&#039;, youngest of the Atanase sisters, is a sheriff of the [[Zeidenberg]] garda, having transferred back to her home city after serving a much-decorated stint as officer in the Vallaki garda.  Despite being someone with lofty station in the garda, she is still seen amidst her family&#039;s holding moderately often.&amp;lt;ref extends=&amp;quot;may&amp;quot;&amp;gt;Written 2025-10-08.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Titles and Holdings ==&lt;br /&gt;
{{toud-canon}}&lt;br /&gt;
* Sheriff of the Municipality of Zeidenburg Garda.&lt;br /&gt;
&lt;br /&gt;
{{ref}}&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Valentina_Atanase&amp;diff=3440</id>
		<title>Valentina Atanase</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Valentina_Atanase&amp;diff=3440"/>
		<updated>2026-05-25T15:13:54Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Titles and Holdings */ Add sheriff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&amp;lt;seo title=&amp;quot;Valentina Atanase&amp;quot; metak=&amp;quot;ravenloft,Valentina Atanase,zeidenburg,gundarak,neverwinter nights,nwn,game,rpg,persistent world,pw,d&amp;amp;d,dungeons &amp;amp; dragons&amp;quot; metad=&amp;quot;Valentina Atanase, sheriff of Zeidenburg, in Time of Unparalleled Darkness - a NWN1 persistent world set in the Ravenloft Campaign Setting&amp;quot; /&amp;gt;&lt;br /&gt;
{{charbox&lt;br /&gt;
|name=Valentina Atanase&lt;br /&gt;
|picture=valentina_atanase_keyart.png&lt;br /&gt;
|race=Human (middle-class Barovian)&amp;lt;ref name=&amp;quot;may&amp;quot;&amp;gt;{{SC_ND|author=Maiyannah}}&amp;lt;/ref&amp;gt;&amp;lt;ref extends=&amp;quot;may&amp;quot;&amp;gt;Written 2025-10-08.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|gender=Female&amp;lt;ref extends=&amp;quot;may&amp;quot;&amp;gt;Written 2025-10-08.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|age=26&amp;lt;ref extends=&amp;quot;may&amp;quot;&amp;gt;Written 2025-10-08.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|title=Sheriff of Zeidenburg&amp;lt;ref extends=&amp;quot;may&amp;quot;&amp;gt;Written 2025-10-08.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|parents=[[Rosalinde Atanase]]&amp;lt;ref extends=&amp;quot;may&amp;quot;&amp;gt;Written 2025-10-08.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|nationality=Barovian&amp;lt;ref extends=&amp;quot;may&amp;quot;&amp;gt;Written 2025-10-08.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|citizenship=Barovian&amp;lt;ref extends=&amp;quot;may&amp;quot;&amp;gt;Written 2025-10-08.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|birthplace=[[Zeidenberg]]&amp;lt;ref extends=&amp;quot;may&amp;quot;&amp;gt;Written 2025-10-08.&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{toud-canon}}&lt;br /&gt;
&#039;&#039;&#039;Valentina Atanase&#039;&#039;&#039;, youngest of the Atanase sisters, is a sheriff of the [[Zeidenberg]] garda, having transferred back to her home city after serving a much-decorated stint as officer in the Vallaki garda.  Despite being someone with lofty station in the garda, she is still seen amidst her family&#039;s holding moderately often.&amp;lt;ref extends=&amp;quot;may&amp;quot;&amp;gt;Written 2025-10-08.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Titles and Holdings ==&lt;br /&gt;
* Sheriff of the Municipality of Zeidenburg Garda.&lt;br /&gt;
&lt;br /&gt;
{{ref}}&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3439</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3439"/>
		<updated>2026-05-24T17:52:01Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated several Barovian Faction NPCs into the Barovian tree of the pallete:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Cleaned up several Barovian Faction NPCs: fixed classes, made corpse decay time 6000s, and made disarmable:&lt;br /&gt;
** Ezran Protectors&lt;br /&gt;
** Renika Garda&lt;br /&gt;
** Zeidenburg Garda&lt;br /&gt;
** Zeidenburg Garda Officers&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3438</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3438"/>
		<updated>2026-05-24T17:31:39Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated Ezran Protector NPCs into the Barovian tree, fixed classes, made corpse decay time 6000s, and made disarmable.&lt;br /&gt;
* Fixed the resref for female Barovian commoners, and copied them into a male Barovian commoner blueprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3437</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3437"/>
		<updated>2026-05-24T16:55:13Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-24&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Consolidated Ezran Protector NPCs into the Barovian tree, fixed classes, made corpse decay time 6000s, and made disarmable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3436</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3436"/>
		<updated>2026-05-23T13:04:57Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
* Reinstated the old Valentina portrait since we can still use it for someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3435</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Changelog&amp;diff=3435"/>
		<updated>2026-05-23T11:58:18Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Detailed changelog for 0.1.25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 0.1.25 ==&lt;br /&gt;
&#039;&#039;&#039;Journey Onward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rolling summary of all 0.1.25 major changes ===&lt;br /&gt;
Finer details below.  Ordered chronologically with the most recent at top.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
* Separated Tales of Time assets into their own hack and prefixed with $ToT]&lt;br /&gt;
* Reorganized the CreaturePal to be much more sensible.&lt;br /&gt;
&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added new placeables from the Medieval French Town itemset ($MFT prefix):&lt;br /&gt;
** mft_bell001 / Bell: Large Bronze&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
* Added new RLCore haks for compatibility with their own tings.&lt;br /&gt;
* Added several Kartakass areas by NoOneReally:&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 1.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Flooded Cavern.&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River. (6 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
** Kartakass: Merecreek, Basements.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Interiors.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Musarde Bog. (5 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven. (8 areas)&lt;br /&gt;
** Kartakass: Northern Rodskoven, Firenewt Temple.&lt;br /&gt;
** Kartakass: Northern Rodskoven, Hidden Cave.&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Spider Cave, Floor 2.&lt;br /&gt;
** Kartakass: The Dales. (7 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
** Kartakass: Ulvskoven bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven near Balinok Foothills.&lt;br /&gt;
** Kartakass: Ulvskoven. (3 areas)&lt;br /&gt;
** Kartakass: Ulvskoven, Cave. (2 areas)&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
&lt;br /&gt;
==== Removals ====&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Detailed changelog for 0.1.25 ===&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-23&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits for Mira and Healey, and put them on the NPCs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added portraits.2da entries for Mira Trafton and Toret Healey, whom should receive portraits soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed rlc_ini_areas to pull out the main() init loop so it can be included and the contained functions called on area load instead.  We don&#039;t need a PW which has every single area loaded at all times.  That seems to be asking the server to explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added entries to the tlkfile for different domain nationalities, for reorganizing the Creature Pallete.&lt;br /&gt;
* Changed the Creature Palette to add the nationalities.&lt;br /&gt;
* Cleaned up a lot of NPC blueprints as we recategorized them:&lt;br /&gt;
** Made all NPCs have the name all in first name so the full name shows in DM mode.&lt;br /&gt;
** Fixed Lyssa von Zarovich&#039;s classes and have a Barovian voiceset.&lt;br /&gt;
** Made Bogdan Ciobhanu leave a corpse when slain and have a Barovian voiceset.&lt;br /&gt;
** Fixed the resref for Livu Olmstead and her classes.&lt;br /&gt;
** Female Barovian Commoners (and all NPCs based on the generic blueprint) will now leave a corpse on death, and defaulted the blueprint to use a Barovian F voiceset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Began adding back NPCs in Kartakass, starting with Thomas Healey and Mira Trafton.&lt;br /&gt;
* Fixed the stained glass window in the Chapel of Redemption&#039;s Clarion which still had the generic description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional lines to the Barovian garda voicesets in advance of properly implementing the garda factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-02&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added HTF Updater to module heartbeat for Kartakass/RLC compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-05-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some changes to the module load script to try to fix problems with Kartakass scripting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed Upper Skald, Sewers 3 to use the proper toud_onenter and toud_onexit scripts.&lt;br /&gt;
* Fixed some improper placeables in Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
* Converted Upper Skald, the Old Kartakan Inn to use the inn system for rentable rooms.&lt;br /&gt;
* Fix the module load scripting to correctly bootstrap NESS for Kartakass encounters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-21&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added a custom loading screen for Kartakass and assigned it to all Kartakass areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-20&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the loadscreens for Kartakass from random screens to the TOUD logo screen for now.&lt;br /&gt;
* Fixed some Kartakass areas to use toud_onenter and toud_onexit appropriately:&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor One.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Floor Two.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Private Quarters.&lt;br /&gt;
** Kartakass: Darkshelf Quarry.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Lower Floor.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upper Floor.&lt;br /&gt;
* Fixed some Kartakass areas to use HD skies.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion:&lt;br /&gt;
** Added sit spots for the pews.&lt;br /&gt;
** Renamed some items to be more appropriately titled.&lt;br /&gt;
** Made the statue have a clicky-description&lt;br /&gt;
** Removed Can be Relocked from several placeables it is inappropriate for.&lt;br /&gt;
* Some fix ups in Kartakass: Merecreek, Trafston&#039;s Place, Common Room:&lt;br /&gt;
** Fix misassigned chair placeables.&lt;br /&gt;
** Made the central table a HD model.&lt;br /&gt;
** Made the crates and barrels proper containers and add short descriptions to them.&lt;br /&gt;
** Made the rugs and bar plot-marked/indestructible.&lt;br /&gt;
** Fix up the fireplace VFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-17&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Final Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Suites.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, Theives&#039;s Guild.&lt;br /&gt;
** Kartakass: Skald, Shops.&lt;br /&gt;
** Kartakass: Upper Skald, The Old Kartakan Inn, Upstairs.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some Kartakass areas:&lt;br /&gt;
** Kartakass: Upper Skald.&lt;br /&gt;
** Kartakass: Upper Skald, Grand Hall of Song and Dance.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Myrfell, Pascal Rousseau&#039;s estate.&lt;br /&gt;
** Kartakass: Upper Skald, the Cauldron.&lt;br /&gt;
** Kartakass: Upper Skald, Blacksmith.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 1.&lt;br /&gt;
** Kartakass: Upper Skald, Sewers, 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges of 2026-04-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, City Hall.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: Lower Skald, Shops.&lt;br /&gt;
** Kartakass: Lower Skald, The King&#039;s Ransom.&lt;br /&gt;
** Kartakass: Lower Skald, Upper Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, Lower Sewers.&lt;br /&gt;
** Kartakass: Lower Skald, The Copper Calyx.&lt;br /&gt;
** Kartakass: Lower Skald, Fireside Feeshka Inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass Areas:&lt;br /&gt;
** Kartakass: The Dales. (3 areas)&lt;br /&gt;
** Kartakass: Lower Skald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-07&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Cabhan Daire.&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Forgotten Mausoleum.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Entrance.&lt;br /&gt;
** Kartakass: Forgotten Mausoleum, Second Floor.&lt;br /&gt;
** Kartakass: The Dales. (6 areas)&lt;br /&gt;
** Kartakass: The Dales, Cave.&lt;br /&gt;
** Kartakass: Southern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: Baba Yaga&#039;s Forest.&lt;br /&gt;
** Kartakass: Cabin in the Woods.&lt;br /&gt;
** Kartakass: Southern Rodskoven, Sacred Cave.&lt;br /&gt;
** Kartakass: Lower Skald, Outskirts.&lt;br /&gt;
** Kartakass: Lower Skald, Church.&lt;br /&gt;
** Kartakass: Lower Skald, Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Haunted Crypts.&lt;br /&gt;
** Kartakass: Lower Skald, Catacombs.&lt;br /&gt;
** Kartakass: Ship Galley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-04-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Grove of the Stag.&lt;br /&gt;
** Kartakass: Grove of the Stag, Hollow Tree.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Southern Rodskoven.&lt;br /&gt;
** Kartakass: The Dales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-31&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Musarde Bog. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-29&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (6 areas)&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Forsaken Caverns.&lt;br /&gt;
** Kartakass: Eastern Rodskoven, Kokobld Caves.&lt;br /&gt;
** Kartakass: Musarde Bog. (3 areas)&lt;br /&gt;
** Kartakass: Musarde Bog, Sunken Temple.&lt;br /&gt;
** Kartakass: Kilovan River.&lt;br /&gt;
** Kartakass: Crimson Road through the Southern Rodskoven.&lt;br /&gt;
** Kartakass: Merecreek, Well Tunnels. (3 areas)&lt;br /&gt;
** Kartakass: Sinkhole Cave.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim.&lt;br /&gt;
** Kartakass: Musarde Bog, Froim, Mausoleum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Common Room.&lt;br /&gt;
** Kartakass: Merecreek, Trafton&#039;s Place, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Downstairs.&lt;br /&gt;
** Kartakass: Merecreek, Meistersinger&#039;s House, Upstairs.&lt;br /&gt;
** Kartakass: Merecreek, Old Stables.&lt;br /&gt;
** Kartakass: Merecreek, Beneath the Well.&lt;br /&gt;
* Added missing attribution comments to the various Merecreek areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Split Traces of Time assets from toud_assets and placed them in their own hak, toud_plc_tot.&lt;br /&gt;
* Some more placeable model cleanup:&lt;br /&gt;
** Removed the normalmap of tot_painting001 since it results in poorer-looking lighting.&lt;br /&gt;
** Added a walkmesh to act_pew001.&lt;br /&gt;
** Split the two material meshes in am_book007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed Kartakass: Merecreek, Church of Ezra to Kartakass: Merecreek, Chapel of Redemption&#039;s Clarion.&lt;br /&gt;
* Cleaned up many placeables in the church, added descriptions to things, and decorated a bit.&lt;br /&gt;
* Cleaned up several placeable models:&lt;br /&gt;
** Fixed the scale and origin on am_book003.&lt;br /&gt;
** Fixed the scale and origin on am_vase001.&lt;br /&gt;
** Fixed the scale on ec_pilecloth001.&lt;br /&gt;
** Fixed the scale, rotation, and invalid hull on tot_book001.&lt;br /&gt;
** Fixed the scale, rotation, and origin on tot_book002.  Also renamed the material to tot_book002t and removed an unnecessary walkmesh.&lt;br /&gt;
** Fixed the origin and rotation of tot_painting001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-15&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed some placeables in Merecreek that were not the proper items.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Merecreek, Interiors. (We will split this to different areas per building, probably)&lt;br /&gt;
** Kartakass: Merecreek, Basement. (Again, this will probably be split)&lt;br /&gt;
** Kartakass: Merecreek, Catacombs.&lt;br /&gt;
** Kartakass: Merecreek, Church of Ezra.&lt;br /&gt;
* Fluff up the Church of Ezra with our commissioned art and some HD assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-14&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Renamed &amp;quot;The Northern Red Woods&amp;quot; areas to &amp;quot;Northern Rodskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Renamed &amp;quot;The Wolf Woods&amp;quot; areas to &amp;quot;Ulvskoven&amp;quot; to be a little more thematic.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Northern Rodskoven. (3 areas)&lt;br /&gt;
** Kartakass: Old Rivianna House.&lt;br /&gt;
** Kartakass: Old Rivianna House, Upstairs.&lt;br /&gt;
** Kartakass: Fekleskoven.&lt;br /&gt;
** Kartakass: The Kilovan River. (3 areas)&lt;br /&gt;
** Kartakass: Spider Caves, Floor 1.&lt;br /&gt;
** Kartakass: Spider Caves, Floor 2.&lt;br /&gt;
** Kartakass: Darkshelf Guardhouse, Lower Dungeons.&lt;br /&gt;
** Kartakass: Darkshelf Quarry, Level 1.&lt;br /&gt;
** Kartakass: Merecreek, North Gate.&lt;br /&gt;
** Kartakass: Eastern Rodskoven. (2 areas)&lt;br /&gt;
** Kartakass: The Forsaken Canyons.&lt;br /&gt;
** Kartakass: Merecreek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-12&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed the outfit for the innkeep of the Old Stag Inn to be more appropriate.&lt;br /&gt;
* Added the inn scripts and setup for the Old Stag Inn so that it is rentable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-11&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: Darkshelf Docks.&lt;br /&gt;
** Kartakass: Darkshelf Docks, Ship&#039;s Galley.&lt;br /&gt;
** Kartakass: Old Stag Inn (renamed from Blackstone Inn in Wolfsong, to not conflict with the Zeidenburg Inn we already had.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-10&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood bordering the Balinok Foothills.&lt;br /&gt;
** Kartakass: The Wolf Wood.  (There will be a few areas with similar names like this, its a big forest!)&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Wolf Wood.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Firenewt Temple.&lt;br /&gt;
** Kartakass: The Northern Red Woods, Hidden Cave.&lt;br /&gt;
** Kartakass: Shadowed Veil.&lt;br /&gt;
** Kartakass: Shadowed Veil, Catacombs.&lt;br /&gt;
** Kartakass: Shadowed Veil, Labyrinth.&lt;br /&gt;
** Kartakass: Shadowed Veil, Tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-09&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Resolved a variety of compile errors causing toud_onenter&#039;s merge to fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-08&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added some additional Kartakass areas:&lt;br /&gt;
** Kartakass: The Wolf Wood&lt;br /&gt;
** Kartakass: The Wolf Wood, Cave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-03&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Changed toud_onenter script to set up necessary values for the Kartakass areas.&lt;br /&gt;
* Changed area titles to be like &#039;X: Y&amp;quot; rather than &amp;quot;X - Y&amp;quot;, just to be a little more compact.&lt;br /&gt;
* Added some more Kartakass areas:&lt;br /&gt;
** Kartakass - Flooded Cavern area by NoOneReally.&lt;br /&gt;
** Kartakass: The Wolf Woods near Balinok Foothills by NoOneReally.&lt;br /&gt;
* Added missing attribution comments to areas:&lt;br /&gt;
** Renika: Maison le Serruier&lt;br /&gt;
** Teith: Manor Desprite&lt;br /&gt;
** Zeidenburg: Atanase Arms, Living Quarters&lt;br /&gt;
** Zeidenburg: C-Sharp Luthiers&lt;br /&gt;
** Zeidenburg: Sanctuary of Our Guardian&#039;s Grace&lt;br /&gt;
** Zeidenburg: the Clansman Tavern&lt;br /&gt;
** Zeidenburg: Vanovichova Stationery&lt;br /&gt;
** Zeidenburg Outskirts: the Grey Vigil, Quarters&lt;br /&gt;
** Zeidenburg Outskirts: the Skyshard Homestead, Upstairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-03-01&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Reinstate several doors and a few miscoded placeables caused when backporting Darkshelf Quarry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-28&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Removed default.nss from toud_rlc_scripts hak&lt;br /&gt;
* Added our own music to Darkshelf Quarry areas.&lt;br /&gt;
* Fixed some things broken by backporting Darkshelf Quarry.&lt;br /&gt;
* Relabeled all the Witcher placeables with %W1] prefix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-27&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Backported Darkshelf Quarry from Wolfsong into the module.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 1 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Floor 2 area by NoOneReally.&lt;br /&gt;
** Added Kartakass - Darkshelf Quarry, Guardhouse, Private Quarters area by NoOneReally.&lt;br /&gt;
* Made a toud_rlc_scripts hak so as to maintain our own changes to scripts etc in RLCore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-26&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added new RLCore haks for compatibility with their own things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-25&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added quarterstaves from [https://neverwintervault.org/project/nwnee/model/father-staves-quarterstaff Father of Staves].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-22&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Added test encounter 000001 for the Abandoned House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-19&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fixed a problem with the Resting Elk Inn so that its keys also reflect room numbers.  &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
* Added mft_bell001 from the Medieval French Town item by Max Miller, in the new toud_plc_mft hak.  More to come on that front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-18&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Updated keys generated from the Blue Boar Inn to reflect room numbers. &#039;&#039;This change is not retroactive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes of 2026-02-16&#039;&#039;&#039;, by Maiyannah&lt;br /&gt;
* Fix problem where garda voicesets weren&#039;t appearing as selectable for players.&lt;br /&gt;
&lt;br /&gt;
[[Full Changelog|Older versions]]&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
	<entry>
		<id>https://wiki.toud.pw/index.php?title=Template:Charbox&amp;diff=3434</id>
		<title>Template:Charbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.toud.pw/index.php?title=Template:Charbox&amp;diff=3434"/>
		<updated>2026-05-22T19:22:55Z</updated>

		<summary type="html">&lt;p&gt;DM Maiyannah: /* Template Appearance */ Fix title row&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
The &#039;&#039;&#039;Char(acter) Box&#039;&#039;&#039; template creates a basic biographical description box for a character in Time of Unparalleled Darkness&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Copy the below text into a Character page and fill in the blanks.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{charbox&lt;br /&gt;
|name=&lt;br /&gt;
|picture=&lt;br /&gt;
|race=&lt;br /&gt;
|gender=&lt;br /&gt;
|age=&lt;br /&gt;
|profession=&lt;br /&gt;
|title=&lt;br /&gt;
|parents=&lt;br /&gt;
|partners=&lt;br /&gt;
|nationality=&lt;br /&gt;
|citizenship=&lt;br /&gt;
|birthplace=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Template Appearance==&lt;br /&gt;
&#039;&#039;&#039;Do not use the text below&#039;&#039;&#039;&lt;br /&gt;
{{charbox}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{| align=&amp;quot;{{{float|right}}}&amp;quot; style=&amp;quot;width: {{{width|400px}}}; margin: 0 0 20px 10px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align: left; padding: 5px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: medium; background:#494E4E;&amp;quot; | {{#if:{{{name|}}} | {{{name}}} | CharBox with unset Name= }}&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; {{#if:{{{picture|}}}|[[Image:{{{picture}}}]]&lt;br /&gt;
|- &lt;br /&gt;
! Race&lt;br /&gt;
| {{#if:{{{citizenship|}}} | {{{race}}} | Unknown }}&lt;br /&gt;
|- &lt;br /&gt;
! Gender&lt;br /&gt;
| {{#if:{{{gender|}}} | {{{gender}}} | Unknown }}&lt;br /&gt;
|-&lt;br /&gt;
! Age&lt;br /&gt;
| {{#if:{{{age|}}} | {{{age}}} | Unknown }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{profession|}}} | ! Profession {{!}} {{{profession}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{title|}}} | ! Title(s) {{!}} {{{title}}} }}&lt;br /&gt;
|-&lt;br /&gt;
! Parents&lt;br /&gt;
| {{#if:{{{parents|}}} | {{{parents}}} | Unknown }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{partners|}}} | ! Partner(s) {{!}} {{{partners}}} }}&lt;br /&gt;
|- &lt;br /&gt;
! Nationality&lt;br /&gt;
| {{#if:{{{nationality|}}} | {{{nationality}}} | Unknown }}&lt;br /&gt;
|-&lt;br /&gt;
! Citizenship&lt;br /&gt;
| {{#if:{{{citizenship|}}} | {{{citizenship}}} | Unknown }}&lt;br /&gt;
|- &lt;br /&gt;
! Birthplace&lt;br /&gt;
| {{#if:{{{birthplace|}}} | {{{birthplace}}} | Unknown }}&lt;br /&gt;
|}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>DM Maiyannah</name></author>
	</entry>
</feed>